Model validation: Siege Giant (Mistharbor)

KRSiegeGiantPirate.mdx

0 errors 0 severe 1 warnings 35 unused
  • 1 Model
    • Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
  • 1 Bone 2 - "Bone_Hip"
    • 1 Rotation
      • Track 219 at frame 8398 has roughly the same value as tracks 218 and 220
  • 5 Bone 3 - "Bone_Tail"
    • 5 Rotation
      • Track 21 at frame 1000 has roughly the same value as tracks 20 and 22
      • Track 55 at frame 2200 has roughly the same value as tracks 54 and 56
      • Track 208 at frame 8231 has roughly the same value as tracks 207 and 209
      • Track 234 at frame 10131 has roughly the same value as tracks 233 and 235
      • Track 268 at frame 11331 has roughly the same value as tracks 267 and 269
  • 3 Bone 4 - "Bone_Spine"
    • 3 Rotation
      • Track 33 at frame 1533 has roughly the same value as tracks 32 and 34
      • Track 198 at frame 8398 has roughly the same value as tracks 197 and 199
      • Track 233 at frame 10664 has roughly the same value as tracks 232 and 234
  • 4 Bone 9 - "Bone_Tail_01"
    • 4 Rotation
      • Track 28 at frame 1266 has roughly the same value as tracks 27 and 29
      • Track 57 at frame 2366 has roughly the same value as tracks 56 and 58
      • Track 240 at frame 10397 has roughly the same value as tracks 239 and 241
      • Track 269 at frame 11497 has roughly the same value as tracks 268 and 270
  • 2 Bone 11 - "Bone_Bag_Upper"
    • 2 Rotation
      • Track 33 at frame 1533 has roughly the same value as tracks 32 and 34
      • Track 235 at frame 10664 has roughly the same value as tracks 234 and 236
  • 2 Bone 17 - "Bone_LegKnee_R"
    • 2 Rotation
      • Track 35 at frame 1466 has roughly the same value as tracks 34 and 36
      • Track 255 at frame 10597 has roughly the same value as tracks 254 and 256
  • 2 Bone 27 - "Bone_Shoulder_L"
    • 2 Rotation
      • Track 24 at frame 1100 has roughly the same value as tracks 23 and 25
      • Track 226 at frame 10231 has roughly the same value as tracks 225 and 227
  • 4 Bone 32 - "Bone_LegCalf_L"
    • 4 Rotation
      • Track 21 at frame 1033 has roughly the same value as tracks 20 and 22
      • Track 55 at frame 2433 has roughly the same value as tracks 54 and 56
      • Track 222 at frame 10164 has roughly the same value as tracks 221 and 223
      • Track 256 at frame 11564 has roughly the same value as tracks 255 and 257
  • 5 Bone 33 - "Bone_LegCalf_R"
    • 5 Rotation
      • Track 32 at frame 1466 has roughly the same value as tracks 31 and 33
      • Track 61 at frame 2500 has roughly the same value as tracks 60 and 62
      • Track 134 at frame 5665 has roughly the same value as tracks 133 and 135
      • Track 241 at frame 10597 has roughly the same value as tracks 240 and 242
      • Track 270 at frame 11631 has roughly the same value as tracks 269 and 271
  • 2 Bone 46 - "Bone_ArmFore_R"
    • 2 Rotation
      • Track 55 at frame 2433 has roughly the same value as tracks 54 and 56
      • Track 245 at frame 11564 has roughly the same value as tracks 244 and 246
  • 4 Bone 47 - "Bone_ArmFore_L"
    • 4 Rotation
      • Track 23 at frame 1066 has roughly the same value as tracks 22 and 24
      • Track 68 at frame 2700 has roughly the same value as tracks 67 and 69
      • Track 236 at frame 10197 has roughly the same value as tracks 235 and 237
      • Track 281 at frame 11831 has roughly the same value as tracks 280 and 282
  • 1 Bone 51 - "Bone_ArmHand_R"
    • 1 Rotation
      • Track 75 at frame 3666 has roughly the same value as tracks 74 and 76
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