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Triggers
Simpl Fear and Blink.w3x
Variables
INI
INI
Spell
Casting Fear
Введите ниже нестандартный код для указанной карты. Этот текст будет включен в код карты после объявления переменных и до кода любого триггера.
Name
Type
is_array
initial_value
CASTER_UNIT
unit
Yes
INI
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across (Playable map area)
Casting Fear
Events
Unit - A unit Begins channeling an ability
Conditions
(Ability being cast) Equal to Fear
Actions
Set Variable Set CASTER_UNIT[25] = (Casting unit)
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Owner of (Picked unit)) is an enemy of (Owner of CASTER_UNIT[25]).) Equal to True
((Picked unit) has buff Fear) Equal to True
((Picked unit) is alive) Equal to True
Then - Actions
Wait 0.50 seconds
Cinematic - Turn cinematic mode On for (Player group((Picked player)))
Cinematic - Turn cinematic mode Off for (Player group((Picked player))) over 6.00 seconds
Else - Actions
Do nothing
For each (Integer A) from 1 to 11 , do (Actions)
Loop - Actions
Unit Group - Pick every unit in (Units within 500.00 of (Position of CASTER_UNIT[25]).) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Owner of (Picked unit)) is an enemy of (Owner of CASTER_UNIT[25]).) Equal to True
((Picked unit) has buff Fear) Equal to True
((Picked unit) is alive) Equal to True
Then - Actions
Unit - Order (Picked unit) to Move To . ((Position of CASTER_UNIT[25]) offset by 750.00 towards (Angle from (Position of CASTER_UNIT[25]) to (Position of (Picked unit))) degrees.)
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