How to import Showa Baragon

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Showa Baragon of the bundle Showa Baragon. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Showa Baragon.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Showa Baragon
Baragon.mdx
BaragonTounge.blp
BaragonHorns.blp
BaragonEye.blp
BaragonGums.blp
BaragonTeeth.blp
BaragonClaws.blp
BaragonFlesh.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Baragon.mdx

Now Click the "Import File" Button:

Next select 'Baragon.mdx' in the folder which you extracted from the zip archive:

Showa Baragon
Baragon.mdx
BaragonClaws.blp
BaragonEye.blp
BaragonFlesh.blp
BaragonGums.blp
BaragonHorns.blp
BaragonTeeth.blp
BaragonTounge.blp

The file has been properly added to the map archive:

Baragon.mdx
Model
2,298
war3mapimported/Baragon.mdx

Done, you have imported the file Baragon.mdx.

Importing BaragonClaws.blp

Now Click the "Import File" Button:

Next select 'BaragonClaws.blp' in the folder which you extracted from the zip archive:

Showa Baragon
Baragon.mdx
BaragonClaws.blp
BaragonEye.blp
BaragonFlesh.blp
BaragonGums.blp
BaragonHorns.blp
BaragonTeeth.blp
BaragonTounge.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Baragon.mdx
Model
2,298
war3mapimported/Baragon.mdx
BaragonClaws.blp
Image / Texture
12,863
war3mapimported/BaragonClaws.blp

Double-click the file BaragonClaws.blp:

BaragonClaws.blp
Image / Texture
12,863
war3mapimported/BaragonClaws.blp

Tick the box "Use Custom Path" and type in the correct path:

BaragonClaws.blp
Image / Texture
12,863
BaragonClaws.blp

The file has been properly added to the map archive:

Baragon.mdx
Model
2,298
war3mapimported/Baragon.mdx
BaragonClaws.blp
Image / Texture
12,863
BaragonClaws.blp

Done, you have imported the file BaragonClaws.blp.

Importing BaragonEye.blp

Now Click the "Import File" Button:

Next select 'BaragonEye.blp' in the folder which you extracted from the zip archive:

Showa Baragon
Baragon.mdx
BaragonClaws.blp
BaragonEye.blp
BaragonFlesh.blp
BaragonGums.blp
BaragonHorns.blp
BaragonTeeth.blp
BaragonTounge.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Baragon.mdx
Model
2,298
war3mapimported/Baragon.mdx
BaragonClaws.blp
Image / Texture
12,863
BaragonClaws.blp
BaragonEye.blp
Image / Texture
3,230
war3mapimported/BaragonEye.blp

Double-click the file BaragonEye.blp:

BaragonEye.blp
Image / Texture
3,230
war3mapimported/BaragonEye.blp

Tick the box "Use Custom Path" and type in the correct path:

BaragonEye.blp
Image / Texture
3,230
BaragonEye.blp

The file has been properly added to the map archive:

Baragon.mdx
Model
2,298
war3mapimported/Baragon.mdx
BaragonClaws.blp
Image / Texture
12,863
BaragonClaws.blp
BaragonEye.blp
Image / Texture
3,230
BaragonEye.blp

Done, you have imported the file BaragonEye.blp.

Importing BaragonFlesh.blp

Now Click the "Import File" Button:

Next select 'BaragonFlesh.blp' in the folder which you extracted from the zip archive:

Showa Baragon
Baragon.mdx
BaragonClaws.blp
BaragonEye.blp
BaragonFlesh.blp
BaragonGums.blp
BaragonHorns.blp
BaragonTeeth.blp
BaragonTounge.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Baragon.mdx
Model
2,298
war3mapimported/Baragon.mdx
BaragonClaws.blp
Image / Texture
12,863
BaragonClaws.blp
BaragonEye.blp
Image / Texture
3,230
BaragonEye.blp
BaragonFlesh.blp
Image / Texture
14,135
war3mapimported/BaragonFlesh.blp

Double-click the file BaragonFlesh.blp:

BaragonFlesh.blp
Image / Texture
14,135
war3mapimported/BaragonFlesh.blp

Tick the box "Use Custom Path" and type in the correct path:

BaragonFlesh.blp
Image / Texture
14,135
BaragonFlesh.blp

The file has been properly added to the map archive:

Baragon.mdx
Model
2,298
war3mapimported/Baragon.mdx
BaragonClaws.blp
Image / Texture
12,863
BaragonClaws.blp
BaragonEye.blp
Image / Texture
3,230
BaragonEye.blp
BaragonFlesh.blp
Image / Texture
14,135
BaragonFlesh.blp

Done, you have imported the file BaragonFlesh.blp.

Importing BaragonGums.blp

Now Click the "Import File" Button:

Next select 'BaragonGums.blp' in the folder which you extracted from the zip archive:

Showa Baragon
Baragon.mdx
BaragonClaws.blp
BaragonEye.blp
BaragonFlesh.blp
BaragonGums.blp
BaragonHorns.blp
BaragonTeeth.blp
BaragonTounge.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Baragon.mdx
Model
2,298
war3mapimported/Baragon.mdx
BaragonClaws.blp
Image / Texture
12,863
BaragonClaws.blp
BaragonEye.blp
Image / Texture
3,230
BaragonEye.blp
BaragonFlesh.blp
Image / Texture
14,135
BaragonFlesh.blp
BaragonGums.blp
Image / Texture
5,906
war3mapimported/BaragonGums.blp

Double-click the file BaragonGums.blp:

BaragonGums.blp
Image / Texture
5,906
war3mapimported/BaragonGums.blp

Tick the box "Use Custom Path" and type in the correct path:

BaragonGums.blp
Image / Texture
5,906
BaragonGums.blp

The file has been properly added to the map archive:

Baragon.mdx
Model
2,298
war3mapimported/Baragon.mdx
BaragonClaws.blp
Image / Texture
12,863
BaragonClaws.blp
BaragonEye.blp
Image / Texture
3,230
BaragonEye.blp
BaragonFlesh.blp
Image / Texture
14,135
BaragonFlesh.blp
BaragonGums.blp
Image / Texture
5,906
BaragonGums.blp

Done, you have imported the file BaragonGums.blp.

Importing BaragonHorns.blp

Now Click the "Import File" Button:

Next select 'BaragonHorns.blp' in the folder which you extracted from the zip archive:

Showa Baragon
Baragon.mdx
BaragonClaws.blp
BaragonEye.blp
BaragonFlesh.blp
BaragonGums.blp
BaragonHorns.blp
BaragonTeeth.blp
BaragonTounge.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Baragon.mdx
Model
2,298
war3mapimported/Baragon.mdx
BaragonClaws.blp
Image / Texture
12,863
BaragonClaws.blp
BaragonEye.blp
Image / Texture
3,230
BaragonEye.blp
BaragonFlesh.blp
Image / Texture
14,135
BaragonFlesh.blp
BaragonGums.blp
Image / Texture
5,906
BaragonGums.blp
BaragonHorns.blp
Image / Texture
12,787
war3mapimported/BaragonHorns.blp

Double-click the file BaragonHorns.blp:

BaragonHorns.blp
Image / Texture
12,787
war3mapimported/BaragonHorns.blp

Tick the box "Use Custom Path" and type in the correct path:

BaragonHorns.blp
Image / Texture
12,787
BaragonHorns.blp

The file has been properly added to the map archive:

Baragon.mdx
Model
2,298
war3mapimported/Baragon.mdx
BaragonClaws.blp
Image / Texture
12,863
BaragonClaws.blp
BaragonEye.blp
Image / Texture
3,230
BaragonEye.blp
BaragonFlesh.blp
Image / Texture
14,135
BaragonFlesh.blp
BaragonGums.blp
Image / Texture
5,906
BaragonGums.blp
BaragonHorns.blp
Image / Texture
12,787
BaragonHorns.blp

Done, you have imported the file BaragonHorns.blp.

Importing BaragonTeeth.blp

Now Click the "Import File" Button:

Next select 'BaragonTeeth.blp' in the folder which you extracted from the zip archive:

Showa Baragon
Baragon.mdx
BaragonClaws.blp
BaragonEye.blp
BaragonFlesh.blp
BaragonGums.blp
BaragonHorns.blp
BaragonTeeth.blp
BaragonTounge.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Baragon.mdx
Model
2,298
war3mapimported/Baragon.mdx
BaragonClaws.blp
Image / Texture
12,863
BaragonClaws.blp
BaragonEye.blp
Image / Texture
3,230
BaragonEye.blp
BaragonFlesh.blp
Image / Texture
14,135
BaragonFlesh.blp
BaragonGums.blp
Image / Texture
5,906
BaragonGums.blp
BaragonHorns.blp
Image / Texture
12,787
BaragonHorns.blp
BaragonTeeth.blp
Image / Texture
11,805
war3mapimported/BaragonTeeth.blp

Double-click the file BaragonTeeth.blp:

BaragonTeeth.blp
Image / Texture
11,805
war3mapimported/BaragonTeeth.blp

Tick the box "Use Custom Path" and type in the correct path:

BaragonTeeth.blp
Image / Texture
11,805
BaragonTeeth.blp

The file has been properly added to the map archive:

Baragon.mdx
Model
2,298
war3mapimported/Baragon.mdx
BaragonClaws.blp
Image / Texture
12,863
BaragonClaws.blp
BaragonEye.blp
Image / Texture
3,230
BaragonEye.blp
BaragonFlesh.blp
Image / Texture
14,135
BaragonFlesh.blp
BaragonGums.blp
Image / Texture
5,906
BaragonGums.blp
BaragonHorns.blp
Image / Texture
12,787
BaragonHorns.blp
BaragonTeeth.blp
Image / Texture
11,805
BaragonTeeth.blp

Done, you have imported the file BaragonTeeth.blp.

Importing BaragonTounge.blp

Now Click the "Import File" Button:

Next select 'BaragonTounge.blp' in the folder which you extracted from the zip archive:

Showa Baragon
Baragon.mdx
BaragonClaws.blp
BaragonEye.blp
BaragonFlesh.blp
BaragonGums.blp
BaragonHorns.blp
BaragonTeeth.blp
BaragonTounge.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Baragon.mdx
Model
2,298
war3mapimported/Baragon.mdx
BaragonClaws.blp
Image / Texture
12,863
BaragonClaws.blp
BaragonEye.blp
Image / Texture
3,230
BaragonEye.blp
BaragonFlesh.blp
Image / Texture
14,135
BaragonFlesh.blp
BaragonGums.blp
Image / Texture
5,906
BaragonGums.blp
BaragonHorns.blp
Image / Texture
12,787
BaragonHorns.blp
BaragonTeeth.blp
Image / Texture
11,805
BaragonTeeth.blp
BaragonTounge.blp
Image / Texture
3,259
war3mapimported/BaragonTounge.blp

Double-click the file BaragonTounge.blp:

BaragonTounge.blp
Image / Texture
3,259
war3mapimported/BaragonTounge.blp

Tick the box "Use Custom Path" and type in the correct path:

BaragonTounge.blp
Image / Texture
3,259
BaragonTounge.blp

The file has been properly added to the map archive:

Baragon.mdx
Model
2,298
war3mapimported/Baragon.mdx
BaragonClaws.blp
Image / Texture
12,863
BaragonClaws.blp
BaragonEye.blp
Image / Texture
3,230
BaragonEye.blp
BaragonFlesh.blp
Image / Texture
14,135
BaragonFlesh.blp
BaragonGums.blp
Image / Texture
5,906
BaragonGums.blp
BaragonHorns.blp
Image / Texture
12,787
BaragonHorns.blp
BaragonTeeth.blp
Image / Texture
11,805
BaragonTeeth.blp
BaragonTounge.blp
Image / Texture
3,259
BaragonTounge.blp

Done, you have imported the file BaragonTounge.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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