Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Skalacx sorcerers_Portrait of the bundle Skalacx sorcerers_Portrait. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file High arakkoa.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing Skalacx sorcerers_Portrait.mdx
Now Click the "Import File" Button:
Next select 'Skalacx sorcerers_Portrait.mdx' in the folder which you extracted from the zip archive:
Skalacx sorcerers_Portrait
Skalacx sorcerers_Portrait.mdx
arakkoa26.blp
arakkoa29.blp
arakkoa30.blp
arakkoa31.blp
arakkoa32.blp
arakkoa33.blp
arakkoa34.blp
arakkoa35.blp
arakkoa36.blp
arakkoa37.blp
arakkoa38.blp
arakkoa39.blp
arakkoa40.blp
arakkoa41.blp
arakkoa42.blp
arakkoa45.blp
arakkoa46.blp
arakkoa58.blp
arakkoa59.blp
arakkoa61.tga
arakkoa62.tga
The file has been properly added to the map archive:
Skalacx sorcerers_Portrait.mdx
Model
588
war3mapimported/Skalacx sorcerers_Portrait.mdx
Done, you have imported the file Skalacx sorcerers_Portrait.mdx.
Importing arakkoa26.blp
Now Click the "Import File" Button:
Next select 'arakkoa26.blp' in the folder which you extracted from the zip archive:
Skalacx sorcerers_Portrait
Skalacx sorcerers_Portrait.mdx
arakkoa29.blp
arakkoa30.blp
arakkoa31.blp
arakkoa32.blp
arakkoa33.blp
arakkoa34.blp
arakkoa35.blp
arakkoa36.blp
arakkoa37.blp
arakkoa38.blp
arakkoa39.blp
arakkoa40.blp
arakkoa41.blp
arakkoa42.blp
arakkoa45.blp
arakkoa46.blp
arakkoa58.blp
arakkoa59.blp
arakkoa61.tga
arakkoa62.tga
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Skalacx sorcerers_Portrait.mdx
Model
588
war3mapimported/Skalacx sorcerers_Portrait.mdx
arakkoa26.blp
Image / Texture
294
war3mapimported/arakkoa26.blp
Double-click the file arakkoa26.blp:
arakkoa26.blp
Image / Texture
294
war3mapimported/arakkoa26.blp
Tick the box "Use Custom Path" and type in the correct path:
arakkoa26.blp
Image / Texture
294
arakkoa26.blp
The file has been properly added to the map archive:
Skalacx sorcerers_Portrait.mdx
Model
588
war3mapimported/Skalacx sorcerers_Portrait.mdx
arakkoa26.blp
Image / Texture
294
arakkoa26.blp
Done, you have imported the file arakkoa26.blp.
Importing arakkoa29.blp
Now Click the "Import File" Button:
Next select 'arakkoa29.blp' in the folder which you extracted from the zip archive:
Skalacx sorcerers_Portrait
Skalacx sorcerers_Portrait.mdx
arakkoa26.blp
arakkoa30.blp
arakkoa31.blp
arakkoa32.blp
arakkoa33.blp
arakkoa34.blp
arakkoa35.blp
arakkoa36.blp
arakkoa37.blp
arakkoa38.blp
arakkoa39.blp
arakkoa40.blp
arakkoa41.blp
arakkoa42.blp
arakkoa45.blp
arakkoa46.blp
arakkoa58.blp
arakkoa59.blp
arakkoa61.tga
arakkoa62.tga
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Skalacx sorcerers_Portrait.mdx
Model
588
war3mapimported/Skalacx sorcerers_Portrait.mdx
arakkoa26.blp
Image / Texture
294
arakkoa26.blp
arakkoa29.blp
Image / Texture
218
war3mapimported/arakkoa29.blp
Double-click the file arakkoa29.blp:
arakkoa29.blp
Image / Texture
218
war3mapimported/arakkoa29.blp
Tick the box "Use Custom Path" and type in the correct path:
arakkoa29.blp
Image / Texture
218
arakkoa29.blp
The file has been properly added to the map archive:
Skalacx sorcerers_Portrait.mdx
Model
588
war3mapimported/Skalacx sorcerers_Portrait.mdx
arakkoa26.blp
Image / Texture
294
arakkoa26.blp
arakkoa29.blp
Image / Texture
218
arakkoa29.blp
Done, you have imported the file arakkoa29.blp.
Importing arakkoa30.blp
Now Click the "Import File" Button:
Next select 'arakkoa30.blp' in the folder which you extracted from the zip archive:
Skalacx sorcerers_Portrait
Skalacx sorcerers_Portrait.mdx
arakkoa26.blp
arakkoa29.blp
arakkoa31.blp
arakkoa32.blp
arakkoa33.blp
arakkoa34.blp
arakkoa35.blp
arakkoa36.blp
arakkoa37.blp
arakkoa38.blp
arakkoa39.blp
arakkoa40.blp
arakkoa41.blp
arakkoa42.blp
arakkoa45.blp
arakkoa46.blp
arakkoa58.blp
arakkoa59.blp
arakkoa61.tga
arakkoa62.tga
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Skalacx sorcerers_Portrait.mdx
Model
588
war3mapimported/Skalacx sorcerers_Portrait.mdx
arakkoa26.blp
Image / Texture
294
arakkoa26.blp
arakkoa29.blp
Image / Texture
218
arakkoa29.blp
arakkoa30.blp
Image / Texture
337
war3mapimported/arakkoa30.blp
Double-click the file arakkoa30.blp:
arakkoa30.blp
Image / Texture
337
war3mapimported/arakkoa30.blp
Tick the box "Use Custom Path" and type in the correct path:
arakkoa30.blp
Image / Texture
337
arakkoa30.blp
The file has been properly added to the map archive:
Skalacx sorcerers_Portrait.mdx
Model
588
war3mapimported/Skalacx sorcerers_Portrait.mdx
arakkoa26.blp
Image / Texture
294
arakkoa26.blp
arakkoa29.blp
Image / Texture
218
arakkoa29.blp
arakkoa30.blp
Image / Texture
337
arakkoa30.blp
Done, you have imported the file arakkoa30.blp.
Importing arakkoa31.blp
Now Click the "Import File" Button:
Next select 'arakkoa31.blp' in the folder which you extracted from the zip archive:
Skalacx sorcerers_Portrait
Skalacx sorcerers_Portrait.mdx
arakkoa26.blp
arakkoa29.blp
arakkoa30.blp
arakkoa32.blp
arakkoa33.blp
arakkoa34.blp
arakkoa35.blp
arakkoa36.blp
arakkoa37.blp
arakkoa38.blp
arakkoa39.blp
arakkoa40.blp
arakkoa41.blp
arakkoa42.blp
arakkoa45.blp
arakkoa46.blp
arakkoa58.blp
arakkoa59.blp
arakkoa61.tga
arakkoa62.tga
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Skalacx sorcerers_Portrait.mdx
Model
588
war3mapimported/Skalacx sorcerers_Portrait.mdx
arakkoa26.blp
Image / Texture
294
arakkoa26.blp
arakkoa29.blp
Image / Texture
218
arakkoa29.blp
arakkoa30.blp
Image / Texture
337
arakkoa30.blp
arakkoa31.blp
Image / Texture
267
war3mapimported/arakkoa31.blp
Double-click the file arakkoa31.blp:
arakkoa31.blp
Image / Texture
267
war3mapimported/arakkoa31.blp
Tick the box "Use Custom Path" and type in the correct path:
arakkoa31.blp
Image / Texture
267
arakkoa31.blp
The file has been properly added to the map archive:
Skalacx sorcerers_Portrait.mdx
Model
588
war3mapimported/Skalacx sorcerers_Portrait.mdx
arakkoa26.blp
Image / Texture
294
arakkoa26.blp
arakkoa29.blp
Image / Texture
218
arakkoa29.blp
arakkoa30.blp
Image / Texture
337
arakkoa30.blp
arakkoa31.blp
Image / Texture
267
arakkoa31.blp
Done, you have imported the file arakkoa31.blp.
Importing arakkoa32.blp
Now Click the "Import File" Button:
Next select 'arakkoa32.blp' in the folder which you extracted from the zip archive:
Skalacx sorcerers_Portrait
Skalacx sorcerers_Portrait.mdx
arakkoa26.blp
arakkoa29.blp
arakkoa30.blp
arakkoa31.blp
arakkoa33.blp
arakkoa34.blp
arakkoa35.blp
arakkoa36.blp
arakkoa37.blp
arakkoa38.blp
arakkoa39.blp
arakkoa40.blp
arakkoa41.blp
arakkoa42.blp
arakkoa45.blp
arakkoa46.blp
arakkoa58.blp
arakkoa59.blp
arakkoa61.tga
arakkoa62.tga
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Skalacx sorcerers_Portrait.mdx
Model
588
war3mapimported/Skalacx sorcerers_Portrait.mdx
arakkoa26.blp
Image / Texture
294
arakkoa26.blp
arakkoa29.blp
Image / Texture
218
arakkoa29.blp
arakkoa30.blp
Image / Texture
337
arakkoa30.blp
arakkoa31.blp
Image / Texture
267
arakkoa31.blp
arakkoa32.blp
Image / Texture
222
war3mapimported/arakkoa32.blp
Double-click the file arakkoa32.blp:
arakkoa32.blp
Image / Texture
222
war3mapimported/arakkoa32.blp
Tick the box "Use Custom Path" and type in the correct path:
arakkoa32.blp
Image / Texture
222
arakkoa32.blp
The file has been properly added to the map archive:
Skalacx sorcerers_Portrait.mdx
Model
588
war3mapimported/Skalacx sorcerers_Portrait.mdx
arakkoa26.blp
Image / Texture
294
arakkoa26.blp
arakkoa29.blp
Image / Texture
218
arakkoa29.blp
arakkoa30.blp
Image / Texture
337
arakkoa30.blp
arakkoa31.blp
Image / Texture
267
arakkoa31.blp
arakkoa32.blp
Image / Texture
222
arakkoa32.blp
Done, you have imported the file arakkoa32.blp.
Importing arakkoa33.blp
Now Click the "Import File" Button:
Next select 'arakkoa33.blp' in the folder which you extracted from the zip archive:
Skalacx sorcerers_Portrait
Skalacx sorcerers_Portrait.mdx
arakkoa26.blp
arakkoa29.blp
arakkoa30.blp
arakkoa31.blp
arakkoa32.blp
arakkoa34.blp
arakkoa35.blp
arakkoa36.blp
arakkoa37.blp
arakkoa38.blp
arakkoa39.blp
arakkoa40.blp
arakkoa41.blp
arakkoa42.blp
arakkoa45.blp
arakkoa46.blp
arakkoa58.blp
arakkoa59.blp
arakkoa61.tga
arakkoa62.tga
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Skalacx sorcerers_Portrait.mdx
Model
588
war3mapimported/Skalacx sorcerers_Portrait.mdx
arakkoa26.blp
Image / Texture
294
arakkoa26.blp
arakkoa29.blp
Image / Texture
218
arakkoa29.blp
arakkoa30.blp
Image / Texture
337
arakkoa30.blp
arakkoa31.blp
Image / Texture
267
arakkoa31.blp
arakkoa32.blp
Image / Texture
222
arakkoa32.blp
arakkoa33.blp
Image / Texture
246
war3mapimported/arakkoa33.blp
Double-click the file arakkoa33.blp:
arakkoa33.blp
Image / Texture
246
war3mapimported/arakkoa33.blp
Tick the box "Use Custom Path" and type in the correct path:
arakkoa33.blp
Image / Texture
246
arakkoa33.blp
The file has been properly added to the map archive:
Skalacx sorcerers_Portrait.mdx
Model
588
war3mapimported/Skalacx sorcerers_Portrait.mdx
arakkoa26.blp
Image / Texture
294
arakkoa26.blp
arakkoa29.blp
Image / Texture
218
arakkoa29.blp
arakkoa30.blp
Image / Texture
337
arakkoa30.blp
arakkoa31.blp
Image / Texture
267
arakkoa31.blp
arakkoa32.blp
Image / Texture
222
arakkoa32.blp
arakkoa33.blp
Image / Texture
246
arakkoa33.blp
Done, you have imported the file arakkoa33.blp.
Importing arakkoa34.blp
Now Click the "Import File" Button:
Next select 'arakkoa34.blp' in the folder which you extracted from the zip archive:
Skalacx sorcerers_Portrait
Skalacx sorcerers_Portrait.mdx
arakkoa26.blp
arakkoa29.blp
arakkoa30.blp
arakkoa31.blp
arakkoa32.blp
arakkoa33.blp
arakkoa35.blp
arakkoa36.blp
arakkoa37.blp
arakkoa38.blp
arakkoa39.blp
arakkoa40.blp
arakkoa41.blp
arakkoa42.blp
arakkoa45.blp
arakkoa46.blp
arakkoa58.blp
arakkoa59.blp
arakkoa61.tga
arakkoa62.tga
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Skalacx sorcerers_Portrait.mdx
Model
588
war3mapimported/Skalacx sorcerers_Portrait.mdx
arakkoa26.blp
Image / Texture
294
arakkoa26.blp
arakkoa29.blp
Image / Texture
218
arakkoa29.blp
arakkoa30.blp
Image / Texture
337
arakkoa30.blp
arakkoa31.blp
Image / Texture
267
arakkoa31.blp
arakkoa32.blp
Image / Texture
222
arakkoa32.blp
arakkoa33.blp
Image / Texture
246
arakkoa33.blp
arakkoa34.blp
Image / Texture
265
war3mapimported/arakkoa34.blp
Double-click the file arakkoa34.blp:
arakkoa34.blp
Image / Texture
265
war3mapimported/arakkoa34.blp
Tick the box "Use Custom Path" and type in the correct path:
arakkoa34.blp
Image / Texture
265
arakkoa34.blp
The file has been properly added to the map archive:
Skalacx sorcerers_Portrait.mdx
Model
588
war3mapimported/Skalacx sorcerers_Portrait.mdx
arakkoa26.blp
Image / Texture
294
arakkoa26.blp
arakkoa29.blp
Image / Texture
218
arakkoa29.blp
arakkoa30.blp
Image / Texture
337
arakkoa30.blp
arakkoa31.blp
Image / Texture
267
arakkoa31.blp
arakkoa32.blp
Image / Texture
222
arakkoa32.blp
arakkoa33.blp
Image / Texture
246
arakkoa33.blp
arakkoa34.blp
Image / Texture
265
arakkoa34.blp
Done, you have imported the file arakkoa34.blp.
Importing arakkoa35.blp
Now Click the "Import File" Button:
Next select 'arakkoa35.blp' in the folder which you extracted from the zip archive:
Skalacx sorcerers_Portrait
Skalacx sorcerers_Portrait.mdx
arakkoa26.blp
arakkoa29.blp
arakkoa30.blp
arakkoa31.blp
arakkoa32.blp
arakkoa33.blp
arakkoa34.blp
arakkoa36.blp
arakkoa37.blp
arakkoa38.blp
arakkoa39.blp
arakkoa40.blp
arakkoa41.blp
arakkoa42.blp
arakkoa45.blp
arakkoa46.blp
arakkoa58.blp
arakkoa59.blp
arakkoa61.tga
arakkoa62.tga
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Skalacx sorcerers_Portrait.mdx
Model
588
war3mapimported/Skalacx sorcerers_Portrait.mdx
arakkoa26.blp
Image / Texture
294
arakkoa26.blp
arakkoa29.blp
Image / Texture
218
arakkoa29.blp
arakkoa30.blp
Image / Texture
337
arakkoa30.blp
arakkoa31.blp
Image / Texture
267
arakkoa31.blp
arakkoa32.blp
Image / Texture
222
arakkoa32.blp
arakkoa33.blp
Image / Texture
246
arakkoa33.blp
arakkoa34.blp
Image / Texture
265
arakkoa34.blp
arakkoa35.blp
Image / Texture
305
war3mapimported/arakkoa35.blp
Double-click the file arakkoa35.blp:
arakkoa35.blp
Image / Texture
305
war3mapimported/arakkoa35.blp
Tick the box "Use Custom Path" and type in the correct path:
arakkoa35.blp
Image / Texture
305
arakkoa35.blp
The file has been properly added to the map archive:
Skalacx sorcerers_Portrait.mdx
Model
588
war3mapimported/Skalacx sorcerers_Portrait.mdx
arakkoa26.blp
Image / Texture
294
arakkoa26.blp
arakkoa29.blp
Image / Texture
218
arakkoa29.blp
arakkoa30.blp
Image / Texture
337
arakkoa30.blp
arakkoa31.blp
Image / Texture
267
arakkoa31.blp
arakkoa32.blp
Image / Texture
222
arakkoa32.blp
arakkoa33.blp
Image / Texture
246
arakkoa33.blp
arakkoa34.blp
Image / Texture
265
arakkoa34.blp
arakkoa35.blp
Image / Texture
305
arakkoa35.blp
Done, you have imported the file arakkoa35.blp.
Importing arakkoa36.blp
Now Click the "Import File" Button:
Next select 'arakkoa36.blp' in the folder which you extracted from the zip archive:
Skalacx sorcerers_Portrait
Skalacx sorcerers_Portrait.mdx
arakkoa26.blp
arakkoa29.blp
arakkoa30.blp
arakkoa31.blp
arakkoa32.blp
arakkoa33.blp
arakkoa34.blp
arakkoa35.blp
arakkoa37.blp
arakkoa38.blp
arakkoa39.blp
arakkoa40.blp
arakkoa41.blp
arakkoa42.blp
arakkoa45.blp
arakkoa46.blp
arakkoa58.blp
arakkoa59.blp
arakkoa61.tga
arakkoa62.tga
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Skalacx sorcerers_Portrait.mdx
Model
588
war3mapimported/Skalacx sorcerers_Portrait.mdx
arakkoa26.blp
Image / Texture
294
arakkoa26.blp
arakkoa29.blp
Image / Texture
218
arakkoa29.blp
arakkoa30.blp
Image / Texture
337
arakkoa30.blp
arakkoa31.blp
Image / Texture
267
arakkoa31.blp
arakkoa32.blp
Image / Texture
222
arakkoa32.blp
arakkoa33.blp
Image / Texture
246
arakkoa33.blp
arakkoa34.blp
Image / Texture
265
arakkoa34.blp
arakkoa35.blp
Image / Texture
305
arakkoa35.blp
arakkoa36.blp
Image / Texture
320
war3mapimported/arakkoa36.blp
Double-click the file arakkoa36.blp:
arakkoa36.blp
Image / Texture
320
war3mapimported/arakkoa36.blp
Tick the box "Use Custom Path" and type in the correct path:
arakkoa36.blp
Image / Texture
320
arakkoa36.blp
The file has been properly added to the map archive:
Skalacx sorcerers_Portrait.mdx
Model
588
war3mapimported/Skalacx sorcerers_Portrait.mdx
arakkoa26.blp
Image / Texture
294
arakkoa26.blp
arakkoa29.blp
Image / Texture
218
arakkoa29.blp
arakkoa30.blp
Image / Texture
337
arakkoa30.blp
arakkoa31.blp
Image / Texture
267
arakkoa31.blp
arakkoa32.blp
Image / Texture
222
arakkoa32.blp
arakkoa33.blp
Image / Texture
246
arakkoa33.blp
arakkoa34.blp
Image / Texture
265
arakkoa34.blp
arakkoa35.blp
Image / Texture
305
arakkoa35.blp
arakkoa36.blp
Image / Texture
320
arakkoa36.blp
Done, you have imported the file arakkoa36.blp.
Importing arakkoa37.blp
Now Click the "Import File" Button:
Next select 'arakkoa37.blp' in the folder which you extracted from the zip archive:
Skalacx sorcerers_Portrait
Skalacx sorcerers_Portrait.mdx
arakkoa26.blp
arakkoa29.blp
arakkoa30.blp
arakkoa31.blp
arakkoa32.blp
arakkoa33.blp
arakkoa34.blp
arakkoa35.blp
arakkoa36.blp
arakkoa38.blp
arakkoa39.blp
arakkoa40.blp
arakkoa41.blp
arakkoa42.blp
arakkoa45.blp
arakkoa46.blp
arakkoa58.blp
arakkoa59.blp
arakkoa61.tga
arakkoa62.tga
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Skalacx sorcerers_Portrait.mdx
Model
588
war3mapimported/Skalacx sorcerers_Portrait.mdx
arakkoa26.blp
Image / Texture
294
arakkoa26.blp
arakkoa29.blp
Image / Texture
218
arakkoa29.blp
arakkoa30.blp
Image / Texture
337
arakkoa30.blp
arakkoa31.blp
Image / Texture
267
arakkoa31.blp
arakkoa32.blp
Image / Texture
222
arakkoa32.blp
arakkoa33.blp
Image / Texture
246
arakkoa33.blp
arakkoa34.blp
Image / Texture
265
arakkoa34.blp
arakkoa35.blp
Image / Texture
305
arakkoa35.blp
arakkoa36.blp
Image / Texture
320
arakkoa36.blp
arakkoa37.blp
Image / Texture
236
war3mapimported/arakkoa37.blp
Double-click the file arakkoa37.blp:
arakkoa37.blp
Image / Texture
236
war3mapimported/arakkoa37.blp
Tick the box "Use Custom Path" and type in the correct path:
arakkoa37.blp
Image / Texture
236
arakkoa37.blp
The file has been properly added to the map archive:
Skalacx sorcerers_Portrait.mdx
Model
588
war3mapimported/Skalacx sorcerers_Portrait.mdx
arakkoa26.blp
Image / Texture
294
arakkoa26.blp
arakkoa29.blp
Image / Texture
218
arakkoa29.blp
arakkoa30.blp
Image / Texture
337
arakkoa30.blp
arakkoa31.blp
Image / Texture
267
arakkoa31.blp
arakkoa32.blp
Image / Texture
222
arakkoa32.blp
arakkoa33.blp
Image / Texture
246
arakkoa33.blp
arakkoa34.blp
Image / Texture
265
arakkoa34.blp
arakkoa35.blp
Image / Texture
305
arakkoa35.blp
arakkoa36.blp
Image / Texture
320
arakkoa36.blp
arakkoa37.blp
Image / Texture
236
arakkoa37.blp
Done, you have imported the file arakkoa37.blp.
Importing arakkoa38.blp
Now Click the "Import File" Button:
Next select 'arakkoa38.blp' in the folder which you extracted from the zip archive:
Skalacx sorcerers_Portrait
Skalacx sorcerers_Portrait.mdx
arakkoa26.blp
arakkoa29.blp
arakkoa30.blp
arakkoa31.blp
arakkoa32.blp
arakkoa33.blp
arakkoa34.blp
arakkoa35.blp
arakkoa36.blp
arakkoa37.blp
arakkoa39.blp
arakkoa40.blp
arakkoa41.blp
arakkoa42.blp
arakkoa45.blp
arakkoa46.blp
arakkoa58.blp
arakkoa59.blp
arakkoa61.tga
arakkoa62.tga
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Skalacx sorcerers_Portrait.mdx
Model
588
war3mapimported/Skalacx sorcerers_Portrait.mdx
arakkoa26.blp
Image / Texture
294
arakkoa26.blp
arakkoa29.blp
Image / Texture
218
arakkoa29.blp
arakkoa30.blp
Image / Texture
337
arakkoa30.blp
arakkoa31.blp
Image / Texture
267
arakkoa31.blp
arakkoa32.blp
Image / Texture
222
arakkoa32.blp
arakkoa33.blp
Image / Texture
246
arakkoa33.blp
arakkoa34.blp
Image / Texture
265
arakkoa34.blp
arakkoa35.blp
Image / Texture
305
arakkoa35.blp
arakkoa36.blp
Image / Texture
320
arakkoa36.blp
arakkoa37.blp
Image / Texture
236
arakkoa37.blp
arakkoa38.blp
Image / Texture
22
war3mapimported/arakkoa38.blp
Double-click the file arakkoa38.blp:
arakkoa38.blp
Image / Texture
22
war3mapimported/arakkoa38.blp
Tick the box "Use Custom Path" and type in the correct path:
arakkoa38.blp
Image / Texture
22
arakkoa38.blp
The file has been properly added to the map archive:
Skalacx sorcerers_Portrait.mdx
Model
588
war3mapimported/Skalacx sorcerers_Portrait.mdx
arakkoa26.blp
Image / Texture
294
arakkoa26.blp
arakkoa29.blp
Image / Texture
218
arakkoa29.blp
arakkoa30.blp
Image / Texture
337
arakkoa30.blp
arakkoa31.blp
Image / Texture
267
arakkoa31.blp
arakkoa32.blp
Image / Texture
222
arakkoa32.blp
arakkoa33.blp
Image / Texture
246
arakkoa33.blp
arakkoa34.blp
Image / Texture
265
arakkoa34.blp
arakkoa35.blp
Image / Texture
305
arakkoa35.blp
arakkoa36.blp
Image / Texture
320
arakkoa36.blp
arakkoa37.blp
Image / Texture
236
arakkoa37.blp
arakkoa38.blp
Image / Texture
22
arakkoa38.blp
Done, you have imported the file arakkoa38.blp.
Importing arakkoa39.blp
Now Click the "Import File" Button:
Next select 'arakkoa39.blp' in the folder which you extracted from the zip archive:
Skalacx sorcerers_Portrait
Skalacx sorcerers_Portrait.mdx
arakkoa26.blp
arakkoa29.blp
arakkoa30.blp
arakkoa31.blp
arakkoa32.blp
arakkoa33.blp
arakkoa34.blp
arakkoa35.blp
arakkoa36.blp
arakkoa37.blp
arakkoa38.blp
arakkoa40.blp
arakkoa41.blp
arakkoa42.blp
arakkoa45.blp
arakkoa46.blp
arakkoa58.blp
arakkoa59.blp
arakkoa61.tga
arakkoa62.tga
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Skalacx sorcerers_Portrait.mdx
Model
588
war3mapimported/Skalacx sorcerers_Portrait.mdx
arakkoa26.blp
Image / Texture
294
arakkoa26.blp
arakkoa29.blp
Image / Texture
218
arakkoa29.blp
arakkoa30.blp
Image / Texture
337
arakkoa30.blp
arakkoa31.blp
Image / Texture
267
arakkoa31.blp
arakkoa32.blp
Image / Texture
222
arakkoa32.blp
arakkoa33.blp
Image / Texture
246
arakkoa33.blp
arakkoa34.blp
Image / Texture
265
arakkoa34.blp
arakkoa35.blp
Image / Texture
305
arakkoa35.blp
arakkoa36.blp
Image / Texture
320
arakkoa36.blp
arakkoa37.blp
Image / Texture
236
arakkoa37.blp
arakkoa38.blp
Image / Texture
22
arakkoa38.blp
arakkoa39.blp
Image / Texture
248
war3mapimported/arakkoa39.blp
Double-click the file arakkoa39.blp:
arakkoa39.blp
Image / Texture
248
war3mapimported/arakkoa39.blp
Tick the box "Use Custom Path" and type in the correct path:
arakkoa39.blp
Image / Texture
248
arakkoa39.blp
The file has been properly added to the map archive:
Skalacx sorcerers_Portrait.mdx
Model
588
war3mapimported/Skalacx sorcerers_Portrait.mdx
arakkoa26.blp
Image / Texture
294
arakkoa26.blp
arakkoa29.blp
Image / Texture
218
arakkoa29.blp
arakkoa30.blp
Image / Texture
337
arakkoa30.blp
arakkoa31.blp
Image / Texture
267
arakkoa31.blp
arakkoa32.blp
Image / Texture
222
arakkoa32.blp
arakkoa33.blp
Image / Texture
246
arakkoa33.blp
arakkoa34.blp
Image / Texture
265
arakkoa34.blp
arakkoa35.blp
Image / Texture
305
arakkoa35.blp
arakkoa36.blp
Image / Texture
320
arakkoa36.blp
arakkoa37.blp
Image / Texture
236
arakkoa37.blp
arakkoa38.blp
Image / Texture
22
arakkoa38.blp
arakkoa39.blp
Image / Texture
248
arakkoa39.blp
Done, you have imported the file arakkoa39.blp.
Importing arakkoa40.blp
Now Click the "Import File" Button:
Next select 'arakkoa40.blp' in the folder which you extracted from the zip archive:
Skalacx sorcerers_Portrait
Skalacx sorcerers_Portrait.mdx
arakkoa26.blp
arakkoa29.blp
arakkoa30.blp
arakkoa31.blp
arakkoa32.blp
arakkoa33.blp
arakkoa34.blp
arakkoa35.blp
arakkoa36.blp
arakkoa37.blp
arakkoa38.blp
arakkoa39.blp
arakkoa41.blp
arakkoa42.blp
arakkoa45.blp
arakkoa46.blp
arakkoa58.blp
arakkoa59.blp
arakkoa61.tga
arakkoa62.tga
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Skalacx sorcerers_Portrait.mdx
Model
588
war3mapimported/Skalacx sorcerers_Portrait.mdx
arakkoa26.blp
Image / Texture
294
arakkoa26.blp
arakkoa29.blp
Image / Texture
218
arakkoa29.blp
arakkoa30.blp
Image / Texture
337
arakkoa30.blp
arakkoa31.blp
Image / Texture
267
arakkoa31.blp
arakkoa32.blp
Image / Texture
222
arakkoa32.blp
arakkoa33.blp
Image / Texture
246
arakkoa33.blp
arakkoa34.blp
Image / Texture
265
arakkoa34.blp
arakkoa35.blp
Image / Texture
305
arakkoa35.blp
arakkoa36.blp
Image / Texture
320
arakkoa36.blp
arakkoa37.blp
Image / Texture
236
arakkoa37.blp
arakkoa38.blp
Image / Texture
22
arakkoa38.blp
arakkoa39.blp
Image / Texture
248
arakkoa39.blp
arakkoa40.blp
Image / Texture
30
war3mapimported/arakkoa40.blp
Double-click the file arakkoa40.blp:
arakkoa40.blp
Image / Texture
30
war3mapimported/arakkoa40.blp
Tick the box "Use Custom Path" and type in the correct path:
arakkoa40.blp
Image / Texture
30
arakkoa40.blp
The file has been properly added to the map archive:
Skalacx sorcerers_Portrait.mdx
Model
588
war3mapimported/Skalacx sorcerers_Portrait.mdx
arakkoa26.blp
Image / Texture
294
arakkoa26.blp
arakkoa29.blp
Image / Texture
218
arakkoa29.blp
arakkoa30.blp
Image / Texture
337
arakkoa30.blp
arakkoa31.blp
Image / Texture
267
arakkoa31.blp
arakkoa32.blp
Image / Texture
222
arakkoa32.blp
arakkoa33.blp
Image / Texture
246
arakkoa33.blp
arakkoa34.blp
Image / Texture
265
arakkoa34.blp
arakkoa35.blp
Image / Texture
305
arakkoa35.blp
arakkoa36.blp
Image / Texture
320
arakkoa36.blp
arakkoa37.blp
Image / Texture
236
arakkoa37.blp
arakkoa38.blp
Image / Texture
22
arakkoa38.blp
arakkoa39.blp
Image / Texture
248
arakkoa39.blp
arakkoa40.blp
Image / Texture
30
arakkoa40.blp
Done, you have imported the file arakkoa40.blp.
Importing arakkoa41.blp
Now Click the "Import File" Button:
Next select 'arakkoa41.blp' in the folder which you extracted from the zip archive:
Skalacx sorcerers_Portrait
Skalacx sorcerers_Portrait.mdx
arakkoa26.blp
arakkoa29.blp
arakkoa30.blp
arakkoa31.blp
arakkoa32.blp
arakkoa33.blp
arakkoa34.blp
arakkoa35.blp
arakkoa36.blp
arakkoa37.blp
arakkoa38.blp
arakkoa39.blp
arakkoa40.blp
arakkoa42.blp
arakkoa45.blp
arakkoa46.blp
arakkoa58.blp
arakkoa59.blp
arakkoa61.tga
arakkoa62.tga
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Skalacx sorcerers_Portrait.mdx
Model
588
war3mapimported/Skalacx sorcerers_Portrait.mdx
arakkoa26.blp
Image / Texture
294
arakkoa26.blp
arakkoa29.blp
Image / Texture
218
arakkoa29.blp
arakkoa30.blp
Image / Texture
337
arakkoa30.blp
arakkoa31.blp
Image / Texture
267
arakkoa31.blp
arakkoa32.blp
Image / Texture
222
arakkoa32.blp
arakkoa33.blp
Image / Texture
246
arakkoa33.blp
arakkoa34.blp
Image / Texture
265
arakkoa34.blp
arakkoa35.blp
Image / Texture
305
arakkoa35.blp
arakkoa36.blp
Image / Texture
320
arakkoa36.blp
arakkoa37.blp
Image / Texture
236
arakkoa37.blp
arakkoa38.blp
Image / Texture
22
arakkoa38.blp
arakkoa39.blp
Image / Texture
248
arakkoa39.blp
arakkoa40.blp
Image / Texture
30
arakkoa40.blp
arakkoa41.blp
Image / Texture
286
war3mapimported/arakkoa41.blp
Double-click the file arakkoa41.blp:
arakkoa41.blp
Image / Texture
286
war3mapimported/arakkoa41.blp
Tick the box "Use Custom Path" and type in the correct path:
arakkoa41.blp
Image / Texture
286
arakkoa41.blp
The file has been properly added to the map archive:
Skalacx sorcerers_Portrait.mdx
Model
588
war3mapimported/Skalacx sorcerers_Portrait.mdx
arakkoa26.blp
Image / Texture
294
arakkoa26.blp
arakkoa29.blp
Image / Texture
218
arakkoa29.blp
arakkoa30.blp
Image / Texture
337
arakkoa30.blp
arakkoa31.blp
Image / Texture
267
arakkoa31.blp
arakkoa32.blp
Image / Texture
222
arakkoa32.blp
arakkoa33.blp
Image / Texture
246
arakkoa33.blp
arakkoa34.blp
Image / Texture
265
arakkoa34.blp
arakkoa35.blp
Image / Texture
305
arakkoa35.blp
arakkoa36.blp
Image / Texture
320
arakkoa36.blp
arakkoa37.blp
Image / Texture
236
arakkoa37.blp
arakkoa38.blp
Image / Texture
22
arakkoa38.blp
arakkoa39.blp
Image / Texture
248
arakkoa39.blp
arakkoa40.blp
Image / Texture
30
arakkoa40.blp
arakkoa41.blp
Image / Texture
286
arakkoa41.blp
Done, you have imported the file arakkoa41.blp.
Importing arakkoa42.blp
Now Click the "Import File" Button:
Next select 'arakkoa42.blp' in the folder which you extracted from the zip archive:
Skalacx sorcerers_Portrait
Skalacx sorcerers_Portrait.mdx
arakkoa26.blp
arakkoa29.blp
arakkoa30.blp
arakkoa31.blp
arakkoa32.blp
arakkoa33.blp
arakkoa34.blp
arakkoa35.blp
arakkoa36.blp
arakkoa37.blp
arakkoa38.blp
arakkoa39.blp
arakkoa40.blp
arakkoa41.blp
arakkoa45.blp
arakkoa46.blp
arakkoa58.blp
arakkoa59.blp
arakkoa61.tga
arakkoa62.tga
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Skalacx sorcerers_Portrait.mdx
Model
588
war3mapimported/Skalacx sorcerers_Portrait.mdx
arakkoa26.blp
Image / Texture
294
arakkoa26.blp
arakkoa29.blp
Image / Texture
218
arakkoa29.blp
arakkoa30.blp
Image / Texture
337
arakkoa30.blp
arakkoa31.blp
Image / Texture
267
arakkoa31.blp
arakkoa32.blp
Image / Texture
222
arakkoa32.blp
arakkoa33.blp
Image / Texture
246
arakkoa33.blp
arakkoa34.blp
Image / Texture
265
arakkoa34.blp
arakkoa35.blp
Image / Texture
305
arakkoa35.blp
arakkoa36.blp
Image / Texture
320
arakkoa36.blp
arakkoa37.blp
Image / Texture
236
arakkoa37.blp
arakkoa38.blp
Image / Texture
22
arakkoa38.blp
arakkoa39.blp
Image / Texture
248
arakkoa39.blp
arakkoa40.blp
Image / Texture
30
arakkoa40.blp
arakkoa41.blp
Image / Texture
286
arakkoa41.blp
arakkoa42.blp
Image / Texture
225
war3mapimported/arakkoa42.blp
Double-click the file arakkoa42.blp:
arakkoa42.blp
Image / Texture
225
war3mapimported/arakkoa42.blp
Tick the box "Use Custom Path" and type in the correct path:
arakkoa42.blp
Image / Texture
225
arakkoa42.blp
The file has been properly added to the map archive:
Skalacx sorcerers_Portrait.mdx
Model
588
war3mapimported/Skalacx sorcerers_Portrait.mdx
arakkoa26.blp
Image / Texture
294
arakkoa26.blp
arakkoa29.blp
Image / Texture
218
arakkoa29.blp
arakkoa30.blp
Image / Texture
337
arakkoa30.blp
arakkoa31.blp
Image / Texture
267
arakkoa31.blp
arakkoa32.blp
Image / Texture
222
arakkoa32.blp
arakkoa33.blp
Image / Texture
246
arakkoa33.blp
arakkoa34.blp
Image / Texture
265
arakkoa34.blp
arakkoa35.blp
Image / Texture
305
arakkoa35.blp
arakkoa36.blp
Image / Texture
320
arakkoa36.blp
arakkoa37.blp
Image / Texture
236
arakkoa37.blp
arakkoa38.blp
Image / Texture
22
arakkoa38.blp
arakkoa39.blp
Image / Texture
248
arakkoa39.blp
arakkoa40.blp
Image / Texture
30
arakkoa40.blp
arakkoa41.blp
Image / Texture
286
arakkoa41.blp
arakkoa42.blp
Image / Texture
225
arakkoa42.blp
Done, you have imported the file arakkoa42.blp.
Importing arakkoa45.blp
Now Click the "Import File" Button:
Next select 'arakkoa45.blp' in the folder which you extracted from the zip archive:
Skalacx sorcerers_Portrait
Skalacx sorcerers_Portrait.mdx
arakkoa26.blp
arakkoa29.blp
arakkoa30.blp
arakkoa31.blp
arakkoa32.blp
arakkoa33.blp
arakkoa34.blp
arakkoa35.blp
arakkoa36.blp
arakkoa37.blp
arakkoa38.blp
arakkoa39.blp
arakkoa40.blp
arakkoa41.blp
arakkoa42.blp
arakkoa46.blp
arakkoa58.blp
arakkoa59.blp
arakkoa61.tga
arakkoa62.tga
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Skalacx sorcerers_Portrait.mdx
Model
588
war3mapimported/Skalacx sorcerers_Portrait.mdx
arakkoa26.blp
Image / Texture
294
arakkoa26.blp
arakkoa29.blp
Image / Texture
218
arakkoa29.blp
arakkoa30.blp
Image / Texture
337
arakkoa30.blp
arakkoa31.blp
Image / Texture
267
arakkoa31.blp
arakkoa32.blp
Image / Texture
222
arakkoa32.blp
arakkoa33.blp
Image / Texture
246
arakkoa33.blp
arakkoa34.blp
Image / Texture
265
arakkoa34.blp
arakkoa35.blp
Image / Texture
305
arakkoa35.blp
arakkoa36.blp
Image / Texture
320
arakkoa36.blp
arakkoa37.blp
Image / Texture
236
arakkoa37.blp
arakkoa38.blp
Image / Texture
22
arakkoa38.blp
arakkoa39.blp
Image / Texture
248
arakkoa39.blp
arakkoa40.blp
Image / Texture
30
arakkoa40.blp
arakkoa41.blp
Image / Texture
286
arakkoa41.blp
arakkoa42.blp
Image / Texture
225
arakkoa42.blp
arakkoa45.blp
Image / Texture
266
war3mapimported/arakkoa45.blp
Double-click the file arakkoa45.blp:
arakkoa45.blp
Image / Texture
266
war3mapimported/arakkoa45.blp
Tick the box "Use Custom Path" and type in the correct path:
arakkoa45.blp
Image / Texture
266
arakkoa45.blp
The file has been properly added to the map archive:
Skalacx sorcerers_Portrait.mdx
Model
588
war3mapimported/Skalacx sorcerers_Portrait.mdx
arakkoa26.blp
Image / Texture
294
arakkoa26.blp
arakkoa29.blp
Image / Texture
218
arakkoa29.blp
arakkoa30.blp
Image / Texture
337
arakkoa30.blp
arakkoa31.blp
Image / Texture
267
arakkoa31.blp
arakkoa32.blp
Image / Texture
222
arakkoa32.blp
arakkoa33.blp
Image / Texture
246
arakkoa33.blp
arakkoa34.blp
Image / Texture
265
arakkoa34.blp
arakkoa35.blp
Image / Texture
305
arakkoa35.blp
arakkoa36.blp
Image / Texture
320
arakkoa36.blp
arakkoa37.blp
Image / Texture
236
arakkoa37.blp
arakkoa38.blp
Image / Texture
22
arakkoa38.blp
arakkoa39.blp
Image / Texture
248
arakkoa39.blp
arakkoa40.blp
Image / Texture
30
arakkoa40.blp
arakkoa41.blp
Image / Texture
286
arakkoa41.blp
arakkoa42.blp
Image / Texture
225
arakkoa42.blp
arakkoa45.blp
Image / Texture
266
arakkoa45.blp
Done, you have imported the file arakkoa45.blp.
Importing arakkoa46.blp
Now Click the "Import File" Button:
Next select 'arakkoa46.blp' in the folder which you extracted from the zip archive:
Skalacx sorcerers_Portrait
Skalacx sorcerers_Portrait.mdx
arakkoa26.blp
arakkoa29.blp
arakkoa30.blp
arakkoa31.blp
arakkoa32.blp
arakkoa33.blp
arakkoa34.blp
arakkoa35.blp
arakkoa36.blp
arakkoa37.blp
arakkoa38.blp
arakkoa39.blp
arakkoa40.blp
arakkoa41.blp
arakkoa42.blp
arakkoa45.blp
arakkoa58.blp
arakkoa59.blp
arakkoa61.tga
arakkoa62.tga
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Skalacx sorcerers_Portrait.mdx
Model
588
war3mapimported/Skalacx sorcerers_Portrait.mdx
arakkoa26.blp
Image / Texture
294
arakkoa26.blp
arakkoa29.blp
Image / Texture
218
arakkoa29.blp
arakkoa30.blp
Image / Texture
337
arakkoa30.blp
arakkoa31.blp
Image / Texture
267
arakkoa31.blp
arakkoa32.blp
Image / Texture
222
arakkoa32.blp
arakkoa33.blp
Image / Texture
246
arakkoa33.blp
arakkoa34.blp
Image / Texture
265
arakkoa34.blp
arakkoa35.blp
Image / Texture
305
arakkoa35.blp
arakkoa36.blp
Image / Texture
320
arakkoa36.blp
arakkoa37.blp
Image / Texture
236
arakkoa37.blp
arakkoa38.blp
Image / Texture
22
arakkoa38.blp
arakkoa39.blp
Image / Texture
248
arakkoa39.blp
arakkoa40.blp
Image / Texture
30
arakkoa40.blp
arakkoa41.blp
Image / Texture
286
arakkoa41.blp
arakkoa42.blp
Image / Texture
225
arakkoa42.blp
arakkoa45.blp
Image / Texture
266
arakkoa45.blp
arakkoa46.blp
Image / Texture
22
war3mapimported/arakkoa46.blp
Double-click the file arakkoa46.blp:
arakkoa46.blp
Image / Texture
22
war3mapimported/arakkoa46.blp
Tick the box "Use Custom Path" and type in the correct path:
arakkoa46.blp
Image / Texture
22
arakkoa46.blp
The file has been properly added to the map archive:
Skalacx sorcerers_Portrait.mdx
Model
588
war3mapimported/Skalacx sorcerers_Portrait.mdx
arakkoa26.blp
Image / Texture
294
arakkoa26.blp
arakkoa29.blp
Image / Texture
218
arakkoa29.blp
arakkoa30.blp
Image / Texture
337
arakkoa30.blp
arakkoa31.blp
Image / Texture
267
arakkoa31.blp
arakkoa32.blp
Image / Texture
222
arakkoa32.blp
arakkoa33.blp
Image / Texture
246
arakkoa33.blp
arakkoa34.blp
Image / Texture
265
arakkoa34.blp
arakkoa35.blp
Image / Texture
305
arakkoa35.blp
arakkoa36.blp
Image / Texture
320
arakkoa36.blp
arakkoa37.blp
Image / Texture
236
arakkoa37.blp
arakkoa38.blp
Image / Texture
22
arakkoa38.blp
arakkoa39.blp
Image / Texture
248
arakkoa39.blp
arakkoa40.blp
Image / Texture
30
arakkoa40.blp
arakkoa41.blp
Image / Texture
286
arakkoa41.blp
arakkoa42.blp
Image / Texture
225
arakkoa42.blp
arakkoa45.blp
Image / Texture
266
arakkoa45.blp
arakkoa46.blp
Image / Texture
22
arakkoa46.blp
Done, you have imported the file arakkoa46.blp.
Importing arakkoa58.blp
Now Click the "Import File" Button:
Next select 'arakkoa58.blp' in the folder which you extracted from the zip archive:
Skalacx sorcerers_Portrait
Skalacx sorcerers_Portrait.mdx
arakkoa26.blp
arakkoa29.blp
arakkoa30.blp
arakkoa31.blp
arakkoa32.blp
arakkoa33.blp
arakkoa34.blp
arakkoa35.blp
arakkoa36.blp
arakkoa37.blp
arakkoa38.blp
arakkoa39.blp
arakkoa40.blp
arakkoa41.blp
arakkoa42.blp
arakkoa45.blp
arakkoa46.blp
arakkoa59.blp
arakkoa61.tga
arakkoa62.tga
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Skalacx sorcerers_Portrait.mdx
Model
588
war3mapimported/Skalacx sorcerers_Portrait.mdx
arakkoa26.blp
Image / Texture
294
arakkoa26.blp
arakkoa29.blp
Image / Texture
218
arakkoa29.blp
arakkoa30.blp
Image / Texture
337
arakkoa30.blp
arakkoa31.blp
Image / Texture
267
arakkoa31.blp
arakkoa32.blp
Image / Texture
222
arakkoa32.blp
arakkoa33.blp
Image / Texture
246
arakkoa33.blp
arakkoa34.blp
Image / Texture
265
arakkoa34.blp
arakkoa35.blp
Image / Texture
305
arakkoa35.blp
arakkoa36.blp
Image / Texture
320
arakkoa36.blp
arakkoa37.blp
Image / Texture
236
arakkoa37.blp
arakkoa38.blp
Image / Texture
22
arakkoa38.blp
arakkoa39.blp
Image / Texture
248
arakkoa39.blp
arakkoa40.blp
Image / Texture
30
arakkoa40.blp
arakkoa41.blp
Image / Texture
286
arakkoa41.blp
arakkoa42.blp
Image / Texture
225
arakkoa42.blp
arakkoa45.blp
Image / Texture
266
arakkoa45.blp
arakkoa46.blp
Image / Texture
22
arakkoa46.blp
arakkoa58.blp
Image / Texture
229
war3mapimported/arakkoa58.blp
Double-click the file arakkoa58.blp:
arakkoa58.blp
Image / Texture
229
war3mapimported/arakkoa58.blp
Tick the box "Use Custom Path" and type in the correct path:
arakkoa58.blp
Image / Texture
229
arakkoa58.blp
The file has been properly added to the map archive:
Skalacx sorcerers_Portrait.mdx
Model
588
war3mapimported/Skalacx sorcerers_Portrait.mdx
arakkoa26.blp
Image / Texture
294
arakkoa26.blp
arakkoa29.blp
Image / Texture
218
arakkoa29.blp
arakkoa30.blp
Image / Texture
337
arakkoa30.blp
arakkoa31.blp
Image / Texture
267
arakkoa31.blp
arakkoa32.blp
Image / Texture
222
arakkoa32.blp
arakkoa33.blp
Image / Texture
246
arakkoa33.blp
arakkoa34.blp
Image / Texture
265
arakkoa34.blp
arakkoa35.blp
Image / Texture
305
arakkoa35.blp
arakkoa36.blp
Image / Texture
320
arakkoa36.blp
arakkoa37.blp
Image / Texture
236
arakkoa37.blp
arakkoa38.blp
Image / Texture
22
arakkoa38.blp
arakkoa39.blp
Image / Texture
248
arakkoa39.blp
arakkoa40.blp
Image / Texture
30
arakkoa40.blp
arakkoa41.blp
Image / Texture
286
arakkoa41.blp
arakkoa42.blp
Image / Texture
225
arakkoa42.blp
arakkoa45.blp
Image / Texture
266
arakkoa45.blp
arakkoa46.blp
Image / Texture
22
arakkoa46.blp
arakkoa58.blp
Image / Texture
229
arakkoa58.blp
Done, you have imported the file arakkoa58.blp.
Importing arakkoa59.blp
Now Click the "Import File" Button:
Next select 'arakkoa59.blp' in the folder which you extracted from the zip archive:
Skalacx sorcerers_Portrait
Skalacx sorcerers_Portrait.mdx
arakkoa26.blp
arakkoa29.blp
arakkoa30.blp
arakkoa31.blp
arakkoa32.blp
arakkoa33.blp
arakkoa34.blp
arakkoa35.blp
arakkoa36.blp
arakkoa37.blp
arakkoa38.blp
arakkoa39.blp
arakkoa40.blp
arakkoa41.blp
arakkoa42.blp
arakkoa45.blp
arakkoa46.blp
arakkoa58.blp
arakkoa61.tga
arakkoa62.tga
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Skalacx sorcerers_Portrait.mdx
Model
588
war3mapimported/Skalacx sorcerers_Portrait.mdx
arakkoa26.blp
Image / Texture
294
arakkoa26.blp
arakkoa29.blp
Image / Texture
218
arakkoa29.blp
arakkoa30.blp
Image / Texture
337
arakkoa30.blp
arakkoa31.blp
Image / Texture
267
arakkoa31.blp
arakkoa32.blp
Image / Texture
222
arakkoa32.blp
arakkoa33.blp
Image / Texture
246
arakkoa33.blp
arakkoa34.blp
Image / Texture
265
arakkoa34.blp
arakkoa35.blp
Image / Texture
305
arakkoa35.blp
arakkoa36.blp
Image / Texture
320
arakkoa36.blp
arakkoa37.blp
Image / Texture
236
arakkoa37.blp
arakkoa38.blp
Image / Texture
22
arakkoa38.blp
arakkoa39.blp
Image / Texture
248
arakkoa39.blp
arakkoa40.blp
Image / Texture
30
arakkoa40.blp
arakkoa41.blp
Image / Texture
286
arakkoa41.blp
arakkoa42.blp
Image / Texture
225
arakkoa42.blp
arakkoa45.blp
Image / Texture
266
arakkoa45.blp
arakkoa46.blp
Image / Texture
22
arakkoa46.blp
arakkoa58.blp
Image / Texture
229
arakkoa58.blp
arakkoa59.blp
Image / Texture
21
war3mapimported/arakkoa59.blp
Double-click the file arakkoa59.blp:
arakkoa59.blp
Image / Texture
21
war3mapimported/arakkoa59.blp
Tick the box "Use Custom Path" and type in the correct path:
arakkoa59.blp
Image / Texture
21
arakkoa59.blp
The file has been properly added to the map archive:
Skalacx sorcerers_Portrait.mdx
Model
588
war3mapimported/Skalacx sorcerers_Portrait.mdx
arakkoa26.blp
Image / Texture
294
arakkoa26.blp
arakkoa29.blp
Image / Texture
218
arakkoa29.blp
arakkoa30.blp
Image / Texture
337
arakkoa30.blp
arakkoa31.blp
Image / Texture
267
arakkoa31.blp
arakkoa32.blp
Image / Texture
222
arakkoa32.blp
arakkoa33.blp
Image / Texture
246
arakkoa33.blp
arakkoa34.blp
Image / Texture
265
arakkoa34.blp
arakkoa35.blp
Image / Texture
305
arakkoa35.blp
arakkoa36.blp
Image / Texture
320
arakkoa36.blp
arakkoa37.blp
Image / Texture
236
arakkoa37.blp
arakkoa38.blp
Image / Texture
22
arakkoa38.blp
arakkoa39.blp
Image / Texture
248
arakkoa39.blp
arakkoa40.blp
Image / Texture
30
arakkoa40.blp
arakkoa41.blp
Image / Texture
286
arakkoa41.blp
arakkoa42.blp
Image / Texture
225
arakkoa42.blp
arakkoa45.blp
Image / Texture
266
arakkoa45.blp
arakkoa46.blp
Image / Texture
22
arakkoa46.blp
arakkoa58.blp
Image / Texture
229
arakkoa58.blp
arakkoa59.blp
Image / Texture
21
arakkoa59.blp
Done, you have imported the file arakkoa59.blp.
Importing arakkoa61.tga
Now Click the "Import File" Button:
Next select 'arakkoa61.tga' in the folder which you extracted from the zip archive:
Skalacx sorcerers_Portrait
Skalacx sorcerers_Portrait.mdx
arakkoa26.blp
arakkoa29.blp
arakkoa30.blp
arakkoa31.blp
arakkoa32.blp
arakkoa33.blp
arakkoa34.blp
arakkoa35.blp
arakkoa36.blp
arakkoa37.blp
arakkoa38.blp
arakkoa39.blp
arakkoa40.blp
arakkoa41.blp
arakkoa42.blp
arakkoa45.blp
arakkoa46.blp
arakkoa58.blp
arakkoa59.blp
arakkoa62.tga
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Skalacx sorcerers_Portrait.mdx
Model
588
war3mapimported/Skalacx sorcerers_Portrait.mdx
arakkoa26.blp
Image / Texture
294
arakkoa26.blp
arakkoa29.blp
Image / Texture
218
arakkoa29.blp
arakkoa30.blp
Image / Texture
337
arakkoa30.blp
arakkoa31.blp
Image / Texture
267
arakkoa31.blp
arakkoa32.blp
Image / Texture
222
arakkoa32.blp
arakkoa33.blp
Image / Texture
246
arakkoa33.blp
arakkoa34.blp
Image / Texture
265
arakkoa34.blp
arakkoa35.blp
Image / Texture
305
arakkoa35.blp
arakkoa36.blp
Image / Texture
320
arakkoa36.blp
arakkoa37.blp
Image / Texture
236
arakkoa37.blp
arakkoa38.blp
Image / Texture
22
arakkoa38.blp
arakkoa39.blp
Image / Texture
248
arakkoa39.blp
arakkoa40.blp
Image / Texture
30
arakkoa40.blp
arakkoa41.blp
Image / Texture
286
arakkoa41.blp
arakkoa42.blp
Image / Texture
225
arakkoa42.blp
arakkoa45.blp
Image / Texture
266
arakkoa45.blp
arakkoa46.blp
Image / Texture
22
arakkoa46.blp
arakkoa58.blp
Image / Texture
229
arakkoa58.blp
arakkoa59.blp
Image / Texture
21
arakkoa59.blp
arakkoa61.tga
Image / Texture
1,024
war3mapimported/arakkoa61.tga
Double-click the file arakkoa61.tga:
arakkoa61.tga
Image / Texture
1,024
war3mapimported/arakkoa61.tga
Tick the box "Use Custom Path" and type in the correct path:
arakkoa61.tga
Image / Texture
1,024
arakkoa61.tga
The file has been properly added to the map archive:
Skalacx sorcerers_Portrait.mdx
Model
588
war3mapimported/Skalacx sorcerers_Portrait.mdx
arakkoa26.blp
Image / Texture
294
arakkoa26.blp
arakkoa29.blp
Image / Texture
218
arakkoa29.blp
arakkoa30.blp
Image / Texture
337
arakkoa30.blp
arakkoa31.blp
Image / Texture
267
arakkoa31.blp
arakkoa32.blp
Image / Texture
222
arakkoa32.blp
arakkoa33.blp
Image / Texture
246
arakkoa33.blp
arakkoa34.blp
Image / Texture
265
arakkoa34.blp
arakkoa35.blp
Image / Texture
305
arakkoa35.blp
arakkoa36.blp
Image / Texture
320
arakkoa36.blp
arakkoa37.blp
Image / Texture
236
arakkoa37.blp
arakkoa38.blp
Image / Texture
22
arakkoa38.blp
arakkoa39.blp
Image / Texture
248
arakkoa39.blp
arakkoa40.blp
Image / Texture
30
arakkoa40.blp
arakkoa41.blp
Image / Texture
286
arakkoa41.blp
arakkoa42.blp
Image / Texture
225
arakkoa42.blp
arakkoa45.blp
Image / Texture
266
arakkoa45.blp
arakkoa46.blp
Image / Texture
22
arakkoa46.blp
arakkoa58.blp
Image / Texture
229
arakkoa58.blp
arakkoa59.blp
Image / Texture
21
arakkoa59.blp
arakkoa61.tga
Image / Texture
1,024
arakkoa61.tga
Done, you have imported the file arakkoa61.tga.
Importing arakkoa62.tga
Now Click the "Import File" Button:
Next select 'arakkoa62.tga' in the folder which you extracted from the zip archive:
Skalacx sorcerers_Portrait
Skalacx sorcerers_Portrait.mdx
arakkoa26.blp
arakkoa29.blp
arakkoa30.blp
arakkoa31.blp
arakkoa32.blp
arakkoa33.blp
arakkoa34.blp
arakkoa35.blp
arakkoa36.blp
arakkoa37.blp
arakkoa38.blp
arakkoa39.blp
arakkoa40.blp
arakkoa41.blp
arakkoa42.blp
arakkoa45.blp
arakkoa46.blp
arakkoa58.blp
arakkoa59.blp
arakkoa61.tga
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Skalacx sorcerers_Portrait.mdx
Model
588
war3mapimported/Skalacx sorcerers_Portrait.mdx
arakkoa26.blp
Image / Texture
294
arakkoa26.blp
arakkoa29.blp
Image / Texture
218
arakkoa29.blp
arakkoa30.blp
Image / Texture
337
arakkoa30.blp
arakkoa31.blp
Image / Texture
267
arakkoa31.blp
arakkoa32.blp
Image / Texture
222
arakkoa32.blp
arakkoa33.blp
Image / Texture
246
arakkoa33.blp
arakkoa34.blp
Image / Texture
265
arakkoa34.blp
arakkoa35.blp
Image / Texture
305
arakkoa35.blp
arakkoa36.blp
Image / Texture
320
arakkoa36.blp
arakkoa37.blp
Image / Texture
236
arakkoa37.blp
arakkoa38.blp
Image / Texture
22
arakkoa38.blp
arakkoa39.blp
Image / Texture
248
arakkoa39.blp
arakkoa40.blp
Image / Texture
30
arakkoa40.blp
arakkoa41.blp
Image / Texture
286
arakkoa41.blp
arakkoa42.blp
Image / Texture
225
arakkoa42.blp
arakkoa45.blp
Image / Texture
266
arakkoa45.blp
arakkoa46.blp
Image / Texture
22
arakkoa46.blp
arakkoa58.blp
Image / Texture
229
arakkoa58.blp
arakkoa59.blp
Image / Texture
21
arakkoa59.blp
arakkoa61.tga
Image / Texture
1,024
arakkoa61.tga
arakkoa62.tga
Image / Texture
1,024
war3mapimported/arakkoa62.tga
Double-click the file arakkoa62.tga:
arakkoa62.tga
Image / Texture
1,024
war3mapimported/arakkoa62.tga
Tick the box "Use Custom Path" and type in the correct path:
arakkoa62.tga
Image / Texture
1,024
arakkoa62.tga
The file has been properly added to the map archive:
Skalacx sorcerers_Portrait.mdx
Model
588
war3mapimported/Skalacx sorcerers_Portrait.mdx
arakkoa26.blp
Image / Texture
294
arakkoa26.blp
arakkoa29.blp
Image / Texture
218
arakkoa29.blp
arakkoa30.blp
Image / Texture
337
arakkoa30.blp
arakkoa31.blp
Image / Texture
267
arakkoa31.blp
arakkoa32.blp
Image / Texture
222
arakkoa32.blp
arakkoa33.blp
Image / Texture
246
arakkoa33.blp
arakkoa34.blp
Image / Texture
265
arakkoa34.blp
arakkoa35.blp
Image / Texture
305
arakkoa35.blp
arakkoa36.blp
Image / Texture
320
arakkoa36.blp
arakkoa37.blp
Image / Texture
236
arakkoa37.blp
arakkoa38.blp
Image / Texture
22
arakkoa38.blp
arakkoa39.blp
Image / Texture
248
arakkoa39.blp
arakkoa40.blp
Image / Texture
30
arakkoa40.blp
arakkoa41.blp
Image / Texture
286
arakkoa41.blp
arakkoa42.blp
Image / Texture
225
arakkoa42.blp
arakkoa45.blp
Image / Texture
266
arakkoa45.blp
arakkoa46.blp
Image / Texture
22
arakkoa46.blp
arakkoa58.blp
Image / Texture
229
arakkoa58.blp
arakkoa59.blp
Image / Texture
21
arakkoa59.blp
arakkoa61.tga
Image / Texture
1,024
arakkoa61.tga
arakkoa62.tga
Image / Texture
1,024
arakkoa62.tga
Done, you have imported the file arakkoa62.tga.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.