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Triggers
Siege of Lordaeron Capital v1.13.w3x
Variables
cool stuff
Footmen cheat
Demon Cheat
Gnome Tavern dies
Human Hammermaster cheat
Other
flame tank speed
timer
Untitled Trigger 001
timeleft
countdown
create
Win/Lose
Orc win backup
Orc Win
Human Win
Bounty
Orc Bounty
Human Bounty
Quests
Cheats
Credits
Gates
Gates
Dead Keep
Keep
Close Keep
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Officers
unitcode
Yes
nbel
orcs
force
Yes
Force08
Timer
timer
Yes
timer2
timer
No
Footmen cheat
Events
Player - Player 6 (Orange) types a chat message containing Grab your sword and fight the Horde! (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing Grab your sword and fight the Horde! (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing Grab your sword and fight the Horde! (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing Grab your sword and fight the Horde! (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing Grab your sword and fight the Horde! (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing Grab your sword and fight the Horde! (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play FootmanPissed2 <gen>
Trigger - Turn off Footmen_cheat <gen>
Unit - Create 5 . Footman for Player 6 (Orange) at (Center of Region_040 <gen>) facing Default building facing degrees
Unit - Create 5 . Footman for Player 5 (Yellow) at (Center of Region_040 <gen>) facing Default building facing degrees
Unit - Create 5 . Footman for Player 4 (Purple) at (Center of Region_040 <gen>) facing Default building facing degrees
Unit - Create 5 . Footman for Player 3 (Teal) at (Center of Region_040 <gen>) facing Default building facing degrees
Unit - Create 5 . Footman for Player 2 (Blue) at (Center of Region_040 <gen>) facing Default building facing degrees
Unit - Create 5 . Footman for Player 1 (Red) at (Center of Region_040 <gen>) facing Default building facing degrees
Demon Cheat
Events
Player - Player 12 (Brown) types a chat message containing Tremble Mortals and Despair! Doom has come to this world! (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing Tremble Mortals and Despair! Doom has come to this world! (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing Tremble Mortals and Despair! Doom has come to this world! (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing Tremble Mortals and Despair! Doom has come to this world! (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn off Demon_Cheat <gen>
Unit - Create 10 . Felguard for Player 12 (Brown) at (Position of Watch Tower 0043 <gen>) facing Default building facing degrees
Unit - Create 10 . Felguard for Player 11 (Dark Green) at (Position of Watch Tower 0038 <gen>) facing Default building facing degrees
Unit - Create 10 . Felguard for Player 10 (Light Blue) at (Position of Watch Tower 0028 <gen>) facing Default building facing degrees
Unit - Create 10 . Felguard for Player 9 (Gray) at (Position of Watch Tower 0033 <gen>) facing Default building facing degrees
Gnome Tavern dies
Events
Unit - Gnome Tavern 0048 <gen> Dies
Conditions
Actions
Unit - Create 5 . Gnome Footman for Player 8 (Pink) at (Position of Gnome Tavern 0048 <gen>) facing Default building facing degrees
Floating Text - Create floating text that reads Those Gnomes are angry! at (Position of Gnome Tavern 0048 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Unit - Create 7 Gnome Anklebiter for Player 8 (Pink) at (Position of (Triggering unit)) facing (Position of Gnome Tavern 0048 <gen>)
Human Hammermaster cheat
Events
Player - Player 1 (Red) types a chat message containing It's hammer time! (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing It's hammer time! (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing It's hammer time! (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing It's hammer time! (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing It's hammer time! (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing It's hammer time! (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play GryphonRiderReady1 <gen>
Trigger - Turn off Human_Hammermaster_cheat <gen>
Unit - Create 1 . Human Hammermaster for Player 5 (Yellow) at (Center of Region_040 <gen>) facing Default building facing degrees
Unit - Create 1 . Human Hammermaster for Player 4 (Purple) at (Center of Region_040 <gen>) facing Default building facing degrees
Unit - Create 1 . Human Hammermaster for Player 3 (Teal) at (Center of Region_040 <gen>) facing Default building facing degrees
Unit - Create 1 . Human Hammermaster for Player 2 (Blue) at (Center of Region_040 <gen>) facing Default building facing degrees
Unit - Create 1 . Human Hammermaster for Player 1 (Red) at (Center of Region_040 <gen>) facing Default building facing degrees
Unit - Create 1 . Human Hammermaster for Player 6 (Orange) at (Center of Region_040 <gen>) facing Default building facing degrees
flame tank speed
Events
Map initialization
Conditions
Actions
Untitled Trigger 001
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Game - Display to (All players) the text: --Humans-- You have to defend your base at all cost for 30 minutes!!!--Orcs-- Destoy the humans at all cost!!!
timeleft
Events
Time - Elapsed game time is 1800.00 seconds
Conditions
Actions
Game - Display to (All players) the text: 30 Minutes have passed... Humans have 15 seconds more to withstand to win the game... Good Luck!
countdown
Events
Map initialization
Conditions
Actions
Countdown Timer - Start Timer[(Execution count of countdown <gen>)] as a One-shot timer that will expire in 1800.00 seconds
create
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Countdown Timer - Create a timer window for (Last started timer) with title Time Remaining
Orc win backup
Events
Unit - Lordaeron Keep 0047 <gen> Dies
Conditions
Actions
Trigger - Turn off countdown <gen>
Trigger - Turn off timeleft <gen>
Trigger - Turn off countdown <gen>
Orc Win
Events
Unit - Lordaeron Keep 0047 <gen> Dies
Conditions
Actions
Floating Text - Create floating text that reads Orcs Win! at (Target of current camera view) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Human Win
Events
Time - Elapsed game time is 1815.00 seconds
Conditions
Actions
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Defeat Player 9 (Gray) with the message: Defeat!
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Game - Defeat Player 11 (Dark Green) with the message: Defeat!
Game - Defeat Player 12 (Brown) with the message: Defeat!
Orc Bounty
Events
Map initialization
Conditions
Actions
For each (Integer A) from 1 to 12 , do (Actions)
Loop - Actions
Player - Turn Gives bounty On for Player 9 (Gray)
Player - Turn Gives bounty On for Player 10 (Light Blue)
Player - Turn Gives bounty On for Player 11 (Dark Green)
Player - Turn Gives bounty On for Player 12 (Brown)
Human Bounty
Events
Map initialization
Conditions
Actions
For each (Integer A) from 1 to 12 , do (Actions)
Loop - Actions
Player - Turn Gives bounty On for Player 5 (Yellow)
Player - Turn Gives bounty On for Player 6 (Orange)
Player - Turn Gives bounty On for Player 4 (Purple)
Player - Turn Gives bounty On for Player 3 (Teal)
Player - Turn Gives bounty On for Player 2 (Blue)
Player - Turn Gives bounty On for Player 1 (Red)
Cheats
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Cheat Codes with the description There are 3 cheat codes, 2 for human 1 for orc.Hint: They are all said by something in warcraft 3NOTE: THESE CODES WILL FOR SOME REASON NOT WORK FOR THOSE WITH BAD GRAMMAR, I DO NOT KNOW WHY PLEASE IMPROVE YOUR GRAMMAR AND THEY MAY WORK! , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Credits
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Credits with the description Explosive_Bread -Map creatorOcHo -created the timer trigger and did some fixing uprocknroll321 -explained to me how to do a few things on the editorClan AoB -support and stuffDevilmark -Main tester and help with balancing-------------------------------------------------------------------------------------Testers: Devilmark, Patyo, kiljaden492, erickyboo, MorceauDeDinde, peacewarrior, Animator15, Nathrazel, yanomax, monkmonk123, RoTTen_ZXC, and Dreadlord69 , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Gates
Events
Map initialization
Conditions
Actions
Quest - Create a Optional quest titled Gates with the description -open northgate-close northgate-open eastgate-close eastgate-open keep (The place with all the barracks inside)-close keep , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Dead Keep
Events
Unit - A unit enters Region_002 <gen>
Conditions
((Triggering player) is an enemy of Player 1 (Red).) Equal to True
Actions
Destructible - Destroy Gate 0020 <gen>
Keep
Events
Player - Player 1 (Red) types a chat message containing -open keep (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open keep (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open keep (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open keep (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open keep (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open keep (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Gate 0020 <gen>
Close Keep
Events
Player - Player 6 (Orange) types a chat message containing -close keep (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close keep (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close keep (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close keep (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close keep (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing -close keep (Unexpected type: 'stringnoformat') as An exact match
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