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Model validation: Skeleton Fire Warior Mage

SkeletonFireWarriorMage_squished.mdx

0 errors 0 severe 11 warnings 52 unused
  • 2 Model
    • Attachment 5 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 2 Geoset 0
    • Referenced by 2 geoset animations: 0, 2
    • Number of sequence extents (1) does not match the number of sequences (6)
  • 1 Geoset 1
    • Number of sequence extents (1) does not match the number of sequences (6)
  • 1 Geoset 2
    • Number of sequence extents (1) does not match the number of sequences (6)
  • 1 GeosetAnimation 0
    • 1 Alpha
      • Track 4 has the same frame 27467 as track 3
  • 1 GeosetAnimation 1
    • 1 Alpha
      • Track 4 has the same frame 27467 as track 3
  • 1 GeosetAnimation 2
    • 1 Alpha
      • Track 4 has the same frame 27467 as track 3
  • 1 GeosetAnimation 3
    • 1 Alpha
      • Track 4 has the same frame 27467 as track 3
  • 1 Light 0 - "Omni1"
    • Minimum attenuation should probably be bigger than or equal to 80, but is 40
  • 6 Material 1
    • 6 Layer 0
      • 6 Alpha
        • Track 1 at frame 29633 is not in any sequence
        • Track 2 at frame 71667 is not in any sequence
        • Track 3 at frame 85000 is not in any sequence
        • Track 4 at frame 159967 is not in any sequence
        • Track 5 at frame 218300 is not in any sequence
        • Track 6 at frame 219967 is not in any sequence
  • 2 Bone 0 - "Bone_Foot_L"
    • 2 Rotation
      • Track 34 at frame 22467 has exactly the same value as tracks 33 and 35
      • Track 35 at frame 22500 has exactly the same value as tracks 34 and 36
  • 5 Bone 1 - "Bone_Foot_R"
    • 5 Rotation
      • Track 31 at frame 22100 has exactly the same value as tracks 30 and 32
      • Track 32 at frame 22300 has exactly the same value as tracks 31 and 33
      • Track 33 at frame 22400 has exactly the same value as tracks 32 and 34
      • Track 34 at frame 22467 has exactly the same value as tracks 33 and 35
      • Track 35 at frame 22500 has exactly the same value as tracks 34 and 36
  • 2 Bone 2 - "Bone_Leg2_L"
    • 2 Rotation
      • Track 37 at frame 22467 has exactly the same value as tracks 36 and 38
      • Track 38 at frame 22500 has exactly the same value as tracks 37 and 39
  • 2 Bone 3 - "Bone_Leg1_L"
    • 2 Rotation
      • Track 35 at frame 22467 has exactly the same value as tracks 34 and 36
      • Track 36 at frame 22500 has exactly the same value as tracks 35 and 37
  • 5 Bone 4 - "Bone_Leg1_R"
    • 5 Rotation
      • Track 33 at frame 22100 has exactly the same value as tracks 32 and 34
      • Track 34 at frame 22300 has exactly the same value as tracks 33 and 35
      • Track 35 at frame 22400 has exactly the same value as tracks 34 and 36
      • Track 36 at frame 22467 has exactly the same value as tracks 35 and 37
      • Track 37 at frame 22500 has exactly the same value as tracks 36 and 38
  • 4 Bone 5 - "Bone_Pelvis"
    • 4 Rotation
      • Track 18 at frame 22300 has exactly the same value as tracks 17 and 19
      • Track 19 at frame 22400 has exactly the same value as tracks 18 and 20
      • Track 20 at frame 22467 has exactly the same value as tracks 19 and 21
      • Track 21 at frame 22500 has exactly the same value as tracks 20 and 22
  • 4 Bone 6 - "Bone_Chest"
    • 4 Rotation
      • Track 33 at frame 22300 has exactly the same value as tracks 32 and 34
      • Track 34 at frame 22400 has exactly the same value as tracks 33 and 35
      • Track 35 at frame 22467 has exactly the same value as tracks 34 and 36
      • Track 36 at frame 22500 has exactly the same value as tracks 35 and 37
  • 1 Bone 8 - "Bone_Arm2_L"
    • 1 Rotation
      • Track 26 at frame 22500 has exactly the same value as tracks 25 and 27
  • 2 Bone 9 - "Bone_Arm1_R"
    • 2 Rotation
      • Track 28 at frame 22467 has exactly the same value as tracks 27 and 29
      • Track 29 at frame 22500 has exactly the same value as tracks 28 and 30
  • 2 Bone 10 - "Bone_Arm2_R"
    • 2 Rotation
      • Track 26 at frame 22467 has exactly the same value as tracks 25 and 27
      • Track 27 at frame 22500 has exactly the same value as tracks 26 and 28
  • 2 Bone 12 - "Bone_Head"
    • 2 Rotation
      • Track 39 at frame 22467 has exactly the same value as tracks 38 and 40
      • Track 40 at frame 22500 has exactly the same value as tracks 39 and 41
  • 1 Bone 13 - "Bone_Arm1_L"
    • 1 Rotation
      • Track 34 at frame 22500 has exactly the same value as tracks 33 and 35
  • 5 Bone 14 - "Bone_Leg2_R"
    • 5 Rotation
      • Track 36 at frame 22100 has exactly the same value as tracks 35 and 37
      • Track 37 at frame 22300 has exactly the same value as tracks 36 and 38
      • Track 38 at frame 22400 has exactly the same value as tracks 37 and 39
      • Track 39 at frame 22467 has exactly the same value as tracks 38 and 40
      • Track 40 at frame 22500 has exactly the same value as tracks 39 and 41
  • 5 Helper 0
    • 5 Rotation
      • Track 18 at frame 22100 has exactly the same value as tracks 17 and 19
      • Track 19 at frame 22300 has exactly the same value as tracks 18 and 20
      • Track 20 at frame 22400 has exactly the same value as tracks 19 and 21
      • Track 21 at frame 22467 has exactly the same value as tracks 20 and 22
      • Track 22 at frame 22500 has exactly the same value as tracks 21 and 23
  • 2 ParticleEmitter2 12 - "p8"
    • 2 Visibility
      • Track 4 at frame 21000 is not in any sequence
      • Track 5 at frame 21150 is not in any sequence
  • 1 EventObject 1 - "FPTXFBL1"
    • Track 1 at frame 20267 is not in any sequence
  • 1 EventObject 2 - "FPTXFBR1"
    • Track 1 at frame 20800 is not in any sequence
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