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Triggers
simplicity rules all.w3x
Variables
Initialization
Melee Initialization
player 1
player 2
player 3
player 4
all players
creeps
respawn
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Create starting units (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
player 1
Events
Map initialization
Conditions
Actions
Player - Add 10000 to Player 4 (Purple) . Food cap
Player - Add 10000 to Player 1 (Red) . Food max
Player - Add 1000 to Player 1 (Red) . Current lumber
Player - Add 1000 to Player 1 (Red) . Current gold
player 2
Events
Map initialization
Conditions
Actions
Player - Add 10000 to Player 3 (Teal) . Food cap
Player - Add 10000 to Player 2 (Blue) . Food max
Player - Add 1000 to Player 2 (Blue) . Current gold
Player - Add 1000 to Player 2 (Blue) . Current lumber
player 3
Events
Map initialization
Conditions
Actions
Player - Add 10000 to Player 2 (Blue) . Food cap
Player - Add 10000 to Player 3 (Teal) . Food max
Player - Add 1000 to Player 3 (Teal) . Current lumber
Player - Add 1000 to Player 3 (Teal) . Current gold
player 4
Events
Map initialization
Conditions
Actions
Player - Add 10000 to Player 1 (Red) . Food cap
Player - Add 10000 to Player 4 (Purple) . Food max
Player - Add 1000 to Player 4 (Purple) . Current lumber
Player - Add 1000 to Player 4 (Purple) . Current gold
all players
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Player - Limit training of Heroes to 10 for (Picked player)
respawn
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Owner of (Triggering unit)) Equal to Neutral Hostile
Actions
Wait 60.00 game-time seconds
Unit - Create 1 . (Unit-type of (Triggering unit)) for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing Default building facing degrees
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