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Model validation: Shrine of the Deathwalker

Shrine3.mdx

0 errors 7 severe 15 warnings 22 unused
  • 1 Geoset 0
    • Alpha is 1.000 at end of "Decay" (frame 70000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 1
    • Alpha is 1.000 at end of "Decay" (frame 70000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 2
    • Alpha is 0.700 at end of "Decay" (frame 70000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 5
    • Alpha is 1.000 at end of "Decay" (frame 70000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 6
    • Alpha is 1.000 at end of "Decay" (frame 70000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 7
    • Alpha is 1.000 at end of "Decay" (frame 70000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 4 ParticleEmitter2 0 - "Fire 01"
    • 1 3 Speed
      • Track 10 at frame 61000 is lower than the track before it at 66000
      • Track 17 at frame 73000 is not in any sequence
      • Track 9 at frame 66000 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 61000 has exactly the same value as tracks 9 and 11
    • 1 Emission Rate
      • Track 17 at frame 73000 is not in any sequence
  • 1 Bone 52 - "Glowbone01"
    • There are no vertices attached to this bone
  • 1 Bone 53 - "Glow01"
    • There are no vertices attached to this bone
  • 1 Bone 54 - "Glow02"
    • There are no vertices attached to this bone
  • 1 Bone 55 - "Glow03"
    • There are no vertices attached to this bone
  • 1 Bone 56 - "Glowbone02"
    • There are no vertices attached to this bone
  • 1 Bone 57 - "Glowbone03"
    • There are no vertices attached to this bone
  • 2 1 Light 0 - "Omni01"
    • Minimum attenuation should probably be bigger than or equal to 80, but is 1
    • The maximum attenuation should be bigger than the minimum, but isn't
    • 1 Visibility
      • Track 8 at frame 64000 has exactly the same value as tracks 7 and 9
  • 2 1 Light 1 - "Omni02"
    • Minimum attenuation should probably be bigger than or equal to 80, but is 1
    • The maximum attenuation should be bigger than the minimum, but isn't
    • 1 Visibility
      • Track 8 at frame 64000 has exactly the same value as tracks 7 and 9
  • 2 1 Light 2 - "Omni03"
    • Minimum attenuation should probably be bigger than or equal to 80, but is 1
    • The maximum attenuation should be bigger than the minimum, but isn't
    • 1 Visibility
      • Track 8 at frame 64000 has exactly the same value as tracks 7 and 9
  • 2 1 Light 3 - "Omni04"
    • Minimum attenuation should probably be bigger than or equal to 80, but is 1
    • The maximum attenuation should be bigger than the minimum, but isn't
    • 1 Visibility
      • Track 8 at frame 64000 has exactly the same value as tracks 7 and 9
  • 1 1 Light 4 - "Omni_Lava"
    • Minimum attenuation should probably be bigger than or equal to 80, but is 1
    • 1 Visibility
      • Track 2 at frame 49000 has exactly the same value as tracks 1 and 3
  • 2 GeosetAnimation 0
    • 1 Alpha
      • Track 11 at frame 73000 is not in any sequence
    • 1 Color
      • Track 12 at frame 73000 is not in any sequence
  • 1 Bone 11 - "Lava"
    • 1 Translation
      • Track 3 at frame 49000 has exactly the same value as tracks 2 and 4
  • 1 Bone 17 - "Bone06_1"
    • 1 Rotation
      • Track 1 at frame 49053 has roughly the same value as tracks 0 and 2
  • 1 Bone 18 - "Bone07_1"
    • 1 Translation
      • Track 1 at frame 49000 has exactly the same value as tracks 0 and 2
  • 1 Bone 40 - "Bone06_2"
    • 1 Rotation
      • Track 0 at frame 21 is not in any sequence
  • 1 Bone 41 - "Bone06_3"
    • 1 Rotation
      • Track 0 at frame 269 is not in any sequence
  • 1 Bone 43 - "Bone06_5"
    • 1 Rotation
      • Track 0 at frame 21 is not in any sequence
  • 2 ParticleEmitter2 1 - "Explosion01"
    • 2 Translation
      • Track 1 at frame 61050 has exactly the same value as tracks 0 and 2
      • Track 6 at frame 63200 has exactly the same value as tracks 5 and 7
  • unused Texture 14 - "D_Water09.blp"
  • unused Texture 20 - "D_Water15.blp"
  • unused Texture 22 - "D_Water17.blp"
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