Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
Siege Arena 2.33.w3m
Variables
Initialization
Initialization
Invulnerable I
Invulnerable II
Camera Trigger
Quests
Bounty
Hero Select- Team I
Select Drew 1
Select Eleanor 1
Select Caleb 1
Select Isaac 1
Select Jonathan 1
Select Ian 1
Select Andrew 1
Select Emma 1
Select Alexander 1
Select Masaki 1
Select Gabe 1
Select Chad 1
Select Alex 1
Select David 1
Select Gina 1
Select Rachael 1
Select Kyle 1
Hero Select- Team II
Select Drew 2
Select Eleanor 2
Select Caleb 2
Select Isaac 2
Select Jonathan 2
Select Ian 2
Select Andrew 2
Select Emma 2
Select Alexander 2
Select Masaki 2
Select Gabe 2
Select Chad 2
Select Alex 2
Select David 2
Select Gina 2
Select Rachael 2
Select Kyle 2
Outposts
Outpost I Death
Team I Raider
Team I Sorcerer
Team I Elite Raider
Team I Warlord
Outpost II Death
Team II Raider
Team II Sorcerer
Team II Elite Raider
Team II Warlord
Repick
Red Repick
Defeat
Team I Victory
Team II Victory
Item Drops
Item Drop I
Item Drop II
Item Drop III
Item Drop IV
Item Drop V
Item Drop VI
Item Drop VII
Item Drop VIII
Item Drop IX
Item Drop X
Teleports
Team 1 Entercheck
Team 2 Entercheck
Waygates
Hell to Deadlands
Deadlands to Hell
Worldhills to Foothills
Foothills to Worldhills
Hero Dies
Team1 Death
Team2 Death
Leaderboard
Setup Leaderboard
Update Leaderboard
Center Battle
Spawn Forces
Balance for 1
Balance for 2
Start Battle
Army Attack
Patrols
Patrol I
Patrol II
Air Patrol I
Air Patrol II
Raiders
Spawn Team I
Base Repair I
Spawn Team II
Base Repair II
Mercenaries
Teleport I
Teleport II
Supply Trains
Team 1 Supply Train
Team 1 Arrival
Team 2 Supply Train
Team 2 Arrival
Anti-Cheats
Summon
Creeps-Deadlands
Deadlands Outcasts
Deadlands Centaurs
Deadlands Cheiftans
Creeps- Sylvan Forest
Bandits
Brigands
Rogues
Creeps- Cursed Woods
Venomous Spiders
Brood Spiders
Furbolg Outcasts
Creeps- Underworld
Demons
Fallen Warlocks
Felhounds
Devils
Creeps- Tundra
Tundra Yeti
Frost Wraiths
Creeps- Village
Town Rough
Creeps- River Outlet
Murloc Riverdwellers
Murloc Manhunters
Creeps- Worldhills
Hill Gnolls
Hill Bandits
Hill Ogres
Creeps- Mountain Pass
Pass Bandits
Pass Rogues
Dwarven Treasure
Fine Gemstones
Bags of Mithril
Chests of Rare Ore
Leavers
Red Left
Blue Left
Teal Left
Purple Left
Yellow Left
Orange Left
Green Left
Pink Left
Grey Left
Light Blue Left
-Boot
Boot Blue
Boot Teal
Boot Purple
Boot Yellow
Boot Orange
Boot Green
Boot Pink
Boot Grey
Boot Light Blue
AI
Spawn
Respawn
Respawn II
Respawn Red
Move Thine Asses
Outpost 1
Raiders 1
Patrol 1
Outpost 2
Raiders 2
Patrol 2
Name
Type
is_array
initial_value
Kills
integer
Yes
MaxTeamKills
integer
No
20
Team1
force
No
Team1Kills
integer
No
Team2
force
No
Team2Kills
integer
No
TheLeaderBoard
leaderboard
No
Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Visibility - Disable black mask
Visibility - Disable fog of war
For each (Integer A) from 1 to 6 , do (If (((Player((Integer A))) slot status) Equal to Is playing) then do (Add (Player((Integer A))) to Team1) else do (Do nothing))
For each (Integer A) from 7 to 12 , do (If (((Player((Integer A))) slot status) Equal to Is playing) then do (Add (Player((Integer A))) to Team2) else do (Do nothing))
Set Variable Set MaxTeamKills = ((Number of players in Team1) x 12)
Selection - Clear selection
Player Group - Pick every player in (All players) and do (Set (Picked player).Current gold to 100)
Player Group - Pick every player in Player Group - Player 11 (Dark Green) and do (Set (Picked player).Current gold to 99999)
Player Group - Pick every player in Player Group - Player 11 (Dark Green) and do (Set (Picked player).Current lumber to 99999)
Player Group - Pick every player in Player Group - Player 12 (Brown) and do (Set (Picked player).Current gold to 99999)
Player Group - Pick every player in Player Group - Player 12 (Brown) and do (Set (Picked player).Current lumber to 99999)
Player Group - Pick every player in (All players) and do (Set (Picked player).Current lumber to 1)
Trigger - Run Setup_Leaderboard <gen> (ignoring conditions)
Game - Display to (All players) the text: Welcome to Siege Arena 2.3, by Stabbity.
Wait 5.00 seconds
Game - Display to (All players) the text: For help, credits, a command list, and version history, press F9.
Wait 5.00 seconds
Invulnerable I
Events
Map initialization
Conditions
Actions
Unit - Make Primary Caster 0075 <gen> Invulnerable
Unit - Make Alternate Assassin 0244 <gen> Invulnerable
Unit - Make Backup Healer 0215 <gen> Invulnerable
Unit - Make Sniper 0074 <gen> Invulnerable
Unit - Make Skirmisher 0073 <gen> Invulnerable
Unit - Make Siege Caster 0072 <gen> Invulnerable
Unit - Make Siege Assassin 0071 <gen> Invulnerable
Unit - Make Primary Melee 0070 <gen> Invulnerable
Unit - Make Hybrid Melee 0069 <gen> Invulnerable
Unit - Make Healer 0068 <gen> Invulnerable
Unit - Make Duelist 0067 <gen> Invulnerable
Unit - Make Disabler 0066 <gen> Invulnerable
Unit - Make Caster Killer 0065 <gen> Invulnerable
Unit - Make Summoner 0064 <gen> Invulnerable
Unit - Make Backup Melee 0063 <gen> Invulnerable
Unit - Make Backup Archer 0062 <gen> Invulnerable
Unit - Make Alternate Melee 0248 <gen> Invulnerable
Invulnerable II
Events
Map initialization
Conditions
Actions
Unit - Make Primary Caster 0105 <gen> Invulnerable
Unit - Make Alternate Assassin 0091 <gen> Invulnerable
Unit - Make Backup Healer 0217 <gen> Invulnerable
Unit - Make Sniper 0104 <gen> Invulnerable
Unit - Make Skirmisher 0103 <gen> Invulnerable
Unit - Make Siege Caster 0102 <gen> Invulnerable
Unit - Make Siege Assassin 0101 <gen> Invulnerable
Unit - Make Primary Melee 0100 <gen> Invulnerable
Unit - Make Hybrid Melee 0099 <gen> Invulnerable
Unit - Make Healer 0098 <gen> Invulnerable
Unit - Make Duelist 0097 <gen> Invulnerable
Unit - Make Disabler 0096 <gen> Invulnerable
Unit - Make Caster Killer 0095 <gen> Invulnerable
Unit - Make Summoner 0094 <gen> Invulnerable
Unit - Make Backup Melee 0093 <gen> Invulnerable
Unit - Make Backup Archer 0092 <gen> Invulnerable
Unit - Make Alternate Melee 0061 <gen> Invulnerable
Camera Trigger
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Player Group - Pick every player in Team1 and do (Pan camera for (Picked player) to (Center of Team_1_Respawn <gen>) over 5.00 seconds)
Player Group - Pick every player in Team2 and do (Pan camera for (Picked player) to (Center of Team_2_Respawn <gen>) over 5.00 seconds)
Game - Display to (All players) the text: Choose your character.WARNING: No repick, so choose carefully!
Wait 7.00 seconds
Quests
Events
Map initialization
Conditions
Actions
Quest - Create a Optional quest titled Help with the description -Explore the map. There are several semi-secrets.-Buy your abilities as soon as you level up.-Spend your money on items first, then tomes.-When you have your character selected, hover over the picture of the head for an explanation of statistics.-Try to not die.-IMPORTANT-Work together. , using icon path ReplaceableTextures\WorldEditUI\Editor-Random-Building.blp
Quest - Create a Optional quest titled Battles with the description Every few minutes, a group of raiders owned by the other team's computer will spawn near your base, and attempt to attack it.It is recommended that you try to stop them, as after a while, they can significantly weaken a base's defenses.Also every few minutes, a supply train loaded with gold spawns for your team along the eastern road. If it reaches your team's base, every member of your team recieves 200 gold.Every 3 minutes, two large armies charge the central arena, and battle for control. Help out your team's side!The winners will then patrol the arena, and attempt to keep control over it. , using icon path ReplaceableTextures\CommandButtons\BTNSteelMelee.blp
Quest - Create a Optional quest titled Credits with the description Thanks to:-Dragunis-gaming_legendMy first testers. I forgot most of your names already, but:-snowboard-xboxproContact me if you believe you should be on the list. , using icon path ReplaceableTextures\CommandButtons\BTNSentinel.blp
Quest - Create a Optional quest titled Commands with the description For Player 1 only:-boot <color>Boots the player of that color.NOTE: Gray is spelled gray instead of grey.NOTE 2: To boot light blue, type -boot lb , using icon path ReplaceableTextures\CommandButtons\BTNPeon.blp
Quest - Create a Optional quest titled Old Version History with the description 1.0-1.5-Basic game to a more advanced version.2.0-Completely new map.-More heroes.-More advanced sieging.-Overall deeper gameplay.2.1-Fixed the hero selection models so they won't attack.-Fiddled with the map itself a bit.-Balanced some heroes.-Minor fixes.-Added waygates, and another shop.-Spawn rates are faster.2.2-Added trainable raiders.-Added supply trains.-Optimized some triggers so that they work better.-Changed some prices.-Tweaked heroes a bit.-Updated some trees for better supply train pathing.-Changed some creep health.-Added "player has left".-Added ability for Red to boot others.-Added Hellfire and Divinity armor sets, available in special shops. Get yours today!-Updated the bases a bit. , using icon path ReplaceableTextures\CommandButtons\BTNSleep.blp
Quest - Create a Optional quest titled New in this Version with the description 2.3-Added Outposts.-Added patrols.-Changed some spawn rates.-Made pathing smoother for NPCs.-Added a second exit to Team I's base.-Made the forest-area around Team I's base easier to navigate.-Reduced "spam" annoucement text somewhat.-Added Rachael, the 16th hero.-Added the One-of-a-Kind mobs to the map, and their unique treasures!-After much thought, tomes have been removed from the game.-Added the Onyxbeard Clan mountain area.-Added hero number 17, Kyle.-Changed some of the heroes' abilities, so that there is very little overlap in L6 abilities. , using icon path ReplaceableTextures\CommandButtons\BTNSleep.blp
Quest - Create a Optional quest titled Mercenaries with the description You may train additional raiders to attack your enemy's base.To do so, click on your Barracks in your team's base.From there, you may train an assortment of raiders, and then, after they're trained, order them to walk on the Attack Portal near your Barracks.They will then be teleported near your enemy's base, and have their control changed to your team's computer, and attack the base.Tips--Send your trained raiders either in groups, or in time with the standard raiders, so they aren't wiped out quickly.-Send raiders often, but manage your money so that you're never completely out. , using icon path ReplaceableTextures\CommandButtons\BTNBanditSpearThrower.blp
Bounty
Events
Map initialization
Conditions
Actions
Player - Turn Gives bounty On for Player 1 (Red)
Player - Turn Gives bounty On for Player 2 (Blue)
Player - Turn Gives bounty On for Player 3 (Teal)
Player - Turn Gives bounty On for Player 4 (Purple)
Player - Turn Gives bounty On for Player 5 (Yellow)
Player - Turn Gives bounty On for Player 6 (Orange)
Player - Turn Gives bounty On for Player 7 (Green)
Player - Turn Gives bounty On for Player 8 (Pink)
Player - Turn Gives bounty On for Player 9 (Gray)
Player - Turn Gives bounty On for Player 10 (Light Blue)
Player - Turn Gives bounty On for Player 11 (Dark Green)
Player - Turn Gives bounty On for Player 12 (Brown)
Select Drew 1
Events
Unit - A unit enters Drew_1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Character Chooser
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 . Alternate Melee Alternate Melee for (Owner of (Triggering unit)) at (Center of Team_1_Respawn <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Team_1_Respawn <gen>) over 0 seconds
Game - Display to (All players) the text: ((Player + (Name of (Owner of (Triggering unit)))) + ((( has selected the the role of + (Name of (Last created unit))) + , and entered the battle.) + ))
Unit - Remove Circle of Power 0046 <gen> from the game
Region - Center Drew_1 <gen> on (Center of Hero_Be_Gone <gen>)
Select Eleanor 1
Events
Unit - A unit enters Eleanor_1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Character Chooser
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 . Backup Archer Backup Archer for (Owner of (Triggering unit)) at (Center of Team_1_Respawn <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Team_1_Respawn <gen>) over 0 seconds
Game - Display to (All players) the text: ((Player + (Name of (Owner of (Triggering unit)))) + ((( has selected the the role of + (Name of (Last created unit))) + , and entered the battle.) + ))
Unit - Remove Circle of Power 0047 <gen> from the game
Region - Center Eleanor_1 <gen> on (Center of Hero_Be_Gone <gen>)
Select Caleb 1
Events
Unit - A unit enters Caleb_1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Character Chooser
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 . Backup Melee Backup Melee for (Owner of (Triggering unit)) at (Center of Team_1_Respawn <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Team_1_Respawn <gen>) over 0 seconds
Game - Display to (All players) the text: ((Player + (Name of (Owner of (Triggering unit)))) + ((( has selected the the role of + (Name of (Last created unit))) + , and entered the battle.) + ))
Unit - Remove Circle of Power 0048 <gen> from the game
Region - Center Caleb_1 <gen> on (Center of Hero_Be_Gone <gen>)
Select Isaac 1
Events
Unit - A unit enters Isaac_1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Character Chooser
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 . Summoner Summoner for (Owner of (Triggering unit)) at (Center of Team_1_Respawn <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Team_1_Respawn <gen>) over 0 seconds
Game - Display to (All players) the text: ((Player + (Name of (Owner of (Triggering unit)))) + ((( has selected the the role of + (Name of (Last created unit))) + , and entered the battle.) + ))
Unit - Remove Circle of Power 0049 <gen> from the game
Region - Center Isaac_1 <gen> on (Center of Hero_Be_Gone <gen>)
Select Jonathan 1
Events
Unit - A unit enters Jonathan_1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Character Chooser
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 . Caster Killer Caster Killer for (Owner of (Triggering unit)) at (Center of Team_1_Respawn <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Team_1_Respawn <gen>) over 0 seconds
Game - Display to (All players) the text: ((Player + (Name of (Owner of (Triggering unit)))) + ((( has selected the the role of + (Name of (Last created unit))) + , and entered the battle.) + ))
Unit - Remove Circle of Power 0050 <gen> from the game
Region - Center Jonathan_1 <gen> on (Center of Hero_Be_Gone <gen>)
Select Ian 1
Events
Unit - A unit enters Ian_1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Character Chooser
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 . Disabler Disabler for (Owner of (Triggering unit)) at (Center of Team_1_Respawn <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Team_1_Respawn <gen>) over 0 seconds
Game - Display to (All players) the text: ((Player + (Name of (Owner of (Triggering unit)))) + ((( has selected the the role of + (Name of (Last created unit))) + , and entered the battle.) + ))
Unit - Remove Circle of Power 0051 <gen> from the game
Region - Center Ian_1 <gen> on (Center of Hero_Be_Gone <gen>)
Select Andrew 1
Events
Unit - A unit enters Andrew_1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Character Chooser
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 . Duelist Duelist for (Owner of (Triggering unit)) at (Center of Team_1_Respawn <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Team_1_Respawn <gen>) over 0 seconds
Game - Display to (All players) the text: ((Player + (Name of (Owner of (Triggering unit)))) + ((( has selected the the role of + (Name of (Last created unit))) + , and entered the battle.) + ))
Unit - Remove Circle of Power 0052 <gen> from the game
Region - Center Andrew_1 <gen> on (Center of Hero_Be_Gone <gen>)
Select Emma 1
Events
Unit - A unit enters Emma_1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Character Chooser
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 . Healer Healer for (Owner of (Triggering unit)) at (Center of Team_1_Respawn <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Team_1_Respawn <gen>) over 0 seconds
Game - Display to (All players) the text: ((Player + (Name of (Owner of (Triggering unit)))) + ((( has selected the the role of + (Name of (Last created unit))) + , and entered the battle.) + ))
Unit - Remove Circle of Power 0053 <gen> from the game
Region - Center Emma_1 <gen> on (Center of Hero_Be_Gone <gen>)
Select Alexander 1
Events
Unit - A unit enters Alexander_1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Character Chooser
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 . Hybrid Melee Hybrid Melee for (Owner of (Triggering unit)) at (Center of Team_1_Respawn <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Team_1_Respawn <gen>) over 0 seconds
Game - Display to (All players) the text: ((Player + (Name of (Owner of (Triggering unit)))) + ((( has selected the the role of + (Name of (Last created unit))) + , and entered the battle.) + ))
Unit - Remove Circle of Power 0054 <gen> from the game
Region - Center Alexander_1 <gen> on (Center of Hero_Be_Gone <gen>)
Select Masaki 1
Events
Unit - A unit enters Masaki_1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Character Chooser
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 . Primary Melee Primary Melee for (Owner of (Triggering unit)) at (Center of Team_1_Respawn <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Team_1_Respawn <gen>) over 0 seconds
Game - Display to (All players) the text: ((Player + (Name of (Owner of (Triggering unit)))) + ((( has selected the the role of + (Name of (Last created unit))) + , and entered the battle.) + ))
Unit - Remove Circle of Power 0055 <gen> from the game
Region - Center Masaki_1 <gen> on (Center of Hero_Be_Gone <gen>)
Select Gabe 1
Events
Unit - A unit enters Gabe_1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Character Chooser
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 . Siege Assassin Siege Assassin for (Owner of (Triggering unit)) at (Center of Team_1_Respawn <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Team_1_Respawn <gen>) over 0 seconds
Game - Display to (All players) the text: ((Player + (Name of (Owner of (Triggering unit)))) + ((( has selected the the role of + (Name of (Last created unit))) + , and entered the battle.) + ))
Unit - Remove Circle of Power 0056 <gen> from the game
Region - Center Gabe_1 <gen> on (Center of Hero_Be_Gone <gen>)
Select Chad 1
Events
Unit - A unit enters Chad_1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Character Chooser
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 . Siege Caster Siege Caster for (Owner of (Triggering unit)) at (Center of Team_1_Respawn <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Team_1_Respawn <gen>) over 0 seconds
Game - Display to (All players) the text: ((Player + (Name of (Owner of (Triggering unit)))) + ((( has selected the the role of + (Name of (Last created unit))) + , and entered the battle.) + ))
Unit - Remove Circle of Power 0057 <gen> from the game
Region - Center Chad_1 <gen> on (Center of Hero_Be_Gone <gen>)
Select Alex 1
Events
Unit - A unit enters Alex_1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Character Chooser
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 . Skirmisher Skirmisher for (Owner of (Triggering unit)) at (Center of Team_1_Respawn <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Team_1_Respawn <gen>) over 0 seconds
Game - Display to (All players) the text: ((Player + (Name of (Owner of (Triggering unit)))) + ((( has selected the the role of + (Name of (Last created unit))) + , and entered the battle.) + ))
Unit - Remove Circle of Power 0058 <gen> from the game
Region - Center Alex_1 <gen> on (Center of Hero_Be_Gone <gen>)
Select David 1
Events
Unit - A unit enters David_1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Character Chooser
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 . Sniper Sniper for (Owner of (Triggering unit)) at (Center of Team_1_Respawn <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Team_1_Respawn <gen>) over 0 seconds
Game - Display to (All players) the text: ((Player + (Name of (Owner of (Triggering unit)))) + ((( has selected the the role of + (Name of (Last created unit))) + , and entered the battle.) + ))
Unit - Remove Circle of Power 0059 <gen> from the game
Region - Center David_1 <gen> on (Center of Hero_Be_Gone <gen>)
Select Gina 1
Events
Unit - A unit enters Gina_1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Character Chooser
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 . Primary Caster Primary Caster for (Owner of (Triggering unit)) at (Center of Team_1_Respawn <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Team_1_Respawn <gen>) over 0 seconds
Game - Display to (All players) the text: ((Player + (Name of (Owner of (Triggering unit)))) + ((( has selected the the role of + (Name of (Last created unit))) + , and entered the battle.) + ))
Unit - Remove Circle of Power 0060 <gen> from the game
Region - Center Gina_1 <gen> on (Center of Hero_Be_Gone <gen>)
Select Rachael 1
Events
Unit - A unit enters Rachael_1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Character Chooser
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 . Backup Healer Backup Healer for (Owner of (Triggering unit)) at (Center of Team_1_Respawn <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Team_1_Respawn <gen>) over 0 seconds
Game - Display to (All players) the text: ((Player + (Name of (Owner of (Triggering unit)))) + ((( has selected the the role of + (Name of (Last created unit))) + , and entered the battle.) + ))
Unit - Remove Circle of Power 0205 <gen> from the game
Region - Center Rachael_1 <gen> on (Center of Hero_Be_Gone <gen>)
Select Kyle 1
Events
Unit - A unit enters Kyle_1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Character Chooser
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 . Alternate Assassin Alternate Assassin for (Owner of (Triggering unit)) at (Center of Team_1_Respawn <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Team_1_Respawn <gen>) over 0 seconds
Game - Display to (All players) the text: ((Player + (Name of (Owner of (Triggering unit)))) + ((( has selected the the role of + (Name of (Last created unit))) + , and entered the battle.) + ))
Unit - Remove Circle of Power 0245 <gen> from the game
Region - Center Kyle_1 <gen> on (Center of Hero_Be_Gone <gen>)
Select Drew 2
Events
Unit - A unit enters Drew_2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Character Chooser
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 . Alternate Assassin Alternate Assassin for (Owner of (Triggering unit)) at (Center of Team_2_Respawn <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Team_2_Respawn <gen>) over 0 seconds
Game - Display to (All players) the text: ((Player + (Name of (Owner of (Triggering unit)))) + ((( has selected the the role of + (Name of (Last created unit))) + , and entered the battle.) + ))
Unit - Remove Circle of Power 0076 <gen> from the game
Region - Center Drew_2 <gen> on (Center of Hero_Be_Gone <gen>)
Select Eleanor 2
Events
Unit - A unit enters Eleanor_2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Character Chooser
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 . Backup Archer Backup Archer for (Owner of (Triggering unit)) at (Center of Team_2_Respawn <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Team_2_Respawn <gen>) over 0 seconds
Game - Display to (All players) the text: ((Player + (Name of (Owner of (Triggering unit)))) + ((( has selected the the role of + (Name of (Last created unit))) + , and entered the battle.) + ))
Unit - Remove Circle of Power 0077 <gen> from the game
Region - Center Eleanor_2 <gen> on (Center of Hero_Be_Gone <gen>)
Select Caleb 2
Events
Unit - A unit enters Caleb_2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Character Chooser
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 . Backup Melee Backup Melee for (Owner of (Triggering unit)) at (Center of Team_2_Respawn <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Team_2_Respawn <gen>) over 0 seconds
Game - Display to (All players) the text: ((Player + (Name of (Owner of (Triggering unit)))) + ((( has selected the the role of + (Name of (Last created unit))) + , and entered the battle.) + ))
Unit - Remove Circle of Power 0078 <gen> from the game
Region - Center Caleb_2 <gen> on (Center of Hero_Be_Gone <gen>)
Select Isaac 2
Events
Unit - A unit enters Isaac_2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Character Chooser
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 . Summoner Summoner for (Owner of (Triggering unit)) at (Center of Team_2_Respawn <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Team_2_Respawn <gen>) over 0 seconds
Game - Display to (All players) the text: ((Player + (Name of (Owner of (Triggering unit)))) + ((( has selected the the role of + (Name of (Last created unit))) + , and entered the battle.) + ))
Unit - Remove Circle of Power 0079 <gen> from the game
Region - Center Isaac_2 <gen> on (Center of Hero_Be_Gone <gen>)
Select Jonathan 2
Events
Unit - A unit enters Jonathan_2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Character Chooser
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 . Caster Killer Caster Killer for (Owner of (Triggering unit)) at (Center of Team_2_Respawn <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Team_2_Respawn <gen>) over 0 seconds
Game - Display to (All players) the text: ((Player + (Name of (Owner of (Triggering unit)))) + ((( has selected the the role of + (Name of (Last created unit))) + , and entered the battle.) + ))
Unit - Remove Circle of Power 0080 <gen> from the game
Region - Center Jonathan_2 <gen> on (Center of Hero_Be_Gone <gen>)
Select Ian 2
Events
Unit - A unit enters Ian_2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Character Chooser
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 . Disabler Disabler for (Owner of (Triggering unit)) at (Center of Team_2_Respawn <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Team_2_Respawn <gen>) over 0 seconds
Game - Display to (All players) the text: ((Player + (Name of (Owner of (Triggering unit)))) + ((( has selected the the role of + (Name of (Last created unit))) + , and entered the battle.) + ))
Unit - Remove Circle of Power 0081 <gen> from the game
Region - Center Ian_2 <gen> on (Center of Hero_Be_Gone <gen>)
Select Andrew 2
Events
Unit - A unit enters Andrew_2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Character Chooser
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 . Duelist Duelist for (Owner of (Triggering unit)) at (Center of Team_2_Respawn <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Team_2_Respawn <gen>) over 0 seconds
Game - Display to (All players) the text: ((Player + (Name of (Owner of (Triggering unit)))) + ((( has selected the the role of + (Name of (Last created unit))) + , and entered the battle.) + ))
Unit - Remove Circle of Power 0082 <gen> from the game
Region - Center Andrew_2 <gen> on (Center of Hero_Be_Gone <gen>)
Select Emma 2
Events
Unit - A unit enters Emma_2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Character Chooser
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 . Healer Healer for (Owner of (Triggering unit)) at (Center of Team_2_Respawn <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Team_2_Respawn <gen>) over 0 seconds
Game - Display to (All players) the text: ((Player + (Name of (Owner of (Triggering unit)))) + ((( has selected the the role of + (Name of (Last created unit))) + , and entered the battle.) + ))
Unit - Remove Circle of Power 0083 <gen> from the game
Region - Center Emma_2 <gen> on (Center of Hero_Be_Gone <gen>)
Select Alexander 2
Events
Unit - A unit enters Alexander_2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Character Chooser
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 . Hybrid Melee Hybrid Melee for (Owner of (Triggering unit)) at (Center of Team_2_Respawn <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Team_2_Respawn <gen>) over 0 seconds
Game - Display to (All players) the text: ((Player + (Name of (Owner of (Triggering unit)))) + ((( has selected the the role of + (Name of (Last created unit))) + , and entered the battle.) + ))
Unit - Remove Circle of Power 0084 <gen> from the game
Region - Center Alexander_2 <gen> on (Center of Hero_Be_Gone <gen>)
Select Masaki 2
Events
Unit - A unit enters Masaki_2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Character Chooser
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 . Primary Melee Primary Melee for (Owner of (Triggering unit)) at (Center of Team_2_Respawn <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Team_2_Respawn <gen>) over 0 seconds
Game - Display to (All players) the text: ((Player + (Name of (Owner of (Triggering unit)))) + ((( has selected the the role of + (Name of (Last created unit))) + , and entered the battle.) + ))
Unit - Remove Circle of Power 0085 <gen> from the game
Region - Center Masaki_2 <gen> on (Center of Hero_Be_Gone <gen>)
Select Gabe 2
Events
Unit - A unit enters Gabe_2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Character Chooser
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 . Siege Assassin Siege Assassin for (Owner of (Triggering unit)) at (Center of Team_2_Respawn <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Team_2_Respawn <gen>) over 0 seconds
Game - Display to (All players) the text: ((Player + (Name of (Owner of (Triggering unit)))) + ((( has selected the the role of + (Name of (Last created unit))) + , and entered the battle.) + ))
Unit - Remove Circle of Power 0086 <gen> from the game
Region - Center Gabe_2 <gen> on (Center of Hero_Be_Gone <gen>)
Select Chad 2
Events
Unit - A unit enters Chad_2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Character Chooser
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 . Siege Caster Siege Caster for (Owner of (Triggering unit)) at (Center of Team_2_Respawn <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Team_2_Respawn <gen>) over 0 seconds
Game - Display to (All players) the text: ((Player + (Name of (Owner of (Triggering unit)))) + ((( has selected the the role of + (Name of (Last created unit))) + , and entered the battle.) + ))
Unit - Remove Circle of Power 0087 <gen> from the game
Region - Center Chad_2 <gen> on (Center of Hero_Be_Gone <gen>)
Select Alex 2
Events
Unit - A unit enters Alex_2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Character Chooser
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 . Skirmisher Skirmisher for (Owner of (Triggering unit)) at (Center of Team_2_Respawn <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Team_2_Respawn <gen>) over 0 seconds
Game - Display to (All players) the text: ((Player + (Name of (Owner of (Triggering unit)))) + ((( has selected the the role of + (Name of (Last created unit))) + , and entered the battle.) + ))
Unit - Remove Circle of Power 0088 <gen> from the game
Region - Center Alex_2 <gen> on (Center of Hero_Be_Gone <gen>)
Select David 2
Events
Unit - A unit enters David_2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Character Chooser
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 . Sniper Sniper for (Owner of (Triggering unit)) at (Center of Team_2_Respawn <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Team_2_Respawn <gen>) over 0 seconds
Game - Display to (All players) the text: ((Player + (Name of (Owner of (Triggering unit)))) + ((( has selected the the role of + (Name of (Last created unit))) + , and entered the battle.) + ))
Unit - Remove Circle of Power 0089 <gen> from the game
Region - Center David_2 <gen> on (Center of Hero_Be_Gone <gen>)
Select Gina 2
Events
Unit - A unit enters Gina_2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Character Chooser
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 . Primary Caster Primary Caster for (Owner of (Triggering unit)) at (Center of Team_2_Respawn <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Team_2_Respawn <gen>) over 0 seconds
Game - Display to (All players) the text: ((Player + (Name of (Owner of (Triggering unit)))) + ((( has selected the the role of + (Name of (Last created unit))) + , and entered the battle.) + ))
Unit - Remove Circle of Power 0090 <gen> from the game
Region - Center Gina_2 <gen> on (Center of Hero_Be_Gone <gen>)
Select Rachael 2
Events
Unit - A unit enters Rachael_2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Character Chooser
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 . Backup Healer Backup Healer for (Owner of (Triggering unit)) at (Center of Team_2_Respawn <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Team_2_Respawn <gen>) over 0 seconds
Game - Display to (All players) the text: ((Player + (Name of (Owner of (Triggering unit)))) + ((( has selected the the role of + (Name of (Last created unit))) + , and entered the battle.) + ))
Unit - Remove Circle of Power 0216 <gen> from the game
Region - Center Rachael_2 <gen> on (Center of Hero_Be_Gone <gen>)
Select Kyle 2
Events
Unit - A unit enters Kyle_2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Character Chooser
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 . Alternate Assassin Alternate Assassin for (Owner of (Triggering unit)) at (Center of Team_2_Respawn <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Team_2_Respawn <gen>) over 0 seconds
Game - Display to (All players) the text: ((Player + (Name of (Owner of (Triggering unit)))) + ((( has selected the the role of + (Name of (Last created unit))) + , and entered the battle.) + ))
Unit - Remove Circle of Power 0246 <gen> from the game
Region - Center Kyle_2 <gen> on (Center of Hero_Be_Gone <gen>)
Outpost I Death
Events
Unit - Outpost 0206 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: Team I's outpost has been destroyed!
Trigger - Turn off Team_I_Elite_Raider <gen>
Trigger - Turn off Team_I_Raider <gen>
Trigger - Turn off Team_I_Sorcerer <gen>
Trigger - Turn off Team_I_Warlord <gen>
Team I Raider
Events
Time - Every 45.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Raider for Player 11 (Dark Green) at (Center of Team1_Outpost <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Attack_Spot_For_1 <gen>)
Team I Sorcerer
Events
Time - Every 75.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Sorcerer for Player 11 (Dark Green) at (Center of Team1_Outpost <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Attack_Spot_For_1 <gen>)
Team I Elite Raider
Events
Time - Every 115.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Elite Raider for Player 11 (Dark Green) at (Center of Team1_Outpost <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Attack_Spot_For_1 <gen>)
Team I Warlord
Events
Time - Every 155.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Warlord for Player 11 (Dark Green) at (Center of Team1_Outpost <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Attack_Spot_For_1 <gen>)
Outpost II Death
Events
Unit - Outpost 0211 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: Team II's outpost has been destroyed!
Trigger - Turn off Team_II_Elite_Raider <gen>
Trigger - Turn off Team_II_Raider <gen>
Trigger - Turn off Team_II_Sorcerer <gen>
Trigger - Turn off Team_II_Warlord <gen>
Team II Raider
Events
Time - Every 45.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Raider for Player 12 (Brown) at (Center of Team2_Outpost <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Attack_Spot_For_2 <gen>)
Team II Sorcerer
Events
Time - Every 75.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Sorcerer for Player 12 (Brown) at (Center of Team2_Outpost <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Attack_Spot_For_2 <gen>)
Team II Elite Raider
Events
Time - Every 115.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Elite Raider for Player 12 (Brown) at (Center of Team2_Outpost <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Attack_Spot_For_2 <gen>)
Team II Warlord
Events
Time - Every 155.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Warlord for Player 12 (Brown) at (Center of Team2_Outpost <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Attack_Spot_For_2 <gen>)
Red Repick
Events
Player - Player 1 (Red) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 1 (Red).) and do (Remove (Picked unit) from the game)
Unit - Create 1 . Character Chooser for Player 1 (Red) at (Center of Team_1_Respawn <gen>) facing Default building facing degrees
Camera - Pan camera for Player 1 (Red) to (Center of Team_1_Respawn <gen>) over 0 seconds
Team I Victory
Events
Unit - Base 0032 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: Team I wins!
Player Group - Pick every player in Team1 and do (Pan camera for (Picked player) to (Center of Center <gen>) over 0 seconds)
Player Group - Pick every player in Team2 and do (Pan camera for (Picked player) to (Center of Center <gen>) over 0 seconds)
Game - Display to (All players) the text: Thanks for playing!
Wait 3.00 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Skip dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Skip dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Skip dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Skip dialogs, Show scores)
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Defeat Player 7 (Green) with the message: Defeat!
Game - Defeat Player 8 (Pink) with the message: Defeat!
Game - Defeat Player 9 (Gray) with the message: Defeat!
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Team II Victory
Events
Unit - Base 0022 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: Team II wins!
Player Group - Pick every player in Team1 and do (Pan camera for (Picked player) to (Center of Center <gen>) over 0 seconds)
Player Group - Pick every player in Team2 and do (Pan camera for (Picked player) to (Center of Center <gen>) over 0 seconds)
Game - Display to (All players) the text: Thanks for playing!
Wait 3.00 seconds
Game - Victory Player 6 (Orange) ( Skip dialogs, Show scores)
Game - Victory Player 7 (Green) ( Skip dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Skip dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Skip dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Skip dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Item Drop I
Events
Time - Elapsed game time is 60.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Item spawned in the center arena!
Item - Move gg_item_iDNR_0192 to (Random point in Center <gen>)
Item Drop II
Events
Time - Elapsed game time is 120.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Item spawned in the center arena!
Item - Move gg_item_iDNR_0197 to (Random point in Center <gen>)
Item Drop III
Events
Time - Elapsed game time is 180.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Item spawned in the center arena!
Item - Move gg_item_iDNR_0193 to (Random point in Center <gen>)
Item Drop IV
Events
Time - Elapsed game time is 240.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Item spawned in the center arena!
Item - Move gg_item_iDNR_0194 to (Random point in Center <gen>)
Item Drop V
Events
Time - Elapsed game time is 300.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Item spawned in the center arena!
Item - Move gg_item_iDNR_0195 to (Random point in Center <gen>)
Item Drop VI
Events
Time - Elapsed game time is 360.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Item spawned in the center arena!
Item - Move gg_item_iDNR_0196 to (Random point in Center <gen>)
Item Drop VII
Events
Time - Elapsed game time is 420.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Item spawned in the center arena!
Item - Move gg_item_iDNR_0198 to (Random point in Center <gen>)
Item Drop VIII
Events
Time - Elapsed game time is 480.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Item spawned in the center arena!
Item - Move gg_item_iDNR_0199 to (Random point in Center <gen>)
Item Drop IX
Events
Time - Elapsed game time is 540.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Item spawned in the center arena!
Item - Move gg_item_iDNR_0200 to (Random point in Center <gen>)
Item Drop X
Events
Time - Elapsed game time is 600.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Item spawned in the center arena!
Item - Move gg_item_iDNR_0201 to (Random point in Center <gen>)
Team 1 Entercheck
Events
Unit - A unit enters Team_1_Entercheck <gen>
Conditions
((Triggering unit) belongs to an enemy of Player 1 (Red).) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Team_1_Throwback <gen>)
Team 2 Entercheck
Events
Unit - A unit enters Team_2_Entercheck <gen>
Conditions
((Triggering unit) belongs to an enemy of Player 6 (Orange).) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Team_2_Throwback <gen>)
Hell to Deadlands
Events
Unit - A unit enters Hell_IN <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Random point in Deadlands_OUT <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Deadlands_IN <gen>) over 0 seconds
Deadlands to Hell
Events
Unit - A unit enters Deadlands_IN <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Random point in Hell_OUT <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Hell_IN <gen>) over 0 seconds
Worldhills to Foothills
Events
Unit - A unit enters Worldhills_IN <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Random point in Foothills_OUT <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Foothills_IN <gen>) over 0 seconds
Foothills to Worldhills
Events
Unit - A unit enters Foothills_IN <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Random point in Worldhills_OUT <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Worldhills_OUT <gen>) over 0 seconds
Team1 Death
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
((Dying unit) has an item of type Ankh of Reincarnation) Equal to False
Actions
Hero - Drop the item from slot (Random integer number between 3 and 6) of (Triggering unit) .
If ((Owner of (Killing unit)) Not equal to Neutral Hostile) then do (Set VariableSet Kills[(Player number of (Owner of (Killing unit)))] = (Kills[(Player number of (Owner of (Killing unit)))] + 1)) else do (Do nothing)
Trigger - Run Update_Leaderboard <gen> (ignoring conditions)
If ((Owner of (Killing unit)) Not equal to Neutral Hostile) then do (Display to (All players) the text: ((Name of (Owner of (Killing unit))) + ( has slain + (Name of (Owner of (Triggering unit)))))) else do (Display to (All players) the text: ((Name of (Owner of (Triggering unit))) + dies to creeps...))
Wait 2 seconds
Camera - Pan camera for (Triggering player) to (Center of Team_1_Respawn <gen>) over 3.00 seconds
Hero - Instantly revive (Dying unit) at (Random point in Team_1_Respawn <gen>) , Show revival graphics
Unit - Set mana of (Triggering unit) to 100 %
Player Group - Pick every player in Team2 and do (Add 100 to (Picked player).Current gold)
Team2 Death
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Unit - A unit owned by Player 9 (Gray) . Dies
Unit - A unit owned by Player 10 (Light Blue) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
((Dying unit) has an item of type Ankh of Reincarnation) Equal to False
Actions
Hero - Drop the item from slot (Random integer number between 3 and 6) of (Triggering unit) .
If ((Owner of (Killing unit)) Not equal to Neutral Hostile) then do (Set VariableSet Kills[(Player number of (Owner of (Killing unit)))] = (Kills[(Player number of (Owner of (Killing unit)))] + 1)) else do (Do nothing)
Trigger - Run Update_Leaderboard <gen> (ignoring conditions)
If ((Owner of (Killing unit)) Not equal to Neutral Hostile) then do (Display to (All players) the text: ((Name of (Owner of (Killing unit))) + ( has slain + (Name of (Owner of (Triggering unit)))))) else do (Display to (All players) the text: ((Name of (Owner of (Triggering unit))) + dies to creeps...))
Wait 2 seconds
Camera - Pan camera for (Triggering player) to (Center of Team_2_Respawn <gen>) over 3.00 seconds
Hero - Instantly revive (Dying unit) at (Random point in Team_2_Respawn <gen>) , Show revival graphics
Unit - Set mana of (Triggering unit) to 100 %
Player Group - Pick every player in Team1 and do (Add 100 to (Picked player).Current gold)
Setup Leaderboard
Events
Conditions
Actions
For each (Integer A) from 1 to 12 , do (Set VariableSet Kills[(Integer A)] = "0")
Wait 1.00 seconds
Leaderboard - Create a leaderboard for (All players) titled Kills
Set Variable Set TheLeaderBoard = (Last created leaderboard)
Player Group - Pick every player in Team1 and do (Add (Picked player) to (Last created leaderboard) with label (Name of (Picked player)) and value 0)
Player Group - Pick every player in Team2 and do (Add (Picked player) to (Last created leaderboard) with label (Name of (Picked player)) and value 0)
Leaderboard - Sort (Last created leaderboard) by Value in Ascending order
Trigger - Turn on Update_Leaderboard <gen>
Update Leaderboard
Events
Conditions
Actions
Player Group - Pick every player in (All players) and do (Change the value for (Picked player) in TheLeaderBoard to Kills[(Player number of (Picked player))])
Leaderboard - Change the value for Neutral Hostile in TheLeaderBoard to Team1Kills
Leaderboard - Change the value for Neutral Passive in TheLeaderBoard to Team2Kills
Spawn Forces
Events
Time - Every 180.00 seconds of game time
Conditions
Actions
Game - Display to (All players) the text: A battle in the central arena between the raiding forces is beginning in:
Wait 2.00 seconds
Game - Display to (All players) the text: 5
Wait 2.00 seconds
Game - Display to (All players) the text: 4
Wait 2.00 seconds
Game - Display to (All players) the text: 3
Wait 2.00 seconds
Game - Display to (All players) the text: 2
Wait 2.00 seconds
Game - Display to (All players) the text: 1
Wait 3.00 seconds
Game - Display to (All players) the text: Let the battle begin!
Trigger - Run Balance_for_1 <gen> (checking conditions)
Balance for 1
Events
Conditions
(All units of (Units in Center_Arena <gen> owned by Player 12 (Brown)) are in Center_Arena <gen>) Equal to True
Actions
Unit - Create 4 . Raider for Player 11 (Dark Green) at (Center of Team_1_CENTER <gen>) facing 180.00 degrees
Unit - Create 2 . Siege Team for Player 11 (Dark Green) at (Center of Team_1_CENTER <gen>) facing 180.00 degrees
Trigger - Run Balance_for_2 <gen> (checking conditions)
Trigger - Turn off (This trigger)
Balance for 2
Events
Conditions
(All units of (Units in Center_Arena <gen> owned by Player 11 (Dark Green)) are in Center_Arena <gen>) Equal to True
Actions
Unit - Create 4 . Raider for Player 12 (Brown) at (Center of Team_2_Center <gen>) facing 180.00 degrees
Unit - Create 2 . Siege Team for Player 12 (Brown) at (Center of Team_2_Center <gen>) facing 180.00 degrees
Trigger - Run Start_Battle <gen> (checking conditions)
Trigger - Turn off (This trigger)
Start Battle
Events
Conditions
((Picked unit) is A Hero) Equal to False
Actions
Unit - Create 4 . Raider for Player 11 (Dark Green) at (Center of Team_1_CENTER <gen>) facing 0.00 degrees
Unit - Create 3 . Archer for Player 11 (Dark Green) at (Center of Team_1_CENTER <gen>) facing 0.00 degrees
Unit - Create 3 . Sorcerer for Player 11 (Dark Green) at (Center of Team_1_CENTER <gen>) facing 0.00 degrees
Unit - Create 1 . Elite Raider for Player 11 (Dark Green) at (Center of Team_1_CENTER <gen>) facing 0.00 degrees
Unit - Create 4 . Raider for Player 12 (Brown) at (Center of Team_2_Center <gen>) facing 180.00 degrees
Unit - Create 3 . Archer for Player 12 (Brown) at (Center of Team_2_Center <gen>) facing 180.00 degrees
Unit - Create 3 . Sorcerer for Player 12 (Brown) at (Center of Team_2_Center <gen>) facing 180.00 degrees
Unit - Create 1 . Elite Raider for Player 12 (Brown) at (Center of Team_2_Center <gen>) facing 180.00 degrees
Unit Group - Pick every unit in (Units in Center_Arena <gen>) and do (Order (Picked unit) to Patrol To.(Center of Center_Arena <gen>))
Wait 75.00 seconds
Unit Group - Pick every unit in (Units in Center_Arena <gen>) and do (Order (Picked unit) to Patrol To.(Random point in Center_Arena <gen>))
Wait 10.00 seconds
Unit Group - Pick every unit in (Units in Center_Arena <gen>) and do (Order (Picked unit) to Patrol To.(Random point in Center_Arena <gen>))
Trigger - Turn off (This trigger)
Army Attack
Events
Time - Every 234.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in Center_Arena <gen> owned by Player 11 (Dark Green)) and do (Order (Picked unit) to Attack-Move To.(Center of Attack_Spot_For_1 <gen>))
Wait 2 seconds
Unit Group - Pick every unit in (Units in Center_Arena <gen> owned by Player 12 (Brown)) and do (Order (Picked unit) to Attack-Move To.(Center of Attack_Spot_For_2 <gen>))
Wait 5.00 seconds
Unit Group - Pick every unit in (Units in Center_Arena <gen> owned by Player 11 (Dark Green)) and do (Order (Picked unit) to Attack-Move To.(Center of Attack_Spot_For_1 <gen>))
Unit Group - Pick every unit in (Units in Center_Arena <gen> owned by Player 12 (Brown)) and do (Order (Picked unit) to Attack-Move To.(Center of Attack_Spot_For_2 <gen>))
Wait 7.00 seconds
Unit Group - Pick every unit in (Units in Center_Arena <gen> owned by Player 11 (Dark Green)) and do (Order (Picked unit) to Attack-Move To.(Center of Attack_Spot_For_1 <gen>))
Unit Group - Pick every unit in (Units in Center_Arena <gen> owned by Player 12 (Brown)) and do (Order (Picked unit) to Attack-Move To.(Center of Attack_Spot_For_2 <gen>))
Patrol I
Events
Time - Every 65.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Thief-finder for Player 11 (Dark Green) at (Center of Pat1_Spawn <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Patrol To . (Center of Pat1_GoTo <gen>)
Unit - Create 1 . Guard for Player 11 (Dark Green) at (Center of Pat1_Spawn <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Patrol To . (Center of Pat1_GoTo <gen>)
Unit - Create 1 . Guard for Player 11 (Dark Green) at (Center of Pat1_Spawn <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Patrol To . (Center of Pat1_GoTo <gen>)
Patrol II
Events
Time - Every 65.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Thief-finder for Player 12 (Brown) at (Center of Pat2_Spawn <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Patrol To . (Center of Pat2_GoTo <gen>)
Unit - Create 1 . Guard for Player 12 (Brown) at (Center of Pat2_Spawn <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Patrol To . (Center of Pat2_GoTo <gen>)
Unit - Create 1 . Guard for Player 12 (Brown) at (Center of Pat2_Spawn <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Patrol To . (Center of Pat2_GoTo <gen>)
Air Patrol I
Events
Time - Every 75.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Gryphon Patroller for Player 11 (Dark Green) at (Center of Pat1_Spawn <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Patrol To . (Center of GPat1_p1 <gen>)
Unit - Create 1 . Gryphon Patroller for Player 11 (Dark Green) at (Center of Pat1_Spawn <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Patrol To . (Center of GPat1_p2 <gen>)
Air Patrol II
Events
Time - Every 75.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Gryphon Patroller for Player 12 (Brown) at (Center of Pat2_Spawn <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Patrol To . (Center of GPat2_p1 <gen>)
Unit - Create 1 . Gryphon Patroller for Player 12 (Brown) at (Center of Pat2_Spawn <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Patrol To . (Center of GPat2_p2 <gen>)
Spawn Team I
Events
Time - Every (Random real number between 100.00 and 150.00) seconds of game time
Conditions
Actions
Game - Display to (All players) the text: Team I is sending a raiding party!
Unit - Create 1 . Raider for Player 11 (Dark Green) at (Center of Team_1_Attackers <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Attack_Spot_For_1 <gen>)
Unit - Create 1 . Raider for Player 11 (Dark Green) at (Center of Team_1_Attackers <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Attack_Spot_For_1 <gen>)
Unit - Create 1 . Raider for Player 11 (Dark Green) at (Center of Team_1_Attackers <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Attack_Spot_For_1 <gen>)
Unit - Create 1 . Archer for Player 11 (Dark Green) at (Center of Team_1_Attackers <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Attack_Spot_For_1 <gen>)
Unit - Create 1 . Archer for Player 11 (Dark Green) at (Center of Team_1_Attackers <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Attack_Spot_For_1 <gen>)
Unit - Create 1 . Catapault for Player 11 (Dark Green) at (Center of Team_1_Attackers <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Attack_Spot_For_1 <gen>)
Unit - Create 1 . Raider for Player 11 (Dark Green) at (Center of Team_1_Attackers <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Attack_Spot_For_1 <gen>)
Unit - Create 1 . Raider for Player 11 (Dark Green) at (Center of Team_1_Attackers <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Attack_Spot_For_1 <gen>)
Unit - Create 1 . Archer for Player 11 (Dark Green) at (Center of Team_1_Attackers <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Attack_Spot_For_1 <gen>)
Base Repair I
Events
Unit - Base 0022 <gen> Takes damage
Conditions
Actions
Unit - Order Engineer 0018 <gen> to Human Peasant - Repair . Base 0022 <gen>
Spawn Team II
Events
Time - Every (Random real number between 100.00 and 150.00) seconds of game time
Conditions
Actions
Game - Display to (All players) the text: Team II is sending a raiding party!
Unit - Create 1 . Raider for Player 12 (Brown) at (Center of Team_2_Attackers <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Attack_Spot_For_2 <gen>)
Unit - Create 1 . Archer for Player 12 (Brown) at (Center of Team_2_Attackers <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Attack_Spot_For_2 <gen>)
Unit - Create 1 . Raider for Player 12 (Brown) at (Center of Team_2_Attackers <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Attack_Spot_For_2 <gen>)
Unit - Create 1 . Raider for Player 12 (Brown) at (Center of Team_2_Attackers <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Attack_Spot_For_2 <gen>)
Unit - Create 1 . Raider for Player 12 (Brown) at (Center of Team_2_Attackers <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Attack_Spot_For_2 <gen>)
Unit - Create 1 . Catapault for Player 12 (Brown) at (Center of Team_2_Attackers <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Attack_Spot_For_2 <gen>)
Unit - Create 1 . Archer for Player 12 (Brown) at (Center of Team_2_Attackers <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Attack_Spot_For_2 <gen>)
Unit - Create 1 . Archer for Player 12 (Brown) at (Center of Team_2_Attackers <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Attack_Spot_For_2 <gen>)
Unit - Create 1 . Raider for Player 12 (Brown) at (Center of Team_2_Attackers <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Attack_Spot_For_2 <gen>)
Base Repair II
Events
Unit - Base 0032 <gen> Takes damage
Conditions
Actions
Unit - Order Engineer 0019 <gen> to Human Peasant - Repair . Base 0032 <gen>
Teleport I
Events
Unit - A unit enters Team_1_TRAINED <gen>
Conditions
((Triggering unit) is A Hero) Equal to False
Actions
Unit - Move (Triggering unit) instantly to (Center of Team_1_Attackers <gen>)
Unit - Change ownership of (Entering unit) to Player 11 (Dark Green) and Change color
Unit - Order (Entering unit) to Attack-Move To . (Center of Attack_Spot_For_1 <gen>)
Teleport II
Events
Unit - A unit enters Team_2_TRAINED <gen>
Conditions
((Triggering unit) is A Hero) Equal to False
Actions
Unit - Move (Triggering unit) instantly to (Center of Team_2_Attackers <gen>)
Unit - Change ownership of (Entering unit) to Player 12 (Brown) and Change color
Unit - Order (Entering unit) to Attack-Move To . (Center of Attack_Spot_For_2 <gen>)
Team 1 Supply Train
Events
Time - Every (Random real number between 150.00 and 200.00) seconds of game time
Conditions
Actions
Game - Display to (All players) the text: Team I's supply train is on its way to their base.
Unit - Create 1 . Supply Train for Player 11 (Dark Green) at (Center of Team_1_CaraSpawn <gen>) facing 180.00 degrees
Unit - Order (Last created unit) to Move To . (Center of Attack_Spot_For_2 <gen>)
Team 1 Arrival
Events
Unit - A unit enters Attack_Spot_For_2 <gen>
Conditions
((Triggering unit) is Mechanical) Equal to True
Actions
Game - Display to (All players) the text: Team I's supply train arrived at their base. 200 gold bonus.
Player Group - Pick every player in Team1 and do (Add 200 to (Picked player).Current gold)
Unit - Remove (Triggering unit) from the game
Team 2 Supply Train
Events
Time - Every (Random real number between 160.00 and 220.00) seconds of game time
Conditions
Actions
Game - Display to (All players) the text: Team II's supply train is on its way to their base.
Unit - Create 1 . Supply Train for Player 12 (Brown) at (Center of Team_1_CaraSpawn <gen>) facing 180.00 degrees
Unit - Order (Last created unit) to Move To . (Center of Attack_Spot_For_1 <gen>)
Team 2 Arrival
Events
Unit - A unit enters Attack_Spot_For_1 <gen>
Conditions
((Triggering unit) is Mechanical) Equal to True
Actions
Game - Display to (All players) the text: Team II's supply train arrived at their base. 200 gold bonus.
Player Group - Pick every player in Team2 and do (Add 200 to (Picked player).Current gold)
Unit - Remove (Triggering unit) from the game
Summon
Events
Player - Player 1 (Red) types a chat message containing I summon thee! (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Cheater Beater for Player 1 (Red) at (Center of Center <gen>) facing Default building facing degrees
Deadlands Outcasts
Events
Time - Every 176.78 seconds of game time
Conditions
Actions
Unit - Create 1 . Deadlands Outcast for Neutral Hostile at (Random point in Deadlands_Outcasts <gen>) facing Default building facing degrees
Deadlands Centaurs
Events
Time - Every 198.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Deadlands Centaur for Neutral Hostile at (Random point in Deadlands_Centaurs <gen>) facing Default building facing degrees
Deadlands Cheiftans
Events
Time - Every 201.20 seconds of game time
Conditions
Actions
Unit - Create 1 . Deadlands Chieftan for Neutral Hostile at (Random point in Deadlands_Outcasts <gen>) facing Default building facing degrees
Bandits
Events
Time - Every 145.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Bandit for Neutral Hostile at (Random point in Bandits <gen>) facing Default building facing degrees
Brigands
Events
Time - Every 179.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Brigand for Neutral Hostile at (Random point in Brigands <gen>) facing Default building facing degrees
Rogues
Events
Time - Every 199.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Rogue for Neutral Hostile at (Random point in Rogues <gen>) facing Default building facing degrees
Venomous Spiders
Events
Time - Every 166.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Venomous Spider for Neutral Hostile at (Random point in Cursed_Woods <gen>) facing Default building facing degrees
Brood Spiders
Events
Time - Every 230.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Brood Spider for Neutral Hostile at (Random point in Cursed_Woods <gen>) facing Default building facing degrees
Furbolg Outcasts
Events
Time - Every 240.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Furbolg Outcast for Neutral Hostile at (Random point in Cursed_Woods <gen>) facing Default building facing degrees
Demons
Events
Time - Every 320.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Demon for Neutral Hostile at (Random point in Hell <gen>) facing Default building facing degrees
Fallen Warlocks
Events
Time - Every 240.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Fallen Warlock for Neutral Hostile at (Random point in Hell <gen>) facing Default building facing degrees
Felhounds
Events
Time - Every 347.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Felhound for Neutral Hostile at (Random point in Hell <gen>) facing Default building facing degrees
Devils
Events
Time - Every 404.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Devil for Neutral Hostile at (Random point in Hell <gen>) facing Default building facing degrees
Tundra Yeti
Events
Time - Every 312.40 seconds of game time
Conditions
Actions
Unit - Create 1 . Tundra Yeti for Neutral Hostile at (Random point in Snow <gen>) facing Default building facing degrees
Frost Wraiths
Events
Time - Every 262.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Frost Wraith for Neutral Hostile at (Random point in Snow <gen>) facing Default building facing degrees
Town Rough
Events
Time - Every 130.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Town Rough for Neutral Hostile at (Random point in Town_Roughs <gen>) facing Default building facing degrees
Murloc Riverdwellers
Events
Time - Every 195.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Murloc Riverdweller for Neutral Hostile at (Random point in Murloc_Riverdwellers <gen>) facing Default building facing degrees
Murloc Manhunters
Events
Time - Every 225.40 seconds of game time
Conditions
Actions
Unit - Create 1 . Murloc Manhunter for Neutral Hostile at (Random point in Murloc_Manhunters <gen>) facing Default building facing degrees
Hill Gnolls
Events
Time - Every 167.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Hill Gnoll for Neutral Hostile at (Random point in Hill_Gnolls <gen>) facing Default building facing degrees
Hill Bandits
Events
Time - Every 227.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Hill Bandit for Neutral Hostile at (Random point in Hill_Bandits <gen>) facing Default building facing degrees
Hill Ogres
Events
Time - Every 265.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Hill Ogre for Neutral Hostile at (Random point in Hill_Ogres <gen>) facing Default building facing degrees
Pass Bandits
Events
Time - Every 244.57 seconds of game time
Conditions
Actions
Unit - Create 1 . Hill Bandit for Neutral Hostile at (Random point in Pass_Bandits <gen>) facing Default building facing degrees
Pass Rogues
Events
Time - Every 268.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Brigand for Neutral Hostile at (Random point in Pass_Bandits <gen>) facing Default building facing degrees
Fine Gemstones
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Item - Create Fine Gemstones at (Random point in Treasure_1 <gen>)
Bags of Mithril
Events
Time - Every 180.00 seconds of game time
Conditions
Actions
Item - Create Stuffed Bag of Mithril Shards at (Random point in Treasure_1 <gen>)
Chests of Rare Ore
Events
Time - Every 240.00 seconds of game time
Conditions
Actions
Item - Create Chest of Rare Ore at (Random point in Treasure_2 <gen>)
Red Left
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
If ((Player 1 (Red) slot status) Equal to Is playing) then do (Do nothing) else do (Pick every unit in (Units owned by Player 1 (Red).) and do (Remove (Picked unit) from the game))
If ((Player 1 (Red) slot status) Equal to Is playing) then do (Do nothing) else do (Remove Player 1 (Red) from TheLeaderBoard.)
If ((Player 1 (Red) slot status) Equal to Is playing) then do (Do nothing) else do (Turn off (This trigger))
If ((Player 1 (Red) slot status) Equal to Is playing) then do (Do nothing) else do (Display to (All players) the text: (Red + has left the game.))
Blue Left
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Do nothing) else do (Pick every unit in (Units owned by Player 2 (Blue).) and do (Remove (Picked unit) from the game))
If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Do nothing) else do (Remove Player 2 (Blue) from TheLeaderBoard.)
If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Do nothing) else do (Turn off (This trigger))
If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Do nothing) else do (Display to (All players) the text: (Blue + has left the game.))
Teal Left
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
If ((Player 3 (Teal) slot status) Equal to Is playing) then do (Do nothing) else do (Pick every unit in (Units owned by Player 3 (Teal).) and do (Remove (Picked unit) from the game))
If ((Player 3 (Teal) slot status) Equal to Is playing) then do (Do nothing) else do (Remove Player 3 (Teal) from TheLeaderBoard.)
If ((Player 3 (Teal) slot status) Equal to Is playing) then do (Do nothing) else do (Turn off (This trigger))
If ((Player 3 (Teal) slot status) Equal to Is playing) then do (Do nothing) else do (Display to (All players) the text: (Teal + has left the game.))
Purple Left
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Do nothing) else do (Pick every unit in (Units owned by Player 4 (Purple).) and do (Remove (Picked unit) from the game))
If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Do nothing) else do (Remove Player 4 (Purple) from TheLeaderBoard.)
If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Do nothing) else do (Turn off (This trigger))
If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Do nothing) else do (Display to (All players) the text: (Purple + has left the game.))
Yellow Left
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
If ((Player 5 (Yellow) slot status) Equal to Is playing) then do (Do nothing) else do (Pick every unit in (Units owned by Player 5 (Yellow).) and do (Remove (Picked unit) from the game))
If ((Player 5 (Yellow) slot status) Equal to Is playing) then do (Do nothing) else do (Remove Player 5 (Yellow) from TheLeaderBoard.)
If ((Player 5 (Yellow) slot status) Equal to Is playing) then do (Do nothing) else do (Turn off (This trigger))
If ((Player 5 (Yellow) slot status) Equal to Is playing) then do (Do nothing) else do (Display to (All players) the text: (Yellow + has left the game.))
Orange Left
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
If ((Player 6 (Orange) slot status) Equal to Is playing) then do (Do nothing) else do (Pick every unit in (Units owned by Player 6 (Orange).) and do (Remove (Picked unit) from the game))
If ((Player 6 (Orange) slot status) Equal to Is playing) then do (Do nothing) else do (Remove Player 6 (Orange) from TheLeaderBoard.)
If ((Player 6 (Orange) slot status) Equal to Is playing) then do (Do nothing) else do (Turn off (This trigger))
If ((Player 6 (Orange) slot status) Equal to Is playing) then do (Do nothing) else do (Display to (All players) the text: (Orange + has left the game.))
Green Left
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
If ((Player 7 (Green) slot status) Equal to Is playing) then do (Do nothing) else do (Pick every unit in (Units owned by Player 7 (Green).) and do (Remove (Picked unit) from the game))
If ((Player 7 (Green) slot status) Equal to Is playing) then do (Do nothing) else do (Remove Player 7 (Green) from TheLeaderBoard.)
If ((Player 7 (Green) slot status) Equal to Is playing) then do (Do nothing) else do (Turn off (This trigger))
If ((Player 7 (Green) slot status) Equal to Is playing) then do (Do nothing) else do (Display to (All players) the text: (Green + has left the game.))
Pink Left
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
If ((Player 8 (Pink) slot status) Equal to Is playing) then do (Do nothing) else do (Pick every unit in (Units owned by Player 8 (Pink).) and do (Remove (Picked unit) from the game))
If ((Player 8 (Pink) slot status) Equal to Is playing) then do (Do nothing) else do (Remove Player 8 (Pink) from TheLeaderBoard.)
If ((Player 8 (Pink) slot status) Equal to Is playing) then do (Do nothing) else do (Turn off (This trigger))
If ((Player 8 (Pink) slot status) Equal to Is playing) then do (Do nothing) else do (Display to (All players) the text: (Pink + has left the game.))
Grey Left
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
If ((Player 9 (Gray) slot status) Equal to Is playing) then do (Do nothing) else do (Pick every unit in (Units owned by Player 9 (Gray).) and do (Remove (Picked unit) from the game))
If ((Player 9 (Gray) slot status) Equal to Is playing) then do (Do nothing) else do (Remove Player 9 (Gray) from TheLeaderBoard.)
If ((Player 9 (Gray) slot status) Equal to Is playing) then do (Do nothing) else do (Turn off (This trigger))
If ((Player 9 (Gray) slot status) Equal to Is playing) then do (Do nothing) else do (Display to (All players) the text: (Grey + has left the game.))
Light Blue Left
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
If ((Player 10 (Light Blue) slot status) Equal to Is playing) then do (Do nothing) else do (Pick every unit in (Units owned by Player 10 (Light Blue).) and do (Remove (Picked unit) from the game))
If ((Player 10 (Light Blue) slot status) Equal to Is playing) then do (Do nothing) else do (Remove Player 10 (Light Blue) from TheLeaderBoard.)
If ((Player 10 (Light Blue) slot status) Equal to Is playing) then do (Do nothing) else do (Turn off (This trigger))
If ((Player 10 (Light Blue) slot status) Equal to Is playing) then do (Do nothing) else do (Display to (All players) the text: (Light blue + has left the game.))
Boot Blue
Events
Player - Player 1 (Red) types a chat message containing -boot blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 2 (Blue) with the message: Booted.
Boot Teal
Events
Player - Player 1 (Red) types a chat message containing -boot teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 3 (Teal) with the message: Booted.
Boot Purple
Events
Player - Player 1 (Red) types a chat message containing -boot purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 4 (Purple) with the message: Booted.
Boot Yellow
Events
Player - Player 1 (Red) types a chat message containing -boot yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 5 (Yellow) with the message: Booted.
Boot Orange
Events
Player - Player 1 (Red) types a chat message containing -boot orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 6 (Orange) with the message: Booted.
Boot Green
Events
Player - Player 1 (Red) types a chat message containing -boot green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 7 (Green) with the message: Booted.
Boot Pink
Events
Player - Player 1 (Red) types a chat message containing -boot pink (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 8 (Pink) with the message: Booted.
Boot Grey
Events
Player - Player 1 (Red) types a chat message containing -boot gray (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 9 (Gray) with the message: Booted.
Boot Light Blue
Events
Player - Player 1 (Red) types a chat message containing -boot lb (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 10 (Light Blue) with the message: Booted.
Spawn
Events
Player - Player 1 (Red) types a chat message containing -AI (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Backup Melee Backup Melee for Player 6 (Orange) at (Center of Attack_Spot_For_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Attack_Spot_For_2 <gen>)
Unit - Create 1 . Healer Healer for Player 7 (Green) at (Center of Attack_Spot_For_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Attack_Spot_For_2 <gen>)
Unit - Create 1 . Primary Caster Primary Caster for Player 8 (Pink) at (Center of Attack_Spot_For_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Attack_Spot_For_2 <gen>)
Unit - Create 1 . Alternate Assassin Alternate Assassin for Player 9 (Gray) at (Center of Attack_Spot_For_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Attack_Spot_For_2 <gen>)
Unit - Create 1 . Backup Archer Backup Archer for Player 10 (Light Blue) at (Center of Attack_Spot_For_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Attack_Spot_For_2 <gen>)
Unit - Create 1 . Sniper Sniper for Player 2 (Blue) at (Center of Attack_Spot_For_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Attack_Spot_For_1 <gen>)
Unit - Create 1 . Disabler Disabler for Player 3 (Teal) at (Center of Attack_Spot_For_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Attack_Spot_For_1 <gen>)
Unit - Create 1 . Primary Melee Primary Melee for Player 4 (Purple) at (Center of Attack_Spot_For_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Attack_Spot_For_1 <gen>)
Unit - Create 1 . Summoner Summoner for Player 5 (Yellow) at (Center of Attack_Spot_For_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Attack_Spot_For_1 <gen>)
Trigger - Turn off Team2_Death <gen>
Trigger - Turn on Respawn <gen>
Trigger - Turn on Respawn_II <gen>
Trigger - Turn on Respawn_Red <gen>
Trigger - Turn off Team1_Death <gen>
Game - Display to (All players) the text: AI spawned.
Respawn
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Unit - A unit owned by Player 9 (Gray) . Dies
Unit - A unit owned by Player 10 (Light Blue) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
((Dying unit) has an item of type Ankh of Reincarnation) Equal to False
Actions
Hero - Drop the item from slot (Random integer number between 3 and 6) of (Triggering unit) .
If ((Owner of (Killing unit)) Not equal to Neutral Hostile) then do (Set VariableSet Kills[(Player number of (Owner of (Killing unit)))] = (Kills[(Player number of (Owner of (Killing unit)))] + 1)) else do (Do nothing)
Trigger - Run Update_Leaderboard <gen> (ignoring conditions)
If ((Owner of (Killing unit)) Not equal to Neutral Hostile) then do (Display to (All players) the text: ((Name of (Owner of (Killing unit))) + ( Defeats + (Name of (Owner of (Triggering unit)))))) else do (Display to (All players) the text: ((Name of (Owner of (Triggering unit))) + Dies To Creeps))
Wait 2 seconds
Camera - Pan camera for (Triggering player) to (Center of Team_2_Respawn <gen>) over 3.00 seconds
Hero - Instantly revive (Dying unit) at (Random point in Team_2_Respawn <gen>) , Show revival graphics
Unit - Set mana of (Triggering unit) to 100 %
Player Group - Pick every player in Team1 and do (Add 100 to (Picked player).Current gold)
Unit - Order (Dying unit) to Attack-Move To . (Center of Attack_Spot_For_2 <gen>)
Respawn II
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
((Dying unit) has an item of type Ankh of Reincarnation) Equal to False
Actions
Hero - Drop the item from slot (Random integer number between 3 and 6) of (Triggering unit) .
If ((Owner of (Killing unit)) Not equal to Neutral Hostile) then do (Set VariableSet Kills[(Player number of (Owner of (Killing unit)))] = (Kills[(Player number of (Owner of (Killing unit)))] + 1)) else do (Do nothing)
Trigger - Run Update_Leaderboard <gen> (ignoring conditions)
If ((Owner of (Killing unit)) Not equal to Neutral Hostile) then do (Display to (All players) the text: ((Name of (Owner of (Killing unit))) + ( Defeats + (Name of (Owner of (Triggering unit)))))) else do (Display to (All players) the text: ((Name of (Owner of (Triggering unit))) + Dies To Creeps))
Wait 2 seconds
Camera - Pan camera for (Triggering player) to (Center of Team_1_Respawn <gen>) over 3.00 seconds
Hero - Instantly revive (Dying unit) at (Random point in Team_1_Respawn <gen>) , Show revival graphics
Unit - Set mana of (Triggering unit) to 100 %
Player Group - Pick every player in Team2 and do (Add 100 to (Picked player).Current gold)
Unit - Order (Dying unit) to Attack-Move To . (Center of Attack_Spot_For_1 <gen>)
Respawn Red
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
((Dying unit) has an item of type Ankh of Reincarnation) Equal to False
Actions
Hero - Drop the item from slot (Random integer number between 3 and 6) of (Triggering unit) .
If ((Owner of (Killing unit)) Not equal to Neutral Hostile) then do (Set VariableSet Kills[(Player number of (Owner of (Killing unit)))] = (Kills[(Player number of (Owner of (Killing unit)))] + 1)) else do (Do nothing)
Trigger - Run Update_Leaderboard <gen> (ignoring conditions)
If ((Owner of (Killing unit)) Not equal to Neutral Hostile) then do (Display to (All players) the text: ((Name of (Owner of (Killing unit))) + ( Defeats + (Name of (Owner of (Triggering unit)))))) else do (Display to (All players) the text: ((Name of (Owner of (Triggering unit))) + Dies To Creeps))
Wait 2 seconds
Camera - Pan camera for (Triggering player) to (Center of Team_1_Respawn <gen>) over 3.00 seconds
Hero - Instantly revive (Dying unit) at (Random point in Team_1_Respawn <gen>) , Show revival graphics
Unit - Set mana of (Triggering unit) to 100 %
Player Group - Pick every player in Team2 and do (Add 100 to (Picked player).Current gold)
Outpost 1
Events
Time - Every 30.00 seconds of game time
Conditions
((Picked unit) belongs to an enemy of Player 6 (Orange).) Equal to True
Actions
Unit Group - Pick every unit in (Units in Team1_Outpost <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Attack_Spot_For_1 <gen>))
Raiders 1
Events
Time - Every 30.00 seconds of game time
Conditions
((Picked unit) belongs to an enemy of Player 6 (Orange).) Equal to True
Actions
Unit Group - Pick every unit in (Units in Team_1_Attackers <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Attack_Spot_For_1 <gen>))
Patrol 1
Events
Time - Every 30.00 seconds of game time
Conditions
((Picked unit) belongs to an enemy of Player 6 (Orange).) Equal to True
Actions
Unit Group - Pick every unit in (Units in Pat1_Spawn <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Attack_Spot_For_1 <gen>))
Outpost 2
Events
Time - Every 30.00 seconds of game time
Conditions
((Picked unit) belongs to an enemy of Player 1 (Red).) Equal to True
Actions
Unit Group - Pick every unit in (Units in Team2_Outpost <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Attack_Spot_For_2 <gen>))
Raiders 2
Events
Time - Every 30.00 seconds of game time
Conditions
((Picked unit) belongs to an enemy of Player 1 (Red).) Equal to True
Actions
Unit Group - Pick every unit in (Units in Team_2_Attackers <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Attack_Spot_For_2 <gen>))
Patrol 2
Events
Time - Every 30.00 seconds of game time
Conditions
((Picked unit) belongs to an enemy of Player 1 (Red).) Equal to True
Actions
Unit Group - Pick every unit in (Units in Pat2_Spawn <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Attack_Spot_For_2 <gen>))
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.