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Triggers
Burg Verteidigung.w3x
Variables
Computer
Helden Angriff
Heilbrunnen
Heilbrunnen 2
Heilbrunnen 3
Gegenstaende nehmen
Buch der Toten
Buch der Toten 2
Buch der Toten 3
Vampirtrank 1
Vampirtrank 1 2
Vampirtrank 2
Vampirtrank 2 2
Attribute
Block
Block 2
Block 3
Heiltraeke
Heiltraeke 2
Manatraenke
Manatraenke 2
Fehigkeiten
Auswaehlen
Heal
Heal 2
Mana
Mana 2
Go
Go 2
Go 3
Go 4
Zurueck
Zurueck 2
Move
Festung Angriff
Verstärkung
Soldaten
Bogenschuetzen
Nachrichten
Stufe 1
Stufe 2
Helden
Stufe 3
Stufe 4
Stufe 5
Stufe 6
Stufe 7
Stufe 8
Stufe 9
Stufe 10
Stufe 11
Stufe 12
Spawns
Helden Fehigkeiten
Einstellen
Spawn Mevaistos
Spawn Lord Tedan
Spawn Razol
Move
Spawn Skelett schwach
Spawn Skelett mittel
Spawn Skelett stark
Spawn Angreifer mittel
Spawn Angreifer stark
Spawn Exotisch schwach
Spawn Wildekin Berserker
Spawn Boss 1
Spawn Wolfsreiter
Spawn Teufelsverwuester
Spawn Donner Echse
Spawn Furbolgs
Spawn Monstroesitaeten
Spawn Blutteufel
Schwierigkeit
ein bis zwei
Gegenstaende Schwierigkeiten
Auswählen
Voodoo Priester
Druide
Naga Zauberin
Marodeur
Waechterin
Paladin
Berserker
Schamane
Orc Krieger
Tauren Magier
Steinriese
Brigant
Troll Alchimist
Magnataurus
Komandos
Angriff
Anti Block
Block reaktivieren
Neuorganisieren
Bonusrunde
Bonusrunde voher
Bonusrunde laden
Bonusrunde 2
Bonusrunde Ausschalten
Bonusrunde 3
Kein Ostweg
Kein Westweg
Rescue
Wave
Wave 2
Fehigkeiten
Zerstoerung
Festungs Upgrade
Vulkan
Vulkan 2
Feuertrunk
Feuertrunk 2
Vampirtrank benutzen
Initialisierung
Nahkampf-Initialisierung
Zufaelliger Held
Kill Wisp
Held
Wiederbelebung
Wiederbelebung Mevaistos
Wiederbelebung Lord Tedan
Wiederbelebung Razol
Teleport
Oben
Unten
Gegenstände
Run gegenstaende
Gegenstaende
Run gegenstaende 2
Gegenstaende 2
Run gegenstaende 3
Gegenstaende 3
Run gegenstaende 4
Gegenstaende 4
Take
Ende
Verloren
Gewonnen
Name
Type
is_array
initial_value
Helden Angriff
Events
Unit - A unit Is attacked
Conditions
(Owner of (Triggering unit)) Not equal to Player 12 (Brown)
((Owner of (Triggering unit)) controller) Equal to Computer
(Owner of (Attacking unit)) Equal to Player 12 (Brown)
((Attacking unit) is A Hero) Equal to True
Actions
Unit - Order (Attacked unit) to Attack . (Attacking unit)
Heilbrunnen
Events
Unit - A unit enters Gebiet_050 <gen>
Conditions
((Owner of (Triggering unit)) controller) Equal to Computer
(Life of (Triggering unit)) Less than (Max life of (Triggering unit))
Actions
Unit - Order (Entering unit) to Hold Position .
Heilbrunnen 2
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in Gebiet_051 <gen>) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Life of (Picked unit)) Equal to (Max life of (Picked unit))
Then - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Gebiet_043 <gen>)
Else - Actions
Do nothing
Heilbrunnen 3
Events
Unit - A unit Is attacked
Conditions
((Owner of (Triggering unit)) controller) Equal to Computer
((Triggering unit) is A Hero) Equal to True
(Owner of (Triggering unit)) Not equal to Player 12 (Brown)
(Life of (Triggering unit)) Less than or equal to 200.00
Actions
Unit - Order (Triggering unit) to Move To . (Center of Gebiet_050 <gen>)
Gegenstaende nehmen
Events
Conditions
Actions
Wait 5.00 seconds
Unit Group - Pick every unit in (Units within 700.00 of (Position of (Dying unit)) matching ((((Owner of (Matching unit)) controller) Equal to Computer) and (((Matching unit) is A Hero) Equal to True)).) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Right-Click . (Last created item)
Buch der Toten
Events
Unit - A unit Gains a level
Conditions
(Owner of (Triggering unit)) Not equal to Player 12 (Brown)
((Owner of (Triggering unit)) controller) Equal to Computer
(Hero level of (Triggering unit)) Equal to 3
((Triggering unit) is A Hero) Equal to True
Actions
Hero - Create Book of the Dead and give it to (Triggering unit)
Trigger - Turn off (This trigger)
Buch der Toten 2
Events
Unit - A unit Gains a level
Conditions
(Owner of (Triggering unit)) Not equal to Player 12 (Brown)
((Owner of (Triggering unit)) controller) Equal to Computer
(Hero level of (Triggering unit)) Equal to 5
((Triggering unit) is A Hero) Equal to True
Actions
Hero - Create Book of the Dead and give it to (Triggering unit)
Trigger - Turn off (This trigger)
Buch der Toten 3
Events
Unit - A unit Gains a level
Conditions
(Owner of (Triggering unit)) Not equal to Player 12 (Brown)
((Owner of (Triggering unit)) controller) Equal to Computer
(Hero level of (Triggering unit)) Equal to 7
((Triggering unit) is A Hero) Equal to True
Actions
Hero - Create Book of the Dead and give it to (Triggering unit)
Trigger - Turn off (This trigger)
Vampirtrank 1
Events
Unit - A unit Gains a level
Conditions
(Owner of (Triggering unit)) Not equal to Player 12 (Brown)
((Owner of (Triggering unit)) controller) Equal to Computer
(Hero level of (Triggering unit)) Equal to 2
((Triggering unit) is A Hero) Equal to True
Actions
Wait 2.00 seconds
Trigger - Turn on Vampirtrank_1_2 <gen>
Trigger - Turn off (This trigger)
Vampirtrank 1 2
Events
Unit - A unit Gains a level
Conditions
(Owner of (Triggering unit)) Not equal to Player 12 (Brown)
((Owner of (Triggering unit)) controller) Equal to Computer
(Hero level of (Triggering unit)) Equal to 2
((Triggering unit) is A Hero) Equal to True
Actions
Hero - Create Vampiric Potion and give it to (Triggering unit)
Trigger - Turn off (This trigger)
Vampirtrank 2
Events
Unit - A unit Gains a level
Conditions
(Owner of (Triggering unit)) Not equal to Player 12 (Brown)
((Owner of (Triggering unit)) controller) Equal to Computer
(Hero level of (Triggering unit)) Equal to 4
((Triggering unit) is A Hero) Equal to True
Actions
Wait 2.00 seconds
Trigger - Turn on Vampirtrank_2_2 <gen>
Trigger - Turn off (This trigger)
Vampirtrank 2 2
Events
Unit - A unit Gains a level
Conditions
(Owner of (Triggering unit)) Not equal to Player 12 (Brown)
((Owner of (Triggering unit)) controller) Equal to Computer
(Hero level of (Triggering unit)) Equal to 4
((Triggering unit) is A Hero) Equal to True
Actions
Hero - Create Vampiric Potion and give it to (Triggering unit)
Trigger - Turn off (This trigger)
Attribute
Events
Unit - A unit Gains a level
Conditions
((Owner of (Triggering unit)) controller) Equal to Computer
(Owner of (Triggering unit)) Not equal to Player 11 (Dark Green)
(Owner of (Triggering unit)) Not equal to Player 12 (Brown)
Actions
Hero - Create (Random level 2.Powerup item-type) and give it to (Triggering unit)
Block
Events
Unit - A unit enters Gebiet_017 <gen>
Conditions
((Owner of (Triggering unit)) controller) Equal to Computer
Actions
Unit - Order (Entering unit) to Move To . (Center of Gebiet_005 <gen>)
Block 2
Events
Unit - A unit enters Gebiet_045 <gen>
Conditions
((Owner of (Triggering unit)) controller) Equal to Computer
Actions
Unit - Order (Entering unit) to Move To . (Center of Gebiet_007 <gen>)
Block 3
Events
Unit - A unit enters Gebiet_046 <gen>
Conditions
((Owner of (Triggering unit)) controller) Equal to Computer
Actions
Unit - Order (Entering unit) to Move To . (Center of Gebiet_006 <gen>)
Heiltraeke
Events
Unit - A unit enters Gebiet_043 <gen>
Conditions
((Triggering unit) has an item of type Große Heiltränke) Equal to True
((Owner of (Triggering unit)) controller) Equal to Computer
Actions
Item - Remove (Item carried by (Triggering unit) of type Große Heiltränke)
Hero - Create Große Heiltränke and give it to (Triggering unit)
Heiltraeke 2
Events
Unit - A unit Is attacked
Conditions
((Triggering unit) has an item of type Große Heiltränke) Equal to True
((Owner of (Triggering unit)) controller) Equal to Computer
(Max life of (Triggering unit)) Greater than or equal to 1600.00
Actions
Item - Remove (Item carried by (Triggering unit) of type Große Heiltränke)
Hero - Create Mega-Heiltränke and give it to (Triggering unit)
Manatraenke
Events
Unit - A unit enters Gebiet_043 <gen>
Conditions
((Triggering unit) has an item of type Scroll of Healing) Equal to True
((Owner of (Triggering unit)) controller) Equal to Computer
Actions
Item - Remove (Item carried by (Triggering unit) of type Scroll of Healing)
Hero - Create Große Manatränke and give it to (Triggering unit)
Manatraenke 2
Events
Unit - A unit Is attacked
Conditions
((Triggering unit) has an item of type Große Manatränke) Equal to True
((Owner of (Triggering unit)) controller) Equal to Computer
(Max mana of (Triggering unit)) Greater than or equal to 850.00
Actions
Item - Remove (Item carried by (Triggering unit) of type Große Manatränke)
Hero - Create Mega-Manatränke and give it to (Triggering unit)
Fehigkeiten
Events
Unit - A unit Gains a level
Unit - A unit Changes owner
Conditions
((Owner of (Triggering unit)) controller) Equal to Computer
Hero - Learn skill for (Triggering unit) : Wut (Steinriese)
Auswaehlen
Events
Time - Elapsed game time is 3.00 seconds
Conditions
Actions
Unit Group - Pick every unit in (Units of type Seele) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Owner of (Picked unit)) controller) Equal to Computer
Then - Actions
Unit - Kill (Picked unit)
Special Effect - Create a special effect at (Position of (Picked unit)) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) controller) Equal to Computer
Then - Actions
Unit - Change ownership of (Random unit from (Units owned by Neutral Passive matching (((Matching unit) is A Hero) Equal to True).)) to Player 1 (Red) and Change color
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) controller) Equal to Computer
Then - Actions
Unit - Change ownership of (Random unit from (Units owned by Neutral Passive matching (((Matching unit) is A Hero) Equal to True).)) to Player 2 (Blue) and Change color
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) controller) Equal to Computer
Then - Actions
Unit - Change ownership of (Random unit from (Units owned by Neutral Passive matching (((Matching unit) is A Hero) Equal to True).)) to Player 3 (Teal) and Change color
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) controller) Equal to Computer
Then - Actions
Unit - Change ownership of (Random unit from (Units owned by Neutral Passive matching (((Matching unit) is A Hero) Equal to True).)) to Player 4 (Purple) and Change color
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 5 (Yellow) controller) Equal to Computer
Then - Actions
Unit - Change ownership of (Random unit from (Units owned by Neutral Passive matching (((Matching unit) is A Hero) Equal to True).)) to Player 5 (Yellow) and Change color
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 6 (Orange) controller) Equal to Computer
Then - Actions
Unit - Change ownership of (Random unit from (Units owned by Neutral Passive matching (((Matching unit) is A Hero) Equal to True).)) to Player 6 (Orange) and Change color
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 7 (Green) controller) Equal to Computer
Then - Actions
Unit - Change ownership of (Random unit from (Units owned by Neutral Passive matching (((Matching unit) is A Hero) Equal to True).)) to Player 7 (Green) and Change color
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 8 (Pink) controller) Equal to Computer
Then - Actions
Unit - Change ownership of (Random unit from (Units owned by Neutral Passive matching (((Matching unit) is A Hero) Equal to True).)) to Player 8 (Pink) and Change color
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 9 (Gray) controller) Equal to Computer
Then - Actions
Unit - Change ownership of (Random unit from (Units owned by Neutral Passive matching (((Matching unit) is A Hero) Equal to True).)) to Player 9 (Gray) and Change color
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 10 (Light Blue) controller) Equal to Computer
Then - Actions
Unit - Change ownership of (Random unit from (Units owned by Neutral Passive matching (((Matching unit) is A Hero) Equal to True).)) to Player 10 (Light Blue) and Change color
Else - Actions
Do nothing
Heal
Events
Unit - A unit Is attacked
Conditions
((Owner of (Triggering unit)) controller) Equal to Computer
((Triggering unit) is A Hero) Equal to True
(Life of (Triggering unit)) Less than or equal to ((Max life of (Triggering unit)) - 500.00)
Actions
Hero - Order (Triggering unit) to use (Item carried by (Triggering unit) of type Große Heiltränke)
Heal 2
Events
Unit - A unit Is attacked
Conditions
((Owner of (Triggering unit)) controller) Equal to Computer
((Triggering unit) is A Hero) Equal to True
(Life of (Triggering unit)) Less than or equal to ((Max life of (Triggering unit)) - 1500.00)
Actions
Hero - Order (Triggering unit) to use (Item carried by (Triggering unit) of type Mega-Heiltränke)
Mana
Events
Unit - A unit Stops casting an ability
Conditions
((Owner of (Triggering unit)) controller) Equal to Computer
((Triggering unit) is A Hero) Equal to True
(Mana of (Attacked unit)) Less than or equal to ((Max mana of (Triggering unit)) - 300.00)
Actions
Hero - Order (Triggering unit) to use (Item carried by (Triggering unit) of type Große Manatränke)
Mana 2
Events
Unit - A unit Stops casting an ability
Conditions
((Owner of (Triggering unit)) controller) Equal to Computer
((Triggering unit) is A Hero) Equal to True
(Mana of (Attacked unit)) Less than or equal to ((Max mana of (Triggering unit)) - 800.00)
Actions
Hero - Order (Triggering unit) to use (Item carried by (Triggering unit) of type Mega-Manatränke)
Go
Events
Time - Elapsed game time is 3.10 seconds
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Owner of Druide 0006 <gen>) controller) Equal to Computer
Then - Actions
Unit - Order Druide 0006 <gen> to Move To . (Center of Gebiet_043 <gen>)
Unit - Order Druide 0006 <gen> to drop (Item carried by Druide 0006 <gen> of type Große Heiltränke) at (Center of Gebiet_043 <gen>)
Trigger - Turn off Druide <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Owner of Schamane 0005 <gen>) controller) Equal to Computer
Then - Actions
Unit - Order Schamane 0005 <gen> to Move To . (Center of Gebiet_043 <gen>)
Unit - Order Schamane 0005 <gen> to drop (Item carried by Schamane 0005 <gen> of type Große Heiltränke) at (Center of Gebiet_043 <gen>)
Trigger - Turn off Schamane <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Owner of Voodoo-Priester 0004 <gen>) controller) Equal to Computer
Then - Actions
Unit - Order Voodoo-Priester 0004 <gen> to Move To . (Center of Gebiet_043 <gen>)
Unit - Order Voodoo-Priester 0004 <gen> to drop (Item carried by Voodoo-Priester 0004 <gen> of type Große Heiltränke) at (Center of Gebiet_043 <gen>)
Trigger - Turn off Voodoo_Priester <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Owner of Berserker 0003 <gen>) controller) Equal to Computer
Then - Actions
Unit - Order Berserker 0003 <gen> to Move To . (Center of Gebiet_043 <gen>)
Unit - Order Berserker 0003 <gen> to drop (Item carried by Berserker 0003 <gen> of type Große Heiltränke) at (Center of Gebiet_043 <gen>)
Trigger - Turn off Berserker <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Owner of Paladin 0002 <gen>) controller) Equal to Computer
Then - Actions
Unit - Order Paladin 0002 <gen> to Move To . (Center of Gebiet_043 <gen>)
Unit - Order Paladin 0002 <gen> to drop (Item carried by Paladin 0002 <gen> of type Große Heiltränke) at (Center of Gebiet_043 <gen>)
Trigger - Turn off Paladin <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Owner of Marodeur 0097 <gen>) controller) Equal to Computer
Then - Actions
Unit - Order Marodeur 0097 <gen> to Move To . (Center of Gebiet_043 <gen>)
Unit - Order Marodeur 0097 <gen> to drop (Item carried by Marodeur 0097 <gen> of type Große Heiltränke) at (Center of Gebiet_043 <gen>)
Trigger - Turn off Marodeur <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Owner of Naga-Zauberin 0100 <gen>) controller) Equal to Computer
Then - Actions
Unit - Order Naga-Zauberin 0100 <gen> to Move To . (Center of Gebiet_043 <gen>)
Unit - Order Naga-Zauberin 0100 <gen> to drop (Item carried by Naga-Zauberin 0100 <gen> of type Große Heiltränke) at (Center of Gebiet_043 <gen>)
Trigger - Turn off Naga_Zauberin <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Owner of Wächterin 0102 <gen>) controller) Equal to Computer
Then - Actions
Unit - Order Wächterin 0102 <gen> to Move To . (Center of Gebiet_043 <gen>)
Unit - Order Wächterin 0102 <gen> to drop (Item carried by Wächterin 0102 <gen> of type Große Heiltränke) at (Center of Gebiet_043 <gen>)
Trigger - Turn off Waechterin <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Owner of Orc-Krieger 0101 <gen>) controller) Equal to Computer
Then - Actions
Unit - Order Orc-Krieger 0101 <gen> to Move To . (Center of Gebiet_043 <gen>)
Unit - Order Orc-Krieger 0101 <gen> to drop (Item carried by Orc-Krieger 0101 <gen> of type Große Heiltränke) at (Center of Gebiet_043 <gen>)
Trigger - Turn off Orc_Krieger <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Owner of Tauren-Magier 0103 <gen>) controller) Equal to Computer
Then - Actions
Unit - Order Tauren-Magier 0103 <gen> to Move To . (Center of Gebiet_043 <gen>)
Unit - Order Tauren-Magier 0103 <gen> to drop (Item carried by Tauren-Magier 0103 <gen> of type Große Heiltränke) at (Center of Gebiet_043 <gen>)
Trigger - Turn off Tauren_Magier <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Owner of Steinriese 0106 <gen>) controller) Equal to Computer
Then - Actions
Unit - Order Steinriese 0106 <gen> to Move To . (Center of Gebiet_043 <gen>)
Unit - Order Steinriese 0106 <gen> to drop (Item carried by Steinriese 0106 <gen> of type Große Heiltränke) at (Center of Gebiet_043 <gen>)
Trigger - Turn off Steinriese <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Owner of Brigant 0107 <gen>) controller) Equal to Computer
Then - Actions
Unit - Order Brigant 0107 <gen> to Move To . (Center of Gebiet_043 <gen>)
Unit - Order Brigant 0107 <gen> to drop (Item carried by Brigant 0107 <gen> of type Große Heiltränke) at (Center of Gebiet_043 <gen>)
Trigger - Turn off Brigant <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Owner of Troll-Alchimist 0108 <gen>) controller) Equal to Computer
Then - Actions
Unit - Order Troll-Alchimist 0108 <gen> to Move To . (Center of Gebiet_043 <gen>)
Unit - Order Troll-Alchimist 0108 <gen> to drop (Item carried by Troll-Alchimist 0108 <gen> of type Große Heiltränke) at (Center of Gebiet_043 <gen>)
Trigger - Turn off Troll_Alchimist <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Owner of Magnataurus 0109 <gen>) controller) Equal to Computer
Then - Actions
Unit - Order Magnataurus 0109 <gen> to Move To . (Center of Gebiet_043 <gen>)
Unit - Order Magnataurus 0109 <gen> to drop (Item carried by Magnataurus 0109 <gen> of type Große Heiltränke) at (Center of Gebiet_043 <gen>)
Trigger - Turn off Magnataurus <gen>
Else - Actions
Do nothing
Go 2
Events
Unit - A unit enters Gebiet_043 <gen>
Conditions
((Owner of (Triggering unit)) controller) Equal to Computer
(Owner of (Triggering unit)) Not equal to Player 12 (Brown)
((Triggering unit) is A Hero) Equal to True
Actions
Wait 0.60 seconds
Unit - Order (Triggering unit) to Attack-Move To . (Center of Gebiet_005 <gen>)
Trigger - Turn on Go_3 <gen>
Trigger - Turn off (This trigger)
Go 3
Events
Unit - A unit enters Gebiet_043 <gen>
Conditions
((Owner of (Triggering unit)) controller) Equal to Computer
(Owner of (Triggering unit)) Not equal to Player 12 (Brown)
((Triggering unit) is A Hero) Equal to True
Actions
Wait 0.60 seconds
Unit - Order (Triggering unit) to Attack-Move To . (Center of Gebiet_006 <gen>)
Trigger - Turn on Go_4 <gen>
Trigger - Turn off (This trigger)
Go 4
Events
Unit - A unit enters Gebiet_043 <gen>
Conditions
((Owner of (Triggering unit)) controller) Equal to Computer
(Owner of (Triggering unit)) Not equal to Player 12 (Brown)
((Triggering unit) is A Hero) Equal to True
Actions
Wait 0.60 seconds
Unit - Order (Triggering unit) to Attack-Move To . (Center of Gebiet_007 <gen>)
Trigger - Turn on Go_2 <gen>
Trigger - Turn off (This trigger)
Zurueck
Events
Unit - A unit enters Gebiet_007 <gen>
Conditions
((Owner of (Triggering unit)) controller) Equal to Computer
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Gebiet_005 <gen>)
Zurueck 2
Events
Unit - A unit enters Gebiet_006 <gen>
Conditions
((Owner of (Triggering unit)) controller) Equal to Computer
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Gebiet_005 <gen>)
Festung Angriff
Events
Unit - A unit enters Gebiet_007 <gen>
Unit - A unit enters Gebiet_005 <gen>
Unit - A unit enters Gebiet_006 <gen>
Unit - A unit leaves Gebiet_007 <gen>
Unit - A unit leaves Gebiet_005 <gen>
Unit - A unit leaves Gebiet_006 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Festung <gen>)
Soldaten
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Footman
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
Actions
Wait 85.00 seconds
Unit - Create 1 . Footman for Player 11 (Dark Green) at (Center of Gebiet_019 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Festung <gen>) to Attack-Move To . (Center of Gebiet_018 <gen>)
Bogenschuetzen
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Archer
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
Actions
Wait 85.00 seconds
Unit - Create 1 . Archer for Player 11 (Dark Green) at (Center of Gebiet_019 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Festung <gen>) to Attack-Move To . (Center of Gebiet_018 <gen>)
Stufe 1
Events
Time - Elapsed game time is 25.00 seconds
Conditions
Actions
Game - Display to (All players) for 7.00 seconds the text: Stufe 1:Niedere Skelett-BogenschützenNiedere Skelett-Krieger
Sound - Play TichondriusPissed5 <gen>
Unit - Order Black Citadel 0033 <gen> to research R001 (Unexpected type: 'techcode')
Stufe 2
Events
Time - Elapsed game time is 360.00 seconds
Conditions
Actions
Game - Display to (All players) for 7.00 seconds the text: Stufe 2:Skelett-BogenschützenSkelett-KriegerWolfsreiter
Sound - Play FootmanPissed2 <gen>
Unit - Order Black Citadel 0033 <gen> to research R001 (Unexpected type: 'techcode')
Helden
Events
Time - Elapsed game time is 430.00 seconds
Conditions
Actions
Game - Display to (All players) for 7.00 seconds the text: Nehmt euch in Acht!Der Dunkle Lord hat seine Schergen geschickt.Seine mächtigsten Diener werden nun ebenfalls gegen euch kämpfen!
Sound - Play WarlordReady1 <gen>
Stufe 3
Events
Time - Elapsed game time is 690.00 seconds
Conditions
Actions
Game - Display to (All players) for 7.00 seconds the text: Stufe 3:Skelett-BogenschützenSkelett-KriegerWolfsreiterTeufelsverwüster
Sound - Play VarimathrasPissed1 <gen>
Unit - Order Black Citadel 0033 <gen> to research R001 (Unexpected type: 'techcode')
Stufe 4
Events
Time - Elapsed game time is 940.00 seconds
Conditions
Actions
Game - Display to (All players) for 7.00 seconds the text: Stufe 4:GeisterZombiesWolfsreiter
Sound - Play VarimathrasPissed2 <gen>
Unit - Order Black Citadel 0033 <gen> to research R001 (Unexpected type: 'techcode')
Stufe 5
Events
Time - Elapsed game time is 1290.00 seconds
Conditions
Actions
Game - Display to (All players) for 7.00 seconds the text: Stufe 5:GeisterZombiesBlutteufelDonner-Echsen
Sound - Play VarimathrasPissed3 <gen>
Unit - Order Black Citadel 0033 <gen> to research R001 (Unexpected type: 'techcode')
Stufe 6
Events
Time - Elapsed game time is 1600.00 seconds
Conditions
Actions
Game - Display to (All players) for 7.00 seconds the text: Stufe 6:Riesen-Skelett-KriegerFeuerbogenschütze
Sound - Play NerubianCryptLordPissed1 <gen>
Unit - Order Black Citadel 0033 <gen> to research R001 (Unexpected type: 'techcode')
Stufe 7
Events
Time - Elapsed game time is 1810.00 seconds
Conditions
Actions
Game - Display to (All players) for 7.00 seconds the text: Stufe 7:Riesen-Skelett-KriegerSkelett-FeuerbogenschützenTeufelsbestienFurbolgs
Sound - Play VarimathrasPissed6 <gen>
Unit - Order Black Citadel 0033 <gen> to research R001 (Unexpected type: 'techcode')
Stufe 8
Events
Time - Elapsed game time is 1990.00 seconds
Conditions
Actions
Game - Display to (All players) for 7.00 seconds the text: Stufe 8:GhulsSkelett-Magier
Sound - Play VarimathrasPissed7 <gen>
Unit - Order Black Citadel 0033 <gen> to research R001 (Unexpected type: 'techcode')
Stufe 9
Events
Time - Elapsed game time is 2320.00 seconds
Conditions
Actions
Game - Display to (All players) for 7.00 seconds the text: Stufe 9:GhulsSkelett-MagierMonströsitäten
Sound - Play GarithosPissed1 <gen>
Unit - Order Black Citadel 0033 <gen> to research R001 (Unexpected type: 'techcode')
Stufe 10
Events
Time - Elapsed game time is 2580.00 seconds
Conditions
Actions
Game - Display to (All players) for 7.00 seconds the text: Stufe 10:TodesgeistSatyr-Leichenfledderer
Sound - Play GarithosPissed2 <gen>
Unit - Order Black Citadel 0033 <gen> to research R001 (Unexpected type: 'techcode')
Stufe 11
Events
Time - Elapsed game time is 2890.00 seconds
Conditions
Actions
Game - Display to (All players) for 7.00 seconds the text: Stufe 11:TodesgeistSatyr-LeichenfleddererWildekin-Berserker
Sound - Play GarithosPissed3 <gen>
Unit - Order Black Citadel 0033 <gen> to research R001 (Unexpected type: 'techcode')
Stufe 12
Events
Time - Elapsed game time is 3120.00 seconds
Conditions
Actions
Game - Display to (All players) for 7.00 seconds the text: Stufe 12: -BosslevelSpinnenlord
Sound - Play OgrePissed5 <gen>
Unit - Order Black Citadel 0033 <gen> to research R001 (Unexpected type: 'techcode')
Helden Fehigkeiten
Events
Unit - A unit enters (Playable map area)
Unit - A unit Gains a level
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Hero - Learn skill for (Triggering unit) : Animate Dead
Hero - Learn skill for (Triggering unit) : Doom
Hero - Learn skill for (Triggering unit) : Inferno
Hero - Learn skill for (Triggering unit) : Rain of Fire
Hero - Learn skill for (Triggering unit) : Unholy Aura
Hero - Learn skill for (Triggering unit) : Cleaving Attack
Hero - Learn skill for (Triggering unit) : Vampiric Aura
Hero - Learn skill for (Triggering unit) : Howl of Terror
Hero - Learn skill for (Triggering unit) : Carrion Swarm
Hero - Learn skill for (Triggering unit) : Death Pact
Hero - Learn skill for (Triggering unit) : Death Coil
Hero - Learn skill for (Triggering unit) : Sleep
Einstellen
Events
Map initialization
Conditions
Actions
Trigger - Turn on Spawn_Skelett_schwach <gen>
Wait 280.00 seconds
Trigger - Turn off Spawn_Skelett_schwach <gen>
Trigger - Turn on Spawn_Skelett_mittel <gen>
Wait 40.00 seconds
Trigger - Turn on Spawn_Wolfsreiter <gen>
Wait 340.00 seconds
Trigger - Turn on Spawn_Teufelsverwuester <gen>
Wait 50.00 seconds
Trigger - Turn off Spawn_Teufelsverwuester <gen>
Trigger - Turn off Spawn_Skelett_mittel <gen>
Wait 190.00 seconds
Trigger - Turn on Spawn_Angreifer_mittel <gen>
Wait 280.00 seconds
Trigger - Turn off Spawn_Wolfsreiter <gen>
Wait 60.00 seconds
Trigger - Turn on Spawn_Blutteufel <gen>
Trigger - Turn on Spawn_Donner_Echse <gen>
Wait 260.00 seconds
Trigger - Turn off Spawn_Blutteufel <gen>
Trigger - Turn off Spawn_Donner_Echse <gen>
Trigger - Turn off Spawn_Angreifer_mittel <gen>
Trigger - Turn on Spawn_Skelett_stark <gen>
Wait 80.00 seconds
Wait 230.00 seconds
Trigger - Turn on Spawn_Teufelsverwuester <gen>
Trigger - Turn on Spawn_Furbolgs <gen>
Wait 130.00 seconds
Trigger - Turn off Spawn_Teufelsverwuester <gen>
Trigger - Turn off Spawn_Furbolgs <gen>
Wait 30.00 seconds
Trigger - Turn off Spawn_Skelett_stark <gen>
Trigger - Turn on Spawn_Angreifer_stark <gen>
Wait 320.00 seconds
Trigger - Turn on Spawn_Monstroesitaeten <gen>
Wait 170.00 seconds
Trigger - Turn off Spawn_Angreifer_stark <gen>
Trigger - Turn off Spawn_Monstroesitaeten <gen>
Trigger - Turn on Spawn_Exotisch_schwach <gen>
Wait 80.00 seconds
Wait 200.00 seconds
Trigger - Turn on Spawn_Wildekin_Berserker <gen>
Wait 150.00 seconds
Trigger - Turn off Spawn_Wildekin_Berserker <gen>
Trigger - Turn off Spawn_Exotisch_schwach <gen>
Wait 140.00 seconds
Trigger - Turn on Spawn_Boss_1 <gen>
Wait 60.00 seconds
Spawn Mevaistos
Events
Time - Elapsed game time is 430.00 seconds
Conditions
Actions
Unit - Create 1 . Grubenlord for Player 12 (Brown) at (Center of Gebiet_028 <gen>) facing Default building facing degrees
Spawn Lord Tedan
Events
Time - Elapsed game time is 430.00 seconds
Conditions
Actions
Unit - Create 1 . Death Knight for Player 12 (Brown) at (Center of Gebiet_026 <gen>) facing Default building facing degrees
Spawn Razol
Events
Time - Elapsed game time is 430.00 seconds
Conditions
Actions
Unit - Create 1 . Dreadlord for Player 12 (Brown) at (Center of Gebiet_027 <gen>) facing Default building facing degrees
Move
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units in Gebiet_008 <gen> owned by Player 12 (Brown)) to Attack-Move To . (Center of Gebiet_006 <gen>)
Unit Group - Order (Units in Gebiet_009 <gen> owned by Player 12 (Brown)) to Attack-Move To . (Center of Gebiet_005 <gen>)
Unit Group - Order (Units in Gebiet_010 <gen> owned by Player 12 (Brown)) to Attack-Move To . (Center of Gebiet_007 <gen>)
Spawn Skelett schwach
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units of type Leichengrube (Bogenschützen)) to train a Niederer Skelett-Bogenschütze
Unit Group - Order (Units of type Leichengrube (Nahkämpfer)) to train a Niederer Skelett-Krieger
Spawn Skelett mittel
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units of type Leichengrube (Bogenschützen)) to train a Skeleton Archer
Unit Group - Order (Units of type Leichengrube (Nahkämpfer)) to train a Skeleton Warrior
Spawn Skelett stark
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units of type Leichengrube (Bogenschützen)) to train a Skelett-Feuerbogenschütze
Unit Group - Order (Units of type Leichengrube (Nahkämpfer)) to train a Riesen-Skelett-Krieger
Spawn Angreifer mittel
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units of type Leichengrube (Bogenschützen)) to train a Geist
Unit Group - Order (Units of type Leichengrube (Nahkämpfer)) to train a Zombie
Spawn Angreifer stark
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units of type Leichengrube (Bogenschützen)) to train a Skeletal Mage
Unit Group - Order (Units of type Leichengrube (Nahkämpfer)) to train a Ghoul
Spawn Exotisch schwach
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units of type Leichengrube (Bogenschützen)) to train a Satyr-Leichenfledderer
Unit Group - Order (Units of type Leichengrube (Nahkämpfer)) to train a Todesgeist
Spawn Wildekin Berserker
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units of type Chaos-Bestiarium) to train a Berserk Wildkin
Spawn Boss 1
Events
Time - Every 80.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units of type Dimensionsportal) to train a Spinnenlord
Spawn Wolfsreiter
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units of type Chaos-Bestiarium) to train a Wolfreiter
Spawn Teufelsverwuester
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units of type Dimensionsportal) to train a Fel Ravager
Spawn Donner Echse
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units of type Chaos-Bestiarium) to train a Thunder Lizard 2
Spawn Furbolgs
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units of type Chaos-Bestiarium) to train a Furbolg-Krieger
Spawn Monstroesitaeten
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units of type Chaos-Bestiarium) to train a Abomination
Spawn Blutteufel
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units of type Dimensionsportal) to train a Bloodfiend
ein bis zwei
Events
Map initialization
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of players in (All players)) Less than or equal to 5
Then - Actions
Unit - Kill Leichengrube 0061 <gen>
Unit - Kill Leichengrube 0056 <gen>
Unit - Kill Leichengrube 0055 <gen>
Unit - Kill Leichengrube 0058 <gen>
Unit - Kill Leichengrube 0068 <gen>
Unit - Kill Leichengrube 0067 <gen>
Unit - Kill Leichengrube 0087 <gen>
Unit - Kill Leichengrube 0086 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of players in (All players)) Less than or equal to 8
Then - Actions
Unit - Kill Leichengrube 0087 <gen>
Unit - Kill Leichengrube 0068 <gen>
Unit - Kill Leichengrube 0068 <gen>
Unit - Kill Leichengrube 0087 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of players in (All players)) Less than or equal to 11
Then - Actions
Unit - Kill Leichengrube 0056 <gen>
Unit - Kill Leichengrube 0058 <gen>
Trigger - Turn off (This trigger)
Else - Actions
Do nothing
Gegenstaende Schwierigkeiten
Events
Map initialization
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of players in (All players)) Greater than or equal to 2
(Number of players in (All players)) Less than or equal to 4
Then - Actions
Trigger - Turn on Run_gegenstaende <gen>
Trigger - Turn on Gegenstaende <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of players in (All players)) Greater than or equal to 5
(Number of players in (All players)) Less than or equal to 7
Then - Actions
Trigger - Turn on Run_gegenstaende_2 <gen>
Trigger - Turn on Run_gegenstaende_2 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of players in (All players)) Greater than or equal to 8
(Number of players in (All players)) Less than or equal to 10
Then - Actions
Trigger - Turn on Run_gegenstaende_3 <gen>
Trigger - Turn on Run_gegenstaende_3 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of players in (All players)) Greater than or equal to 11
(Number of players in (All players)) Less than or equal to 12
Then - Actions
Trigger - Turn on Run_gegenstaende_4 <gen>
Trigger - Turn on Run_gegenstaende_4 <gen>
Else - Actions
Do nothing
Voodoo Priester
Events
Unit - A unit enters Gebiet_002 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Seele
Actions
Unit - Kill (Triggering unit)
Game - Display to (All players) the text: ((Name of (Owner of (Triggering unit))) + hat den Voodoo-Priester gewählt)
Unit - Change ownership of Voodoo-Priester 0004 <gen> to (Owner of (Triggering unit)) and Change color
Trigger - Turn off (This trigger)
Druide
Events
Unit - A unit enters Gebiet_004 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Seele
Actions
Unit - Kill (Triggering unit)
Game - Display to (All players) the text: ((Name of (Owner of (Triggering unit))) + hat den Druiden gewählt)
Unit - Change ownership of Druide 0006 <gen> to (Owner of (Triggering unit)) and Change color
Trigger - Turn off (This trigger)
Naga Zauberin
Events
Unit - A unit enters Gebiet_022 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Seele
Actions
Unit - Kill (Triggering unit)
Game - Display to (All players) the text: ((Name of (Owner of (Triggering unit))) + hat die Naga-Zauberin gewählt)
Unit - Change ownership of Naga-Zauberin 0100 <gen> to (Owner of (Triggering unit)) and Change color
Trigger - Turn off (This trigger)
Marodeur
Events
Unit - A unit enters Gebiet_016 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Seele
Actions
Unit - Kill (Triggering unit)
Game - Display to (All players) the text: ((Name of (Owner of (Triggering unit))) + hat den Marodeur gewählt)
Unit - Change ownership of Marodeur 0097 <gen> to (Owner of (Triggering unit)) and Change color
Trigger - Turn off (This trigger)
Waechterin
Events
Unit - A unit enters Gebiet_023 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Seele
Actions
Unit - Kill (Triggering unit)
Game - Display to (All players) the text: ((Name of (Owner of (Triggering unit))) + hat die Wächterin gewählt)
Unit - Change ownership of Wächterin 0102 <gen> to (Owner of (Triggering unit)) and Change color
Trigger - Turn off (This trigger)
Paladin
Events
Unit - A unit enters Gebiet_000 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Seele
Actions
Unit - Kill (Triggering unit)
Game - Display to (All players) the text: ((Name of (Owner of (Triggering unit))) + hat den Paladin gewählt)
Unit - Change ownership of Paladin 0002 <gen> to (Owner of (Triggering unit)) and Change color
Trigger - Turn off (This trigger)
Berserker
Events
Unit - A unit enters Gebiet_001 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Seele
Actions
Unit - Kill (Triggering unit)
Game - Display to (All players) the text: ((Name of (Owner of (Triggering unit))) + hat den Berserker gewählt)
Unit - Change ownership of Berserker 0003 <gen> to (Owner of (Triggering unit)) and Change color
Trigger - Turn off (This trigger)
Schamane
Events
Unit - A unit enters Gebiet_003 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Seele
Actions
Unit - Kill (Triggering unit)
Game - Display to (All players) the text: ((Name of (Owner of (Triggering unit))) + hat den Schamanen gewählt)
Unit - Change ownership of Schamane 0005 <gen> to (Owner of (Triggering unit)) and Change color
Trigger - Turn off (This trigger)
Orc Krieger
Events
Unit - A unit enters Gebiet_024 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Seele
Actions
Unit - Kill (Triggering unit)
Game - Display to (All players) the text: ((Name of (Owner of (Triggering unit))) + hat den Orc-Krieger gewählt)
Unit - Change ownership of Orc-Krieger 0101 <gen> to (Owner of (Triggering unit)) and Change color
Trigger - Turn off (This trigger)
Tauren Magier
Events
Unit - A unit enters Gebiet_029 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Seele
Actions
Unit - Kill (Triggering unit)
Game - Display to (All players) the text: ((Name of (Owner of (Triggering unit))) + hat den Tauren-Magier gewählt)
Unit - Change ownership of Tauren-Magier 0103 <gen> to (Owner of (Triggering unit)) and Change color
Trigger - Turn off (This trigger)
Steinriese
Events
Unit - A unit enters Gebiet_033 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Seele
Actions
Unit - Kill (Triggering unit)
Game - Display to (All players) the text: ((Name of (Owner of (Triggering unit))) + hat den Steinriesen gewählt)
Unit - Change ownership of Steinriese 0106 <gen> to (Owner of (Triggering unit)) and Change color
Trigger - Turn off (This trigger)
Brigant
Events
Unit - A unit enters Gebiet_036 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Seele
Actions
Unit - Kill (Triggering unit)
Game - Display to (All players) the text: ((Name of (Owner of (Triggering unit))) + hat den Briganten gewählt)
Unit - Change ownership of Brigant 0107 <gen> to (Owner of (Triggering unit)) and Change color
Trigger - Turn off (This trigger)
Troll Alchimist
Events
Unit - A unit enters Gebiet_037 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Seele
Actions
Unit - Kill (Triggering unit)
Game - Display to (All players) the text: ((Name of (Owner of (Triggering unit))) + hat den Troll Alchimisten gewählt)
Unit - Change ownership of Troll-Alchimist 0108 <gen> to (Owner of (Triggering unit)) and Change color
Trigger - Turn off (This trigger)
Magnataurus
Events
Unit - A unit enters Gebiet_038 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Seele
Actions
Unit - Kill (Triggering unit)
Game - Display to (All players) the text: ((Name of (Owner of (Triggering unit))) + hat den Magnatauren gewählt)
Unit - Change ownership of Magnataurus 0109 <gen> to (Owner of (Triggering unit)) and Change color
Trigger - Turn off (This trigger)
Angriff
Events
Player - Player 1 (Red) types a chat message containing -Angriff (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play MortarTeamPissed3 <gen>
Unit Group - Pick every unit in (Units in Gebiet_047 <gen>) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Owner of (Picked unit)) controller) Equal to Computer
And - All (Conditions) are true
Conditions
(Owner of (Picked unit)) Not equal to Player 11 (Dark Green)
(Owner of (Picked unit)) Not equal to Player 12 (Brown)
Then - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Gebiet_010 <gen>)
Else - Actions
Do nothing
Unit Group - Pick every unit in (Units in Gebiet_048 <gen>) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Owner of (Picked unit)) controller) Equal to Computer
And - All (Conditions) are true
Conditions
(Owner of (Picked unit)) Not equal to Player 11 (Dark Green)
(Owner of (Picked unit)) Not equal to Player 12 (Brown)
Then - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Gebiet_009 <gen>)
Else - Actions
Do nothing
Unit Group - Pick every unit in (Units in Gebiet_049 <gen>) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Owner of (Picked unit)) controller) Equal to Computer
And - All (Conditions) are true
Conditions
(Owner of (Picked unit)) Not equal to Player 11 (Dark Green)
(Owner of (Picked unit)) Not equal to Player 12 (Brown)
Then - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Gebiet_008 <gen>)
Else - Actions
Do nothing
Anti Block
Events
Player - Player 1 (Red) types a chat message containing -Computerblock deaktivieren (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play MortarTeamYesAttack5 <gen>
Trigger - Turn off Block <gen>
Trigger - Turn off Block_2 <gen>
Trigger - Turn off Block_3 <gen>
Trigger - Turn on Block_reaktivieren <gen>
Trigger - Turn off (This trigger)
Block reaktivieren
Events
Player - Player 1 (Red) types a chat message containing -Computerblock aktivieren (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn on Block <gen>
Trigger - Turn on Block_2 <gen>
Trigger - Turn on Block_3 <gen>
Trigger - Turn on Anti_Block <gen>
Trigger - Turn off (This trigger)
Neuorganisieren
Events
Player - Player 1 (Red) types a chat message containing -Neuorganisieren (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play UtherPissed1 <gen>
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Owner of (Picked unit)) controller) Equal to Computer
((Picked unit) is A Hero) Equal to True
(Owner of (Triggering unit)) Not equal to Player 11 (Dark Green)
(Owner of (Triggering unit)) Not equal to Player 12 (Brown)
Then - Actions
Unit - Order (Picked unit) to Move To . (Center of Gebiet_043 <gen>)
Else - Actions
Do nothing
Bonusrunde
Events
Player - Player 1 (Red) types a chat message containing -Bonusrunde (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn on Bonusrunde_2 <gen>
Trigger - Run Bonusrunde_Ausschalten <gen> (checking conditions)
Game - Display to (All players) the text: Die Bonusrunde wurde aktiviert
Trigger - Turn off (This trigger)
Bonusrunde voher
Events
Player - Player 1 (Red) types a chat message containing -Bonusrunde (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: Die Bonusrunde kann erst nach den ersten 5 Minuten aktiviert werden.
Sound - Play ShadowHunterPissed5 <gen>
Bonusrunde laden
Events
Player - Player 1 (Red) types a chat message containing -Bonusrunde (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: Die Bonusrunde muss sich erst 3 Minuten wiederaufladen.
Sound - Play ShadowHunterPissed7 <gen>
Bonusrunde 2
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
Actions
Player - Add 30 to (Owner of (Killing unit)) . Current gold
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Dying unit) using Abilities\Spells\Items\ResourceItems\ResourceEffectTarget.mdl
Bonusrunde Ausschalten
Events
Conditions
Actions
Wait 40.00 seconds
Trigger - Turn off Bonusrunde_2 <gen>
Trigger - Turn on Bonusrunde_laden <gen>
Wait 180.00 seconds
Trigger - Turn off Bonusrunde_laden <gen>
Trigger - Turn on Bonusrunde <gen>
Bonusrunde 3
Events
Time - Elapsed game time is 360.00 seconds
Conditions
Actions
Trigger - Turn on Bonusrunde <gen>
Trigger - Turn off Bonusrunde_voher <gen>
Game - Display to (All players) the text: Die Bonusrunde ist jetzt freigeschaltet
Kein Ostweg
Events
Player - Player 1 (Red) types a chat message containing -Ostweg deaktivieren (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: Der Ost-Angriffsweg wurde deaktiviert!
Unit - Kill Leichengrube 0051 <gen>
Unit - Kill Leichengrube 0052 <gen>
Unit - Kill Leichengrube 0044 <gen>
Unit - Kill Chaos-Bestiarium 0088 <gen>
Unit - Kill Leichengrube 0087 <gen>
Unit - Kill Leichengrube 0086 <gen>
Unit - Kill Dimensionsportal 0095 <gen>
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Pan camera for (Picked player) to (Center of Gebiet_020 <gen>) over 1.00 seconds
Wait 2.00 seconds
Sound - Play PeasantPissed2 <gen>
Destructible - Close Demonic Gate 2242 <gen>
Unit Group - Pick every unit in (Units of type Death Knight) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Trigger - Turn on Zurueck_2 <gen>
Trigger - Turn off Spawn_Lord_Tedan <gen>
Trigger - Turn off Wiederbelebung_Lord_Tedan <gen>
Trigger - Turn off (This trigger)
Kein Westweg
Events
Player - Player 1 (Red) types a chat message containing -Westweg deaktivieren (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: Der West-Angriffsweg wurde deaktiviert!
Unit - Kill Leichengrube 0048 <gen>
Unit - Kill Leichengrube 0049 <gen>
Unit - Kill Leichengrube 0050 <gen>
Unit - Kill Chaos-Bestiarium 0089 <gen>
Unit - Kill Leichengrube 0068 <gen>
Unit - Kill Leichengrube 0067 <gen>
Unit - Kill Dimensionsportal 0096 <gen>
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Pan camera for (Picked player) to (Center of Gebiet_021 <gen>) over 1.00 seconds
Wait 2.00 seconds
Sound - Play PeasantPissed3 <gen>
Destructible - Close Demonic Gate 2243 <gen>
Unit Group - Pick every unit in (Units of type Dreadlord) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Trigger - Turn on Zurueck <gen>
Trigger - Turn off Spawn_Razol <gen>
Trigger - Turn off Wiederbelebung_Razol <gen>
Trigger - Turn off (This trigger)
Rescue
Events
Player - Player 1 (Red) types a chat message containing -Letzte Chance (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Pan camera for (Picked player) to (Center of Rescue <gen>) over 1.00 seconds
Wait 2.00 seconds
Special Effect - Create a special effect at (Random point in Rescue <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Random point in Rescue <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Random point in Rescue <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Random point in Rescue <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Random point in Rescue <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Random point in Rescue <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Random point in Rescue <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Random point in Rescue <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Random point in Rescue <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Random point in Rescue <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Random point in Rescue <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Random point in Rescue <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Random point in Rescue <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Random point in Rescue <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Random point in Rescue <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Random point in Rescue <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Random point in Rescue <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Random point in Rescue <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Random point in Rescue <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Wait 0.50 seconds
Special Effect - Create a special effect at (Random point in Rescue <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Random point in Rescue <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Random point in Rescue <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Random point in Rescue <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Random point in Rescue <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Random point in Rescue <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Random point in Rescue <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Random point in Rescue <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Random point in Rescue <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Random point in Rescue <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Random point in Rescue <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Random point in Rescue <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Random point in Rescue <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Random point in Rescue <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Random point in Rescue <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Random point in Rescue <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Random point in Rescue <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Random point in Rescue <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Random point in Rescue <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Sound - Play GyrocopterPissed1 <gen>
Wait 0.60 seconds
Special Effect - Create a special effect at (Random point in Rescue <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Random point in Rescue <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Random point in Rescue <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Random point in Rescue <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Random point in Rescue <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Random point in Rescue <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Random point in Rescue <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Random point in Rescue <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Random point in Rescue <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Random point in Rescue <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Random point in Rescue <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Random point in Rescue <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Random point in Rescue <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Random point in Rescue <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Random point in Rescue <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Random point in Rescue <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Random point in Rescue <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Random point in Rescue <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Wait 0.50 seconds
Special Effect - Create a special effect at (Random point in Rescue <gen>) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Special Effect - Create a special effect at (Random point in Rescue <gen>) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Special Effect - Create a special effect at (Random point in Rescue <gen>) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Special Effect - Create a special effect at (Random point in Rescue <gen>) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Special Effect - Create a special effect at (Random point in Rescue <gen>) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Special Effect - Create a special effect at (Random point in Rescue <gen>) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Special Effect - Create a special effect at (Random point in Rescue <gen>) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Special Effect - Create a special effect at (Random point in Rescue <gen>) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Special Effect - Create a special effect at (Random point in Rescue <gen>) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Special Effect - Create a special effect at (Random point in Rescue <gen>) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Special Effect - Create a special effect at (Random point in Rescue <gen>) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Special Effect - Create a special effect at (Random point in Rescue <gen>) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Special Effect - Create a special effect at (Random point in Rescue <gen>) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Special Effect - Create a special effect at (Random point in Rescue <gen>) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Special Effect - Create a special effect at (Random point in Rescue <gen>) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Special Effect - Create a special effect at (Random point in Rescue <gen>) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Special Effect - Create a special effect at (Random point in Rescue <gen>) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Special Effect - Create a special effect at (Random point in Rescue <gen>) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Wait 0.50 seconds
Special Effect - Create a special effect at (Random point in Rescue <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Random point in Rescue <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Random point in Rescue <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Random point in Rescue <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Random point in Rescue <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Random point in Rescue <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Random point in Rescue <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Random point in Rescue <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Random point in Rescue <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Random point in Rescue <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Random point in Rescue <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Random point in Rescue <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Random point in Rescue <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Random point in Rescue <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Random point in Rescue <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Random point in Rescue <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Random point in Rescue <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Random point in Rescue <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Random point in Rescue <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Random point in Rescue <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Random point in Rescue <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Random point in Rescue <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 0.90 seconds
Unit Group - Pick every unit in (Units in Rescue <gen> owned by Player 12 (Brown)) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Trigger - Turn off (This trigger)
Wave
Events
Player - Player 1 (Red) types a chat message containing -Wave (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: Der Host hat eine Wave losgeschickt. Waves können mehrmals gerufen werden und bringen viel Geld, werden aber immer stärker!
Unit - Create 1 . Silverspring-Urtum for Player 12 (Brown) at (Center of Gebiet_040 <gen>) facing Default building facing degrees
Unit - Create 1 . Silverspring-Urtum for Player 12 (Brown) at (Center of Gebiet_041 <gen>) facing Default building facing degrees
Sound - Play ShadowHunterPissed4 <gen>
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Kein_Ostweg <gen> is on) Equal to True
Then - Actions
Unit - Create 1 . Silverspring-Urtum for Player 12 (Brown) at (Center of Gebiet_027 <gen>) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Kein_Westweg <gen> is on) Equal to True
Then - Actions
Unit - Create 1 . Silverspring-Urtum for Player 12 (Brown) at (Center of Gebiet_026 <gen>) facing Default building facing degrees
Else - Actions
Do nothing
Wait 2 seconds
Trigger - Turn on Wave_2 <gen>
Trigger - Turn off (This trigger)
Wave 2
Events
Player - Player 1 (Red) types a chat message containing -Wave (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: Der Host hat eine Wave losgeschickt. Waves können mehrmals gerufen werden und bringen viel Geld, werden aber immer stärker!
Unit - Create 1 . Silverspring-Urtum for Player 12 (Brown) at (Center of Gebiet_040 <gen>) facing Default building facing degrees
Unit - Create 1 . Silverspring-Urtum for Player 12 (Brown) at (Center of Gebiet_041 <gen>) facing Default building facing degrees
Sound - Play ShadowHunterPissed3 <gen>
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Kein_Ostweg <gen> is on) Equal to True
Then - Actions
Unit - Create 1 . Silverspring-Urtum for Player 12 (Brown) at (Center of Gebiet_027 <gen>) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Kein_Westweg <gen> is on) Equal to True
Then - Actions
Unit - Create 1 . Silverspring-Urtum for Player 12 (Brown) at (Center of Gebiet_026 <gen>) facing Default building facing degrees
Else - Actions
Do nothing
Unit - Order Black Citadel 0033 <gen> to research R000 (Unexpected type: 'techcode')
Zerstoerung
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Zerstörung (Magnataurus)
Actions
Sound - Play BloodElfMagePissed5 <gen>
Festungs Upgrade
Events
Unit - A unit Uses an item
Conditions
(Item-type of (Target item of issued order)) Equal to Festungs Upgrade
Actions
Unit - Order Castle 0053 <gen> to research R002 (Unexpected type: 'techcode')
Vulkan
Events
Unit - A unit comes within 500.00 of Schamane 0005 <gen>
Conditions
((Owner of Schamane 0005 <gen>) controller) Equal to Computer
Actions
Wait 2 seconds
Unit - Order Schamane 0005 <gen> to Neutral Fire Lord - Volcano . (Position of (Entering unit))
Vulkan 2
Events
Unit - Schamane 0005 <gen> Is attacked
Conditions
((Owner of Schamane 0005 <gen>) controller) Equal to Computer
Actions
Wait 2 seconds
Unit - Order Schamane 0005 <gen> to Neutral Fire Lord - Volcano . (Position of (Attacking unit))
Feuertrunk
Events
Unit - A unit comes within 500.00 of Troll-Alchimist 0108 <gen>
Conditions
((Owner of Troll-Alchimist 0108 <gen>) controller) Equal to Computer
Actions
Wait 2 seconds
Unit - Order Troll-Alchimist 0108 <gen> to Neutral Alchemist - Acid Bomb . (Triggering unit)
Feuertrunk 2
Events
Unit - Troll-Alchimist 0108 <gen> Is attacked
Conditions
((Owner of Troll-Alchimist 0108 <gen>) controller) Equal to Computer
Actions
Wait 2 seconds
Unit - Order Troll-Alchimist 0108 <gen> to Neutral Alchemist - Acid Bomb . (Attacking unit)
Vampirtrank benutzen
Events
Unit - A unit Is attacked
Conditions
((Triggering unit) has an item of type Vampiric Potion) Equal to True
((Owner of (Triggering unit)) controller) Equal to Computer
Actions
Hero - Order (Triggering unit) to use (Item carried by (Triggering unit) of type Vampiric Potion)
Vorgegebene Nahkampf-Spielinitialisierung für alle Spieler
Nahkampf-Initialisierung
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Quest - Create a Optional quest titled Komandos with the description Verschiedene Komandos lauten wie folgt:(Bindestrich mitschreiben)-Ostweg deaktivieren-Westweg deaktivieren-Letzte Chance(Vernichtet alle feindlichen Einheiten in der Basis; kann aber nur einmal eingesetzt werden)-Wave(Ruft einige mächtige Feinde, die viel Geld bringen. Bei jedem neuen Ruf werden die Einheiten stärker!)-Bonusrunde(Während der 40 Sekunden dauernden Bonusrunde gibt es 30 Gold mehr pro Gegner)-Neuorganisieren(Ordnet die Computerspieler neu zu)-Angriff(Schickt Computerspieler in den Angriff)-Computerblock deaktivieren-Computerblock aktivierenDie Komandos können nur vom Roten Spieler eingegeben werden. , using icon path ReplaceableTextures\CommandButtons\BTNSpy.blp
Player Group - Pick every player in (All players) and do (Set Music to 100%)
Player Group - Pick every player in (All players) and do (Set User Interface Sounds to 0.00%)
Player Group - Pick every player in (All players) and do (Set Restrict resource trading to allies to On)
Player Group - Pick every player in (All players) and do (Set Observers on defeat to On)
Player Group - Pick every player in (All players) and do (Set Allow observers to On)
Player Group - Pick every player in (All players) and do (Turn Gives bounty On for (Picked player))
Player Group - Pick every player in (All allies of Player 11 (Dark Green).) and do (Make (Picked player) Heroes gain 15.00% experience from future kills)
Player Group - Pick every player in (All players) and do (Set (Picked player).Current gold to 350)
Player Group - Pick every player in (All players) and do (Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across Gebiet_015 <gen>)
Unit - Order Archer 0066 <gen> to Hold Position .
Unit - Order Archer 0065 <gen> to Hold Position .
Destructible - Make Demonic Gate 2242 <gen> Invulnerable
Destructible - Make Demonic Gate 2243 <gen> Invulnerable
Destructible - Open Demonic Gate 2243 <gen>
Destructible - Open Demonic Gate 2242 <gen>
Zufaelliger Held
Events
Time - Elapsed game time is 3.00 seconds
Conditions
(Use random heroes is set) Equal to True
Actions
Unit Group - Pick every unit in (Units of type Seele) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Owner of (Picked unit)) slot status) Equal to Is playing
((Owner of (Picked unit)) controller) Equal to User
Then - Actions
Unit - Kill (Picked unit)
Special Effect - Create a special effect at (Position of (Picked unit)) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) slot status) Equal to Is playing
(Player 1 (Red) controller) Equal to User
Then - Actions
Unit - Change ownership of (Random unit from (Units owned by Neutral Passive matching (((Matching unit) is A Hero) Equal to True).)) to Player 1 (Red) and Change color
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) slot status) Equal to Is playing
(Player 2 (Blue) controller) Equal to User
Then - Actions
Unit - Change ownership of (Random unit from (Units owned by Neutral Passive matching (((Matching unit) is A Hero) Equal to True).)) to Player 2 (Blue) and Change color
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) slot status) Equal to Is playing
(Player 3 (Teal) controller) Equal to User
Then - Actions
Unit - Change ownership of (Random unit from (Units owned by Neutral Passive matching (((Matching unit) is A Hero) Equal to True).)) to Player 3 (Teal) and Change color
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) slot status) Equal to Is playing
(Player 4 (Purple) controller) Equal to User
Then - Actions
Unit - Change ownership of (Random unit from (Units owned by Neutral Passive matching (((Matching unit) is A Hero) Equal to True).)) to Player 4 (Purple) and Change color
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 5 (Yellow) slot status) Equal to Is playing
(Player 5 (Yellow) controller) Equal to User
Then - Actions
Unit - Change ownership of (Random unit from (Units owned by Neutral Passive matching (((Matching unit) is A Hero) Equal to True).)) to Player 5 (Yellow) and Change color
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 6 (Orange) slot status) Equal to Is playing
(Player 6 (Orange) controller) Equal to User
Then - Actions
Unit - Change ownership of (Random unit from (Units owned by Neutral Passive matching (((Matching unit) is A Hero) Equal to True).)) to Player 6 (Orange) and Change color
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 7 (Green) slot status) Equal to Is playing
(Player 7 (Green) controller) Equal to User
Then - Actions
Unit - Change ownership of (Random unit from (Units owned by Neutral Passive matching (((Matching unit) is A Hero) Equal to True).)) to Player 7 (Green) and Change color
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 8 (Pink) slot status) Equal to Is playing
(Player 8 (Pink) controller) Equal to User
Then - Actions
Unit - Change ownership of (Random unit from (Units owned by Neutral Passive matching (((Matching unit) is A Hero) Equal to True).)) to Player 8 (Pink) and Change color
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 9 (Gray) slot status) Equal to Is playing
(Player 9 (Gray) controller) Equal to User
Then - Actions
Unit - Change ownership of (Random unit from (Units owned by Neutral Passive matching (((Matching unit) is A Hero) Equal to True).)) to Player 9 (Gray) and Change color
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 10 (Light Blue) slot status) Equal to Is playing
(Player 10 (Light Blue) controller) Equal to User
Then - Actions
Unit - Change ownership of (Random unit from (Units owned by Neutral Passive matching (((Matching unit) is A Hero) Equal to True).)) to Player 10 (Light Blue) and Change color
Else - Actions
Do nothing
Kill Wisp
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Unit Group - Pick every unit in (Units of type Seele) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Owner of (Picked unit)) slot status) Not equal to Is playing
Then - Actions
Unit - Kill (Picked unit)
Special Effect - Create a special effect at (Rally-Point of (Picked unit) as a point) using Units\NightElf\Wisp\WispExplode.mdl
Else - Actions
Do nothing
Wiederbelebung
Events
Unit - A unit Dies
Conditions
((Dying unit) has an item of type Ankh of Reincarnation) Equal to False
((Triggering unit) is A Hero) Equal to True
(Owner of (Triggering unit)) Not equal to Player 12 (Brown)
Actions
Sound - Play MuradinTaunt1 <gen>
Game - Display to (All players) the text: ((Name of (Owner of (Dying unit))) + konnte der Übermacht des Feindes nicht standhalten!)
Wait 3.00 seconds
Game - Display to (All players) the text: ((Name of (Owner of (Dying unit))) + wird in 40 Sekunden wiederbelebt.)
Wait 20.00 seconds
Game - Display to (All players) the text: ((Name of (Owner of (Dying unit))) + wird in 20 Sekunden wiederbelebt.)
Wait 10.00 seconds
Game - Display to (All players) the text: ((Name of (Owner of (Dying unit))) + wird in 10 Sekunden wiederbelebt.)
Wait 10.00 seconds
Game - Display to (All players) the text: ((Name of (Owner of (Dying unit))) + wird jetzt wiederbelebt.)
Camera - Pan camera for (Owner of (Dying unit)) to (Center of Gebiet_012 <gen>) over 2.00 seconds
Wait 3.00 seconds
Special Effect - Create a special effect at (Center of Gebiet_014 <gen>) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Special Effect - Create a special effect at (Center of Gebiet_013 <gen>) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of Gebiet_012 <gen>) using Abilities\Spells\Orc\HealingWave\HealingWaveTarget.mdl
Special Effect - Create a special effect at (Center of Gebiet_012 <gen>) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Instantly revive (Dying unit) at (Center of Gebiet_012 <gen>) , Hide revival graphics
Unit - Make (Dying unit) face (Center of Gebiet_030 <gen>) over 0.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Owner of (Triggering unit)) controller) Equal to Computer
Then - Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Gebiet_043 <gen>)
Else - Actions
Do nothing
Wiederbelebung Mevaistos
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Grubenlord
((Dying unit) has an item of type Ankh of Reincarnation) Equal to False
((Triggering unit) is A Hero) Equal to True
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Hero - Create (Random level 4.Charged item-type) and give it to (Dying unit)
Game - Display to (All players) the text: (Ihr ward siegreich im Kampf gegen + ((Proper name of (Triggering unit)) + !))
Game - Display to (All players) the text: Das Geld wird auf alle Spieler aufgeteilt.
Sound - Play HeroBladeMasterPissed3 <gen>
Wait 10.00 seconds
Trigger - Run Take <gen> (checking conditions)
Wait 130.00 seconds
Game - Display to (All players) the text: ((Proper name of (Triggering unit)) + , der Scherge des Feindes, ist zurückgekommen.)
Sound - Play DemonHunterMorphedYesAttack1 <gen>
Hero - Instantly revive (Dying unit) at (Center of Gebiet_028 <gen>) , Show revival graphics
Wiederbelebung Lord Tedan
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Death Knight
((Dying unit) has an item of type Ankh of Reincarnation) Equal to False
((Triggering unit) is A Hero) Equal to True
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Hero - Create (Random level 4.Charged item-type) and give it to (Dying unit)
Game - Display to (All players) the text: (Ihr ward siegreich im Kampf gegen + ((Proper name of (Triggering unit)) + !))
Game - Display to (All players) the text: Das Geld wird auf alle Spieler aufgeteilt.
Sound - Play AcolytePissed8 <gen>
Wait 10.00 seconds
Trigger - Run Take <gen> (checking conditions)
Wait 130.00 seconds
Game - Display to (All players) the text: ((Proper name of (Triggering unit)) + , der Scherge des Feindes, ist zurückgekommen.)
Sound - Play DemonHunterMorphedYesAttack2 <gen>
Hero - Instantly revive (Dying unit) at (Center of Gebiet_026 <gen>) , Show revival graphics
Wiederbelebung Razol
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Dreadlord
((Dying unit) has an item of type Ankh of Reincarnation) Equal to False
((Triggering unit) is A Hero) Equal to True
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Hero - Create (Random level 4.Charged item-type) and give it to (Dying unit)
Game - Display to (All players) the text: (Ihr ward siegreich im Kampf gegen + ((Proper name of (Triggering unit)) + !))
Game - Display to (All players) the text: Das Geld wird auf alle Spieler aufgeteilt.
Sound - Play EvilArthasPissed1 <gen>
Wait 10.00 seconds
Trigger - Run Take <gen> (checking conditions)
Wait 130.00 seconds
Game - Display to (All players) the text: ((Proper name of (Triggering unit)) + , der Scherge des Feindes, ist zurückgekommen.)
Sound - Play DemonHunterMorphedYesAttack4 <gen>
Hero - Instantly revive (Dying unit) at (Center of Gebiet_027 <gen>) , Show revival graphics
Oben
Events
Unit - A unit enters Gebiet_035 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Seele
Actions
Wait 0.50 seconds
Special Effect - Create a special effect at (Center of Gebiet_035 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Wait 0.50 seconds
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Gebiet_034 <gen>) over 0.40 seconds
Special Effect - Create a special effect at (Center of Gebiet_034 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Unit - Move (Triggering unit) instantly to (Center of Gebiet_034 <gen>)
Unten
Events
Unit - A unit enters Gebiet_032 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Seele
Actions
Wait 0.50 seconds
Special Effect - Create a special effect at (Center of Gebiet_032 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Wait 0.50 seconds
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Gebiet_031 <gen>) over 0.40 seconds
Special Effect - Create a special effect at (Center of Gebiet_031 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Unit - Move (Triggering unit) instantly to (Center of Gebiet_031 <gen>)
Run gegenstaende
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Trigger - Turn on Gegenstaende <gen>
Gegenstaende
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
((Triggering unit) is A structure) Equal to False
Actions
Hero - Create (Random level 2.Powerup item-type) and give it to (Dying unit)
Trigger - Run Take <gen> (checking conditions)
Trigger - Turn on Gegenstaende_nehmen <gen>
Trigger - Turn off (This trigger)
Run gegenstaende 2
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Trigger - Turn on Gegenstaende_2 <gen>
Gegenstaende 2
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
((Triggering unit) is A structure) Equal to False
Actions
Hero - Create (Random level 2.Powerup item-type) and give it to (Dying unit)
Trigger - Run Take <gen> (checking conditions)
Trigger - Turn on Gegenstaende_nehmen <gen>
Trigger - Turn off (This trigger)
Run gegenstaende 3
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Trigger - Turn on Gegenstaende_3 <gen>
Gegenstaende 3
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
((Triggering unit) is A structure) Equal to False
Actions
Hero - Create (Random level 2.Powerup item-type) and give it to (Dying unit)
Trigger - Run Take <gen> (checking conditions)
Trigger - Turn on Gegenstaende_nehmen <gen>
Trigger - Turn off (This trigger)
Run gegenstaende 4
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Trigger - Turn on Gegenstaende_4 <gen>
Gegenstaende 4
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
((Triggering unit) is A structure) Equal to False
Actions
Hero - Create (Random level 2.Powerup item-type) and give it to (Dying unit)
Trigger - Run Take <gen> (checking conditions)
Trigger - Turn on Gegenstaende_nehmen <gen>
Trigger - Turn off (This trigger)
Take
Events
Conditions
Actions
Wait 4.00 seconds
Unit Group - Pick every unit in (Units within 700.00 of (Position of (Dying unit)).) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked unit) is A Hero) Equal to True
((Owner of (Picked unit)) controller) Equal to Computer
(Owner of (Picked unit)) Not equal to Player 12 (Brown)
Then - Actions
Unit - Order (Picked unit) to Right-Click . (Last created item)
Else - Actions
Do nothing
Verloren
Events
Unit - Castle 0053 <gen> Dies
Conditions
(Black Citadel 0033 <gen> is alive) Equal to True
Actions
Sound - Play RunnerPissed4 <gen>
Game - Pause the game
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Pan camera for (Picked player) to (Center of Festung <gen>) over 2.00 seconds
Wait 2 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Rotate camera 360.00 degrees around (Center of Festung <gen>) for (Picked player) over 6.00 seconds
Game - Display to (All players) the text: So ist sie dahin; die Chance euer Heimatland zu verteidigen.Versucht es einfach nochmal!
Wait 6.00 seconds
Player Group - Pick every player in (All allies of Player 11 (Dark Green).) and do (Actions)
Loop - Actions
Game - Defeat (Picked player) with the message: Looser!
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
Game - Unpause the game
Gewonnen
Events
Unit - Black Citadel 0033 <gen> Dies
Conditions
(Castle 0053 <gen> is alive) Equal to True
Actions
Sound - Play VarimathrasPissed8 <gen>
Game - Pause the game
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Pan camera for (Picked player) to (Center of Gebiet_018 <gen>) over 2.00 seconds
Wait 2 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Rotate camera 360.00 degrees around (Center of Gebiet_018 <gen>) for (Picked player) over 6.00 seconds
Game - Display to (All players) the text: Welch heldenhafter Sieg!Die Festung des Feindes ist nicht mehr!
Wait 6.00 seconds
Player Group - Pick every player in (All allies of Player 11 (Dark Green).) and do (Actions)
Loop - Actions
Game - Victory (Picked player) ( Show dialogs, Show scores)
Game - Defeat Player 12 (Brown) with the message: Looser!
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