• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

How to import SkyBox - Wintergrasp

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model SkyBox - Wintergrasp of the bundle SkyBox - Wintergrasp. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file SkyBox - Wintergrasp.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

SkyBox - Wintergrasp
skybox.mdx
WINTERGRASP_CLOUDS_NIGHT.BLP
WINTERGRASP_CLOUDMASK01.BLP
WINTERGRASP_CLOUDS.BLP
WINTERGRASP_CLOUDCOVER_NIGHT.BLP
ICECROWN_CLOUDSA02_MASK01.BLP
WINTERGRASP_CLOUDCOVER.BLP
WINTERGRASP_SKYBOWL_NIGHT.BLP
WINTERGRASP_SKYBOWLA.BLP
AURORALIGHT_OR_B.BLP
AURORAMASK_B_ORANGE.BLP
STARS3.BLP
STARS.BLP
STARS2.BLP
STARS4.BLP

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing skybox.mdx

Now Click the "Import File" Button:

Next select 'skybox.mdx' in the folder which you extracted from the zip archive:

SkyBox - Wintergrasp
skybox.mdx
AURORALIGHT_OR_B.BLP
AURORAMASK_B_ORANGE.BLP
ICECROWN_CLOUDSA02_MASK01.BLP
STARS.BLP
STARS2.BLP
STARS3.BLP
STARS4.BLP
WINTERGRASP_CLOUDCOVER.BLP
WINTERGRASP_CLOUDCOVER_NIGHT.BLP
WINTERGRASP_CLOUDMASK01.BLP
WINTERGRASP_CLOUDS.BLP
WINTERGRASP_CLOUDS_NIGHT.BLP
WINTERGRASP_SKYBOWL_NIGHT.BLP
WINTERGRASP_SKYBOWLA.BLP

The file has been properly added to the map archive:

skybox.mdx
Model
134
war3mapimported/skybox.mdx

Done, you have imported the file skybox.mdx.

Importing AURORALIGHT_OR_B.BLP

Now Click the "Import File" Button:

Next select 'AURORALIGHT_OR_B.BLP' in the folder which you extracted from the zip archive:

SkyBox - Wintergrasp
skybox.mdx
AURORALIGHT_OR_B.BLP
AURORAMASK_B_ORANGE.BLP
ICECROWN_CLOUDSA02_MASK01.BLP
STARS.BLP
STARS2.BLP
STARS3.BLP
STARS4.BLP
WINTERGRASP_CLOUDCOVER.BLP
WINTERGRASP_CLOUDCOVER_NIGHT.BLP
WINTERGRASP_CLOUDMASK01.BLP
WINTERGRASP_CLOUDS.BLP
WINTERGRASP_CLOUDS_NIGHT.BLP
WINTERGRASP_SKYBOWL_NIGHT.BLP
WINTERGRASP_SKYBOWLA.BLP

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

skybox.mdx
Model
134
war3mapimported/skybox.mdx
AURORALIGHT_OR_B.BLP
Image / Texture
141
war3mapimported/AURORALIGHT_OR_B.BLP

Double-click the file AURORALIGHT_OR_B.BLP:

AURORALIGHT_OR_B.BLP
Image / Texture
141
war3mapimported/AURORALIGHT_OR_B.BLP

Tick the box "Use Custom Path" and type in the correct path:

AURORALIGHT_OR_B.BLP
Image / Texture
141
AURORALIGHT_OR_B.BLP

The file has been properly added to the map archive:

skybox.mdx
Model
134
war3mapimported/skybox.mdx
AURORALIGHT_OR_B.BLP
Image / Texture
141
AURORALIGHT_OR_B.BLP

Done, you have imported the file AURORALIGHT_OR_B.BLP.

Importing AURORAMASK_B_ORANGE.BLP

Now Click the "Import File" Button:

Next select 'AURORAMASK_B_ORANGE.BLP' in the folder which you extracted from the zip archive:

SkyBox - Wintergrasp
skybox.mdx
AURORALIGHT_OR_B.BLP
AURORAMASK_B_ORANGE.BLP
ICECROWN_CLOUDSA02_MASK01.BLP
STARS.BLP
STARS2.BLP
STARS3.BLP
STARS4.BLP
WINTERGRASP_CLOUDCOVER.BLP
WINTERGRASP_CLOUDCOVER_NIGHT.BLP
WINTERGRASP_CLOUDMASK01.BLP
WINTERGRASP_CLOUDS.BLP
WINTERGRASP_CLOUDS_NIGHT.BLP
WINTERGRASP_SKYBOWL_NIGHT.BLP
WINTERGRASP_SKYBOWLA.BLP

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

skybox.mdx
Model
134
war3mapimported/skybox.mdx
AURORALIGHT_OR_B.BLP
Image / Texture
141
AURORALIGHT_OR_B.BLP
AURORAMASK_B_ORANGE.BLP
Image / Texture
207
war3mapimported/AURORAMASK_B_ORANGE.BLP

Double-click the file AURORAMASK_B_ORANGE.BLP:

AURORAMASK_B_ORANGE.BLP
Image / Texture
207
war3mapimported/AURORAMASK_B_ORANGE.BLP

Tick the box "Use Custom Path" and type in the correct path:

AURORAMASK_B_ORANGE.BLP
Image / Texture
207
AURORAMASK_B_ORANGE.BLP

The file has been properly added to the map archive:

skybox.mdx
Model
134
war3mapimported/skybox.mdx
AURORALIGHT_OR_B.BLP
Image / Texture
141
AURORALIGHT_OR_B.BLP
AURORAMASK_B_ORANGE.BLP
Image / Texture
207
AURORAMASK_B_ORANGE.BLP

Done, you have imported the file AURORAMASK_B_ORANGE.BLP.

Importing ICECROWN_CLOUDSA02_MASK01.BLP

Now Click the "Import File" Button:

Next select 'ICECROWN_CLOUDSA02_MASK01.BLP' in the folder which you extracted from the zip archive:

SkyBox - Wintergrasp
skybox.mdx
AURORALIGHT_OR_B.BLP
AURORAMASK_B_ORANGE.BLP
ICECROWN_CLOUDSA02_MASK01.BLP
STARS.BLP
STARS2.BLP
STARS3.BLP
STARS4.BLP
WINTERGRASP_CLOUDCOVER.BLP
WINTERGRASP_CLOUDCOVER_NIGHT.BLP
WINTERGRASP_CLOUDMASK01.BLP
WINTERGRASP_CLOUDS.BLP
WINTERGRASP_CLOUDS_NIGHT.BLP
WINTERGRASP_SKYBOWL_NIGHT.BLP
WINTERGRASP_SKYBOWLA.BLP

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

skybox.mdx
Model
134
war3mapimported/skybox.mdx
AURORALIGHT_OR_B.BLP
Image / Texture
141
AURORALIGHT_OR_B.BLP
AURORAMASK_B_ORANGE.BLP
Image / Texture
207
AURORAMASK_B_ORANGE.BLP
ICECROWN_CLOUDSA02_MASK01.BLP
Image / Texture
128
war3mapimported/ICECROWN_CLOUDSA02_MASK01.BLP

Double-click the file ICECROWN_CLOUDSA02_MASK01.BLP:

ICECROWN_CLOUDSA02_MASK01.BLP
Image / Texture
128
war3mapimported/ICECROWN_CLOUDSA02_MASK01.BLP

Tick the box "Use Custom Path" and type in the correct path:

ICECROWN_CLOUDSA02_MASK01.BLP
Image / Texture
128
ICECROWN_CLOUDSA02_MASK01.BLP

The file has been properly added to the map archive:

skybox.mdx
Model
134
war3mapimported/skybox.mdx
AURORALIGHT_OR_B.BLP
Image / Texture
141
AURORALIGHT_OR_B.BLP
AURORAMASK_B_ORANGE.BLP
Image / Texture
207
AURORAMASK_B_ORANGE.BLP
ICECROWN_CLOUDSA02_MASK01.BLP
Image / Texture
128
ICECROWN_CLOUDSA02_MASK01.BLP

Done, you have imported the file ICECROWN_CLOUDSA02_MASK01.BLP.

Importing STARS.BLP

Now Click the "Import File" Button:

Next select 'STARS.BLP' in the folder which you extracted from the zip archive:

SkyBox - Wintergrasp
skybox.mdx
AURORALIGHT_OR_B.BLP
AURORAMASK_B_ORANGE.BLP
ICECROWN_CLOUDSA02_MASK01.BLP
STARS.BLP
STARS2.BLP
STARS3.BLP
STARS4.BLP
WINTERGRASP_CLOUDCOVER.BLP
WINTERGRASP_CLOUDCOVER_NIGHT.BLP
WINTERGRASP_CLOUDMASK01.BLP
WINTERGRASP_CLOUDS.BLP
WINTERGRASP_CLOUDS_NIGHT.BLP
WINTERGRASP_SKYBOWL_NIGHT.BLP
WINTERGRASP_SKYBOWLA.BLP

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

skybox.mdx
Model
134
war3mapimported/skybox.mdx
AURORALIGHT_OR_B.BLP
Image / Texture
141
AURORALIGHT_OR_B.BLP
AURORAMASK_B_ORANGE.BLP
Image / Texture
207
AURORAMASK_B_ORANGE.BLP
ICECROWN_CLOUDSA02_MASK01.BLP
Image / Texture
128
ICECROWN_CLOUDSA02_MASK01.BLP
STARS.BLP
Image / Texture
39
war3mapimported/STARS.BLP

Double-click the file STARS.BLP:

STARS.BLP
Image / Texture
39
war3mapimported/STARS.BLP

Tick the box "Use Custom Path" and type in the correct path:

STARS.BLP
Image / Texture
39
STARS.BLP

The file has been properly added to the map archive:

skybox.mdx
Model
134
war3mapimported/skybox.mdx
AURORALIGHT_OR_B.BLP
Image / Texture
141
AURORALIGHT_OR_B.BLP
AURORAMASK_B_ORANGE.BLP
Image / Texture
207
AURORAMASK_B_ORANGE.BLP
ICECROWN_CLOUDSA02_MASK01.BLP
Image / Texture
128
ICECROWN_CLOUDSA02_MASK01.BLP
STARS.BLP
Image / Texture
39
STARS.BLP

Done, you have imported the file STARS.BLP.

Importing STARS2.BLP

Now Click the "Import File" Button:

Next select 'STARS2.BLP' in the folder which you extracted from the zip archive:

SkyBox - Wintergrasp
skybox.mdx
AURORALIGHT_OR_B.BLP
AURORAMASK_B_ORANGE.BLP
ICECROWN_CLOUDSA02_MASK01.BLP
STARS.BLP
STARS2.BLP
STARS3.BLP
STARS4.BLP
WINTERGRASP_CLOUDCOVER.BLP
WINTERGRASP_CLOUDCOVER_NIGHT.BLP
WINTERGRASP_CLOUDMASK01.BLP
WINTERGRASP_CLOUDS.BLP
WINTERGRASP_CLOUDS_NIGHT.BLP
WINTERGRASP_SKYBOWL_NIGHT.BLP
WINTERGRASP_SKYBOWLA.BLP

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

skybox.mdx
Model
134
war3mapimported/skybox.mdx
AURORALIGHT_OR_B.BLP
Image / Texture
141
AURORALIGHT_OR_B.BLP
AURORAMASK_B_ORANGE.BLP
Image / Texture
207
AURORAMASK_B_ORANGE.BLP
ICECROWN_CLOUDSA02_MASK01.BLP
Image / Texture
128
ICECROWN_CLOUDSA02_MASK01.BLP
STARS.BLP
Image / Texture
39
STARS.BLP
STARS2.BLP
Image / Texture
49
war3mapimported/STARS2.BLP

Double-click the file STARS2.BLP:

STARS2.BLP
Image / Texture
49
war3mapimported/STARS2.BLP

Tick the box "Use Custom Path" and type in the correct path:

STARS2.BLP
Image / Texture
49
STARS2.BLP

The file has been properly added to the map archive:

skybox.mdx
Model
134
war3mapimported/skybox.mdx
AURORALIGHT_OR_B.BLP
Image / Texture
141
AURORALIGHT_OR_B.BLP
AURORAMASK_B_ORANGE.BLP
Image / Texture
207
AURORAMASK_B_ORANGE.BLP
ICECROWN_CLOUDSA02_MASK01.BLP
Image / Texture
128
ICECROWN_CLOUDSA02_MASK01.BLP
STARS.BLP
Image / Texture
39
STARS.BLP
STARS2.BLP
Image / Texture
49
STARS2.BLP

Done, you have imported the file STARS2.BLP.

Importing STARS3.BLP

Now Click the "Import File" Button:

Next select 'STARS3.BLP' in the folder which you extracted from the zip archive:

SkyBox - Wintergrasp
skybox.mdx
AURORALIGHT_OR_B.BLP
AURORAMASK_B_ORANGE.BLP
ICECROWN_CLOUDSA02_MASK01.BLP
STARS.BLP
STARS2.BLP
STARS3.BLP
STARS4.BLP
WINTERGRASP_CLOUDCOVER.BLP
WINTERGRASP_CLOUDCOVER_NIGHT.BLP
WINTERGRASP_CLOUDMASK01.BLP
WINTERGRASP_CLOUDS.BLP
WINTERGRASP_CLOUDS_NIGHT.BLP
WINTERGRASP_SKYBOWL_NIGHT.BLP
WINTERGRASP_SKYBOWLA.BLP

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

skybox.mdx
Model
134
war3mapimported/skybox.mdx
AURORALIGHT_OR_B.BLP
Image / Texture
141
AURORALIGHT_OR_B.BLP
AURORAMASK_B_ORANGE.BLP
Image / Texture
207
AURORAMASK_B_ORANGE.BLP
ICECROWN_CLOUDSA02_MASK01.BLP
Image / Texture
128
ICECROWN_CLOUDSA02_MASK01.BLP
STARS.BLP
Image / Texture
39
STARS.BLP
STARS2.BLP
Image / Texture
49
STARS2.BLP
STARS3.BLP
Image / Texture
191
war3mapimported/STARS3.BLP

Double-click the file STARS3.BLP:

STARS3.BLP
Image / Texture
191
war3mapimported/STARS3.BLP

Tick the box "Use Custom Path" and type in the correct path:

STARS3.BLP
Image / Texture
191
STARS3.BLP

The file has been properly added to the map archive:

skybox.mdx
Model
134
war3mapimported/skybox.mdx
AURORALIGHT_OR_B.BLP
Image / Texture
141
AURORALIGHT_OR_B.BLP
AURORAMASK_B_ORANGE.BLP
Image / Texture
207
AURORAMASK_B_ORANGE.BLP
ICECROWN_CLOUDSA02_MASK01.BLP
Image / Texture
128
ICECROWN_CLOUDSA02_MASK01.BLP
STARS.BLP
Image / Texture
39
STARS.BLP
STARS2.BLP
Image / Texture
49
STARS2.BLP
STARS3.BLP
Image / Texture
191
STARS3.BLP

Done, you have imported the file STARS3.BLP.

Importing STARS4.BLP

Now Click the "Import File" Button:

Next select 'STARS4.BLP' in the folder which you extracted from the zip archive:

SkyBox - Wintergrasp
skybox.mdx
AURORALIGHT_OR_B.BLP
AURORAMASK_B_ORANGE.BLP
ICECROWN_CLOUDSA02_MASK01.BLP
STARS.BLP
STARS2.BLP
STARS3.BLP
STARS4.BLP
WINTERGRASP_CLOUDCOVER.BLP
WINTERGRASP_CLOUDCOVER_NIGHT.BLP
WINTERGRASP_CLOUDMASK01.BLP
WINTERGRASP_CLOUDS.BLP
WINTERGRASP_CLOUDS_NIGHT.BLP
WINTERGRASP_SKYBOWL_NIGHT.BLP
WINTERGRASP_SKYBOWLA.BLP

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

skybox.mdx
Model
134
war3mapimported/skybox.mdx
AURORALIGHT_OR_B.BLP
Image / Texture
141
AURORALIGHT_OR_B.BLP
AURORAMASK_B_ORANGE.BLP
Image / Texture
207
AURORAMASK_B_ORANGE.BLP
ICECROWN_CLOUDSA02_MASK01.BLP
Image / Texture
128
ICECROWN_CLOUDSA02_MASK01.BLP
STARS.BLP
Image / Texture
39
STARS.BLP
STARS2.BLP
Image / Texture
49
STARS2.BLP
STARS3.BLP
Image / Texture
191
STARS3.BLP
STARS4.BLP
Image / Texture
190
war3mapimported/STARS4.BLP

Double-click the file STARS4.BLP:

STARS4.BLP
Image / Texture
190
war3mapimported/STARS4.BLP

Tick the box "Use Custom Path" and type in the correct path:

STARS4.BLP
Image / Texture
190
STARS4.BLP

The file has been properly added to the map archive:

skybox.mdx
Model
134
war3mapimported/skybox.mdx
AURORALIGHT_OR_B.BLP
Image / Texture
141
AURORALIGHT_OR_B.BLP
AURORAMASK_B_ORANGE.BLP
Image / Texture
207
AURORAMASK_B_ORANGE.BLP
ICECROWN_CLOUDSA02_MASK01.BLP
Image / Texture
128
ICECROWN_CLOUDSA02_MASK01.BLP
STARS.BLP
Image / Texture
39
STARS.BLP
STARS2.BLP
Image / Texture
49
STARS2.BLP
STARS3.BLP
Image / Texture
191
STARS3.BLP
STARS4.BLP
Image / Texture
190
STARS4.BLP

Done, you have imported the file STARS4.BLP.

Importing WINTERGRASP_CLOUDCOVER.BLP

Now Click the "Import File" Button:

Next select 'WINTERGRASP_CLOUDCOVER.BLP' in the folder which you extracted from the zip archive:

SkyBox - Wintergrasp
skybox.mdx
AURORALIGHT_OR_B.BLP
AURORAMASK_B_ORANGE.BLP
ICECROWN_CLOUDSA02_MASK01.BLP
STARS.BLP
STARS2.BLP
STARS3.BLP
STARS4.BLP
WINTERGRASP_CLOUDCOVER.BLP
WINTERGRASP_CLOUDCOVER_NIGHT.BLP
WINTERGRASP_CLOUDMASK01.BLP
WINTERGRASP_CLOUDS.BLP
WINTERGRASP_CLOUDS_NIGHT.BLP
WINTERGRASP_SKYBOWL_NIGHT.BLP
WINTERGRASP_SKYBOWLA.BLP

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

skybox.mdx
Model
134
war3mapimported/skybox.mdx
AURORALIGHT_OR_B.BLP
Image / Texture
141
AURORALIGHT_OR_B.BLP
AURORAMASK_B_ORANGE.BLP
Image / Texture
207
AURORAMASK_B_ORANGE.BLP
ICECROWN_CLOUDSA02_MASK01.BLP
Image / Texture
128
ICECROWN_CLOUDSA02_MASK01.BLP
STARS.BLP
Image / Texture
39
STARS.BLP
STARS2.BLP
Image / Texture
49
STARS2.BLP
STARS3.BLP
Image / Texture
191
STARS3.BLP
STARS4.BLP
Image / Texture
190
STARS4.BLP
WINTERGRASP_CLOUDCOVER.BLP
Image / Texture
415
war3mapimported/WINTERGRASP_CLOUDCOVER.BLP

Double-click the file WINTERGRASP_CLOUDCOVER.BLP:

WINTERGRASP_CLOUDCOVER.BLP
Image / Texture
415
war3mapimported/WINTERGRASP_CLOUDCOVER.BLP

Tick the box "Use Custom Path" and type in the correct path:

WINTERGRASP_CLOUDCOVER.BLP
Image / Texture
415
WINTERGRASP_CLOUDCOVER.BLP

The file has been properly added to the map archive:

skybox.mdx
Model
134
war3mapimported/skybox.mdx
AURORALIGHT_OR_B.BLP
Image / Texture
141
AURORALIGHT_OR_B.BLP
AURORAMASK_B_ORANGE.BLP
Image / Texture
207
AURORAMASK_B_ORANGE.BLP
ICECROWN_CLOUDSA02_MASK01.BLP
Image / Texture
128
ICECROWN_CLOUDSA02_MASK01.BLP
STARS.BLP
Image / Texture
39
STARS.BLP
STARS2.BLP
Image / Texture
49
STARS2.BLP
STARS3.BLP
Image / Texture
191
STARS3.BLP
STARS4.BLP
Image / Texture
190
STARS4.BLP
WINTERGRASP_CLOUDCOVER.BLP
Image / Texture
415
WINTERGRASP_CLOUDCOVER.BLP

Done, you have imported the file WINTERGRASP_CLOUDCOVER.BLP.

Importing WINTERGRASP_CLOUDCOVER_NIGHT.BLP

Now Click the "Import File" Button:

Next select 'WINTERGRASP_CLOUDCOVER_NIGHT.BLP' in the folder which you extracted from the zip archive:

SkyBox - Wintergrasp
skybox.mdx
AURORALIGHT_OR_B.BLP
AURORAMASK_B_ORANGE.BLP
ICECROWN_CLOUDSA02_MASK01.BLP
STARS.BLP
STARS2.BLP
STARS3.BLP
STARS4.BLP
WINTERGRASP_CLOUDCOVER.BLP
WINTERGRASP_CLOUDCOVER_NIGHT.BLP
WINTERGRASP_CLOUDMASK01.BLP
WINTERGRASP_CLOUDS.BLP
WINTERGRASP_CLOUDS_NIGHT.BLP
WINTERGRASP_SKYBOWL_NIGHT.BLP
WINTERGRASP_SKYBOWLA.BLP

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

skybox.mdx
Model
134
war3mapimported/skybox.mdx
AURORALIGHT_OR_B.BLP
Image / Texture
141
AURORALIGHT_OR_B.BLP
AURORAMASK_B_ORANGE.BLP
Image / Texture
207
AURORAMASK_B_ORANGE.BLP
ICECROWN_CLOUDSA02_MASK01.BLP
Image / Texture
128
ICECROWN_CLOUDSA02_MASK01.BLP
STARS.BLP
Image / Texture
39
STARS.BLP
STARS2.BLP
Image / Texture
49
STARS2.BLP
STARS3.BLP
Image / Texture
191
STARS3.BLP
STARS4.BLP
Image / Texture
190
STARS4.BLP
WINTERGRASP_CLOUDCOVER.BLP
Image / Texture
415
WINTERGRASP_CLOUDCOVER.BLP
WINTERGRASP_CLOUDCOVER_NIGHT.BLP
Image / Texture
362
war3mapimported/WINTERGRASP_CLOUDCOVER_NIGHT.BLP

Double-click the file WINTERGRASP_CLOUDCOVER_NIGHT.BLP:

WINTERGRASP_CLOUDCOVER_NIGHT.BLP
Image / Texture
362
war3mapimported/WINTERGRASP_CLOUDCOVER_NIGHT.BLP

Tick the box "Use Custom Path" and type in the correct path:

WINTERGRASP_CLOUDCOVER_NIGHT.BLP
Image / Texture
362
WINTERGRASP_CLOUDCOVER_NIGHT.BLP

The file has been properly added to the map archive:

skybox.mdx
Model
134
war3mapimported/skybox.mdx
AURORALIGHT_OR_B.BLP
Image / Texture
141
AURORALIGHT_OR_B.BLP
AURORAMASK_B_ORANGE.BLP
Image / Texture
207
AURORAMASK_B_ORANGE.BLP
ICECROWN_CLOUDSA02_MASK01.BLP
Image / Texture
128
ICECROWN_CLOUDSA02_MASK01.BLP
STARS.BLP
Image / Texture
39
STARS.BLP
STARS2.BLP
Image / Texture
49
STARS2.BLP
STARS3.BLP
Image / Texture
191
STARS3.BLP
STARS4.BLP
Image / Texture
190
STARS4.BLP
WINTERGRASP_CLOUDCOVER.BLP
Image / Texture
415
WINTERGRASP_CLOUDCOVER.BLP
WINTERGRASP_CLOUDCOVER_NIGHT.BLP
Image / Texture
362
WINTERGRASP_CLOUDCOVER_NIGHT.BLP

Done, you have imported the file WINTERGRASP_CLOUDCOVER_NIGHT.BLP.

Importing WINTERGRASP_CLOUDMASK01.BLP

Now Click the "Import File" Button:

Next select 'WINTERGRASP_CLOUDMASK01.BLP' in the folder which you extracted from the zip archive:

SkyBox - Wintergrasp
skybox.mdx
AURORALIGHT_OR_B.BLP
AURORAMASK_B_ORANGE.BLP
ICECROWN_CLOUDSA02_MASK01.BLP
STARS.BLP
STARS2.BLP
STARS3.BLP
STARS4.BLP
WINTERGRASP_CLOUDCOVER.BLP
WINTERGRASP_CLOUDCOVER_NIGHT.BLP
WINTERGRASP_CLOUDMASK01.BLP
WINTERGRASP_CLOUDS.BLP
WINTERGRASP_CLOUDS_NIGHT.BLP
WINTERGRASP_SKYBOWL_NIGHT.BLP
WINTERGRASP_SKYBOWLA.BLP

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

skybox.mdx
Model
134
war3mapimported/skybox.mdx
AURORALIGHT_OR_B.BLP
Image / Texture
141
AURORALIGHT_OR_B.BLP
AURORAMASK_B_ORANGE.BLP
Image / Texture
207
AURORAMASK_B_ORANGE.BLP
ICECROWN_CLOUDSA02_MASK01.BLP
Image / Texture
128
ICECROWN_CLOUDSA02_MASK01.BLP
STARS.BLP
Image / Texture
39
STARS.BLP
STARS2.BLP
Image / Texture
49
STARS2.BLP
STARS3.BLP
Image / Texture
191
STARS3.BLP
STARS4.BLP
Image / Texture
190
STARS4.BLP
WINTERGRASP_CLOUDCOVER.BLP
Image / Texture
415
WINTERGRASP_CLOUDCOVER.BLP
WINTERGRASP_CLOUDCOVER_NIGHT.BLP
Image / Texture
362
WINTERGRASP_CLOUDCOVER_NIGHT.BLP
WINTERGRASP_CLOUDMASK01.BLP
Image / Texture
153
war3mapimported/WINTERGRASP_CLOUDMASK01.BLP

Double-click the file WINTERGRASP_CLOUDMASK01.BLP:

WINTERGRASP_CLOUDMASK01.BLP
Image / Texture
153
war3mapimported/WINTERGRASP_CLOUDMASK01.BLP

Tick the box "Use Custom Path" and type in the correct path:

WINTERGRASP_CLOUDMASK01.BLP
Image / Texture
153
WINTERGRASP_CLOUDMASK01.BLP

The file has been properly added to the map archive:

skybox.mdx
Model
134
war3mapimported/skybox.mdx
AURORALIGHT_OR_B.BLP
Image / Texture
141
AURORALIGHT_OR_B.BLP
AURORAMASK_B_ORANGE.BLP
Image / Texture
207
AURORAMASK_B_ORANGE.BLP
ICECROWN_CLOUDSA02_MASK01.BLP
Image / Texture
128
ICECROWN_CLOUDSA02_MASK01.BLP
STARS.BLP
Image / Texture
39
STARS.BLP
STARS2.BLP
Image / Texture
49
STARS2.BLP
STARS3.BLP
Image / Texture
191
STARS3.BLP
STARS4.BLP
Image / Texture
190
STARS4.BLP
WINTERGRASP_CLOUDCOVER.BLP
Image / Texture
415
WINTERGRASP_CLOUDCOVER.BLP
WINTERGRASP_CLOUDCOVER_NIGHT.BLP
Image / Texture
362
WINTERGRASP_CLOUDCOVER_NIGHT.BLP
WINTERGRASP_CLOUDMASK01.BLP
Image / Texture
153
WINTERGRASP_CLOUDMASK01.BLP

Done, you have imported the file WINTERGRASP_CLOUDMASK01.BLP.

Importing WINTERGRASP_CLOUDS.BLP

Now Click the "Import File" Button:

Next select 'WINTERGRASP_CLOUDS.BLP' in the folder which you extracted from the zip archive:

SkyBox - Wintergrasp
skybox.mdx
AURORALIGHT_OR_B.BLP
AURORAMASK_B_ORANGE.BLP
ICECROWN_CLOUDSA02_MASK01.BLP
STARS.BLP
STARS2.BLP
STARS3.BLP
STARS4.BLP
WINTERGRASP_CLOUDCOVER.BLP
WINTERGRASP_CLOUDCOVER_NIGHT.BLP
WINTERGRASP_CLOUDMASK01.BLP
WINTERGRASP_CLOUDS.BLP
WINTERGRASP_CLOUDS_NIGHT.BLP
WINTERGRASP_SKYBOWL_NIGHT.BLP
WINTERGRASP_SKYBOWLA.BLP

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

skybox.mdx
Model
134
war3mapimported/skybox.mdx
AURORALIGHT_OR_B.BLP
Image / Texture
141
AURORALIGHT_OR_B.BLP
AURORAMASK_B_ORANGE.BLP
Image / Texture
207
AURORAMASK_B_ORANGE.BLP
ICECROWN_CLOUDSA02_MASK01.BLP
Image / Texture
128
ICECROWN_CLOUDSA02_MASK01.BLP
STARS.BLP
Image / Texture
39
STARS.BLP
STARS2.BLP
Image / Texture
49
STARS2.BLP
STARS3.BLP
Image / Texture
191
STARS3.BLP
STARS4.BLP
Image / Texture
190
STARS4.BLP
WINTERGRASP_CLOUDCOVER.BLP
Image / Texture
415
WINTERGRASP_CLOUDCOVER.BLP
WINTERGRASP_CLOUDCOVER_NIGHT.BLP
Image / Texture
362
WINTERGRASP_CLOUDCOVER_NIGHT.BLP
WINTERGRASP_CLOUDMASK01.BLP
Image / Texture
153
WINTERGRASP_CLOUDMASK01.BLP
WINTERGRASP_CLOUDS.BLP
Image / Texture
516
war3mapimported/WINTERGRASP_CLOUDS.BLP

Double-click the file WINTERGRASP_CLOUDS.BLP:

WINTERGRASP_CLOUDS.BLP
Image / Texture
516
war3mapimported/WINTERGRASP_CLOUDS.BLP

Tick the box "Use Custom Path" and type in the correct path:

WINTERGRASP_CLOUDS.BLP
Image / Texture
516
WINTERGRASP_CLOUDS.BLP

The file has been properly added to the map archive:

skybox.mdx
Model
134
war3mapimported/skybox.mdx
AURORALIGHT_OR_B.BLP
Image / Texture
141
AURORALIGHT_OR_B.BLP
AURORAMASK_B_ORANGE.BLP
Image / Texture
207
AURORAMASK_B_ORANGE.BLP
ICECROWN_CLOUDSA02_MASK01.BLP
Image / Texture
128
ICECROWN_CLOUDSA02_MASK01.BLP
STARS.BLP
Image / Texture
39
STARS.BLP
STARS2.BLP
Image / Texture
49
STARS2.BLP
STARS3.BLP
Image / Texture
191
STARS3.BLP
STARS4.BLP
Image / Texture
190
STARS4.BLP
WINTERGRASP_CLOUDCOVER.BLP
Image / Texture
415
WINTERGRASP_CLOUDCOVER.BLP
WINTERGRASP_CLOUDCOVER_NIGHT.BLP
Image / Texture
362
WINTERGRASP_CLOUDCOVER_NIGHT.BLP
WINTERGRASP_CLOUDMASK01.BLP
Image / Texture
153
WINTERGRASP_CLOUDMASK01.BLP
WINTERGRASP_CLOUDS.BLP
Image / Texture
516
WINTERGRASP_CLOUDS.BLP

Done, you have imported the file WINTERGRASP_CLOUDS.BLP.

Importing WINTERGRASP_CLOUDS_NIGHT.BLP

Now Click the "Import File" Button:

Next select 'WINTERGRASP_CLOUDS_NIGHT.BLP' in the folder which you extracted from the zip archive:

SkyBox - Wintergrasp
skybox.mdx
AURORALIGHT_OR_B.BLP
AURORAMASK_B_ORANGE.BLP
ICECROWN_CLOUDSA02_MASK01.BLP
STARS.BLP
STARS2.BLP
STARS3.BLP
STARS4.BLP
WINTERGRASP_CLOUDCOVER.BLP
WINTERGRASP_CLOUDCOVER_NIGHT.BLP
WINTERGRASP_CLOUDMASK01.BLP
WINTERGRASP_CLOUDS.BLP
WINTERGRASP_CLOUDS_NIGHT.BLP
WINTERGRASP_SKYBOWL_NIGHT.BLP
WINTERGRASP_SKYBOWLA.BLP

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

skybox.mdx
Model
134
war3mapimported/skybox.mdx
AURORALIGHT_OR_B.BLP
Image / Texture
141
AURORALIGHT_OR_B.BLP
AURORAMASK_B_ORANGE.BLP
Image / Texture
207
AURORAMASK_B_ORANGE.BLP
ICECROWN_CLOUDSA02_MASK01.BLP
Image / Texture
128
ICECROWN_CLOUDSA02_MASK01.BLP
STARS.BLP
Image / Texture
39
STARS.BLP
STARS2.BLP
Image / Texture
49
STARS2.BLP
STARS3.BLP
Image / Texture
191
STARS3.BLP
STARS4.BLP
Image / Texture
190
STARS4.BLP
WINTERGRASP_CLOUDCOVER.BLP
Image / Texture
415
WINTERGRASP_CLOUDCOVER.BLP
WINTERGRASP_CLOUDCOVER_NIGHT.BLP
Image / Texture
362
WINTERGRASP_CLOUDCOVER_NIGHT.BLP
WINTERGRASP_CLOUDMASK01.BLP
Image / Texture
153
WINTERGRASP_CLOUDMASK01.BLP
WINTERGRASP_CLOUDS.BLP
Image / Texture
516
WINTERGRASP_CLOUDS.BLP
WINTERGRASP_CLOUDS_NIGHT.BLP
Image / Texture
424
war3mapimported/WINTERGRASP_CLOUDS_NIGHT.BLP

Double-click the file WINTERGRASP_CLOUDS_NIGHT.BLP:

WINTERGRASP_CLOUDS_NIGHT.BLP
Image / Texture
424
war3mapimported/WINTERGRASP_CLOUDS_NIGHT.BLP

Tick the box "Use Custom Path" and type in the correct path:

WINTERGRASP_CLOUDS_NIGHT.BLP
Image / Texture
424
WINTERGRASP_CLOUDS_NIGHT.BLP

The file has been properly added to the map archive:

skybox.mdx
Model
134
war3mapimported/skybox.mdx
AURORALIGHT_OR_B.BLP
Image / Texture
141
AURORALIGHT_OR_B.BLP
AURORAMASK_B_ORANGE.BLP
Image / Texture
207
AURORAMASK_B_ORANGE.BLP
ICECROWN_CLOUDSA02_MASK01.BLP
Image / Texture
128
ICECROWN_CLOUDSA02_MASK01.BLP
STARS.BLP
Image / Texture
39
STARS.BLP
STARS2.BLP
Image / Texture
49
STARS2.BLP
STARS3.BLP
Image / Texture
191
STARS3.BLP
STARS4.BLP
Image / Texture
190
STARS4.BLP
WINTERGRASP_CLOUDCOVER.BLP
Image / Texture
415
WINTERGRASP_CLOUDCOVER.BLP
WINTERGRASP_CLOUDCOVER_NIGHT.BLP
Image / Texture
362
WINTERGRASP_CLOUDCOVER_NIGHT.BLP
WINTERGRASP_CLOUDMASK01.BLP
Image / Texture
153
WINTERGRASP_CLOUDMASK01.BLP
WINTERGRASP_CLOUDS.BLP
Image / Texture
516
WINTERGRASP_CLOUDS.BLP
WINTERGRASP_CLOUDS_NIGHT.BLP
Image / Texture
424
WINTERGRASP_CLOUDS_NIGHT.BLP

Done, you have imported the file WINTERGRASP_CLOUDS_NIGHT.BLP.

Importing WINTERGRASP_SKYBOWL_NIGHT.BLP

Now Click the "Import File" Button:

Next select 'WINTERGRASP_SKYBOWL_NIGHT.BLP' in the folder which you extracted from the zip archive:

SkyBox - Wintergrasp
skybox.mdx
AURORALIGHT_OR_B.BLP
AURORAMASK_B_ORANGE.BLP
ICECROWN_CLOUDSA02_MASK01.BLP
STARS.BLP
STARS2.BLP
STARS3.BLP
STARS4.BLP
WINTERGRASP_CLOUDCOVER.BLP
WINTERGRASP_CLOUDCOVER_NIGHT.BLP
WINTERGRASP_CLOUDMASK01.BLP
WINTERGRASP_CLOUDS.BLP
WINTERGRASP_CLOUDS_NIGHT.BLP
WINTERGRASP_SKYBOWL_NIGHT.BLP
WINTERGRASP_SKYBOWLA.BLP

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

skybox.mdx
Model
134
war3mapimported/skybox.mdx
AURORALIGHT_OR_B.BLP
Image / Texture
141
AURORALIGHT_OR_B.BLP
AURORAMASK_B_ORANGE.BLP
Image / Texture
207
AURORAMASK_B_ORANGE.BLP
ICECROWN_CLOUDSA02_MASK01.BLP
Image / Texture
128
ICECROWN_CLOUDSA02_MASK01.BLP
STARS.BLP
Image / Texture
39
STARS.BLP
STARS2.BLP
Image / Texture
49
STARS2.BLP
STARS3.BLP
Image / Texture
191
STARS3.BLP
STARS4.BLP
Image / Texture
190
STARS4.BLP
WINTERGRASP_CLOUDCOVER.BLP
Image / Texture
415
WINTERGRASP_CLOUDCOVER.BLP
WINTERGRASP_CLOUDCOVER_NIGHT.BLP
Image / Texture
362
WINTERGRASP_CLOUDCOVER_NIGHT.BLP
WINTERGRASP_CLOUDMASK01.BLP
Image / Texture
153
WINTERGRASP_CLOUDMASK01.BLP
WINTERGRASP_CLOUDS.BLP
Image / Texture
516
WINTERGRASP_CLOUDS.BLP
WINTERGRASP_CLOUDS_NIGHT.BLP
Image / Texture
424
WINTERGRASP_CLOUDS_NIGHT.BLP
WINTERGRASP_SKYBOWL_NIGHT.BLP
Image / Texture
302
war3mapimported/WINTERGRASP_SKYBOWL_NIGHT.BLP

Double-click the file WINTERGRASP_SKYBOWL_NIGHT.BLP:

WINTERGRASP_SKYBOWL_NIGHT.BLP
Image / Texture
302
war3mapimported/WINTERGRASP_SKYBOWL_NIGHT.BLP

Tick the box "Use Custom Path" and type in the correct path:

WINTERGRASP_SKYBOWL_NIGHT.BLP
Image / Texture
302
WINTERGRASP_SKYBOWL_NIGHT.BLP

The file has been properly added to the map archive:

skybox.mdx
Model
134
war3mapimported/skybox.mdx
AURORALIGHT_OR_B.BLP
Image / Texture
141
AURORALIGHT_OR_B.BLP
AURORAMASK_B_ORANGE.BLP
Image / Texture
207
AURORAMASK_B_ORANGE.BLP
ICECROWN_CLOUDSA02_MASK01.BLP
Image / Texture
128
ICECROWN_CLOUDSA02_MASK01.BLP
STARS.BLP
Image / Texture
39
STARS.BLP
STARS2.BLP
Image / Texture
49
STARS2.BLP
STARS3.BLP
Image / Texture
191
STARS3.BLP
STARS4.BLP
Image / Texture
190
STARS4.BLP
WINTERGRASP_CLOUDCOVER.BLP
Image / Texture
415
WINTERGRASP_CLOUDCOVER.BLP
WINTERGRASP_CLOUDCOVER_NIGHT.BLP
Image / Texture
362
WINTERGRASP_CLOUDCOVER_NIGHT.BLP
WINTERGRASP_CLOUDMASK01.BLP
Image / Texture
153
WINTERGRASP_CLOUDMASK01.BLP
WINTERGRASP_CLOUDS.BLP
Image / Texture
516
WINTERGRASP_CLOUDS.BLP
WINTERGRASP_CLOUDS_NIGHT.BLP
Image / Texture
424
WINTERGRASP_CLOUDS_NIGHT.BLP
WINTERGRASP_SKYBOWL_NIGHT.BLP
Image / Texture
302
WINTERGRASP_SKYBOWL_NIGHT.BLP

Done, you have imported the file WINTERGRASP_SKYBOWL_NIGHT.BLP.

Importing WINTERGRASP_SKYBOWLA.BLP

Now Click the "Import File" Button:

Next select 'WINTERGRASP_SKYBOWLA.BLP' in the folder which you extracted from the zip archive:

SkyBox - Wintergrasp
skybox.mdx
AURORALIGHT_OR_B.BLP
AURORAMASK_B_ORANGE.BLP
ICECROWN_CLOUDSA02_MASK01.BLP
STARS.BLP
STARS2.BLP
STARS3.BLP
STARS4.BLP
WINTERGRASP_CLOUDCOVER.BLP
WINTERGRASP_CLOUDCOVER_NIGHT.BLP
WINTERGRASP_CLOUDMASK01.BLP
WINTERGRASP_CLOUDS.BLP
WINTERGRASP_CLOUDS_NIGHT.BLP
WINTERGRASP_SKYBOWL_NIGHT.BLP
WINTERGRASP_SKYBOWLA.BLP

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

skybox.mdx
Model
134
war3mapimported/skybox.mdx
AURORALIGHT_OR_B.BLP
Image / Texture
141
AURORALIGHT_OR_B.BLP
AURORAMASK_B_ORANGE.BLP
Image / Texture
207
AURORAMASK_B_ORANGE.BLP
ICECROWN_CLOUDSA02_MASK01.BLP
Image / Texture
128
ICECROWN_CLOUDSA02_MASK01.BLP
STARS.BLP
Image / Texture
39
STARS.BLP
STARS2.BLP
Image / Texture
49
STARS2.BLP
STARS3.BLP
Image / Texture
191
STARS3.BLP
STARS4.BLP
Image / Texture
190
STARS4.BLP
WINTERGRASP_CLOUDCOVER.BLP
Image / Texture
415
WINTERGRASP_CLOUDCOVER.BLP
WINTERGRASP_CLOUDCOVER_NIGHT.BLP
Image / Texture
362
WINTERGRASP_CLOUDCOVER_NIGHT.BLP
WINTERGRASP_CLOUDMASK01.BLP
Image / Texture
153
WINTERGRASP_CLOUDMASK01.BLP
WINTERGRASP_CLOUDS.BLP
Image / Texture
516
WINTERGRASP_CLOUDS.BLP
WINTERGRASP_CLOUDS_NIGHT.BLP
Image / Texture
424
WINTERGRASP_CLOUDS_NIGHT.BLP
WINTERGRASP_SKYBOWL_NIGHT.BLP
Image / Texture
302
WINTERGRASP_SKYBOWL_NIGHT.BLP
WINTERGRASP_SKYBOWLA.BLP
Image / Texture
325
war3mapimported/WINTERGRASP_SKYBOWLA.BLP

Double-click the file WINTERGRASP_SKYBOWLA.BLP:

WINTERGRASP_SKYBOWLA.BLP
Image / Texture
325
war3mapimported/WINTERGRASP_SKYBOWLA.BLP

Tick the box "Use Custom Path" and type in the correct path:

WINTERGRASP_SKYBOWLA.BLP
Image / Texture
325
WINTERGRASP_SKYBOWLA.BLP

The file has been properly added to the map archive:

skybox.mdx
Model
134
war3mapimported/skybox.mdx
AURORALIGHT_OR_B.BLP
Image / Texture
141
AURORALIGHT_OR_B.BLP
AURORAMASK_B_ORANGE.BLP
Image / Texture
207
AURORAMASK_B_ORANGE.BLP
ICECROWN_CLOUDSA02_MASK01.BLP
Image / Texture
128
ICECROWN_CLOUDSA02_MASK01.BLP
STARS.BLP
Image / Texture
39
STARS.BLP
STARS2.BLP
Image / Texture
49
STARS2.BLP
STARS3.BLP
Image / Texture
191
STARS3.BLP
STARS4.BLP
Image / Texture
190
STARS4.BLP
WINTERGRASP_CLOUDCOVER.BLP
Image / Texture
415
WINTERGRASP_CLOUDCOVER.BLP
WINTERGRASP_CLOUDCOVER_NIGHT.BLP
Image / Texture
362
WINTERGRASP_CLOUDCOVER_NIGHT.BLP
WINTERGRASP_CLOUDMASK01.BLP
Image / Texture
153
WINTERGRASP_CLOUDMASK01.BLP
WINTERGRASP_CLOUDS.BLP
Image / Texture
516
WINTERGRASP_CLOUDS.BLP
WINTERGRASP_CLOUDS_NIGHT.BLP
Image / Texture
424
WINTERGRASP_CLOUDS_NIGHT.BLP
WINTERGRASP_SKYBOWL_NIGHT.BLP
Image / Texture
302
WINTERGRASP_SKYBOWL_NIGHT.BLP
WINTERGRASP_SKYBOWLA.BLP
Image / Texture
325
WINTERGRASP_SKYBOWLA.BLP

Done, you have imported the file WINTERGRASP_SKYBOWLA.BLP.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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