Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
The beginning.w3x
Variables
Initialization
Melee Initialization
Hammerzeit
Stop Xp gathering
Garond left
Garond right
Garond himself
Garond machine
Garond keeps sieging
Andre left
Andre right
Andre elite
Andre keeps attacking
Reenforce
Elves
Enforce 1
Enforce 2
Uncover
Leave house
Leave house Copy
Leave house Copy 2
Leave house Copy 3
Leave house Copy 4
Leave house Copy 5
Leave house Copy 6
Leave house Copy 7
Leave house Copy 8
Talk initiaziation
Andre and Garond
Facing
End of discussion
No elites
Hide knight
Hide knight Copy
Hide knight Copy 2
Hide knight Copy 3
Hide knight Copy 4
Hide knight Copy 5
Hide knight Copy 6 1
Hide knight Copy 7 1
Hide knight Copy 6 2
Hide knight Copy 7 2
Hide wagon
Hide wagon Copy
Hide wagon Copy 2
Hide mage
Hide mage Copy
Hide mage Copy 2
Hide mage Copy 3
Hide Spearman
Hide Spearman Copy
Hide Spearman Copy 2
Hide Spearman Copy 3 1
Hide Spearman Copy 4 1
Hide Spearman Copy 5 1
In position
DirChange
Get in position
Militia enters region
Militia enters region Copy
Militia enters region Copy 2
Militia enters region Copy 3
Militia enters region Copy 6
Militia enters region Copy 7
Militia enters region Copy 8
EMilitia enters region Copy 4
EMilitia enters region Copy 5
EMilitia enters region Copy 5 1
EMilitia enters region Copy 5 2
EMilitia enters region Copy 5 3
EMilitia enters region Copy 5 4
RMilitia enters region Copy 5 5
RMilitia enters region
RMilitia enters region Copy 2
RMilitia enters region Copy 3
RMilitia enters region Copy 4
RMilitia enters region Copy 5
RMilitia enters region Copy 6
RMilitia enters region Copy 7
RMilitia enters region Copy 8
RMilitia enters region Copy 9
Footman enters region
Footman enters region Copy
Footman enters region Copy 2
Demons surprise us
They really do
Demons roam
Demons wont retreat
Flee
Andre flee
Inform
Inf Andre about Garond
Inf Encourage
Inf malignant
Elwin takes damage
Elwin dies
Alleria
Experiment
This
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Game - Set time of day speed to 10.00 % of the default speed
Game - Set the time of day to 17.30
Hero - Make Player 1 (Red) Heroes gain 0.00 % experience from future kills
Hero - Make Player 12 (Brown) Heroes gain 0.00 % experience from future kills
Hero - Make Player 10 (Light Blue) Heroes gain 0.00 % experience from future kills
Player - Add 500 to Player 1 (Red) . Current gold
Player - Add 250 to Player 1 (Red) . Current lumber
Unit - Set Triggercopter 0218 <gen> movement speed to 10.00
Hammerzeit
Events
Game - The in-game time of day becomes Equal to 17.31
Conditions
Actions
Unit - Order General 0183 <gen> to Human Mountain King - Storm Bolt . High Elf 0221 <gen>
Stop Xp gathering
Events
Unit - Footman 0000 <gen> Gains a level
Conditions
(Hero level of Footman 0000 <gen>) Equal to 4
Actions
Hero - Make Player 2 (Blue) Heroes gain 0.00 % experience from future kills
Garond left
Events
Game - The in-game time of day becomes Equal to 17.32
Conditions
Actions
Unit Group - Order (Units in Garond_1 <gen>) to Attack-Move To . (Center of Region_000 <gen>)
Cinematic - Ping minimap for Player Group - Player 2 (Blue) at (Center of Region_000 <gen>) for 5.00 seconds, using a Flashy ping of color ( 25.00 %, 50.00 %, 75.00 %)
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Knight 0150 <gen> named Lord Andre : Play No sound and display Get ready people! We will attack soon! . Modify duration: Add 3.00 seconds and Wait
Garond right
Events
Game - The in-game time of day becomes Equal to 17.33
Conditions
Actions
Unit Group - Order (Units in Garond_2 <gen>) to Attack-Move To . (Center of Region_000 <gen>)
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Knight 0150 <gen> named Lord Andre : Play No sound and display As you know, the criminal hive of Silverpine is in front of us! . Modify duration: Add 3.00 seconds and Wait
Garond himself
Events
Game - The in-game time of day becomes Equal to 17.34
Conditions
Actions
Unit Group - Order (Units in Garond_3 <gen>) to Attack-Move To . (Center of Region_000 <gen>)
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Knight 0150 <gen> named Lord Andre : Play No sound and display They are hiding the assassin Alleira Windwalker,who is responsile for the death of {string . Modify duration: Add 7.00 seconds and Wait
Garond machine
Events
Game - The in-game time of day becomes Equal to 17.35
Conditions
Actions
Unit Group - Order (Units in Garond_siege <gen>) to Attack-Move To . (Center of Region_000 <gen>)
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Knight 0150 <gen> named Lord Andre : Play No sound and display We will attack once Gabrond breaks in the stronghold. . Modify duration: Add 5.00 seconds and Wait
Garond keeps sieging
Events
Time - Every 7.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units in Region_008 <gen> owned by Player 10 (Light Blue)) to Attack-Move To . (Center of Region_000 <gen>)
Andre left
Events
Game - The in-game time of day becomes Equal to 17.55
Conditions
Actions
Unit Group - Order (Units in Andre_1 <gen>) to Attack-Move To . (Center of Region_000 <gen>)
Cinematic - Ping minimap for Player Group - Player 2 (Blue) at (Center of Region_000 <gen>) for 5.00 seconds, using a Flashy ping of color ( 50.00 %, 50.00 %, 25.00 %)
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Knight 0150 <gen> named Lord Andre : Play No sound and display Now is the time! ATTACK! . Modify duration: Add 3.00 seconds and Wait
Andre right
Events
Game - The in-game time of day becomes Equal to 17.56
Conditions
Actions
Unit Group - Order (Units in Andre_2 <gen>) to Attack-Move To . (Center of Region_000 <gen>)
Andre elite
Events
Game - The in-game time of day becomes Equal to 17.57
Conditions
Actions
Unit Group - Order (Units in Andre_3 <gen>) to Attack-Move To . (Center of Region_000 <gen>)
Andre keeps attacking
Events
Time - Every 7.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units in Andre_siege <gen> owned by Player 12 (Brown)) to Attack-Move To . (Center of Region_000 <gen>)
Elves
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
Actions
Unit - Hide High Elf 0058 <gen>
Unit - Hide High Elf 0056 <gen>
Unit - Hide High Elf 0055 <gen>
Unit - Hide High Elf 0057 <gen>
Unit - Hide High Elf 0147 <gen>
Unit - Hide High Elf 0065 <gen>
Unit - Hide High Elf 0062 <gen>
Unit - Hide High Elf 0059 <gen>
Unit - Hide High Elf 0148 <gen>
Unit - Hide High Elf 0112 <gen>
Unit - Hide High Elf 0111 <gen>
Unit - Hide High Elf 0110 <gen>
Unit - Hide High Elf 0019 <gen>
Trigger - Turn off Elves <gen>
Enforce 1
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Number of units in (Units in Noone <gen> owned by Player 1 (Red))) Less than 4
Actions
Unit Group - Order (Units in Enforce_1 <gen>) to Attack-Move To . (Center of Region_008 <gen>)
Enforce 2
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Number of units in (Units in Noone <gen> owned by Player 1 (Red))) Less than 3
Actions
Unit Group - Order (Units in Enforce_2 <gen>) to Attack-Move To . (Center of Region_008 <gen>)
Leave house
Events
Unit - High Elven Farm 0046 <gen> Dies
Conditions
Actions
Unit - Unhide High Elf 0056 <gen>
Leave house Copy
Events
Unit - High Elven Farm 0045 <gen> Dies
Conditions
Actions
Unit - Unhide High Elf 0057 <gen>
Leave house Copy 2
Events
Unit - High Elven Farm 0047 <gen> Dies
Conditions
Actions
Unit - Unhide High Elf 0055 <gen>
Leave house Copy 3
Events
Unit - High Elven Farm 0050 <gen> Dies
Conditions
Actions
Unit - Unhide High Elf 0058 <gen>
Leave house Copy 4
Events
Unit - High Elven Farm 0042 <gen> Dies
Conditions
Actions
Unit - Unhide High Elf 0059 <gen>
Leave house Copy 5
Events
Unit - High Elven Farm 0043 <gen> Dies
Conditions
Actions
Unit - Unhide High Elf 0062 <gen>
Leave house Copy 6
Events
Unit - High Elven Farm 0146 <gen> Dies
Conditions
Actions
Unit - Unhide High Elf 0147 <gen>
Leave house Copy 7
Events
Unit - Town Hall 0098 <gen> Dies
Conditions
Actions
Unit - Unhide High Elf 0112 <gen>
Unit - Unhide High Elf 0111 <gen>
Unit - Unhide High Elf 0110 <gen>
Leave house Copy 8
Events
Unit - High Elven Farm 0044 <gen> Dies
Conditions
Actions
Unit - Unhide High Elf 0065 <gen>
Unit - Unhide High Elf 0019 <gen>
Cinematic - Send transmission to Player Group - Player 2 (Blue) from High Elf 0019 <gen> named Stella : Play No sound and display You, wouldn't hurt a married couple, would you? . Modify duration: Add 2.00 seconds and Don't wait
Andre and Garond
Events
Unit - Hunter's Hall 0196 <gen> Dies
Conditions
Actions
Unit - Change ownership of General 0183 <gen> to Player 12 (Brown) and Retain color
Unit - Order General 0183 <gen> to Move To . (Center of Region_013 <gen>)
Unit - Order Knight 0150 <gen> to Move To . (Center of Region_013 <gen>)
Unit - Set Knight 0150 <gen> movement speed to 400.00
Player - Make Player 10 (Light Blue) treat Player 10 (Light Blue) as an Neutral
Player - Make Player 12 (Brown) treat Player 10 (Light Blue) as an Neutral
Player - Make Player 10 (Light Blue) treat Player 2 (Blue) as an Neutral
Facing
Events
Unit - A unit enters Region_013 <gen>
Conditions
General 0183 <gen> Equal to (Entering unit)
Actions
Unit - Order Triggercopter 0218 <gen> to Attack-Move To . (Center of Movezone <gen>)
Unit - Make General 0183 <gen> face Knight 0150 <gen> over 1.00 seconds
Unit - Make Knight 0150 <gen> face General 0183 <gen> over 1.00 seconds
Trigger - Turn on This <gen>
End of discussion
Events
Unit - A unit enters Triggerzone <gen>
Conditions
Actions
Unit - Order General 0183 <gen> to Move To . (Center of Garond_3 <gen>)
Unit - Order Knight 0150 <gen> to Move To . (Center of Silicone <gen>)
No elites
Events
Game - The in-game time of day becomes Equal to 19.00
Conditions
Actions
Trigger - Turn off Garond_keeps_sieging <gen>
Unit - Hide General 0183 <gen>
Trigger - Turn on Hide_Spearman <gen>
Trigger - Turn on Hide_Spearman_Copy_2 <gen>
Trigger - Turn on Hide_Spearman_Copy_3_1 <gen>
Trigger - Turn on Hide_Spearman_Copy_4_1 <gen>
Trigger - Turn on Hide_Spearman_Copy_5_1 <gen>
Trigger - Turn on Hide_Spearman_Copy <gen>
Trigger - Turn on Hide_knight <gen>
Trigger - Turn on Hide_knight_Copy_2 <gen>
Trigger - Turn on Hide_knight_Copy_3 <gen>
Trigger - Turn on Hide_knight_Copy_4 <gen>
Trigger - Turn on Hide_knight_Copy_5 <gen>
Trigger - Turn on Hide_knight_Copy_6_1 <gen>
Trigger - Turn on Hide_knight_Copy_6_2 <gen>
Trigger - Turn on Hide_knight_Copy_7_1 <gen>
Trigger - Turn on Hide_knight_Copy_7_2 <gen>
Trigger - Turn on Hide_knight_Copy <gen>
Trigger - Turn on Hide_mage <gen>
Trigger - Turn on Hide_mage_Copy_2 <gen>
Trigger - Turn on Hide_mage_Copy_3 <gen>
Trigger - Turn on Hide_mage_Copy <gen>
Trigger - Turn on Hide_wagon <gen>
Trigger - Turn on Hide_wagon_Copy_2 <gen>
Trigger - Turn on Hide_wagon_Copy <gen>
Unit - Hide Sentry Ward 0222 <gen>
Trigger - Turn on Inf_malignant <gen>
Hide knight
Events
Unit - A unit enters Garond_3 <gen>
Conditions
Knight 0182 <gen> Equal to (Entering unit)
Actions
Unit - Hide Knight 0182 <gen>
Hide knight Copy
Events
Unit - A unit enters Garond_3 <gen>
Conditions
Knight 0180 <gen> Equal to (Entering unit)
Actions
Unit - Hide Knight 0180 <gen>
Hide knight Copy 2
Events
Unit - A unit enters Garond_3 <gen>
Conditions
Knight 0184 <gen> Equal to (Entering unit)
Actions
Unit - Hide Knight 0184 <gen>
Hide knight Copy 3
Events
Unit - A unit enters Garond_3 <gen>
Conditions
Knight 0007 <gen> Equal to (Entering unit)
Actions
Unit - Hide Knight 0007 <gen>
Hide knight Copy 4
Events
Unit - A unit enters Garond_3 <gen>
Conditions
Knight 0185 <gen> Equal to (Entering unit)
Actions
Unit - Hide Knight 0185 <gen>
Hide knight Copy 5
Events
Unit - A unit enters Garond_3 <gen>
Conditions
Knight 0181 <gen> Equal to (Entering unit)
Actions
Unit - Hide Knight 0181 <gen>
Hide knight Copy 6 1
Events
Unit - A unit enters Garond_1 <gen>
Conditions
Knight 0169 <gen> Equal to (Entering unit)
Actions
Unit - Hide Knight 0169 <gen>
Hide knight Copy 7 1
Events
Unit - A unit enters Garond_1 <gen>
Conditions
Knight 0166 <gen> Equal to (Entering unit)
Actions
Unit - Hide Knight 0166 <gen>
Hide knight Copy 6 2
Events
Unit - A unit enters Garond_2 <gen>
Conditions
Knight 0168 <gen> Equal to (Entering unit)
Actions
Unit - Hide Knight 0168 <gen>
Hide knight Copy 7 2
Events
Unit - A unit enters Garond_2 <gen>
Conditions
Knight 0165 <gen> Equal to (Entering unit)
Actions
Unit - Hide Knight 0165 <gen>
Hide wagon
Events
Unit - A unit enters Garond_siege <gen>
Conditions
Wagon 0188 <gen> Equal to (Entering unit)
Actions
Unit - Hide Wagon 0188 <gen>
Hide wagon Copy
Events
Unit - A unit enters Garond_siege <gen>
Conditions
Wagon 0186 <gen> Equal to (Entering unit)
Actions
Unit - Hide Wagon 0186 <gen>
Hide wagon Copy 2
Events
Unit - A unit enters Garond_siege <gen>
Conditions
Wagon 0187 <gen> Equal to (Entering unit)
Actions
Unit - Hide Wagon 0187 <gen>
Hide mage
Events
Unit - A unit enters Garond_1 <gen>
Conditions
Hydromancer 0176 <gen> Equal to (Entering unit)
Actions
Unit - Hide Hydromancer 0176 <gen>
Hide mage Copy
Events
Unit - A unit enters Garond_1 <gen>
Conditions
Chaplain 0178 <gen> Equal to (Entering unit)
Actions
Unit - Hide Chaplain 0178 <gen>
Hide mage Copy 2
Events
Unit - A unit enters Garond_2 <gen>
Conditions
Chaplain 0179 <gen> Equal to (Entering unit)
Actions
Unit - Hide Chaplain 0179 <gen>
Hide mage Copy 3
Events
Unit - A unit enters Garond_2 <gen>
Conditions
Hydromancer 0177 <gen> Equal to (Entering unit)
Actions
Unit - Hide Hydromancer 0177 <gen>
Hide Spearman
Events
Unit - A unit enters Garond_2 <gen>
Conditions
Spearthrower 0170 <gen> Equal to (Entering unit)
Actions
Unit - Hide Spearthrower 0170 <gen>
Hide Spearman Copy
Events
Unit - A unit enters Garond_2 <gen>
Conditions
Spearthrower 0171 <gen> Equal to (Entering unit)
Actions
Unit - Hide Spearthrower 0171 <gen>
Hide Spearman Copy 2
Events
Unit - A unit enters Garond_2 <gen>
Conditions
Spearthrower 0172 <gen> Equal to (Entering unit)
Actions
Unit - Hide Spearthrower 0172 <gen>
Hide Spearman Copy 3 1
Events
Unit - A unit enters Garond_1 <gen>
Conditions
Spearthrower 0175 <gen> Equal to (Entering unit)
Actions
Unit - Hide Spearthrower 0175 <gen>
Hide Spearman Copy 4 1
Events
Unit - A unit enters Garond_1 <gen>
Conditions
Spearthrower 0174 <gen> Equal to (Entering unit)
Actions
Unit - Hide Spearthrower 0174 <gen>
Hide Spearman Copy 5 1
Events
Unit - A unit enters Garond_1 <gen>
Conditions
Spearthrower 0173 <gen> Equal to (Entering unit)
Actions
Unit - Hide Spearthrower 0173 <gen>
DirChange
Events
Game - The in-game time of day becomes Equal to 19.00
Conditions
Actions
Trigger - Turn on Get_in_position <gen>
Trigger - Turn off Andre_keeps_attacking <gen>
Trigger - Turn off (This trigger)
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Knight 0150 <gen> named Andre : Play No sound and display Alirght boyys.. garison around me! . Modify duration: Add 0 seconds and Wait
Get in position
Events
Time - Every 7.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units in Andre_siege <gen> owned by Player 12 (Brown)) to Move To . (Random point in Ranger_zone <gen>)
Trigger - Turn on Militia_enters_region <gen>
Trigger - Turn on Militia_enters_region_Copy_2 <gen>
Trigger - Turn on Militia_enters_region_Copy_3 <gen>
Trigger - Turn on Militia_enters_region_Copy_6 <gen>
Trigger - Turn on Militia_enters_region_Copy_7 <gen>
Trigger - Turn on Militia_enters_region_Copy_8 <gen>
Trigger - Turn on EMilitia_enters_region_Copy_4 <gen>
Trigger - Turn on EMilitia_enters_region_Copy_5_1 <gen>
Trigger - Turn on EMilitia_enters_region_Copy_5_2 <gen>
Trigger - Turn on EMilitia_enters_region_Copy_5_3 <gen>
Trigger - Turn on EMilitia_enters_region_Copy_5_4 <gen>
Trigger - Turn on EMilitia_enters_region_Copy_5 <gen>
Trigger - Turn on RMilitia_enters_region <gen>
Trigger - Turn on RMilitia_enters_region_Copy_2 <gen>
Trigger - Turn on RMilitia_enters_region_Copy_3 <gen>
Trigger - Turn on RMilitia_enters_region_Copy_4 <gen>
Trigger - Turn on RMilitia_enters_region_Copy_5_5 <gen>
Trigger - Turn on RMilitia_enters_region_Copy_5 <gen>
Trigger - Turn on RMilitia_enters_region_Copy_6 <gen>
Trigger - Turn on RMilitia_enters_region_Copy_7 <gen>
Trigger - Turn on RMilitia_enters_region_Copy_8 <gen>
Trigger - Turn on RMilitia_enters_region_Copy_9 <gen>
Trigger - Turn on RMilitia_enters_region_Copy_9 <gen>
Trigger - Turn on Footman_enters_region <gen>
Trigger - Turn on Footman_enters_region_Copy_2 <gen>
Trigger - Turn on Footman_enters_region_Copy <gen>
Militia enters region
Events
Unit - A unit enters Ranger_zone <gen>
Conditions
Militia 0122 <gen> Equal to (Entering unit)
Actions
Unit - Move Militia 0122 <gen> instantly to (Random point in Ranger_zone <gen>)
Unit - Order Militia 0122 <gen> to Stop .
Militia enters region Copy
Events
Unit - A unit enters Ranger_zone <gen>
Conditions
Militia 0120 <gen> Equal to (Entering unit)
Actions
Unit - Move Militia 0120 <gen> instantly to (Random point in Ranger_zone <gen>)
Unit - Order Militia 0120 <gen> to Stop .
Militia enters region Copy 2
Events
Unit - A unit enters Ranger_zone <gen>
Conditions
Militia 0118 <gen> Equal to (Entering unit)
Actions
Unit - Move Militia 0118 <gen> instantly to (Random point in Ranger_zone <gen>)
Unit - Order Militia 0118 <gen> to Stop .
Militia enters region Copy 3
Events
Unit - A unit enters Ranger_zone <gen>
Conditions
Militia 0121 <gen> Equal to (Entering unit)
Actions
Unit - Move Militia 0121 <gen> instantly to (Random point in Ranger_zone <gen>)
Unit - Order Militia 0121 <gen> to Stop .
Militia enters region Copy 6
Events
Unit - A unit enters Ranger_zone <gen>
Conditions
Militia 0117 <gen> Equal to (Entering unit)
Actions
Unit - Move Militia 0117 <gen> instantly to (Random point in Ranger_zone <gen>)
Unit - Order Militia 0117 <gen> to Stop .
Militia enters region Copy 7
Events
Unit - A unit enters Ranger_zone <gen>
Conditions
Militia 0116 <gen> Equal to (Entering unit)
Actions
Unit - Move Militia 0116 <gen> instantly to (Random point in Ranger_zone <gen>)
Unit - Order Militia 0116 <gen> to Stop .
Militia enters region Copy 8
Events
Unit - A unit enters Ranger_zone <gen>
Conditions
Militia 0123 <gen> Equal to (Entering unit)
Actions
Unit - Move Militia 0123 <gen> instantly to (Random point in Ranger_zone <gen>)
Unit - Order Militia 0123 <gen> to Stop .
EMilitia enters region Copy 4
Events
Unit - A unit enters Ranger_zone <gen>
Conditions
Elite Militia 0133 <gen> Equal to (Entering unit)
Actions
Unit - Move Elite Militia 0133 <gen> instantly to (Random point in Ranger_zone <gen>)
Unit - Order Elite Militia 0133 <gen> to Stop .
EMilitia enters region Copy 5
Events
Unit - A unit enters Ranger_zone <gen>
Conditions
Elite Militia 0132 <gen> Equal to (Entering unit)
Actions
Unit - Move Elite Militia 0132 <gen> instantly to (Random point in Ranger_zone <gen>)
Unit - Order Elite Militia 0132 <gen> to Stop .
EMilitia enters region Copy 5 1
Events
Unit - A unit enters Ranger_zone <gen>
Conditions
Elite Militia 0134 <gen> Equal to (Entering unit)
Actions
Unit - Move Elite Militia 0131 <gen> instantly to (Random point in Ranger_zone <gen>)
Unit - Order Elite Militia 0131 <gen> to Stop .
EMilitia enters region Copy 5 2
Events
Unit - A unit enters Ranger_zone <gen>
Conditions
Elite Militia 0135 <gen> Equal to (Entering unit)
Actions
Unit - Move Elite Militia 0135 <gen> instantly to (Random point in Ranger_zone <gen>)
Unit - Order Elite Militia 0135 <gen> to Stop .
EMilitia enters region Copy 5 3
Events
Unit - A unit enters Ranger_zone <gen>
Conditions
Elite Militia 0133 <gen> Equal to (Entering unit)
Actions
Unit - Move Elite Militia 0133 <gen> instantly to (Random point in Ranger_zone <gen>)
Unit - Order Elite Militia 0133 <gen> to Stop .
EMilitia enters region Copy 5 4
Events
Unit - A unit enters Ranger_zone <gen>
Conditions
Elite Militia 0136 <gen> Equal to (Entering unit)
Actions
Unit - Move Elite Militia 0136 <gen> instantly to (Random point in Ranger_zone <gen>)
Unit - Order Elite Militia 0136 <gen> to Stop .
RMilitia enters region Copy 5 5
Events
Unit - A unit enters Ranger_zone <gen>
Conditions
Ranged Militia 0144 <gen> Equal to (Entering unit)
Actions
Unit - Move Ranged Militia 0144 <gen> instantly to (Random point in Ranger_zone <gen>)
Unit - Order Ranged Militia 0144 <gen> to Stop .
RMilitia enters region
Events
Unit - A unit enters Ranger_zone <gen>
Conditions
Ranged Militia 0143 <gen> Equal to (Entering unit)
Actions
Unit - Move Ranged Militia 0143 <gen> instantly to (Random point in Ranger_zone <gen>)
Unit - Order Ranged Militia 0143 <gen> to Stop .
RMilitia enters region Copy 2
Events
Unit - A unit enters Ranger_zone <gen>
Conditions
Ranged Militia 0137 <gen> Equal to (Entering unit)
Actions
Unit - Move Ranged Militia 0137 <gen> instantly to (Random point in Ranger_zone <gen>)
Unit - Order Ranged Militia 0137 <gen> to Stop .
RMilitia enters region Copy 3
Events
Unit - A unit enters Ranger_zone <gen>
Conditions
Ranged Militia 0138 <gen> Equal to (Entering unit)
Actions
Unit - Move Ranged Militia 0138 <gen> instantly to (Random point in Ranger_zone <gen>)
Unit - Order Ranged Militia 0138 <gen> to Stop .
RMilitia enters region Copy 4
Events
Unit - A unit enters Ranger_zone <gen>
Conditions
Chaplain 0163 <gen> Equal to (Entering unit)
Actions
Unit - Move Chaplain 0163 <gen> instantly to (Random point in Ranger_zone <gen>)
Unit - Order Chaplain 0163 <gen> to Stop .
RMilitia enters region Copy 5
Events
Unit - A unit enters Ranger_zone <gen>
Conditions
Chaplain 0164 <gen> Equal to (Entering unit)
Actions
Unit - Move Chaplain 0164 <gen> instantly to (Random point in Ranger_zone <gen>)
Unit - Order Chaplain 0164 <gen> to Stop .
RMilitia enters region Copy 6
Events
Unit - A unit enters Ranger_zone <gen>
Conditions
Ranged Militia 0140 <gen> Equal to (Entering unit)
Actions
Unit - Move Ranged Militia 0140 <gen> instantly to (Random point in Ranger_zone <gen>)
Unit - Order Ranged Militia 0140 <gen> to Stop .
RMilitia enters region Copy 7
Events
Unit - A unit enters Ranger_zone <gen>
Conditions
Ranged Militia 0141 <gen> Equal to (Entering unit)
Actions
Unit - Move Ranged Militia 0141 <gen> instantly to (Random point in Ranger_zone <gen>)
Unit - Order Ranged Militia 0141 <gen> to Stop .
RMilitia enters region Copy 8
Events
Unit - A unit enters Ranger_zone <gen>
Conditions
Ranged Militia 0139 <gen> Equal to (Entering unit)
Actions
Unit - Move Ranged Militia 0139 <gen> instantly to (Random point in Ranger_zone <gen>)
Unit - Order Ranged Militia 0139 <gen> to Stop .
RMilitia enters region Copy 9
Events
Unit - A unit enters Ranger_zone <gen>
Conditions
Ranged Militia 0144 <gen> Equal to (Entering unit)
Actions
Unit - Move Ranged Militia 0142 <gen> instantly to (Random point in Ranger_zone <gen>)
Unit - Order Ranged Militia 0142 <gen> to Stop .
Footman enters region
Events
Unit - A unit enters Ranger_zone <gen>
Conditions
Footman 0162 <gen> Equal to (Entering unit)
Actions
Unit - Move Footman 0162 <gen> instantly to (Random point in Ranger_zone <gen>)
Unit - Order Footman 0162 <gen> to Stop .
Footman enters region Copy
Events
Unit - A unit enters Ranger_zone <gen>
Conditions
Footman 0161 <gen> Equal to (Entering unit)
Actions
Unit - Move Footman 0161 <gen> instantly to (Random point in Ranger_zone <gen>)
Unit - Order Footman 0161 <gen> to Stop .
Footman enters region Copy 2
Events
Unit - A unit enters Ranger_zone <gen>
Conditions
Footman 0160 <gen> Equal to (Entering unit)
Actions
Unit - Move Footman 0160 <gen> instantly to (Random point in Ranger_zone <gen>)
Unit - Order Footman 0160 <gen> to Stop .
They really do
Events
Game - The in-game time of day becomes Equal to 19.25
Conditions
Actions
Unit - Create 1 . Demonic Fair Maiden for Player 6 (Orange) at (Center of Demons_come_from_here <gen>) facing 90.00 degrees
Unit - Create 1 . Bloodfiend (With howl) for Player 6 (Orange) at (Center of Demons_come_from_here <gen>) facing 90.00 degrees
Unit - Create 1 . Bloodfiend (With roar) for Player 6 (Orange) at (Center of Demons_come_from_here <gen>) facing 90.00 degrees
Unit - Create 3 . Draenei Watcher for Player 6 (Orange) at (Center of Demons_come_from_here <gen>) facing Default building facing degrees
Unit - Create 4 . Draenei Protector for Player 6 (Orange) at (Center of Demons_come_from_here <gen>) facing Default building facing degrees
Unit - Create 1 . Draenei Seer (without slow) for Player 6 (Orange) at (Center of Demons_come_from_here <gen>) facing 90.00 degrees
Demons roam
Events
Game - The in-game time of day becomes Equal to 19.30
Conditions
Actions
Unit Group - Order (Units in Demons_come_from_here <gen>) to Attack-Move To . (Center of Ranger_zone <gen>)
Trigger - Turn on Flee <gen>
Demons wont retreat
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units in DemonRaid <gen> owned by Player 6 (Orange)) to Attack-Move To . (Center of Ranger_zone <gen>)
Flee
Events
Unit - A unit enters DemonRaid <gen>
Conditions
(Number of units in (Units in Good_vs_Evil <gen> owned by Player 12 (Brown))) Less than 5
Actions
Unit Group - Order (Units in Good_vs_Evil <gen> owned by Player 12 (Brown)) to Move To . (Center of Garond_siege <gen>)
Trigger - Turn on Andre_flee <gen>
Trigger - Turn off Flee <gen>
Cinematic - Send transmission to Player Group - Player 2 (Blue) from a Player 12 (Brown) . Ranged Militia named Roger at (Center of Ranger_zone <gen>) : Play No sound and display I don't know what these things are, and I don't even want to know! . Modify duration: Add 5.00 seconds and Wait
Andre flee
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Unit - Order Knight 0150 <gen> to Move To . (Center of Garond_siege <gen>)
Inf Andre about Garond
Events
Unit - A unit enters Silicone <gen>
Conditions
Actions
Trigger - Turn off Inf_Andre_about_Garond <gen>
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Knight 0150 <gen> named Lord Andre : Play No sound and display My fellow militia! Honorable Lord Gabrond has ordered us to hold Silverpine while he reports our victorious deeds to the people! . Modify duration: Add 10.00 seconds and Wait
Inf Encourage
Events
Game - The in-game time of day becomes Equal to 19.00
Conditions
Actions
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Knight 0150 <gen> named Lord Andre : Play No sound and display Once we are over with this, we gonna have some fun in the nearest tavern! The tabs are on me. . Modify duration: Add 8.00 seconds and Wait
Inf malignant
Events
Unit - Knight 0150 <gen> Is selected
Conditions
Actions
Trigger - Turn off Inf_malignant <gen>
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Knight 0150 <gen> named Lord Andre : Play No sound and display I don't know how we are going to resist another attack. Gabrond should have left at least his tootmen here. . Modify duration: Add 5.00 seconds and Wait
Elwin takes damage
Events
Unit - Captain Elwin 0194 <gen> Acquires a target
Conditions
Actions
Trigger - Turn off Elwin_takes_damage <gen>
Cinematic - Send transmission to (All players) from Captain Elwin 0194 <gen> named Elwin : Play No sound and display We worked day and night to build this fortress! YOU WILL PAY WITH YOUR OWN BLOOD FOR THE DAMAGE! . Modify duration: Add 7.00 seconds and Wait
Elwin dies
Events
Unit - Captain Elwin 0194 <gen> Dies
Conditions
Actions
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Captain Elwin 0194 <gen> named Elwin : Play No sound and display My stronghold! My Beautiful stronghold!! . Modify duration: Add 0 seconds and Wait
Alleria
Events
Unit - Ranger 0103 <gen> Dies
Conditions
Actions
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Ranger 0103 <gen> named Alleria : Play No sound and display You don't know who the real evil is.... . Modify duration: Add 0 seconds and Wait
This
Events
Unit - A unit enters Region_020 <gen>
Conditions
Actions
Trigger - Run No_elites <gen> (ignoring conditions)
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.