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Triggers
Siege Warz v1.0.w3x
Variables
Triggers
Special Effect on Enter
Mortars
Robo Scorpions
Dies
Kills
NUKE
Init
Create Tinkers
Name
Type
is_array
initial_value
Kills
integer
Yes
Timer
timer
No
Special Effect on Enter
Events
Unit - A unit enters (Playable map area)
Conditions
((Triggering unit) is A Hero) Equal to False
Actions
Special Effect - Create a special effect at (Position of (Triggering unit)) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Unit - Add a 20.00 second Generic expiration timer to (Triggering unit)
Mortars
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Create Mortar
Actions
Unit - Create 2 . Mortar for (Owner of (Triggering unit)) at ((Position of (Triggering unit)) offset by 200.00 towards (Facing of (Triggering unit)) degrees.) facing Default building facing degrees
Robo Scorpions
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Create Robo Scorpion
Actions
Unit - Create 3 . Robo Scorpion for (Owner of (Triggering unit)) at ((Position of (Triggering unit)) offset by 200.00 towards (Facing of (Triggering unit)) degrees.) facing Default building facing degrees
Dies
Events
Unit - A unit Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Game - Display to (All players) the text: (|cffFF0000 + ((Name of (Owner of (Dying unit))) + was blown up!|r))
Camera - Shake the camera for (Owner of (Dying unit)) with magnitude 10.00
Wait 2 seconds
Camera - Stop swaying/shaking the camera for (Owner of (Dying unit)) .
Game - Display to (Player group((Owner of (Dying unit)))) the text: You may spectate for the remainder of the game or leave.
Kills
Events
Unit - A unit Dies
Conditions
Actions
Set Variable Set Kills[(Player number of (Owner of (Killing unit)))] = (Kills[(Player number of (Owner of (Killing unit)))] + 1)
Player Group - Pick every player in (All players matching ((((Matching player) controller) Equal to User) and (((Matching player) slot status) Equal to Is playing)).) and do (Change the value for (Picked player) in (Last created leaderboard) to Kills[(Player number of (Owner of (Killing unit)))])
NUKE
Events
Time - Timer expires
Conditions
Actions
Game - Display to (All players) the text: ...
Unit - Pause all units
Wait 5.00 seconds
Game - Display to (All players) the text: |cffFF0000- Nuclear Launch Detected -|r
Wait 1.00 seconds
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Picked unit) using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl)
Wait 2.00 seconds
Unit Group - Pick every unit in (Units of type Tinker) and do (Create a special effect at (Position of (Picked unit)) using war3mapImported\NuclearExplosion.mdx)
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Kill (Picked unit))
Wait 2.00 seconds
Cinematic - Fade out over 5.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Player Group - Pick every player in (All players) and do (Defeat (Picked player) with the message: Defeat!)
Create Tinkers
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |cff00BFFF= How to Play =|r|cff8470FFStep 1 -|r Create siege weapons using your Tinker.|cff8470FFStep 2 -|r Blow up other Tinkers.|cff8470FFStep 3 -|r ???|cff8470FFStep 4 -|r Win
Wait 3.00 seconds
Game - Display to (All players) the text: |cffB8860BCountdown Started...|r
Wait 1.00 seconds
Game - Display to (All players) the text: |cff8B00005...|r
Wait 1.00 seconds
Game - Display to (All players) the text: |cffCD00004...|r
Wait 1.00 seconds
Game - Display to (All players) the text: |cffEE00003...|r
Wait 1.00 seconds
Game - Display to (All players) the text: |cffFF00002...|r
Wait 1.00 seconds
Game - Display to (All players) the text: |cffFF00001...|r
Wait 1.00 seconds
Game - Display to (All players) the text: |cffFF4500LET THE BATTLE ROYAL BEGIN!!!|r
Leaderboard - Create a leaderboard for (All players) titled Killboard
Leaderboard - Show (Last created leaderboard)
Countdown Timer - Create a timer window for Timer with title ???
Countdown Timer - Show (Last created timer window)
Countdown Timer - Start Timer as a One-shot timer that will expire in 300.00 seconds
Player Group - Pick every player in (All players matching ((((Matching player) controller) Equal to User) and (((Matching player) slot status) Equal to Is playing)).) and do (Actions)
Loop - Actions
Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across (Playable map area)
Leaderboard - Add (Picked player) to (Last created leaderboard) with label (Name of (Picked player)) and value 0
Unit - Create 1 . Tinker for (Picked player) at ((Picked player) start location) facing Default building facing degrees
Camera - Pan camera for (Picked player) to ((Picked player) start location) over 0 seconds
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