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Model validation: Siege Cannon (Settlers 5)

SiegeCannon.mdx

0 errors 1 severe 1 warnings 57 unused
  • 1 4 ParticleEmitter2 0 - "FireParticleEmitter"
    • Using squirt without animating the emission rate
    • 4 Visibility
      • Track 10 at frame 8050 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 8090 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 8125 has exactly the same value as tracks 11 and 13
      • Track 13 at frame 8225 has exactly the same value as tracks 12 and 14
  • 1 Model
    • Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
  • 2 GeosetAnimation 0
    • 2 Alpha
      • Track 2 at frame 8090 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 8125 has exactly the same value as tracks 2 and 4
  • 2 GeosetAnimation 1
    • 2 Alpha
      • Track 2 at frame 8090 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 8125 has exactly the same value as tracks 2 and 4
  • 2 GeosetAnimation 2
    • 2 Alpha
      • Track 2 at frame 8090 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 8125 has exactly the same value as tracks 2 and 4
  • 2 GeosetAnimation 3
    • 2 Alpha
      • Track 2 at frame 8090 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 8125 has exactly the same value as tracks 2 and 4
  • 2 GeosetAnimation 4
    • 2 Alpha
      • Track 2 at frame 8090 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 8125 has exactly the same value as tracks 2 and 4
  • 2 GeosetAnimation 5
    • 2 Alpha
      • Track 2 at frame 8090 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 8125 has exactly the same value as tracks 2 and 4
  • 2 GeosetAnimation 6
    • 2 Alpha
      • Track 2 at frame 8090 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 8125 has exactly the same value as tracks 2 and 4
  • 2 GeosetAnimation 7
    • 2 Alpha
      • Track 2 at frame 8090 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 8125 has exactly the same value as tracks 2 and 4
  • 2 GeosetAnimation 8
    • 2 Alpha
      • Track 2 at frame 8090 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 8125 has exactly the same value as tracks 2 and 4
  • 4 GeosetAnimation 9
    • 4 Alpha
      • Track 8 at frame 8050 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 8090 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 8125 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 8225 has exactly the same value as tracks 10 and 12
  • 4 Bone 0 - "Bone_Body"
    • 2 Translation
      • Track 14 at frame 8050 has exactly the same value as tracks 13 and 15
      • Track 15 at frame 8090 has exactly the same value as tracks 14 and 16
    • 2 Rotation
      • Track 1 at frame 8050 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 8090 has exactly the same value as tracks 1 and 3
  • 4 Bone 1 - "Bone_WheelsBack"
    • 4 Rotation
      • Track 14 at frame 8050 has exactly the same value as tracks 13 and 15
      • Track 15 at frame 8090 has exactly the same value as tracks 14 and 16
      • Track 16 at frame 8125 has exactly the same value as tracks 15 and 17
      • Track 17 at frame 8225 has exactly the same value as tracks 16 and 18
  • 4 Bone 2 - "Bone_WheelsFront"
    • 4 Rotation
      • Track 10 at frame 8050 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 8090 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 8125 has exactly the same value as tracks 11 and 13
      • Track 13 at frame 8225 has exactly the same value as tracks 12 and 14
  • 2 Bone 3 - "Bone_MetalCannon"
    • 2 Rotation
      • Track 1 at frame 8050 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 8090 has exactly the same value as tracks 1 and 3
  • 2 Bone 4 - "Bone_WheelBackLeft"
    • 2 Rotation
      • Track 1 at frame 8050 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 8090 has exactly the same value as tracks 1 and 3
  • 2 Bone 5 - "Bone_WheelBackRight"
    • 2 Rotation
      • Track 1 at frame 8050 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 8090 has exactly the same value as tracks 1 and 3
  • 2 Bone 6 - "Bone_WheelFrontLeft"
    • 2 Rotation
      • Track 1 at frame 8050 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 8090 has exactly the same value as tracks 1 and 3
  • 2 Bone 7 - "Bone_WheelFrontRight"
    • 2 Rotation
      • Track 1 at frame 8050 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 8090 has exactly the same value as tracks 1 and 3
  • 4 Helper 1
    • 4 Rotation
      • Track 2 at frame 8050 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 8090 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 8125 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 8225 has exactly the same value as tracks 4 and 6
  • 5 ParticleEmitter2 1 - "SmokeParticleEmitter"
    • 5 Visibility
      • Track 6 at frame 6100 has exactly the same value as tracks 5 and 7
      • Track 12 at frame 8050 has exactly the same value as tracks 11 and 13
      • Track 13 at frame 8090 has exactly the same value as tracks 12 and 14
      • Track 14 at frame 8125 has exactly the same value as tracks 13 and 15
      • Track 15 at frame 8225 has exactly the same value as tracks 14 and 16
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