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How to import Silver Covenant Spellbreaker

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Silver Covenant Spellbreaker of the bundle Silver Covenant Spellbreaker. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file High Elf Spellbreaker.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Silver Covenant Spellbreaker
Silver Covenant Spellbreaker.mdx
Silver Covenant Spellbreaker weapon diffuse.dds
Silver Covenant Spellbreaker main diffuse.dds
Silver Covenant Spellbreaker shield diffuse.dds
High Elf Spellbreaker shield emissive.dds
High Elf Spellbreaker main emissive.dds

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Silver Covenant Spellbreaker.mdx

Now Click the "Import File" Button:

Next select 'Silver Covenant Spellbreaker.mdx' in the folder which you extracted from the zip archive:

Silver Covenant Spellbreaker
Silver Covenant Spellbreaker.mdx
High Elf Spellbreaker main emissive.dds
High Elf Spellbreaker shield emissive.dds
Silver Covenant Spellbreaker main diffuse.dds
Silver Covenant Spellbreaker shield diffuse.dds
Silver Covenant Spellbreaker weapon diffuse.dds

The file has been properly added to the map archive:

Silver Covenant Spellbreaker.mdx
Model
2,177
war3mapimported/Silver Covenant Spellbreaker.mdx

Done, you have imported the file Silver Covenant Spellbreaker.mdx.

Importing High Elf Spellbreaker main emissive.dds

Now Click the "Import File" Button:

Next select 'High Elf Spellbreaker main emissive.dds' in the folder which you extracted from the zip archive:

Silver Covenant Spellbreaker
Silver Covenant Spellbreaker.mdx
High Elf Spellbreaker main emissive.dds
High Elf Spellbreaker shield emissive.dds
Silver Covenant Spellbreaker main diffuse.dds
Silver Covenant Spellbreaker shield diffuse.dds
Silver Covenant Spellbreaker weapon diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Silver Covenant Spellbreaker.mdx
Model
2,177
war3mapimported/Silver Covenant Spellbreaker.mdx
High Elf Spellbreaker main emissive.dds
Image / Texture
2,731
war3mapimported/High Elf Spellbreaker main emissive.dds

Double-click the file High Elf Spellbreaker main emissive.dds:

High Elf Spellbreaker main emissive.dds
Image / Texture
2,731
war3mapimported/High Elf Spellbreaker main emissive.dds

Tick the box "Use Custom Path" and type in the correct path:

High Elf Spellbreaker main emissive.dds
Image / Texture
2,731
High Elf Spellbreaker main emissive.dds

The file has been properly added to the map archive:

Silver Covenant Spellbreaker.mdx
Model
2,177
war3mapimported/Silver Covenant Spellbreaker.mdx
High Elf Spellbreaker main emissive.dds
Image / Texture
2,731
High Elf Spellbreaker main emissive.dds

Done, you have imported the file High Elf Spellbreaker main emissive.dds.

Importing High Elf Spellbreaker shield emissive.dds

Now Click the "Import File" Button:

Next select 'High Elf Spellbreaker shield emissive.dds' in the folder which you extracted from the zip archive:

Silver Covenant Spellbreaker
Silver Covenant Spellbreaker.mdx
High Elf Spellbreaker main emissive.dds
High Elf Spellbreaker shield emissive.dds
Silver Covenant Spellbreaker main diffuse.dds
Silver Covenant Spellbreaker shield diffuse.dds
Silver Covenant Spellbreaker weapon diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Silver Covenant Spellbreaker.mdx
Model
2,177
war3mapimported/Silver Covenant Spellbreaker.mdx
High Elf Spellbreaker main emissive.dds
Image / Texture
2,731
High Elf Spellbreaker main emissive.dds
High Elf Spellbreaker shield emissive.dds
Image / Texture
683
war3mapimported/High Elf Spellbreaker shield emissive.dds

Double-click the file High Elf Spellbreaker shield emissive.dds:

High Elf Spellbreaker shield emissive.dds
Image / Texture
683
war3mapimported/High Elf Spellbreaker shield emissive.dds

Tick the box "Use Custom Path" and type in the correct path:

High Elf Spellbreaker shield emissive.dds
Image / Texture
683
High Elf Spellbreaker shield emissive.dds

The file has been properly added to the map archive:

Silver Covenant Spellbreaker.mdx
Model
2,177
war3mapimported/Silver Covenant Spellbreaker.mdx
High Elf Spellbreaker main emissive.dds
Image / Texture
2,731
High Elf Spellbreaker main emissive.dds
High Elf Spellbreaker shield emissive.dds
Image / Texture
683
High Elf Spellbreaker shield emissive.dds

Done, you have imported the file High Elf Spellbreaker shield emissive.dds.

Importing Silver Covenant Spellbreaker main diffuse.dds

Now Click the "Import File" Button:

Next select 'Silver Covenant Spellbreaker main diffuse.dds' in the folder which you extracted from the zip archive:

Silver Covenant Spellbreaker
Silver Covenant Spellbreaker.mdx
High Elf Spellbreaker main emissive.dds
High Elf Spellbreaker shield emissive.dds
Silver Covenant Spellbreaker main diffuse.dds
Silver Covenant Spellbreaker shield diffuse.dds
Silver Covenant Spellbreaker weapon diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Silver Covenant Spellbreaker.mdx
Model
2,177
war3mapimported/Silver Covenant Spellbreaker.mdx
High Elf Spellbreaker main emissive.dds
Image / Texture
2,731
High Elf Spellbreaker main emissive.dds
High Elf Spellbreaker shield emissive.dds
Image / Texture
683
High Elf Spellbreaker shield emissive.dds
Silver Covenant Spellbreaker main diffuse.dds
Image / Texture
1,365
war3mapimported/Silver Covenant Spellbreaker main diffuse.dds

Double-click the file Silver Covenant Spellbreaker main diffuse.dds:

Silver Covenant Spellbreaker main diffuse.dds
Image / Texture
1,365
war3mapimported/Silver Covenant Spellbreaker main diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

Silver Covenant Spellbreaker main diffuse.dds
Image / Texture
1,365
Silver Covenant Spellbreaker main diffuse.dds

The file has been properly added to the map archive:

Silver Covenant Spellbreaker.mdx
Model
2,177
war3mapimported/Silver Covenant Spellbreaker.mdx
High Elf Spellbreaker main emissive.dds
Image / Texture
2,731
High Elf Spellbreaker main emissive.dds
High Elf Spellbreaker shield emissive.dds
Image / Texture
683
High Elf Spellbreaker shield emissive.dds
Silver Covenant Spellbreaker main diffuse.dds
Image / Texture
1,365
Silver Covenant Spellbreaker main diffuse.dds

Done, you have imported the file Silver Covenant Spellbreaker main diffuse.dds.

Importing Silver Covenant Spellbreaker shield diffuse.dds

Now Click the "Import File" Button:

Next select 'Silver Covenant Spellbreaker shield diffuse.dds' in the folder which you extracted from the zip archive:

Silver Covenant Spellbreaker
Silver Covenant Spellbreaker.mdx
High Elf Spellbreaker main emissive.dds
High Elf Spellbreaker shield emissive.dds
Silver Covenant Spellbreaker main diffuse.dds
Silver Covenant Spellbreaker shield diffuse.dds
Silver Covenant Spellbreaker weapon diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Silver Covenant Spellbreaker.mdx
Model
2,177
war3mapimported/Silver Covenant Spellbreaker.mdx
High Elf Spellbreaker main emissive.dds
Image / Texture
2,731
High Elf Spellbreaker main emissive.dds
High Elf Spellbreaker shield emissive.dds
Image / Texture
683
High Elf Spellbreaker shield emissive.dds
Silver Covenant Spellbreaker main diffuse.dds
Image / Texture
1,365
Silver Covenant Spellbreaker main diffuse.dds
Silver Covenant Spellbreaker shield diffuse.dds
Image / Texture
341
war3mapimported/Silver Covenant Spellbreaker shield diffuse.dds

Double-click the file Silver Covenant Spellbreaker shield diffuse.dds:

Silver Covenant Spellbreaker shield diffuse.dds
Image / Texture
341
war3mapimported/Silver Covenant Spellbreaker shield diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

Silver Covenant Spellbreaker shield diffuse.dds
Image / Texture
341
Silver Covenant Spellbreaker shield diffuse.dds

The file has been properly added to the map archive:

Silver Covenant Spellbreaker.mdx
Model
2,177
war3mapimported/Silver Covenant Spellbreaker.mdx
High Elf Spellbreaker main emissive.dds
Image / Texture
2,731
High Elf Spellbreaker main emissive.dds
High Elf Spellbreaker shield emissive.dds
Image / Texture
683
High Elf Spellbreaker shield emissive.dds
Silver Covenant Spellbreaker main diffuse.dds
Image / Texture
1,365
Silver Covenant Spellbreaker main diffuse.dds
Silver Covenant Spellbreaker shield diffuse.dds
Image / Texture
341
Silver Covenant Spellbreaker shield diffuse.dds

Done, you have imported the file Silver Covenant Spellbreaker shield diffuse.dds.

Importing Silver Covenant Spellbreaker weapon diffuse.dds

Now Click the "Import File" Button:

Next select 'Silver Covenant Spellbreaker weapon diffuse.dds' in the folder which you extracted from the zip archive:

Silver Covenant Spellbreaker
Silver Covenant Spellbreaker.mdx
High Elf Spellbreaker main emissive.dds
High Elf Spellbreaker shield emissive.dds
Silver Covenant Spellbreaker main diffuse.dds
Silver Covenant Spellbreaker shield diffuse.dds
Silver Covenant Spellbreaker weapon diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Silver Covenant Spellbreaker.mdx
Model
2,177
war3mapimported/Silver Covenant Spellbreaker.mdx
High Elf Spellbreaker main emissive.dds
Image / Texture
2,731
High Elf Spellbreaker main emissive.dds
High Elf Spellbreaker shield emissive.dds
Image / Texture
683
High Elf Spellbreaker shield emissive.dds
Silver Covenant Spellbreaker main diffuse.dds
Image / Texture
1,365
Silver Covenant Spellbreaker main diffuse.dds
Silver Covenant Spellbreaker shield diffuse.dds
Image / Texture
341
Silver Covenant Spellbreaker shield diffuse.dds
Silver Covenant Spellbreaker weapon diffuse.dds
Image / Texture
683
war3mapimported/Silver Covenant Spellbreaker weapon diffuse.dds

Double-click the file Silver Covenant Spellbreaker weapon diffuse.dds:

Silver Covenant Spellbreaker weapon diffuse.dds
Image / Texture
683
war3mapimported/Silver Covenant Spellbreaker weapon diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

Silver Covenant Spellbreaker weapon diffuse.dds
Image / Texture
683
Silver Covenant Spellbreaker weapon diffuse.dds

The file has been properly added to the map archive:

Silver Covenant Spellbreaker.mdx
Model
2,177
war3mapimported/Silver Covenant Spellbreaker.mdx
High Elf Spellbreaker main emissive.dds
Image / Texture
2,731
High Elf Spellbreaker main emissive.dds
High Elf Spellbreaker shield emissive.dds
Image / Texture
683
High Elf Spellbreaker shield emissive.dds
Silver Covenant Spellbreaker main diffuse.dds
Image / Texture
1,365
Silver Covenant Spellbreaker main diffuse.dds
Silver Covenant Spellbreaker shield diffuse.dds
Image / Texture
341
Silver Covenant Spellbreaker shield diffuse.dds
Silver Covenant Spellbreaker weapon diffuse.dds
Image / Texture
683
Silver Covenant Spellbreaker weapon diffuse.dds

Done, you have imported the file Silver Covenant Spellbreaker weapon diffuse.dds.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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