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Model validation: Skirmisher
MilitiaSkirmisher_bakr.mdx
0errors1severe14warnings20unused
1
Geoset 11
Alpha is 1.000 at end of "Decay Bone" (frame 162567); should be 0 — geoset will remain visible in-game after the unit has decayed.
2
Model
Attachment 5 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
12
13
GeosetAnimation 0
12
13
Alpha
Track 1 has the same frame 18433 as track 0
Track 3 has the same frame 20233 as track 2
Track 5 has the same frame 23033 as track 4
Track 7 has the same frame 25666 as track 6
Track 9 has the same frame 31233 as track 8
Track 11 has the same frame 32533 as track 10
Track 13 has the same frame 33833 as track 12
Track 15 has the same frame 34933 as track 14
Track 17 has the same frame 36233 as track 16
Track 19 has the same frame 37633 as track 18
Track 25 has the same frame 97933 as track 24
Track 27 has the same frame 99233 as track 26
Track 34 at frame 163367 is not in any sequence
Track 35 at frame 223667 is not in any sequence
Track 36 at frame 227001 is not in any sequence
Track 37 at frame 228801 is not in any sequence
Track 38 at frame 230601 is not in any sequence
Track 19 at frame 37633 has exactly the same value as tracks 18 and 20
Track 20 at frame 72601 has exactly the same value as tracks 19 and 21
Track 21 at frame 75201 has exactly the same value as tracks 20 and 22
Track 22 at frame 76634 has exactly the same value as tracks 21 and 23
Track 29 at frame 155067 has exactly the same value as tracks 28 and 30
Track 30 at frame 156867 has exactly the same value as tracks 29 and 31
Track 31 at frame 159667 has exactly the same value as tracks 30 and 32
Track 32 at frame 160967 has exactly the same value as tracks 31 and 33
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