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How to import Sir Zeliek WoW Rip

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Sir Zeliek WoW Rip of the bundle Sir Zeliek WoW Rip. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Sir Zeliek WoW Rip.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Sir Zeliek WoW Rip
Sir_Zeliek.mdx
mounteddeathknightwhite_02.blp
mounteddeathknightwhite_03.blp
mounteddeathknightwhite_01.blp
FlameLickSmall.blp
dust1.blp
Smoke02_Flip.blp
Smoke02A.blp
mace_1h_stratholme_d_02.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Sir_Zeliek.mdx

Now Click the "Import File" Button:

Next select 'Sir_Zeliek.mdx' in the folder which you extracted from the zip archive:

Sir Zeliek WoW Rip
Sir_Zeliek.mdx
dust1.blp
FlameLickSmall.blp
mace_1h_stratholme_d_02.blp
mounteddeathknightwhite_01.blp
mounteddeathknightwhite_02.blp
mounteddeathknightwhite_03.blp
Smoke02_Flip.blp
Smoke02A.blp

The file has been properly added to the map archive:

Sir_Zeliek.mdx
Model
476
war3mapimported/Sir_Zeliek.mdx

Done, you have imported the file Sir_Zeliek.mdx.

Importing dust1.blp

Now Click the "Import File" Button:

Next select 'dust1.blp' in the folder which you extracted from the zip archive:

Sir Zeliek WoW Rip
Sir_Zeliek.mdx
dust1.blp
FlameLickSmall.blp
mace_1h_stratholme_d_02.blp
mounteddeathknightwhite_01.blp
mounteddeathknightwhite_02.blp
mounteddeathknightwhite_03.blp
Smoke02_Flip.blp
Smoke02A.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Sir_Zeliek.mdx
Model
476
war3mapimported/Sir_Zeliek.mdx
dust1.blp
Image / Texture
3
war3mapimported/dust1.blp

Double-click the file dust1.blp:

dust1.blp
Image / Texture
3
war3mapimported/dust1.blp

Tick the box "Use Custom Path" and type in the correct path:

dust1.blp
Image / Texture
3
dust1.blp

The file has been properly added to the map archive:

Sir_Zeliek.mdx
Model
476
war3mapimported/Sir_Zeliek.mdx
dust1.blp
Image / Texture
3
dust1.blp

Done, you have imported the file dust1.blp.

Importing FlameLickSmall.blp

Now Click the "Import File" Button:

Next select 'FlameLickSmall.blp' in the folder which you extracted from the zip archive:

Sir Zeliek WoW Rip
Sir_Zeliek.mdx
dust1.blp
FlameLickSmall.blp
mace_1h_stratholme_d_02.blp
mounteddeathknightwhite_01.blp
mounteddeathknightwhite_02.blp
mounteddeathknightwhite_03.blp
Smoke02_Flip.blp
Smoke02A.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Sir_Zeliek.mdx
Model
476
war3mapimported/Sir_Zeliek.mdx
dust1.blp
Image / Texture
3
dust1.blp
FlameLickSmall.blp
Image / Texture
11
war3mapimported/FlameLickSmall.blp

Double-click the file FlameLickSmall.blp:

FlameLickSmall.blp
Image / Texture
11
war3mapimported/FlameLickSmall.blp

Tick the box "Use Custom Path" and type in the correct path:

FlameLickSmall.blp
Image / Texture
11
FlameLickSmall.blp

The file has been properly added to the map archive:

Sir_Zeliek.mdx
Model
476
war3mapimported/Sir_Zeliek.mdx
dust1.blp
Image / Texture
3
dust1.blp
FlameLickSmall.blp
Image / Texture
11
FlameLickSmall.blp

Done, you have imported the file FlameLickSmall.blp.

Importing mace_1h_stratholme_d_02.blp

Now Click the "Import File" Button:

Next select 'mace_1h_stratholme_d_02.blp' in the folder which you extracted from the zip archive:

Sir Zeliek WoW Rip
Sir_Zeliek.mdx
dust1.blp
FlameLickSmall.blp
mace_1h_stratholme_d_02.blp
mounteddeathknightwhite_01.blp
mounteddeathknightwhite_02.blp
mounteddeathknightwhite_03.blp
Smoke02_Flip.blp
Smoke02A.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Sir_Zeliek.mdx
Model
476
war3mapimported/Sir_Zeliek.mdx
dust1.blp
Image / Texture
3
dust1.blp
FlameLickSmall.blp
Image / Texture
11
FlameLickSmall.blp
mace_1h_stratholme_d_02.blp
Image / Texture
25
war3mapimported/mace_1h_stratholme_d_02.blp

Double-click the file mace_1h_stratholme_d_02.blp:

mace_1h_stratholme_d_02.blp
Image / Texture
25
war3mapimported/mace_1h_stratholme_d_02.blp

Tick the box "Use Custom Path" and type in the correct path:

mace_1h_stratholme_d_02.blp
Image / Texture
25
mace_1h_stratholme_d_02.blp

The file has been properly added to the map archive:

Sir_Zeliek.mdx
Model
476
war3mapimported/Sir_Zeliek.mdx
dust1.blp
Image / Texture
3
dust1.blp
FlameLickSmall.blp
Image / Texture
11
FlameLickSmall.blp
mace_1h_stratholme_d_02.blp
Image / Texture
25
mace_1h_stratholme_d_02.blp

Done, you have imported the file mace_1h_stratholme_d_02.blp.

Importing mounteddeathknightwhite_01.blp

Now Click the "Import File" Button:

Next select 'mounteddeathknightwhite_01.blp' in the folder which you extracted from the zip archive:

Sir Zeliek WoW Rip
Sir_Zeliek.mdx
dust1.blp
FlameLickSmall.blp
mace_1h_stratholme_d_02.blp
mounteddeathknightwhite_01.blp
mounteddeathknightwhite_02.blp
mounteddeathknightwhite_03.blp
Smoke02_Flip.blp
Smoke02A.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Sir_Zeliek.mdx
Model
476
war3mapimported/Sir_Zeliek.mdx
dust1.blp
Image / Texture
3
dust1.blp
FlameLickSmall.blp
Image / Texture
11
FlameLickSmall.blp
mace_1h_stratholme_d_02.blp
Image / Texture
25
mace_1h_stratholme_d_02.blp
mounteddeathknightwhite_01.blp
Image / Texture
46
war3mapimported/mounteddeathknightwhite_01.blp

Double-click the file mounteddeathknightwhite_01.blp:

mounteddeathknightwhite_01.blp
Image / Texture
46
war3mapimported/mounteddeathknightwhite_01.blp

Tick the box "Use Custom Path" and type in the correct path:

mounteddeathknightwhite_01.blp
Image / Texture
46
mounteddeathknightwhite_01.blp

The file has been properly added to the map archive:

Sir_Zeliek.mdx
Model
476
war3mapimported/Sir_Zeliek.mdx
dust1.blp
Image / Texture
3
dust1.blp
FlameLickSmall.blp
Image / Texture
11
FlameLickSmall.blp
mace_1h_stratholme_d_02.blp
Image / Texture
25
mace_1h_stratholme_d_02.blp
mounteddeathknightwhite_01.blp
Image / Texture
46
mounteddeathknightwhite_01.blp

Done, you have imported the file mounteddeathknightwhite_01.blp.

Importing mounteddeathknightwhite_02.blp

Now Click the "Import File" Button:

Next select 'mounteddeathknightwhite_02.blp' in the folder which you extracted from the zip archive:

Sir Zeliek WoW Rip
Sir_Zeliek.mdx
dust1.blp
FlameLickSmall.blp
mace_1h_stratholme_d_02.blp
mounteddeathknightwhite_01.blp
mounteddeathknightwhite_02.blp
mounteddeathknightwhite_03.blp
Smoke02_Flip.blp
Smoke02A.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Sir_Zeliek.mdx
Model
476
war3mapimported/Sir_Zeliek.mdx
dust1.blp
Image / Texture
3
dust1.blp
FlameLickSmall.blp
Image / Texture
11
FlameLickSmall.blp
mace_1h_stratholme_d_02.blp
Image / Texture
25
mace_1h_stratholme_d_02.blp
mounteddeathknightwhite_01.blp
Image / Texture
46
mounteddeathknightwhite_01.blp
mounteddeathknightwhite_02.blp
Image / Texture
10
war3mapimported/mounteddeathknightwhite_02.blp

Double-click the file mounteddeathknightwhite_02.blp:

mounteddeathknightwhite_02.blp
Image / Texture
10
war3mapimported/mounteddeathknightwhite_02.blp

Tick the box "Use Custom Path" and type in the correct path:

mounteddeathknightwhite_02.blp
Image / Texture
10
mounteddeathknightwhite_02.blp

The file has been properly added to the map archive:

Sir_Zeliek.mdx
Model
476
war3mapimported/Sir_Zeliek.mdx
dust1.blp
Image / Texture
3
dust1.blp
FlameLickSmall.blp
Image / Texture
11
FlameLickSmall.blp
mace_1h_stratholme_d_02.blp
Image / Texture
25
mace_1h_stratholme_d_02.blp
mounteddeathknightwhite_01.blp
Image / Texture
46
mounteddeathknightwhite_01.blp
mounteddeathknightwhite_02.blp
Image / Texture
10
mounteddeathknightwhite_02.blp

Done, you have imported the file mounteddeathknightwhite_02.blp.

Importing mounteddeathknightwhite_03.blp

Now Click the "Import File" Button:

Next select 'mounteddeathknightwhite_03.blp' in the folder which you extracted from the zip archive:

Sir Zeliek WoW Rip
Sir_Zeliek.mdx
dust1.blp
FlameLickSmall.blp
mace_1h_stratholme_d_02.blp
mounteddeathknightwhite_01.blp
mounteddeathknightwhite_02.blp
mounteddeathknightwhite_03.blp
Smoke02_Flip.blp
Smoke02A.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Sir_Zeliek.mdx
Model
476
war3mapimported/Sir_Zeliek.mdx
dust1.blp
Image / Texture
3
dust1.blp
FlameLickSmall.blp
Image / Texture
11
FlameLickSmall.blp
mace_1h_stratholme_d_02.blp
Image / Texture
25
mace_1h_stratholme_d_02.blp
mounteddeathknightwhite_01.blp
Image / Texture
46
mounteddeathknightwhite_01.blp
mounteddeathknightwhite_02.blp
Image / Texture
10
mounteddeathknightwhite_02.blp
mounteddeathknightwhite_03.blp
Image / Texture
38
war3mapimported/mounteddeathknightwhite_03.blp

Double-click the file mounteddeathknightwhite_03.blp:

mounteddeathknightwhite_03.blp
Image / Texture
38
war3mapimported/mounteddeathknightwhite_03.blp

Tick the box "Use Custom Path" and type in the correct path:

mounteddeathknightwhite_03.blp
Image / Texture
38
mounteddeathknightwhite_03.blp

The file has been properly added to the map archive:

Sir_Zeliek.mdx
Model
476
war3mapimported/Sir_Zeliek.mdx
dust1.blp
Image / Texture
3
dust1.blp
FlameLickSmall.blp
Image / Texture
11
FlameLickSmall.blp
mace_1h_stratholme_d_02.blp
Image / Texture
25
mace_1h_stratholme_d_02.blp
mounteddeathknightwhite_01.blp
Image / Texture
46
mounteddeathknightwhite_01.blp
mounteddeathknightwhite_02.blp
Image / Texture
10
mounteddeathknightwhite_02.blp
mounteddeathknightwhite_03.blp
Image / Texture
38
mounteddeathknightwhite_03.blp

Done, you have imported the file mounteddeathknightwhite_03.blp.

Importing Smoke02_Flip.blp

Now Click the "Import File" Button:

Next select 'Smoke02_Flip.blp' in the folder which you extracted from the zip archive:

Sir Zeliek WoW Rip
Sir_Zeliek.mdx
dust1.blp
FlameLickSmall.blp
mace_1h_stratholme_d_02.blp
mounteddeathknightwhite_01.blp
mounteddeathknightwhite_02.blp
mounteddeathknightwhite_03.blp
Smoke02_Flip.blp
Smoke02A.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Sir_Zeliek.mdx
Model
476
war3mapimported/Sir_Zeliek.mdx
dust1.blp
Image / Texture
3
dust1.blp
FlameLickSmall.blp
Image / Texture
11
FlameLickSmall.blp
mace_1h_stratholme_d_02.blp
Image / Texture
25
mace_1h_stratholme_d_02.blp
mounteddeathknightwhite_01.blp
Image / Texture
46
mounteddeathknightwhite_01.blp
mounteddeathknightwhite_02.blp
Image / Texture
10
mounteddeathknightwhite_02.blp
mounteddeathknightwhite_03.blp
Image / Texture
38
mounteddeathknightwhite_03.blp
Smoke02_Flip.blp
Image / Texture
5
war3mapimported/Smoke02_Flip.blp

Double-click the file Smoke02_Flip.blp:

Smoke02_Flip.blp
Image / Texture
5
war3mapimported/Smoke02_Flip.blp

Tick the box "Use Custom Path" and type in the correct path:

Smoke02_Flip.blp
Image / Texture
5
Smoke02_Flip.blp

The file has been properly added to the map archive:

Sir_Zeliek.mdx
Model
476
war3mapimported/Sir_Zeliek.mdx
dust1.blp
Image / Texture
3
dust1.blp
FlameLickSmall.blp
Image / Texture
11
FlameLickSmall.blp
mace_1h_stratholme_d_02.blp
Image / Texture
25
mace_1h_stratholme_d_02.blp
mounteddeathknightwhite_01.blp
Image / Texture
46
mounteddeathknightwhite_01.blp
mounteddeathknightwhite_02.blp
Image / Texture
10
mounteddeathknightwhite_02.blp
mounteddeathknightwhite_03.blp
Image / Texture
38
mounteddeathknightwhite_03.blp
Smoke02_Flip.blp
Image / Texture
5
Smoke02_Flip.blp

Done, you have imported the file Smoke02_Flip.blp.

Importing Smoke02A.blp

Now Click the "Import File" Button:

Next select 'Smoke02A.blp' in the folder which you extracted from the zip archive:

Sir Zeliek WoW Rip
Sir_Zeliek.mdx
dust1.blp
FlameLickSmall.blp
mace_1h_stratholme_d_02.blp
mounteddeathknightwhite_01.blp
mounteddeathknightwhite_02.blp
mounteddeathknightwhite_03.blp
Smoke02_Flip.blp
Smoke02A.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Sir_Zeliek.mdx
Model
476
war3mapimported/Sir_Zeliek.mdx
dust1.blp
Image / Texture
3
dust1.blp
FlameLickSmall.blp
Image / Texture
11
FlameLickSmall.blp
mace_1h_stratholme_d_02.blp
Image / Texture
25
mace_1h_stratholme_d_02.blp
mounteddeathknightwhite_01.blp
Image / Texture
46
mounteddeathknightwhite_01.blp
mounteddeathknightwhite_02.blp
Image / Texture
10
mounteddeathknightwhite_02.blp
mounteddeathknightwhite_03.blp
Image / Texture
38
mounteddeathknightwhite_03.blp
Smoke02_Flip.blp
Image / Texture
5
Smoke02_Flip.blp
Smoke02A.blp
Image / Texture
5
war3mapimported/Smoke02A.blp

Double-click the file Smoke02A.blp:

Smoke02A.blp
Image / Texture
5
war3mapimported/Smoke02A.blp

Tick the box "Use Custom Path" and type in the correct path:

Smoke02A.blp
Image / Texture
5
Smoke02A.blp

The file has been properly added to the map archive:

Sir_Zeliek.mdx
Model
476
war3mapimported/Sir_Zeliek.mdx
dust1.blp
Image / Texture
3
dust1.blp
FlameLickSmall.blp
Image / Texture
11
FlameLickSmall.blp
mace_1h_stratholme_d_02.blp
Image / Texture
25
mace_1h_stratholme_d_02.blp
mounteddeathknightwhite_01.blp
Image / Texture
46
mounteddeathknightwhite_01.blp
mounteddeathknightwhite_02.blp
Image / Texture
10
mounteddeathknightwhite_02.blp
mounteddeathknightwhite_03.blp
Image / Texture
38
mounteddeathknightwhite_03.blp
Smoke02_Flip.blp
Image / Texture
5
Smoke02_Flip.blp
Smoke02A.blp
Image / Texture
5
Smoke02A.blp

Done, you have imported the file Smoke02A.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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