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Model validation: Simple Orc Ram
OrcRam.mdx
0errors5severe4warnings33unused
1
Geoset 0
Alpha is 1.000 at end of "Decay" (frame 76267); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 1
Alpha is 1.000 at end of "Decay" (frame 76267); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 3
Alpha is 1.000 at end of "Decay" (frame 76267); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 4
Alpha is 1.000 at end of "Decay" (frame 76267); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 5
Alpha is 1.000 at end of "Decay" (frame 76267); should be 0 — geoset will remain visible in-game after the unit has decayed.
4
Model
2 cameras present — Warcraft 3 only uses one Portrait camera; the extras inflate filesize and may be leftover defaults from model conversion.
Attachment 6 "Sprite Ralypoint Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
No collision shapes — in-game selection may be unreliable for this hero; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
2
Bone 1 - "Cylinder09"
1
Translation
Track 10 at frame 13067 has exactly the same value as tracks 9 and 11
1
Rotation
Track 23 at frame 13067 has exactly the same value as tracks 22 and 24
4
Bone 2 - "Cylinder03"
3
Translation
Track 7 at frame 10267 has exactly the same value as tracks 6 and 8
Track 18 at frame 13467 has exactly the same value as tracks 17 and 19
Track 21 at frame 44100 has exactly the same value as tracks 20 and 22
1
Rotation
Track 18 at frame 13467 has exactly the same value as tracks 17 and 19
3
Bone 3 - "Cylinder10"
2
Translation
Track 7 at frame 10267 has exactly the same value as tracks 6 and 8
Track 14 at frame 13267 has exactly the same value as tracks 13 and 15
1
Rotation
Track 17 at frame 13267 has exactly the same value as tracks 16 and 18
3
Bone 5 - "Box05"
1
Translation
Track 1 at frame 29100 has exactly the same value as tracks 0 and 2
2
Rotation
Track 1 at frame 29100 has exactly the same value as tracks 0 and 2
Track 4 at frame 60167 has roughly the same value as tracks 3 and 5
3
Bone 6 - "Box06"
1
Translation
Track 3 at frame 29100 has exactly the same value as tracks 2 and 4
2
Rotation
Track 1 at frame 29100 has exactly the same value as tracks 0 and 2
Track 4 at frame 60100 has roughly the same value as tracks 3 and 5
2
Bone 7 - "Box07"
2
Translation
Track 3 at frame 14200 has exactly the same value as tracks 2 and 4
Track 4 at frame 14233 has exactly the same value as tracks 3 and 5
3
Bone 8 - "Box10"
1
Translation
Track 1 at frame 29100 has exactly the same value as tracks 0 and 2
2
Rotation
Track 1 at frame 29100 has exactly the same value as tracks 0 and 2
Track 4 at frame 60167 has roughly the same value as tracks 3 and 5
1
Bone 9 - "Box14"
1
Translation
Track 1 at frame 29100 has exactly the same value as tracks 0 and 2
2
Bone 10 - "Box15"
1
Translation
Track 4 at frame 13333 has exactly the same value as tracks 3 and 5
1
Rotation
Track 2 at frame 13333 has exactly the same value as tracks 1 and 3
3
Bone 11 - "Box16"
2
Translation
Track 2 at frame 14200 has exactly the same value as tracks 1 and 3
Track 3 at frame 14233 has exactly the same value as tracks 2 and 4
1
Rotation
Track 3 at frame 14233 has exactly the same value as tracks 2 and 4
3
Bone 13 - "Box20"
1
Translation
Track 1 at frame 29100 has exactly the same value as tracks 0 and 2
2
Rotation
Track 1 at frame 29100 has exactly the same value as tracks 0 and 2
Track 4 at frame 60167 has roughly the same value as tracks 3 and 5
3
Bone 14 - "Box19"
1
Translation
Track 1 at frame 29100 has exactly the same value as tracks 0 and 2
2
Rotation
Track 1 at frame 29100 has exactly the same value as tracks 0 and 2
Track 4 at frame 60167 has roughly the same value as tracks 3 and 5
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