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Triggers
espiraldefuego.w3x
Variables
Espiral de Fuego
Spell
Activar Spell Again
Mapa
Visibildad
Crear Soldado
Escribe debajo el código del guión personalizado especial para el mapa. El texto se incluirá en el guión del mapa después de declarar las variables y antes de los códigos de los detonadores.
Name
Type
is_array
initial_value
Caster
unit
No
Dummy
unit
No
Espiral_Distancia
real
No
Spell
Events
Unit - Dreadlord 0000 <gen> Starts the effect of an ability
Conditions
(Ability being cast) Equal to Espiral de Fuego
Actions
Set Variable Set Caster = (Casting unit)
Set Variable Set Espiral_Distancia = "0.00"
Unit - Pause Caster
Unit - Make Caster Invulnerable
Wait 0.05 seconds
For each (Integer A) from 1 to 100 , do (Actions)
Loop - Actions
Animation - Play Caster 's Spell animation
Wait 0.01 seconds
Unit - Create 1 . Dummy for (Owner of (Casting unit)) at ((Position of Caster) offset by (600.00 - Espiral_Distancia) towards Espiral_Distancia degrees.) facing Default building facing degrees
Set Variable Set Dummy = (Last created unit)
Unit - Order Dummy to Human Blood Mage - Flame Strike . (Position of Dummy)
Set Variable Set Espiral_Distancia = (Espiral_Distancia + 5.00)
Unit - Add a 0.50 second Generic expiration timer to Dummy
Unit - Unpause Caster
Unit - Make Caster Vulnerable
Trigger - Turn off (This trigger)
Activar Spell Again
Events
Unit - Dreadlord 0000 <gen> Starts the effect of an ability
Conditions
(Ability being cast) Equal to Espiral de Fuego
Actions
Trigger - Turn on Spell <gen>
Visibildad
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across (Playable map area)
Crear Soldado
Events
Player - Player 1 (Red) skips a cinematic sequence
Conditions
Actions
Unit - Create 1 . Footman for Player 2 (Blue) at (Random point in (Playable map area)) facing Default building facing degrees
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