How to import Showa Frankenstein

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Showa Frankenstein of the bundle Showa Frankenstein. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Showa Frankenstein.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Showa Frankenstein
Frankenstein.mdx
FrankensteinEye.blp
FrankensteinLoin.blp
FrankensteinHairWhite.blp
Frankenstein.blp
FrankensteinHairBrown.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Frankenstein.mdx

Now Click the "Import File" Button:

Next select 'Frankenstein.mdx' in the folder which you extracted from the zip archive:

Showa Frankenstein
Frankenstein.mdx
Frankenstein.blp
FrankensteinEye.blp
FrankensteinHairBrown.blp
FrankensteinHairWhite.blp
FrankensteinLoin.blp

The file has been properly added to the map archive:

Frankenstein.mdx
Model
3,053
war3mapimported/Frankenstein.mdx

Done, you have imported the file Frankenstein.mdx.

Importing Frankenstein.blp

Now Click the "Import File" Button:

Next select 'Frankenstein.blp' in the folder which you extracted from the zip archive:

Showa Frankenstein
Frankenstein.mdx
Frankenstein.blp
FrankensteinEye.blp
FrankensteinHairBrown.blp
FrankensteinHairWhite.blp
FrankensteinLoin.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Frankenstein.mdx
Model
3,053
war3mapimported/Frankenstein.mdx
Frankenstein.blp
Image / Texture
6,161
war3mapimported/Frankenstein.blp

Double-click the file Frankenstein.blp:

Frankenstein.blp
Image / Texture
6,161
war3mapimported/Frankenstein.blp

Tick the box "Use Custom Path" and type in the correct path:

Frankenstein.blp
Image / Texture
6,161
Frankenstein.blp

The file has been properly added to the map archive:

Frankenstein.mdx
Model
3,053
war3mapimported/Frankenstein.mdx
Frankenstein.blp
Image / Texture
6,161
Frankenstein.blp

Done, you have imported the file Frankenstein.blp.

Importing FrankensteinEye.blp

Now Click the "Import File" Button:

Next select 'FrankensteinEye.blp' in the folder which you extracted from the zip archive:

Showa Frankenstein
Frankenstein.mdx
Frankenstein.blp
FrankensteinEye.blp
FrankensteinHairBrown.blp
FrankensteinHairWhite.blp
FrankensteinLoin.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Frankenstein.mdx
Model
3,053
war3mapimported/Frankenstein.mdx
Frankenstein.blp
Image / Texture
6,161
Frankenstein.blp
FrankensteinEye.blp
Image / Texture
1,640
war3mapimported/FrankensteinEye.blp

Double-click the file FrankensteinEye.blp:

FrankensteinEye.blp
Image / Texture
1,640
war3mapimported/FrankensteinEye.blp

Tick the box "Use Custom Path" and type in the correct path:

FrankensteinEye.blp
Image / Texture
1,640
FrankensteinEye.blp

The file has been properly added to the map archive:

Frankenstein.mdx
Model
3,053
war3mapimported/Frankenstein.mdx
Frankenstein.blp
Image / Texture
6,161
Frankenstein.blp
FrankensteinEye.blp
Image / Texture
1,640
FrankensteinEye.blp

Done, you have imported the file FrankensteinEye.blp.

Importing FrankensteinHairBrown.blp

Now Click the "Import File" Button:

Next select 'FrankensteinHairBrown.blp' in the folder which you extracted from the zip archive:

Showa Frankenstein
Frankenstein.mdx
Frankenstein.blp
FrankensteinEye.blp
FrankensteinHairBrown.blp
FrankensteinHairWhite.blp
FrankensteinLoin.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Frankenstein.mdx
Model
3,053
war3mapimported/Frankenstein.mdx
Frankenstein.blp
Image / Texture
6,161
Frankenstein.blp
FrankensteinEye.blp
Image / Texture
1,640
FrankensteinEye.blp
FrankensteinHairBrown.blp
Image / Texture
2,191
war3mapimported/FrankensteinHairBrown.blp

Double-click the file FrankensteinHairBrown.blp:

FrankensteinHairBrown.blp
Image / Texture
2,191
war3mapimported/FrankensteinHairBrown.blp

Tick the box "Use Custom Path" and type in the correct path:

FrankensteinHairBrown.blp
Image / Texture
2,191
FrankensteinHairBrown.blp

The file has been properly added to the map archive:

Frankenstein.mdx
Model
3,053
war3mapimported/Frankenstein.mdx
Frankenstein.blp
Image / Texture
6,161
Frankenstein.blp
FrankensteinEye.blp
Image / Texture
1,640
FrankensteinEye.blp
FrankensteinHairBrown.blp
Image / Texture
2,191
FrankensteinHairBrown.blp

Done, you have imported the file FrankensteinHairBrown.blp.

Importing FrankensteinHairWhite.blp

Now Click the "Import File" Button:

Next select 'FrankensteinHairWhite.blp' in the folder which you extracted from the zip archive:

Showa Frankenstein
Frankenstein.mdx
Frankenstein.blp
FrankensteinEye.blp
FrankensteinHairBrown.blp
FrankensteinHairWhite.blp
FrankensteinLoin.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Frankenstein.mdx
Model
3,053
war3mapimported/Frankenstein.mdx
Frankenstein.blp
Image / Texture
6,161
Frankenstein.blp
FrankensteinEye.blp
Image / Texture
1,640
FrankensteinEye.blp
FrankensteinHairBrown.blp
Image / Texture
2,191
FrankensteinHairBrown.blp
FrankensteinHairWhite.blp
Image / Texture
5,480
war3mapimported/FrankensteinHairWhite.blp

Double-click the file FrankensteinHairWhite.blp:

FrankensteinHairWhite.blp
Image / Texture
5,480
war3mapimported/FrankensteinHairWhite.blp

Tick the box "Use Custom Path" and type in the correct path:

FrankensteinHairWhite.blp
Image / Texture
5,480
FrankensteinHairWhite.blp

The file has been properly added to the map archive:

Frankenstein.mdx
Model
3,053
war3mapimported/Frankenstein.mdx
Frankenstein.blp
Image / Texture
6,161
Frankenstein.blp
FrankensteinEye.blp
Image / Texture
1,640
FrankensteinEye.blp
FrankensteinHairBrown.blp
Image / Texture
2,191
FrankensteinHairBrown.blp
FrankensteinHairWhite.blp
Image / Texture
5,480
FrankensteinHairWhite.blp

Done, you have imported the file FrankensteinHairWhite.blp.

Importing FrankensteinLoin.blp

Now Click the "Import File" Button:

Next select 'FrankensteinLoin.blp' in the folder which you extracted from the zip archive:

Showa Frankenstein
Frankenstein.mdx
Frankenstein.blp
FrankensteinEye.blp
FrankensteinHairBrown.blp
FrankensteinHairWhite.blp
FrankensteinLoin.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Frankenstein.mdx
Model
3,053
war3mapimported/Frankenstein.mdx
Frankenstein.blp
Image / Texture
6,161
Frankenstein.blp
FrankensteinEye.blp
Image / Texture
1,640
FrankensteinEye.blp
FrankensteinHairBrown.blp
Image / Texture
2,191
FrankensteinHairBrown.blp
FrankensteinHairWhite.blp
Image / Texture
5,480
FrankensteinHairWhite.blp
FrankensteinLoin.blp
Image / Texture
3,295
war3mapimported/FrankensteinLoin.blp

Double-click the file FrankensteinLoin.blp:

FrankensteinLoin.blp
Image / Texture
3,295
war3mapimported/FrankensteinLoin.blp

Tick the box "Use Custom Path" and type in the correct path:

FrankensteinLoin.blp
Image / Texture
3,295
FrankensteinLoin.blp

The file has been properly added to the map archive:

Frankenstein.mdx
Model
3,053
war3mapimported/Frankenstein.mdx
Frankenstein.blp
Image / Texture
6,161
Frankenstein.blp
FrankensteinEye.blp
Image / Texture
1,640
FrankensteinEye.blp
FrankensteinHairBrown.blp
Image / Texture
2,191
FrankensteinHairBrown.blp
FrankensteinHairWhite.blp
Image / Texture
5,480
FrankensteinHairWhite.blp
FrankensteinLoin.blp
Image / Texture
3,295
FrankensteinLoin.blp

Done, you have imported the file FrankensteinLoin.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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