Model validation: Shipyard (Human to Highborne)

ShipyardHumanHighborneV1.03.mdx

0 errors 0 severe 8 warnings 0 unused
  • 4 Model
    • Missing the Origin attachment point
    • Collision shape "Collision" is a box but this is a hero; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
    • Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 4 Geoset 0
    • Number of sequence extents (4) does not match the number of sequences (9)
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
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