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Model validation: Silvermoon City Guard

BloodElfMale_Guard.mdx

0 errors 30 severe 125 warnings 151 unused
  • 1 Geoset 0
    • Alpha is 1.000 at end of "Decay Swim" (frame 452667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 1
    • Alpha is 1.000 at end of "Decay Swim" (frame 452667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 2
    • Alpha is 1.000 at end of "Decay Swim" (frame 452667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 3
    • Alpha is 1.000 at end of "Decay Swim" (frame 452667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 4
    • Alpha is 1.000 at end of "Decay Swim" (frame 452667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 5
    • Alpha is 1.000 at end of "Decay Swim" (frame 452667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 6
    • Alpha is 1.000 at end of "Decay Swim" (frame 452667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 7
    • Alpha is 1.000 at end of "Decay Swim" (frame 452667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 8
    • Alpha is 1.000 at end of "Decay Swim" (frame 452667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 9
    • Alpha is 1.000 at end of "Decay Swim" (frame 452667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 10
    • Alpha is 1.000 at end of "Decay Swim" (frame 452667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 11
    • Alpha is 1.000 at end of "Decay Swim" (frame 452667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 12
    • Alpha is 1.000 at end of "Decay Swim" (frame 452667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 13
    • Alpha is 1.000 at end of "Decay Swim" (frame 452667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 14
    • Alpha is 1.000 at end of "Decay Swim" (frame 452667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 15
    • Alpha is 1.000 at end of "Decay Swim" (frame 452667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 16
    • Alpha is 1.000 at end of "Decay Swim" (frame 452667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 17
    • Alpha is 1.000 at end of "Decay Swim" (frame 452667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 18
    • Alpha is 1.000 at end of "Decay Swim" (frame 452667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 19
    • Alpha is 1.000 at end of "Decay Swim" (frame 452667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 20
    • Alpha is 1.000 at end of "Decay Swim" (frame 452667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 21
    • Alpha is 1.000 at end of "Decay Swim" (frame 452667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 22
    • Alpha is 1.000 at end of "Decay Swim" (frame 452667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 23
    • Alpha is 1.000 at end of "Decay Swim" (frame 452667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 24
    • Alpha is 1.000 at end of "Decay Swim" (frame 452667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 25
    • Alpha is 1.000 at end of "Decay Swim" (frame 452667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 26
    • Alpha is 1.000 at end of "Decay Swim" (frame 452667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 27
    • Alpha is 1.000 at end of "Decay Swim" (frame 452667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 28
    • Alpha is 1.000 at end of "Decay Swim" (frame 452667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 29
    • Alpha is 1.000 at end of "Decay Swim" (frame 452667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 10 1 Model
    • 2 cameras present — Warcraft 3 only uses one Portrait camera; the extras inflate filesize and may be leftover defaults from model conversion.
    • Attachment 9 "Unk1 Right Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Attachment 10 "Unk1 Left Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Attachment 13 "Unk2 Right Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Attachment 14 "Unk2 Left Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Attachment 26 "Back Left Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Attachment 27 "Back Right Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Attachment name "Hand First Right Ref" is duplicated by attachments 1, 21, 31; only one will be reachable in-game.
    • Attachment name "Hand First Left Ref" is duplicated by attachments 2, 22; only one will be reachable in-game.
    • No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
    • Both "Walk" and "Walk Fast" sequences exist — consider renaming Walk → "Cinematic Walk" and Walk Fast → "Walk" so the default in-game pace is correct.
  • 1 Sequence 19 - "Cinematic 892"
    • Sequence name "Cinematic 892" looks auto-generated by a model converter — Warcraft 3 won't reference it.
  • 1 Sequence 57 - "Cinematic 903"
    • Sequence name "Cinematic 903" looks auto-generated by a model converter — Warcraft 3 won't reference it.
  • 1 Sequence 59 - "Cinematic 1285"
    • Sequence name "Cinematic 1285" looks auto-generated by a model converter — Warcraft 3 won't reference it.
  • 1 Sequence 60 - "Cinematic 1236"
    • Sequence name "Cinematic 1236" looks auto-generated by a model converter — Warcraft 3 won't reference it.
  • 1 Sequence 61 - "Cinematic 1298"
    • Sequence name "Cinematic 1298" looks auto-generated by a model converter — Warcraft 3 won't reference it.
  • 1 Sequence 62 - "Cinematic 1029"
    • Sequence name "Cinematic 1029" looks auto-generated by a model converter — Warcraft 3 won't reference it.
  • 1 Sequence 63 - "Cinematic 10310"
    • Sequence name "Cinematic 10310" looks auto-generated by a model converter — Warcraft 3 won't reference it.
  • 1 Sequence 64 - "Cinematic 10411"
    • Sequence name "Cinematic 10411" looks auto-generated by a model converter — Warcraft 3 won't reference it.
  • 1 Sequence 65 - "Cinematic 9712"
    • Sequence name "Cinematic 9712" looks auto-generated by a model converter — Warcraft 3 won't reference it.
  • 1 Sequence 66 - "Cinematic 9613"
    • Sequence name "Cinematic 9613" looks auto-generated by a model converter — Warcraft 3 won't reference it.
  • 1 Sequence 67 - "Cinematic 9814"
    • Sequence name "Cinematic 9814" looks auto-generated by a model converter — Warcraft 3 won't reference it.
  • 1 Sequence 68 - "Cinematic 12215"
    • Sequence name "Cinematic 12215" looks auto-generated by a model converter — Warcraft 3 won't reference it.
  • 1 Sequence 74 - "Cinematic 8016"
    • Sequence name "Cinematic 8016" looks auto-generated by a model converter — Warcraft 3 won't reference it.
  • 1 Sequence 75 - "Cinematic 7917"
    • Sequence name "Cinematic 7917" looks auto-generated by a model converter — Warcraft 3 won't reference it.
  • 1 Sequence 76 - "Cinematic 7818"
    • Sequence name "Cinematic 7818" looks auto-generated by a model converter — Warcraft 3 won't reference it.
  • 1 Sequence 77 - "Cinematic 8219"
    • Sequence name "Cinematic 8219" looks auto-generated by a model converter — Warcraft 3 won't reference it.
  • 1 Sequence 78 - "Cinematic 7620"
    • Sequence name "Cinematic 7620" looks auto-generated by a model converter — Warcraft 3 won't reference it.
  • 1 Sequence 79 - "Cinematic 7521"
    • Sequence name "Cinematic 7521" looks auto-generated by a model converter — Warcraft 3 won't reference it.
  • 1 Sequence 81 - "Cinematic 8422"
    • Sequence name "Cinematic 8422" looks auto-generated by a model converter — Warcraft 3 won't reference it.
  • 1 Sequence 82 - "Cinematic 7423"
    • Sequence name "Cinematic 7423" looks auto-generated by a model converter — Warcraft 3 won't reference it.
  • 1 Sequence 83 - "Cinematic 8124"
    • Sequence name "Cinematic 8124" looks auto-generated by a model converter — Warcraft 3 won't reference it.
  • 1 Sequence 84 - "Cinematic 7725"
    • Sequence name "Cinematic 7725" looks auto-generated by a model converter — Warcraft 3 won't reference it.
  • 1 Sequence 85 - "Cinematic 8326"
    • Sequence name "Cinematic 8326" looks auto-generated by a model converter — Warcraft 3 won't reference it.
  • 1 Sequence 93 - "Cinematic 11427"
    • Sequence name "Cinematic 11427" looks auto-generated by a model converter — Warcraft 3 won't reference it.
  • 1 Sequence 94 - "Cinematic 11529"
    • Sequence name "Cinematic 11529" looks auto-generated by a model converter — Warcraft 3 won't reference it.
  • 1 Sequence 95 - "Cinematic 11631"
    • Sequence name "Cinematic 11631" looks auto-generated by a model converter — Warcraft 3 won't reference it.
  • 1 Sequence 99 - "Cinematic 9933"
    • Sequence name "Cinematic 9933" looks auto-generated by a model converter — Warcraft 3 won't reference it.
  • 1 Sequence 101 - "Cinematic 10135"
    • Sequence name "Cinematic 10135" looks auto-generated by a model converter — Warcraft 3 won't reference it.
  • 1 Sequence 109 - "Cinematic 13336"
    • Sequence name "Cinematic 13336" looks auto-generated by a model converter — Warcraft 3 won't reference it.
  • 1 Sequence 110 - "Cinematic 13437"
    • Sequence name "Cinematic 13437" looks auto-generated by a model converter — Warcraft 3 won't reference it.
  • 1 Sequence 111 - "Cinematic 9138"
    • Sequence name "Cinematic 9138" looks auto-generated by a model converter — Warcraft 3 won't reference it.
  • 1 Sequence 112 - "Cinematic 9139"
    • Sequence name "Cinematic 9139" looks auto-generated by a model converter — Warcraft 3 won't reference it.
  • 1 Sequence 116 - "Cinematic 7340"
    • Sequence name "Cinematic 7340" looks auto-generated by a model converter — Warcraft 3 won't reference it.
  • 1 Sequence 118 - "Cinematic 19541"
    • Sequence name "Cinematic 19541" looks auto-generated by a model converter — Warcraft 3 won't reference it.
  • 1 Sequence 119 - "Cinematic 18542"
    • Sequence name "Cinematic 18542" looks auto-generated by a model converter — Warcraft 3 won't reference it.
  • 1 Sequence 120 - "Cinematic 18643"
    • Sequence name "Cinematic 18643" looks auto-generated by a model converter — Warcraft 3 won't reference it.
  • 1 Sequence 121 - "Cinematic 18744"
    • Sequence name "Cinematic 18744" looks auto-generated by a model converter — Warcraft 3 won't reference it.
  • 1 GlobalSequence
    • Zero length
  • 1 Bone 0 - "bone_b0"
    • There are no vertices attached to this bone
  • 1 Bone 1 - "bone_b1"
    • There are no vertices attached to this bone
  • 1 Bone 12 - "bone_b12"
    • There are no vertices attached to this bone
  • 1 Bone 13 - "bone_b13"
    • There are no vertices attached to this bone
  • 1 Bone 52 - "bone_b52"
    • There are no vertices attached to this bone
  • 1 Bone 53 - "bone_b53"
    • There are no vertices attached to this bone
  • 1 Bone 54 - "bone_b54"
    • There are no vertices attached to this bone
  • 1 Bone 55 - "bone_b55"
    • There are no vertices attached to this bone
  • 1 Bone 56 - "bone_b56"
    • There are no vertices attached to this bone
  • 1 Bone 57 - "bone_b57"
    • There are no vertices attached to this bone
  • 1 Bone 58 - "bone_b58"
    • There are no vertices attached to this bone
  • 1 Bone 59 - "bone_b59"
    • There are no vertices attached to this bone
  • 1 Bone 60 - "bone_b60"
    • There are no vertices attached to this bone
  • 1 Bone 61 - "bone_b61"
    • There are no vertices attached to this bone
  • 1 Bone 62 - "bone_b62"
    • There are no vertices attached to this bone
  • 1 Bone 63 - "bone_b63"
    • There are no vertices attached to this bone
  • 1 Bone 64 - "bone_b64"
    • There are no vertices attached to this bone
  • 1 Bone 65 - "bone_b65"
    • There are no vertices attached to this bone
  • 1 Bone 66 - "bone_b66"
    • There are no vertices attached to this bone
  • 1 Bone 67 - "bone_b67"
    • There are no vertices attached to this bone
  • 1 Bone 68 - "bone_b68"
    • There are no vertices attached to this bone
  • 1 Bone 69 - "bone_b69"
    • There are no vertices attached to this bone
  • 1 Bone 70 - "bone_b70"
    • There are no vertices attached to this bone
  • 1 Bone 71 - "bone_b71"
    • There are no vertices attached to this bone
  • 1 Bone 72 - "bone_b72"
    • There are no vertices attached to this bone
  • 1 Bone 73 - "bone_b73"
    • There are no vertices attached to this bone
  • 1 Bone 74 - "bone_b74"
    • There are no vertices attached to this bone
  • 1 Bone 75 - "bone_b75"
    • There are no vertices attached to this bone
  • 1 Bone 76 - "bone_b76"
    • There are no vertices attached to this bone
  • 1 Bone 77 - "bone_b77"
    • There are no vertices attached to this bone
  • 1 Bone 78 - "bone_b78"
    • There are no vertices attached to this bone
  • 1 Bone 79 - "bone_b79"
    • There are no vertices attached to this bone
  • 1 Bone 80 - "bone_b80"
    • There are no vertices attached to this bone
  • 1 Bone 81 - "bone_b81"
    • There are no vertices attached to this bone
  • 1 Bone 82 - "bone_b82"
    • There are no vertices attached to this bone
  • 1 Bone 83 - "bone_b83"
    • There are no vertices attached to this bone
  • 1 Bone 84 - "bone_b84"
    • There are no vertices attached to this bone
  • 1 Bone 85 - "bone_b85"
    • There are no vertices attached to this bone
  • 1 Bone 86 - "bone_b86"
    • There are no vertices attached to this bone
  • 1 Bone 87 - "bone_b87"
    • There are no vertices attached to this bone
  • 1 Bone 88 - "bone_b88"
    • There are no vertices attached to this bone
  • 1 Bone 89 - "bone_b89"
    • There are no vertices attached to this bone
  • 1 Bone 90 - "bone_b90"
    • There are no vertices attached to this bone
  • 1 Bone 91 - "bone_b91"
    • There are no vertices attached to this bone
  • 1 Bone 92 - "bone_b92"
    • There are no vertices attached to this bone
  • 1 Bone 93 - "bone_b93"
    • There are no vertices attached to this bone
  • 1 Bone 94 - "bone_b94"
    • There are no vertices attached to this bone
  • 1 Bone 95 - "bone_b95"
    • There are no vertices attached to this bone
  • 1 2 Bone 96 - "bone_b96"
    • There are no vertices attached to this bone
    • 2 Rotation
      • Track 1408 at frame 534333 has roughly the same value as tracks 1407 and 1409
      • Track 1412 at frame 535300 has roughly the same value as tracks 1411 and 1413
  • 1 2 Bone 97 - "bone_b97"
    • There are no vertices attached to this bone
    • 2 Rotation
      • Track 1505 at frame 534300 has roughly the same value as tracks 1504 and 1506
      • Track 1509 at frame 535300 has roughly the same value as tracks 1508 and 1510
  • 1 Bone 98 - "bone_b98"
    • There are no vertices attached to this bone
  • 1 Bone 99 - "bone_b99"
    • There are no vertices attached to this bone
  • 1 Bone 100 - "bone_b100"
    • There are no vertices attached to this bone
  • 1 Bone 101 - "bone_b101"
    • There are no vertices attached to this bone
  • 1 Bone 102 - "bone_b102"
    • There are no vertices attached to this bone
  • 1 Bone 103 - "bone_b103"
    • There are no vertices attached to this bone
  • 1 Bone 104 - "bone_b104"
    • There are no vertices attached to this bone
  • 1 Bone 105 - "bone_b105"
    • There are no vertices attached to this bone
  • 1 Bone 106 - "bone_b106"
    • There are no vertices attached to this bone
  • 1 Bone 107 - "bone_b107"
    • There are no vertices attached to this bone
  • 1 Bone 108 - "bone_b108"
    • There are no vertices attached to this bone
  • 1 Bone 109 - "bone_b109"
    • There are no vertices attached to this bone
  • 1 Bone 110 - "bone_b110"
    • There are no vertices attached to this bone
  • 1 7 Bone 111 - "bone_b111"
    • There are no vertices attached to this bone
    • 7 Rotation
      • Track 17 at frame 16867 has roughly the same value as tracks 16 and 18
      • Track 128 at frame 127033 has roughly the same value as tracks 127 and 129
      • Track 157 at frame 153600 has roughly the same value as tracks 156 and 158
      • Track 158 at frame 153667 has roughly the same value as tracks 157 and 159
      • Track 192 at frame 183567 has exactly the same value as tracks 191 and 193
      • Track 229 at frame 221867 has roughly the same value as tracks 228 and 230
      • Track 230 at frame 221933 has roughly the same value as tracks 229 and 231
  • 1 Bone 112 - "bone_b112"
    • There are no vertices attached to this bone
  • 1 Bone 113 - "bone_b113"
    • There are no vertices attached to this bone
  • 1 1 Bone 114 - "bone_b114"
    • There are no vertices attached to this bone
    • 1 Translation
      • Track 274 at frame 407000 has exactly the same value as tracks 273 and 275
  • 1 Bone 115 - "bone_b115"
    • There are no vertices attached to this bone
  • 1 Bone 116 - "bone_b116"
    • There are no vertices attached to this bone
  • 1 Bone 117 - "bone_b117"
    • There are no vertices attached to this bone
  • 1 Bone 118 - "bone_b118"
    • There are no vertices attached to this bone
  • 1 Bone 119 - "bone_b119"
    • There are no vertices attached to this bone
  • 1 Bone 120 - "bone_b120"
    • There are no vertices attached to this bone
  • 1 Bone 121 - "bone_b121"
    • There are no vertices attached to this bone
  • 1 Bone 122 - "bone_b122"
    • There are no vertices attached to this bone
  • 1 Bone 123 - "bone_b123"
    • There are no vertices attached to this bone
  • 1 Bone 124 - "bone_b124"
    • There are no vertices attached to this bone
  • 1 Sequence 2 - "Cinematic JumpStart"
    • Sequence "Cinematic JumpStart" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 3 - "Cinematic JumpStart 2"
    • Sequence "Cinematic JumpStart 2" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 4 - "Cinematic JumpEnd"
    • Sequence "Cinematic JumpEnd" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 5 - "Cinematic Jump"
    • Sequence "Cinematic Jump" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 6 - "Cinematic Fall"
    • Sequence "Cinematic Fall" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 13 - "Cinematic WalkBackward"
    • Sequence "Cinematic WalkBackward" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 18 - "Cinematic HandsClosed"
    • Sequence "Cinematic HandsClosed" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 21 - "Cinematic EmoteBow"
    • Sequence "Cinematic EmoteBow" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 23 - "Cinematic EmoteWave"
    • Sequence "Cinematic EmoteWave" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 24 - "Cinematic EmoteCheer"
    • Sequence "Cinematic EmoteCheer" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 44 - "Cinematic ShuffleLeft"
    • Sequence "Cinematic ShuffleLeft" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 45 - "Cinematic ShuffleRight"
    • Sequence "Cinematic ShuffleRight" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 80 - "Cinematic EmoteLaugh"
    • Sequence "Cinematic EmoteLaugh" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 97 - "Cinematic Eat"
    • Sequence "Cinematic Eat" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 102 - "Cinematic Stop"
    • Sequence "Cinematic Stop" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 115 - "Cinematic SwimBackward"
    • Sequence "Cinematic SwimBackward" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 124 - "Cinematic EmoteDance"
    • Sequence "Cinematic EmoteDance" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 17 Bone 2 - "bone_b2"
    • 17 Rotation
      • Track 100 at frame 30333 has roughly the same value as tracks 99 and 101
      • Track 974 at frame 446700 has roughly the same value as tracks 973 and 975
      • Track 1048 at frame 473433 has roughly the same value as tracks 1047 and 1049
      • Track 1248 at frame 534200 has roughly the same value as tracks 1247 and 1249
      • Track 1249 at frame 534233 has roughly the same value as tracks 1248 and 1250
      • Track 1250 at frame 534267 has roughly the same value as tracks 1249 and 1251
      • Track 1251 at frame 534333 has roughly the same value as tracks 1250 and 1252
      • Track 1252 at frame 534367 has roughly the same value as tracks 1251 and 1253
      • Track 1253 at frame 534400 has roughly the same value as tracks 1252 and 1254
      • Track 1254 at frame 534433 has roughly the same value as tracks 1253 and 1255
      • Track 1255 at frame 534467 has roughly the same value as tracks 1254 and 1256
      • Track 1267 at frame 535133 has roughly the same value as tracks 1266 and 1268
      • Track 1268 at frame 535167 has roughly the same value as tracks 1267 and 1269
      • Track 1269 at frame 535200 has roughly the same value as tracks 1268 and 1270
      • Track 1270 at frame 535233 has roughly the same value as tracks 1269 and 1271
      • Track 1271 at frame 535267 has roughly the same value as tracks 1270 and 1272
      • Track 1272 at frame 535300 has roughly the same value as tracks 1271 and 1273
  • 9 Bone 3 - "bone_b3"
    • 9 Rotation
      • Track 1553 at frame 308667 has roughly the same value as tracks 1552 and 1554
      • Track 1554 at frame 308700 has roughly the same value as tracks 1553 and 1555
      • Track 1555 at frame 308967 has roughly the same value as tracks 1554 and 1556
      • Track 1681 at frame 322333 has roughly the same value as tracks 1680 and 1682
      • Track 1747 at frame 327767 has roughly the same value as tracks 1746 and 1748
      • Track 1800 at frame 331667 has roughly the same value as tracks 1799 and 1801
      • Track 2023 at frame 370667 has roughly the same value as tracks 2022 and 2024
      • Track 2029 at frame 371767 has roughly the same value as tracks 2028 and 2030
      • Track 2620 at frame 473867 has roughly the same value as tracks 2619 and 2621
  • 20 Bone 4 - "bone_b4"
    • 20 Rotation
      • Track 1605 at frame 230567 has roughly the same value as tracks 1604 and 1606
      • Track 2194 at frame 327867 has roughly the same value as tracks 2193 and 2195
      • Track 3500 at frame 534100 has roughly the same value as tracks 3499 and 3501
      • Track 3501 at frame 534133 has roughly the same value as tracks 3500 and 3502
      • Track 3502 at frame 534167 has roughly the same value as tracks 3501 and 3503
      • Track 3503 at frame 534200 has roughly the same value as tracks 3502 and 3504
      • Track 3504 at frame 534233 has roughly the same value as tracks 3503 and 3505
      • Track 3505 at frame 534267 has roughly the same value as tracks 3504 and 3506
      • Track 3506 at frame 534300 has roughly the same value as tracks 3505 and 3507
      • Track 3507 at frame 534333 has roughly the same value as tracks 3506 and 3508
      • Track 3508 at frame 534367 has roughly the same value as tracks 3507 and 3509
      • Track 3509 at frame 534400 has roughly the same value as tracks 3508 and 3510
      • Track 3510 at frame 534433 has roughly the same value as tracks 3509 and 3511
      • Track 3511 at frame 534467 has roughly the same value as tracks 3510 and 3512
      • Track 3512 at frame 534500 has roughly the same value as tracks 3511 and 3513
      • Track 3527 at frame 535167 has roughly the same value as tracks 3526 and 3528
      • Track 3528 at frame 535200 has roughly the same value as tracks 3527 and 3529
      • Track 3529 at frame 535233 has roughly the same value as tracks 3528 and 3530
      • Track 3530 at frame 535267 has roughly the same value as tracks 3529 and 3531
      • Track 3531 at frame 535300 has roughly the same value as tracks 3530 and 3532
  • 15 Bone 5 - "bone_b5"
    • 15 Rotation
      • Track 760 at frame 96900 has roughly the same value as tracks 759 and 761
      • Track 2140 at frame 322700 has roughly the same value as tracks 2139 and 2141
      • Track 3450 at frame 534233 has roughly the same value as tracks 3449 and 3451
      • Track 3451 at frame 534267 has roughly the same value as tracks 3450 and 3452
      • Track 3452 at frame 534300 has roughly the same value as tracks 3451 and 3453
      • Track 3453 at frame 534333 has roughly the same value as tracks 3452 and 3454
      • Track 3454 at frame 534367 has roughly the same value as tracks 3453 and 3455
      • Track 3455 at frame 534400 has roughly the same value as tracks 3454 and 3456
      • Track 3456 at frame 534467 has roughly the same value as tracks 3455 and 3457
      • Track 3457 at frame 534500 has roughly the same value as tracks 3456 and 3458
      • Track 3472 at frame 535167 has roughly the same value as tracks 3471 and 3473
      • Track 3473 at frame 535200 has roughly the same value as tracks 3472 and 3474
      • Track 3474 at frame 535233 has roughly the same value as tracks 3473 and 3475
      • Track 3475 at frame 535267 has roughly the same value as tracks 3474 and 3476
      • Track 3476 at frame 535300 has roughly the same value as tracks 3475 and 3477
  • 28 Bone 6 - "bone_b6"
    • 28 Rotation
      • Track 1869 at frame 327767 has roughly the same value as tracks 1868 and 1870
      • Track 2825 at frame 473767 has roughly the same value as tracks 2824 and 2826
      • Track 3083 at frame 533400 has roughly the same value as tracks 3082 and 3084
      • Track 3084 at frame 533467 has roughly the same value as tracks 3083 and 3085
      • Track 3085 at frame 533567 has roughly the same value as tracks 3084 and 3086
      • Track 3086 at frame 533600 has roughly the same value as tracks 3085 and 3087
      • Track 3087 at frame 533633 has roughly the same value as tracks 3086 and 3088
      • Track 3088 at frame 533700 has roughly the same value as tracks 3087 and 3089
      • Track 3089 at frame 533767 has roughly the same value as tracks 3088 and 3090
      • Track 3090 at frame 533867 has roughly the same value as tracks 3089 and 3091
      • Track 3091 at frame 533933 has roughly the same value as tracks 3090 and 3092
      • Track 3092 at frame 534000 has roughly the same value as tracks 3091 and 3093
      • Track 3093 at frame 534100 has roughly the same value as tracks 3092 and 3094
      • Track 3094 at frame 534167 has roughly the same value as tracks 3093 and 3095
      • Track 3095 at frame 534267 has roughly the same value as tracks 3094 and 3096
      • Track 3096 at frame 534367 has roughly the same value as tracks 3095 and 3097
      • Track 3097 at frame 534467 has roughly the same value as tracks 3096 and 3098
      • Track 3098 at frame 534533 has roughly the same value as tracks 3097 and 3099
      • Track 3099 at frame 534600 has roughly the same value as tracks 3098 and 3100
      • Track 3100 at frame 534667 has roughly the same value as tracks 3099 and 3101
      • Track 3101 at frame 534733 has roughly the same value as tracks 3100 and 3102
      • Track 3102 at frame 534800 has roughly the same value as tracks 3101 and 3103
      • Track 3103 at frame 534900 has roughly the same value as tracks 3102 and 3104
      • Track 3104 at frame 534967 has roughly the same value as tracks 3103 and 3105
      • Track 3105 at frame 535033 has roughly the same value as tracks 3104 and 3106
      • Track 3106 at frame 535100 has roughly the same value as tracks 3105 and 3107
      • Track 3107 at frame 535200 has roughly the same value as tracks 3106 and 3108
      • Track 3108 at frame 535267 has roughly the same value as tracks 3107 and 3109
  • 9 Bone 7 - "bone_b7"
    • 9 Rotation
      • Track 279 at frame 29633 has roughly the same value as tracks 278 and 280
      • Track 1142 at frame 163767 has roughly the same value as tracks 1141 and 1143
      • Track 1165 at frame 167100 has roughly the same value as tracks 1164 and 1166
      • Track 1283 at frame 181900 has roughly the same value as tracks 1282 and 1284
      • Track 3024 at frame 443400 has roughly the same value as tracks 3023 and 3025
      • Track 3105 at frame 448633 has roughly the same value as tracks 3104 and 3106
      • Track 3308 at frame 478300 has roughly the same value as tracks 3307 and 3309
      • Track 3504 at frame 507133 has roughly the same value as tracks 3503 and 3505
      • Track 3512 at frame 534333 has roughly the same value as tracks 3511 and 3513
  • 6 Bone 8 - "bone_b8"
    • 6 Rotation
      • Track 319 at frame 31000 has roughly the same value as tracks 318 and 320
      • Track 385 at frame 40200 has roughly the same value as tracks 384 and 386
      • Track 2829 at frame 407133 has roughly the same value as tracks 2828 and 2830
      • Track 2862 at frame 420933 has roughly the same value as tracks 2861 and 2863
      • Track 2973 at frame 440500 has roughly the same value as tracks 2972 and 2974
      • Track 3466 at frame 534367 has roughly the same value as tracks 3465 and 3467
  • 2 Bone 14 - "bone_b14"
    • 2 Rotation
      • Track 3261 at frame 479833 has roughly the same value as tracks 3260 and 3262
      • Track 3420 at frame 534367 has roughly the same value as tracks 3419 and 3421
  • 2 Bone 15 - "bone_b15"
    • 2 Rotation
      • Track 3397 at frame 534200 has roughly the same value as tracks 3396 and 3398
      • Track 3398 at frame 534400 has roughly the same value as tracks 3397 and 3399
  • 1 Bone 16 - "bone_b16"
    • 1 Rotation
      • Track 1975 at frame 534433 has roughly the same value as tracks 1974 and 1976
  • 2 Bone 18 - "bone_b18"
    • 2 Rotation
      • Track 2975 at frame 534400 has roughly the same value as tracks 2974 and 2976
      • Track 2977 at frame 535133 has roughly the same value as tracks 2976 and 2978
  • 1 Bone 19 - "bone_b19"
    • 1 Rotation
      • Track 387 at frame 371733 has roughly the same value as tracks 386 and 388
  • 1 Bone 20 - "bone_b20"
    • 1 Rotation
      • Track 413 at frame 371733 has roughly the same value as tracks 412 and 414
  • 2 Bone 24 - "bone_b24"
    • 2 Rotation
      • Track 947 at frame 533867 has roughly the same value as tracks 946 and 948
      • Track 951 at frame 534867 has roughly the same value as tracks 950 and 952
  • 2 Bone 25 - "bone_b25"
    • 2 Rotation
      • Track 943 at frame 533900 has roughly the same value as tracks 942 and 944
      • Track 946 at frame 534800 has roughly the same value as tracks 945 and 947
  • 1 Bone 29 - "bone_b29"
    • 1 Rotation
      • Track 2239 at frame 534300 has roughly the same value as tracks 2238 and 2240
  • 1 Bone 34 - "bone_b34"
    • 1 Rotation
      • Track 214 at frame 251067 has roughly the same value as tracks 213 and 215
  • 1 Bone 44 - "bone_b44"
    • 1 Rotation
      • Track 205 at frame 251067 has roughly the same value as tracks 204 and 206
  • 1 Bone 46 - "bone_b46"
    • 1 Rotation
      • Track 398 at frame 420600 has roughly the same value as tracks 397 and 399
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