Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Silvermoon City Guard of the bundle Silvermoon City Guard. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Silvermoon City Guard.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing BloodElfMale_Guard.mdx
Now Click the "Import File" Button:
Next select 'BloodElfMale_Guard.mdx' in the folder which you extracted from the zip archive:
Silvermoon City Guard
BloodElfFemaleEyeGlowGreen.blp
BloodElfMaleHair01Guard.blp
Glave_1H_Blood_C_01Guard.blp
Leather_Blood_C_01Guard.blp
Leather_Blood_C_03Guard.blp
Shield_Blood_C_01Guard.blp
The file has been properly added to the map archive:
BloodElfMale_Guard.mdx
Model
1,967
war3mapimported/BloodElfMale_Guard.mdx
Done, you have imported the file BloodElfMale_Guard.mdx.
Importing BloodElfFemaleEyeGlowGreen.blp
Now Click the "Import File" Button:
Next select 'BloodElfFemaleEyeGlowGreen.blp' in the folder which you extracted from the zip archive:
Silvermoon City Guard
BloodElfMale_Guard.mdx
BloodElfFemaleEyeGlowGreen.blp
BloodElfMaleHair01Guard.blp
Glave_1H_Blood_C_01Guard.blp
Leather_Blood_C_01Guard.blp
Leather_Blood_C_03Guard.blp
Shield_Blood_C_01Guard.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
BloodElfMale_Guard.mdx
Model
1,967
war3mapimported/BloodElfMale_Guard.mdx
BloodElfFemaleEyeGlowGreen.blp
Image / Texture
2
war3mapimported/BloodElfFemaleEyeGlowGreen.blp
Double-click the file BloodElfFemaleEyeGlowGreen.blp:
BloodElfFemaleEyeGlowGreen.blp
Image / Texture
2
war3mapimported/BloodElfFemaleEyeGlowGreen.blp
Tick the box "Use Custom Path" and type in the correct path:
BloodElfFemaleEyeGlowGreen.blp
Image / Texture
2
BLOODELFFEMALEEYEGLOWGREEN.BLP
The file has been properly added to the map archive:
BloodElfMale_Guard.mdx
Model
1,967
war3mapimported/BloodElfMale_Guard.mdx
BloodElfFemaleEyeGlowGreen.blp
Image / Texture
2
BLOODELFFEMALEEYEGLOWGREEN.BLP
Done, you have imported the file BloodElfFemaleEyeGlowGreen.blp.
Importing BloodElfMaleHair01Guard.blp
Now Click the "Import File" Button:
Next select 'BloodElfMaleHair01Guard.blp' in the folder which you extracted from the zip archive:
Silvermoon City Guard
BloodElfMale_Guard.mdx
BloodElfFemaleEyeGlowGreen.blp
BloodElfMaleHair01Guard.blp
Glave_1H_Blood_C_01Guard.blp
Leather_Blood_C_01Guard.blp
Leather_Blood_C_03Guard.blp
Shield_Blood_C_01Guard.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
BloodElfMale_Guard.mdx
Model
1,967
war3mapimported/BloodElfMale_Guard.mdx
BloodElfFemaleEyeGlowGreen.blp
Image / Texture
2
BLOODELFFEMALEEYEGLOWGREEN.BLP
BloodElfMaleHair01Guard.blp
Image / Texture
16
war3mapimported/BloodElfMaleHair01Guard.blp
Double-click the file BloodElfMaleHair01Guard.blp:
BloodElfMaleHair01Guard.blp
Image / Texture
16
war3mapimported/BloodElfMaleHair01Guard.blp
Tick the box "Use Custom Path" and type in the correct path:
BloodElfMaleHair01Guard.blp
Image / Texture
16
BLOODELFMALEHAIR01GUARD.BLP
The file has been properly added to the map archive:
BloodElfMale_Guard.mdx
Model
1,967
war3mapimported/BloodElfMale_Guard.mdx
BloodElfFemaleEyeGlowGreen.blp
Image / Texture
2
BLOODELFFEMALEEYEGLOWGREEN.BLP
BloodElfMaleHair01Guard.blp
Image / Texture
16
BLOODELFMALEHAIR01GUARD.BLP
Done, you have imported the file BloodElfMaleHair01Guard.blp.
Importing Glave_1H_Blood_C_01Guard.blp
Now Click the "Import File" Button:
Next select 'Glave_1H_Blood_C_01Guard.blp' in the folder which you extracted from the zip archive:
Silvermoon City Guard
BloodElfMale_Guard.mdx
BloodElfFemaleEyeGlowGreen.blp
BloodElfMaleHair01Guard.blp
Glave_1H_Blood_C_01Guard.blp
Leather_Blood_C_01Guard.blp
Leather_Blood_C_03Guard.blp
Shield_Blood_C_01Guard.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
BloodElfMale_Guard.mdx
Model
1,967
war3mapimported/BloodElfMale_Guard.mdx
BloodElfFemaleEyeGlowGreen.blp
Image / Texture
2
BLOODELFFEMALEEYEGLOWGREEN.BLP
BloodElfMaleHair01Guard.blp
Image / Texture
16
BLOODELFMALEHAIR01GUARD.BLP
Glave_1H_Blood_C_01Guard.blp
Image / Texture
27
war3mapimported/Glave_1H_Blood_C_01Guard.blp
Double-click the file Glave_1H_Blood_C_01Guard.blp:
Glave_1H_Blood_C_01Guard.blp
Image / Texture
27
war3mapimported/Glave_1H_Blood_C_01Guard.blp
Tick the box "Use Custom Path" and type in the correct path:
Glave_1H_Blood_C_01Guard.blp
Image / Texture
27
GLAVE_1H_BLOOD_C_01GUARD.BLP
The file has been properly added to the map archive:
BloodElfMale_Guard.mdx
Model
1,967
war3mapimported/BloodElfMale_Guard.mdx
BloodElfFemaleEyeGlowGreen.blp
Image / Texture
2
BLOODELFFEMALEEYEGLOWGREEN.BLP
BloodElfMaleHair01Guard.blp
Image / Texture
16
BLOODELFMALEHAIR01GUARD.BLP
Glave_1H_Blood_C_01Guard.blp
Image / Texture
27
GLAVE_1H_BLOOD_C_01GUARD.BLP
Done, you have imported the file Glave_1H_Blood_C_01Guard.blp.
Importing Leather_Blood_C_01Guard.blp
Now Click the "Import File" Button:
Next select 'Leather_Blood_C_01Guard.blp' in the folder which you extracted from the zip archive:
Silvermoon City Guard
BloodElfMale_Guard.mdx
BloodElfFemaleEyeGlowGreen.blp
BloodElfMaleHair01Guard.blp
Glave_1H_Blood_C_01Guard.blp
Leather_Blood_C_01Guard.blp
Leather_Blood_C_03Guard.blp
Shield_Blood_C_01Guard.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
BloodElfMale_Guard.mdx
Model
1,967
war3mapimported/BloodElfMale_Guard.mdx
BloodElfFemaleEyeGlowGreen.blp
Image / Texture
2
BLOODELFFEMALEEYEGLOWGREEN.BLP
BloodElfMaleHair01Guard.blp
Image / Texture
16
BLOODELFMALEHAIR01GUARD.BLP
Glave_1H_Blood_C_01Guard.blp
Image / Texture
27
GLAVE_1H_BLOOD_C_01GUARD.BLP
Leather_Blood_C_01Guard.blp
Image / Texture
54
war3mapimported/Leather_Blood_C_01Guard.blp
Double-click the file Leather_Blood_C_01Guard.blp:
Leather_Blood_C_01Guard.blp
Image / Texture
54
war3mapimported/Leather_Blood_C_01Guard.blp
Tick the box "Use Custom Path" and type in the correct path:
Leather_Blood_C_01Guard.blp
Image / Texture
54
LEATHER_BLOOD_C_01GUARD.BLP
The file has been properly added to the map archive:
BloodElfMale_Guard.mdx
Model
1,967
war3mapimported/BloodElfMale_Guard.mdx
BloodElfFemaleEyeGlowGreen.blp
Image / Texture
2
BLOODELFFEMALEEYEGLOWGREEN.BLP
BloodElfMaleHair01Guard.blp
Image / Texture
16
BLOODELFMALEHAIR01GUARD.BLP
Glave_1H_Blood_C_01Guard.blp
Image / Texture
27
GLAVE_1H_BLOOD_C_01GUARD.BLP
Leather_Blood_C_01Guard.blp
Image / Texture
54
LEATHER_BLOOD_C_01GUARD.BLP
Done, you have imported the file Leather_Blood_C_01Guard.blp.
Importing Leather_Blood_C_03Guard.blp
Now Click the "Import File" Button:
Next select 'Leather_Blood_C_03Guard.blp' in the folder which you extracted from the zip archive:
Silvermoon City Guard
BloodElfMale_Guard.mdx
BloodElfFemaleEyeGlowGreen.blp
BloodElfMaleHair01Guard.blp
Glave_1H_Blood_C_01Guard.blp
Leather_Blood_C_01Guard.blp
Leather_Blood_C_03Guard.blp
Shield_Blood_C_01Guard.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
BloodElfMale_Guard.mdx
Model
1,967
war3mapimported/BloodElfMale_Guard.mdx
BloodElfFemaleEyeGlowGreen.blp
Image / Texture
2
BLOODELFFEMALEEYEGLOWGREEN.BLP
BloodElfMaleHair01Guard.blp
Image / Texture
16
BLOODELFMALEHAIR01GUARD.BLP
Glave_1H_Blood_C_01Guard.blp
Image / Texture
27
GLAVE_1H_BLOOD_C_01GUARD.BLP
Leather_Blood_C_01Guard.blp
Image / Texture
54
LEATHER_BLOOD_C_01GUARD.BLP
Leather_Blood_C_03Guard.blp
Image / Texture
18
war3mapimported/Leather_Blood_C_03Guard.blp
Double-click the file Leather_Blood_C_03Guard.blp:
Leather_Blood_C_03Guard.blp
Image / Texture
18
war3mapimported/Leather_Blood_C_03Guard.blp
Tick the box "Use Custom Path" and type in the correct path:
Leather_Blood_C_03Guard.blp
Image / Texture
18
LEATHER_BLOOD_C_03GUARD.BLP
The file has been properly added to the map archive:
BloodElfMale_Guard.mdx
Model
1,967
war3mapimported/BloodElfMale_Guard.mdx
BloodElfFemaleEyeGlowGreen.blp
Image / Texture
2
BLOODELFFEMALEEYEGLOWGREEN.BLP
BloodElfMaleHair01Guard.blp
Image / Texture
16
BLOODELFMALEHAIR01GUARD.BLP
Glave_1H_Blood_C_01Guard.blp
Image / Texture
27
GLAVE_1H_BLOOD_C_01GUARD.BLP
Leather_Blood_C_01Guard.blp
Image / Texture
54
LEATHER_BLOOD_C_01GUARD.BLP
Leather_Blood_C_03Guard.blp
Image / Texture
18
LEATHER_BLOOD_C_03GUARD.BLP
Done, you have imported the file Leather_Blood_C_03Guard.blp.
Importing Shield_Blood_C_01Guard.blp
Now Click the "Import File" Button:
Next select 'Shield_Blood_C_01Guard.blp' in the folder which you extracted from the zip archive:
Silvermoon City Guard
BloodElfMale_Guard.mdx
BloodElfFemaleEyeGlowGreen.blp
BloodElfMaleHair01Guard.blp
Glave_1H_Blood_C_01Guard.blp
Leather_Blood_C_01Guard.blp
Leather_Blood_C_03Guard.blp
Shield_Blood_C_01Guard.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
BloodElfMale_Guard.mdx
Model
1,967
war3mapimported/BloodElfMale_Guard.mdx
BloodElfFemaleEyeGlowGreen.blp
Image / Texture
2
BLOODELFFEMALEEYEGLOWGREEN.BLP
BloodElfMaleHair01Guard.blp
Image / Texture
16
BLOODELFMALEHAIR01GUARD.BLP
Glave_1H_Blood_C_01Guard.blp
Image / Texture
27
GLAVE_1H_BLOOD_C_01GUARD.BLP
Leather_Blood_C_01Guard.blp
Image / Texture
54
LEATHER_BLOOD_C_01GUARD.BLP
Leather_Blood_C_03Guard.blp
Image / Texture
18
LEATHER_BLOOD_C_03GUARD.BLP
Shield_Blood_C_01Guard.blp
Image / Texture
14
war3mapimported/Shield_Blood_C_01Guard.blp
Double-click the file Shield_Blood_C_01Guard.blp:
Shield_Blood_C_01Guard.blp
Image / Texture
14
war3mapimported/Shield_Blood_C_01Guard.blp
Tick the box "Use Custom Path" and type in the correct path:
Shield_Blood_C_01Guard.blp
Image / Texture
14
SHIELD_BLOOD_C_01GUARD.BLP
The file has been properly added to the map archive:
BloodElfMale_Guard.mdx
Model
1,967
war3mapimported/BloodElfMale_Guard.mdx
BloodElfFemaleEyeGlowGreen.blp
Image / Texture
2
BLOODELFFEMALEEYEGLOWGREEN.BLP
BloodElfMaleHair01Guard.blp
Image / Texture
16
BLOODELFMALEHAIR01GUARD.BLP
Glave_1H_Blood_C_01Guard.blp
Image / Texture
27
GLAVE_1H_BLOOD_C_01GUARD.BLP
Leather_Blood_C_01Guard.blp
Image / Texture
54
LEATHER_BLOOD_C_01GUARD.BLP
Leather_Blood_C_03Guard.blp
Image / Texture
18
LEATHER_BLOOD_C_03GUARD.BLP
Shield_Blood_C_01Guard.blp
Image / Texture
14
SHIELD_BLOOD_C_01GUARD.BLP
Done, you have imported the file Shield_Blood_C_01Guard.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.