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Triggers
helmsdeep.w3x
Variables
Initialization
Melee Initialization
Explosion
Money
Loss For Rohan
Win For Rohan
ReinforcementsRohan
ReinforcementsIsengard
ReinforcementsIsengard2
ReinforcementsIsengard3
Red Hero
Blue Hero
Teal Hero
Purple Hero
Yellow Hero
Orange Hero
Ogre
Ogre Copy
Name
Type
is_array
initial_value
Player_Colours
playercolor
Yes
Color00
Timer
timer
Yes
Timer2
timerdialog
Yes
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Set starting resources (for all players)
Game - Turn the day/night cycle Off
Game - Set the time of day to 1.00
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across cave <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across cave <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across cave <gen>
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across cave <gen>
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across cave <gen>
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across cave <gen>
Explosion
Events
Unit - A unit owned by (Owner of Strange Explosive 0031 <gen>) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Strange Explosive
Actions
Destructible - Kill Long Wooden Bridge 0000 <gen>
Destructible - Remove Long Wooden Bridge 0000 <gen>
Unit - Explode Strange Explosive 0020 <gen> .
Unit - Explode Strange Explosive 0022 <gen> .
Unit - Explode Strange Explosive 0021 <gen> .
Unit - Explode Strange Explosive 0026 <gen> .
Unit - Explode Strange Explosive 0024 <gen> .
Unit - Explode Strange Explosive 0027 <gen> .
Unit - Create 3 . Elf Warrior for Player 4 (Purple) at (Center of elf_warrior <gen>) facing 270.00 degrees
Money
Events
Time - Every 180.00 seconds of game time
Conditions
Actions
Player - Add 500 to Player 1 (Red) . Current gold
Player - Add 500 to Player 2 (Blue) . Current gold
Player - Add 500 to Player 3 (Teal) . Current gold
Player - Add 500 to Player 4 (Purple) . Current gold
Player - Add 500 to Player 5 (Yellow) . Current gold
Player - Add 500 to Player 6 (Orange) . Current gold
Player - Add 500 to Player 7 (Green) . Current gold
Player - Add 500 to Player 8 (Pink) . Current gold
Player - Add 500 to Player 9 (Gray) . Current gold
Player - Add 500 to Player 10 (Light Blue) . Current gold
Player - Add 500 to Player 11 (Dark Green) . Current gold
Player - Add 500 to Player 12 (Brown) . Current gold
Player - Add 500 to Player 1 (Red) . Current lumber
Player - Add 500 to Player 2 (Blue) . Current lumber
Player - Add 500 to Player 3 (Teal) . Current lumber
Player - Add 500 to Player 4 (Purple) . Current lumber
Player - Add 500 to Player 5 (Yellow) . Current lumber
Player - Add 500 to Player 6 (Orange) . Current lumber
Player - Add 500 to Player 7 (Green) . Current lumber
Player - Add 500 to Player 8 (Pink) . Current lumber
Player - Add 500 to Player 9 (Gray) . Current lumber
Player - Add 500 to Player 10 (Light Blue) . Current lumber
Player - Add 500 to Player 11 (Dark Green) . Current lumber
Player - Add 500 to Player 12 (Brown) . Current lumber
Loss For Rohan
Events
Unit - Castle 0000 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
Win For Rohan
Events
Time - Elapsed game time is 10.00 seconds
Conditions
Actions
Quest - Create a Required quest titled Survival with the description Isengard has begun its attack on Helms Deep. Survive for 40 minutes before Gandalf comes. , using icon path ReplaceableTextures\CommandButtons\BTNReincarnation.blp
Quest - Mark (Last created quest) as Discovered
Quest - Display to (All players) the Quest Update message: New Quest - SurvivalSurvive for 90 minutes.
Quest - Enable (Last created quest)
Countdown Timer - Create a timer window for (Last started timer) with title Gandalf's Return
Countdown Timer - Start (Last started timer) as a One-shot timer that will expire in 5400.00 seconds
Wait 5400.00 game-time seconds
Quest - Mark (Last created quest) as Completed
Game - Turn the day/night cycle On
Game - Set the time of day to 7.00
Camera - Pan camera for Player 1 (Red) to (Center of Army <gen>) over 0.00 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of Army <gen>) over 0.00 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of Army <gen>) over 0.00 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of Army <gen>) over 0.00 seconds
Camera - Pan camera for Player 5 (Yellow) to (Center of Army <gen>) over 0.00 seconds
Camera - Pan camera for Player 6 (Orange) to (Center of Army <gen>) over 0.00 seconds
Camera - Pan camera for Player 7 (Green) to (Center of Army <gen>) over 0.00 seconds
Camera - Pan camera for Player 8 (Pink) to (Center of Army <gen>) over 0.00 seconds
Camera - Pan camera for Player 9 (Gray) to (Center of Army <gen>) over 0.00 seconds
Camera - Pan camera for Player 10 (Light Blue) to (Center of Army <gen>) over 0.00 seconds
Camera - Pan camera for Player 11 (Dark Green) to (Center of Army <gen>) over 0.00 seconds
Camera - Pan camera for Player 12 (Brown) to (Center of Army <gen>) over 0.00 seconds
Sound - Stop music Immediately
Unit - Create 125 . Rider of Rohan for Player 3 (Teal) at (Center of Army <gen>) facing 45.00 degrees
Unit - Create 1 . Olorin for Player 3 (Teal) at (Center of gandalf <gen>) facing 45.00 degrees
Item - Create Narya (version 4) at (Center of gandalf <gen>)
Game - Display to (All players) the text: Gandalf has returned!
Melee Game - Enforce victory/defeat conditions (for all players)
ReinforcementsRohan
Events
Time - Every 210.00 seconds of game time
Conditions
Actions
Unit - Create 14 . Rohan Swordsman for Player 1 (Red) at (Center of Spawnforce1_Copy <gen>) facing Default building facing degrees
Unit - Create 24 . Helms Deep Militia for Player 2 (Blue) at (Center of Spawnforce1_Copy_Copy_4 <gen>) facing Default building facing degrees
Unit - Create 10 . Rider of Rohan for Player 3 (Teal) at (Center of Spawnforce1_Copy_Copy <gen>) facing Default building facing degrees
Unit - Create 12 . Lorien Archer for Player 4 (Purple) at (Center of Spawnforce1_Copy_Copy_2 <gen>) facing Default building facing degrees
Unit - Create 16 . Elf Warrior for Player 5 (Yellow) at (Center of Spawnforce1_Copy_Copy_3 <gen>) facing Default building facing degrees
Unit - Create 8 . Rohan Swordsman for Player 6 (Orange) at (Center of gate <gen>) facing Default building facing degrees
Unit - Create 12 . Helms Deep Militia for Player 6 (Orange) at (Center of gate <gen>) facing Default building facing degrees
Unit - Create 6 . Lorien Archer for Player 6 (Orange) at (Center of gate <gen>) facing Default building facing degrees
Game - Display to Player Group - Player 1 (Red) the text: Footman: Sir more reinforcements have arrived!
Game - Display to Player Group - Player 2 (Blue) the text: Footman: Sir more reinforcements have arrived!
Game - Display to Player Group - Player 3 (Teal) the text: Footman: Sir more reinforcements have arrived!
Game - Display to Player Group - Player 4 (Purple) the text: Footman: Sir more reinforcements have arrived!
Game - Display to Player Group - Player 5 (Yellow) the text: Footman: Sir more reinforcements have arrived!
Game - Display to Player Group - Player 6 (Orange) the text: Footman: Sir more reinforcements have arrived!
ReinforcementsIsengard
Events
Time - Elapsed game time is 1200.00 seconds
Conditions
Actions
Unit - Create 1 . Sapper for Player 10 (Light Blue) at (Center of siege <gen>) facing Default building facing degrees
ReinforcementsIsengard2
Events
Time - Every 200.00 seconds of game time
Conditions
Actions
Unit - Create 18 . Berserker for Player 7 (Green) at (Center of urukhaigreen <gen>) facing 90.00 degrees
Unit - Create 4 . Cave Troll for Player 7 (Green) at (Center of urukhaigreen <gen>) facing 90.00 degrees
Unit - Create 8 . Mammoth for Player 8 (Pink) at (Center of elephants <gen>) facing 90.00 degrees
Unit - Create 14 . Berserker for Player 8 (Pink) at (Center of elephants <gen>) facing 90.00 degrees
Unit - Create 10 . Cave Troll for Player 9 (Gray) at (Center of trolls <gen>) facing 90.00 degrees
Unit - Create 8 . Troll Boar Rider for Player 9 (Gray) at (Center of trolls <gen>) facing 90.00 degrees
Unit - Create 2 . Catapult for Player 10 (Light Blue) at (Center of siege <gen>) facing 90.00 degrees
Unit - Create 8 . Berserker for Player 10 (Light Blue) at (Center of siege <gen>) facing 90.00 degrees
Unit - Create 6 . Cave Troll for Player 10 (Light Blue) at (Center of siege <gen>) facing 90.00 degrees
Unit - Create 18 . Berserker for Player 11 (Dark Green) at (Center of urukhaidarkg <gen>) facing 90.00 degrees
Unit - Create 4 . Cave Troll for Player 11 (Dark Green) at (Center of urukhaidarkg <gen>) facing 90.00 degrees
Unit - Create 18 . Berserker for Player 12 (Brown) at (Center of urukhaibrown <gen>) facing 90.00 degrees
Unit - Create 4 . Cave Troll for Player 12 (Brown) at (Center of urukhaibrown <gen>) facing 90.00 degrees
ReinforcementsIsengard3
Events
Time - Elapsed game time is 300.00 seconds
Time - Every 300.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Battering Ram for Player 10 (Light Blue) at (Center of siege <gen>) facing Default building facing degrees
Red Hero
Events
Unit - King of Rohan 0302 <gen> Dies
Conditions
Actions
Wait 60.00 seconds
Hero - Instantly revive King of Rohan 0302 <gen> at (Center of heros <gen>) , Show revival graphics
Blue Hero
Events
Unit - Dwarf 0295 <gen> Dies
Conditions
Actions
Wait 60.00 seconds
Hero - Instantly revive Dwarf 0295 <gen> at (Center of heros <gen>) , Show revival graphics
Teal Hero
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Wait 60.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of heros <gen>) , Show revival graphics
Purple Hero
Events
Unit - High Elf 0190 <gen> Dies
Conditions
Actions
Wait 60.00 seconds
Hero - Instantly revive High Elf 0190 <gen> at (Center of heros <gen>) , Show revival graphics
Yellow Hero
Events
Unit - Strider 0189 <gen> Dies
Conditions
Actions
Wait 60.00 seconds
Hero - Instantly revive Strider 0189 <gen> at (Center of heros <gen>) , Show revival graphics
Orange Hero
Events
Unit - Captain of the Guard 0254 <gen> Dies
Conditions
Actions
Wait 60.00 seconds
Hero - Instantly revive Captain of the Guard 0254 <gen> at (Center of heros <gen>) , Show revival graphics
Ogre
Events
Time - Elapsed game time is 3600.00 seconds
Conditions
Actions
Unit - Create 1 . Har'Nul for Player 7 (Green) at (Center of ogre <gen>) facing Default building facing degrees
Unit - Create 4 . Cave Troll for Player 7 (Green) at (Center of ogre <gen>) facing Default building facing degrees
Unit - Create 12 . Berserker for Player 11 (Dark Green) at (Center of troll1 <gen>) facing Default building facing degrees
Unit - Create 12 . Troll Boar Rider for Player 9 (Gray) at (Center of troll2 <gen>) facing Default building facing degrees
Unit - Create 8 . Cave Troll for Player 12 (Brown) at (Center of troll3 <gen>) facing Default building facing degrees
Ogre Copy
Events
Time - Elapsed game time is 1800.00 seconds
Conditions
Actions
Unit - Create 1 . Har'Nul for Player 7 (Green) at (Center of ogre <gen>) facing Default building facing degrees
Unit - Create 4 . Cave Troll for Player 7 (Green) at (Center of ogre <gen>) facing Default building facing degrees
Unit - Create 12 . Berserker for Player 11 (Dark Green) at (Center of troll1 <gen>) facing Default building facing degrees
Unit - Create 12 . Troll Boar Rider for Player 9 (Gray) at (Center of troll2 <gen>) facing Default building facing degrees
Unit - Create 8 . Cave Troll for Player 12 (Brown) at (Center of troll3 <gen>) facing Default building facing degrees
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