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Triggers
(4)Simle Game Hunters.w3x
Variables
Initialization
Melee Initialization
Gifts
Glaive Attack
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Enforce victory/defeat conditions (for all players)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) slot status) Equal to Is playing
Then - Actions
Unit - Create 1 . Barracks for Player 1 (Red) at (Player 1 (Red) start location) facing Default building facing degrees
Player - Set Player 1 (Red) . Current gold to 250
AI - Start melee AI script for Player 1 (Red) : war3mapImported\Simple Game Hunters.ai (Unexpected type: 'aiscript')
Player - Turn Gives bounty On for Player 1 (Red)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) slot status) Equal to Is playing
Then - Actions
Unit - Create 1 . Barracks for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees
Player - Set Player 2 (Blue) . Current gold to 250
AI - Start melee AI script for Player 2 (Blue) : war3mapImported\Simple Game Hunters.ai (Unexpected type: 'aiscript')
Player - Turn Gives bounty On for Player 2 (Blue)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) slot status) Equal to Is playing
Then - Actions
Unit - Create 1 . Barracks for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees
Player - Set Player 3 (Teal) . Current gold to 250
AI - Start melee AI script for Player 3 (Teal) : war3mapImported\Simple Game Hunters.ai (Unexpected type: 'aiscript')
Player - Turn Gives bounty On for Player 3 (Teal)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Then - Actions
Unit - Create 1 . Barracks for Player 4 (Purple) at (Player 4 (Purple) start location) facing Default building facing degrees
Player - Set Player 4 (Purple) . Current gold to 250
AI - Start melee AI script for Player 4 (Purple) : war3mapImported\Simple Game Hunters.ai (Unexpected type: 'aiscript')
Player - Turn Gives bounty On for Player 4 (Purple)
Else - Actions
Gifts
Events
Time - Every 0.25 seconds of game time
Conditions
Actions
Player - Add 1 to Player 1 (Red) . Current gold
Player - Add 1 to Player 2 (Blue) . Current gold
Player - Add 1 to Player 3 (Teal) . Current gold
Player - Add 1 to Player 4 (Purple) . Current gold
Glaive Attack
Events
Unit - A unit Learns a skill
Conditions
(Learned Hero Skill) Equal to Glaive Attack
Actions
Player - Set the current research level of R002 (Unexpected type: 'techcode') to ((Current research level of R002 (Unexpected type: 'techcode') for (Owner of (Learning Hero))) + 1) for (Owner of (Learning Hero))
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