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Model validation: Skeleton Hydra v2
0
errors
18
severe
1
warnings
37
unused
1
Geoset 0
Alpha is 1.000 at end of "Decay Bone" (frame 229833); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 1
Alpha is 1.000 at end of "Decay Bone" (frame 229833); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 2
Alpha is 0.750 at end of "Decay Bone" (frame 229833); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 3
Alpha is 0.750 at end of "Decay Bone" (frame 229833); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 4
Alpha is 1.000 at end of "Decay Bone" (frame 229833); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 5
Alpha is 1.000 at end of "Decay Bone" (frame 229833); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 6
Alpha is 1.000 at end of "Decay Bone" (frame 229833); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 7
Alpha is 1.000 at end of "Decay Bone" (frame 229833); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 8
Alpha is 1.000 at end of "Decay Bone" (frame 229833); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 9
Alpha is 1.000 at end of "Decay Bone" (frame 229833); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 10
Alpha is 1.000 at end of "Decay Bone" (frame 229833); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 11
Alpha is 1.000 at end of "Decay Bone" (frame 229833); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 12
Alpha is 1.000 at end of "Decay Bone" (frame 229833); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 13
Alpha is 1.000 at end of "Decay Bone" (frame 229833); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 14
Alpha is 1.000 at end of "Decay Bone" (frame 229833); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 15
Alpha is 1.000 at end of "Decay Bone" (frame 229833); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 16
Alpha is 1.000 at end of "Decay Bone" (frame 229833); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 17
Alpha is 1.000 at end of "Decay Bone" (frame 229833); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Model
Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
2
Bone 8 - "JawR"
2
Rotation
Track 61 at frame 35100 has exactly the same value as tracks 60 and 62
Track 130 at frame 58467 has exactly the same value as tracks 129 and 131
4
Bone 20 - "FootR"
4
Rotation
Track 187 at frame 35033 has roughly the same value as tracks 186 and 188
Track 188 at frame 35633 has roughly the same value as tracks 187 and 189
Track 299 at frame 58400 has roughly the same value as tracks 298 and 300
Track 300 at frame 59000 has roughly the same value as tracks 299 and 301
2
Bone 21 - "LegLowerR"
2
Rotation
Track 186 at frame 35633 has roughly the same value as tracks 185 and 187
Track 312 at frame 59000 has roughly the same value as tracks 311 and 313
2
Bone 22 - "LegMiddleR"
2
Rotation
Track 188 at frame 35633 has roughly the same value as tracks 187 and 189
Track 313 at frame 59000 has roughly the same value as tracks 312 and 314
7
Bone 25 - "Leg_LowL"
7
Rotation
Track 94 at frame 26800 has exactly the same value as tracks 93 and 95
Track 164 at frame 33667 has exactly the same value as tracks 163 and 165
Track 165 at frame 33833 has exactly the same value as tracks 164 and 166
Track 195 at frame 35633 has roughly the same value as tracks 194 and 196
Track 284 at frame 57033 has exactly the same value as tracks 283 and 285
Track 285 at frame 57200 has exactly the same value as tracks 284 and 286
Track 315 at frame 59000 has roughly the same value as tracks 314 and 316
7
Bone 26 - "LegMiddleL"
7
Rotation
Track 96 at frame 26800 has exactly the same value as tracks 95 and 97
Track 166 at frame 33667 has exactly the same value as tracks 165 and 167
Track 167 at frame 33833 has exactly the same value as tracks 166 and 168
Track 195 at frame 35633 has roughly the same value as tracks 194 and 196
Track 284 at frame 57033 has exactly the same value as tracks 283 and 285
Track 285 at frame 57200 has exactly the same value as tracks 284 and 286
Track 313 at frame 59000 has roughly the same value as tracks 312 and 314
5
Helper 2
3
Translation
Track 110 at frame 35600 has exactly the same value as tracks 109 and 111
Track 140 at frame 39600 has exactly the same value as tracks 139 and 141
Track 189 at frame 58967 has exactly the same value as tracks 188 and 190
2
Rotation
Track 169 at frame 35600 has exactly the same value as tracks 168 and 170
Track 314 at frame 58967 has exactly the same value as tracks 313 and 315
1
Helper 3
1
Rotation
Track 60 at frame 17533 has exactly the same value as tracks 59 and 61
1
Helper 12
1
Rotation
Track 56 at frame 35333 has roughly the same value as tracks 55 and 57
unused
Material 0
unused
Material 1
unused
Material 2
unused
Material 3
unused
Material 10
unused
Material 11