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Model validation: SHoulders
Shoulderpads.mdx
7errors196severe19warnings19unused
1
GeosetAnimation 0
Invalid geoset -1
1
GeosetAnimation 1
Invalid geoset -1
1
GeosetAnimation 2
Invalid geoset -1
1
GeosetAnimation 3
Invalid geoset -1
1
ParticleEmitter2 0 - "BlizParticle FLAME 03"
Invalid texture -1
1
ParticleEmitter2 1 - "BlizParticle FLAME 1"
Invalid texture -1
1
ParticleEmitter2 2 - "BlizParticle FLAME 02"
Invalid texture -1
67
Geoset 0
Vertex 0: Attached to "Bone_Head" which is not a bone
Vertex 1: Attached to "Bone_Head" which is not a bone
Vertex 2: Attached to "Bone_Head" which is not a bone
Vertex 3: Attached to "Bone_Head" which is not a bone
Vertex 4: Attached to "Bone_Head" which is not a bone
Vertex 5: Attached to "Bone_Head" which is not a bone
Vertex 6: Attached to "Bone_Head" which is not a bone
Vertex 7: Attached to "Bone_Head" which is not a bone
Vertex 8: Attached to "Bone_Head" which is not a bone
Vertex 9: Attached to "Bone_Head" which is not a bone
Vertex 10: Attached to "Bone_Head" which is not a bone
Vertex 11: Attached to "Bone_Head" which is not a bone
Vertex 12: Attached to "Bone_Head" which is not a bone
Vertex 13: Attached to "Bone_Head" which is not a bone
Vertex 14: Attached to "Bone_Head" which is not a bone
Vertex 15: Attached to "Bone_Head" which is not a bone
Vertex 16: Attached to "Bone_Head" which is not a bone
Vertex 17: Attached to "Bone_Head" which is not a bone
Vertex 18: Attached to "Bone_Head" which is not a bone
Vertex 19: Attached to "Bone_Head" which is not a bone
Vertex 20: Attached to "Bone_Head" which is not a bone
Vertex 21: Attached to "Bone_Head" which is not a bone
Vertex 22: Attached to "Bone_Head" which is not a bone
Vertex 23: Attached to "Bone_Head" which is not a bone
Vertex 24: Attached to "Bone_Head" which is not a bone
Vertex 25: Attached to "Bone_Head" which is not a bone
Vertex 26: Attached to "Bone_Head" which is not a bone
Vertex 27: Attached to "Bone_Head" which is not a bone
Vertex 28: Attached to "Bone_Head" which is not a bone
Vertex 29: Attached to "Bone_Head" which is not a bone
Vertex 30: Attached to "Bone_Head" which is not a bone
Vertex 31: Attached to "Bone_Head" which is not a bone
Vertex 32: Attached to "Bone_Head" which is not a bone
Vertex 33: Attached to "Bone_Head" which is not a bone
Vertex 34: Attached to "Bone_Head" which is not a bone
Vertex 35: Attached to "Bone_Head" which is not a bone
Vertex 36: Attached to "Bone_Head" which is not a bone
Vertex 37: Attached to "Bone_Head" which is not a bone
Vertex 38: Attached to "Bone_Head" which is not a bone
Vertex 39: Attached to "Bone_Head" which is not a bone
Vertex 40: Attached to "Bone_Head" which is not a bone
Vertex 41: Attached to "Bone_Head" which is not a bone
Vertex 42: Attached to "Bone_Head" which is not a bone
Vertex 43: Attached to "Bone_Head" which is not a bone
Vertex 44: Attached to "Bone_Head" which is not a bone
Vertex 45: Attached to "Bone_Head" which is not a bone
Vertex 46: Attached to "Bone_Head" which is not a bone
Vertex 47: Attached to "Bone_Head" which is not a bone
Vertex 48: Attached to "Bone_Head" which is not a bone
Vertex 49: Attached to "Bone_Head" which is not a bone
Vertex 50: Attached to "Bone_Head" which is not a bone
Vertex 51: Attached to "Bone_Head" which is not a bone
Vertex 52: Attached to "Bone_Head" which is not a bone
Vertex 53: Attached to "Bone_Head" which is not a bone
Vertex 54: Attached to "Bone_Head" which is not a bone
Vertex 55: Attached to "Bone_Head" which is not a bone
Vertex 56: Attached to "Bone_Head" which is not a bone
Vertex 57: Attached to "Bone_Head" which is not a bone
Vertex 58: Attached to "Bone_Head" which is not a bone
Vertex 59: Attached to "Bone_Head" which is not a bone
Vertex 60: Attached to "Bone_Head" which is not a bone
Vertex 61: Attached to "Bone_Head" which is not a bone
Vertex 62: Attached to "Bone_Head" which is not a bone
Vertex 63: Attached to "Bone_Head" which is not a bone
Vertex 64: Attached to "Bone_Head" which is not a bone
Vertex 65: Attached to "Bone_Head" which is not a bone
Alpha is 1.000 at end of "Decay" (frame 272833); should be 0 — geoset will remain visible in-game after the unit has decayed.
67
Geoset 1
Vertex 0: Attached to "Head - Ref" which is not a bone
Vertex 1: Attached to "Head - Ref" which is not a bone
Vertex 2: Attached to "Head - Ref" which is not a bone
Vertex 3: Attached to "Head - Ref" which is not a bone
Vertex 4: Attached to "Head - Ref" which is not a bone
Vertex 5: Attached to "Head - Ref" which is not a bone
Vertex 6: Attached to "Head - Ref" which is not a bone
Vertex 7: Attached to "Head - Ref" which is not a bone
Vertex 8: Attached to "Head - Ref" which is not a bone
Vertex 9: Attached to "Head - Ref" which is not a bone
Vertex 10: Attached to "Head - Ref" which is not a bone
Vertex 11: Attached to "Head - Ref" which is not a bone
Vertex 12: Attached to "Head - Ref" which is not a bone
Vertex 13: Attached to "Head - Ref" which is not a bone
Vertex 14: Attached to "Head - Ref" which is not a bone
Vertex 15: Attached to "Head - Ref" which is not a bone
Vertex 16: Attached to "Head - Ref" which is not a bone
Vertex 17: Attached to "Head - Ref" which is not a bone
Vertex 18: Attached to "Head - Ref" which is not a bone
Vertex 19: Attached to "Head - Ref" which is not a bone
Vertex 20: Attached to "Head - Ref" which is not a bone
Vertex 21: Attached to "Head - Ref" which is not a bone
Vertex 22: Attached to "Head - Ref" which is not a bone
Vertex 23: Attached to "Head - Ref" which is not a bone
Vertex 24: Attached to "Head - Ref" which is not a bone
Vertex 25: Attached to "Head - Ref" which is not a bone
Vertex 26: Attached to "Head - Ref" which is not a bone
Vertex 27: Attached to "Head - Ref" which is not a bone
Vertex 28: Attached to "Head - Ref" which is not a bone
Vertex 29: Attached to "Head - Ref" which is not a bone
Vertex 30: Attached to "Head - Ref" which is not a bone
Vertex 31: Attached to "Head - Ref" which is not a bone
Vertex 32: Attached to "Head - Ref" which is not a bone
Vertex 33: Attached to "Head - Ref" which is not a bone
Vertex 34: Attached to "Head - Ref" which is not a bone
Vertex 35: Attached to "Head - Ref" which is not a bone
Vertex 36: Attached to "Head - Ref" which is not a bone
Vertex 37: Attached to "Head - Ref" which is not a bone
Vertex 38: Attached to "Head - Ref" which is not a bone
Vertex 39: Attached to "Head - Ref" which is not a bone
Vertex 40: Attached to "Head - Ref" which is not a bone
Vertex 41: Attached to "Head - Ref" which is not a bone
Vertex 42: Attached to "Head - Ref" which is not a bone
Vertex 43: Attached to "Head - Ref" which is not a bone
Vertex 44: Attached to "Head - Ref" which is not a bone
Vertex 45: Attached to "Head - Ref" which is not a bone
Vertex 46: Attached to "Head - Ref" which is not a bone
Vertex 47: Attached to "Head - Ref" which is not a bone
Vertex 48: Attached to "Head - Ref" which is not a bone
Vertex 49: Attached to "Head - Ref" which is not a bone
Vertex 50: Attached to "Head - Ref" which is not a bone
Vertex 51: Attached to "Head - Ref" which is not a bone
Vertex 52: Attached to "Head - Ref" which is not a bone
Vertex 53: Attached to "Head - Ref" which is not a bone
Vertex 54: Attached to "Head - Ref" which is not a bone
Vertex 55: Attached to "Head - Ref" which is not a bone
Vertex 56: Attached to "Head - Ref" which is not a bone
Vertex 57: Attached to "Head - Ref" which is not a bone
Vertex 58: Attached to "Head - Ref" which is not a bone
Vertex 59: Attached to "Head - Ref" which is not a bone
Vertex 60: Attached to "Head - Ref" which is not a bone
Vertex 61: Attached to "Head - Ref" which is not a bone
Vertex 62: Attached to "Head - Ref" which is not a bone
Vertex 63: Attached to "Head - Ref" which is not a bone
Vertex 64: Attached to "Head - Ref" which is not a bone
Vertex 65: Attached to "Head - Ref" which is not a bone
Alpha is 1.000 at end of "Decay" (frame 272833); should be 0 — geoset will remain visible in-game after the unit has decayed.
25
Geoset 2
Vertex 0: Attached to "Bone_Chest" which is not a bone
Vertex 1: Attached to "Bone_Chest" which is not a bone
Vertex 2: Attached to "Bone_Chest" which is not a bone
Vertex 3: Attached to "Bone_Chest" which is not a bone
Vertex 4: Attached to "Bone_Chest" which is not a bone
Vertex 5: Attached to "Bone_Chest" which is not a bone
Vertex 6: Attached to "Bone_Chest" which is not a bone
Vertex 7: Attached to "Bone_Chest" which is not a bone
Vertex 8: Attached to "Bone_Chest" which is not a bone
Vertex 9: Attached to "Bone_Chest" which is not a bone
Vertex 10: Attached to "Bone_Chest" which is not a bone
Vertex 11: Attached to "Bone_Chest" which is not a bone
Vertex 12: Attached to "Bone_Chest" which is not a bone
Vertex 13: Attached to "Bone_Chest" which is not a bone
Vertex 14: Attached to "Bone_Chest" which is not a bone
Vertex 15: Attached to "Bone_Chest" which is not a bone
Vertex 16: Attached to "Bone_Chest" which is not a bone
Vertex 17: Attached to "Bone_Chest" which is not a bone
Vertex 18: Attached to "Bone_Chest" which is not a bone
Vertex 19: Attached to "Bone_Chest" which is not a bone
Vertex 20: Attached to "Bone_Chest" which is not a bone
Vertex 21: Attached to "Bone_Chest" which is not a bone
Vertex 22: Attached to "Bone_Chest" which is not a bone
Vertex 23: Attached to "Bone_Chest" which is not a bone
Alpha is 1.000 at end of "Decay" (frame 272833); should be 0 — geoset will remain visible in-game after the unit has decayed.
25
Geoset 3
Vertex 0: Attached to "Bone_Head" which is not a bone
Vertex 1: Attached to "Bone_Head" which is not a bone
Vertex 2: Attached to "Bone_Head" which is not a bone
Vertex 3: Attached to "Bone_Head" which is not a bone
Vertex 4: Attached to "Bone_Head" which is not a bone
Vertex 5: Attached to "Bone_Head" which is not a bone
Vertex 6: Attached to "Bone_Head" which is not a bone
Vertex 7: Attached to "Bone_Head" which is not a bone
Vertex 8: Attached to "Bone_Head" which is not a bone
Vertex 9: Attached to "Bone_Head" which is not a bone
Vertex 10: Attached to "Bone_Head" which is not a bone
Vertex 11: Attached to "Bone_Head" which is not a bone
Vertex 12: Attached to "Bone_Head" which is not a bone
Vertex 13: Attached to "Bone_Head" which is not a bone
Vertex 14: Attached to "Bone_Head" which is not a bone
Vertex 15: Attached to "Bone_Head" which is not a bone
Vertex 16: Attached to "Bone_Head" which is not a bone
Vertex 17: Attached to "Bone_Head" which is not a bone
Vertex 18: Attached to "Bone_Head" which is not a bone
Vertex 19: Attached to "Bone_Head" which is not a bone
Vertex 20: Attached to "Bone_Head" which is not a bone
Vertex 21: Attached to "Bone_Head" which is not a bone
Vertex 22: Attached to "Bone_Head" which is not a bone
Vertex 23: Attached to "Bone_Head" which is not a bone
Alpha is 1.000 at end of "Decay" (frame 272833); should be 0 — geoset will remain visible in-game after the unit has decayed.
2
3
Helper 0
1
2
Translation
Missing opening track for sequence "Spell" at frame 146033 where it is needed
Track 25 at frame 15867 has exactly the same value as tracks 24 and 26
Track 44 at frame 146800 has exactly the same value as tracks 43 and 45
1
1
Rotation
Missing opening track for sequence "Spell" at frame 146033 where it is needed
Track 9 at frame 15867 has exactly the same value as tracks 8 and 10
1
Helper 2
1
Rotation
Missing opening track for sequence "Spell" at frame 146033 where it is needed
1
Helper 3
1
Rotation
Missing opening track for sequence "Spell" at frame 146033 where it is needed
1
Helper 4
1
Rotation
Missing opening track for sequence "Spell" at frame 146033 where it is needed
1
Helper 5
1
Rotation
Missing opening track for sequence "Spell" at frame 146033 where it is needed
1
Helper 6
1
Rotation
Missing opening track for sequence "Spell" at frame 146033 where it is needed
1
Helper 7
1
Rotation
Missing opening track for sequence "Spell" at frame 146033 where it is needed
1
Helper 8
1
Rotation
Missing opening track for sequence "Spell" at frame 146033 where it is needed
1
Helper 9
1
Rotation
Missing opening track for sequence "Spell" at frame 146033 where it is needed
1
Helper 12
1
Rotation
Missing opening track for sequence "Spell" at frame 146033 where it is needed
1
2
Helper 13
1
2
Rotation
Missing opening track for sequence "Spell" at frame 146033 where it is needed
Track 24 at frame 146200 has roughly the same value as tracks 23 and 25
Track 25 at frame 146267 has roughly the same value as tracks 24 and 26
1
Model
Attachment 7 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
1
Sequence 9 - "Decay"
1
Extent
Negative extents
1
Bone 0 - "gutz00"
There are no vertices attached to this bone
1
Bone 1 - "Object02"
There are no vertices attached to this bone
1
Bone 2 - "Object13"
There are no vertices attached to this bone
1
Bone 3 - "Object11"
There are no vertices attached to this bone
1
Bone 4 - "Object16"
There are no vertices attached to this bone
1
Bone 5 - "Object12"
There are no vertices attached to this bone
1
Bone 6 - "Object10"
There are no vertices attached to this bone
1
Bone 7 - "Mesh17"
There are no vertices attached to this bone
1
Bone 8 - "Object09"
There are no vertices attached to this bone
1
Bone 9 - "Mesh20"
There are no vertices attached to this bone
1
Bone 10 - "righthand"
There are no vertices attached to this bone
1
Bone 11 - "Mesh01"
There are no vertices attached to this bone
1
Bone 12 - "Mesh07"
There are no vertices attached to this bone
1
Bone 13 - "righthand01"
There are no vertices attached to this bone
1
Bone 14 - "Sphere07"
There are no vertices attached to this bone
1
Bone 15 - "Plane01"
There are no vertices attached to this bone
1
Bone 16 - "Plane02"
There are no vertices attached to this bone
4
Helper 11
2
Translation
Track 3 at frame 15667 has exactly the same value as tracks 2 and 4
Track 4 at frame 15867 has exactly the same value as tracks 3 and 5
2
Scaling
Track 3 at frame 15667 has exactly the same value as tracks 2 and 4
Track 4 at frame 15867 has exactly the same value as tracks 3 and 5
10
Helper 16
10
Rotation
Track 1 at frame 34200 has exactly the same value as tracks 0 and 2
Track 2 at frame 35633 has exactly the same value as tracks 1 and 3
Track 3 at frame 36800 has exactly the same value as tracks 2 and 4
Track 4 at frame 36833 has exactly the same value as tracks 3 and 5
Track 19 at frame 44200 has exactly the same value as tracks 18 and 20
Track 20 at frame 44433 has exactly the same value as tracks 19 and 21
Track 21 at frame 44733 has exactly the same value as tracks 20 and 22
Track 22 at frame 46600 has exactly the same value as tracks 21 and 23
Track 23 at frame 49267 has exactly the same value as tracks 22 and 24
Track 24 at frame 50900 has exactly the same value as tracks 23 and 25
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