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Trigger Viewer

Simple Temporary Ability System v0.0.1.w3x
ComboSystem Config
ComboSystem Cast
Escribe debajo el código del guión personalizado especial para el mapa. El texto se incluirá en el guión del mapa después de declarar las variables y antes de los códigos de los detonadores.

Name Type Is Array Initial Value
    Map initialization
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    hashtable comboSystemSkills = InitHashtable()
    hashtable comboSystemIndexer = InitHashtable()

function ComboSystemConfigActions takes nothing returns nothing
    // Configuring the spell, in this example you have baseSpell (Q) -> comboSpell (Q) -> womboSpell (Q)

    // Save the spell ID in integer vars, better in order like base -> next -> next -> n..., base --> next --> next
    local integer baseSpell = 'A000'
    local integer comboSpell = 'A001'
    local integer womboSpell = 'A002'

    // 1. Save the spell ID for baseSpell -> comboSpell
    call SaveInteger(comboSystemSkills, baseSpell, StringHash("comboSpell"), comboSpell)

    // 2. Save the spell EXPIRATION TIME for baseSpell -> comboSpell
    call SaveReal(comboSystemSkills, baseSpell, StringHash("expirationTime"), 3.00)
    // 3. Save the spell ID for comboSpell -> womboSpell
    call SaveInteger(comboSystemSkills, comboSpell, StringHash("comboSpell"), womboSpell)
      // 4. Save the spell EXPIRATION TIME for comboSpell -> womboSpell
    call SaveReal(comboSystemSkills, comboSpell, StringHash("expirationTime"), 1.00)


function InitTrig_ComboSystem_Config takes nothing returns nothing
    local trigger t = CreateTrigger()
    call TriggerRegisterTimerEventSingle(t, 0.00)
    call TriggerAddAction(t, function ComboSystemConfigActions)

function ComboSystemHandler takes nothing returns nothing
    // USE: On timer expiration, remove the combo/wombo spell

    // Get the expired timer
    local timer t = GetExpiredTimer()

    // Get the caster unit through timer ID

    local unit caster = LoadUnitHandle(comboSystemIndexer, GetHandleId(t), StringHash("caster"))

    // Get the combo/wombo spell ID

    local integer comboSpell = LoadInteger(comboSystemIndexer, GetHandleId(t), StringHash("comboSpell"))

    // Remove the spell
    call UnitRemoveAbility(caster, comboSpell)

    // For avoid bugs of timer, pause it

    call PauseTimer(t)

    // Destroy the timer

    call DestroyTimer(t)

    // Remove leak

    set t = null

    set caster = null


function ComboSystemActions takes nothing returns nothing
    // USE: create a timer to every unit that cast a spell that have combo/wombo

    // Get the caster unit
    local unit caster = GetSpellAbilityUnit()

    // Get the casted spell
    local integer baseSpell = GetSpellAbilityId()

    // Later will save the expiration time of the combo / wombo spell

    local real expirationTime

    // Create a timer
    local timer t

    // Get the combo/wombo spell that correspond to the cast spell

    local integer comboSpell = LoadInteger(comboSystemSkills, baseSpell, StringHash("comboSpell"))
    // Check if combo/wombo spell ID is greather than zero (have combo spell)
    if (comboSpell != 0) then
        // Initialize the timer
        set t = CreateTimer()

        // Save expiration time
        set expirationTime = LoadReal(comboSystemSkills, baseSpell, StringHash("expirationTime"))
        // Save to hashtable the unit that cast the spell
        call SaveUnitHandle(comboSystemIndexer, GetHandleId(t), StringHash("caster"), caster)

        // Save the combo/wombo spell ID
        call SaveInteger(comboSystemIndexer, GetHandleId(t), StringHash("comboSpell"), comboSpell)

        // Add new spell to caster
        call UnitAddAbility(caster, comboSpell)

        // Start the timer
        call TimerStart(t, expirationTime, false, function ComboSystemHandler)
    // Avoid leaks
    set caster = null
    set t = null


function InitTrig_ComboSystem_Cast takes nothing returns nothing
    local trigger t = CreateTrigger()
    local integer i = 0

    call TriggerAddAction(t, function ComboSystemActions)

    // Set all players
        call TriggerRegisterPlayerUnitEvent(t, Player(i), EVENT_PLAYER_UNIT_SPELL_EFFECT, null)
        set i = i + 1
    exitwhen i == bj_MAX_PLAYERS