Name | Type | is_array | initial_value |
KB_Angle | real | Yes | |
KB_Distance | real | Yes | |
KB_Effect | string | Yes | |
KB_EffectInteger | integer | Yes | |
KB_Integer | integer | Yes | |
KB_Off | boolean | Yes | |
KB_Point | location | Yes | |
KB_Speed | real | Yes | |
KB_SpeedDecrease | real | Yes | |
KB_Unit | unit | Yes | |
KB_UnitsDestroyTrees | boolean | Yes | |
PS_Angle | real | Yes | |
PS_Caster | unit | Yes | |
PS_Distance | real | Yes | |
PS_EffectHealingEffect | string | Yes | |
PS_EffectOnHit | string | Yes | |
PS_EffectTail | string | Yes | |
PS_Integer | integer | Yes | |
PS_KBDistance | real | Yes | |
PS_KBDoKnockback | boolean | Yes | |
PS_KBEffect | string | Yes | |
PS_KBNiceSpeedDecrease | real | Yes | |
PS_KBSpeed | real | Yes | |
PS_KBUnitsDestroyTrees | boolean | Yes | |
PS_ModelSize | real | Yes | |
PS_Off | boolean | Yes | |
PS_Point | location | Yes | |
PS_ProjectileBounce | boolean | Yes | |
PS_ProjectileBounceFacing | real | Yes | |
PS_ProjectileCheckZ | boolean | Yes | |
PS_ProjectileDamage | real | Yes | |
PS_ProjectileDestroyTrees | boolean | Yes | |
PS_ProjectileHealingDone | real | Yes | |
PS_ProjectileHeight1 | real | Yes | |
PS_ProjectileHeight2 | real | Yes | |
PS_ProjectileModel | string | Yes | |
PS_ProjectileModelEffect | effect | Yes | |
PS_ProjectileSpeed | real | Yes | |
PS_ProjectileTailDistance | real | Yes | |
PS_ProjectileTailEffect | boolean | Yes | |
PS_ProjectileTargetAllowed | integer | Yes | |
PS_ProjectileUnit | unit | Yes | |
PS_TailEffectDelay | integer | Yes | |
PS_TailEffectInteger | integer | Yes | |
PS_UnitGroup | group | No |
----- Simple Projectile System (SPS) [Version 1.3] ----- (Created by: The_Flood (Flood @ hiveworkshop))
Required things:
> In the Import Manager (F12) you'll find an imported model called "DUMMY.mdx", make sure you import this model with this system.
> In the Object Editor (F6) at Units, you'll find a unit called "Spell_Dummy", make sure you import this model with this system.
> Required triggers: Test Spell 1 or Test Spell 2, Spell Loop and Knockback Loop.
Warning: Modify this system at your own risk, incorrect changes may cause errors to this system.