Name | Type | is_array | initial_value |
Cast2 | unit | No | |
creep | integer | No | |
creepdead | integer | No | |
currentlevel | unitcode | No | |
currentlevel_num | integer | No | 0 |
CurrentPlayer | integer | No | |
Dummy1 | unit | No | |
Dummy2 | unit | No | |
EndingTimer | timer | No | |
EndUnit1 | destructable | No | |
EndUnit2 | destructable | No | |
item | itemcode | No | |
Kills | integer | Yes | |
level | unitcode | Yes | |
Omnislash_Cast | unit | No | |
Omnislash_CastPoint | location | No | |
Omnislash_DamegeTarget | unit | No | |
Omnislash_Effect | effect | No | |
Omnislash_Group | group | No | |
Omnislash_Target | unit | No | |
Omnislash_Total | integer | No | |
Omnislash_Use | integer | No | |
Pimp | unitcode | No | N00P |
Player | integer | Yes | |
Playerhero | unit | Yes | |
Playerranking | integer | Yes | |
Target1 | unit | No | |
Target2 | location | No | |
Temp_Group | group | No | |
Temp_Point | location | No | |
Topplayername | player | Yes | |
Topunit | unit | Yes | |
wavetimer | timer | No |
function Trig_DestroyFX_Actions takes nothing returns nothing
local effect f=bj_lastCreatedEffect
call TriggerSleepAction( 1.00 )
call DestroyEffect(f)
set f=null
endfunction
//===========================================================================
function InitTrig_Destroy_FX takes nothing returns nothing
set gg_trg_Destroy_FX = CreateTrigger( )
call TriggerAddAction( gg_trg_Destroy_FX, function Trig_DestroyFX_Actions )
endfunction