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Model validation: SkeletonArcher

GBLarch_Final_Portrait.mdx

0 errors 0 severe 2 warnings 16 unused
  • 2 Model
    • Attachment 6 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 GeosetAnimation 0
    • 1 Alpha
      • Track 1 at frame 32433 is not in any sequence
  • 1 GeosetAnimation 1
    • 1 Alpha
      • Track 1 at frame 32433 is not in any sequence
  • 1 GeosetAnimation 2
    • 1 Alpha
      • Track 10 at frame 32433 is not in any sequence
  • 1 GeosetAnimation 3
    • 1 Alpha
      • Track 1 at frame 32433 is not in any sequence
  • 1 GeosetAnimation 4
    • 1 Alpha
      • Track 1 at frame 32433 is not in any sequence
  • 1 GeosetAnimation 5
    • 1 Alpha
      • Track 1 at frame 32433 is not in any sequence
  • 1 GeosetAnimation 6
    • 1 Alpha
      • Track 1 at frame 32433 is not in any sequence
  • 1 GeosetAnimation 7
    • 1 Alpha
      • Track 1 at frame 32433 is not in any sequence
  • 1 GeosetAnimation 8
    • 1 Alpha
      • Track 1 at frame 32433 is not in any sequence
  • 1 GeosetAnimation 9
    • 1 Alpha
      • Track 1 at frame 32433 is not in any sequence
  • 2 Bone 20 - "Arrow"
    • 1 Translation
      • Track 2 at frame 17467 has exactly the same value as tracks 1 and 3
    • 1 Rotation
      • Track 4 at frame 17433 has exactly the same value as tracks 3 and 5
  • 1 Helper 6
    • 1 Rotation
      • Track 35 at frame 30990 has roughly the same value as tracks 34 and 36
  • 1 Helper 11
    • 1 Rotation
      • Track 7 at frame 8633 has exactly the same value as tracks 6 and 8
  • unused Material 0
  • unused Material 1
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