Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Sir Zeliek of the bundle Sir Zeliek. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Sir Zeliek.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing Sir Zeliek.mdx
Now Click the "Import File" Button:
Next select 'Sir Zeliek.mdx' in the folder which you extracted from the zip archive:
Sir Zeliek
Sir Zeliek_cape_diffuse.dds
Sir Zeliek_cloak_orm.dds
Sir Zeliek_hair_diffuse.dds
Sir Zeliek_horse_diffuse.dds
Sir Zeliek_horse_emissive.dds
Sir Zeliek_horsearmor_diffuse.dds
Sir Zeliek_main_diffuse.dds
Sir Zeliek_ridegem_diffuse.dds
Sir Zeliek_ridegem_emissive.dds
The file has been properly added to the map archive:
Sir Zeliek.mdx
Model
2,465
war3mapimported/Sir Zeliek.mdx
Done, you have imported the file Sir Zeliek.mdx.
Importing Sir Zeliek_cape_diffuse.dds
Now Click the "Import File" Button:
Next select 'Sir Zeliek_cape_diffuse.dds' in the folder which you extracted from the zip archive:
Sir Zeliek
Sir Zeliek.mdx
Sir Zeliek_cape_diffuse.dds
Sir Zeliek_cloak_orm.dds
Sir Zeliek_hair_diffuse.dds
Sir Zeliek_horse_diffuse.dds
Sir Zeliek_horse_emissive.dds
Sir Zeliek_horsearmor_diffuse.dds
Sir Zeliek_main_diffuse.dds
Sir Zeliek_ridegem_diffuse.dds
Sir Zeliek_ridegem_emissive.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Sir Zeliek.mdx
Model
2,465
war3mapimported/Sir Zeliek.mdx
Sir Zeliek_cape_diffuse.dds
Image / Texture
1,365
war3mapimported/Sir Zeliek_cape_diffuse.dds
Double-click the file Sir Zeliek_cape_diffuse.dds:
Sir Zeliek_cape_diffuse.dds
Image / Texture
1,365
war3mapimported/Sir Zeliek_cape_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
Sir Zeliek_cape_diffuse.dds
Image / Texture
1,365
Sir Zeliek_cape_diffuse.dds
The file has been properly added to the map archive:
Sir Zeliek.mdx
Model
2,465
war3mapimported/Sir Zeliek.mdx
Sir Zeliek_cape_diffuse.dds
Image / Texture
1,365
Sir Zeliek_cape_diffuse.dds
Done, you have imported the file Sir Zeliek_cape_diffuse.dds.
Importing Sir Zeliek_cloak_orm.dds
Now Click the "Import File" Button:
Next select 'Sir Zeliek_cloak_orm.dds' in the folder which you extracted from the zip archive:
Sir Zeliek
Sir Zeliek.mdx
Sir Zeliek_cape_diffuse.dds
Sir Zeliek_hair_diffuse.dds
Sir Zeliek_horse_diffuse.dds
Sir Zeliek_horse_emissive.dds
Sir Zeliek_horsearmor_diffuse.dds
Sir Zeliek_main_diffuse.dds
Sir Zeliek_ridegem_diffuse.dds
Sir Zeliek_ridegem_emissive.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Sir Zeliek.mdx
Model
2,465
war3mapimported/Sir Zeliek.mdx
Sir Zeliek_cape_diffuse.dds
Image / Texture
1,365
Sir Zeliek_cape_diffuse.dds
Sir Zeliek_cloak_orm.dds
Image / Texture
683
war3mapimported/Sir Zeliek_cloak_orm.dds
Double-click the file Sir Zeliek_cloak_orm.dds:
Sir Zeliek_cloak_orm.dds
Image / Texture
683
war3mapimported/Sir Zeliek_cloak_orm.dds
Tick the box "Use Custom Path" and type in the correct path:
Sir Zeliek_cloak_orm.dds
Image / Texture
683
Sir Zeliek_cloak_orm.dds
The file has been properly added to the map archive:
Sir Zeliek.mdx
Model
2,465
war3mapimported/Sir Zeliek.mdx
Sir Zeliek_cape_diffuse.dds
Image / Texture
1,365
Sir Zeliek_cape_diffuse.dds
Sir Zeliek_cloak_orm.dds
Image / Texture
683
Sir Zeliek_cloak_orm.dds
Done, you have imported the file Sir Zeliek_cloak_orm.dds.
Importing Sir Zeliek_hair_diffuse.dds
Now Click the "Import File" Button:
Next select 'Sir Zeliek_hair_diffuse.dds' in the folder which you extracted from the zip archive:
Sir Zeliek
Sir Zeliek.mdx
Sir Zeliek_cape_diffuse.dds
Sir Zeliek_cloak_orm.dds
Sir Zeliek_hair_diffuse.dds
Sir Zeliek_horse_diffuse.dds
Sir Zeliek_horse_emissive.dds
Sir Zeliek_horsearmor_diffuse.dds
Sir Zeliek_main_diffuse.dds
Sir Zeliek_ridegem_diffuse.dds
Sir Zeliek_ridegem_emissive.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Sir Zeliek.mdx
Model
2,465
war3mapimported/Sir Zeliek.mdx
Sir Zeliek_cape_diffuse.dds
Image / Texture
1,365
Sir Zeliek_cape_diffuse.dds
Sir Zeliek_cloak_orm.dds
Image / Texture
683
Sir Zeliek_cloak_orm.dds
Sir Zeliek_hair_diffuse.dds
Image / Texture
341
war3mapimported/Sir Zeliek_hair_diffuse.dds
Double-click the file Sir Zeliek_hair_diffuse.dds:
Sir Zeliek_hair_diffuse.dds
Image / Texture
341
war3mapimported/Sir Zeliek_hair_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
Sir Zeliek_hair_diffuse.dds
Image / Texture
341
Sir Zeliek_hair_diffuse.dds
The file has been properly added to the map archive:
Sir Zeliek.mdx
Model
2,465
war3mapimported/Sir Zeliek.mdx
Sir Zeliek_cape_diffuse.dds
Image / Texture
1,365
Sir Zeliek_cape_diffuse.dds
Sir Zeliek_cloak_orm.dds
Image / Texture
683
Sir Zeliek_cloak_orm.dds
Sir Zeliek_hair_diffuse.dds
Image / Texture
341
Sir Zeliek_hair_diffuse.dds
Done, you have imported the file Sir Zeliek_hair_diffuse.dds.
Importing Sir Zeliek_horse_diffuse.dds
Now Click the "Import File" Button:
Next select 'Sir Zeliek_horse_diffuse.dds' in the folder which you extracted from the zip archive:
Sir Zeliek
Sir Zeliek.mdx
Sir Zeliek_cape_diffuse.dds
Sir Zeliek_cloak_orm.dds
Sir Zeliek_hair_diffuse.dds
Sir Zeliek_horse_diffuse.dds
Sir Zeliek_horse_emissive.dds
Sir Zeliek_horsearmor_diffuse.dds
Sir Zeliek_main_diffuse.dds
Sir Zeliek_ridegem_diffuse.dds
Sir Zeliek_ridegem_emissive.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Sir Zeliek.mdx
Model
2,465
war3mapimported/Sir Zeliek.mdx
Sir Zeliek_cape_diffuse.dds
Image / Texture
1,365
Sir Zeliek_cape_diffuse.dds
Sir Zeliek_cloak_orm.dds
Image / Texture
683
Sir Zeliek_cloak_orm.dds
Sir Zeliek_hair_diffuse.dds
Image / Texture
341
Sir Zeliek_hair_diffuse.dds
Sir Zeliek_horse_diffuse.dds
Image / Texture
5,461
war3mapimported/Sir Zeliek_horse_diffuse.dds
Double-click the file Sir Zeliek_horse_diffuse.dds:
Sir Zeliek_horse_diffuse.dds
Image / Texture
5,461
war3mapimported/Sir Zeliek_horse_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
Sir Zeliek_horse_diffuse.dds
Image / Texture
5,461
Sir Zeliek_horse_diffuse.dds
The file has been properly added to the map archive:
Sir Zeliek.mdx
Model
2,465
war3mapimported/Sir Zeliek.mdx
Sir Zeliek_cape_diffuse.dds
Image / Texture
1,365
Sir Zeliek_cape_diffuse.dds
Sir Zeliek_cloak_orm.dds
Image / Texture
683
Sir Zeliek_cloak_orm.dds
Sir Zeliek_hair_diffuse.dds
Image / Texture
341
Sir Zeliek_hair_diffuse.dds
Sir Zeliek_horse_diffuse.dds
Image / Texture
5,461
Sir Zeliek_horse_diffuse.dds
Done, you have imported the file Sir Zeliek_horse_diffuse.dds.
Importing Sir Zeliek_horse_emissive.dds
Now Click the "Import File" Button:
Next select 'Sir Zeliek_horse_emissive.dds' in the folder which you extracted from the zip archive:
Sir Zeliek
Sir Zeliek.mdx
Sir Zeliek_cape_diffuse.dds
Sir Zeliek_cloak_orm.dds
Sir Zeliek_hair_diffuse.dds
Sir Zeliek_horse_diffuse.dds
Sir Zeliek_horse_emissive.dds
Sir Zeliek_horsearmor_diffuse.dds
Sir Zeliek_main_diffuse.dds
Sir Zeliek_ridegem_diffuse.dds
Sir Zeliek_ridegem_emissive.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Sir Zeliek.mdx
Model
2,465
war3mapimported/Sir Zeliek.mdx
Sir Zeliek_cape_diffuse.dds
Image / Texture
1,365
Sir Zeliek_cape_diffuse.dds
Sir Zeliek_cloak_orm.dds
Image / Texture
683
Sir Zeliek_cloak_orm.dds
Sir Zeliek_hair_diffuse.dds
Image / Texture
341
Sir Zeliek_hair_diffuse.dds
Sir Zeliek_horse_diffuse.dds
Image / Texture
5,461
Sir Zeliek_horse_diffuse.dds
Sir Zeliek_horse_emissive.dds
Image / Texture
5,461
war3mapimported/Sir Zeliek_horse_emissive.dds
Double-click the file Sir Zeliek_horse_emissive.dds:
Sir Zeliek_horse_emissive.dds
Image / Texture
5,461
war3mapimported/Sir Zeliek_horse_emissive.dds
Tick the box "Use Custom Path" and type in the correct path:
Sir Zeliek_horse_emissive.dds
Image / Texture
5,461
Sir Zeliek_horse_emissive.dds
The file has been properly added to the map archive:
Sir Zeliek.mdx
Model
2,465
war3mapimported/Sir Zeliek.mdx
Sir Zeliek_cape_diffuse.dds
Image / Texture
1,365
Sir Zeliek_cape_diffuse.dds
Sir Zeliek_cloak_orm.dds
Image / Texture
683
Sir Zeliek_cloak_orm.dds
Sir Zeliek_hair_diffuse.dds
Image / Texture
341
Sir Zeliek_hair_diffuse.dds
Sir Zeliek_horse_diffuse.dds
Image / Texture
5,461
Sir Zeliek_horse_diffuse.dds
Sir Zeliek_horse_emissive.dds
Image / Texture
5,461
Sir Zeliek_horse_emissive.dds
Done, you have imported the file Sir Zeliek_horse_emissive.dds.
Importing Sir Zeliek_horsearmor_diffuse.dds
Now Click the "Import File" Button:
Next select 'Sir Zeliek_horsearmor_diffuse.dds' in the folder which you extracted from the zip archive:
Sir Zeliek
Sir Zeliek.mdx
Sir Zeliek_cape_diffuse.dds
Sir Zeliek_cloak_orm.dds
Sir Zeliek_hair_diffuse.dds
Sir Zeliek_horse_diffuse.dds
Sir Zeliek_horse_emissive.dds
Sir Zeliek_horsearmor_diffuse.dds
Sir Zeliek_main_diffuse.dds
Sir Zeliek_ridegem_diffuse.dds
Sir Zeliek_ridegem_emissive.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Sir Zeliek.mdx
Model
2,465
war3mapimported/Sir Zeliek.mdx
Sir Zeliek_cape_diffuse.dds
Image / Texture
1,365
Sir Zeliek_cape_diffuse.dds
Sir Zeliek_cloak_orm.dds
Image / Texture
683
Sir Zeliek_cloak_orm.dds
Sir Zeliek_hair_diffuse.dds
Image / Texture
341
Sir Zeliek_hair_diffuse.dds
Sir Zeliek_horse_diffuse.dds
Image / Texture
5,461
Sir Zeliek_horse_diffuse.dds
Sir Zeliek_horse_emissive.dds
Image / Texture
5,461
Sir Zeliek_horse_emissive.dds
Sir Zeliek_horsearmor_diffuse.dds
Image / Texture
5,461
war3mapimported/Sir Zeliek_horsearmor_diffuse.dds
Double-click the file Sir Zeliek_horsearmor_diffuse.dds:
Sir Zeliek_horsearmor_diffuse.dds
Image / Texture
5,461
war3mapimported/Sir Zeliek_horsearmor_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
Sir Zeliek_horsearmor_diffuse.dds
Image / Texture
5,461
Sir Zeliek_horsearmor_diffuse.dds
The file has been properly added to the map archive:
Sir Zeliek.mdx
Model
2,465
war3mapimported/Sir Zeliek.mdx
Sir Zeliek_cape_diffuse.dds
Image / Texture
1,365
Sir Zeliek_cape_diffuse.dds
Sir Zeliek_cloak_orm.dds
Image / Texture
683
Sir Zeliek_cloak_orm.dds
Sir Zeliek_hair_diffuse.dds
Image / Texture
341
Sir Zeliek_hair_diffuse.dds
Sir Zeliek_horse_diffuse.dds
Image / Texture
5,461
Sir Zeliek_horse_diffuse.dds
Sir Zeliek_horse_emissive.dds
Image / Texture
5,461
Sir Zeliek_horse_emissive.dds
Sir Zeliek_horsearmor_diffuse.dds
Image / Texture
5,461
Sir Zeliek_horsearmor_diffuse.dds
Done, you have imported the file Sir Zeliek_horsearmor_diffuse.dds.
Importing Sir Zeliek_main_diffuse.dds
Now Click the "Import File" Button:
Next select 'Sir Zeliek_main_diffuse.dds' in the folder which you extracted from the zip archive:
Sir Zeliek
Sir Zeliek.mdx
Sir Zeliek_cape_diffuse.dds
Sir Zeliek_cloak_orm.dds
Sir Zeliek_hair_diffuse.dds
Sir Zeliek_horse_diffuse.dds
Sir Zeliek_horse_emissive.dds
Sir Zeliek_horsearmor_diffuse.dds
Sir Zeliek_main_diffuse.dds
Sir Zeliek_ridegem_diffuse.dds
Sir Zeliek_ridegem_emissive.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Sir Zeliek.mdx
Model
2,465
war3mapimported/Sir Zeliek.mdx
Sir Zeliek_cape_diffuse.dds
Image / Texture
1,365
Sir Zeliek_cape_diffuse.dds
Sir Zeliek_cloak_orm.dds
Image / Texture
683
Sir Zeliek_cloak_orm.dds
Sir Zeliek_hair_diffuse.dds
Image / Texture
341
Sir Zeliek_hair_diffuse.dds
Sir Zeliek_horse_diffuse.dds
Image / Texture
5,461
Sir Zeliek_horse_diffuse.dds
Sir Zeliek_horse_emissive.dds
Image / Texture
5,461
Sir Zeliek_horse_emissive.dds
Sir Zeliek_horsearmor_diffuse.dds
Image / Texture
5,461
Sir Zeliek_horsearmor_diffuse.dds
Sir Zeliek_main_diffuse.dds
Image / Texture
2,731
war3mapimported/Sir Zeliek_main_diffuse.dds
Double-click the file Sir Zeliek_main_diffuse.dds:
Sir Zeliek_main_diffuse.dds
Image / Texture
2,731
war3mapimported/Sir Zeliek_main_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
Sir Zeliek_main_diffuse.dds
Image / Texture
2,731
Sir Zeliek_main_diffuse.dds
The file has been properly added to the map archive:
Sir Zeliek.mdx
Model
2,465
war3mapimported/Sir Zeliek.mdx
Sir Zeliek_cape_diffuse.dds
Image / Texture
1,365
Sir Zeliek_cape_diffuse.dds
Sir Zeliek_cloak_orm.dds
Image / Texture
683
Sir Zeliek_cloak_orm.dds
Sir Zeliek_hair_diffuse.dds
Image / Texture
341
Sir Zeliek_hair_diffuse.dds
Sir Zeliek_horse_diffuse.dds
Image / Texture
5,461
Sir Zeliek_horse_diffuse.dds
Sir Zeliek_horse_emissive.dds
Image / Texture
5,461
Sir Zeliek_horse_emissive.dds
Sir Zeliek_horsearmor_diffuse.dds
Image / Texture
5,461
Sir Zeliek_horsearmor_diffuse.dds
Sir Zeliek_main_diffuse.dds
Image / Texture
2,731
Sir Zeliek_main_diffuse.dds
Done, you have imported the file Sir Zeliek_main_diffuse.dds.
Importing Sir Zeliek_ridegem_diffuse.dds
Now Click the "Import File" Button:
Next select 'Sir Zeliek_ridegem_diffuse.dds' in the folder which you extracted from the zip archive:
Sir Zeliek
Sir Zeliek.mdx
Sir Zeliek_cape_diffuse.dds
Sir Zeliek_cloak_orm.dds
Sir Zeliek_hair_diffuse.dds
Sir Zeliek_horse_diffuse.dds
Sir Zeliek_horse_emissive.dds
Sir Zeliek_horsearmor_diffuse.dds
Sir Zeliek_main_diffuse.dds
Sir Zeliek_ridegem_diffuse.dds
Sir Zeliek_ridegem_emissive.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Sir Zeliek.mdx
Model
2,465
war3mapimported/Sir Zeliek.mdx
Sir Zeliek_cape_diffuse.dds
Image / Texture
1,365
Sir Zeliek_cape_diffuse.dds
Sir Zeliek_cloak_orm.dds
Image / Texture
683
Sir Zeliek_cloak_orm.dds
Sir Zeliek_hair_diffuse.dds
Image / Texture
341
Sir Zeliek_hair_diffuse.dds
Sir Zeliek_horse_diffuse.dds
Image / Texture
5,461
Sir Zeliek_horse_diffuse.dds
Sir Zeliek_horse_emissive.dds
Image / Texture
5,461
Sir Zeliek_horse_emissive.dds
Sir Zeliek_horsearmor_diffuse.dds
Image / Texture
5,461
Sir Zeliek_horsearmor_diffuse.dds
Sir Zeliek_main_diffuse.dds
Image / Texture
2,731
Sir Zeliek_main_diffuse.dds
Sir Zeliek_ridegem_diffuse.dds
Image / Texture
2,731
war3mapimported/Sir Zeliek_ridegem_diffuse.dds
Double-click the file Sir Zeliek_ridegem_diffuse.dds:
Sir Zeliek_ridegem_diffuse.dds
Image / Texture
2,731
war3mapimported/Sir Zeliek_ridegem_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
Sir Zeliek_ridegem_diffuse.dds
Image / Texture
2,731
Sir Zeliek_ridegem_diffuse.dds
The file has been properly added to the map archive:
Sir Zeliek.mdx
Model
2,465
war3mapimported/Sir Zeliek.mdx
Sir Zeliek_cape_diffuse.dds
Image / Texture
1,365
Sir Zeliek_cape_diffuse.dds
Sir Zeliek_cloak_orm.dds
Image / Texture
683
Sir Zeliek_cloak_orm.dds
Sir Zeliek_hair_diffuse.dds
Image / Texture
341
Sir Zeliek_hair_diffuse.dds
Sir Zeliek_horse_diffuse.dds
Image / Texture
5,461
Sir Zeliek_horse_diffuse.dds
Sir Zeliek_horse_emissive.dds
Image / Texture
5,461
Sir Zeliek_horse_emissive.dds
Sir Zeliek_horsearmor_diffuse.dds
Image / Texture
5,461
Sir Zeliek_horsearmor_diffuse.dds
Sir Zeliek_main_diffuse.dds
Image / Texture
2,731
Sir Zeliek_main_diffuse.dds
Sir Zeliek_ridegem_diffuse.dds
Image / Texture
2,731
Sir Zeliek_ridegem_diffuse.dds
Done, you have imported the file Sir Zeliek_ridegem_diffuse.dds.
Importing Sir Zeliek_ridegem_emissive.dds
Now Click the "Import File" Button:
Next select 'Sir Zeliek_ridegem_emissive.dds' in the folder which you extracted from the zip archive:
Sir Zeliek
Sir Zeliek.mdx
Sir Zeliek_cape_diffuse.dds
Sir Zeliek_cloak_orm.dds
Sir Zeliek_hair_diffuse.dds
Sir Zeliek_horse_diffuse.dds
Sir Zeliek_horse_emissive.dds
Sir Zeliek_horsearmor_diffuse.dds
Sir Zeliek_main_diffuse.dds
Sir Zeliek_ridegem_diffuse.dds
Sir Zeliek_ridegem_emissive.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Sir Zeliek.mdx
Model
2,465
war3mapimported/Sir Zeliek.mdx
Sir Zeliek_cape_diffuse.dds
Image / Texture
1,365
Sir Zeliek_cape_diffuse.dds
Sir Zeliek_cloak_orm.dds
Image / Texture
683
Sir Zeliek_cloak_orm.dds
Sir Zeliek_hair_diffuse.dds
Image / Texture
341
Sir Zeliek_hair_diffuse.dds
Sir Zeliek_horse_diffuse.dds
Image / Texture
5,461
Sir Zeliek_horse_diffuse.dds
Sir Zeliek_horse_emissive.dds
Image / Texture
5,461
Sir Zeliek_horse_emissive.dds
Sir Zeliek_horsearmor_diffuse.dds
Image / Texture
5,461
Sir Zeliek_horsearmor_diffuse.dds
Sir Zeliek_main_diffuse.dds
Image / Texture
2,731
Sir Zeliek_main_diffuse.dds
Sir Zeliek_ridegem_diffuse.dds
Image / Texture
2,731
Sir Zeliek_ridegem_diffuse.dds
Sir Zeliek_ridegem_emissive.dds
Image / Texture
2,731
war3mapimported/Sir Zeliek_ridegem_emissive.dds
Double-click the file Sir Zeliek_ridegem_emissive.dds:
Sir Zeliek_ridegem_emissive.dds
Image / Texture
2,731
war3mapimported/Sir Zeliek_ridegem_emissive.dds
Tick the box "Use Custom Path" and type in the correct path:
Sir Zeliek_ridegem_emissive.dds
Image / Texture
2,731
Sir Zeliek_ridegem_emissive.dds
The file has been properly added to the map archive:
Sir Zeliek.mdx
Model
2,465
war3mapimported/Sir Zeliek.mdx
Sir Zeliek_cape_diffuse.dds
Image / Texture
1,365
Sir Zeliek_cape_diffuse.dds
Sir Zeliek_cloak_orm.dds
Image / Texture
683
Sir Zeliek_cloak_orm.dds
Sir Zeliek_hair_diffuse.dds
Image / Texture
341
Sir Zeliek_hair_diffuse.dds
Sir Zeliek_horse_diffuse.dds
Image / Texture
5,461
Sir Zeliek_horse_diffuse.dds
Sir Zeliek_horse_emissive.dds
Image / Texture
5,461
Sir Zeliek_horse_emissive.dds
Sir Zeliek_horsearmor_diffuse.dds
Image / Texture
5,461
Sir Zeliek_horsearmor_diffuse.dds
Sir Zeliek_main_diffuse.dds
Image / Texture
2,731
Sir Zeliek_main_diffuse.dds
Sir Zeliek_ridegem_diffuse.dds
Image / Texture
2,731
Sir Zeliek_ridegem_diffuse.dds
Sir Zeliek_ridegem_emissive.dds
Image / Texture
2,731
Sir Zeliek_ridegem_emissive.dds
Done, you have imported the file Sir Zeliek_ridegem_emissive.dds.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.