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Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Untitled Trigger 053
Events
Player - Player 10 (Light Blue) leaves the game
Conditions
Actions
Player Group - Make (All players) treat Player Group - Player 10 (Light Blue) as an Enemy
Player Group - Make Player Group - Player 10 (Light Blue) treat (All players) as an Enemy
Quest - Display to (All players) the Quest Update message: Asilion the Titan of Ice has returned to Shiverbane and claimed lordship over the Dragonkin.
Unit - Create 1 . Titan of Ice for Player 10 (Light Blue) at (Center of Region_153 <gen>) facing Default building facing degrees
Hero - Set (Last created unit) Hero-level to 25 , Hide level-up graphics
Untitled Trigger 108
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item carried by Dragonkin General 1291 <gen> of type Shiverbane)) Equal to Shiverbane
(Item-type of (Item carried by Artic Summoner 1431 <gen> of type Shiverbane)) Equal to Shiverbane
(Item-type of (Item carried by Dragonkin King 0096 <gen> of type Shiverbane)) Equal to Shiverbane
Actions
Hero - Drop (Item being manipulated) from (Triggering unit) .
Untitled Trigger 116
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Environment - Create Blight for (Owner of Abyss Titan 0045 <gen>) across (Region centered at (Position of Abyss Titan 0045 <gen>) with size (900.00, 900.00))
Untitled Trigger 111
Events
Map initialization
Conditions
Actions
Unit - Add Armor of Bosses to The Black Scale 0264 <gen>
Unit - Add Armor of Bosses to Black Scale Mistress 0500 <gen>
Unit - Add Armor of Bosses to Great Red Dragon 0628 <gen>
Unit - Add Armor of Bosses to The Dark Sorceress 0294 <gen>
Unit - Remove Wind Walk from Blood Demon 0736 <gen>
Unit - Add Armor of Bosses to Blood Demon 0736 <gen>
Unit - Add Armor of Bosses to Terror Prophet 1398 <gen>
Untitled Trigger 101
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Quest - Display to (All players) the Quest Update message: Player Red has left the game.
Untitled Trigger 101 Copy
Events
Player - Player 2 (Blue) leaves the game
Conditions
Actions
Quest - Display to (All players) the Quest Update message: Player Blue has left the game.
Untitled Trigger 101 Copy 2
Events
Player - Player 3 (Teal) leaves the game
Conditions
Actions
Quest - Display to (All players) the Quest Update message: Player Teal has left the game.
Untitled Trigger 101 Copy 3
Events
Player - Player 4 (Purple) leaves the game
Conditions
Actions
Quest - Display to (All players) the Quest Update message: Player Purple has left the game.
Untitled Trigger 101 Copy 4
Events
Player - Player 5 (Yellow) leaves the game
Conditions
Actions
Quest - Display to (All players) the Quest Update message: Player Yellow has left the game.
Untitled Trigger 101 Copy 5
Events
Player - Player 6 (Orange) leaves the game
Conditions
Actions
Quest - Display to (All players) the Quest Update message: Player Orange has left the game.
Untitled Trigger 101 Copy 6
Events
Player - Player 7 (Green) leaves the game
Conditions
Actions
Quest - Display to (All players) the Quest Update message: Player Green has left the game.
Untitled Trigger 101 Copy 7
Events
Player - Player 8 (Pink) leaves the game
Conditions
Actions
Quest - Display to (All players) the Quest Update message: Player Black has left the game.
Untitled Trigger 101 Copy 8
Events
Player - Player 9 (Gray) leaves the game
Conditions
Actions
Quest - Display to (All players) the Quest Update message: Player Gray has left the game.
Untitled Trigger 101 Copy 9
Events
Player - Player 10 (Light Blue) leaves the game
Conditions
Actions
Quest - Display to (All players) the Quest Update message: Player Light Blue has left the game.
Untitled Trigger 101 Copy 10
Events
Player - Player 11 (Dark Green) leaves the game
Conditions
Actions
Quest - Display to (All players) the Quest Update message: Player Dark Green has left the game.
Untitled Trigger 101 Copy 11
Events
Player - Player 12 (Brown) leaves the game
Conditions
Actions
Quest - Display to (All players) the Quest Update message: Player Brown has left the game.
Untitled Trigger 057
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Floating Text - Create floating text that reads Blood Gates at (Center of Region_164 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Arun'aka Crypt at (Center of Region_092 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Kelrion at (Center of Region_144 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Vain Hollow Keep at (Center of Region_159 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Mt. Shiverbane at (Center of Region_129 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads The Abyss at (Center of Region_180 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Dorlesven at (Center of Region_149 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Throne of Carnage at (Center of Region_181 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Ingal Jungle at (Center of Region_267 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Avengaurd at (Center of Region_152 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Ramun at (Center of Region_162 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Dread Gate at (Center of Region_171 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Throne of Tenji at (Center of Region_170 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Bloodfire Bridge at (Center of Region_168 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Mt. Bloodfire at (Center of Region_167 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Mt. Kryad at (Center of Region_146 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Flamestone at (Center of Region_166 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Ends Canyon at (Center of Region_165 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Crystal Peak at (Center of Region_139 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Araki Za at (Center of Region_145 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Stormstride Peaks at (Center of Region_175 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Waste Lands at (Center of Region_150 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Chaos Forest at (Center of Region_163 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Vain Wood at (Center of Region_122 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads New Erenca at (Center of Region_105 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Mt. Dread at (Center of Region_104 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Deadman Hold at (Center of Region_082 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Throne of Shiverbane at (Center of Region_153 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Avengaurd Village at (Center of Region_151 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Ironfall at (Center of Region_148 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Snowfall Valley at (Center of Region_147 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Frost Path Cave at (Center of Region_177 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Ironsand Beach at (Center of Region_063 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Wisp Forest at (Center of Region_125 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Brightwood at (Center of Region_030 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Deadbone Canyon at (Center of Region_143 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Shiverbane Mountains Gate at (Center of Region_141 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Cobalt Canyon at (Center of Region_056 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Ice Wood at (Center of Region_138 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Ends Walk at (Center of Region_137 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads The Forged Canyon at (Center of Region_133 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Hollow Cliffs at (Center of Region_130 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Untitled Trigger 051
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Cage of Goganash at (Center of Region_257 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Mountain of Terror at (Center of Region_256 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Crying Caverns at (Center of Region_255 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Gray Beach at (Center of Region_254 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Stonevine at (Center of Region_253 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Whiteclaw Jungle at (Center of Region_251 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Zorack at (Center of Region_249 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Throne of Argorden at (Center of Region_248 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Seaweed Isles at (Center of Region_247 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Bloodspill Portal at (Center of Region_246 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Stoneaxe Forest at (Center of Region_244 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Chaos Fall Camp at (Center of Region_245 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Klist'iga at (Center of Region_243 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Goteries at (Center of Region_242 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Grayfall Wood at (Center of Region_241 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Miecra at (Center of Region_240 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Isle of Arashj at (Center of Region_239 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Arashj at (Center of Region_238 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Blackwater Gates at (Center of Region_237 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Black Scale Temple at (Center of Region_236 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Algonein Isle at (Center of Region_235 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Ichvelga at (Center of Region_234 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Calves'talas at (Center of Region_203 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Dream Wood at (Center of Region_233 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Forest of Sorrows at (Center of Region_232 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Screaming Forest at (Center of Region_231 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Deadman Beach at (Center of Region_230 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Sludge Wood at (Center of Region_229 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Stone Walk at (Center of Region_228 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Ironspine Cliffs at (Center of Region_227 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Bloodsand Beach at (Center of Region_226 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Warscream Stones at (Center of Region_225 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Sandstone Berrens at (Center of Region_224 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Desert of Whispers at (Center of Region_223 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Shok'helron at (Center of Region_222 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Mt. Argorden at (Center of Region_124 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Gates of Flame at (Center of Region_108 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Forest of Ash at (Center of Region_099 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Stoneshell Swamp at (Center of Region_098 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Vel'doron at (Center of Region_097 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Gates of Searinox at (Center of Region_089 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Temple of Searinox at (Center of Region_078 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Halls of Nightmares at (Center of Region_077 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads The Dark Gates at (Center of Region_076 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Apacolypse Pinnacle at (Center of Region_059 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Falls Top at (Center of Region_075 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Lost Fortress at (Center of Region_221 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Mt. Scream at (Center of Region_220 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Nightmares Edge at (Center of Region_219 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Deathwind Canyon at (Center of Region_218 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Al'Shiv Caldor at (Center of Region_217 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Dead Keep at (Center of Region_216 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads The Forgotton City at (Center of Region_215 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Swamp of Tears at (Center of Region_214 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Fang Wood at (Center of Region_213 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Sorrow Crossing at (Center of Region_212 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Black Wing Citadel at (Center of Region_210 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads The Pulseing Forest at (Center of Region_201 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Bluespire Canyon at (Center of Region_204 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Dread Hole at (Center of Region_200 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Bladebane Camp at (Center of Region_199 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Zerkela at (Center of Region_198 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Darkstreak Pass at (Center of Region_197 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Silent Wood at (Center of Region_195 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Websilk Forest at (Center of Region_161 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Blood Wood at (Center of Region_191 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Fang Hill at (Center of Region_193 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Elshtinial at (Center of Region_209 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Elshtinial Village at (Center of Region_208 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads The Eternal Ember at (Center of Region_206 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Song Leaf at (Center of Region_202 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Abyss Gates at (Center of Region_050 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Untitled Trigger 114
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Abyss Titan
Actions
Unit Group - Pick every unit in (Units within 300.00 of (Position of (Triggering unit)).) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\FlameStrike\FlameStrike.mdl
Untitled Trigger 107
Events
Map initialization
Conditions
Actions
Unit Group - Pick every unit in (Units in Region_280 <gen>) and do (Actions)
Loop - Actions
Unit - Make (Picked unit) Invulnerable
Unit - Change ownership of (Picked unit) to Neutral Passive and Change color
Untitled Trigger 106
Events
Unit - Al'Shiv Caldor King 0141 <gen> Acquires an item
Conditions
(Item-type of (Item carried by Al'Shiv Caldor King 0141 <gen> of type Angelwing)) Equal to Angelwing
Actions
Destructible - Pick every destructible in Region_291 <gen> and do (Actions)
Loop - Actions
Destructible - Remove (Picked destructible)
Destructible - Create a LTg1 (Unexpected type: 'destructablecode') at (Center of Region_291 <gen>) facing 270.00 with scale 0.90 and variation 0
Environment - Remove Blight for Player 2 (Blue) across Region_290 <gen>
Unit - Kill Rouge Savior 0090 <gen>
Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Neutral Hostile and Change color
Unit - Change ownership of Al'Shiv Caldor King 0141 <gen> to Player 2 (Blue) and Change color
Unit Group - Pick every unit in (Units in Region_280 <gen>) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Player 2 (Blue) and Change color
Unit - Make (Picked unit) Vulnerable
Unit - Move Al'Shiv Caldor King 0141 <gen> instantly to (Center of Region_240 <gen>)
Unit - Create 15 . Miecra Rifleman for Player 2 (Blue) at (Center of Region_242 <gen>) facing Default building facing degrees
Unit - Create 15 . Miecra Rifleman for Player 2 (Blue) at (Center of Region_241 <gen>) facing Default building facing degrees
Unit - Change ownership of Ruined Miecra Cathedral 1897 <gen> to Player 2 (Blue) and Change color
Unit - Replace Ruined Miecra Cathedral 1897 <gen> with a Miecra Cathedral using The new unit's max life and mana
Unit - Create 20 . Miecra Soldier for Player 2 (Blue) at (Center of Region_242 <gen>) facing Default building facing degrees
Unit - Create 20 . Miecra Soldier for Player 2 (Blue) at (Center of Region_241 <gen>) facing Default building facing degrees
Unit - Create 7 . Wizard for Player 2 (Blue) at (Center of Region_295 <gen>) facing Default building facing degrees
Unit - Create 2 . Miecra Siege Engine for Player 2 (Blue) at (Center of Region_296 <gen>) facing Default building facing degrees
Unit - Create 7 . Wizard for Player 2 (Blue) at (Center of Region_294 <gen>) facing Default building facing degrees
Unit - Create 2 . Miecra Siege Engine for Player 2 (Blue) at (Center of Region_297 <gen>) facing Default building facing degrees
Unit - Create 7 . Chaplain for Player 2 (Blue) at (Center of Region_294 <gen>) facing Default building facing degrees
Unit - Create 7 . Chaplain for Player 2 (Blue) at (Center of Region_295 <gen>) facing Default building facing degrees
Unit - Create 2 . Miecra Paladin for Player 2 (Blue) at (Center of Region_298 <gen>) facing Default building facing degrees
Unit - Create 2 . Miecra Paladin for Player 2 (Blue) at (Center of Region_292 <gen>) facing Default building facing degrees
Unit - Create 2 . Miecra Paladin for Player 2 (Blue) at (Center of Region_293 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units of type Ruined Vertical City Building) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Player 2 (Blue) and Change color
Unit - Replace (Picked unit) with a City Building using The new unit's max life and mana
Unit Group - Pick every unit in (Units of type Ruined Horrizontal City Building) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Player 2 (Blue) and Change color
Unit - Replace (Picked unit) with a City Building using The new unit's max life and mana
Unit - Replace (Triggering unit) with a King of Miecra using The new unit's max life and mana
Quest - Display to (All players) the Quest Update message: Dalvis: For to long I have let my self be swayed by the *Darker* powers of this world. No longer will there be no light for the pure. [Dalvis has acquired Angelwing and formed a new nation]
Untitled Trigger 088
Events
Map initialization
Conditions
Actions
Unit - Make Avengaurd 0170 <gen> Invulnerable
Untitled Trigger 089
Events
Unit - A unit enters Region_264 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to King of Old (Evil)
Actions
Player - Make Ghost Unavailable for training/construction by Player 9 (Gray)
Unit Group - Pick every unit in (Units owned by Player 9 (Gray) of type Temple of Nightmares) and do (Actions)
Loop - Actions
Unit - Replace (Picked unit) with a Shadow Temple using The old unit's relative life and mana
Unit Group - Pick every unit in (Units owned by Player 9 (Gray) of type Altar of Aether) and do (Actions)
Loop - Actions
Unit - Replace (Picked unit) with a Altar of Darkness using The old unit's relative life and mana
Unit Group - Pick every unit in (Units owned by Player 9 (Gray) of type Lost Grave) and do (Actions)
Loop - Actions
Unit - Replace (Picked unit) with a Graveyard using The old unit's relative life and mana
Unit Group - Pick every unit in (Units owned by Player 9 (Gray) of type Temple of the Aether) and do (Actions)
Loop - Actions
Unit - Replace (Picked unit) with a Avengaurd Barracks using The old unit's relative life and mana
Unit Group - Pick every unit in (Units owned by Player 9 (Gray) of type Aether Temple) and do (Actions)
Loop - Actions
Unit - Replace (Picked unit) with a Avengaurd Castle using The old unit's relative life and mana
Unit Group - Pick every unit in (Units owned by Player 9 (Gray) of type Ghost) and do (Actions)
Loop - Actions
Unit - Replace (Picked unit) with a Spirit of Avengaurd using The old unit's relative life and mana
Unit Group - Pick every unit in (Units owned by Player 9 (Gray) of type Aether Tower) and do (Actions)
Loop - Actions
Unit - Replace (Picked unit) with a Spirit Tower using The old unit's relative life and mana
Unit Group - Pick every unit in (Units owned by Player 9 (Gray) of type Shadow Caster) and do (Actions)
Loop - Actions
Unit - Replace (Picked unit) with a Fire Archer using The old unit's relative life and mana
Unit Group - Pick every unit in (Units owned by Player 9 (Gray) of type Banshee) and do (Actions)
Loop - Actions
Unit - Replace (Picked unit) with a Skeletal Shadowmancer using The old unit's relative life and mana
Unit Group - Pick every unit in (Units owned by Player 9 (Gray) of type Aether Harbinger) and do (Actions)
Loop - Actions
Unit - Replace (Picked unit) with a Fire Archer using The old unit's relative life and mana
Unit Group - Pick every unit in (Units owned by Player 9 (Gray) of type Aether Seer) and do (Actions)
Loop - Actions
Unit - Replace (Picked unit) with a Skeletal Shadowmancer using The old unit's relative life and mana
Unit Group - Pick every unit in (Units owned by Player 9 (Gray) of type Aether Darkslayer) and do (Actions)
Loop - Actions
Unit - Replace (Picked unit) with a Avengaurd Soldier using The old unit's relative life and mana
Unit Group - Pick every unit in (Units owned by Player 9 (Gray) of type Aether Watcher) and do (Actions)
Loop - Actions
Unit - Replace (Picked unit) with a Avengaurd Soldier using The old unit's relative life and mana
Quest - Display to (All players) the Quest Update message: Hensi: Rise! Rise again! Vengeance will be mine! [Hensi has reclaimed Avengaurd]
Unit - Create 1 . Necro Lord for Player 9 (Gray) at (Center of Region_152 <gen>) facing Default building facing degrees
Hero - Set (Last created unit) Hero-level to 8 , Hide level-up graphics
Unit - Replace Ichvelga Queen 0120 <gen> with a Vampire using The new unit's max life and mana
Unit - Make Avengaurd 0170 <gen> Vulnerable
Unit - Replace King of Old 0635 <gen> with a Avengaurd King using The new unit's max life and mana
Unit - Change ownership of Avengaurd 0170 <gen> to Player 9 (Gray) and Retain color
Untitled Trigger 112
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Aether God
Actions
Quest - Display to (All players) the Quest Update message: Carsten: I... have... failed... [Carsten the Aether God has fallen]
Unit - Remove (Triggering unit) from the game
Untitled Trigger 090
Events
Map initialization
Conditions
Actions
Player - Make Twisted Aether Unavailable for training/construction by Player 9 (Gray)
Player - Make Aether Soldier Unavailable for training/construction by Player 9 (Gray)
Player - Make Aether Revenant Unavailable for training/construction by Player 9 (Gray)
Player - Make Wraith Unavailable for training/construction by Player 9 (Gray)
Player - Make Aether Ravager Unavailable for training/construction by Player 9 (Gray)
Player - Make Aether Spirit Healer Unavailable for training/construction by Player 9 (Gray)
Unit - Make Aether Obelisk 0663 <gen> Invulnerable
Untitled Trigger 091
Events
Unit - A unit enters Region_265 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Ichvelga Queen
Actions
Unit - Add Summon Carsten God of Aether to (Triggering unit)
Untitled Trigger 091 Copy
Events
Unit - A unit leaves Region_265 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Ichvelga Queen
Actions
Unit - Remove Summon Carsten God of Aether from (Triggering unit)
Untitled Trigger 092
Events
Unit - A unit Begins channeling an ability
Conditions
(Ability being cast) Equal to Summon Carsten God of Aether
Actions
Quest - Display to (All players) the Quest Update message: Kryv Blightholder is attempting to summon the God of Aether to this world!
Untitled Trigger 093
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Summon Carsten God of Aether
Actions
Trigger - Turn off Untitled_Trigger_091_Copy <gen>
Trigger - Turn off Untitled_Trigger_092 <gen>
Player - Limit training of Matricil Lord to 6 for Player 4 (Purple)
Trigger - Turn off Untitled_Trigger_093 <gen>
Player - Make Twisted Aether Available for training/construction by Player 9 (Gray)
Player - Limit training of Twisted Aether to 6 for Player 9 (Gray)
Unit - Make Avengaurd 0170 <gen> Vulnerable
Unit - Make Aether Obelisk 0663 <gen> Vulnerable
Unit - Change ownership of Aether Obelisk 0663 <gen> to Player 9 (Gray) and Change color
Player - Make Aether Spirit Healer Available for training/construction by Player 9 (Gray)
Player - Make Aether Ravager Available for training/construction by Player 9 (Gray)
Player - Make Wraith Available for training/construction by Player 9 (Gray)
Player - Make Aether Revenant Available for training/construction by Player 9 (Gray)
Player - Make Aether Soldier Available for training/construction by Player 9 (Gray)
Unit Group - Pick every unit in (Units of type Banshee) and do (Actions)
Loop - Actions
Unit - Replace (Picked unit) with a Wraith using The new unit's max life and mana
Unit Group - Pick every unit in (Units of type Shadow Caster) and do (Actions)
Loop - Actions
Unit - Replace (Picked unit) with a Aether Ravager using The new unit's max life and mana
Unit Group - Pick every unit in (Units of type Aether Seer) and do (Actions)
Loop - Actions
Unit - Replace (Picked unit) with a Aether Spirit Healer using The new unit's max life and mana
Unit Group - Pick every unit in (Units of type Aether Harbinger) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Unit Group - Pick every unit in (Units of type Aether Darkslayer) and do (Actions)
Loop - Actions
Unit - Replace (Picked unit) with a Aether Revenant using The new unit's max life and mana
Unit Group - Pick every unit in (Units of type Aether Watcher) and do (Actions)
Loop - Actions
Unit - Replace (Picked unit) with a Aether Soldier using The new unit's max life and mana
Player - Make Aether Watcher Unavailable for training/construction by Player 9 (Gray)
Player - Make Aether Harbinger Unavailable for training/construction by Player 9 (Gray)
Player - Make Aether Darkslayer Unavailable for training/construction by Player 9 (Gray)
Player - Make Aether Seer Unavailable for training/construction by Player 9 (Gray)
Player - Make Shadow Caster Unavailable for training/construction by Player 9 (Gray)
Player - Make Banshee Unavailable for training/construction by Player 9 (Gray)
Unit - Move King of Old 0635 <gen> instantly to (Center of Region_266 <gen>)
Unit - Replace King of Old 0635 <gen> with a Dark Aether using The new unit's max life and mana
Unit - Create 1 . Aether God for Player 9 (Gray) at (Center of Region_162 <gen>) facing Default building facing degrees
Hero - Set (Last created unit) Hero-level to 8 , Hide level-up graphics
Quest - Display to (All players) the Quest Update message: Carsten: The souls of this world will be saved from themselves.[The God of Aether has been summoned]
Untitled Trigger 224
Events
Unit - A unit Begins casting an ability
Conditions
(Unit-type of (Triggering unit)) Equal to Dragonkin King
(Ability being cast) Equal to Ressurect Bael'Pheonix
Actions
Player - Make Blue Dragon Available for training/construction by Player 10 (Light Blue)
Player - Make Blue Drake Available for training/construction by Player 10 (Light Blue)
Player - Make Blue Dragon Whelp Available for training/construction by Player 10 (Light Blue)
Player - Limit training of Blue Dragon to 6 for Player 10 (Light Blue)
Quest - Display to (All players) the Warning message: Bael'Pheonix: What a war torn world this has become. You Mortals will pay dearly for your ignorance. [Bael'Pheonix has been awaken]
Item - Remove (Item carried by Dragonkin King 0096 <gen> of type Orb of Ressurection)
Unit - Create 1 . Great Guardian for Player 10 (Light Blue) at (Center of Region_101 <gen>) facing Default building facing degrees
Hero - Set (Last created unit) Hero-level to 8 , Hide level-up graphics
Untitled Trigger 115
Events
Map initialization
Conditions
Actions
Player - Make Blue Dragon Unavailable for training/construction by Player 10 (Light Blue)
Player - Make Blue Drake Unavailable for training/construction by Player 10 (Light Blue)
Player - Make Blue Dragon Whelp Unavailable for training/construction by Player 10 (Light Blue)
Untitled Trigger 020
Events
Unit - The Dark Sorceress 0294 <gen> Dies
Conditions
Actions
Unit - Make Gate 0966 <gen> Vulnerable
Quest - Display to (All players) the Quest Update message: Karma BlackEye: Searinox will kill you all![The Gates of Searinox have become vulnerable]
Untitled Trigger 159
Events
Map initialization
Conditions
Actions
Unit - Make Gate 0966 <gen> Invulnerable
Unit - Make Temple of Searinox 0059 <gen> Invulnerable
Unit - Make Apacolypse Pinnacle 0627 <gen> Invulnerable
Untitled Trigger 158
Events
Unit - Great Red Dragon 0628 <gen> Dies
Conditions
Actions
Quest - Display to (All players) the Warning message: Searinox: You cannot stop me, I will keap fighting. This isn't the last time you will see me. [Searinox has been slain]
Item - Create Heart of Searinox at (Center of Region_059 <gen>)
Untitled Trigger 156
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to The Dark Throne
(Unit-type of (Triggering unit)) Equal to Kelrion Prince
Actions
Trigger - Turn off
Unit - Move Kelrion Prince 0239 <gen> instantly to (Center of Region_059 <gen>)
Unit - Move Avatar 0380 <gen> instantly to (Center of Region_258 <gen>)
Unit - Move Archmage 1419 <gen> instantly to (Center of Region_128 <gen>)
Unit - Create 1 . Nightmare Golem for Player 1 (Red) at (Center of Region_174 <gen>) facing Default building facing degrees
Unit - Create 1 . Nightmare Golem for Player 1 (Red) at (Center of Region_173 <gen>) facing Default building facing degrees
Unit - Create 2 . Dark Ogre Magi for Player 1 (Red) at (Center of Region_259 <gen>) facing Default building facing degrees
Unit - Create 2 . Dark Ogre Magi for Player 1 (Red) at (Center of Region_260 <gen>) facing Default building facing degrees
Unit - Create 5 . Dark Smasher for Player 1 (Red) at (Center of Region_261 <gen>) facing Default building facing degrees
Unit - Create 5 . Red Dragonspawn for Player 1 (Red) at (Center of Region_262 <gen>) facing Default building facing degrees
Unit - Create 2 . Dark Knight for Player 1 (Red) at (Center of Region_057 <gen>) facing Default building facing degrees
Unit - Create 3 . Pyromancer for Player 1 (Red) at (Center of Region_032 <gen>) facing Default building facing degrees
Unit - Create 3 . Pyromancer for Player 1 (Red) at (Center of Region_031 <gen>) facing Default building facing degrees
Unit - Create 15 . Dragon Knight for Player 1 (Red) at (Center of Region_033 <gen>) facing Default building facing degrees
Player Group - Make (All players) treat Player Group - Player 1 (Red) as an Enemy
Player Group - Make Player Group - Player 1 (Red) treat (All players) as an Enemy
Unit - Kill The Dark Sorceress 0294 <gen>
Unit - Replace Avatar 0380 <gen> with a Blood Demon (Possessed) using The old unit's relative life and mana
Unit - Replace Archmage 1419 <gen> with a The Dark Sorceress using The old unit's relative life and mana
Quest - Display to (All players) the Warning message: Searinox: I.... have..... returned...... [Eragon has taken the power of Searinox. The Humans have been consumed in darkness]
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Arcane Sanctum) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Holy Knight) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Hunter) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Hydromancer) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Chaplain) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Captain) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Cannon Tower) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Arcane Tower) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Guard Tower) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Scout Tower) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Siege Engine) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Blacksmith) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Lumber Mill) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Barracks) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Altar of Kings) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Farm) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Castle) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Keep) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Town Hall) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Peasant) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Knight) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Footman) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Unit - Replace Kelrion Prince 0239 <gen> with a Dragon King using The old unit's relative life and mana
Unit - Kill Skycall Sanctuary 0240 <gen>
Unit - Kill Kelrion Citadel 0079 <gen>
Unit - Change ownership of Apacolypse Pinnacle 0627 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Temple of Searinox 0059 <gen> to Player 1 (Red) and Change color
Unit - Make Apacolypse Pinnacle 0627 <gen> Vulnerable
Unit - Make Temple of Searinox 0059 <gen> Vulnerable
Untitled Trigger 120
Events
Unit - Elshtinial 1877 <gen> Dies
Conditions
Actions
Quest - Display to (All players) the Quest Update message: Elshtinial has been destroyed.
Untitled Trigger 067
Events
Map initialization
Conditions
Actions
Unit - Make Elshtinial 1877 <gen> Invulnerable
Untitled Trigger 119
Events
Unit - The Tormentor 0157 <gen> Dies
Conditions
Actions
Unit - Make Elshtinial 1877 <gen> Vulnerable
Quest - Display to (All players) the Quest Update message: Elshtinial has been liberated from Shemor the Abyss Temptress.
Unit - Change ownership of Elshtinial 1877 <gen> to Player 7 (Green) and Change color
Environment - Remove Blight for Player 7 (Green) across Region_289 <gen>
Unit Group - Pick every unit in (Units of type Ruined Elven Farm) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Player 7 (Green) and Change color
Unit - Replace (Picked unit) with a High Elven Farm 8 using The new unit's max life and mana
Unit Group - Pick every unit in (Units of type Ruined Elven Farm) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Player 7 (Green) and Change color
Unit - Replace (Picked unit) with a High Elven Farm 7 using The new unit's max life and mana
Unit Group - Pick every unit in (Units of type Ruined Elven Farm) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Player 7 (Green) and Change color
Unit - Replace (Picked unit) with a High Elven Farm using The new unit's max life and mana
Untitled Trigger 155
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Humans with the description You are controlling the Humans of Kelrion. Right now you have the Undead to your east. You should set up defenses quick for they will attack with great numbers. Eragon hears the voice of Searinox calling to him from the west, you must decide to use him or not. Watch your allies, for they may betray you. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Required quest titled Bandits/Cult with the description You are controlling the races of Bandits, Cultists, and Vampires. You have three paths, use Arub to summon Carnage the Abyss Titan, Use Dalbenzar to take over and make a vampiric army. Or have Dalvis acquire the item Angelwing and form a new empire of light. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Required quest titled Trolls with the description You are controlling the three Great Troll Empires. If you want to regain an alliance with the Orcs bring Koren'zul to Algonein Isle in the south. Or you may choose to summon the God of Fear by bringing Shenji to circle of power at Mt. Terror. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Required quest titled Dark Elves with the description You control the Dark Elves of Blackwing Citadel. You have a base trapped in the Lost World, but you can open the Dread Portal by creating the Portal Channeler at Black Wing Citadel. Alrgriga is really Blood Howl the Werewolf King. You can either use him to take over the Dark Elves or bring Aloras to Mt. Scream once Dreadclaw Citadel is destroyed to gain the Shrine of Oblivion. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Required quest titled Dwarfs with the description You are controlling the Dwarves of Dorlesven. You may either choose to follow the Old Ways and gain the powers of the light, or take the strangers offer and gain a darker army. To do this get Morgi to level 10 and choose a path. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Required quest titled Orcs with the description You are controlling the Orcs of Vel'doron. You may either choose to summon the Fire Titan Argorden, or bring Ogris to Flamestone in the Dead world to gain the Ogres there. If you gain the Ogres you may ally the Trolls. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Required quest titled Elves with the description You are controlling the Elves of Calves'talas. You are very powerfull but you have many enemies. It will be up to you to decide how to handle them. If you want you may free the Abyss Titan Carnage, but if you do you will lose your allies. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Required quest titled Chaos Orcs with the description You are controlling the Chaos Orcs of Bloodfire Citadel. You start very spread out. Gain control of the Blood Gates in the Dead World. To do so kill the Pit Lord there. After that try and destroy Tenji the Ultimate, for once you do, you will gain Golrothel the Pit God. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Required quest titled Aether with the description You control the Aether of Ichvelga. You have to paths, bring Kryv to Ramun and summon Carsten the God of Aether. Or bring Hensi to Avenguard and gain a new dark army. Both are in the west. Be careful, there are many enemies on both continents that will fight you. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Required quest titled Dragonkin with the description You control the Dragonkin of Shiverbane Citadel. You guard the great blade Shiverbane. If Shiverbane Citadel falls the gates to Shiverbane will open. You may not pick up Shiverbane. You should try and get the Orb of Resurrection to awaken Bael'Pheonix. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Required quest titled Serpants with the description You control the Serpents of Arashj. You have two choices. Stay as the Serptents and gain power among the other races of the world. Or, destroy Azthalrel in the Black Scale Temple and use Esrethas to pick up the Venom of the Black Scale and gain a new army. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Required quest titled Undead with the description You control the Undead of Vainhollow Keep. Keep Sinusitix safe, if he dies he cannot be revived. If Alvine Soulhealer dies u will gain him as a powerful Death Knight. If Sinusitix dies you can use Res to gain the Staff of Ancients and use it to free the Abyss Titan Carnage. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Untitled Trigger 049
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Quest - Display to Player Group - Player 1 (Red) the Quest Update message: Eragon: My father's city has grown great. Kelrion is now a symbol of sanctuary throughout the land. Even though I beat back my brother's forces of Undead I cant help but feel drawn to the west...
Quest - Display to Player Group - Player 2 (Blue) the Quest Update message: Dalvis: After the defeat of the Werewolves I claimed lordship over Al'Shiv Caldor. I wanted to make a home for those who refuse to follow that fool Eragon laws. But this wasn't what I had in mind, we seem to attract the darkest of people. Now I fear for my Kingdome.
Quest - Display to Player Group - Player 3 (Teal) the Quest Update message: Koren: After both the attempts for summoning the Old Ones, our alliance with the Orcs has fallen. I want to earn it back but we still need power. There is darkness in the other races of this world including our own. I fear for what Shenji's "Plans" may include.
Quest - Display to Player Group - Player 4 (Purple) the Quest Update message: Aloras: I have regained the power of my empire, and now is the time to make those cursed Elves pay. I had nearly crushed them before those damned Werewolves swarmed us. So I ordered for my empire to be transported from that world to the Lost Planet. But now is the time to strike back, and this time I will have revenge.
Quest - Display to Player Group - Player 5 (Yellow) the Quest Update message: Morgi: I am at a crossroads. The stranger promises great power with his gift, but we found the power of the Old Paladins. I wish I had greater wisdom for this. I have to decide later. Right now Sinusitix has his Undead legions at my gates... I need power...
Quest - Display to Player Group - Player 6 (Orange) the Quest Update message: Ogris: Our alliance with the Trolls has died. I must regain it but I must first earn their trust. Our old Ogre friends in the Dead World could do it. But I fear Akinos may act first with the Fire Titan. Plus the Chaos Orcs will swarm out soon. I must be strong for my people...
Quest - Display to Player Group - Player 7 (Green) the Quest Update message: Selthon: Our alliance with the Humans and Dwarfs are nothing. We have to many enemies for our own good. My mystics tell me of something whispering out for freedom in exchange for power. I fear what it is but if it offers power... that's all we need...
Quest - Display to Player Group - Player 8 (Pink) the Quest Update message: Kaygo: I have been left in charge of Bloodfire Citadel. Our War chief Gan has a base outside in the New World. We will need that to be freed from Tenji. If he dies Golrothel will be free, we need to Golrothel at all costs, he will know what to do with the New World.
Quest - Display to Player Group - Player 9 (Gray) the Quest Update message: Kryv: Now that Arub is banished, we can begin saving the souls of this world. Carsten must be summoned, but Hensi might lead my people to another path. I must not let this happen. There is only one way to save the Aether, which is summoning Carsten from Ramun.
Quest - Display to Player Group - Player 10 (Light Blue) the Quest Update message: Shian: With the portals cut we must guard Shiverbane. The mortal races are not yet ready for its power. My greatest fear now is the return of Searinox, with Bael'Pheonix asleep and the Elves still holding the Orb of Resurrection, he will crush us.
Quest - Display to Player Group - Player 11 (Dark Green) the Quest Update message: Sharel: We have finally made an Empire of our own, weak but beautiful. Even with all our enemies, Esrethas wont give up his war on the Black Scale. Azthalrel is dangerous and smart. Maybe should find more power before we war with him.
Quest - Display to Player Group - Player 12 (Brown) the Quest Update message: Sinusitix: Damn my brother, he defies my will again and again. I will swarm his lands, I will break his countrymen, then I will raise them as my own! Morgi always seems to come to Eragon's aid though. Maybe he will fit better as first target. I will crush them both!
Untitled Trigger 050
Events
Time - Elapsed game time is 25.00 seconds
Conditions
Actions
Quest - Display to Player Group - Player 1 (Red) the Quest Update message: You are controlling the Humans of Kelrion. Right now you have the Undead to your east. You should set up defenses quick for they will attack with great numbers. Eragon hears the voice of Searinox calling to him from the west, you must decide to use him or not. Watch your allies, for they may betray you.
Quest - Display to Player Group - Player 2 (Blue) the Quest Update message: You are controlling the races of Bandits, Cultists, and Vampires. You have three paths, use Arub to summon Carnage the Abyss Titan, Use Dalbenzar to take over and make a vampiric army. Or have Dalvis acquire the item Angelwing and form a new empire of light.
Quest - Display to Player Group - Player 3 (Teal) the Quest Update message: You are controlling the three Great Troll Empires. If you want to regain an alliance with the Orcs bring Koren'zul to Algonein Isle in the south. Or you may choose to summon the God of Fear by bringing Shenji to circle of power at Mt. Terror.
Quest - Display to Player Group - Player 4 (Purple) the Quest Update message: You control the Dark Elves of Blackwing Citadel. You have a base trapped in the Lost World, but you can open the Dread Portal by creating the Portal Channeler at Black Wing Citadel. Alrgriga is really Blood Howl the Werewolf King. You can either use him to take over the Dark Elves or bring Aloras to Mt. Scream once Dreadclaw Citadel is destroyed to gain the Shrine of Oblivion.
Quest - Display to Player Group - Player 5 (Yellow) the Quest Update message: You are controlling the Dwarves of Dorlesven. You may either choose to follow the Old Ways and gain the powers of the light, or take the strangers offer and gain a darker army. To do this get Morgi to level 10 and choose a path.
Quest - Display to Player Group - Player 6 (Orange) the Quest Update message: You are controlling the Orcs of Vel'doron. You may either choose to summon the Fire Titan Argorden, or bring Ogris to Flamestone in the Dead world to gain the Ogres there. If you gain the Ogres you may ally the Trolls.
Quest - Display to Player Group - Player 7 (Green) the Quest Update message: You are controlling the Elves of Calves'talas. You are very powerfull but you have many enemies. It will be up to you to decide how to handle them. If you want you may free the Abyss Titan Carnage, but if you do you will lose your allies.
Quest - Display to Player Group - Player 8 (Pink) the Quest Update message: You are controlling the Chaos Orcs of Bloodfire Citadel. You start very spread out. Gain control of the Blood Gates in the Dead World. To do so kill the Pit Lord there. After that try and destroy Tenji the Ultimate, for once you do, you will gain Golrothel the Pit God.
Quest - Display to Player Group - Player 9 (Gray) the Quest Update message: You control the Aether of Ichvelga. You have to paths, bring Kryv to Ramun and summon Carsten the God of Aether. Or bring Hensi to Avenguard and gain a new dark army. Both are in the west. Be careful, there are many enemies on both continents that will fight you.
Quest - Display to Player Group - Player 10 (Light Blue) the Quest Update message: You control the Dragonkin of Shiverbane Citadel. You guard the great blade Shiverbane. If Shiverbane Citadel falls the gates to Shiverbane will open. You may not pick up Shiverbane. You should try and get the Orb of Resurrection to awaken Bael'Pheonix.
Quest - Display to Player Group - Player 11 (Dark Green) the Quest Update message: You control the Serpents of Arashj. You have two choices. Stay as the Serptents and gain power among the other races of the world. Or, destroy Azthalrel in the Black Scale Temple and use Esrethas to pick up the Venom of the Black Scale and gain a new army.
Quest - Display to Player Group - Player 12 (Brown) the Quest Update message: You control the Undead of Vainhollow Keep. Keep Sinusitix safe, if he dies he cannot be revived. If Alvine Soulhealer dies u will gain him as a powerful Death Knight. If Sinusitix dies you can use Res to gain the Staff of Ancients and use it to free the Abyss Titan Carnage.
Untitled Trigger 157
Events
Map initialization
Conditions
Actions
Quest - Create a Optional quest titled Commands with the description To Ally
-ally [color]
Example
-ally red
Pink is black. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Optional quest titled Carnage with the description The Abyss Titan Carnage was the most feared being in the Universe. Long ago before the world of Shiverbane was made, Carnage lead a horde of demonic legions against the Titans and their creations. Nothing is truly known about this time except that he was defeated and imprisoned at the center of the Titans last creation. When the Dwarves were young and followed the ways of the Light, they began to expand there homeland underground. Eventually they came to a cavern were a massive dark gate was lying in secrecy. Many Paladins argued to ignore the whispers the dwarfs were getting to open the gates. But their words eventually fell on deaf ears and they began to open the gate. Almost immediately demons began to swarm from the cracks of the gate and attacked the dwarfs. Soon to be overcome by this dark being the Paladins of Old concentrated all there power of the Light and funneled it against the Abyss Gate, sacrificing themselves in the process. The Gate was sealed back and the demons were destroyed. Now lie rumors of an Angelic being who guards the gate from any that might open it. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Optional quest titled Searinox with the description When the Titans created the World of Shiverbane, they created an item in hopes for the young races to defend themselves in the Titans absence. Thus this item was named Shiverbane. To make sure the mortal races did not acquire this item at to early of an age, the Titans created a guardian named Bael'Pheonix. They placed him with other creatures of similar qualities to help him in his defense. Searinox was born then from the Titans themselves just as Bael'Pheonix. Searinox was Bael's most celebrated general. He carried out the word of Bael without question. But Searinox began to grow defiant, not understanding why Bael should hold all the honor of guarding Shiverbane. Soon this grew to anger as Searinox began to demand more responsibility but Bael would not give. Overcome with jealousy Searinox began to plot against Bael and soon lead a coup to take over. Convincing many young races and dragons themselves to follow him Searinox laid siege to The Black Portal. Thus began the Great Dragon Wars. For thousands of years the two sides fought, but eventually Searinox was beat back and mortally injured. He now resides in the Dragon Temple on the Western Continent. Stranger enough, years later, Eragon son of the King of Kelrion was kidnapped as an infant. Months later he was found at the gates to the Dragon Temple. Now a dark shadow looms over the city of Kelrion, only time will tell what darkness lies within Eragon Kelrisus. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Optional quest titled Azthalrel with the description Azthalrel was somewhere at the time of the Dragon Wars, though the exact date is unknown. He was always identified for his massive size, power, and his black scales. Later when the Serpents began to evolve fully, some Serpents began to appear with black scales. It was thought to be part of their evolution until Azthalrel was caught injecting his venom into Serpents. Outraged at the idea of Azthalrel forcibly converting Serpents to his bidding they began to war. It wasn't soon after a powerful Serpent general named Esrethas began to take lead among most of the Serpents. Countless battles were won under his supervision tell eventually the Serpents found themselves at the gates of the Black Scale Temple. He led a skirmish into the temple but sadly was never seen again. Soon after he washed ashore at the island of Arashj were we was taken in and cared for. Not soon after Black Scale began to appear in the Temple of Arashj led by Esrethas. It seemed Azthalrel converted Esrethas. After destroying the temple of Arashj, Esrethas lead the Black Scale against the Serpents at the surrounding Capitals, until all the remaining Serpent cities were destroyed. In a final battle against Esrethas, Alkara lead the Serpents in a successful skirmish against him. Capturing Erethas they worked to drain him of all of the Black Scale venom careful not to kill him. Finally when the task was done Esrethas came to and swore revenge on Azthalrel. Once again he lead the Serpents and destroyed the Black Scale Legions, tell now all that is left is the Black Scale temple. There Azthalrel hides with his generals. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Optional quest titled Ghosts with the description When the Abyss Titan Carnage was nearly freed by the Dwarves, he reached out as hard as he could and found himself in the Aether. There he enlisted the help of a fallen hero named Arub. Promising immortality and great power he took him back to the World of Shiverbane, along with other ghosts that would follow him. There Arub set up base on the Western Continent. After long planning and waiting, the ghosts were finally ready to assault the Dwarves and open the Abyss Gates. But a young man was given a vision from the Light, he saw the sky rain fire and dark beasts of great power swarm the world with nothing and no one to stop them. Lonku Goterion, a lonely soldier, convinced his superiors of what he saw. With reinforcements and supplies gifted from the old king of Kelrion. They lead a mission onto the Western Continent. There they eventually encountered the Ghosts of Carnage and a war begun among them. The ghosts unable to do direct damage being spirits began to work with the bodies of the fallen soldiers under Lonku's command. Eventually they created the Undead and were able to put a real offensive on Lonku. Wile the battle was now undecided, Arub sent a ship of Zombies, infected with a powerful plague that would kill any caught in and race them as undead, over the ocean and to a Kingdome in the south eastern part of the Eastern Continent. Soon the kingdom was overcome and taken over. There the Undead acquired new leaders from fallen generals of the Old Kingdom. They soon learned of the darkness that Carnage was planning and rebelled from the Ghosts control. Back at the Western Continent, the ghosts had nearly defeated Lonku when the undead began to rebel against the ghosts. Amongst the confusion some ghosts that learned of Carnage overcame Arub. Once Arub was banished the ghosts then retreated back to there home and acquired a new leader named Kryv Blightholder. There she spoke of Carsten their old god in the Aether, and what he can do for their souls and the souls of this world. Soon after the ghosts used the materials of this world and fused themselves with it, now remade as Aether. Arub ran to the Western Continent and fused himself in a young bandit child now home to the new Al'Shiv Caldor and he now leads a dark cult, obsessed with freeing Carnage into this world. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Optional quest titled Werewolves with the description The Werewolves of Al'Shiv Caldor were once men, dwarves, and elves. The Dark Elves began to experiment their dark magic on them turning them into horrid beasts and monsters. Soon after the Dark Elves lost control of their new creations and were driven out. The new monsters now began to fight each other and anything else that moved. Eventually it came down to the Werewolves and Vampires. The two fought horrifically amongst each other for a very long time. But after a wile the Werewolves overcame the Vampires and were all killed except a Vampire named Dalbenzar. The Werewolves then turned to their new declared leader Blood Howl. Under his lordship he led the Werewolf legions to feed off the surrounding civilizations and take revenge on the Dark Elves. As the Werewolves grew in numbers they began to swarm from their lands and into Elf and Dark Elf lands. There they fought viciously and slaughtered all that opposed them. But Dalvis Genries, a survivor of the Werewolf scourge, began to lead a large group of bandits. It wasn't long before the Vampire Dalbenzar found them and began to help them and give them power. He taught them the weaknesses of the Werewolves and how to battle them. Soon the Werewolves had all their armies concentrated at the front lines, so Dalbenzar and Dalvis lead an army of trained bandits against Al'Shiv Caldor. They won fairly quickly and Dalvis claimed kingship over Al'Shiv Caldor and opened the land to any survivors fleeing from the Werewolves or their corrupt kingdoms. Blood Howl, learning of the take over at his Kingdome, took a handful of his warlocks and sealed himself into a Dark Elven general. Now named Algriga Nightstalker, he leads a army of Dark Elves under the control of Aloras Screamedge the Dark Elven King. Soon after Al'Shiv Caldor was reclaimed by the bandits, Dalbenzar grew distant from Dalvis. He now controls a citadel in the north under his own lordship and does not communicate with Dalvis as much as he used to. To top it off a young cultist named Arub Sinstreak has begun to lead a cult among the bandit armies. Dalvis is unsure of his New Kingdom and his allies, only time will tell what will happen of this new Kingdome of Bandits, Vampires, and Cultists. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Optional quest titled Aztingo with the description Lost in the eastern winds, Aztingo wondered the world waiting for his chance to rise to power. Patiently watching, waiting, and making note of every event in history. Being hidden from sight even from the past Gods, he never showed himself to anything or anyone. But it seems those days are at an end, and a horrid wind is coming from the past bringing something long and forgotten. Now the once fertile land of Dorlesven seems desolate and dead. The sands of the Empty Barrens seem to spread south and consume the land of Dwarves. With it a stranger comes to its gates seeking audience with the king. Know one can connect a history to this stranger, nor do they seem to trust him or what he offers. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Optional quest titled Zengil'glore with the description Zenjil'glore is the God of Terror. He once controlled the Trolls to do his dark bidding. It wasn't long before his lordship over the Trolls seemed unstoppable until a portal was opened on the central Western Continent. Their Orcs began to spill through running for their lives, being chased by demons and demonic Fel Orcs. There Koren'zul, a Troll rebel from Zenjil's empire, leaded the Orc War chief Ogris Spiritwalker and his people to safety. Their Koren learned of the Demonic Legion lead by Sargeras and how they took over their world and set place Pit Lords in control there and other dark beasts. Soon after an alliance was made with the Troll rebels and the survivor Orcs. They first worked on a way to end the rule of Zenjil'glore. They led an army strait into the capital of Zenjil and using powerful magic from both races, sealed him deep under the sea. Soon after they helped the Orcs set up a new home on this world. Now a young troll by the name of Shenji Feargrasper speaks of the God of Terror whispering him to free him, and promises no harm to the Trolls that help. After long meetings and arguments of the Trolls and Orcs about freeing Zenjil again the alliance between the Orcs and Trolls has died after Shenji made an attempt to free Zenjil'glore and an Orc named Akinos tried to free the Fire Titan from the mountain of Argorden. Now time will only tell what will happen to these two races , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Optional quest titled Argorden with the description Argorden was the Titan of Fire. After the wars against Carnage, Argorden became overcome with setting fire to the Titans creations and forming new ones of his own. Obsessed with his flame he became unreasonable and the Titans were forced to seal him in a volcano on the world of Shiverbane. There he was free to consume himself in fire for as long as he pleased. When the Orc races fled from the Dead World and helped the Trolls free themselves from Zenjil'glore, they set up home near the edge of Mt. Argorden. Soon after an Orc warrior named Akinos, began to adopt a unique talent to control fire. He began to tell the Orcs that the Fire Titan Argorden gave it to him and that he promises the power of flame to all Orcs if he is freed. Ogris Spiritwalker, the War Chief of Vel'doron, urges Akinos not to. He says that they may end up like the Fel Orcs and Chaos Orcs back at their home planet. But Akinos made an attempt to free Argorden anyway and after his failure the Trolls learned of his attempts and the decision was made that the two races could not be allies for they both keep attempting to summon dark rulers into this world. Now Akinos controls his land at the Desert of Whispers and declares himself War Chief of that city. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Optional quest titled Golrothel with the description Golrothel is the Pit God and creator of the Pit Lords and other beasts of the Pit. He was very powerful and controlled his land with an iron fist. But when Sargeras began to spread his Demonic Legion, they came to the Pit Lords seeking their alliance. Without consulting Golrothel the Pit Lords agreed and drew plans to betray Golrothel. It wasn't long before Golrothel found himself surrounded with Pit Lords and was banished by Sargeras to a world already controlled by the legion, their he was imprisoned. He began to call out to the surrounding inhabitants of the land and found Orcs not yet corrupt by the Pit Lords. He gave them his blood in return for their servitude. The Orcs became very powerful and quickly took over. Before leaving Sargeras placed a guardian to the Pit God to ensure he would not be freed. Tenji the Ultimate was then born. After the fall of Sargeras, Tenji went rouge and now resides to the west of Golrothels prison, Bloodfire Citadel. Now Golrothel requires his new servants to kill Tenji in order to free him from his prison. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Untitled Trigger 102
Events
Unit - Klist'iga 0536 <gen> Dies
Conditions
Actions
Quest - Display to (All players) the Quest Update message: Klist'iga has fallen.
Untitled Trigger 099
Events
Unit - Calves'talas 1305 <gen> Dies
Conditions
Actions
Quest - Display to (All players) the Quest Update message: Calves'talas the Elven Capital has been destroyed!
Untitled Trigger 087
Events
Unit - Stormstride Citadel 1306 <gen> Dies
Conditions
Actions
Quest - Display to (All players) the Quest Update message: Stormstride Citadel has been destroyed.
Untitled Trigger 084
Events
Unit - The Broken 1542 <gen> Dies
Conditions
Actions
Quest - Display to (All players) the Quest Update message: Y'Govtin: All things must come to an end, don't think you will last long eather. [Y'Govtin The Broken has been killed]
Untitled Trigger 083
Events
Unit - Arashj 0821 <gen> Dies
Conditions
Actions
Quest - Display to (All players) the Quest Update message: Arashj the great Serpent Temple has fallen!
Untitled Trigger 082
Events
Unit - Gate of Destruction 0013 <gen> Dies
Conditions
Actions
Quest - Display to (All players) the Quest Update message: The Gate of Destruction has fallen!
Untitled Trigger 081
Events
Unit - Gate of Horrors 0014 <gen> Dies
Conditions
Actions
Quest - Display to (All players) the Quest Update message: The Gate of Horrors has fallen!
Untitled Trigger 080
Events
Unit - Abyss Citadel 0190 <gen> Dies
Conditions
Actions
Quest - Display to (All players) the Quest Update message: The Abyss Citadel has fallen! The horrors of the Abyss have suffered a mighty blow.
Untitled Trigger 077
Events
Unit - Rouge Savior 0090 <gen> Dies
Conditions
Actions
Quest - Display to (All players) the Quest Update message: Lonku: It seems I have failed. I wonder if this really is my end though.[Lonku the Rouge Savior has fallen]
Untitled Trigger 076
Events
Unit - Ichvelga 0072 <gen> Dies
Conditions
Actions
Quest - Display to (All players) the Quest Update message: Ichvelga has fallen.
Untitled Trigger 075
Events
Unit - Apacolypse Pinnacle 0627 <gen> Dies
Conditions
Actions
Quest - Display to (All players) the Quest Update message: Apacolypse Pinnacle has been destroyed, no longer does its shadow loom over the world.
Untitled Trigger 074
Events
Unit - Temple of Searinox 0059 <gen> Dies
Conditions
Actions
Quest - Display to (All players) the Quest Update message: The Temple of Searinox has been destroyed.
Untitled Trigger 072
Events
Unit - Temple of Abyss 1304 <gen> Dies
Conditions
Actions
Quest - Display to (All players) the Quest Update message: The Temple of Abyss has fallen.
Untitled Trigger 070
Events
Unit - Al'Shiv Caldor 0134 <gen> Dies
Conditions
Actions
Quest - Display to (All players) the Quest Update message: Al'Shiv Caldor has finally been destroyed. The darkness of the city is now only in stories.
Untitled Trigger 069
Events
Unit - Dreadclaw Citadel 1146 <gen> Dies
Conditions
Actions
Quest - Display to (All players) the Quest Update message: Dreadclaw Citadel has been destroyed.
Untitled Trigger 068
Events
Unit - The Abyss Guardian 0890 <gen> Dies
Conditions
Actions
Quest - Display to (All players) the Quest Update message: Saraphim: You bring the end of days with this action.[The Abyss Guardian has fallen]
Untitled Trigger 066
Events
Unit - Father of Werewolfs 0320 <gen> Dies
Conditions
Actions
Quest - Display to (All players) the Quest Update message: Qual'then: No! please no, don't kill me![The Father of Werewolves has been killed]
Untitled Trigger 065
Events
Unit - The Spider Queen 0030 <gen> Dies
Conditions
Actions
Quest - Display to (All players) the Quest Update message: Phelba the Spider Queen has been slain.
Untitled Trigger 064
Events
Unit - The Dark Knight 0002 <gen> Dies
Conditions
Actions
Quest - Display to (All players) the Quest Update message: Venes: My kingdom has fallen... [Venes has been removed from Avengaurd]
Untitled Trigger 063
Events
Unit - Great Sea Beast 0161 <gen> Dies
Conditions
Actions
Quest - Display to (All players) the Quest Update message: Gogonash the Great Sea Beast has been Killed.
Untitled Trigger 062
Events
Unit - The Fire Guardian 0156 <gen> Dies
Conditions
Actions
Quest - Display to (All players) the Quest Update message: Fools... you damned fools... [Charibum the Fire Guardian has been killed]
Untitled Trigger 061
Events
Unit - Avatar of the Sand God 0652 <gen> Dies
Conditions
Actions
Quest - Display to (All players) the Quest Update message: Aztingo I have failed... [Nariz'Giloc avatar to the Sand God has fallen]
Untitled Trigger 056
Events
Unit - Avengaurd 0170 <gen> Dies
Conditions
Actions
Quest - Display to (All players) the Quest Update message: Avengaurd has been destroyed.
Untitled Trigger 048
Events
Unit - Araki Za 0300 <gen> Dies
Conditions
Actions
Quest - Display to (All players) the Quest Update message: Araki Za has fallen
Untitled Trigger 004
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Zancal'rata
Actions
Quest - Display to (All players) the Quest Update message: Zancal'rata has been destroyed, the monument of Aztingo is in ruins.
Untitled Trigger 047
Events
Unit - Skycall Sanctuary 0240 <gen> Dies
Conditions
Actions
Quest - Display to (All players) the Quest Update message: Skycall Sanctuary has been destroyed.
Untitled Trigger 046
Events
Unit - Arun'aka Crypt 0784 <gen> Dies
Conditions
Actions
Quest - Display to (All players) the Quest Update message: Arun'aka has fallen!
Untitled Trigger 045
Events
Unit - Dorlesven The Great Hold 0249 <gen> Dies
Conditions
Actions
Quest - Display to (All players) the Quest Update message: Dorlesven has been destroyed.
Untitled Trigger 042
Events
Unit - Blood Demon 0736 <gen> Dies
Conditions
Actions
Quest - Display to (All players) the Quest Update message: Chal Bloodaxe: Abandon hope fools, Searinox is returning! [The Blood Demon has been killed]
Untitled Trigger 149
Events
Unit - Abyss Titan 0045 <gen> Dies
Conditions
Actions
Unit - Remove (Triggering unit) from the game
Quest - Display to (All players) the Warning message: Carnage: NO! I CANT DIE! I AM IMMORTAL! [The Abyss Titan has fallen]
Untitled Trigger 024
Events
Unit - Black Wing Citadel 0278 <gen> Dies
Conditions
Actions
Quest - Display to (All players) the Warning message: The Black Wing Citadel has been destroyed. The Dark Elfs have lost there monument of power.
Untitled Trigger 022
Events
Unit - The Crystal Palace 0974 <gen> Dies
Conditions
Actions
Quest - Display to (All players) the Warning message: The Crystal Palace has fallen!
Untitled Trigger 021
Events
Unit - Frostmud Keep 1089 <gen> Dies
Conditions
Actions
Quest - Display to (All players) the Warning message: Frostmud Keep has been Destroyed!
Untitled Trigger 019
Events
Unit - Zorack 0358 <gen> Dies
Conditions
Actions
Quest - Display to (All players) the Warning message: Zorack has been destroyed.
Untitled Trigger 017
Events
Unit - Vel'doron 0100 <gen> Dies
Conditions
Actions
Quest - Display to (All players) the Warning message: Vel'doron has fallen.
Untitled Trigger 018
Events
Unit - Shok'helron 0462 <gen> Dies
Conditions
Actions
Quest - Display to (All players) the Warning message: Shok'helron the Alter of Fire has been destroyed.
Untitled Trigger 054
Events
Unit - The Ultimate 0477 <gen> Dies
Conditions
Actions
Unit - Create 1 . Pit God for Player 8 (Pink) at (Center of Region_167 <gen>) facing Default building facing degrees
Quest - Display to (All players) the Quest Update message: Tenji The Ultimate has been slane! Golrothel has risen from Bloodfire Citadel!
Hero - Set (Last created unit) Hero-level to 8 , Hide level-up graphics
Untitled Trigger 078
Events
Unit - The Blood Gates 0022 <gen> Dies
Conditions
Actions
Quest - Display to (All players) the Quest Update message: The Blood Gates have been destroyed.
Untitled Trigger 012
Events
Map initialization
Conditions
Actions
Player - Make Pit Lord Unavailable for training/construction by Player 8 (Pink)
Unit - Make The Blood Gates 0022 <gen> Invulnerable
Untitled Trigger 150
Events
Unit - Pit Lord 0226 <gen> Dies
Conditions
Actions
Quest - Display to (All players) the Quest Update message: The Blood Gates have been liberated from the Legion.
Player - Make Pit Lord Available for training/construction by Player 8 (Pink)
Player - Limit training of Pit Lord to 4 for Player 8 (Pink)
Unit - Make The Blood Gates 0022 <gen> Vulnerable
Unit - Change ownership of The Blood Gates 0022 <gen> to Player 8 (Pink) and Retain color
units set
Events
Map initialization
Conditions
Actions
Player - Limit training of Elshtinial Paladin to 6 for Player 7 (Green)
Player - Limit training of Doom Guard to 6 for Player 12 (Brown)
Player - Limit training of Doom Guard to 6 for Player 7 (Green)
Player - Limit training of Doom Guard to 6 for Player 2 (Blue)
Player - Limit training of Avengaurd Elite to 6 for Player 9 (Gray)
Player - Limit training of Miecra Paladin to 6 for Player 2 (Blue)
Player - Limit training of Portal Channeler to 1 for Player 4 (Purple)
Player - Limit training of Vampire to 6 for Player 2 (Blue)
Player - Limit training of Goblin Destroyer to 6 for Player 3 (Teal)
Player - Limit training of Nether Dragon to 6 for Player 7 (Green)
Player - Limit training of Nether Dragon to 6 for Player 12 (Brown)
Player - Limit training of Nether Dragon to 6 for Player 2 (Blue)
Player - Limit training of Mountain Giant to 6 for Player 7 (Green)
Player - Limit training of Blademaster to 6 for Player 6 (Orange)
Player - Limit training of Horrid Sand Monster to 6 for Player 9 (Gray)
Player - Limit training of Unholy Architect to 1 for Player 12 (Brown)
Player - Limit training of Red Dragon to 6 for Player 1 (Red)
Player - Limit training of Dark Knight to 6 for Player 1 (Red)
Player - Limit training of Soul Reaper to 6 for Player 12 (Brown)
Player - Limit training of Lich to 6 for Player 12 (Brown)
Player - Limit training of Chaos Blademaster to 6 for Player 8 (Pink)
Player - Limit training of Fire Lord to 6 for Player 6 (Orange)
Player - Limit training of Dragon Angel to 6 for Player 10 (Light Blue)
Player - Limit training of Dragonkin Juggernaut to 6 for Player 10 (Light Blue)
Player - Limit training of Warden to 6 for Player 4 (Purple)
Player - Limit training of Highborn to 6 for Player 4 (Purple)
Player - Limit training of Troll High Witch Doctor to 6 for Player 3 (Teal)
Player - Limit training of Flame Worshiper to 6 for Player 6 (Orange)
Player - Limit training of Black Scale Hydra to 6 for Player 11 (Dark Green)
Player - Limit training of Black Scale Royal Gaurd to 6 for Player 11 (Dark Green)
Player - Limit training of Death Knight to 6 for Player 12 (Brown)
Player - Limit training of Naga Royal Guard to 6 for Player 11 (Dark Green)
Player - Limit training of Acrothenaz to 3 for Player 12 (Brown)
Player - Limit training of Crypt Lord to 6 for Player 12 (Brown)
Player - Limit training of Holy Knight to 6 for Player 1 (Red)
Player - Limit training of Fire Mage to 6 for Player 7 (Green)
Untitled Trigger 036
Events
Unit - Titan of Fire 0025 <gen> Dies
Conditions
Actions
Quest - Display to (All players) the Quest Update message: Argorden: The final ember has died. The Eternal Flame undone. [The Titan of Fire has died]
Unit - Remove Titan of Fire 0025 <gen> from the game
Untitled Trigger 033
Events
Unit - A unit leaves Region_034 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shok'Helron Warchief
Actions
Unit - Remove Free the Titan of Fire from (Triggering unit)
Untitled Trigger 032
Events
Unit - A unit enters Region_034 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shok'Helron Warchief
Actions
Unit - Add Free the Titan of Fire to (Triggering unit)
Untitled Trigger 031
Events
Unit - A unit Begins channeling an ability
Conditions
(Ability being cast) Equal to Free the Titan of Fire
Actions
Quest - Display to (All players) the Warning message: Akinos: May a new age of flame controle this world. [Akinos is trying to free Argorden from his imprissonment]
Untitled Trigger 014
Events
Map initialization
Conditions
Actions
Player - Make Volcanic Spawn Unavailable for training/construction by Player 6 (Orange)
Unit - Make Titan of Fire 0025 <gen> Invulnerable
Destructible - Make Demonic Gate 6806 <gen> Invulnerable
Untitled Trigger 013
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Free the Titan of Fire
Actions
Player - Make Volcanic Spawn Available for training/construction by Player 6 (Orange)
Player Group - Make (All players) treat Player Group - Player 6 (Orange) as an Enemy
Player Group - Make Player Group - Player 6 (Orange) treat (All players) as an Enemy
Player - Make High Shaman Unavailable for training/construction by Player 6 (Orange)
Unit - Change ownership of Vel'doron Warchief 0597 <gen> to Neutral Hostile and Change color
Destructible - Open Demonic Gate 6806 <gen>
Unit - Make Titan of Fire 0025 <gen> Vulnerable
Quest - Display to (All players) the Warning message: Argorden: This world shall burn in the endless flame! None shall escape my grasp! [The Titan of Fire has been freed]
Unit - Change ownership of Titan of Fire 0025 <gen> to Player 6 (Orange) and Retain color
Trigger - Turn off Untitled_Trigger_032 <gen>
Untitled Trigger 058
Events
Map initialization
Conditions
Actions
Player - Limit training of Flamestone Lord to 6 for Player 6 (Orange)
Player - Make Flamestone Dark Magi Unavailable for training/construction by Player 6 (Orange)
Player - Make Flamestone Destroyer Unavailable for training/construction by Player 6 (Orange)
Unit - Make Flamestone Totem 1226 <gen> Invulnerable
Untitled Trigger 060
Events
Unit - A unit enters Region_263 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Vel'doron Warchief
Actions
Trigger - Turn on
Unit - Create 1 . Flamestone Warchief for Player 6 (Orange) at (Center of Region_166 <gen>) facing Default building facing degrees
Hero - Set (Last created unit) Hero-level to 8 , Hide level-up graphics
Trigger - Turn off Untitled_Trigger_060 <gen>
Player - Make Flamestone Dark Magi Available for training/construction by Player 6 (Orange)
Player - Make Flamestone Destroyer Available for training/construction by Player 6 (Orange)
Trigger - Turn off Untitled_Trigger_032 <gen>
Quest - Display to (All players) the Quest Update message: Ogris has arrived at Flamestone and the Ogres have sworn allegiance to the Orcs. Akinos has abandoned his attempts to summon Argorden.
Unit - Change ownership of Flamestone Totem 1226 <gen> to Player 6 (Orange) and Change color
Unit - Make Flamestone Totem 1226 <gen> Vulnerable
Untitled Trigger 025
Events
Unit - A unit leaves Region_093 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Terror Caster
Actions
Unit - Remove Summon Zenjil'glore from (Triggering unit)
Untitled Trigger 071
Events
Map initialization
Conditions
Actions
Player - Make Troll Chaos Caster Unavailable for training/construction by Player 3 (Teal)
Player - Make Crazed Spear Thrower Unavailable for training/construction by Player 3 (Teal)
Player - Make Dark Being Unavailable for training/construction by Player 3 (Teal)
Untitled Trigger 011
Events
Unit - A unit enters Region_093 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Terror Caster
Actions
Unit - Add Summon Zenjil'glore to (Triggering unit)
Untitled Trigger 015
Events
Unit - A unit Begins channeling an ability
Conditions
(Ability being cast) Equal to Summon Zenjil'glore
Actions
Quest - Display to (All players) the Warning message: Shenji: Zengil'glore, come to this world and destroy those who have defied you! [Shenji is attempting to summon Zengil'glore]
Untitled Trigger 016
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Summon Zenjil'glore
Actions
Trigger - Turn off
Unit - Move Zorack Warchief 0404 <gen> instantly to (Center of Region_093 <gen>)
Unit - Replace Zorack Warchief 0404 <gen> with a God of Terror using The new unit's max life and mana
Unit - Move Skull Hunter 0400 <gen> instantly to (Center of Region_123 <gen>)
Unit - Replace Skull Hunter 0400 <gen> with a Terror Prophet using The new unit's max life and mana
Player Group - Make (All players) treat Player Group - Player 3 (Teal) as an Enemy
Player Group - Make Player Group - Player 3 (Teal) treat (All players) as an Enemy
Unit - Replace Terror Caster 0926 <gen> with a Troll Abomination using The old unit's relative life and mana
Player - Make Troll Berserker Unavailable for training/construction by Player 3 (Teal)
Unit Group - Pick every unit in (Units of type Troll Berserker) and do (Actions)
Loop - Actions
Unit - Replace (Picked unit) with a Crazed Spear Thrower using The new unit's max life and mana
Player - Make Troll Chaos Caster Available for training/construction by Player 3 (Teal)
Player - Make Crazed Spear Thrower Available for training/construction by Player 3 (Teal)
Player - Make Dark Being Available for training/construction by Player 3 (Teal)
Player - Make Troll Grunt Unavailable for training/construction by Player 3 (Teal)
Player - Make Troll Witch Doctor Unavailable for training/construction by Player 3 (Teal)
Player - Make Araki Warrior Unavailable for training/construction by Player 3 (Teal)
Player - Make Troll Headhunter Unavailable for training/construction by Player 3 (Teal)
Unit Group - Pick every unit in (Units of type Troll Witch Doctor) and do (Actions)
Loop - Actions
Unit - Replace (Picked unit) with a Troll Chaos Caster using The new unit's max life and mana
Unit Group - Pick every unit in (Units of type Troll Headhunter) and do (Actions)
Loop - Actions
Unit - Replace (Picked unit) with a Crazed Spear Thrower using The new unit's max life and mana
Unit Group - Pick every unit in (Units of type Troll Grunt) and do (Actions)
Loop - Actions
Unit - Replace (Picked unit) with a Dark Being using The new unit's max life and mana
Unit Group - Pick every unit in (Units of type Araki Warrior) and do (Actions)
Loop - Actions
Unit - Replace (Picked unit) with a Dark Being using The new unit's max life and mana
Unit - Remove Circle of Power 1499 <gen> from the game
Quest - Display to (All players) the Warning message: Zenjil'glore: Terror has returned. Let none sleep easy as long as I wonder this world! [The God of Terror has been summoned]
Untitled Trigger 086
Events
Map initialization
Conditions
Actions
Player - Make Goblin Sapper Unavailable for training/construction by Player 3 (Teal)
Unit - Make Algonein 0829 <gen> Invulnerable
Untitled Trigger 085
Events
Unit - A unit enters Region_194 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Zorack Warchief
Actions
Trigger - Turn on Untitled_Trigger_011 <gen>
Trigger - Turn on
Trigger - Turn off Untitled_Trigger_085 <gen>
Unit - Change ownership of Algonein 0829 <gen> to Player 3 (Teal) and Change color
Unit - Make Algonein 0829 <gen> Vulnerable
Player - Make Goblin Sapper Available for training/construction by Player 3 (Teal)
Quest - Display to (All players) the Quest Update message: Koren'zul has arrived at Algonein and aquired help from the Goblins there. Shenji has disapeared.
Unit - Move Terror Caster 0926 <gen> instantly to (Center of Region_235 <gen>)
Unit - Replace Terror Caster 0926 <gen> with a Goblin Master Tinker using The new unit's max life and mana
Untitled Trigger 007
Events
Unit - Kelrion Citadel 0079 <gen> Dies
Conditions
Actions
Environment - Create Blight for Player 12 (Brown) across Region_284 <gen>
Environment - Create Blight for Player 12 (Brown) across Region_154 <gen>
Environment - Create Blight for Player 12 (Brown) across Region_140 <gen>
Environment - Create Blight for Player 12 (Brown) across Region_155 <gen>
Environment - Create Blight for Player 12 (Brown) across Region_157 <gen>
Quest - Display to (All players) the Warning message: The Light Citidel has fallen!! The Humans have lost there great Capital. The land has fallen into darkness.
Untitled Trigger 073
Events
Unit - The Black Scale 0264 <gen> Dies
Conditions
Actions
Item - Create Venom of The Black Scale at (Center of Region_182 <gen>)
Quest - Display to (All players) the Warning message: Azthalrel: ..... [The Black Scale has been killed]
Item - Create Armor of The Black Scale at (Center of Region_182 <gen>)
Untitled Trigger 037
Events
Map initialization
Conditions
Actions
Destructible - Make Massive Ruined Gate 2380 <gen> Invulnerable
Unit - Make The Black Scale Temple 0121 <gen> Invulnerable
Untitled Trigger 001
Events
Unit - Black Scale Betrayer 1303 <gen> Acquires an item
Conditions
(Item-type of (Item carried by Black Scale Betrayer 1303 <gen> of type Venom of The Black Scale)) Equal to Venom of The Black Scale
Actions
Trigger - Turn off
Unit - Kill Arashj 0821 <gen>
Player Group - Make (All players) treat Player Group - Player 11 (Dark Green) as an Enemy
Player Group - Make Player Group - Player 11 (Dark Green) treat (All players) as an Enemy
Unit - Replace Father of the Mur'gul 1440 <gen> with a Depth Seeker using The old unit's relative life and mana
Unit - Replace Arashj Queen 0550 <gen> with a Black Scale Mistress using The new unit's max life and mana
Unit - Replace Black Scale Betrayer 1303 <gen> with a The Black Scale using The new unit's max life and mana
Unit Group - Pick every unit in (Units of type Altar of the Depths) and do (Actions)
Loop - Actions
Unit - Replace (Picked unit) with a Black Scale Altar of Depths using The new unit's max life and mana
Unit Group - Pick every unit in (Units of type Coral Bed) and do (Actions)
Loop - Actions
Unit - Replace (Picked unit) with a Black Scale Coral Bed using The new unit's max life and mana
Unit Group - Pick every unit in (Units of type Shrine of Azshara) and do (Actions)
Loop - Actions
Unit - Replace (Picked unit) with a Black Scale Shrine using The new unit's max life and mana
Unit Group - Pick every unit in (Units of type Spawning Grounds) and do (Actions)
Loop - Actions
Unit - Replace (Picked unit) with a Black Scale Spawning Grounds using The new unit's max life and mana
Unit Group - Pick every unit in (Units of type Temple of Tides) and do (Actions)
Loop - Actions
Unit - Replace (Picked unit) with a Black Scale Temple of Tides using The new unit's max life and mana
Player Group - Pick every player in (All allies of Player 11 (Dark Green).) and do (Actions)
Loop - Actions
Player - Make Player 11 (Dark Green) treat (Matching player) as an Enemy
Player - Make (Matching player) treat Player 11 (Dark Green) as an Enemy
Quest - Display to (All players) the Warning message: Azthalrel luts out a dark hissing laugh. [The Serpants have become Black Scales]
Destructible - Open Massive Ruined Gate 2380 <gen>
Unit - Make The Black Scale Temple 0121 <gen> Vulnerable
Unit Group - Pick every unit in (Units of type Couatl) and do (Actions)
Loop - Actions
Unit - Replace (Picked unit) with a Black Scale Couatl using The new unit's max life and mana
Unit Group - Pick every unit in (Units of type Naga Siren) and do (Actions)
Loop - Actions
Unit - Replace (Picked unit) with a Black Scale Siren using The new unit's max life and mana
Unit Group - Pick every unit in (Units of type Dragon Turtle) and do (Actions)
Loop - Actions
Unit - Replace (Picked unit) with a Black Scale Dragon Turtle using The new unit's max life and mana
Unit Group - Pick every unit in (Units of type Naga Royal Guard) and do (Actions)
Loop - Actions
Unit - Replace (Picked unit) with a Black Scale Royal Gaurd using The new unit's max life and mana
Unit Group - Pick every unit in (Units of type Snap Dragon) and do (Actions)
Loop - Actions
Unit - Replace (Picked unit) with a Black Scale Snap Dragon using The new unit's max life and mana
Unit Group - Pick every unit in (Units of type Naga Myrmidon) and do (Actions)
Loop - Actions
Unit - Replace (Picked unit) with a Black Scale Myrmidon using The new unit's max life and mana
Item - Remove (Item carried by Black Scale Betrayer 1303 <gen> of type Venom of The Black Scale)
Unit - Change ownership of The Black Scale Temple 0121 <gen> to Player 11 (Dark Green) and Retain color
Untitled Trigger 008
Events
Unit - Vain Hollow Keep 0006 <gen> Dies
Conditions
Actions
Environment - Remove Blight for Player 1 (Red) across Region_285 <gen>
Environment - Remove Blight for Player 1 (Red) across Region_134 <gen>
Quest - Display to (All players) the Warning message: Vain Hollow Keep has been destroyed. The land itself has been healed from this abominations work.
Untitled Trigger 055
Events
Unit - King of the Dead 0060 <gen> Dies
Conditions
Actions
Quest - Display to (All players) the Quest Update message: Sinusitix: Though I die, you shall still serve me! [Sinusitix has been slain]
Unit - Remove King of the Dead 0060 <gen> from the game
Untitled Trigger 052
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Great Guardian
Actions
Quest - Display to (All players) the Quest Update message: Bael'Pheonix: I have failed the Titans... all is lost... [Bael'Pheonix has been slain]
Unit - Remove (Triggering unit) from the game
Untitled Trigger 010
Events
Map initialization
Conditions
Actions
Unit - Make Shiverbane 0125 <gen> Invulnerable
Untitled Trigger 005
Events
Unit - Shiverbane Citadel 0070 <gen> Dies
Conditions
Actions
Trigger - Turn off Untitled_Trigger_053 <gen>
Quest - Display to (All players) the Warning message: The Shiverbane Citadel has been destroyed.
Unit - Make Shiverbane 0125 <gen> Vulnerable
Destructible - Open The Frozen Gate 2749 <gen>
Untitled Trigger 079
Events
Unit - Bloodfire Citadel 0000 <gen> Dies
Conditions
Actions
Quest - Display to (All players) the Quest Update message: Bloodfire Citadel has fallen, its chaos is no more.
Untitled Trigger 003
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Pit God
Actions
Item - Create Power of the Pit God at (Position of (Triggering unit))
Quest - Display to (All players) the Warning message: Golrothel: Damn you! I swear I will have revenge! [The Pit God has been Killed]
Player - Make Pit Lord Unavailable for training/construction by Player 1 (Red)
Unit - Remove (Triggering unit) from the game
Untitled Trigger 039
Events
Unit - Blademaster 1108 <gen> Acquires an item
Conditions
(Item-type of (Item carried by Blademaster 1108 <gen> of type Power of the Pit God)) Equal to Power of the Pit God
Actions
Item - Remove (Item carried by Blademaster 1108 <gen> of type Power of the Pit God)
Quest - Display to (All players) the Warning message: Kaygo: You will not have gone in vayne, I will avenge your fall[Kaygo got the Power of the Pit God and has become a powerfull Bloodmaster]
Unit - Replace Blademaster 1108 <gen> with a Bloodmaster using The old unit's relative life and mana
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Quest - Display to (All players) the Quest Update message: Please be patient
with Laggers.
Melee Game - Use melee time of day (for all players)
Melee Game - Run melee AI scripts (for computer players)
Untitled Trigger 034
Events
Unit - Vain Hollow Keep 0006 <gen> Dies
Conditions
Actions
Unit - Kill Vain Hollow Gaurd Tower 0551 <gen>
Unit - Kill Vain Hollow Gaurd Tower 0532 <gen>
Unit - Kill Vain Hollow Gaurd Tower 0534 <gen>
Unit - Kill Vain Hollow Gaurd Tower 0533 <gen>
Untitled Trigger 030
Events
Time - Every 70.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units of type Control point +15 Gold) and do (Actions)
Loop - Actions
Player - Add 15 to (Owner of (Picked unit)) . Current gold
Untitled Trigger 029
Events
Time - Every 70.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units of type Control point +20 gold) and do (Actions)
Loop - Actions
Player - Add 20 to (Owner of (Picked unit)) . Current gold
Untitled Trigger 028
Events
Time - Every 70.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units of type Control point +25 Gold) and do (Actions)
Loop - Actions
Player - Add 25 to (Owner of (Picked unit)) . Current gold
Untitled Trigger 027
Events
Time - Every 70.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units of type Control point +30 Gold) and do (Actions)
Loop - Actions
Player - Add 30 to (Owner of (Picked unit)) . Current gold
Untitled Trigger 026
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Triggering unit)) Equal to Control point +15 Gold
Actions
Unit - Change ownership of (Attacked unit) to (Owner of (Attacking unit)) and Change color
Untitled Trigger 009
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Triggering unit)) Equal to Control point +20 gold
Actions
Unit - Change ownership of (Attacked unit) to (Owner of (Attacking unit)) and Change color
Untitled Trigger 006
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Triggering unit)) Equal to Control point +25 Gold
Actions
Unit - Change ownership of (Attacked unit) to (Owner of (Attacking unit)) and Change color
Untitled Trigger 002
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Triggering unit)) Equal to Control point +30 Gold
Actions
Unit - Change ownership of (Attacked unit) to (Owner of (Attacking unit)) and Change color
Untitled Trigger 094
Events
Map initialization
Conditions
Actions
Player - Change color of Player 8 (Pink) to Maroon , Changing color of existing units
Player - Player 2 (Blue) types a chat message containing -Ally Brown (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing -Ally Brown (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -Ally Brown (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -Ally Brown (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -Ally Brown (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -Ally Brown (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -Ally Brown (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -Ally Brown (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -Ally Brown (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -Ally Brown (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -Ally Brown (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 12 (Brown) as an Ally with shared vision
Untitled Trigger 038
Events
Unit - Dorlesven King 0923 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to Accept the Strangers Offer
Actions
Unit - Kill Avatar of the Sand God 0652 <gen>
Player - Limit training of Horrid Sand Monster to 6 for Player 5 (Yellow)
Unit - Replace Stormstride Citadel 1306 <gen> with a Pyramid of Aztingo using The new unit's max life and mana
Unit - Create 1 . Lord of Zancal'rata for Player 5 (Yellow) at (Center of Region_029 <gen>) facing Default building facing degrees
Hero - Set (Last created unit) Hero-level to 8 , Hide level-up graphics
Unit - Remove Dark Stranger 0959 <gen> from the game
Player Group - Make (All players) treat Player Group - Player 5 (Yellow) as an Enemy
Player Group - Make Player Group - Player 5 (Yellow) treat (All players) as an Enemy
Unit - Replace Siege Commander 1441 <gen> with a Bringer of Sand using The new unit's max life and mana
Unit - Replace Dwarven General 0677 <gen> with a Avatar of the Sand God using The old unit's relative life and mana
Quest - Display to (All players) the Warning message: Morgi: No! What have you done? My people have changed! This isn't what you promised! [Aztingo the God of Sand has Claimed dominance over the Dwarves]
Unit - Kill Dorlesven The Great Hold 0249 <gen>
Unit - Create 1 . Zancal'rata for Player 5 (Yellow) at (Center of Region_111 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Dorlesven King) and do (Actions)
Loop - Actions
Unit - Replace (Picked unit) with a God of Sand using The old unit's relative life and mana
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Dwarven Keep) and do (Actions)
Loop - Actions
Unit - Replace (Picked unit) with a Pyramid of Aztingo using The old unit's relative life and mana
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Dwarven Barracks) and do (Actions)
Loop - Actions
Unit - Replace (Picked unit) with a Scarab Pit using The old unit's relative life and mana
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Arcane Tower) and do (Actions)
Loop - Actions
Unit - Replace (Picked unit) with a Sand Tentacle using The new unit's max life and mana
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Cannon Tower) and do (Actions)
Loop - Actions
Unit - Replace (Picked unit) with a Sand Tentacle using The new unit's max life and mana
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Guard Tower) and do (Actions)
Loop - Actions
Unit - Replace (Picked unit) with a Sand Tentacle using The new unit's max life and mana
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Scout Tower) and do (Actions)
Loop - Actions
Unit - Replace (Picked unit) with a Sand Tentacle using The new unit's max life and mana
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Lumber Mill) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Blacksmith) and do (Actions)
Loop - Actions
Unit - Replace (Picked unit) with a Scarab Mill using The new unit's max life and mana
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Altar of Kings) and do (Actions)
Loop - Actions
Unit - Replace (Picked unit) with a Altar of Sand using The new unit's max life and mana
Unit Group - Pick every unit in (Units of type Gryphon Aviary) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Unit Group - Pick every unit in (Units of type Workshop) and do (Actions)
Loop - Actions
Unit - Replace (Picked unit) with a Temple of Sand using The new unit's max life and mana
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Farm) and do (Actions)
Loop - Actions
Unit - Replace (Picked unit) with a Dune Burrower using The new unit's max life and mana
Unit Group - Pick every unit in (Units of type Dwarf Destroyer) and do (Actions)
Loop - Actions
Unit - Replace (Picked unit) with a Sand Crawler using The new unit's max life and mana
Unit Group - Pick every unit in (Units of type Dwarf Warrior) and do (Actions)
Loop - Actions
Unit - Replace (Picked unit) with a Sand Crawler using The new unit's max life and mana
Unit Group - Pick every unit in (Units of type Dwarf Builder) and do (Actions)
Loop - Actions
Unit - Replace (Picked unit) with a Scarab Constructor using The new unit's max life and mana
Unit Group - Pick every unit in (Units of type Gryphon Rider) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Unit Group - Pick every unit in (Units of type Flying Machine) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Unit Group - Pick every unit in (Units of type Mortar Team) and do (Actions)
Loop - Actions
Unit - Replace (Picked unit) with a Sand Shifter using The new unit's max life and mana
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Siege Engine) and do (Actions)
Loop - Actions
Unit - Replace (Picked unit) with a Siege Scarab using The new unit's max life and mana
Unit Group - Pick every unit in (Units of type Rifleman) and do (Actions)
Loop - Actions
Unit - Replace (Picked unit) with a Sand Shifter using The new unit's max life and mana
Untitled Trigger 095
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to God of Sand
Actions
Unit - Remove (Triggering unit) from the game
Quest - Display to (All players) the Quest Update message: Aztingo: May the sands consume you! [The God of Sand has been slain]
Untitled Trigger 043
Events
Map initialization
Conditions
Actions
Player - Make Dorlesven Paladin Unavailable for training/construction by Player 5 (Yellow)
Player - Make Gryphon Knight Unavailable for training/construction by Player 5 (Yellow)
Untitled Trigger 044
Events
Unit - Dorlesven King 0923 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to Embrace the Old Ways
Actions
Quest - Display to (All players) the Quest Update message: Morgi: It is time to end the corruption of this land. My people shall follow the old ways. [Morgi has become the King of Paladins]
Unit - Create 1 . Prince of Dorlesven for Player 5 (Yellow) at (Center of Region_029 <gen>) facing Default building facing degrees
Hero - Set (Last created unit) Hero-level to 8 , Hide level-up graphics
Player - Make Gryphon Knight Available for training/construction by Player 5 (Yellow)
Unit - Replace Dorlesven King 0923 <gen> with a Paladin King using The new unit's max life and mana
Player - Make Dorlesven Paladin Available for training/construction by Player 5 (Yellow)
Player - Limit training of Dorlesven Paladin to 6 for Player 5 (Yellow)
Untitled Trigger 100
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Channel the Dark Hole
Actions
Quest - Display to (All players) the Quest Update message: The Dark Hole has been channeled, the path to the Lost World has opened.
Neutral Building - Enable Black Wing Citadel 1077 <gen>
Neutral Building - Enable Black Wing Citadel 1292 <gen>
Player - Make Portal Channeler Unavailable for training/construction by Player 4 (Purple)
Unit - Remove (Triggering unit) from the game
Untitled Trigger 041
Events
Unit - A unit enters Region_121 <gen>
Conditions
(Percentage life of Dreadclaw Citadel 1146 <gen>) Equal to 0.00
(Unit-type of (Triggering unit)) Equal to Dark Elven King
Actions
Unit - Create 1 . Shrine of Oblivion for Player 4 (Purple) at (Center of Region_275 <gen>) facing Default building facing degrees
Unit - Replace Dark Elven General 1509 <gen> with a Matricil King using The new unit's max life and mana
Unit - Move Dark Elven General 1509 <gen> instantly to (Center of Region_220 <gen>)
Trigger - Turn off (This trigger)
Player - Make Dark Entity Available for training/construction by Player 4 (Purple)
Player - Limit training of Dark Entity to 6 for Player 4 (Purple)
Quest - Display to (All players) the Quest Update message: Aloras: Be free! Let the will of the darkness arise again. Let no soul survive this threat! [Aloras has arrived at Mt. Scream and has aquired the help of the Matricil.]
Untitled Trigger 040
Events
Map initialization
Conditions
Actions
Neutral Building - Disable Black Wing Citadel 1292 <gen>
Neutral Building - Disable Black Wing Citadel 1077 <gen>
Player - Make Dark Entity Unavailable for training/construction by Player 4 (Purple)
Untitled Trigger 110
Events
Map initialization
Conditions
Actions
Player - Make Vampire Cultist Unavailable for training/construction by Player 2 (Blue)
Untitled Trigger 109
Events
Unit - Dreadclaw Citadel 1146 <gen> Finishes research
Conditions
Actions
Player - Make Peasant Slave Unavailable for training/construction by Player 2 (Blue)
Player - Make Vampire Cultist Available for training/construction by Player 2 (Blue)
Unit Group - Pick every unit in (Units of type Bandit Cannon Tower) and do (Actions)
Loop - Actions
Unit - Replace (Picked unit) with a Blood Ziggurat using The new unit's max life and mana
Unit Group - Pick every unit in (Units of type Bandit Guard Tower) and do (Actions)
Loop - Actions
Unit - Replace (Picked unit) with a Vampiric Tower using The new unit's max life and mana
Unit Group - Pick every unit in (Units of type Cultist Temple) and do (Actions)
Loop - Actions
Unit - Replace (Picked unit) with a Temple of Bats using The new unit's max life and mana
Unit Group - Pick every unit in (Units of type Bandit Blacksmith) and do (Actions)
Loop - Actions
Unit - Replace (Picked unit) with a Graveyard of Wings using The new unit's max life and mana
Unit Group - Pick every unit in (Units of type Bandit Barracks) and do (Actions)
Loop - Actions
Unit - Replace (Picked unit) with a Bleeding Crypt using The new unit's max life and mana
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Altar of Corruption) and do (Actions)
Loop - Actions
Unit - Replace (Picked unit) with a Vampiric Altar using The new unit's max life and mana
Unit Group - Pick every unit in (Units of type Tent) and do (Actions)
Loop - Actions
Unit - Replace (Picked unit) with a Bleeding Ziggurat using The new unit's max life and mana
Unit Group - Pick every unit in (Units of type Bandit Keep) and do (Actions)
Loop - Actions
Unit - Replace (Picked unit) with a Vampiric Citadel using The new unit's max life and mana
Unit - Remove Temple of Abyss 1304 <gen> from the game
Environment - Create Blight for Player 2 (Blue) across Region_288 <gen>
Environment - Create Blight for Player 2 (Blue) across Region_287 <gen>
Unit - Create 1 . Castle Dalbenzar for Player 2 (Blue) at (Center of Region_286 <gen>) facing Default building facing degrees
Quest - Display to (All players) the Quest Update message: Dalbenzar: Now you are as me. You will know no pain, no fear, only the thirst... [Dalbenzar has turned the Bandits and Cultists into Vampires and other creatures of blood]
Unit Group - Pick every unit in (Units of type Peasant Slave) and do (Actions)
Loop - Actions
Unit - Replace (Picked unit) with a Vampire Cultist using The new unit's max life and mana
Unit Group - Pick every unit in (Units of type Demolisher) and do (Actions)
Loop - Actions
Unit - Replace (Picked unit) with a Meat Wagon using The new unit's max life and mana
Unit Group - Pick every unit in (Units of type Cultist Screamer) and do (Actions)
Loop - Actions
Unit - Replace (Picked unit) with a Blood Wing using The new unit's max life and mana
Unit Group - Pick every unit in (Units of type Cultist Soulreaper) and do (Actions)
Loop - Actions
Unit - Replace (Picked unit) with a Blood Worshiper using The new unit's max life and mana
Unit Group - Pick every unit in (Units of type Rogue) and do (Actions)
Loop - Actions
Unit - Replace (Picked unit) with a Blood Fiend using The new unit's max life and mana
Unit Group - Pick every unit in (Units of type Enforcer) and do (Actions)
Loop - Actions
Unit - Replace (Picked unit) with a Tortured Slave using The new unit's max life and mana
Unit Group - Pick every unit in (Units of type Bandit Knight) and do (Actions)
Loop - Actions
Unit - Replace (Picked unit) with a Blood Harvester using The new unit's max life and mana
Unit - Replace Vampire King 0145 <gen> with a Blood King using The new unit's max life and mana
Unit - Change color of Vampire King 0145 <gen> to Red
Unit - Replace Grand Cultist 0038 <gen> with a The Shadow Knight (Evil) using The new unit's max life and mana
Unit - Replace Al'Shiv Caldor King 0141 <gen> with a Lord of Dreadclaw Citadel using The new unit's max life and mana
Untitled Trigger 105
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item carried by (Triggering unit) of type Horn of Night)) Equal to Horn of Night
(Unit-type of (Triggering unit)) Equal to King of the Night
Actions
Quest - Display to Player Group - Player 4 (Purple) the Quest Update message: Note: You may now use Blood Howl to reclaim the city of Al'Shiv Caldor, located in the Bandits territory.
Unit Group - Pick every unit in (Units of type Dark Elven Black Smith) and do (Actions)
Loop - Actions
Unit - Replace (Picked unit) with a Grave of Night using The new unit's max life and mana
Unit Group - Pick every unit in (Units of type Altar of Darkness) and do (Actions)
Loop - Actions
Unit - Replace (Picked unit) with a Altar of Night using The new unit's max life and mana
Player - Make Warden Unavailable for training/construction by Player 4 (Purple)
Unit Group - Pick every unit in (Units of type Dark Elf Tower) and do (Actions)
Loop - Actions
Unit - Replace (Picked unit) with a Ruined Watch Tower using The new unit's max life and mana
Unit Group - Pick every unit in (Units of type Power Generator) and do (Actions)
Loop - Actions
Unit - Replace (Picked unit) with a Ghost Farms using The new unit's max life and mana
Unit Group - Pick every unit in (Units of type Black Magic Sanctum) and do (Actions)
Loop - Actions
Unit - Replace (Picked unit) with a Temple of the Claw using The new unit's max life and mana
Unit Group - Pick every unit in (Units of type Dark Elven Barracks) and do (Actions)
Loop - Actions
Unit - Replace (Picked unit) with a Ruined Ancient Barracks using The new unit's max life and mana
Unit Group - Pick every unit in (Units of type Dark Elven Castle) and do (Actions)
Loop - Actions
Unit - Replace (Picked unit) with a Ruined Citadel using The new unit's max life and mana
Unit Group - Pick every unit in (Units of type Warden) and do (Actions)
Loop - Actions
Unit - Replace (Picked unit) with a Highborn using The new unit's max life and mana
Unit Group - Pick every unit in (Units of type Dark Elven Sentry) and do (Actions)
Loop - Actions
Unit - Replace (Picked unit) with a Bloodclaw Warlock using The new unit's max life and mana
Unit Group - Pick every unit in (Units of type Archer) and do (Actions)
Loop - Actions
Unit - Replace (Picked unit) with a Shadow Mauler using The new unit's max life and mana
Unit Group - Pick every unit in (Units of type Dark Elven Spell Breaker) and do (Actions)
Loop - Actions
Unit - Replace (Picked unit) with a Ghost Paw using The new unit's max life and mana
Unit Group - Pick every unit in (Units of type Huntress) and do (Actions)
Loop - Actions
Unit - Replace (Picked unit) with a Shadow Mauler using The new unit's max life and mana
Unit Group - Pick every unit in (Units of type Dark Elven Warrior) and do (Actions)
Loop - Actions
Unit - Replace (Picked unit) with a Eclipse Destroyer using The new unit's max life and mana
Quest - Display to (All players) the Quest Update message: Blood Howl has acquired the Horn of Night and used it to channel the Werewolf Curse among the Dark Elves.
Trigger - Turn off Untitled_Trigger_105 <gen>
Player - Make Slaved Spirit Available for training/construction by Player 4 (Purple)
Player - Make Dark Elf Worker Unavailable for training/construction by Player 4 (Purple)
Unit Group - Pick every unit in (Units of type Dark Elf Worker) and do (Actions)
Loop - Actions
Unit - Replace (Picked unit) with a Slaved Spirit using The new unit's max life and mana
Player - Make Highborn Available for training/construction by Player 4 (Purple)
Player - Limit training of Highborn to 6 for Player 4 (Purple)
Unit - Create 1 . Werewolf General for Player 4 (Purple) at (Center of Region_279 <gen>) facing Default building facing degrees
Hero - Set (Last created unit) Hero-level to 10 , Hide level-up graphics
Unit - Create 1 . Dark Wizard for Player 4 (Purple) at (Center of Region_278 <gen>) facing Default building facing degrees
Hero - Set (Last created unit) Hero-level to 10 , Hide level-up graphics
Untitled Trigger 104
Events
Map initialization
Conditions
Actions
Player - Make Slaved Spirit Unavailable for training/construction by Player 4 (Purple)
Player - Make Highborn Unavailable for training/construction by Player 4 (Purple)
Untitled Trigger 103
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Coup
Actions
Quest - Display to (All players) the Quest Update message: Blood Howl has revealed himself to the Dark Elves and claimed lordship over them. Aloras and Shilthelis have revolted against the Dark Elves decision.
Player - Make Huntress Unavailable for training/construction by Player 4 (Purple)
Player - Make Warden Available for training/construction by Player 1 (Red)
Player - Make Dark Elven Spell Breaker Unavailable for training/construction by Player 4 (Purple)
Unit - Change ownership of Warden 1473 <gen> to Neutral Hostile and Change color
Unit - Change ownership of Dark Elven King 0379 <gen> to Neutral Hostile and Change color
Unit - Replace (Triggering unit) with a King of the Night using The old unit's relative life and mana
Untitled Trigger 113
Events
Unit - A unit enters Region_299 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to King of the Night
(Percentage life of Al'Shiv Caldor 0134 <gen>) Equal to 0.00
Actions
Environment - Create Blight for Player 4 (Purple) across Region_287 <gen>
Environment - Create Blight for Player 4 (Purple) across Region_288 <gen>
Unit - Create 1 . Al'Shiv Caldor [Werewolf] for Player 4 (Purple) at (Center of Region_300 <gen>) facing Default building facing degrees
Quest - Display to (All players) the Quest Update message: The dreaded city Al'Shiv Caldor has been resurrected by Blood Howl King of the Night.
Untitled Trigger 059
Events
Unit - Lord of Elshtinial 1827 <gen> Dies
Conditions
Actions
Quest - Display to (All players) the Quest Update message: Alvine Soulhealer has been killed, his body has been found by the Undead and has been resurected as a powerful Death Knight.
Unit - Change ownership of (Triggering unit) to Player 12 (Brown) and Change color
Unit - Move (Triggering unit) instantly to (Center of Region_159 <gen>)
Unit - Replace (Triggering unit) with a Death Knight using The new unit's max life and mana
Untitled Trigger 023
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Gate
Actions
Unit - Change ownership of (Triggering unit) to (Owner of (Killing unit)) and Change color
Unit - Replace (Triggering unit) with a Gate using The new unit's max life and mana
Destructible - Pick every destructible within 100.00 of (Position of (Triggering unit)) and do (Actions)
Loop - Actions
Destructible - Destroy (Picked destructible)
Untitled Trigger 035
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Open
Actions
Destructible - Pick every destructible within 100.00 of (Position of (Triggering unit)) and do (Actions)
Loop - Actions
Destructible - Open (Picked destructible)
Untitled Trigger 035 Copy
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Close
Actions
Destructible - Pick every destructible within 100.00 of (Position of (Triggering unit)) and do (Actions)
Loop - Actions
Destructible - Close (Picked destructible)
Untitled Trigger 016 Copy
Events
Unit - A unit Finishes casting an ability
Conditions
(Unit-type of (Triggering unit)) Equal to Lich of the Abyss
(Ability being cast) Equal to Open The Abyss Gate
Actions
Player Group - Make Player Group - Player 12 (Brown) treat (All players) as an Enemy
Player Group - Make (All players) treat Player Group - Player 12 (Brown) as an Enemy
Trigger - Turn off Untitled_Trigger_011_Copy_Copy_Copy <gen>
Trigger - Turn off Untitled_Trigger_098_Copy <gen>
Trigger - Turn off Untitled_Trigger_011_Copy_Copy <gen>
Neutral Building - Enable Abyss Gate 0817 <gen>
Trigger - Turn off Untitled_Trigger_015_Copy <gen>
Trigger - Turn off Untitled_Trigger_016_Copy <gen>
Trigger - Turn off Untitled_Trigger_011_Copy <gen>
Unit Group - Pick every unit in (Units in Region_095 <gen>) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Player 12 (Brown) and Change color
Quest - Display to (All players) the Quest Update message: Carnage: Fear me mortals, I have been freed. You will all be consumed in my shadow! [The Abyss Gates have been opened and the demons of the Abyss have been set free]
Untitled Trigger 015 Copy
Events
Unit - A unit Begins channeling an ability
Conditions
(Ability being cast) Equal to Open The Abyss Gate
Actions
Quest - Display to (All players) the Warning message: Warning! Someone is attempting to free Carnage and open the Abyss to this world! Stop them before it is too late!
Untitled Trigger 011 Copy
Events
Unit - A unit enters Region_274 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Lich of the Abyss
Actions
Unit - Add Open The Abyss Gate to (Triggering unit)
Untitled Trigger 025 Copy
Events
Unit - A unit leaves Region_274 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Lich of the Abyss
Actions
Unit - Remove Open The Abyss Gate from (Triggering unit)
Untitled Trigger 097
Events
Map initialization
Conditions
Actions
Neutral Building - Disable Abyss Gate 0817 <gen>
Untitled Trigger 096
Events
Unit - Arch-Lich of the Dead 0548 <gen> Acquires an item
Conditions
(Item-type of (Item carried by Arch-Lich of the Dead 0548 <gen> of type Staff of Ancients)) Equal to Staff of Ancients
(Percentage life of King of the Dead 0060 <gen>) Equal to 0.00
Actions
Quest - Display to (All players) the Quest Update message: Res: A new age will come, the very universe will shake and quiver at the sight of a new dark lord, and all will burn in his hate! [Res has turned to the path of Carnage and now seeks to open the abyss]
Player - Make Acrothenaz Unavailable for training/construction by Player 12 (Brown)
Player - Make Unholy Architect Unavailable for training/construction by Player 12 (Brown)
Unit Group - Pick every unit in (Units of type Acrothenaz) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Neutral Hostile and Change color
Unit Group - Pick every unit in (Units of type Death Knight) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Neutral Hostile and Change color
Trigger - Turn off Untitled_Trigger_059 <gen>
Player - Make Frost Wyrm Unavailable for training/construction by Player 12 (Brown)
Player - Make Necromancer Unavailable for training/construction by Player 12 (Brown)
Player - Make Crypt Fiend Unavailable for training/construction by Player 12 (Brown)
Player - Make Death Knight Unavailable for training/construction by Player 12 (Brown)
Player - Make Crypt Lord Unavailable for training/construction by Player 12 (Brown)
Unit Group - Pick every unit in (Units of type Crypt Fiend) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Neutral Hostile and Change color
Unit Group - Pick every unit in (Units of type Death Knight) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Neutral Hostile and Change color
Unit Group - Pick every unit in (Units of type Frost Wyrm) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Neutral Hostile and Change color
Unit Group - Pick every unit in (Units of type Necromancer) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Neutral Hostile and Change color
Unit Group - Pick every unit in (Units of type Crypt Lord) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Neutral Hostile and Change color
Unit - Change ownership of Crypt King 0837 <gen> to Neutral Hostile and Change color
Unit - Replace (Triggering unit) with a Lich of the Abyss using The new unit's max life and mana
Player Group - Make Player Group - Player 12 (Brown) treat (All players) as an Enemy
Player Group - Make (All players) treat Player Group - Player 12 (Brown) as an Enemy
Untitled Trigger 098
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Open The Abyss Gate
(Unit-type of (Triggering unit)) Equal to Grand Cultist
Actions
Trigger - Turn off
Player Group - Make (All players) treat Player Group - Player 2 (Blue) as an Enemy
Player Group - Make Player Group - Player 2 (Blue) treat (All players) as an Enemy
Trigger - Turn off Untitled_Trigger_011_Copy_Copy_Copy <gen>
Trigger - Turn off Untitled_Trigger_098_Copy <gen>
Trigger - Turn off Untitled_Trigger_096 <gen>
Unit - Replace Grand Cultist 0038 <gen> with a Arch-Warlock of The Abyss using The new unit's max life and mana
Player - Make Demolisher Unavailable for training/construction by Player 2 (Blue)
Player - Make Rogue Unavailable for training/construction by Player 2 (Blue)
Player - Make Enforcer Unavailable for training/construction by Player 2 (Blue)
Player - Make Bandit Knight Unavailable for training/construction by Player 2 (Blue)
Unit - Change ownership of Al'Shiv Caldor 0134 <gen> to Neutral Hostile and Change color
Unit - Change ownership of Al'Shiv Caldor King 0141 <gen> to Neutral Hostile and Change color
Unit - Change ownership of Dreadclaw Citadel 1146 <gen> to Neutral Hostile and Change color
Unit - Change ownership of Vampire King 0145 <gen> to Neutral Hostile and Change color
Trigger - Turn off Untitled_Trigger_098 <gen>
Trigger - Turn off Untitled_Trigger_011_Copy_Copy <gen>
Neutral Building - Enable Abyss Gate 0817 <gen>
Trigger - Turn off Untitled_Trigger_011_Copy <gen>
Quest - Display to (All players) the Quest Update message: Carnage: Fear me mortals, I have been freed. You will all be consumed in my shadow! [The Abyss Gates have been opened and the demons of the Abyss have been set free]
Unit Group - Pick every unit in (Units in Region_095 <gen>) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Player 2 (Blue) and Change color
Untitled Trigger 025 Copy Copy 2
Events
Unit - A unit leaves Region_274 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Grand Cultist
Actions
Unit - Remove Open The Abyss Gate from (Triggering unit)
Untitled Trigger 011 Copy Copy
Events
Unit - A unit enters Region_274 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Grand Cultist
Actions
Unit - Add Open The Abyss Gate to (Triggering unit)
Untitled Trigger 117
Events
Map initialization
Conditions
Actions
Player - Limit training of Abyss Caller to 1 for Player 7 (Green)
Untitled Trigger 025 Copy Copy 2 Copy
Events
Unit - A unit leaves Region_274 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Abyss Caller
Actions
Unit - Remove Open The Abyss Gate from (Triggering unit)
Untitled Trigger 011 Copy Copy Copy
Events
Unit - A unit enters Region_274 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Abyss Caller
Actions
Unit - Add Open The Abyss Gate to (Triggering unit)
Untitled Trigger 098 Copy
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Open The Abyss Gate
(Unit-type of (Triggering unit)) Equal to Abyss Caller
Actions
Trigger - Turn off Untitled_Trigger_119 <gen>
Unit Group - Pick every unit in (Units of type Elshtinial Paladin) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Neutral Hostile and Change color
Unit - Change ownership of Elshtinial 1877 <gen> to Neutral Hostile and Change color
Unit - Remove (Triggering unit) from the game
Player - Make Abyss Caller Unavailable for training/construction by Player 7 (Green)
Quest - Display to (All players) the Quest Update message: Carnage: Fear me mortals, I have been freed. You will all be consumed in my shadow! [The Abyss Gates have been opened and the demons of the Abyss have been set free]
Unit - Change ownership of Ranger Captain 1264 <gen> to Neutral Hostile and Change color
Unit - Kill Lord of Elshtinial 1827 <gen>
Unit - Change ownership of Elven General 1828 <gen> to Neutral Hostile and Change color
Neutral Building - Enable Abyss Gate 0817 <gen>
Player - Make Priest Unavailable for training/construction by Player 7 (Green)
Player Group - Make Player Group - Player 7 (Green) treat (All players) as an Enemy
Player Group - Make (All players) treat Player Group - Player 7 (Green) as an Enemy
Unit Group - Pick every unit in (Units in Region_095 <gen>) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Player 7 (Green) and Change color
Trigger - Turn off Untitled_Trigger_011_Copy_Copy_Copy <gen>
Trigger - Turn off Untitled_Trigger_098 <gen>
Trigger - Turn off Untitled_Trigger_011_Copy_Copy <gen>
Trigger - Turn off Untitled_Trigger_098_Copy <gen>
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