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How to import Skyrim Windmill Ported Model

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Skyrim Windmill Ported Model of the bundle Skyrim Windmill Ported Model. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Skyrim Windmill Ported Model.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Skyrim Windmill Ported Model
Windmill.mdx
swoodbeam01-opt.blp
sstonewall-opt.blp
smill01-opt.blp
swindmill-opt.blp
swindow03-opt.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Windmill.mdx

Now Click the "Import File" Button:

Next select 'Windmill.mdx' in the folder which you extracted from the zip archive:

Skyrim Windmill Ported Model
Windmill.mdx
smill01-opt.blp
sstonewall-opt.blp
swindmill-opt.blp
swindow03-opt.blp
swoodbeam01-opt.blp

The file has been properly added to the map archive:

Windmill.mdx
Model
84
war3mapimported/Windmill.mdx

Done, you have imported the file Windmill.mdx.

Importing smill01-opt.blp

Now Click the "Import File" Button:

Next select 'smill01-opt.blp' in the folder which you extracted from the zip archive:

Skyrim Windmill Ported Model
Windmill.mdx
smill01-opt.blp
sstonewall-opt.blp
swindmill-opt.blp
swindow03-opt.blp
swoodbeam01-opt.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Windmill.mdx
Model
84
war3mapimported/Windmill.mdx
smill01-opt.blp
Image / Texture
837
war3mapimported/smill01-opt.blp

Double-click the file smill01-opt.blp:

smill01-opt.blp
Image / Texture
837
war3mapimported/smill01-opt.blp

Tick the box "Use Custom Path" and type in the correct path:

smill01-opt.blp
Image / Texture
837
SMill01-opt.blp

The file has been properly added to the map archive:

Windmill.mdx
Model
84
war3mapimported/Windmill.mdx
smill01-opt.blp
Image / Texture
837
SMill01-opt.blp

Done, you have imported the file smill01-opt.blp.

Importing sstonewall-opt.blp

Now Click the "Import File" Button:

Next select 'sstonewall-opt.blp' in the folder which you extracted from the zip archive:

Skyrim Windmill Ported Model
Windmill.mdx
smill01-opt.blp
sstonewall-opt.blp
swindmill-opt.blp
swindow03-opt.blp
swoodbeam01-opt.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Windmill.mdx
Model
84
war3mapimported/Windmill.mdx
smill01-opt.blp
Image / Texture
837
SMill01-opt.blp
sstonewall-opt.blp
Image / Texture
948
war3mapimported/sstonewall-opt.blp

Double-click the file sstonewall-opt.blp:

sstonewall-opt.blp
Image / Texture
948
war3mapimported/sstonewall-opt.blp

Tick the box "Use Custom Path" and type in the correct path:

sstonewall-opt.blp
Image / Texture
948
SstoneWall-opt.blp

The file has been properly added to the map archive:

Windmill.mdx
Model
84
war3mapimported/Windmill.mdx
smill01-opt.blp
Image / Texture
837
SMill01-opt.blp
sstonewall-opt.blp
Image / Texture
948
SstoneWall-opt.blp

Done, you have imported the file sstonewall-opt.blp.

Importing swindmill-opt.blp

Now Click the "Import File" Button:

Next select 'swindmill-opt.blp' in the folder which you extracted from the zip archive:

Skyrim Windmill Ported Model
Windmill.mdx
smill01-opt.blp
sstonewall-opt.blp
swindmill-opt.blp
swindow03-opt.blp
swoodbeam01-opt.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Windmill.mdx
Model
84
war3mapimported/Windmill.mdx
smill01-opt.blp
Image / Texture
837
SMill01-opt.blp
sstonewall-opt.blp
Image / Texture
948
SstoneWall-opt.blp
swindmill-opt.blp
Image / Texture
307
war3mapimported/swindmill-opt.blp

Double-click the file swindmill-opt.blp:

swindmill-opt.blp
Image / Texture
307
war3mapimported/swindmill-opt.blp

Tick the box "Use Custom Path" and type in the correct path:

swindmill-opt.blp
Image / Texture
307
Swindmill-opt.blp

The file has been properly added to the map archive:

Windmill.mdx
Model
84
war3mapimported/Windmill.mdx
smill01-opt.blp
Image / Texture
837
SMill01-opt.blp
sstonewall-opt.blp
Image / Texture
948
SstoneWall-opt.blp
swindmill-opt.blp
Image / Texture
307
Swindmill-opt.blp

Done, you have imported the file swindmill-opt.blp.

Importing swindow03-opt.blp

Now Click the "Import File" Button:

Next select 'swindow03-opt.blp' in the folder which you extracted from the zip archive:

Skyrim Windmill Ported Model
Windmill.mdx
smill01-opt.blp
sstonewall-opt.blp
swindmill-opt.blp
swindow03-opt.blp
swoodbeam01-opt.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Windmill.mdx
Model
84
war3mapimported/Windmill.mdx
smill01-opt.blp
Image / Texture
837
SMill01-opt.blp
sstonewall-opt.blp
Image / Texture
948
SstoneWall-opt.blp
swindmill-opt.blp
Image / Texture
307
Swindmill-opt.blp
swindow03-opt.blp
Image / Texture
582
war3mapimported/swindow03-opt.blp

Double-click the file swindow03-opt.blp:

swindow03-opt.blp
Image / Texture
582
war3mapimported/swindow03-opt.blp

Tick the box "Use Custom Path" and type in the correct path:

swindow03-opt.blp
Image / Texture
582
SWindow03-opt.blp

The file has been properly added to the map archive:

Windmill.mdx
Model
84
war3mapimported/Windmill.mdx
smill01-opt.blp
Image / Texture
837
SMill01-opt.blp
sstonewall-opt.blp
Image / Texture
948
SstoneWall-opt.blp
swindmill-opt.blp
Image / Texture
307
Swindmill-opt.blp
swindow03-opt.blp
Image / Texture
582
SWindow03-opt.blp

Done, you have imported the file swindow03-opt.blp.

Importing swoodbeam01-opt.blp

Now Click the "Import File" Button:

Next select 'swoodbeam01-opt.blp' in the folder which you extracted from the zip archive:

Skyrim Windmill Ported Model
Windmill.mdx
smill01-opt.blp
sstonewall-opt.blp
swindmill-opt.blp
swindow03-opt.blp
swoodbeam01-opt.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Windmill.mdx
Model
84
war3mapimported/Windmill.mdx
smill01-opt.blp
Image / Texture
837
SMill01-opt.blp
sstonewall-opt.blp
Image / Texture
948
SstoneWall-opt.blp
swindmill-opt.blp
Image / Texture
307
Swindmill-opt.blp
swindow03-opt.blp
Image / Texture
582
SWindow03-opt.blp
swoodbeam01-opt.blp
Image / Texture
1,038
war3mapimported/swoodbeam01-opt.blp

Double-click the file swoodbeam01-opt.blp:

swoodbeam01-opt.blp
Image / Texture
1,038
war3mapimported/swoodbeam01-opt.blp

Tick the box "Use Custom Path" and type in the correct path:

swoodbeam01-opt.blp
Image / Texture
1,038
SWoodBeam01-opt.blp

The file has been properly added to the map archive:

Windmill.mdx
Model
84
war3mapimported/Windmill.mdx
smill01-opt.blp
Image / Texture
837
SMill01-opt.blp
sstonewall-opt.blp
Image / Texture
948
SstoneWall-opt.blp
swindmill-opt.blp
Image / Texture
307
Swindmill-opt.blp
swindow03-opt.blp
Image / Texture
582
SWindow03-opt.blp
swoodbeam01-opt.blp
Image / Texture
1,038
SWoodBeam01-opt.blp

Done, you have imported the file swoodbeam01-opt.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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