1. Are you planning to upload your awesome map to Hive? Please review the rules here.
    Dismiss Notice
  2. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  3. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still havn't received your rank award? Then please contact the administration.
    Dismiss Notice
  4. We have recently started the 16th edition of the Mini Mapping Contest. The theme is mini RPG. Do check it out and have fun.
    Dismiss Notice
  5. Dismiss Notice
  6. The Highway to Hell has been laid open. Come along and participate in the 5th Special Effect Contest.
    Dismiss Notice
  7. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Trigger Viewer

Shorcan Forest 1.4.w3x
Variables
Initialization
Melee Initialization
Corpes
Waygates
Waygates Copy

		
Name Type Is Array Initial Value
bendealien integer No
benderalien integer No
dialog dialog No
dialog1 button No
dialog2 button No
dialog3 button No
dialog4 button No
dialog5 button No
dialogpurp dialog No
hero integer No
hero1 integer No
item integer No
Default melee game initialization for all players
Melee Initialization
  Events
    Map initialization
  Conditions
  Actions
    Melee Game - Use melee time of day (for all players)
    Melee Game - Create starting units (for all players)
    Melee Game - Limit Heroes to 1 per Hero-type (for all players)
    Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
    Melee Game - Set starting resources (for all players)
    Melee Game - Remove creeps and critters from used start locations (for all players)
    Melee Game - Run melee AI scripts (for computer players)
    Melee Game - Enforce victory/defeat conditions (for all players)
Corpes
  Events
    Time - Elapsed game time is 0.01 seconds
  Conditions
  Actions
    Unit - Create a permanent Fleshy Footman corpse for Neutral Passive at (Random point in Region_002 <gen>) facing (Random angle) degrees
    Unit - Create a permanent Fleshy Footman corpse for Neutral Passive at (Random point in Region_002 <gen>) facing (Random angle) degrees
    Unit - Create a permanent Fleshy Feral Grunt corpse for Neutral Passive at (Random point in Region_002 <gen>) facing (Random angle) degrees
Waygates
  Events
    Unit - A unit enters Region_001 <gen>
  Conditions
  Actions
    Unit - Move (Triggering unit) instantly to (Center of Region_001_Copy <gen>)
Waygates Copy
  Events
    Unit - A unit enters Region_001_Copy <gen>
  Conditions
  Actions
    Unit - Move (Triggering unit) instantly to (Center of Region_001 <gen>)