How to import Showa Gamera

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Showa Gamera of the bundle Showa Gamera. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Showa Gamera.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Showa Gamera
Gamera showa.mdx
GameraTeeth.blp
GameraClaws.blp
GameraEye.blp
GameraBod1965.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Gamera showa.mdx

Now Click the "Import File" Button:

Next select 'Gamera showa.mdx' in the folder which you extracted from the zip archive:

Showa Gamera
Gamera showa.mdx
GameraBod1965.blp
GameraClaws.blp
GameraEye.blp
GameraTeeth.blp

The file has been properly added to the map archive:

Gamera showa.mdx
Model
3,409
war3mapimported/Gamera showa.mdx

Done, you have imported the file Gamera showa.mdx.

Importing GameraBod1965.blp

Now Click the "Import File" Button:

Next select 'GameraBod1965.blp' in the folder which you extracted from the zip archive:

Showa Gamera
Gamera showa.mdx
GameraBod1965.blp
GameraClaws.blp
GameraEye.blp
GameraTeeth.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Gamera showa.mdx
Model
3,409
war3mapimported/Gamera showa.mdx
GameraBod1965.blp
Image / Texture
4,012
war3mapimported/GameraBod1965.blp

Double-click the file GameraBod1965.blp:

GameraBod1965.blp
Image / Texture
4,012
war3mapimported/GameraBod1965.blp

Tick the box "Use Custom Path" and type in the correct path:

GameraBod1965.blp
Image / Texture
4,012
GameraBod1965.blp

The file has been properly added to the map archive:

Gamera showa.mdx
Model
3,409
war3mapimported/Gamera showa.mdx
GameraBod1965.blp
Image / Texture
4,012
GameraBod1965.blp

Done, you have imported the file GameraBod1965.blp.

Importing GameraClaws.blp

Now Click the "Import File" Button:

Next select 'GameraClaws.blp' in the folder which you extracted from the zip archive:

Showa Gamera
Gamera showa.mdx
GameraBod1965.blp
GameraClaws.blp
GameraEye.blp
GameraTeeth.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Gamera showa.mdx
Model
3,409
war3mapimported/Gamera showa.mdx
GameraBod1965.blp
Image / Texture
4,012
GameraBod1965.blp
GameraClaws.blp
Image / Texture
334
war3mapimported/GameraClaws.blp

Double-click the file GameraClaws.blp:

GameraClaws.blp
Image / Texture
334
war3mapimported/GameraClaws.blp

Tick the box "Use Custom Path" and type in the correct path:

GameraClaws.blp
Image / Texture
334
GameraClaws.blp

The file has been properly added to the map archive:

Gamera showa.mdx
Model
3,409
war3mapimported/Gamera showa.mdx
GameraBod1965.blp
Image / Texture
4,012
GameraBod1965.blp
GameraClaws.blp
Image / Texture
334
GameraClaws.blp

Done, you have imported the file GameraClaws.blp.

Importing GameraEye.blp

Now Click the "Import File" Button:

Next select 'GameraEye.blp' in the folder which you extracted from the zip archive:

Showa Gamera
Gamera showa.mdx
GameraBod1965.blp
GameraClaws.blp
GameraEye.blp
GameraTeeth.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Gamera showa.mdx
Model
3,409
war3mapimported/Gamera showa.mdx
GameraBod1965.blp
Image / Texture
4,012
GameraBod1965.blp
GameraClaws.blp
Image / Texture
334
GameraClaws.blp
GameraEye.blp
Image / Texture
1,886
war3mapimported/GameraEye.blp

Double-click the file GameraEye.blp:

GameraEye.blp
Image / Texture
1,886
war3mapimported/GameraEye.blp

Tick the box "Use Custom Path" and type in the correct path:

GameraEye.blp
Image / Texture
1,886
GameraEye.blp

The file has been properly added to the map archive:

Gamera showa.mdx
Model
3,409
war3mapimported/Gamera showa.mdx
GameraBod1965.blp
Image / Texture
4,012
GameraBod1965.blp
GameraClaws.blp
Image / Texture
334
GameraClaws.blp
GameraEye.blp
Image / Texture
1,886
GameraEye.blp

Done, you have imported the file GameraEye.blp.

Importing GameraTeeth.blp

Now Click the "Import File" Button:

Next select 'GameraTeeth.blp' in the folder which you extracted from the zip archive:

Showa Gamera
Gamera showa.mdx
GameraBod1965.blp
GameraClaws.blp
GameraEye.blp
GameraTeeth.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Gamera showa.mdx
Model
3,409
war3mapimported/Gamera showa.mdx
GameraBod1965.blp
Image / Texture
4,012
GameraBod1965.blp
GameraClaws.blp
Image / Texture
334
GameraClaws.blp
GameraEye.blp
Image / Texture
1,886
GameraEye.blp
GameraTeeth.blp
Image / Texture
1,772
war3mapimported/GameraTeeth.blp

Double-click the file GameraTeeth.blp:

GameraTeeth.blp
Image / Texture
1,772
war3mapimported/GameraTeeth.blp

Tick the box "Use Custom Path" and type in the correct path:

GameraTeeth.blp
Image / Texture
1,772
GameraTeeth.blp

The file has been properly added to the map archive:

Gamera showa.mdx
Model
3,409
war3mapimported/Gamera showa.mdx
GameraBod1965.blp
Image / Texture
4,012
GameraBod1965.blp
GameraClaws.blp
Image / Texture
334
GameraClaws.blp
GameraEye.blp
Image / Texture
1,886
GameraEye.blp
GameraTeeth.blp
Image / Texture
1,772
GameraTeeth.blp

Done, you have imported the file GameraTeeth.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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