• Check out the results of the Techtree Contest #19!
  • Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!

Model validation: Skeleton Hydra v2

Skeleton Hydra3.mdx

0 errors 18 severe 1 warnings 37 unused
  • 1 Geoset 0
    • Alpha is 1.000 at end of "Decay Bone" (frame 229833); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 1
    • Alpha is 1.000 at end of "Decay Bone" (frame 229833); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 2
    • Alpha is 0.750 at end of "Decay Bone" (frame 229833); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 3
    • Alpha is 0.750 at end of "Decay Bone" (frame 229833); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 4
    • Alpha is 1.000 at end of "Decay Bone" (frame 229833); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 5
    • Alpha is 1.000 at end of "Decay Bone" (frame 229833); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 6
    • Alpha is 1.000 at end of "Decay Bone" (frame 229833); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 7
    • Alpha is 1.000 at end of "Decay Bone" (frame 229833); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 8
    • Alpha is 1.000 at end of "Decay Bone" (frame 229833); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 9
    • Alpha is 1.000 at end of "Decay Bone" (frame 229833); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 10
    • Alpha is 1.000 at end of "Decay Bone" (frame 229833); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 11
    • Alpha is 1.000 at end of "Decay Bone" (frame 229833); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 12
    • Alpha is 1.000 at end of "Decay Bone" (frame 229833); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 13
    • Alpha is 1.000 at end of "Decay Bone" (frame 229833); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 14
    • Alpha is 1.000 at end of "Decay Bone" (frame 229833); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 15
    • Alpha is 1.000 at end of "Decay Bone" (frame 229833); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 16
    • Alpha is 1.000 at end of "Decay Bone" (frame 229833); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 17
    • Alpha is 1.000 at end of "Decay Bone" (frame 229833); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Model
    • Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
  • 2 Bone 8 - "JawR"
    • 2 Rotation
      • Track 61 at frame 35100 has exactly the same value as tracks 60 and 62
      • Track 130 at frame 58467 has exactly the same value as tracks 129 and 131
  • 4 Bone 20 - "FootR"
    • 4 Rotation
      • Track 187 at frame 35033 has roughly the same value as tracks 186 and 188
      • Track 188 at frame 35633 has roughly the same value as tracks 187 and 189
      • Track 299 at frame 58400 has roughly the same value as tracks 298 and 300
      • Track 300 at frame 59000 has roughly the same value as tracks 299 and 301
  • 2 Bone 21 - "LegLowerR"
    • 2 Rotation
      • Track 186 at frame 35633 has roughly the same value as tracks 185 and 187
      • Track 312 at frame 59000 has roughly the same value as tracks 311 and 313
  • 2 Bone 22 - "LegMiddleR"
    • 2 Rotation
      • Track 188 at frame 35633 has roughly the same value as tracks 187 and 189
      • Track 313 at frame 59000 has roughly the same value as tracks 312 and 314
  • 7 Bone 25 - "Leg_LowL"
    • 7 Rotation
      • Track 94 at frame 26800 has exactly the same value as tracks 93 and 95
      • Track 164 at frame 33667 has exactly the same value as tracks 163 and 165
      • Track 165 at frame 33833 has exactly the same value as tracks 164 and 166
      • Track 195 at frame 35633 has roughly the same value as tracks 194 and 196
      • Track 284 at frame 57033 has exactly the same value as tracks 283 and 285
      • Track 285 at frame 57200 has exactly the same value as tracks 284 and 286
      • Track 315 at frame 59000 has roughly the same value as tracks 314 and 316
  • 7 Bone 26 - "LegMiddleL"
    • 7 Rotation
      • Track 96 at frame 26800 has exactly the same value as tracks 95 and 97
      • Track 166 at frame 33667 has exactly the same value as tracks 165 and 167
      • Track 167 at frame 33833 has exactly the same value as tracks 166 and 168
      • Track 195 at frame 35633 has roughly the same value as tracks 194 and 196
      • Track 284 at frame 57033 has exactly the same value as tracks 283 and 285
      • Track 285 at frame 57200 has exactly the same value as tracks 284 and 286
      • Track 313 at frame 59000 has roughly the same value as tracks 312 and 314
  • 5 Helper 2
    • 3 Translation
      • Track 110 at frame 35600 has exactly the same value as tracks 109 and 111
      • Track 140 at frame 39600 has exactly the same value as tracks 139 and 141
      • Track 189 at frame 58967 has exactly the same value as tracks 188 and 190
    • 2 Rotation
      • Track 169 at frame 35600 has exactly the same value as tracks 168 and 170
      • Track 314 at frame 58967 has exactly the same value as tracks 313 and 315
  • 1 Helper 3
    • 1 Rotation
      • Track 60 at frame 17533 has exactly the same value as tracks 59 and 61
  • 1 Helper 12
    • 1 Rotation
      • Track 56 at frame 35333 has roughly the same value as tracks 55 and 57
  • unused Material 0
  • unused Material 1
  • unused Material 2
  • unused Material 3
  • unused Material 10
  • unused Material 11
Back
Top