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Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across (Playable map area)
Unit - Make Peasant 0009 <gen> Invulnerable
Game - Display to (All players) the text: Use two spells to see stun in action: Chain Lightning and Blink
UseLikeThis
Events
Unit - A unit Stops casting an ability
Conditions
(Ability being cast) Equal to Blink
Actions
Set Variable Set test_tempReal = (Random real number between 0.50 and 10.00)
Game - Display to (All players) the text: (stun duration: + ((String(test_tempReal)) + sec.))
Unit Group - Pick every unit in (Units within 200.00 of (Position of (Triggering unit)) matching ((Triggering unit) Not equal to (Matching unit)).) and do (Actions)
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