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How to import Siegecrafter Blackfuse (WoW)

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Siegecrafter Blackfuse (WoW) of the bundle Siegecrafter Blackfuse (WoW). Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Siegecrafter Blackfuse (WoW).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Siegecrafter Blackfuse (WoW)
SiegecrafterBlackfuse.mdx
SiegecrafterBlackfuse_Body.blp
SiegecrafterBlackfuse_LeftArm.blp
SiegecrafterBlackfuse_RightArm.blp
SiegecrafterBlackfuse_Lightning.blp
SiegecrafterBlackfuse_Smoke.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing SiegecrafterBlackfuse.mdx

Now Click the "Import File" Button:

Next select 'SiegecrafterBlackfuse.mdx' in the folder which you extracted from the zip archive:

Siegecrafter Blackfuse (WoW)
SiegecrafterBlackfuse.mdx
SiegecrafterBlackfuse_Body.blp
SiegecrafterBlackfuse_LeftArm.blp
SiegecrafterBlackfuse_Lightning.blp
SiegecrafterBlackfuse_RightArm.blp
SiegecrafterBlackfuse_Smoke.blp

The file has been properly added to the map archive:

SiegecrafterBlackfuse.mdx
Model
596
war3mapimported/SiegecrafterBlackfuse.mdx

Done, you have imported the file SiegecrafterBlackfuse.mdx.

Importing SiegecrafterBlackfuse_Body.blp

Now Click the "Import File" Button:

Next select 'SiegecrafterBlackfuse_Body.blp' in the folder which you extracted from the zip archive:

Siegecrafter Blackfuse (WoW)
SiegecrafterBlackfuse.mdx
SiegecrafterBlackfuse_Body.blp
SiegecrafterBlackfuse_LeftArm.blp
SiegecrafterBlackfuse_Lightning.blp
SiegecrafterBlackfuse_RightArm.blp
SiegecrafterBlackfuse_Smoke.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

SiegecrafterBlackfuse.mdx
Model
596
war3mapimported/SiegecrafterBlackfuse.mdx
SiegecrafterBlackfuse_Body.blp
Image / Texture
335
war3mapimported/SiegecrafterBlackfuse_Body.blp

Double-click the file SiegecrafterBlackfuse_Body.blp:

SiegecrafterBlackfuse_Body.blp
Image / Texture
335
war3mapimported/SiegecrafterBlackfuse_Body.blp

Tick the box "Use Custom Path" and type in the correct path:

SiegecrafterBlackfuse_Body.blp
Image / Texture
335
SiegecrafterBlackfuse_Body.blp

The file has been properly added to the map archive:

SiegecrafterBlackfuse.mdx
Model
596
war3mapimported/SiegecrafterBlackfuse.mdx
SiegecrafterBlackfuse_Body.blp
Image / Texture
335
SiegecrafterBlackfuse_Body.blp

Done, you have imported the file SiegecrafterBlackfuse_Body.blp.

Importing SiegecrafterBlackfuse_LeftArm.blp

Now Click the "Import File" Button:

Next select 'SiegecrafterBlackfuse_LeftArm.blp' in the folder which you extracted from the zip archive:

Siegecrafter Blackfuse (WoW)
SiegecrafterBlackfuse.mdx
SiegecrafterBlackfuse_Body.blp
SiegecrafterBlackfuse_LeftArm.blp
SiegecrafterBlackfuse_Lightning.blp
SiegecrafterBlackfuse_RightArm.blp
SiegecrafterBlackfuse_Smoke.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

SiegecrafterBlackfuse.mdx
Model
596
war3mapimported/SiegecrafterBlackfuse.mdx
SiegecrafterBlackfuse_Body.blp
Image / Texture
335
SiegecrafterBlackfuse_Body.blp
SiegecrafterBlackfuse_LeftArm.blp
Image / Texture
175
war3mapimported/SiegecrafterBlackfuse_LeftArm.blp

Double-click the file SiegecrafterBlackfuse_LeftArm.blp:

SiegecrafterBlackfuse_LeftArm.blp
Image / Texture
175
war3mapimported/SiegecrafterBlackfuse_LeftArm.blp

Tick the box "Use Custom Path" and type in the correct path:

SiegecrafterBlackfuse_LeftArm.blp
Image / Texture
175
SiegecrafterBlackfuse_LeftArm.blp

The file has been properly added to the map archive:

SiegecrafterBlackfuse.mdx
Model
596
war3mapimported/SiegecrafterBlackfuse.mdx
SiegecrafterBlackfuse_Body.blp
Image / Texture
335
SiegecrafterBlackfuse_Body.blp
SiegecrafterBlackfuse_LeftArm.blp
Image / Texture
175
SiegecrafterBlackfuse_LeftArm.blp

Done, you have imported the file SiegecrafterBlackfuse_LeftArm.blp.

Importing SiegecrafterBlackfuse_Lightning.blp

Now Click the "Import File" Button:

Next select 'SiegecrafterBlackfuse_Lightning.blp' in the folder which you extracted from the zip archive:

Siegecrafter Blackfuse (WoW)
SiegecrafterBlackfuse.mdx
SiegecrafterBlackfuse_Body.blp
SiegecrafterBlackfuse_LeftArm.blp
SiegecrafterBlackfuse_Lightning.blp
SiegecrafterBlackfuse_RightArm.blp
SiegecrafterBlackfuse_Smoke.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

SiegecrafterBlackfuse.mdx
Model
596
war3mapimported/SiegecrafterBlackfuse.mdx
SiegecrafterBlackfuse_Body.blp
Image / Texture
335
SiegecrafterBlackfuse_Body.blp
SiegecrafterBlackfuse_LeftArm.blp
Image / Texture
175
SiegecrafterBlackfuse_LeftArm.blp
SiegecrafterBlackfuse_Lightning.blp
Image / Texture
56
war3mapimported/SiegecrafterBlackfuse_Lightning.blp

Double-click the file SiegecrafterBlackfuse_Lightning.blp:

SiegecrafterBlackfuse_Lightning.blp
Image / Texture
56
war3mapimported/SiegecrafterBlackfuse_Lightning.blp

Tick the box "Use Custom Path" and type in the correct path:

SiegecrafterBlackfuse_Lightning.blp
Image / Texture
56
SiegecrafterBlackfuse_Lightning.blp

The file has been properly added to the map archive:

SiegecrafterBlackfuse.mdx
Model
596
war3mapimported/SiegecrafterBlackfuse.mdx
SiegecrafterBlackfuse_Body.blp
Image / Texture
335
SiegecrafterBlackfuse_Body.blp
SiegecrafterBlackfuse_LeftArm.blp
Image / Texture
175
SiegecrafterBlackfuse_LeftArm.blp
SiegecrafterBlackfuse_Lightning.blp
Image / Texture
56
SiegecrafterBlackfuse_Lightning.blp

Done, you have imported the file SiegecrafterBlackfuse_Lightning.blp.

Importing SiegecrafterBlackfuse_RightArm.blp

Now Click the "Import File" Button:

Next select 'SiegecrafterBlackfuse_RightArm.blp' in the folder which you extracted from the zip archive:

Siegecrafter Blackfuse (WoW)
SiegecrafterBlackfuse.mdx
SiegecrafterBlackfuse_Body.blp
SiegecrafterBlackfuse_LeftArm.blp
SiegecrafterBlackfuse_Lightning.blp
SiegecrafterBlackfuse_RightArm.blp
SiegecrafterBlackfuse_Smoke.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

SiegecrafterBlackfuse.mdx
Model
596
war3mapimported/SiegecrafterBlackfuse.mdx
SiegecrafterBlackfuse_Body.blp
Image / Texture
335
SiegecrafterBlackfuse_Body.blp
SiegecrafterBlackfuse_LeftArm.blp
Image / Texture
175
SiegecrafterBlackfuse_LeftArm.blp
SiegecrafterBlackfuse_Lightning.blp
Image / Texture
56
SiegecrafterBlackfuse_Lightning.blp
SiegecrafterBlackfuse_RightArm.blp
Image / Texture
168
war3mapimported/SiegecrafterBlackfuse_RightArm.blp

Double-click the file SiegecrafterBlackfuse_RightArm.blp:

SiegecrafterBlackfuse_RightArm.blp
Image / Texture
168
war3mapimported/SiegecrafterBlackfuse_RightArm.blp

Tick the box "Use Custom Path" and type in the correct path:

SiegecrafterBlackfuse_RightArm.blp
Image / Texture
168
SiegecrafterBlackfuse_RightArm.blp

The file has been properly added to the map archive:

SiegecrafterBlackfuse.mdx
Model
596
war3mapimported/SiegecrafterBlackfuse.mdx
SiegecrafterBlackfuse_Body.blp
Image / Texture
335
SiegecrafterBlackfuse_Body.blp
SiegecrafterBlackfuse_LeftArm.blp
Image / Texture
175
SiegecrafterBlackfuse_LeftArm.blp
SiegecrafterBlackfuse_Lightning.blp
Image / Texture
56
SiegecrafterBlackfuse_Lightning.blp
SiegecrafterBlackfuse_RightArm.blp
Image / Texture
168
SiegecrafterBlackfuse_RightArm.blp

Done, you have imported the file SiegecrafterBlackfuse_RightArm.blp.

Importing SiegecrafterBlackfuse_Smoke.blp

Now Click the "Import File" Button:

Next select 'SiegecrafterBlackfuse_Smoke.blp' in the folder which you extracted from the zip archive:

Siegecrafter Blackfuse (WoW)
SiegecrafterBlackfuse.mdx
SiegecrafterBlackfuse_Body.blp
SiegecrafterBlackfuse_LeftArm.blp
SiegecrafterBlackfuse_Lightning.blp
SiegecrafterBlackfuse_RightArm.blp
SiegecrafterBlackfuse_Smoke.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

SiegecrafterBlackfuse.mdx
Model
596
war3mapimported/SiegecrafterBlackfuse.mdx
SiegecrafterBlackfuse_Body.blp
Image / Texture
335
SiegecrafterBlackfuse_Body.blp
SiegecrafterBlackfuse_LeftArm.blp
Image / Texture
175
SiegecrafterBlackfuse_LeftArm.blp
SiegecrafterBlackfuse_Lightning.blp
Image / Texture
56
SiegecrafterBlackfuse_Lightning.blp
SiegecrafterBlackfuse_RightArm.blp
Image / Texture
168
SiegecrafterBlackfuse_RightArm.blp
SiegecrafterBlackfuse_Smoke.blp
Image / Texture
3
war3mapimported/SiegecrafterBlackfuse_Smoke.blp

Double-click the file SiegecrafterBlackfuse_Smoke.blp:

SiegecrafterBlackfuse_Smoke.blp
Image / Texture
3
war3mapimported/SiegecrafterBlackfuse_Smoke.blp

Tick the box "Use Custom Path" and type in the correct path:

SiegecrafterBlackfuse_Smoke.blp
Image / Texture
3
SiegecrafterBlackfuse_Smoke.blp

The file has been properly added to the map archive:

SiegecrafterBlackfuse.mdx
Model
596
war3mapimported/SiegecrafterBlackfuse.mdx
SiegecrafterBlackfuse_Body.blp
Image / Texture
335
SiegecrafterBlackfuse_Body.blp
SiegecrafterBlackfuse_LeftArm.blp
Image / Texture
175
SiegecrafterBlackfuse_LeftArm.blp
SiegecrafterBlackfuse_Lightning.blp
Image / Texture
56
SiegecrafterBlackfuse_Lightning.blp
SiegecrafterBlackfuse_RightArm.blp
Image / Texture
168
SiegecrafterBlackfuse_RightArm.blp
SiegecrafterBlackfuse_Smoke.blp
Image / Texture
3
SiegecrafterBlackfuse_Smoke.blp

Done, you have imported the file SiegecrafterBlackfuse_Smoke.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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