Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Shrine of Liu Lang and Shen-zin Su of the bundle Shrine of Liu Lang and Shen-zin Su. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Shrine of Liu Lang and Shen-zin Su.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing pa_turtleshrine.mdx
Now Click the "Import File" Button:
Next select 'pa_turtleshrine.mdx' in the folder which you extracted from the zip archive:
Shrine of Liu Lang and Shen-zin Su
lampglowPD.blp
pa_fountain_rock2.blp
pa_hangingcharms.blp
pa_turtleshrine_01b.blp
pa_turtleshrine_01b2.blp
pa_turtleshrine_01b3.blp
pa_turtleshrine_01d.blp
pa_turtleshrine_01d2.blp
pa_turtleshrine_01p.blp
pa_turtleshrine_01p2.blp
pa_turtleshrine_01t.blp
pa_turtleshrine_01t2.blp
pa_turtleshrine_water2.blp
The file has been properly added to the map archive:
pa_turtleshrine.mdx
Model
482
war3mapimported/pa_turtleshrine.mdx
Done, you have imported the file pa_turtleshrine.mdx.
Importing lampglowPD.blp
Now Click the "Import File" Button:
Next select 'lampglowPD.blp' in the folder which you extracted from the zip archive:
Shrine of Liu Lang and Shen-zin Su
pa_turtleshrine.mdx
pa_fountain_rock2.blp
pa_hangingcharms.blp
pa_turtleshrine_01b.blp
pa_turtleshrine_01b2.blp
pa_turtleshrine_01b3.blp
pa_turtleshrine_01d.blp
pa_turtleshrine_01d2.blp
pa_turtleshrine_01p.blp
pa_turtleshrine_01p2.blp
pa_turtleshrine_01t.blp
pa_turtleshrine_01t2.blp
pa_turtleshrine_water2.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
pa_turtleshrine.mdx
Model
482
war3mapimported/pa_turtleshrine.mdx
lampglowPD.blp
Image / Texture
64
war3mapimported/lampglowPD.blp
Double-click the file lampglowPD.blp:
lampglowPD.blp
Image / Texture
64
war3mapimported/lampglowPD.blp
Tick the box "Use Custom Path" and type in the correct path:
lampglowPD.blp
Image / Texture
64
lampglowPD.blp
The file has been properly added to the map archive:
pa_turtleshrine.mdx
Model
482
war3mapimported/pa_turtleshrine.mdx
lampglowPD.blp
Image / Texture
64
lampglowPD.blp
Done, you have imported the file lampglowPD.blp.
Importing pa_fountain_rock2.blp
Now Click the "Import File" Button:
Next select 'pa_fountain_rock2.blp' in the folder which you extracted from the zip archive:
Shrine of Liu Lang and Shen-zin Su
pa_turtleshrine.mdx
lampglowPD.blp
pa_hangingcharms.blp
pa_turtleshrine_01b.blp
pa_turtleshrine_01b2.blp
pa_turtleshrine_01b3.blp
pa_turtleshrine_01d.blp
pa_turtleshrine_01d2.blp
pa_turtleshrine_01p.blp
pa_turtleshrine_01p2.blp
pa_turtleshrine_01t.blp
pa_turtleshrine_01t2.blp
pa_turtleshrine_water2.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
pa_turtleshrine.mdx
Model
482
war3mapimported/pa_turtleshrine.mdx
lampglowPD.blp
Image / Texture
64
lampglowPD.blp
pa_fountain_rock2.blp
Image / Texture
37
war3mapimported/pa_fountain_rock2.blp
Double-click the file pa_fountain_rock2.blp:
pa_fountain_rock2.blp
Image / Texture
37
war3mapimported/pa_fountain_rock2.blp
Tick the box "Use Custom Path" and type in the correct path:
pa_fountain_rock2.blp
Image / Texture
37
pa_fountain_rock2.blp
The file has been properly added to the map archive:
pa_turtleshrine.mdx
Model
482
war3mapimported/pa_turtleshrine.mdx
lampglowPD.blp
Image / Texture
64
lampglowPD.blp
pa_fountain_rock2.blp
Image / Texture
37
pa_fountain_rock2.blp
Done, you have imported the file pa_fountain_rock2.blp.
Importing pa_hangingcharms.blp
Now Click the "Import File" Button:
Next select 'pa_hangingcharms.blp' in the folder which you extracted from the zip archive:
Shrine of Liu Lang and Shen-zin Su
pa_turtleshrine.mdx
lampglowPD.blp
pa_fountain_rock2.blp
pa_turtleshrine_01b.blp
pa_turtleshrine_01b2.blp
pa_turtleshrine_01b3.blp
pa_turtleshrine_01d.blp
pa_turtleshrine_01d2.blp
pa_turtleshrine_01p.blp
pa_turtleshrine_01p2.blp
pa_turtleshrine_01t.blp
pa_turtleshrine_01t2.blp
pa_turtleshrine_water2.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
pa_turtleshrine.mdx
Model
482
war3mapimported/pa_turtleshrine.mdx
lampglowPD.blp
Image / Texture
64
lampglowPD.blp
pa_fountain_rock2.blp
Image / Texture
37
pa_fountain_rock2.blp
pa_hangingcharms.blp
Image / Texture
261
war3mapimported/pa_hangingcharms.blp
Double-click the file pa_hangingcharms.blp:
pa_hangingcharms.blp
Image / Texture
261
war3mapimported/pa_hangingcharms.blp
Tick the box "Use Custom Path" and type in the correct path:
pa_hangingcharms.blp
Image / Texture
261
pa_hangingcharms.blp
The file has been properly added to the map archive:
pa_turtleshrine.mdx
Model
482
war3mapimported/pa_turtleshrine.mdx
lampglowPD.blp
Image / Texture
64
lampglowPD.blp
pa_fountain_rock2.blp
Image / Texture
37
pa_fountain_rock2.blp
pa_hangingcharms.blp
Image / Texture
261
pa_hangingcharms.blp
Done, you have imported the file pa_hangingcharms.blp.
Importing pa_turtleshrine_01b.blp
Now Click the "Import File" Button:
Next select 'pa_turtleshrine_01b.blp' in the folder which you extracted from the zip archive:
Shrine of Liu Lang and Shen-zin Su
pa_turtleshrine.mdx
lampglowPD.blp
pa_fountain_rock2.blp
pa_hangingcharms.blp
pa_turtleshrine_01b2.blp
pa_turtleshrine_01b3.blp
pa_turtleshrine_01d.blp
pa_turtleshrine_01d2.blp
pa_turtleshrine_01p.blp
pa_turtleshrine_01p2.blp
pa_turtleshrine_01t.blp
pa_turtleshrine_01t2.blp
pa_turtleshrine_water2.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
pa_turtleshrine.mdx
Model
482
war3mapimported/pa_turtleshrine.mdx
lampglowPD.blp
Image / Texture
64
lampglowPD.blp
pa_fountain_rock2.blp
Image / Texture
37
pa_fountain_rock2.blp
pa_hangingcharms.blp
Image / Texture
261
pa_hangingcharms.blp
pa_turtleshrine_01b.blp
Image / Texture
148
war3mapimported/pa_turtleshrine_01b.blp
Double-click the file pa_turtleshrine_01b.blp:
pa_turtleshrine_01b.blp
Image / Texture
148
war3mapimported/pa_turtleshrine_01b.blp
Tick the box "Use Custom Path" and type in the correct path:
pa_turtleshrine_01b.blp
Image / Texture
148
pa_turtleshrine_01b.blp
The file has been properly added to the map archive:
pa_turtleshrine.mdx
Model
482
war3mapimported/pa_turtleshrine.mdx
lampglowPD.blp
Image / Texture
64
lampglowPD.blp
pa_fountain_rock2.blp
Image / Texture
37
pa_fountain_rock2.blp
pa_hangingcharms.blp
Image / Texture
261
pa_hangingcharms.blp
pa_turtleshrine_01b.blp
Image / Texture
148
pa_turtleshrine_01b.blp
Done, you have imported the file pa_turtleshrine_01b.blp.
Importing pa_turtleshrine_01b2.blp
Now Click the "Import File" Button:
Next select 'pa_turtleshrine_01b2.blp' in the folder which you extracted from the zip archive:
Shrine of Liu Lang and Shen-zin Su
pa_turtleshrine.mdx
lampglowPD.blp
pa_fountain_rock2.blp
pa_hangingcharms.blp
pa_turtleshrine_01b.blp
pa_turtleshrine_01b3.blp
pa_turtleshrine_01d.blp
pa_turtleshrine_01d2.blp
pa_turtleshrine_01p.blp
pa_turtleshrine_01p2.blp
pa_turtleshrine_01t.blp
pa_turtleshrine_01t2.blp
pa_turtleshrine_water2.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
pa_turtleshrine.mdx
Model
482
war3mapimported/pa_turtleshrine.mdx
lampglowPD.blp
Image / Texture
64
lampglowPD.blp
pa_fountain_rock2.blp
Image / Texture
37
pa_fountain_rock2.blp
pa_hangingcharms.blp
Image / Texture
261
pa_hangingcharms.blp
pa_turtleshrine_01b.blp
Image / Texture
148
pa_turtleshrine_01b.blp
pa_turtleshrine_01b2.blp
Image / Texture
198
war3mapimported/pa_turtleshrine_01b2.blp
Double-click the file pa_turtleshrine_01b2.blp:
pa_turtleshrine_01b2.blp
Image / Texture
198
war3mapimported/pa_turtleshrine_01b2.blp
Tick the box "Use Custom Path" and type in the correct path:
pa_turtleshrine_01b2.blp
Image / Texture
198
pa_turtleshrine_01b2.blp
The file has been properly added to the map archive:
pa_turtleshrine.mdx
Model
482
war3mapimported/pa_turtleshrine.mdx
lampglowPD.blp
Image / Texture
64
lampglowPD.blp
pa_fountain_rock2.blp
Image / Texture
37
pa_fountain_rock2.blp
pa_hangingcharms.blp
Image / Texture
261
pa_hangingcharms.blp
pa_turtleshrine_01b.blp
Image / Texture
148
pa_turtleshrine_01b.blp
pa_turtleshrine_01b2.blp
Image / Texture
198
pa_turtleshrine_01b2.blp
Done, you have imported the file pa_turtleshrine_01b2.blp.
Importing pa_turtleshrine_01b3.blp
Now Click the "Import File" Button:
Next select 'pa_turtleshrine_01b3.blp' in the folder which you extracted from the zip archive:
Shrine of Liu Lang and Shen-zin Su
pa_turtleshrine.mdx
lampglowPD.blp
pa_fountain_rock2.blp
pa_hangingcharms.blp
pa_turtleshrine_01b.blp
pa_turtleshrine_01b2.blp
pa_turtleshrine_01d.blp
pa_turtleshrine_01d2.blp
pa_turtleshrine_01p.blp
pa_turtleshrine_01p2.blp
pa_turtleshrine_01t.blp
pa_turtleshrine_01t2.blp
pa_turtleshrine_water2.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
pa_turtleshrine.mdx
Model
482
war3mapimported/pa_turtleshrine.mdx
lampglowPD.blp
Image / Texture
64
lampglowPD.blp
pa_fountain_rock2.blp
Image / Texture
37
pa_fountain_rock2.blp
pa_hangingcharms.blp
Image / Texture
261
pa_hangingcharms.blp
pa_turtleshrine_01b.blp
Image / Texture
148
pa_turtleshrine_01b.blp
pa_turtleshrine_01b2.blp
Image / Texture
198
pa_turtleshrine_01b2.blp
pa_turtleshrine_01b3.blp
Image / Texture
132
war3mapimported/pa_turtleshrine_01b3.blp
Double-click the file pa_turtleshrine_01b3.blp:
pa_turtleshrine_01b3.blp
Image / Texture
132
war3mapimported/pa_turtleshrine_01b3.blp
Tick the box "Use Custom Path" and type in the correct path:
pa_turtleshrine_01b3.blp
Image / Texture
132
pa_turtleshrine_01b3.blp
The file has been properly added to the map archive:
pa_turtleshrine.mdx
Model
482
war3mapimported/pa_turtleshrine.mdx
lampglowPD.blp
Image / Texture
64
lampglowPD.blp
pa_fountain_rock2.blp
Image / Texture
37
pa_fountain_rock2.blp
pa_hangingcharms.blp
Image / Texture
261
pa_hangingcharms.blp
pa_turtleshrine_01b.blp
Image / Texture
148
pa_turtleshrine_01b.blp
pa_turtleshrine_01b2.blp
Image / Texture
198
pa_turtleshrine_01b2.blp
pa_turtleshrine_01b3.blp
Image / Texture
132
pa_turtleshrine_01b3.blp
Done, you have imported the file pa_turtleshrine_01b3.blp.
Importing pa_turtleshrine_01d.blp
Now Click the "Import File" Button:
Next select 'pa_turtleshrine_01d.blp' in the folder which you extracted from the zip archive:
Shrine of Liu Lang and Shen-zin Su
pa_turtleshrine.mdx
lampglowPD.blp
pa_fountain_rock2.blp
pa_hangingcharms.blp
pa_turtleshrine_01b.blp
pa_turtleshrine_01b2.blp
pa_turtleshrine_01b3.blp
pa_turtleshrine_01d2.blp
pa_turtleshrine_01p.blp
pa_turtleshrine_01p2.blp
pa_turtleshrine_01t.blp
pa_turtleshrine_01t2.blp
pa_turtleshrine_water2.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
pa_turtleshrine.mdx
Model
482
war3mapimported/pa_turtleshrine.mdx
lampglowPD.blp
Image / Texture
64
lampglowPD.blp
pa_fountain_rock2.blp
Image / Texture
37
pa_fountain_rock2.blp
pa_hangingcharms.blp
Image / Texture
261
pa_hangingcharms.blp
pa_turtleshrine_01b.blp
Image / Texture
148
pa_turtleshrine_01b.blp
pa_turtleshrine_01b2.blp
Image / Texture
198
pa_turtleshrine_01b2.blp
pa_turtleshrine_01b3.blp
Image / Texture
132
pa_turtleshrine_01b3.blp
pa_turtleshrine_01d.blp
Image / Texture
172
war3mapimported/pa_turtleshrine_01d.blp
Double-click the file pa_turtleshrine_01d.blp:
pa_turtleshrine_01d.blp
Image / Texture
172
war3mapimported/pa_turtleshrine_01d.blp
Tick the box "Use Custom Path" and type in the correct path:
pa_turtleshrine_01d.blp
Image / Texture
172
pa_turtleshrine_01d.blp
The file has been properly added to the map archive:
pa_turtleshrine.mdx
Model
482
war3mapimported/pa_turtleshrine.mdx
lampglowPD.blp
Image / Texture
64
lampglowPD.blp
pa_fountain_rock2.blp
Image / Texture
37
pa_fountain_rock2.blp
pa_hangingcharms.blp
Image / Texture
261
pa_hangingcharms.blp
pa_turtleshrine_01b.blp
Image / Texture
148
pa_turtleshrine_01b.blp
pa_turtleshrine_01b2.blp
Image / Texture
198
pa_turtleshrine_01b2.blp
pa_turtleshrine_01b3.blp
Image / Texture
132
pa_turtleshrine_01b3.blp
pa_turtleshrine_01d.blp
Image / Texture
172
pa_turtleshrine_01d.blp
Done, you have imported the file pa_turtleshrine_01d.blp.
Importing pa_turtleshrine_01d2.blp
Now Click the "Import File" Button:
Next select 'pa_turtleshrine_01d2.blp' in the folder which you extracted from the zip archive:
Shrine of Liu Lang and Shen-zin Su
pa_turtleshrine.mdx
lampglowPD.blp
pa_fountain_rock2.blp
pa_hangingcharms.blp
pa_turtleshrine_01b.blp
pa_turtleshrine_01b2.blp
pa_turtleshrine_01b3.blp
pa_turtleshrine_01d.blp
pa_turtleshrine_01p.blp
pa_turtleshrine_01p2.blp
pa_turtleshrine_01t.blp
pa_turtleshrine_01t2.blp
pa_turtleshrine_water2.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
pa_turtleshrine.mdx
Model
482
war3mapimported/pa_turtleshrine.mdx
lampglowPD.blp
Image / Texture
64
lampglowPD.blp
pa_fountain_rock2.blp
Image / Texture
37
pa_fountain_rock2.blp
pa_hangingcharms.blp
Image / Texture
261
pa_hangingcharms.blp
pa_turtleshrine_01b.blp
Image / Texture
148
pa_turtleshrine_01b.blp
pa_turtleshrine_01b2.blp
Image / Texture
198
pa_turtleshrine_01b2.blp
pa_turtleshrine_01b3.blp
Image / Texture
132
pa_turtleshrine_01b3.blp
pa_turtleshrine_01d.blp
Image / Texture
172
pa_turtleshrine_01d.blp
pa_turtleshrine_01d2.blp
Image / Texture
167
war3mapimported/pa_turtleshrine_01d2.blp
Double-click the file pa_turtleshrine_01d2.blp:
pa_turtleshrine_01d2.blp
Image / Texture
167
war3mapimported/pa_turtleshrine_01d2.blp
Tick the box "Use Custom Path" and type in the correct path:
pa_turtleshrine_01d2.blp
Image / Texture
167
pa_turtleshrine_01d2.blp
The file has been properly added to the map archive:
pa_turtleshrine.mdx
Model
482
war3mapimported/pa_turtleshrine.mdx
lampglowPD.blp
Image / Texture
64
lampglowPD.blp
pa_fountain_rock2.blp
Image / Texture
37
pa_fountain_rock2.blp
pa_hangingcharms.blp
Image / Texture
261
pa_hangingcharms.blp
pa_turtleshrine_01b.blp
Image / Texture
148
pa_turtleshrine_01b.blp
pa_turtleshrine_01b2.blp
Image / Texture
198
pa_turtleshrine_01b2.blp
pa_turtleshrine_01b3.blp
Image / Texture
132
pa_turtleshrine_01b3.blp
pa_turtleshrine_01d.blp
Image / Texture
172
pa_turtleshrine_01d.blp
pa_turtleshrine_01d2.blp
Image / Texture
167
pa_turtleshrine_01d2.blp
Done, you have imported the file pa_turtleshrine_01d2.blp.
Importing pa_turtleshrine_01p.blp
Now Click the "Import File" Button:
Next select 'pa_turtleshrine_01p.blp' in the folder which you extracted from the zip archive:
Shrine of Liu Lang and Shen-zin Su
pa_turtleshrine.mdx
lampglowPD.blp
pa_fountain_rock2.blp
pa_hangingcharms.blp
pa_turtleshrine_01b.blp
pa_turtleshrine_01b2.blp
pa_turtleshrine_01b3.blp
pa_turtleshrine_01d.blp
pa_turtleshrine_01d2.blp
pa_turtleshrine_01p2.blp
pa_turtleshrine_01t.blp
pa_turtleshrine_01t2.blp
pa_turtleshrine_water2.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
pa_turtleshrine.mdx
Model
482
war3mapimported/pa_turtleshrine.mdx
lampglowPD.blp
Image / Texture
64
lampglowPD.blp
pa_fountain_rock2.blp
Image / Texture
37
pa_fountain_rock2.blp
pa_hangingcharms.blp
Image / Texture
261
pa_hangingcharms.blp
pa_turtleshrine_01b.blp
Image / Texture
148
pa_turtleshrine_01b.blp
pa_turtleshrine_01b2.blp
Image / Texture
198
pa_turtleshrine_01b2.blp
pa_turtleshrine_01b3.blp
Image / Texture
132
pa_turtleshrine_01b3.blp
pa_turtleshrine_01d.blp
Image / Texture
172
pa_turtleshrine_01d.blp
pa_turtleshrine_01d2.blp
Image / Texture
167
pa_turtleshrine_01d2.blp
pa_turtleshrine_01p.blp
Image / Texture
184
war3mapimported/pa_turtleshrine_01p.blp
Double-click the file pa_turtleshrine_01p.blp:
pa_turtleshrine_01p.blp
Image / Texture
184
war3mapimported/pa_turtleshrine_01p.blp
Tick the box "Use Custom Path" and type in the correct path:
pa_turtleshrine_01p.blp
Image / Texture
184
pa_turtleshrine_01p.blp
The file has been properly added to the map archive:
pa_turtleshrine.mdx
Model
482
war3mapimported/pa_turtleshrine.mdx
lampglowPD.blp
Image / Texture
64
lampglowPD.blp
pa_fountain_rock2.blp
Image / Texture
37
pa_fountain_rock2.blp
pa_hangingcharms.blp
Image / Texture
261
pa_hangingcharms.blp
pa_turtleshrine_01b.blp
Image / Texture
148
pa_turtleshrine_01b.blp
pa_turtleshrine_01b2.blp
Image / Texture
198
pa_turtleshrine_01b2.blp
pa_turtleshrine_01b3.blp
Image / Texture
132
pa_turtleshrine_01b3.blp
pa_turtleshrine_01d.blp
Image / Texture
172
pa_turtleshrine_01d.blp
pa_turtleshrine_01d2.blp
Image / Texture
167
pa_turtleshrine_01d2.blp
pa_turtleshrine_01p.blp
Image / Texture
184
pa_turtleshrine_01p.blp
Done, you have imported the file pa_turtleshrine_01p.blp.
Importing pa_turtleshrine_01p2.blp
Now Click the "Import File" Button:
Next select 'pa_turtleshrine_01p2.blp' in the folder which you extracted from the zip archive:
Shrine of Liu Lang and Shen-zin Su
pa_turtleshrine.mdx
lampglowPD.blp
pa_fountain_rock2.blp
pa_hangingcharms.blp
pa_turtleshrine_01b.blp
pa_turtleshrine_01b2.blp
pa_turtleshrine_01b3.blp
pa_turtleshrine_01d.blp
pa_turtleshrine_01d2.blp
pa_turtleshrine_01p.blp
pa_turtleshrine_01t.blp
pa_turtleshrine_01t2.blp
pa_turtleshrine_water2.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
pa_turtleshrine.mdx
Model
482
war3mapimported/pa_turtleshrine.mdx
lampglowPD.blp
Image / Texture
64
lampglowPD.blp
pa_fountain_rock2.blp
Image / Texture
37
pa_fountain_rock2.blp
pa_hangingcharms.blp
Image / Texture
261
pa_hangingcharms.blp
pa_turtleshrine_01b.blp
Image / Texture
148
pa_turtleshrine_01b.blp
pa_turtleshrine_01b2.blp
Image / Texture
198
pa_turtleshrine_01b2.blp
pa_turtleshrine_01b3.blp
Image / Texture
132
pa_turtleshrine_01b3.blp
pa_turtleshrine_01d.blp
Image / Texture
172
pa_turtleshrine_01d.blp
pa_turtleshrine_01d2.blp
Image / Texture
167
pa_turtleshrine_01d2.blp
pa_turtleshrine_01p.blp
Image / Texture
184
pa_turtleshrine_01p.blp
pa_turtleshrine_01p2.blp
Image / Texture
172
war3mapimported/pa_turtleshrine_01p2.blp
Double-click the file pa_turtleshrine_01p2.blp:
pa_turtleshrine_01p2.blp
Image / Texture
172
war3mapimported/pa_turtleshrine_01p2.blp
Tick the box "Use Custom Path" and type in the correct path:
pa_turtleshrine_01p2.blp
Image / Texture
172
pa_turtleshrine_01p2.blp
The file has been properly added to the map archive:
pa_turtleshrine.mdx
Model
482
war3mapimported/pa_turtleshrine.mdx
lampglowPD.blp
Image / Texture
64
lampglowPD.blp
pa_fountain_rock2.blp
Image / Texture
37
pa_fountain_rock2.blp
pa_hangingcharms.blp
Image / Texture
261
pa_hangingcharms.blp
pa_turtleshrine_01b.blp
Image / Texture
148
pa_turtleshrine_01b.blp
pa_turtleshrine_01b2.blp
Image / Texture
198
pa_turtleshrine_01b2.blp
pa_turtleshrine_01b3.blp
Image / Texture
132
pa_turtleshrine_01b3.blp
pa_turtleshrine_01d.blp
Image / Texture
172
pa_turtleshrine_01d.blp
pa_turtleshrine_01d2.blp
Image / Texture
167
pa_turtleshrine_01d2.blp
pa_turtleshrine_01p.blp
Image / Texture
184
pa_turtleshrine_01p.blp
pa_turtleshrine_01p2.blp
Image / Texture
172
pa_turtleshrine_01p2.blp
Done, you have imported the file pa_turtleshrine_01p2.blp.
Importing pa_turtleshrine_01t.blp
Now Click the "Import File" Button:
Next select 'pa_turtleshrine_01t.blp' in the folder which you extracted from the zip archive:
Shrine of Liu Lang and Shen-zin Su
pa_turtleshrine.mdx
lampglowPD.blp
pa_fountain_rock2.blp
pa_hangingcharms.blp
pa_turtleshrine_01b.blp
pa_turtleshrine_01b2.blp
pa_turtleshrine_01b3.blp
pa_turtleshrine_01d.blp
pa_turtleshrine_01d2.blp
pa_turtleshrine_01p.blp
pa_turtleshrine_01p2.blp
pa_turtleshrine_01t2.blp
pa_turtleshrine_water2.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
pa_turtleshrine.mdx
Model
482
war3mapimported/pa_turtleshrine.mdx
lampglowPD.blp
Image / Texture
64
lampglowPD.blp
pa_fountain_rock2.blp
Image / Texture
37
pa_fountain_rock2.blp
pa_hangingcharms.blp
Image / Texture
261
pa_hangingcharms.blp
pa_turtleshrine_01b.blp
Image / Texture
148
pa_turtleshrine_01b.blp
pa_turtleshrine_01b2.blp
Image / Texture
198
pa_turtleshrine_01b2.blp
pa_turtleshrine_01b3.blp
Image / Texture
132
pa_turtleshrine_01b3.blp
pa_turtleshrine_01d.blp
Image / Texture
172
pa_turtleshrine_01d.blp
pa_turtleshrine_01d2.blp
Image / Texture
167
pa_turtleshrine_01d2.blp
pa_turtleshrine_01p.blp
Image / Texture
184
pa_turtleshrine_01p.blp
pa_turtleshrine_01p2.blp
Image / Texture
172
pa_turtleshrine_01p2.blp
pa_turtleshrine_01t.blp
Image / Texture
197
war3mapimported/pa_turtleshrine_01t.blp
Double-click the file pa_turtleshrine_01t.blp:
pa_turtleshrine_01t.blp
Image / Texture
197
war3mapimported/pa_turtleshrine_01t.blp
Tick the box "Use Custom Path" and type in the correct path:
pa_turtleshrine_01t.blp
Image / Texture
197
pa_turtleshrine_01t.blp
The file has been properly added to the map archive:
pa_turtleshrine.mdx
Model
482
war3mapimported/pa_turtleshrine.mdx
lampglowPD.blp
Image / Texture
64
lampglowPD.blp
pa_fountain_rock2.blp
Image / Texture
37
pa_fountain_rock2.blp
pa_hangingcharms.blp
Image / Texture
261
pa_hangingcharms.blp
pa_turtleshrine_01b.blp
Image / Texture
148
pa_turtleshrine_01b.blp
pa_turtleshrine_01b2.blp
Image / Texture
198
pa_turtleshrine_01b2.blp
pa_turtleshrine_01b3.blp
Image / Texture
132
pa_turtleshrine_01b3.blp
pa_turtleshrine_01d.blp
Image / Texture
172
pa_turtleshrine_01d.blp
pa_turtleshrine_01d2.blp
Image / Texture
167
pa_turtleshrine_01d2.blp
pa_turtleshrine_01p.blp
Image / Texture
184
pa_turtleshrine_01p.blp
pa_turtleshrine_01p2.blp
Image / Texture
172
pa_turtleshrine_01p2.blp
pa_turtleshrine_01t.blp
Image / Texture
197
pa_turtleshrine_01t.blp
Done, you have imported the file pa_turtleshrine_01t.blp.
Importing pa_turtleshrine_01t2.blp
Now Click the "Import File" Button:
Next select 'pa_turtleshrine_01t2.blp' in the folder which you extracted from the zip archive:
Shrine of Liu Lang and Shen-zin Su
pa_turtleshrine.mdx
lampglowPD.blp
pa_fountain_rock2.blp
pa_hangingcharms.blp
pa_turtleshrine_01b.blp
pa_turtleshrine_01b2.blp
pa_turtleshrine_01b3.blp
pa_turtleshrine_01d.blp
pa_turtleshrine_01d2.blp
pa_turtleshrine_01p.blp
pa_turtleshrine_01p2.blp
pa_turtleshrine_01t.blp
pa_turtleshrine_water2.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
pa_turtleshrine.mdx
Model
482
war3mapimported/pa_turtleshrine.mdx
lampglowPD.blp
Image / Texture
64
lampglowPD.blp
pa_fountain_rock2.blp
Image / Texture
37
pa_fountain_rock2.blp
pa_hangingcharms.blp
Image / Texture
261
pa_hangingcharms.blp
pa_turtleshrine_01b.blp
Image / Texture
148
pa_turtleshrine_01b.blp
pa_turtleshrine_01b2.blp
Image / Texture
198
pa_turtleshrine_01b2.blp
pa_turtleshrine_01b3.blp
Image / Texture
132
pa_turtleshrine_01b3.blp
pa_turtleshrine_01d.blp
Image / Texture
172
pa_turtleshrine_01d.blp
pa_turtleshrine_01d2.blp
Image / Texture
167
pa_turtleshrine_01d2.blp
pa_turtleshrine_01p.blp
Image / Texture
184
pa_turtleshrine_01p.blp
pa_turtleshrine_01p2.blp
Image / Texture
172
pa_turtleshrine_01p2.blp
pa_turtleshrine_01t.blp
Image / Texture
197
pa_turtleshrine_01t.blp
pa_turtleshrine_01t2.blp
Image / Texture
197
war3mapimported/pa_turtleshrine_01t2.blp
Double-click the file pa_turtleshrine_01t2.blp:
pa_turtleshrine_01t2.blp
Image / Texture
197
war3mapimported/pa_turtleshrine_01t2.blp
Tick the box "Use Custom Path" and type in the correct path:
pa_turtleshrine_01t2.blp
Image / Texture
197
pa_turtleshrine_01t2.blp
The file has been properly added to the map archive:
pa_turtleshrine.mdx
Model
482
war3mapimported/pa_turtleshrine.mdx
lampglowPD.blp
Image / Texture
64
lampglowPD.blp
pa_fountain_rock2.blp
Image / Texture
37
pa_fountain_rock2.blp
pa_hangingcharms.blp
Image / Texture
261
pa_hangingcharms.blp
pa_turtleshrine_01b.blp
Image / Texture
148
pa_turtleshrine_01b.blp
pa_turtleshrine_01b2.blp
Image / Texture
198
pa_turtleshrine_01b2.blp
pa_turtleshrine_01b3.blp
Image / Texture
132
pa_turtleshrine_01b3.blp
pa_turtleshrine_01d.blp
Image / Texture
172
pa_turtleshrine_01d.blp
pa_turtleshrine_01d2.blp
Image / Texture
167
pa_turtleshrine_01d2.blp
pa_turtleshrine_01p.blp
Image / Texture
184
pa_turtleshrine_01p.blp
pa_turtleshrine_01p2.blp
Image / Texture
172
pa_turtleshrine_01p2.blp
pa_turtleshrine_01t.blp
Image / Texture
197
pa_turtleshrine_01t.blp
pa_turtleshrine_01t2.blp
Image / Texture
197
pa_turtleshrine_01t2.blp
Done, you have imported the file pa_turtleshrine_01t2.blp.
Importing pa_turtleshrine_water2.blp
Now Click the "Import File" Button:
Next select 'pa_turtleshrine_water2.blp' in the folder which you extracted from the zip archive:
Shrine of Liu Lang and Shen-zin Su
pa_turtleshrine.mdx
lampglowPD.blp
pa_fountain_rock2.blp
pa_hangingcharms.blp
pa_turtleshrine_01b.blp
pa_turtleshrine_01b2.blp
pa_turtleshrine_01b3.blp
pa_turtleshrine_01d.blp
pa_turtleshrine_01d2.blp
pa_turtleshrine_01p.blp
pa_turtleshrine_01p2.blp
pa_turtleshrine_01t.blp
pa_turtleshrine_01t2.blp
pa_turtleshrine_water2.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
pa_turtleshrine.mdx
Model
482
war3mapimported/pa_turtleshrine.mdx
lampglowPD.blp
Image / Texture
64
lampglowPD.blp
pa_fountain_rock2.blp
Image / Texture
37
pa_fountain_rock2.blp
pa_hangingcharms.blp
Image / Texture
261
pa_hangingcharms.blp
pa_turtleshrine_01b.blp
Image / Texture
148
pa_turtleshrine_01b.blp
pa_turtleshrine_01b2.blp
Image / Texture
198
pa_turtleshrine_01b2.blp
pa_turtleshrine_01b3.blp
Image / Texture
132
pa_turtleshrine_01b3.blp
pa_turtleshrine_01d.blp
Image / Texture
172
pa_turtleshrine_01d.blp
pa_turtleshrine_01d2.blp
Image / Texture
167
pa_turtleshrine_01d2.blp
pa_turtleshrine_01p.blp
Image / Texture
184
pa_turtleshrine_01p.blp
pa_turtleshrine_01p2.blp
Image / Texture
172
pa_turtleshrine_01p2.blp
pa_turtleshrine_01t.blp
Image / Texture
197
pa_turtleshrine_01t.blp
pa_turtleshrine_01t2.blp
Image / Texture
197
pa_turtleshrine_01t2.blp
pa_turtleshrine_water2.blp
Image / Texture
41
war3mapimported/pa_turtleshrine_water2.blp
Double-click the file pa_turtleshrine_water2.blp:
pa_turtleshrine_water2.blp
Image / Texture
41
war3mapimported/pa_turtleshrine_water2.blp
Tick the box "Use Custom Path" and type in the correct path:
pa_turtleshrine_water2.blp
Image / Texture
41
pa_turtleshrine_water2.blp
The file has been properly added to the map archive:
pa_turtleshrine.mdx
Model
482
war3mapimported/pa_turtleshrine.mdx
lampglowPD.blp
Image / Texture
64
lampglowPD.blp
pa_fountain_rock2.blp
Image / Texture
37
pa_fountain_rock2.blp
pa_hangingcharms.blp
Image / Texture
261
pa_hangingcharms.blp
pa_turtleshrine_01b.blp
Image / Texture
148
pa_turtleshrine_01b.blp
pa_turtleshrine_01b2.blp
Image / Texture
198
pa_turtleshrine_01b2.blp
pa_turtleshrine_01b3.blp
Image / Texture
132
pa_turtleshrine_01b3.blp
pa_turtleshrine_01d.blp
Image / Texture
172
pa_turtleshrine_01d.blp
pa_turtleshrine_01d2.blp
Image / Texture
167
pa_turtleshrine_01d2.blp
pa_turtleshrine_01p.blp
Image / Texture
184
pa_turtleshrine_01p.blp
pa_turtleshrine_01p2.blp
Image / Texture
172
pa_turtleshrine_01p2.blp
pa_turtleshrine_01t.blp
Image / Texture
197
pa_turtleshrine_01t.blp
pa_turtleshrine_01t2.blp
Image / Texture
197
pa_turtleshrine_01t2.blp
pa_turtleshrine_water2.blp
Image / Texture
41
pa_turtleshrine_water2.blp
Done, you have imported the file pa_turtleshrine_water2.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.