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Model validation: Silverhand Captain

SilverhandCaptain.mdx

0 errors 4 severe 53 warnings 144 unused
  • 1 1 Geoset 33
    • Alpha is 1.000 at end of "Decay Bone" (frame 135933); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 34
    • Alpha is 1.000 at end of "Decay Bone" (frame 135933); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 35
    • Alpha is 1.000 at end of "Decay Bone" (frame 135933); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 36
    • Alpha is 1.000 at end of "Decay Bone" (frame 135933); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 9 Model
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Weapon" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Shield_BB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 1 Geoset 0
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 1
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 2
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 3
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 4
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 5
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 6
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 7
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 8
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 9
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 10
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 11
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 12
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 13
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 14
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 15
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 16
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 17
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 18
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 19
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 20
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 21
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 22
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 23
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 24
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 25
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 26
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 27
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 28
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 29
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 30
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 31
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 32
    • This geoset has both skin/weights and vertex groups
  • 1 Bone 118 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 126 - "CopiedModelDummy"
    • There are no vertices attached to this bone
  • 1 Bone 127 - "CopiedModelDummy"
    • There are no vertices attached to this bone
  • 1 Bone 128 - "CopiedModelDummy"
    • There are no vertices attached to this bone
  • 1 Bone 129 - "CopiedModelDummy"
    • There are no vertices attached to this bone
  • 1 Bone 130 - "CopiedModelDummy"
    • There are no vertices attached to this bone
  • 1 Bone 131 - "CopiedModelDummy"
    • There are no vertices attached to this bone
  • 1 Sequence 13 - "Cinematic Stand"
    • Sequence "Cinematic Stand" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 16 - "Cinematic Walk One"
    • Sequence "Cinematic Walk One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 17 - "Cinematic SaluteIdle One"
    • Sequence "Cinematic SaluteIdle One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 18 - "Cinematic Salute One"
    • Sequence "Cinematic Salute One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 19 - "Cinematic Salute Exit One"
    • Sequence "Cinematic Salute Exit One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 2 Material 9
    • 2 Layer 0
      • 2 Alpha
        • Track 4 at frame 4733 has exactly the same value as tracks 3 and 5
        • Track 5 at frame 5733 has exactly the same value as tracks 4 and 6
  • 2 Material 10
    • 2 Layer 0
      • 2 Alpha
        • Track 4 at frame 4733 has exactly the same value as tracks 3 and 5
        • Track 5 at frame 5733 has exactly the same value as tracks 4 and 6
  • 11 Material 11
    • 11 Layer 0
      • 11 Alpha
        • Track 33 at frame 156033 is not in any sequence
        • Track 1 at frame 567 has exactly the same value as tracks 0 and 2
        • Track 12 at frame 12200 has exactly the same value as tracks 11 and 13
        • Track 13 at frame 13267 has exactly the same value as tracks 12 and 14
        • Track 18 at frame 78467 has exactly the same value as tracks 17 and 19
        • Track 19 at frame 81300 has exactly the same value as tracks 18 and 20
        • Track 20 at frame 81333 has exactly the same value as tracks 19 and 21
        • Track 21 at frame 83367 has exactly the same value as tracks 20 and 22
        • Track 22 at frame 83400 has exactly the same value as tracks 21 and 23
        • Track 28 at frame 146300 has exactly the same value as tracks 27 and 29
        • Track 29 at frame 147367 has exactly the same value as tracks 28 and 30
  • 11 Material 12
    • 11 Layer 0
      • 11 Alpha
        • Track 33 at frame 156033 is not in any sequence
        • Track 1 at frame 567 has exactly the same value as tracks 0 and 2
        • Track 12 at frame 12200 has exactly the same value as tracks 11 and 13
        • Track 13 at frame 13267 has exactly the same value as tracks 12 and 14
        • Track 18 at frame 78467 has exactly the same value as tracks 17 and 19
        • Track 19 at frame 81300 has exactly the same value as tracks 18 and 20
        • Track 20 at frame 81333 has exactly the same value as tracks 19 and 21
        • Track 21 at frame 83367 has exactly the same value as tracks 20 and 22
        • Track 22 at frame 83400 has exactly the same value as tracks 21 and 23
        • Track 28 at frame 146300 has exactly the same value as tracks 27 and 29
        • Track 29 at frame 147367 has exactly the same value as tracks 28 and 30
  • 1 Bone 0 - "bone_turret"
    • 1 Rotation
      • Track 149 at frame 9200 has roughly the same value as tracks 148 and 150
  • 1 Bone 6 - "L_shoulder_bind_jnt"
    • 1 Rotation
      • Track 364 at frame 140367 has roughly the same value as tracks 363 and 365
  • 3 Bone 8 - "L_lwr_arm_bind_jnt"
    • 3 Rotation
      • Track 3 at frame 500 has roughly the same value as tracks 2 and 4
      • Track 13 at frame 1667 has roughly the same value as tracks 12 and 14
      • Track 208 at frame 9667 has roughly the same value as tracks 207 and 209
  • 3 Bone 9 - "L_lwr_arm_twist_01_bind_jnt"
    • 3 Rotation
      • Track 42 at frame 3633 has roughly the same value as tracks 41 and 43
      • Track 375 at frame 142133 has roughly the same value as tracks 374 and 376
      • Track 420 at frame 146967 has roughly the same value as tracks 419 and 421
  • 3 Bone 10 - "L_lwr_arm_twist_02_bind_jnt"
    • 3 Rotation
      • Track 42 at frame 3633 has roughly the same value as tracks 41 and 43
      • Track 375 at frame 142133 has roughly the same value as tracks 374 and 376
      • Track 420 at frame 146967 has roughly the same value as tracks 419 and 421
  • 1 Bone 13 - "L_tmb_02_bind_jnt"
    • 1 Rotation
      • Track 112 at frame 141767 has roughly the same value as tracks 111 and 113
  • 1 Bone 14 - "L_tmb_03_bind_jnt"
    • 1 Rotation
      • Track 188 at frame 149667 has roughly the same value as tracks 187 and 189
  • 1 Bone 24 - "L_pnk_finger_01_bind_jnt"
    • 1 Rotation
      • Track 166 at frame 142267 has roughly the same value as tracks 165 and 167
  • 1 Bone 25 - "L_pnk_finger_02_bind_jnt"
    • 1 Translation
      • Track 11 at frame 7133 has roughly the same value as tracks 10 and 12
  • 1 Bone 29 - "R_lwr_arm_bind_jnt"
    • 1 Rotation
      • Track 123 at frame 9033 has roughly the same value as tracks 122 and 124
  • 1 Bone 32 - "bone_hand_right"
    • 1 Rotation
      • Track 48 at frame 8067 has roughly the same value as tracks 47 and 49
  • 1 Bone 34 - "R_tmb_02_bind_jnt"
    • 1 Rotation
      • Track 39 at frame 138667 has roughly the same value as tracks 38 and 40
  • 1 Bone 38 - "R_ind_finger_03_bind_jnt"
    • 1 Rotation
      • Track 70 at frame 139000 has roughly the same value as tracks 69 and 71
  • 1 Bone 43 - "R_rng_finger_02_bind_jnt"
    • 1 Rotation
      • Track 65 at frame 138667 has roughly the same value as tracks 64 and 66
  • 2 Bone 50 - "L_leg_02_bind_jnt"
    • 2 Rotation
      • Track 212 at frame 10200 has roughly the same value as tracks 211 and 213
      • Track 286 at frame 13200 has roughly the same value as tracks 285 and 287
  • 1 Bone 52 - "L_leg_04_bind_jnt"
    • 1 Rotation
      • Track 220 at frame 142733 has exactly the same value as tracks 219 and 221
  • 3 Bone 54 - "R_leg_02_bind_jnt"
    • 3 Rotation
      • Track 3 at frame 700 has roughly the same value as tracks 2 and 4
      • Track 209 at frame 9967 has roughly the same value as tracks 208 and 210
      • Track 214 at frame 10433 has roughly the same value as tracks 213 and 215
  • 1 Bone 55 - "bone_leg_right"
    • 1 Rotation
      • Track 212 at frame 9900 has roughly the same value as tracks 211 and 213
  • 1 Bone 56 - "R_leg_04_bind_jnt"
    • 1 Rotation
      • Track 114 at frame 140433 has roughly the same value as tracks 113 and 115
  • 1 Bone 57 - "belt_buckle_bind_jnt"
    • 1 Rotation
      • Track 37 at frame 3500 has roughly the same value as tracks 36 and 38
  • 2 Bone 59 - "M_loincloth_02_bind_jnt"
    • 2 Rotation
      • Track 377 at frame 140000 has roughly the same value as tracks 376 and 378
      • Track 452 at frame 148300 has roughly the same value as tracks 451 and 453
  • 1 Bone 61 - "L_skirt_A_01_bind_jnt"
    • 1 Translation
      • Track 72 at frame 5967 has roughly the same value as tracks 71 and 73
  • 1 Bone 64 - "L_skirt_B_02_bind_jnt"
    • 1 Rotation
      • Track 272 at frame 139967 has roughly the same value as tracks 271 and 273
  • 1 Bone 67 - "R_skirt_B_01_bind_jnt"
    • 1 Rotation
      • Track 288 at frame 13500 has roughly the same value as tracks 287 and 289
  • 1 Bone 68 - "R_skirt_B_02_bind_jnt"
    • 1 Rotation
      • Track 224 at frame 13500 has roughly the same value as tracks 223 and 225
  • 1 Bone 72 - "L_cape_02_bind_jnt"
    • 1 Rotation
      • Track 223 at frame 11133 has roughly the same value as tracks 222 and 224
  • 1 Bone 76 - "M_cape_02_bind_jnt"
    • 1 Rotation
      • Track 402 at frame 149167 has roughly the same value as tracks 401 and 403
  • 1 Bone 80 - "R_cape_02_bind_jnt"
    • 1 Rotation
      • Track 428 at frame 149167 has roughly the same value as tracks 427 and 429
  • 1 Bone 108 - "tongue_01_bind_jnt"
    • 1 Translation
      • Track 59 at frame 137167 has roughly the same value as tracks 58 and 60
  • 1 Bone 110 - "lwr_teeth_bind_jnt"
    • 1 Translation
      • Track 70 at frame 137167 has roughly the same value as tracks 69 and 71
  • 1 Bone 111 - "L_lip_corner_bind_jnt"
    • 1 Translation
      • Track 67 at frame 137167 has roughly the same value as tracks 66 and 68
  • 3 Bone 112 - "L_lwr_lip_01_bind_jnt"
    • 3 Translation
      • Track 10 at frame 767 has roughly the same value as tracks 9 and 11
      • Track 70 at frame 137167 has roughly the same value as tracks 69 and 71
      • Track 171 at frame 144400 has roughly the same value as tracks 170 and 172
  • 1 Bone 113 - "L_lwr_lip_02_bind_jnt"
    • 1 Translation
      • Track 70 at frame 137167 has roughly the same value as tracks 69 and 71
  • 3 Bone 114 - "M_lwr_lip_bind_jnt"
    • 3 Translation
      • Track 10 at frame 767 has roughly the same value as tracks 9 and 11
      • Track 72 at frame 137167 has roughly the same value as tracks 71 and 73
      • Track 174 at frame 144400 has roughly the same value as tracks 173 and 175
  • 1 Bone 115 - "R_lwr_lip_02_bind_jnt"
    • 1 Translation
      • Track 70 at frame 137167 has roughly the same value as tracks 69 and 71
  • 3 Bone 116 - "R_lwr_lip_01_bind_jnt"
    • 3 Translation
      • Track 10 at frame 767 has roughly the same value as tracks 9 and 11
      • Track 70 at frame 137167 has roughly the same value as tracks 69 and 71
      • Track 171 at frame 144400 has roughly the same value as tracks 170 and 172
  • 1 Bone 117 - "R_lip_corner_bind_jnt"
    • 1 Translation
      • Track 67 at frame 137167 has roughly the same value as tracks 66 and 68
  • 1 Bone 119 - "helmet_bind_jnt"
    • 1 Rotation
      • Track 64 at frame 141633 has roughly the same value as tracks 63 and 65
  • 1 Bone 120 - "L_pauldron_bind_jnt"
    • 1 Rotation
      • Track 232 at frame 140500 has roughly the same value as tracks 231 and 233
  • 1 Bone 122 - "shield_bind_jnt"
    • 1 Rotation
      • Track 312 at frame 12867 has roughly the same value as tracks 311 and 313
  • 21 CollisionShape 0 - "B_KGS_Torso"
    • 21 Rotation
      • Track 118 at frame 5400 has roughly the same value as tracks 117 and 119
      • Track 119 at frame 5433 has roughly the same value as tracks 118 and 120
      • Track 120 at frame 5467 has roughly the same value as tracks 119 and 121
      • Track 121 at frame 5500 has roughly the same value as tracks 120 and 122
      • Track 122 at frame 5533 has roughly the same value as tracks 121 and 123
      • Track 123 at frame 5567 has roughly the same value as tracks 122 and 124
      • Track 135 at frame 5967 has roughly the same value as tracks 134 and 136
      • Track 136 at frame 6000 has roughly the same value as tracks 135 and 137
      • Track 137 at frame 6033 has roughly the same value as tracks 136 and 138
      • Track 421 at frame 140267 has roughly the same value as tracks 420 and 422
      • Track 422 at frame 140300 has roughly the same value as tracks 421 and 423
      • Track 423 at frame 140333 has roughly the same value as tracks 422 and 424
      • Track 424 at frame 140367 has roughly the same value as tracks 423 and 425
      • Track 425 at frame 140400 has roughly the same value as tracks 424 and 426
      • Track 426 at frame 140433 has roughly the same value as tracks 425 and 427
      • Track 427 at frame 140467 has roughly the same value as tracks 426 and 428
      • Track 428 at frame 140500 has roughly the same value as tracks 427 and 429
      • Track 429 at frame 140533 has roughly the same value as tracks 428 and 430
      • Track 449 at frame 141500 has roughly the same value as tracks 448 and 450
      • Track 499 at frame 143533 has roughly the same value as tracks 498 and 500
      • Track 500 at frame 143567 has roughly the same value as tracks 499 and 501
  • 11 CollisionShape 1 - "B_KGS_Head"
    • 11 Rotation
      • Track 506 at frame 143533 has roughly the same value as tracks 505 and 507
      • Track 507 at frame 143567 has roughly the same value as tracks 506 and 508
      • Track 514 at frame 144033 has roughly the same value as tracks 513 and 515
      • Track 515 at frame 144067 has roughly the same value as tracks 514 and 516
      • Track 516 at frame 144100 has roughly the same value as tracks 515 and 517
      • Track 607 at frame 149633 has roughly the same value as tracks 606 and 608
      • Track 608 at frame 149667 has roughly the same value as tracks 607 and 609
      • Track 609 at frame 149700 has exactly the same value as tracks 608 and 610
      • Track 610 at frame 149733 has exactly the same value as tracks 609 and 611
      • Track 611 at frame 149767 has exactly the same value as tracks 610 and 612
      • Track 612 at frame 149800 has exactly the same value as tracks 611 and 613
  • 1 CollisionShape 2 - "B_KGS_Arm_L"
    • 1 Rotation
      • Track 306 at frame 13367 has roughly the same value as tracks 305 and 307
  • 4 CollisionShape 3 - "B_KGS_Arm_R"
    • 4 Rotation
      • Track 565 at frame 149700 has exactly the same value as tracks 564 and 566
      • Track 566 at frame 149733 has exactly the same value as tracks 565 and 567
      • Track 567 at frame 149767 has exactly the same value as tracks 566 and 568
      • Track 568 at frame 149800 has exactly the same value as tracks 567 and 569
  • 1 CollisionShape 4 - "B_KGS_Leg_L"
    • 1 Rotation
      • Track 377 at frame 140900 has roughly the same value as tracks 376 and 378
  • 18 CollisionShape 5 - "B_KGS_Leg_R"
    • 18 Rotation
      • Track 94 at frame 5400 has roughly the same value as tracks 93 and 95
      • Track 95 at frame 5433 has roughly the same value as tracks 94 and 96
      • Track 96 at frame 5467 has roughly the same value as tracks 95 and 97
      • Track 97 at frame 5500 has roughly the same value as tracks 96 and 98
      • Track 98 at frame 5533 has roughly the same value as tracks 97 and 99
      • Track 99 at frame 5567 has roughly the same value as tracks 98 and 100
      • Track 100 at frame 5600 has roughly the same value as tracks 99 and 101
      • Track 434 at frame 143500 has roughly the same value as tracks 433 and 435
      • Track 435 at frame 143533 has roughly the same value as tracks 434 and 436
      • Track 436 at frame 143567 has roughly the same value as tracks 435 and 437
      • Track 519 at frame 149567 has roughly the same value as tracks 518 and 520
      • Track 520 at frame 149600 has roughly the same value as tracks 519 and 521
      • Track 521 at frame 149633 has roughly the same value as tracks 520 and 522
      • Track 522 at frame 149667 has roughly the same value as tracks 521 and 523
      • Track 523 at frame 149700 has exactly the same value as tracks 522 and 524
      • Track 524 at frame 149733 has exactly the same value as tracks 523 and 525
      • Track 525 at frame 149767 has exactly the same value as tracks 524 and 526
      • Track 526 at frame 149800 has exactly the same value as tracks 525 and 527
  • 1 CollisionShape 7 - "B_KGS_Weapon"
    • 1 Rotation
      • Track 375 at frame 102067 has roughly the same value as tracks 374 and 376
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