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Triggers
Hardgamerds contest entry.w3x
Variables
Start
invisameh
Startup
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
a
unit
No
UnitNull
b
unit
No
UnitNull
invisameh
Events
Map initialization
Conditions
Actions
Unit - Hide Look at me! 0004 <gen>
Unit - Create a permanent Skeletal Footman corpse for Player 1 (Red) at (Center of corpse <gen>) facing (Random angle) degrees
Unit - Create a permanent Skeletal Footman corpse for Player 1 (Red) at (Center of corpse2 <gen>) facing (Random angle) degrees
Unit - Create a permanent Skeletal Footman corpse for Player 1 (Red) at (Center of corpse_3 <gen>) facing (Random angle) degrees
Unit - Create a permanent Skeletal Footman corpse for Player 1 (Red) at (Center of corpse_4 <gen>) facing (Random angle) degrees
Startup
Events
Map initialization
Conditions
Actions
Set Variable Set a = Arch Mage Desius 0000 <gen>
Set Variable Set b = Demon 0001 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across (Playable map area)
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Disable user control for (All players) .
Wait 0.01 seconds
Camera - . Apply . gg_cam_starting_camera for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Arch Mage Desius 0000 <gen> named Desius : Play No sound and display No! This can't be.... . Modify duration: Add 0 seconds and Don't wait
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Arch Mage Desius 0000 <gen> named Desius : Play No sound and display Who is responsible for this... horror... . Modify duration: Add 0 seconds and Don't wait
Wait 4.00 seconds
Cinematic - Apply a filter over 6.00 seconds using Normal blending on texture Diagonal Slash , starting with color ( 0.00 %, 0.00 %, 0.00 %) and 0.00 % transparency and ending with color ( 0.00 %, 0.00 %, 0.00 %) and 0.00 % transparency
Wait 0.01 seconds
Unit - Order a to Move To . (Center of Walk <gen>)
Camera - . Apply . gg_cam_movement_slow_aplly for Player 1 (Red) over 10.00 seconds
Wait 10.10 seconds
Animation - Reset a 's animation
Camera - . Apply . gg_cam_spin_moderate_speed for Player 1 (Red) over 4.32 seconds
Animation - Lock a 's Head to face Look at me! 0004 <gen> , offset by ( 0 , 0 , 90 )
Unit - Make a face Look at me! 0004 <gen> over 2.50 seconds
Wait 4.33 seconds
Cinematic - Send transmission to (All players) from Arch Mage Desius 0000 <gen> named Desius : Play No sound and display I swear i will hunt down the... . Modify duration: Add 0 seconds and Don't wait
Wait 4.33 seconds
Animation - Reset a 's animation
Animation - Lock a 's Head to face Demon 0001 <gen> , offset by ( 0 , 0 , 90 )
Cinematic - Send transmission to (All players) from Arch Mage Desius 0000 <gen> named Desius : Play No sound and display Whos there? . Modify duration: Add 0 seconds and Don't wait
Unit - Make a face 330.00 over 2.30 seconds
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Demon 0001 <gen> named ??? : Play No sound and display Ill save you the trouble hahaha. . Modify duration: Add 0 seconds and Don't wait
Unit - Order b to Move To . (Center of Demon_Walk <gen>)
Camera - . Apply . gg_cam_spin_slowmod for Player 1 (Red) over 5.00 seconds
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Arch Mage Desius 0000 <gen> named Desius : Play No sound and display You are the one who did this, you will die, demon wrech! . Modify duration: Add 0 seconds and Don't wait
Wait 5.00 seconds
Camera - . Apply . gg_cam_Battle_sceen_basic for Player 1 (Red) over 5.00 seconds
Cinematic - Send transmission to (All players) from Demon 0001 <gen> named ??? : Play No sound and display Hahaha, you are nearly a mortal! . Modify duration: Add 0 seconds and Don't wait
Sound - Play Combatmusic <gen>
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Demon 0001 <gen> named ??? : Play No sound and display ..Die! . Modify duration: Add 0 seconds and Don't wait
Wait 1.03 seconds
Unit - Create 1 . Basic projectile for Player 1 (Red) at ((Position of b) offset by 35.00 towards (Facing of b) degrees.) facing (Facing of b) degrees
Unit - Order (Last created unit) to Attack Once . a
Wait 1.13 seconds
Unit - Remove (Last created unit) from the game
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of a using Abilities\Spells\Undead\Darksummoning\DarkSummonTarget.mdl
Wait 0.57 seconds
Special Effect - Destroy (Last created special effect)
Animation - Reset a 's body-part facing
Wait 0.01 seconds
Unit - Create 1 . Basic Projectile 2 for Player 1 (Red) at ((Position of a) offset by 35.00 towards (Facing of a) degrees.) facing (Facing of b) degrees
Unit - Order (Last created unit) to Attack Once . b
Unit - Order b to Move To . (Center of Demon_dash_2 <gen>)
Wait 2.18 seconds
Camera - . Apply . gg_cam_Battle_screen_turn for Player 1 (Red) over 1.80 seconds
Unit - Remove (Last created unit) from the game
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of b using Objects\Spawnmodels\Human\FragmentationShards\FragBoomSpawn.mdl
Wait 0.75 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.01 seconds
Unit - Order a to Move To . (Center of Walk_2 <gen>)
Wait 0.22 seconds
Unit - Create 1 . Basic Projectile 3 for Player 1 (Red) at ((Position of b) offset by 35.00 towards (Facing of b) degrees.) facing (Facing of b) degrees
Unit - Order (Last created unit) to Attack Once . a
Wait 2.02 seconds
Unit - Remove (Last created unit) from the game
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of a using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Wait 0.01 seconds
Unit - Set a movement speed to 200.00
Unit - Set b movement speed to 450.00
Unit - Order b to Move To . (Center of Demon_walk_3 <gen>)
Wait 2.00 seconds
Animation - Reset a 's animation
Unit - Set a movement speed to 130.00
Unit - Set b movement speed to 220.00
Wait 0.40 seconds
Unit - Make a face b over 0 seconds
Unit - Make b face a over 0 seconds
Camera - . Apply . gg_cam_Battle_screen_fistfighter for Player 1 (Red) over 1.00 seconds
Wait 1.00 seconds
Animation - Change b 's animation speed to 86.00 % of its original speed
Animation - Reset a 's animation
Animation - Reset b 's animation
Animation - Play b 's spell throw animation
Wait 0.15 seconds
Animation - Reset a 's animation
Animation - Change b 's animation speed to 0.00 % of its original speed
Animation - Change a 's animation speed to 0.00 % of its original speed
Wait 0.01 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of a using Objects\Spawnmodels\Orc\Orcblood\BattrollBlood.mdl
Wait 0.43 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.01 seconds
Animation - Change b 's animation speed to 400.00 % of its original speed
Wait 0.08 seconds
Animation - Change b 's animation speed to 100.00 % of its original speed
Animation - Change a 's animation speed to 100.00 % of its original speed
Wait 0.10 seconds
Animation - Reset a 's animation
Animation - Play a 's spell animation
Wait 0.75 seconds
Animation - Change a 's animation speed to 0.00 % of its original speed
Animation - Change b 's animation speed to 0.00 % of its original speed
Wait 0.01 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of b using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Wait 0.52 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.01 seconds
Animation - Change b 's animation speed to 100.00 % of its original speed
Animation - Change a 's animation speed to 100.00 % of its original speed
Wait 0.01 seconds
Animation - Reset b 's animation
Animation - Play b 's attack 2 animation
Wait 0.38 seconds
Animation - Change a 's animation speed to 0.00 % of its original speed
Animation - Change b 's animation speed to 0.00 % of its original speed
Wait 0.01 seconds
Camera - . Apply . gg_cam_Battle_screen_fistfighter2 for Player 1 (Red) over 1.18 seconds
Wait 1.17 seconds
Camera - . Apply . gg_cam_Battle_screen_fistfighter3 for Player 1 (Red) over 1.18 seconds
Wait 1.17 seconds
Camera - . Apply . gg_cam_Battle_screen_fistfighter4 for Player 1 (Red) over 1.18 seconds
Wait 1.17 seconds
Camera - . Apply . gg_cam_Battle_screen_fistfighter for Player 1 (Red) over 1.18 seconds
Wait 1.17 seconds
Animation - Change b 's animation speed to 250.00 % of its original speed
Animation - Change a 's animation speed to 100.00 % of its original speed
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of a using Objects\Spawnmodels\Other\HumanBloodCinematicEffect\HumanBloodCinematicEffect.mdl
Wait 0.54 seconds
Animation - Change b 's animation speed to 100.00 % of its original speed
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Animation - Reset a 's animation
Animation - Play a 's attack 1 animation
Wait 0.50 seconds
Animation - Change a 's animation speed to 0.00 % of its original speed
Animation - Reset b 's animation
Animation - Play b 's spell animation
Wait 0.10 seconds
Animation - Change b 's animation speed to 0.00 % of its original speed
Wait 0.01 seconds
Animation - Change a 's animation speed to 10.00 % of its original speed
Special Effect - Create a special effect attached to the weapon (Unexpected type: 'attachpoint') of b using Abilities\Spells\Undead\DeathPact\DeathPactTarget.mdl
Wait 5.00 seconds
Animation - Change b 's animation speed to 100.00 % of its original speed
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of a using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Wait 0.01 seconds
Animation - Play a 's death animation
Wait 2.50 seconds
Cinematic - Send transmission to (All players) from Demon 0001 <gen> named ??? : Play No sound and display You were a fool to challange me hahaha! . Modify duration: Add 0 seconds and Don't wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Arch Mage Desius 0000 <gen> named Desius : Play No sound and display IM TAKING YOU WITH ME, ERAGHHH! . Modify duration: Add 0 seconds and Don't wait
Camera - . Apply . gg_cam_Battle_screen_fistfighter_out for Player 1 (Red) over 0 seconds
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Demon 0001 <gen> named ??? : Play No sound and display WHAT.... NOOOO! . Modify duration: Add 0 seconds and Don't wait
Unit - Create 1 . Final explosion! for Player 1 (Red) at (Position of a) facing Default building facing degrees
Animation - Play (Last created unit) 's birth animation
Wait 3.00 seconds
Animation - Change b 's animation speed to 25.00 % of its original speed
Animation - Play b 's death animation
Unit - Remove (Last created unit) from the game
Wait 2.50 seconds
Game - Defeat Player 1 (Red) with the message: Hope you enjoyed this short cinimatic by: Modeler!
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