How to import Showa Gigan

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Showa Gigan of the bundle Showa Gigan. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Showa Gigan.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Showa Gigan
Gigan Showa.mdx
Giganshowa claws.blp
Giganshowa fin.blp
Giganshowa.blp
Giganshowa eye.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Gigan Showa.mdx

Now Click the "Import File" Button:

Next select 'Gigan Showa.mdx' in the folder which you extracted from the zip archive:

Showa Gigan
Gigan Showa.mdx
Giganshowa claws.blp
Giganshowa eye.blp
Giganshowa fin.blp
Giganshowa.blp

The file has been properly added to the map archive:

Gigan Showa.mdx
Model
867
war3mapimported/Gigan Showa.mdx

Done, you have imported the file Gigan Showa.mdx.

Importing Giganshowa claws.blp

Now Click the "Import File" Button:

Next select 'Giganshowa claws.blp' in the folder which you extracted from the zip archive:

Showa Gigan
Gigan Showa.mdx
Giganshowa claws.blp
Giganshowa eye.blp
Giganshowa fin.blp
Giganshowa.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Gigan Showa.mdx
Model
867
war3mapimported/Gigan Showa.mdx
Giganshowa claws.blp
Image / Texture
1,183
war3mapimported/Giganshowa claws.blp

Double-click the file Giganshowa claws.blp:

Giganshowa claws.blp
Image / Texture
1,183
war3mapimported/Giganshowa claws.blp

Tick the box "Use Custom Path" and type in the correct path:

Giganshowa claws.blp
Image / Texture
1,183
Giganshowa claws.blp

The file has been properly added to the map archive:

Gigan Showa.mdx
Model
867
war3mapimported/Gigan Showa.mdx
Giganshowa claws.blp
Image / Texture
1,183
Giganshowa claws.blp

Done, you have imported the file Giganshowa claws.blp.

Importing Giganshowa eye.blp

Now Click the "Import File" Button:

Next select 'Giganshowa eye.blp' in the folder which you extracted from the zip archive:

Showa Gigan
Gigan Showa.mdx
Giganshowa claws.blp
Giganshowa eye.blp
Giganshowa fin.blp
Giganshowa.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Gigan Showa.mdx
Model
867
war3mapimported/Gigan Showa.mdx
Giganshowa claws.blp
Image / Texture
1,183
Giganshowa claws.blp
Giganshowa eye.blp
Image / Texture
845
war3mapimported/Giganshowa eye.blp

Double-click the file Giganshowa eye.blp:

Giganshowa eye.blp
Image / Texture
845
war3mapimported/Giganshowa eye.blp

Tick the box "Use Custom Path" and type in the correct path:

Giganshowa eye.blp
Image / Texture
845
Giganshowa eye.blp

The file has been properly added to the map archive:

Gigan Showa.mdx
Model
867
war3mapimported/Gigan Showa.mdx
Giganshowa claws.blp
Image / Texture
1,183
Giganshowa claws.blp
Giganshowa eye.blp
Image / Texture
845
Giganshowa eye.blp

Done, you have imported the file Giganshowa eye.blp.

Importing Giganshowa fin.blp

Now Click the "Import File" Button:

Next select 'Giganshowa fin.blp' in the folder which you extracted from the zip archive:

Showa Gigan
Gigan Showa.mdx
Giganshowa claws.blp
Giganshowa eye.blp
Giganshowa fin.blp
Giganshowa.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Gigan Showa.mdx
Model
867
war3mapimported/Gigan Showa.mdx
Giganshowa claws.blp
Image / Texture
1,183
Giganshowa claws.blp
Giganshowa eye.blp
Image / Texture
845
Giganshowa eye.blp
Giganshowa fin.blp
Image / Texture
1,352
war3mapimported/Giganshowa fin.blp

Double-click the file Giganshowa fin.blp:

Giganshowa fin.blp
Image / Texture
1,352
war3mapimported/Giganshowa fin.blp

Tick the box "Use Custom Path" and type in the correct path:

Giganshowa fin.blp
Image / Texture
1,352
Giganshowa fin.blp

The file has been properly added to the map archive:

Gigan Showa.mdx
Model
867
war3mapimported/Gigan Showa.mdx
Giganshowa claws.blp
Image / Texture
1,183
Giganshowa claws.blp
Giganshowa eye.blp
Image / Texture
845
Giganshowa eye.blp
Giganshowa fin.blp
Image / Texture
1,352
Giganshowa fin.blp

Done, you have imported the file Giganshowa fin.blp.

Importing Giganshowa.blp

Now Click the "Import File" Button:

Next select 'Giganshowa.blp' in the folder which you extracted from the zip archive:

Showa Gigan
Gigan Showa.mdx
Giganshowa claws.blp
Giganshowa eye.blp
Giganshowa fin.blp
Giganshowa.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Gigan Showa.mdx
Model
867
war3mapimported/Gigan Showa.mdx
Giganshowa claws.blp
Image / Texture
1,183
Giganshowa claws.blp
Giganshowa eye.blp
Image / Texture
845
Giganshowa eye.blp
Giganshowa fin.blp
Image / Texture
1,352
Giganshowa fin.blp
Giganshowa.blp
Image / Texture
880
war3mapimported/Giganshowa.blp

Double-click the file Giganshowa.blp:

Giganshowa.blp
Image / Texture
880
war3mapimported/Giganshowa.blp

Tick the box "Use Custom Path" and type in the correct path:

Giganshowa.blp
Image / Texture
880
Giganshowa.blp

The file has been properly added to the map archive:

Gigan Showa.mdx
Model
867
war3mapimported/Gigan Showa.mdx
Giganshowa claws.blp
Image / Texture
1,183
Giganshowa claws.blp
Giganshowa eye.blp
Image / Texture
845
Giganshowa eye.blp
Giganshowa fin.blp
Image / Texture
1,352
Giganshowa fin.blp
Giganshowa.blp
Image / Texture
880
Giganshowa.blp

Done, you have imported the file Giganshowa.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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