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Model validation: Skeletal Child
SkeletalChild.mdx
0errors0severe4warnings7unused
2
1
Model
Attachment 6 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Collision shape "Collision" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Both "Walk" and "Walk Fast" sequences exist — consider renaming Walk → "Cinematic Walk" and Walk Fast → "Walk" so the default in-game pace is correct.
2
Geoset 0
Number of sequence extents (7) does not match the number of sequences (14)
1
Extent
Negative extents
2
Helper 0
1
Translation
Track 28 at frame 14167 has exactly the same value as tracks 27 and 29
1
Rotation
Track 12 at frame 14167 has exactly the same value as tracks 11 and 13
2
Helper 4
2
Rotation
Track 28 at frame 233400 has roughly the same value as tracks 27 and 29
Track 29 at frame 233767 has roughly the same value as tracks 28 and 30
1
Helper 7
1
Rotation
Track 26 at frame 233767 has roughly the same value as tracks 25 and 27
1
Helper 10
1
Rotation
Track 25 at frame 14167 has exactly the same value as tracks 24 and 26
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