• Check out the results of the Techtree Contest #19!
  • Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!

Model validation: SHoulders

Shoulderpads.mdx

7 errors 196 severe 19 warnings 19 unused
  • 1 GeosetAnimation 0
    • Invalid geoset -1
  • 1 GeosetAnimation 1
    • Invalid geoset -1
  • 1 GeosetAnimation 2
    • Invalid geoset -1
  • 1 GeosetAnimation 3
    • Invalid geoset -1
  • 1 ParticleEmitter2 0 - "BlizParticle FLAME 03"
    • Invalid texture -1
  • 1 ParticleEmitter2 1 - "BlizParticle FLAME 1"
    • Invalid texture -1
  • 1 ParticleEmitter2 2 - "BlizParticle FLAME 02"
    • Invalid texture -1
  • 67 Geoset 0
    • Vertex 0: Attached to "Bone_Head" which is not a bone
    • Vertex 1: Attached to "Bone_Head" which is not a bone
    • Vertex 2: Attached to "Bone_Head" which is not a bone
    • Vertex 3: Attached to "Bone_Head" which is not a bone
    • Vertex 4: Attached to "Bone_Head" which is not a bone
    • Vertex 5: Attached to "Bone_Head" which is not a bone
    • Vertex 6: Attached to "Bone_Head" which is not a bone
    • Vertex 7: Attached to "Bone_Head" which is not a bone
    • Vertex 8: Attached to "Bone_Head" which is not a bone
    • Vertex 9: Attached to "Bone_Head" which is not a bone
    • Vertex 10: Attached to "Bone_Head" which is not a bone
    • Vertex 11: Attached to "Bone_Head" which is not a bone
    • Vertex 12: Attached to "Bone_Head" which is not a bone
    • Vertex 13: Attached to "Bone_Head" which is not a bone
    • Vertex 14: Attached to "Bone_Head" which is not a bone
    • Vertex 15: Attached to "Bone_Head" which is not a bone
    • Vertex 16: Attached to "Bone_Head" which is not a bone
    • Vertex 17: Attached to "Bone_Head" which is not a bone
    • Vertex 18: Attached to "Bone_Head" which is not a bone
    • Vertex 19: Attached to "Bone_Head" which is not a bone
    • Vertex 20: Attached to "Bone_Head" which is not a bone
    • Vertex 21: Attached to "Bone_Head" which is not a bone
    • Vertex 22: Attached to "Bone_Head" which is not a bone
    • Vertex 23: Attached to "Bone_Head" which is not a bone
    • Vertex 24: Attached to "Bone_Head" which is not a bone
    • Vertex 25: Attached to "Bone_Head" which is not a bone
    • Vertex 26: Attached to "Bone_Head" which is not a bone
    • Vertex 27: Attached to "Bone_Head" which is not a bone
    • Vertex 28: Attached to "Bone_Head" which is not a bone
    • Vertex 29: Attached to "Bone_Head" which is not a bone
    • Vertex 30: Attached to "Bone_Head" which is not a bone
    • Vertex 31: Attached to "Bone_Head" which is not a bone
    • Vertex 32: Attached to "Bone_Head" which is not a bone
    • Vertex 33: Attached to "Bone_Head" which is not a bone
    • Vertex 34: Attached to "Bone_Head" which is not a bone
    • Vertex 35: Attached to "Bone_Head" which is not a bone
    • Vertex 36: Attached to "Bone_Head" which is not a bone
    • Vertex 37: Attached to "Bone_Head" which is not a bone
    • Vertex 38: Attached to "Bone_Head" which is not a bone
    • Vertex 39: Attached to "Bone_Head" which is not a bone
    • Vertex 40: Attached to "Bone_Head" which is not a bone
    • Vertex 41: Attached to "Bone_Head" which is not a bone
    • Vertex 42: Attached to "Bone_Head" which is not a bone
    • Vertex 43: Attached to "Bone_Head" which is not a bone
    • Vertex 44: Attached to "Bone_Head" which is not a bone
    • Vertex 45: Attached to "Bone_Head" which is not a bone
    • Vertex 46: Attached to "Bone_Head" which is not a bone
    • Vertex 47: Attached to "Bone_Head" which is not a bone
    • Vertex 48: Attached to "Bone_Head" which is not a bone
    • Vertex 49: Attached to "Bone_Head" which is not a bone
    • Vertex 50: Attached to "Bone_Head" which is not a bone
    • Vertex 51: Attached to "Bone_Head" which is not a bone
    • Vertex 52: Attached to "Bone_Head" which is not a bone
    • Vertex 53: Attached to "Bone_Head" which is not a bone
    • Vertex 54: Attached to "Bone_Head" which is not a bone
    • Vertex 55: Attached to "Bone_Head" which is not a bone
    • Vertex 56: Attached to "Bone_Head" which is not a bone
    • Vertex 57: Attached to "Bone_Head" which is not a bone
    • Vertex 58: Attached to "Bone_Head" which is not a bone
    • Vertex 59: Attached to "Bone_Head" which is not a bone
    • Vertex 60: Attached to "Bone_Head" which is not a bone
    • Vertex 61: Attached to "Bone_Head" which is not a bone
    • Vertex 62: Attached to "Bone_Head" which is not a bone
    • Vertex 63: Attached to "Bone_Head" which is not a bone
    • Vertex 64: Attached to "Bone_Head" which is not a bone
    • Vertex 65: Attached to "Bone_Head" which is not a bone
    • Alpha is 1.000 at end of "Decay" (frame 272833); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 67 Geoset 1
    • Vertex 0: Attached to "Head - Ref" which is not a bone
    • Vertex 1: Attached to "Head - Ref" which is not a bone
    • Vertex 2: Attached to "Head - Ref" which is not a bone
    • Vertex 3: Attached to "Head - Ref" which is not a bone
    • Vertex 4: Attached to "Head - Ref" which is not a bone
    • Vertex 5: Attached to "Head - Ref" which is not a bone
    • Vertex 6: Attached to "Head - Ref" which is not a bone
    • Vertex 7: Attached to "Head - Ref" which is not a bone
    • Vertex 8: Attached to "Head - Ref" which is not a bone
    • Vertex 9: Attached to "Head - Ref" which is not a bone
    • Vertex 10: Attached to "Head - Ref" which is not a bone
    • Vertex 11: Attached to "Head - Ref" which is not a bone
    • Vertex 12: Attached to "Head - Ref" which is not a bone
    • Vertex 13: Attached to "Head - Ref" which is not a bone
    • Vertex 14: Attached to "Head - Ref" which is not a bone
    • Vertex 15: Attached to "Head - Ref" which is not a bone
    • Vertex 16: Attached to "Head - Ref" which is not a bone
    • Vertex 17: Attached to "Head - Ref" which is not a bone
    • Vertex 18: Attached to "Head - Ref" which is not a bone
    • Vertex 19: Attached to "Head - Ref" which is not a bone
    • Vertex 20: Attached to "Head - Ref" which is not a bone
    • Vertex 21: Attached to "Head - Ref" which is not a bone
    • Vertex 22: Attached to "Head - Ref" which is not a bone
    • Vertex 23: Attached to "Head - Ref" which is not a bone
    • Vertex 24: Attached to "Head - Ref" which is not a bone
    • Vertex 25: Attached to "Head - Ref" which is not a bone
    • Vertex 26: Attached to "Head - Ref" which is not a bone
    • Vertex 27: Attached to "Head - Ref" which is not a bone
    • Vertex 28: Attached to "Head - Ref" which is not a bone
    • Vertex 29: Attached to "Head - Ref" which is not a bone
    • Vertex 30: Attached to "Head - Ref" which is not a bone
    • Vertex 31: Attached to "Head - Ref" which is not a bone
    • Vertex 32: Attached to "Head - Ref" which is not a bone
    • Vertex 33: Attached to "Head - Ref" which is not a bone
    • Vertex 34: Attached to "Head - Ref" which is not a bone
    • Vertex 35: Attached to "Head - Ref" which is not a bone
    • Vertex 36: Attached to "Head - Ref" which is not a bone
    • Vertex 37: Attached to "Head - Ref" which is not a bone
    • Vertex 38: Attached to "Head - Ref" which is not a bone
    • Vertex 39: Attached to "Head - Ref" which is not a bone
    • Vertex 40: Attached to "Head - Ref" which is not a bone
    • Vertex 41: Attached to "Head - Ref" which is not a bone
    • Vertex 42: Attached to "Head - Ref" which is not a bone
    • Vertex 43: Attached to "Head - Ref" which is not a bone
    • Vertex 44: Attached to "Head - Ref" which is not a bone
    • Vertex 45: Attached to "Head - Ref" which is not a bone
    • Vertex 46: Attached to "Head - Ref" which is not a bone
    • Vertex 47: Attached to "Head - Ref" which is not a bone
    • Vertex 48: Attached to "Head - Ref" which is not a bone
    • Vertex 49: Attached to "Head - Ref" which is not a bone
    • Vertex 50: Attached to "Head - Ref" which is not a bone
    • Vertex 51: Attached to "Head - Ref" which is not a bone
    • Vertex 52: Attached to "Head - Ref" which is not a bone
    • Vertex 53: Attached to "Head - Ref" which is not a bone
    • Vertex 54: Attached to "Head - Ref" which is not a bone
    • Vertex 55: Attached to "Head - Ref" which is not a bone
    • Vertex 56: Attached to "Head - Ref" which is not a bone
    • Vertex 57: Attached to "Head - Ref" which is not a bone
    • Vertex 58: Attached to "Head - Ref" which is not a bone
    • Vertex 59: Attached to "Head - Ref" which is not a bone
    • Vertex 60: Attached to "Head - Ref" which is not a bone
    • Vertex 61: Attached to "Head - Ref" which is not a bone
    • Vertex 62: Attached to "Head - Ref" which is not a bone
    • Vertex 63: Attached to "Head - Ref" which is not a bone
    • Vertex 64: Attached to "Head - Ref" which is not a bone
    • Vertex 65: Attached to "Head - Ref" which is not a bone
    • Alpha is 1.000 at end of "Decay" (frame 272833); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 25 Geoset 2
    • Vertex 0: Attached to "Bone_Chest" which is not a bone
    • Vertex 1: Attached to "Bone_Chest" which is not a bone
    • Vertex 2: Attached to "Bone_Chest" which is not a bone
    • Vertex 3: Attached to "Bone_Chest" which is not a bone
    • Vertex 4: Attached to "Bone_Chest" which is not a bone
    • Vertex 5: Attached to "Bone_Chest" which is not a bone
    • Vertex 6: Attached to "Bone_Chest" which is not a bone
    • Vertex 7: Attached to "Bone_Chest" which is not a bone
    • Vertex 8: Attached to "Bone_Chest" which is not a bone
    • Vertex 9: Attached to "Bone_Chest" which is not a bone
    • Vertex 10: Attached to "Bone_Chest" which is not a bone
    • Vertex 11: Attached to "Bone_Chest" which is not a bone
    • Vertex 12: Attached to "Bone_Chest" which is not a bone
    • Vertex 13: Attached to "Bone_Chest" which is not a bone
    • Vertex 14: Attached to "Bone_Chest" which is not a bone
    • Vertex 15: Attached to "Bone_Chest" which is not a bone
    • Vertex 16: Attached to "Bone_Chest" which is not a bone
    • Vertex 17: Attached to "Bone_Chest" which is not a bone
    • Vertex 18: Attached to "Bone_Chest" which is not a bone
    • Vertex 19: Attached to "Bone_Chest" which is not a bone
    • Vertex 20: Attached to "Bone_Chest" which is not a bone
    • Vertex 21: Attached to "Bone_Chest" which is not a bone
    • Vertex 22: Attached to "Bone_Chest" which is not a bone
    • Vertex 23: Attached to "Bone_Chest" which is not a bone
    • Alpha is 1.000 at end of "Decay" (frame 272833); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 25 Geoset 3
    • Vertex 0: Attached to "Bone_Head" which is not a bone
    • Vertex 1: Attached to "Bone_Head" which is not a bone
    • Vertex 2: Attached to "Bone_Head" which is not a bone
    • Vertex 3: Attached to "Bone_Head" which is not a bone
    • Vertex 4: Attached to "Bone_Head" which is not a bone
    • Vertex 5: Attached to "Bone_Head" which is not a bone
    • Vertex 6: Attached to "Bone_Head" which is not a bone
    • Vertex 7: Attached to "Bone_Head" which is not a bone
    • Vertex 8: Attached to "Bone_Head" which is not a bone
    • Vertex 9: Attached to "Bone_Head" which is not a bone
    • Vertex 10: Attached to "Bone_Head" which is not a bone
    • Vertex 11: Attached to "Bone_Head" which is not a bone
    • Vertex 12: Attached to "Bone_Head" which is not a bone
    • Vertex 13: Attached to "Bone_Head" which is not a bone
    • Vertex 14: Attached to "Bone_Head" which is not a bone
    • Vertex 15: Attached to "Bone_Head" which is not a bone
    • Vertex 16: Attached to "Bone_Head" which is not a bone
    • Vertex 17: Attached to "Bone_Head" which is not a bone
    • Vertex 18: Attached to "Bone_Head" which is not a bone
    • Vertex 19: Attached to "Bone_Head" which is not a bone
    • Vertex 20: Attached to "Bone_Head" which is not a bone
    • Vertex 21: Attached to "Bone_Head" which is not a bone
    • Vertex 22: Attached to "Bone_Head" which is not a bone
    • Vertex 23: Attached to "Bone_Head" which is not a bone
    • Alpha is 1.000 at end of "Decay" (frame 272833); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 2 3 Helper 0
    • 1 2 Translation
      • Missing opening track for sequence "Spell" at frame 146033 where it is needed
      • Track 25 at frame 15867 has exactly the same value as tracks 24 and 26
      • Track 44 at frame 146800 has exactly the same value as tracks 43 and 45
    • 1 1 Rotation
      • Missing opening track for sequence "Spell" at frame 146033 where it is needed
      • Track 9 at frame 15867 has exactly the same value as tracks 8 and 10
  • 1 Helper 2
    • 1 Rotation
      • Missing opening track for sequence "Spell" at frame 146033 where it is needed
  • 1 Helper 3
    • 1 Rotation
      • Missing opening track for sequence "Spell" at frame 146033 where it is needed
  • 1 Helper 4
    • 1 Rotation
      • Missing opening track for sequence "Spell" at frame 146033 where it is needed
  • 1 Helper 5
    • 1 Rotation
      • Missing opening track for sequence "Spell" at frame 146033 where it is needed
  • 1 Helper 6
    • 1 Rotation
      • Missing opening track for sequence "Spell" at frame 146033 where it is needed
  • 1 Helper 7
    • 1 Rotation
      • Missing opening track for sequence "Spell" at frame 146033 where it is needed
  • 1 Helper 8
    • 1 Rotation
      • Missing opening track for sequence "Spell" at frame 146033 where it is needed
  • 1 Helper 9
    • 1 Rotation
      • Missing opening track for sequence "Spell" at frame 146033 where it is needed
  • 1 Helper 12
    • 1 Rotation
      • Missing opening track for sequence "Spell" at frame 146033 where it is needed
  • 1 2 Helper 13
    • 1 2 Rotation
      • Missing opening track for sequence "Spell" at frame 146033 where it is needed
      • Track 24 at frame 146200 has roughly the same value as tracks 23 and 25
      • Track 25 at frame 146267 has roughly the same value as tracks 24 and 26
  • 1 Model
    • Attachment 7 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
  • 1 Sequence 9 - "Decay"
    • 1 Extent
      • Negative extents
  • 1 Bone 0 - "gutz00"
    • There are no vertices attached to this bone
  • 1 Bone 1 - "Object02"
    • There are no vertices attached to this bone
  • 1 Bone 2 - "Object13"
    • There are no vertices attached to this bone
  • 1 Bone 3 - "Object11"
    • There are no vertices attached to this bone
  • 1 Bone 4 - "Object16"
    • There are no vertices attached to this bone
  • 1 Bone 5 - "Object12"
    • There are no vertices attached to this bone
  • 1 Bone 6 - "Object10"
    • There are no vertices attached to this bone
  • 1 Bone 7 - "Mesh17"
    • There are no vertices attached to this bone
  • 1 Bone 8 - "Object09"
    • There are no vertices attached to this bone
  • 1 Bone 9 - "Mesh20"
    • There are no vertices attached to this bone
  • 1 Bone 10 - "righthand"
    • There are no vertices attached to this bone
  • 1 Bone 11 - "Mesh01"
    • There are no vertices attached to this bone
  • 1 Bone 12 - "Mesh07"
    • There are no vertices attached to this bone
  • 1 Bone 13 - "righthand01"
    • There are no vertices attached to this bone
  • 1 Bone 14 - "Sphere07"
    • There are no vertices attached to this bone
  • 1 Bone 15 - "Plane01"
    • There are no vertices attached to this bone
  • 1 Bone 16 - "Plane02"
    • There are no vertices attached to this bone
  • 4 Helper 11
    • 2 Translation
      • Track 3 at frame 15667 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 15867 has exactly the same value as tracks 3 and 5
    • 2 Scaling
      • Track 3 at frame 15667 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 15867 has exactly the same value as tracks 3 and 5
  • 10 Helper 16
    • 10 Rotation
      • Track 1 at frame 34200 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 35633 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 36800 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 36833 has exactly the same value as tracks 3 and 5
      • Track 19 at frame 44200 has exactly the same value as tracks 18 and 20
      • Track 20 at frame 44433 has exactly the same value as tracks 19 and 21
      • Track 21 at frame 44733 has exactly the same value as tracks 20 and 22
      • Track 22 at frame 46600 has exactly the same value as tracks 21 and 23
      • Track 23 at frame 49267 has exactly the same value as tracks 22 and 24
      • Track 24 at frame 50900 has exactly the same value as tracks 23 and 25
Back
Top