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Model validation: Silvermoon City Guard
BloodElfMale_Guard.mdx
0errors30severe125warnings151unused
1
Geoset 0
Alpha is 1.000 at end of "Decay Swim" (frame 452667); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 1
Alpha is 1.000 at end of "Decay Swim" (frame 452667); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 2
Alpha is 1.000 at end of "Decay Swim" (frame 452667); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 3
Alpha is 1.000 at end of "Decay Swim" (frame 452667); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 4
Alpha is 1.000 at end of "Decay Swim" (frame 452667); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 5
Alpha is 1.000 at end of "Decay Swim" (frame 452667); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 6
Alpha is 1.000 at end of "Decay Swim" (frame 452667); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 7
Alpha is 1.000 at end of "Decay Swim" (frame 452667); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 8
Alpha is 1.000 at end of "Decay Swim" (frame 452667); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 9
Alpha is 1.000 at end of "Decay Swim" (frame 452667); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 10
Alpha is 1.000 at end of "Decay Swim" (frame 452667); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 11
Alpha is 1.000 at end of "Decay Swim" (frame 452667); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 12
Alpha is 1.000 at end of "Decay Swim" (frame 452667); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 13
Alpha is 1.000 at end of "Decay Swim" (frame 452667); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 14
Alpha is 1.000 at end of "Decay Swim" (frame 452667); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 15
Alpha is 1.000 at end of "Decay Swim" (frame 452667); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 16
Alpha is 1.000 at end of "Decay Swim" (frame 452667); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 17
Alpha is 1.000 at end of "Decay Swim" (frame 452667); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 18
Alpha is 1.000 at end of "Decay Swim" (frame 452667); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 19
Alpha is 1.000 at end of "Decay Swim" (frame 452667); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 20
Alpha is 1.000 at end of "Decay Swim" (frame 452667); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 21
Alpha is 1.000 at end of "Decay Swim" (frame 452667); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 22
Alpha is 1.000 at end of "Decay Swim" (frame 452667); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 23
Alpha is 1.000 at end of "Decay Swim" (frame 452667); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 24
Alpha is 1.000 at end of "Decay Swim" (frame 452667); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 25
Alpha is 1.000 at end of "Decay Swim" (frame 452667); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 26
Alpha is 1.000 at end of "Decay Swim" (frame 452667); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 27
Alpha is 1.000 at end of "Decay Swim" (frame 452667); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 28
Alpha is 1.000 at end of "Decay Swim" (frame 452667); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 29
Alpha is 1.000 at end of "Decay Swim" (frame 452667); should be 0 — geoset will remain visible in-game after the unit has decayed.
10
1
Model
2 cameras present — Warcraft 3 only uses one Portrait camera; the extras inflate filesize and may be leftover defaults from model conversion.
Attachment 9 "Unk1 Right Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Attachment 10 "Unk1 Left Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Attachment 13 "Unk2 Right Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Attachment 14 "Unk2 Left Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Attachment 26 "Back Left Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Attachment 27 "Back Right Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Attachment name "Hand First Right Ref" is duplicated by attachments 1, 21, 31; only one will be reachable in-game.
Attachment name "Hand First Left Ref" is duplicated by attachments 2, 22; only one will be reachable in-game.
No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
Both "Walk" and "Walk Fast" sequences exist — consider renaming Walk → "Cinematic Walk" and Walk Fast → "Walk" so the default in-game pace is correct.
1
Sequence 19 - "Cinematic 892"
Sequence name "Cinematic 892" looks auto-generated by a model converter — Warcraft 3 won't reference it.
1
Sequence 57 - "Cinematic 903"
Sequence name "Cinematic 903" looks auto-generated by a model converter — Warcraft 3 won't reference it.
1
Sequence 59 - "Cinematic 1285"
Sequence name "Cinematic 1285" looks auto-generated by a model converter — Warcraft 3 won't reference it.
1
Sequence 60 - "Cinematic 1236"
Sequence name "Cinematic 1236" looks auto-generated by a model converter — Warcraft 3 won't reference it.
1
Sequence 61 - "Cinematic 1298"
Sequence name "Cinematic 1298" looks auto-generated by a model converter — Warcraft 3 won't reference it.
1
Sequence 62 - "Cinematic 1029"
Sequence name "Cinematic 1029" looks auto-generated by a model converter — Warcraft 3 won't reference it.
1
Sequence 63 - "Cinematic 10310"
Sequence name "Cinematic 10310" looks auto-generated by a model converter — Warcraft 3 won't reference it.
1
Sequence 64 - "Cinematic 10411"
Sequence name "Cinematic 10411" looks auto-generated by a model converter — Warcraft 3 won't reference it.
1
Sequence 65 - "Cinematic 9712"
Sequence name "Cinematic 9712" looks auto-generated by a model converter — Warcraft 3 won't reference it.
1
Sequence 66 - "Cinematic 9613"
Sequence name "Cinematic 9613" looks auto-generated by a model converter — Warcraft 3 won't reference it.
1
Sequence 67 - "Cinematic 9814"
Sequence name "Cinematic 9814" looks auto-generated by a model converter — Warcraft 3 won't reference it.
1
Sequence 68 - "Cinematic 12215"
Sequence name "Cinematic 12215" looks auto-generated by a model converter — Warcraft 3 won't reference it.
1
Sequence 74 - "Cinematic 8016"
Sequence name "Cinematic 8016" looks auto-generated by a model converter — Warcraft 3 won't reference it.
1
Sequence 75 - "Cinematic 7917"
Sequence name "Cinematic 7917" looks auto-generated by a model converter — Warcraft 3 won't reference it.
1
Sequence 76 - "Cinematic 7818"
Sequence name "Cinematic 7818" looks auto-generated by a model converter — Warcraft 3 won't reference it.
1
Sequence 77 - "Cinematic 8219"
Sequence name "Cinematic 8219" looks auto-generated by a model converter — Warcraft 3 won't reference it.
1
Sequence 78 - "Cinematic 7620"
Sequence name "Cinematic 7620" looks auto-generated by a model converter — Warcraft 3 won't reference it.
1
Sequence 79 - "Cinematic 7521"
Sequence name "Cinematic 7521" looks auto-generated by a model converter — Warcraft 3 won't reference it.
1
Sequence 81 - "Cinematic 8422"
Sequence name "Cinematic 8422" looks auto-generated by a model converter — Warcraft 3 won't reference it.
1
Sequence 82 - "Cinematic 7423"
Sequence name "Cinematic 7423" looks auto-generated by a model converter — Warcraft 3 won't reference it.
1
Sequence 83 - "Cinematic 8124"
Sequence name "Cinematic 8124" looks auto-generated by a model converter — Warcraft 3 won't reference it.
1
Sequence 84 - "Cinematic 7725"
Sequence name "Cinematic 7725" looks auto-generated by a model converter — Warcraft 3 won't reference it.
1
Sequence 85 - "Cinematic 8326"
Sequence name "Cinematic 8326" looks auto-generated by a model converter — Warcraft 3 won't reference it.
1
Sequence 93 - "Cinematic 11427"
Sequence name "Cinematic 11427" looks auto-generated by a model converter — Warcraft 3 won't reference it.
1
Sequence 94 - "Cinematic 11529"
Sequence name "Cinematic 11529" looks auto-generated by a model converter — Warcraft 3 won't reference it.
1
Sequence 95 - "Cinematic 11631"
Sequence name "Cinematic 11631" looks auto-generated by a model converter — Warcraft 3 won't reference it.
1
Sequence 99 - "Cinematic 9933"
Sequence name "Cinematic 9933" looks auto-generated by a model converter — Warcraft 3 won't reference it.
1
Sequence 101 - "Cinematic 10135"
Sequence name "Cinematic 10135" looks auto-generated by a model converter — Warcraft 3 won't reference it.
1
Sequence 109 - "Cinematic 13336"
Sequence name "Cinematic 13336" looks auto-generated by a model converter — Warcraft 3 won't reference it.
1
Sequence 110 - "Cinematic 13437"
Sequence name "Cinematic 13437" looks auto-generated by a model converter — Warcraft 3 won't reference it.
1
Sequence 111 - "Cinematic 9138"
Sequence name "Cinematic 9138" looks auto-generated by a model converter — Warcraft 3 won't reference it.
1
Sequence 112 - "Cinematic 9139"
Sequence name "Cinematic 9139" looks auto-generated by a model converter — Warcraft 3 won't reference it.
1
Sequence 116 - "Cinematic 7340"
Sequence name "Cinematic 7340" looks auto-generated by a model converter — Warcraft 3 won't reference it.
1
Sequence 118 - "Cinematic 19541"
Sequence name "Cinematic 19541" looks auto-generated by a model converter — Warcraft 3 won't reference it.
1
Sequence 119 - "Cinematic 18542"
Sequence name "Cinematic 18542" looks auto-generated by a model converter — Warcraft 3 won't reference it.
1
Sequence 120 - "Cinematic 18643"
Sequence name "Cinematic 18643" looks auto-generated by a model converter — Warcraft 3 won't reference it.
1
Sequence 121 - "Cinematic 18744"
Sequence name "Cinematic 18744" looks auto-generated by a model converter — Warcraft 3 won't reference it.
1
GlobalSequence
Zero length
1
Bone 0 - "bone_b0"
There are no vertices attached to this bone
1
Bone 1 - "bone_b1"
There are no vertices attached to this bone
1
Bone 12 - "bone_b12"
There are no vertices attached to this bone
1
Bone 13 - "bone_b13"
There are no vertices attached to this bone
1
Bone 52 - "bone_b52"
There are no vertices attached to this bone
1
Bone 53 - "bone_b53"
There are no vertices attached to this bone
1
Bone 54 - "bone_b54"
There are no vertices attached to this bone
1
Bone 55 - "bone_b55"
There are no vertices attached to this bone
1
Bone 56 - "bone_b56"
There are no vertices attached to this bone
1
Bone 57 - "bone_b57"
There are no vertices attached to this bone
1
Bone 58 - "bone_b58"
There are no vertices attached to this bone
1
Bone 59 - "bone_b59"
There are no vertices attached to this bone
1
Bone 60 - "bone_b60"
There are no vertices attached to this bone
1
Bone 61 - "bone_b61"
There are no vertices attached to this bone
1
Bone 62 - "bone_b62"
There are no vertices attached to this bone
1
Bone 63 - "bone_b63"
There are no vertices attached to this bone
1
Bone 64 - "bone_b64"
There are no vertices attached to this bone
1
Bone 65 - "bone_b65"
There are no vertices attached to this bone
1
Bone 66 - "bone_b66"
There are no vertices attached to this bone
1
Bone 67 - "bone_b67"
There are no vertices attached to this bone
1
Bone 68 - "bone_b68"
There are no vertices attached to this bone
1
Bone 69 - "bone_b69"
There are no vertices attached to this bone
1
Bone 70 - "bone_b70"
There are no vertices attached to this bone
1
Bone 71 - "bone_b71"
There are no vertices attached to this bone
1
Bone 72 - "bone_b72"
There are no vertices attached to this bone
1
Bone 73 - "bone_b73"
There are no vertices attached to this bone
1
Bone 74 - "bone_b74"
There are no vertices attached to this bone
1
Bone 75 - "bone_b75"
There are no vertices attached to this bone
1
Bone 76 - "bone_b76"
There are no vertices attached to this bone
1
Bone 77 - "bone_b77"
There are no vertices attached to this bone
1
Bone 78 - "bone_b78"
There are no vertices attached to this bone
1
Bone 79 - "bone_b79"
There are no vertices attached to this bone
1
Bone 80 - "bone_b80"
There are no vertices attached to this bone
1
Bone 81 - "bone_b81"
There are no vertices attached to this bone
1
Bone 82 - "bone_b82"
There are no vertices attached to this bone
1
Bone 83 - "bone_b83"
There are no vertices attached to this bone
1
Bone 84 - "bone_b84"
There are no vertices attached to this bone
1
Bone 85 - "bone_b85"
There are no vertices attached to this bone
1
Bone 86 - "bone_b86"
There are no vertices attached to this bone
1
Bone 87 - "bone_b87"
There are no vertices attached to this bone
1
Bone 88 - "bone_b88"
There are no vertices attached to this bone
1
Bone 89 - "bone_b89"
There are no vertices attached to this bone
1
Bone 90 - "bone_b90"
There are no vertices attached to this bone
1
Bone 91 - "bone_b91"
There are no vertices attached to this bone
1
Bone 92 - "bone_b92"
There are no vertices attached to this bone
1
Bone 93 - "bone_b93"
There are no vertices attached to this bone
1
Bone 94 - "bone_b94"
There are no vertices attached to this bone
1
Bone 95 - "bone_b95"
There are no vertices attached to this bone
1
2
Bone 96 - "bone_b96"
There are no vertices attached to this bone
2
Rotation
Track 1408 at frame 534333 has roughly the same value as tracks 1407 and 1409
Track 1412 at frame 535300 has roughly the same value as tracks 1411 and 1413
1
2
Bone 97 - "bone_b97"
There are no vertices attached to this bone
2
Rotation
Track 1505 at frame 534300 has roughly the same value as tracks 1504 and 1506
Track 1509 at frame 535300 has roughly the same value as tracks 1508 and 1510
1
Bone 98 - "bone_b98"
There are no vertices attached to this bone
1
Bone 99 - "bone_b99"
There are no vertices attached to this bone
1
Bone 100 - "bone_b100"
There are no vertices attached to this bone
1
Bone 101 - "bone_b101"
There are no vertices attached to this bone
1
Bone 102 - "bone_b102"
There are no vertices attached to this bone
1
Bone 103 - "bone_b103"
There are no vertices attached to this bone
1
Bone 104 - "bone_b104"
There are no vertices attached to this bone
1
Bone 105 - "bone_b105"
There are no vertices attached to this bone
1
Bone 106 - "bone_b106"
There are no vertices attached to this bone
1
Bone 107 - "bone_b107"
There are no vertices attached to this bone
1
Bone 108 - "bone_b108"
There are no vertices attached to this bone
1
Bone 109 - "bone_b109"
There are no vertices attached to this bone
1
Bone 110 - "bone_b110"
There are no vertices attached to this bone
1
7
Bone 111 - "bone_b111"
There are no vertices attached to this bone
7
Rotation
Track 17 at frame 16867 has roughly the same value as tracks 16 and 18
Track 128 at frame 127033 has roughly the same value as tracks 127 and 129
Track 157 at frame 153600 has roughly the same value as tracks 156 and 158
Track 158 at frame 153667 has roughly the same value as tracks 157 and 159
Track 192 at frame 183567 has exactly the same value as tracks 191 and 193
Track 229 at frame 221867 has roughly the same value as tracks 228 and 230
Track 230 at frame 221933 has roughly the same value as tracks 229 and 231
1
Bone 112 - "bone_b112"
There are no vertices attached to this bone
1
Bone 113 - "bone_b113"
There are no vertices attached to this bone
1
1
Bone 114 - "bone_b114"
There are no vertices attached to this bone
1
Translation
Track 274 at frame 407000 has exactly the same value as tracks 273 and 275
1
Bone 115 - "bone_b115"
There are no vertices attached to this bone
1
Bone 116 - "bone_b116"
There are no vertices attached to this bone
1
Bone 117 - "bone_b117"
There are no vertices attached to this bone
1
Bone 118 - "bone_b118"
There are no vertices attached to this bone
1
Bone 119 - "bone_b119"
There are no vertices attached to this bone
1
Bone 120 - "bone_b120"
There are no vertices attached to this bone
1
Bone 121 - "bone_b121"
There are no vertices attached to this bone
1
Bone 122 - "bone_b122"
There are no vertices attached to this bone
1
Bone 123 - "bone_b123"
There are no vertices attached to this bone
1
Bone 124 - "bone_b124"
There are no vertices attached to this bone
1
Sequence 2 - "Cinematic JumpStart"
Sequence "Cinematic JumpStart" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Sequence 3 - "Cinematic JumpStart 2"
Sequence "Cinematic JumpStart 2" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Sequence 4 - "Cinematic JumpEnd"
Sequence "Cinematic JumpEnd" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Sequence 5 - "Cinematic Jump"
Sequence "Cinematic Jump" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Sequence 6 - "Cinematic Fall"
Sequence "Cinematic Fall" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Sequence 13 - "Cinematic WalkBackward"
Sequence "Cinematic WalkBackward" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Sequence 18 - "Cinematic HandsClosed"
Sequence "Cinematic HandsClosed" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Sequence 21 - "Cinematic EmoteBow"
Sequence "Cinematic EmoteBow" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Sequence 23 - "Cinematic EmoteWave"
Sequence "Cinematic EmoteWave" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Sequence 24 - "Cinematic EmoteCheer"
Sequence "Cinematic EmoteCheer" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Sequence 44 - "Cinematic ShuffleLeft"
Sequence "Cinematic ShuffleLeft" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Sequence 45 - "Cinematic ShuffleRight"
Sequence "Cinematic ShuffleRight" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Sequence 80 - "Cinematic EmoteLaugh"
Sequence "Cinematic EmoteLaugh" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Sequence 97 - "Cinematic Eat"
Sequence "Cinematic Eat" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Sequence 102 - "Cinematic Stop"
Sequence "Cinematic Stop" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Sequence 115 - "Cinematic SwimBackward"
Sequence "Cinematic SwimBackward" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Sequence 124 - "Cinematic EmoteDance"
Sequence "Cinematic EmoteDance" is a non-standard cinematic animation; for in-game models this just bloats filesize.
17
Bone 2 - "bone_b2"
17
Rotation
Track 100 at frame 30333 has roughly the same value as tracks 99 and 101
Track 974 at frame 446700 has roughly the same value as tracks 973 and 975
Track 1048 at frame 473433 has roughly the same value as tracks 1047 and 1049
Track 1248 at frame 534200 has roughly the same value as tracks 1247 and 1249
Track 1249 at frame 534233 has roughly the same value as tracks 1248 and 1250
Track 1250 at frame 534267 has roughly the same value as tracks 1249 and 1251
Track 1251 at frame 534333 has roughly the same value as tracks 1250 and 1252
Track 1252 at frame 534367 has roughly the same value as tracks 1251 and 1253
Track 1253 at frame 534400 has roughly the same value as tracks 1252 and 1254
Track 1254 at frame 534433 has roughly the same value as tracks 1253 and 1255
Track 1255 at frame 534467 has roughly the same value as tracks 1254 and 1256
Track 1267 at frame 535133 has roughly the same value as tracks 1266 and 1268
Track 1268 at frame 535167 has roughly the same value as tracks 1267 and 1269
Track 1269 at frame 535200 has roughly the same value as tracks 1268 and 1270
Track 1270 at frame 535233 has roughly the same value as tracks 1269 and 1271
Track 1271 at frame 535267 has roughly the same value as tracks 1270 and 1272
Track 1272 at frame 535300 has roughly the same value as tracks 1271 and 1273
9
Bone 3 - "bone_b3"
9
Rotation
Track 1553 at frame 308667 has roughly the same value as tracks 1552 and 1554
Track 1554 at frame 308700 has roughly the same value as tracks 1553 and 1555
Track 1555 at frame 308967 has roughly the same value as tracks 1554 and 1556
Track 1681 at frame 322333 has roughly the same value as tracks 1680 and 1682
Track 1747 at frame 327767 has roughly the same value as tracks 1746 and 1748
Track 1800 at frame 331667 has roughly the same value as tracks 1799 and 1801
Track 2023 at frame 370667 has roughly the same value as tracks 2022 and 2024
Track 2029 at frame 371767 has roughly the same value as tracks 2028 and 2030
Track 2620 at frame 473867 has roughly the same value as tracks 2619 and 2621
20
Bone 4 - "bone_b4"
20
Rotation
Track 1605 at frame 230567 has roughly the same value as tracks 1604 and 1606
Track 2194 at frame 327867 has roughly the same value as tracks 2193 and 2195
Track 3500 at frame 534100 has roughly the same value as tracks 3499 and 3501
Track 3501 at frame 534133 has roughly the same value as tracks 3500 and 3502
Track 3502 at frame 534167 has roughly the same value as tracks 3501 and 3503
Track 3503 at frame 534200 has roughly the same value as tracks 3502 and 3504
Track 3504 at frame 534233 has roughly the same value as tracks 3503 and 3505
Track 3505 at frame 534267 has roughly the same value as tracks 3504 and 3506
Track 3506 at frame 534300 has roughly the same value as tracks 3505 and 3507
Track 3507 at frame 534333 has roughly the same value as tracks 3506 and 3508
Track 3508 at frame 534367 has roughly the same value as tracks 3507 and 3509
Track 3509 at frame 534400 has roughly the same value as tracks 3508 and 3510
Track 3510 at frame 534433 has roughly the same value as tracks 3509 and 3511
Track 3511 at frame 534467 has roughly the same value as tracks 3510 and 3512
Track 3512 at frame 534500 has roughly the same value as tracks 3511 and 3513
Track 3527 at frame 535167 has roughly the same value as tracks 3526 and 3528
Track 3528 at frame 535200 has roughly the same value as tracks 3527 and 3529
Track 3529 at frame 535233 has roughly the same value as tracks 3528 and 3530
Track 3530 at frame 535267 has roughly the same value as tracks 3529 and 3531
Track 3531 at frame 535300 has roughly the same value as tracks 3530 and 3532
15
Bone 5 - "bone_b5"
15
Rotation
Track 760 at frame 96900 has roughly the same value as tracks 759 and 761
Track 2140 at frame 322700 has roughly the same value as tracks 2139 and 2141
Track 3450 at frame 534233 has roughly the same value as tracks 3449 and 3451
Track 3451 at frame 534267 has roughly the same value as tracks 3450 and 3452
Track 3452 at frame 534300 has roughly the same value as tracks 3451 and 3453
Track 3453 at frame 534333 has roughly the same value as tracks 3452 and 3454
Track 3454 at frame 534367 has roughly the same value as tracks 3453 and 3455
Track 3455 at frame 534400 has roughly the same value as tracks 3454 and 3456
Track 3456 at frame 534467 has roughly the same value as tracks 3455 and 3457
Track 3457 at frame 534500 has roughly the same value as tracks 3456 and 3458
Track 3472 at frame 535167 has roughly the same value as tracks 3471 and 3473
Track 3473 at frame 535200 has roughly the same value as tracks 3472 and 3474
Track 3474 at frame 535233 has roughly the same value as tracks 3473 and 3475
Track 3475 at frame 535267 has roughly the same value as tracks 3474 and 3476
Track 3476 at frame 535300 has roughly the same value as tracks 3475 and 3477
28
Bone 6 - "bone_b6"
28
Rotation
Track 1869 at frame 327767 has roughly the same value as tracks 1868 and 1870
Track 2825 at frame 473767 has roughly the same value as tracks 2824 and 2826
Track 3083 at frame 533400 has roughly the same value as tracks 3082 and 3084
Track 3084 at frame 533467 has roughly the same value as tracks 3083 and 3085
Track 3085 at frame 533567 has roughly the same value as tracks 3084 and 3086
Track 3086 at frame 533600 has roughly the same value as tracks 3085 and 3087
Track 3087 at frame 533633 has roughly the same value as tracks 3086 and 3088
Track 3088 at frame 533700 has roughly the same value as tracks 3087 and 3089
Track 3089 at frame 533767 has roughly the same value as tracks 3088 and 3090
Track 3090 at frame 533867 has roughly the same value as tracks 3089 and 3091
Track 3091 at frame 533933 has roughly the same value as tracks 3090 and 3092
Track 3092 at frame 534000 has roughly the same value as tracks 3091 and 3093
Track 3093 at frame 534100 has roughly the same value as tracks 3092 and 3094
Track 3094 at frame 534167 has roughly the same value as tracks 3093 and 3095
Track 3095 at frame 534267 has roughly the same value as tracks 3094 and 3096
Track 3096 at frame 534367 has roughly the same value as tracks 3095 and 3097
Track 3097 at frame 534467 has roughly the same value as tracks 3096 and 3098
Track 3098 at frame 534533 has roughly the same value as tracks 3097 and 3099
Track 3099 at frame 534600 has roughly the same value as tracks 3098 and 3100
Track 3100 at frame 534667 has roughly the same value as tracks 3099 and 3101
Track 3101 at frame 534733 has roughly the same value as tracks 3100 and 3102
Track 3102 at frame 534800 has roughly the same value as tracks 3101 and 3103
Track 3103 at frame 534900 has roughly the same value as tracks 3102 and 3104
Track 3104 at frame 534967 has roughly the same value as tracks 3103 and 3105
Track 3105 at frame 535033 has roughly the same value as tracks 3104 and 3106
Track 3106 at frame 535100 has roughly the same value as tracks 3105 and 3107
Track 3107 at frame 535200 has roughly the same value as tracks 3106 and 3108
Track 3108 at frame 535267 has roughly the same value as tracks 3107 and 3109
9
Bone 7 - "bone_b7"
9
Rotation
Track 279 at frame 29633 has roughly the same value as tracks 278 and 280
Track 1142 at frame 163767 has roughly the same value as tracks 1141 and 1143
Track 1165 at frame 167100 has roughly the same value as tracks 1164 and 1166
Track 1283 at frame 181900 has roughly the same value as tracks 1282 and 1284
Track 3024 at frame 443400 has roughly the same value as tracks 3023 and 3025
Track 3105 at frame 448633 has roughly the same value as tracks 3104 and 3106
Track 3308 at frame 478300 has roughly the same value as tracks 3307 and 3309
Track 3504 at frame 507133 has roughly the same value as tracks 3503 and 3505
Track 3512 at frame 534333 has roughly the same value as tracks 3511 and 3513
6
Bone 8 - "bone_b8"
6
Rotation
Track 319 at frame 31000 has roughly the same value as tracks 318 and 320
Track 385 at frame 40200 has roughly the same value as tracks 384 and 386
Track 2829 at frame 407133 has roughly the same value as tracks 2828 and 2830
Track 2862 at frame 420933 has roughly the same value as tracks 2861 and 2863
Track 2973 at frame 440500 has roughly the same value as tracks 2972 and 2974
Track 3466 at frame 534367 has roughly the same value as tracks 3465 and 3467
2
Bone 14 - "bone_b14"
2
Rotation
Track 3261 at frame 479833 has roughly the same value as tracks 3260 and 3262
Track 3420 at frame 534367 has roughly the same value as tracks 3419 and 3421
2
Bone 15 - "bone_b15"
2
Rotation
Track 3397 at frame 534200 has roughly the same value as tracks 3396 and 3398
Track 3398 at frame 534400 has roughly the same value as tracks 3397 and 3399
1
Bone 16 - "bone_b16"
1
Rotation
Track 1975 at frame 534433 has roughly the same value as tracks 1974 and 1976
2
Bone 18 - "bone_b18"
2
Rotation
Track 2975 at frame 534400 has roughly the same value as tracks 2974 and 2976
Track 2977 at frame 535133 has roughly the same value as tracks 2976 and 2978
1
Bone 19 - "bone_b19"
1
Rotation
Track 387 at frame 371733 has roughly the same value as tracks 386 and 388
1
Bone 20 - "bone_b20"
1
Rotation
Track 413 at frame 371733 has roughly the same value as tracks 412 and 414
2
Bone 24 - "bone_b24"
2
Rotation
Track 947 at frame 533867 has roughly the same value as tracks 946 and 948
Track 951 at frame 534867 has roughly the same value as tracks 950 and 952
2
Bone 25 - "bone_b25"
2
Rotation
Track 943 at frame 533900 has roughly the same value as tracks 942 and 944
Track 946 at frame 534800 has roughly the same value as tracks 945 and 947
1
Bone 29 - "bone_b29"
1
Rotation
Track 2239 at frame 534300 has roughly the same value as tracks 2238 and 2240
1
Bone 34 - "bone_b34"
1
Rotation
Track 214 at frame 251067 has roughly the same value as tracks 213 and 215
1
Bone 44 - "bone_b44"
1
Rotation
Track 205 at frame 251067 has roughly the same value as tracks 204 and 206
1
Bone 46 - "bone_b46"
1
Rotation
Track 398 at frame 420600 has roughly the same value as tracks 397 and 399
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