Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
Unit Group - Pick every unit in (Units of type Tentacle) and do (Change (Picked unit)'s animation speed to 50.00% of its original speed)
Unit Group - Pick every unit in (Units of type Sailor on dock) and do (Create a special effect attached to the head (Unexpected type: 'attachpoint') of (Picked unit) using war3mapImported\hat3.mdx)
Unit Group - Pick every unit in (Units of type Sailor) and do (Create a special effect attached to the head (Unexpected type: 'attachpoint') of (Picked unit) using war3mapImported\hat3.mdx)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the head (Unexpected type: 'attachpoint') of captain 0397 <gen> using Abilities\Spells\Other\StrongDrink\BrewmasterTarget.mdl
Unit - Hide Kraken 0441 <gen>
Unit - Hide Tentacle 0458 <gen>
Unit - Hide Tentacle 0452 <gen>
Unit - Hide Tentacle 0442 <gen>
Unit - Hide Tentacle 0443 <gen>
Unit - Hide Tentacle 0444 <gen>
Unit - Hide Luther 0019 <gen>
Unit - Hide James 0020 <gen>
Environment - Set sky to Fogged Sky
Game - Set the time of day to 24.00
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 0.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 0 seconds
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Sound - Set Ambient Sounds to 0.00 %
Sound - Stop music Immediately
Wait 0.10 seconds
Game - Display to (All players) for 43.00 seconds the text: Long ago, there was an evil that plagued the seas.This evil had lurked in the depths until one day it had risen.The Sea Witch Cordina and her minions plotted to destroy mankind.But A hero had risen by the name of Jacob, who with the help of his friends, vanquished Cordina and her army.Though to this day, something much more dangerous and evil still remains in the depths. Resting, waiting, and ready to be awakened...
Sound - Play Narration1 <gen>
Wait 47.00 seconds
Sound - Play main_titles <gen>
Cinematic - Fade in over 6.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 8.00 seconds
Wait 7.50 seconds
Cinematic - Fade out and back in over 8.00 seconds using texture war3mapImported\titlefilenewest1.blp (Unexpected type: 'cinefiltertexture') and color ( 100.00 %, 100.00 %, 100.00 %) with 0.00 % transparency
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 20.00 seconds
Wait 10.00 seconds
Cinematic - Fade out and back in over 6.00 seconds using texture war3mapImported\originalseries.blp (Unexpected type: 'cinefiltertexture') and color ( 100.00 %, 100.00 %, 100.00 %) with 0.00 % transparency
Wait 8.00 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 10.00 seconds
Cinematic - Fade out and back in over 6.00 seconds using texture war3mapImported\continued.blp (Unexpected type: 'cinefiltertexture') and color ( 100.00 %, 100.00 %, 100.00 %) with 0.00 % transparency
Wait 9.30 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 7.00 seconds
Wait 6.40 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 6.00 seconds
Wait 8.00 seconds
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0.00 % transparency
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 0.00 seconds
Environment - Reset fog to default values
Environment - Set sky to Lordaeron Summer Sky
Wait 0.10 seconds
Environment - Set fog to style Linear , z-start 6500.00 , z-end 9500.00 , density 2.00 and color ( 100 %, 100 %, 100 %)
Game - Set the time of day to 8.00
Wait 2.00 seconds
Cinematic - Fade in over 4.00 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0.00 % transparency
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 13.00 seconds
Sound - Play citytheme <gen>
Wait 11.80 seconds
Environment - Set fog to style Linear , z-start 0.00 , z-end 10000.00 , density 1.00 and color ( 100 %, 100 %, 100 %)
Camera - . Apply . gg_cam_statue_cam for Player 1 (Red) over 0.00 seconds
Wait 0.01 seconds
Camera - Rotate camera 360.00 degrees around (Position of Peasant 0021 <gen>) for Player 1 (Red) over 40.00 seconds
Wait 5.00 seconds
Camera - Stop the camera for Player 1 (Red) .
Camera - . Apply . gg_cam_market_cam for Player 1 (Red) over 0.00 seconds
Wait 0.01 seconds
Camera - . Apply . gg_cam_market_cam_end for Player 1 (Red) over 10.00 seconds
Wait 6.00 seconds
Camera - . Apply . gg_cam_fountain_cam for Player 1 (Red) over 0.00 seconds
Wait 0.10 seconds
Camera - Rotate camera 360.00 degrees around (Center of Region_003 <gen>) for Player 1 (Red) over 40.00 seconds
Wait 6.00 seconds
Camera - . Apply . gg_cam_market_2 for Player 1 (Red) over 0.00 seconds
Wait 0.01 seconds
Camera - . Apply . gg_cam_market_3 for Player 1 (Red) over 8.00 seconds
Wait 7.80 seconds
Camera - . Apply . gg_cam_Camera_049 for Player 1 (Red) over 0.00 seconds
Wait 0.01 seconds
Camera - . Apply . gg_cam_Camera_050 for Player 1 (Red) over 5.00 seconds
Wait 4.80 seconds
Camera - . Apply . gg_cam_Camera_047 for Player 1 (Red) over 0.00 seconds
Wait 0.01 seconds
Camera - . Apply . gg_cam_Camera_048 for Player 1 (Red) over 5.00 seconds
Wait 4.80 seconds
Camera - . Apply . gg_cam_Camera_017 for Player 1 (Red) over 0.00 seconds
Wait 2.00 seconds
Unit Group - Pick every unit in (Units in attackers <gen>) and do (Play (Picked unit)'s attack animation)
Animation - Play Knight 0095 <gen> 's stand victory animation
Wait 2.00 seconds
Unit Group - Pick every unit in (Units in first_row <gen>) and do (Play (Picked unit)'s stand defend animation)
Wait 2.00 seconds
Unit Group - Pick every unit in (Units in second_row <gen>) and do (Play (Picked unit)'s spell animation)
Wait 3.00 seconds
Sound - Stop citytheme <gen> After fading
Cinematic - Fade out over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Camera - . Apply . gg_cam_funeral_cam for Player 1 (Red) over 0.00 seconds
Wait 2.00 seconds
Cinematic - Fade in over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Play Susanna_s_Theme <gen>
Wait 3.50 seconds
Trigger - Run part_2 <gen> (ignoring conditions)
part 2
Events
Conditions
Actions
Unit - Unhide James 0020 <gen>
Unit - Unhide Luther 0019 <gen>
Cinematic - Send transmission to (All players) from Chaplain 0045 <gen> named Priest : Play No sound and display We are gathered here to mourn the passing away of a great man. The man who saved this city and gave our people hope. The man we will all remember in our hearts. His son James will now say a few words. . Modify duration: Set to 8.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0018 <gen> named James : Play No sound and display It is a sad day for the man that saved this city is now gone. My father loved this city. He protected it with his life for all this time...thank you, father...for everything. . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Fade out over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_019 for Player 1 (Red) over 0 seconds
Animation - Lock Luther 0019 <gen> 's Head to face James 0020 <gen> , offset by ( 0 , 0.00 , 90.00 )
Animation - Lock James 0020 <gen> 's Head to face Dragonhawk Rider 0014 <gen> , offset by ( 0 , 0.00 , 90.00 )
Cinematic - Fade in over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0018 <gen> named James : Play No sound and display Father... . Modify duration: Set to 1.50 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0018 <gen> named James : Play No sound and display ...I miss you so much... . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Luther 0019 <gen> named Luther : Play No sound and display I am very sorry for your loss, James. . Modify duration: Set to 4.00 seconds and Wait
Animation - Reset James 0020 <gen> 's body-part facing
Unit - Make James 0020 <gen> face James 0020 <gen> over 1.50 seconds
Camera - . Apply . gg_cam_talk_cam for Player 1 (Red) over 0 seconds
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0018 <gen> named James : Play No sound and display Oh. Hello. Were you at the funeral? . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Luther 0019 <gen> named Luther : Play No sound and display Yes. Your father and I were quite the friends. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0018 <gen> named James : Play No sound and display ...Who are you? . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Luther 0019 <gen> named Luther : Play No sound and display It is a long tale. Let's have a drink. I will tell you everything. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Trigger - Run part_3 <gen> (ignoring conditions)
part 3
Events
Conditions
Actions
Animation - Lock Villager 0390 <gen> 's Head to face Villager 0389 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Villager 0389 <gen> 's Head to face Villager 0390 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock James 0022 <gen> 's Head to face Luther 0396 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Luther 0396 <gen> 's Head to face James 0022 <gen> , offset by ( 0 , 0 , 90 )
Camera - . Apply . gg_cam_tavern_1 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Play Ambient_Tavern <gen>
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Luther 0396 <gen> named Luther : Play No sound and display It was a terrible battle. Much damage was done. Without your father's leadership, we all would have been doomed. He didn't tell you because he wanted to forget that terrible day. . Modify duration: Set to 6.00 seconds and Don't wait
Wait 8.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0018 <gen> named James : Play No sound and display ...I see. I would like to learn more about these events, but I must be preparing for tomorrow. . Modify duration: Set to 5.00 seconds and Don't wait
Wait 7.00 seconds
Cinematic - Send transmission to (All players) from Luther 0396 <gen> named Luther : Play No sound and display Tomorrow? . Modify duration: Set to 2.00 seconds and Don't wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0018 <gen> named James : Play No sound and display I am a sailor. I am leaving for Corburn tomorrow morning for a shipment. . Modify duration: Set to 5.00 seconds and Don't wait
Wait 7.00 seconds
Cinematic - Send transmission to (All players) from Luther 0396 <gen> named Luther : Play No sound and display A sailor? You always were an adventurous one. Ever since you were a young boy. (Chuckle) . Modify duration: Set to 6.00 seconds and Don't wait
Wait 8.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0018 <gen> named James : Play No sound and display You are welcome to join me, Luther. The crew could use some extra help. . Modify duration: Set to 4.00 seconds and Don't wait
Wait 7.00 seconds
Cinematic - Send transmission to (All players) from Luther 0396 <gen> named Luther : Play No sound and display I'm not sure if I should. . Modify duration: Set to 2.00 seconds and Don't wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0018 <gen> named James : Play No sound and display There's nothing to fear. The creatures are all gone. Just as you said. (Chuckle) . Modify duration: Set to 3.00 seconds and Don't wait
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Luther 0396 <gen> named Luther : Play No sound and display Very well. It has been a long time since I last sailed the exciting sea. Though, there is a quicker way to Corburn. One that contains many dangers. There is only one captain I know that sails those waters. . Modify duration: Set to 6.00 seconds and Don't wait
Wait 8.00 seconds
Camera - . Apply . gg_cam_captain_cam for Player 1 (Red) over 0 seconds
Sound - Stop Ambient_Tavern <gen> Immediately
Sound - Play tavernsong <gen>
Sound - Play Ambient_Tavern01 <gen>
Cinematic - Send transmission to (All players) from captain 0397 <gen> named Captain : Play No sound and display The shortcut to Corburn? From here? You must be mad. The sea in those parts is known for its never ending storm! . Modify duration: Set to 5.00 seconds and Don't wait
Wait 7.00 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Paladin 0018 <gen> named James : Play No sound and display Can you get us there? . Modify duration: Set to 2.00 seconds and Don't wait
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_024 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from captain 0397 <gen> named Captain : Play No sound and display Aye, laddie! My ship, my crew, and I can handle anything! . Modify duration: Set to 3.00 seconds and Don't wait
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_025 for Player 1 (Red) over 0 seconds
Animation - Lock James 0410 <gen> 's Head to face Luther 0409 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Luther 0409 <gen> 's Head to face James 0410 <gen> , offset by ( 0 , 0 , 90 )
Cinematic - Send transmission to (All players) from Paladin 0018 <gen> named James : Play No sound and display He may be our best chance. All the other ships are being used or are sloops. . Modify duration: Set to 4.00 seconds and Don't wait
Wait 5.00 seconds
Animation - Reset James 0410 <gen> 's body-part facing
Camera - . Apply . gg_cam_Camera_026 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from captain 0397 <gen> named Captain : Play No sound and display What's in it for my crew and I? . Modify duration: Set to 3.00 seconds and Don't wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Luther 0409 <gen> named Luther : Play No sound and display Whatever we encounter along the way, as well as your pay. You owe me anyways for getting us into that engagement with pirates the last time. . Modify duration: Set to 6.00 seconds and Don't wait
Wait 7.00 seconds
Cinematic - Send transmission to (All players) from captain 0397 <gen> named Captain : Play No sound and display I owe you nothing! A fine captain such as myself would never attack another ship! . Modify duration: Set to 4.00 seconds and Don't wait
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Luther 0409 <gen> named Luther : Play No sound and display You attacked them first... . Modify duration: Set to 2.00 seconds and Don't wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from captain 0397 <gen> named Captain : Play No sound and display HA!...fine. My crew and I will have your shipment ready with haste in three days. . Modify duration: Set to 5.00 seconds and Don't wait
Wait 6.00 seconds
Sound - Stop tavernsong <gen> After fading
Sound - Stop Ambient_Tavern <gen> After fading
Sound - Stop Ambient_Tavern01 <gen> After fading
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_027 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_028 for Player 1 (Red) over 6.00 seconds
Game - Display to (All players) for 4.00 seconds the text: Three days later...
Wait 5.90 seconds
Camera - . Apply . gg_cam_Camera_029 for Player 1 (Red) over 0.00 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0018 <gen> named James : Play No sound and display Is everything ready, captain? . Modify duration: Set to 2.00 seconds and Don't wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from captain 0459 <gen> named Captain : Play No sound and display Aye, laddie. All cargo and weaponry is ready. All hands on deck! . Modify duration: Set to 4.00 seconds and Don't wait
Wait 5.00 seconds
Sound - Set Ambient Sounds to 100.00 %
Sound - Set Unit Movement Sounds to 100.00 %
Sound - Set Animation and Spell Sounds to 100 %
Sound - Set Combat Sounds to 100 %
Sound - Set Fire Sounds to 100 %
Sound - Set User Interface Sounds to 100.00 %
Sound - Set Unit Response Sounds to 100 %
Wait 0.01 seconds
Sound - Play Rain_hard <gen>
Environment - Set sky to Fogged Sky
Environment - Set fog to style Linear , z-start 1000 , z-end 2000.00 , density 3.00 and color ( 0.00 %, 0.00 %, 20.00 %)
Game - Set the time of day to 24.00
Game - Turn the day/night cycle Off
Wait 0.01 seconds
Camera - . Apply . gg_cam_Camera_030 for Player 1 (Red) over 0.00 seconds
Sound - Play WaterWavesLoop1 <gen>
Sound - Play e_thunder_sfx_3 <gen>
Wait 0.01 seconds
Camera - . Apply . gg_cam_Camera_031 for Player 1 (Red) over 5.00 seconds
Wait 4.90 seconds
Camera - . Apply . gg_cam_Camera_037 for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0018 <gen> named James : Play No sound and display Captain! This storm is too fierce! . Modify duration: Set to 3.00 seconds and Don't wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from captain 0446 <gen> named Captain : Play No sound and display Don't worry, laddie! She'll hold! . Modify duration: Set to 3.00 seconds and Don't wait
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_038 for Player 1 (Red) over 0 seconds
Animation - Change Tentacle 0443 <gen> 's animation speed to 40.00 % of its original speed
Animation - Change Tentacle 0444 <gen> 's animation speed to 40.00 % of its original speed
Animation - Change Tentacle 0442 <gen> 's animation speed to 40.00 % of its original speed
Animation - Change Tentacle 0458 <gen> 's animation speed to 40.00 % of its original speed
Animation - Change Tentacle 0452 <gen> 's animation speed to 30.00 % of its original speed
Animation - Change Kraken 0441 <gen> 's animation speed to 50.00 % of its original speed
Wait 2.00 seconds
Sound - Play ElephantRiders1 <gen>
Unit - Unhide Tentacle 0443 <gen>
Unit - Unhide Tentacle 0444 <gen>
Unit - Unhide Tentacle 0442 <gen>
Unit - Unhide Tentacle 0458 <gen>
Unit - Unhide Tentacle 0452 <gen>
Unit - Unhide Kraken 0441 <gen>
Animation - Change Tentacle 0452 <gen> flying height to 300.00 at 0.00
Animation - Play Tentacle 0443 <gen> 's Birth animation
Animation - Play Tentacle 0444 <gen> 's Birth animation
Camera - . Apply . gg_cam_Camera_039 for Player 1 (Red) over 3.00 seconds
Camera - . Apply . gg_cam_Camera_040 for Player 1 (Red) over 0.00 seconds
Sound - Play SeaGiantPissed1 <gen>
Cinematic - Send transmission to (All players) from captain 0446 <gen> named Captain : Play No sound and display All hands! Battlestations! . Modify duration: Set to 2.00 seconds and Don't wait
Wait 3.00 seconds
Unit Group - Pick every unit in (Units in Region_012 <gen>) and do (Play (Picked unit)'s Stand Ready animation, using only Common animations)
Camera - . Apply . gg_cam_Camera_041 for Player 1 (Red) over 0.00 seconds
Wait 2.00 seconds
Sound - Play gutrebu_launcha <gen>
Wait 1.30 seconds
Animation - Play Cannon 0411 <gen> 's attack animation
Sound - Play MortarImpact <gen>
Wait 1.00 seconds
Animation - Play Cannon 0412 <gen> 's attack animation
Sound - Play MortarImpact01 <gen>
Wait 0.50 seconds
Animation - Play Kraken 0441 <gen> 's stand hit animation
Wait 0.50 seconds
Animation - Play Cannon 0416 <gen> 's attack animation
Sound - Play MortarImpact02 <gen>
Wait 1.00 seconds
Animation - Reset Kraken 0441 <gen> 's animation
Wait 1.00 seconds
Animation - Play Tentacle 0442 <gen> 's attack animation
Camera - . Apply . gg_cam_tentacle_attack for Player 1 (Red) over 0.00 seconds
Wait 0.01 seconds
Camera - . Apply . gg_cam_tentacle_attack2 for Player 1 (Red) over 6.00 seconds
Wait 0.90 seconds
Sound - Play WoodHeavyBashWood2 <gen>
Animation - Play Cannon 0416 <gen> 's death animation
Animation - Play Sailor 0428 <gen> 's death animation
Animation - Play Sailor 0437 <gen> 's death animation
Animation - Play Sailor 0427 <gen> 's death animation
Animation - Play Sailor 0449 <gen> 's death animation
Wait 1.00 seconds
Animation - Play Tentacle 0458 <gen> 's attack animation
Wait 0.90 seconds
Sound - Play WoodHeavyBashWood1 <gen>
Animation - Play Cannon 0411 <gen> 's death animation
Animation - Play Sailor 0424 <gen> 's death animation
Animation - Play Sailor 0423 <gen> 's death animation
Animation - Play Sailor 0440 <gen> 's death animation
Animation - Play Tentacle 0444 <gen> 's attack animation
Camera - . Apply . gg_cam_tentacle_attack3 for Player 1 (Red) over 0.00 seconds
Wait 1.00 seconds
Sound - Play WoodHeavyBashWood201 <gen>
Animation - Play Sailor 0420 <gen> 's death animation
Animation - Play Cannon 0413 <gen> 's death animation
Animation - Play Sailor 0419 <gen> 's death animation
Animation - Play Tentacle 0443 <gen> 's attack animation
Wait 1.00 seconds
Sound - Play WoodHeavyBashWood101 <gen>
Animation - Play Cannon 0414 <gen> 's death animation
Animation - Play Sailor 0421 <gen> 's death animation
Animation - Play Sailor 0422 <gen> 's death animation
Animation - Play Sailor 0436 <gen> 's death animation
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_045 for Player 1 (Red) over 0.00 seconds
Unit - Make captain 0446 <gen> face Tentacle 0452 <gen> over 1.50 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from captain 0446 <gen> named Captain : Play No sound and display Watch out! . Modify duration: Set to 1.50 seconds and Don't wait
Animation - Play Tentacle 0452 <gen> 's attack animation
Wait 1.15 seconds
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Stop ElephantRiders1 <gen> Immediately
Sound - Play WoodHeavyBashWood202 <gen>
Sound - Stop Rain_hard <gen> Immediately
Sound - Stop WaterWavesLoop1 <gen> Immediately
Wait 3.00 seconds
Trigger - Run part_4 <gen> (ignoring conditions)
part 4
Events
Conditions
Actions
Environment - Set sky to Fogged Sky
Environment - Set fog to style Linear , z-start 0.00 , z-end 4000.00 , density 1.00 and color ( 0.00 %, 0.00 %, 55.00 %)
Animation - Play Naga 0463 <gen> 's stand 3 animation
Wait 1.50 seconds
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Animation - Change Naga 0463 <gen> 's animation speed to 0.00 % of its original speed
Camera - . Apply . gg_cam_Camera_032 for Player 1 (Red) over 0 seconds
Wait 0.01 seconds
Sound - Play OceansDeep1 <gen>
Camera - . Apply . gg_cam_Camera_033 for Player 1 (Red) over 4.00 seconds
Wait 3.90 seconds
Camera - . Apply . gg_cam_Camera_034 for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Stormreaver Warlock 0461 <gen> named Sea Creature : Play No sound and display At last. We have found this temple. We must awaken him. . Modify duration: Set to 4.00 seconds and Don't wait
Wait 5.00 seconds
Unit - Order Stormreaver Warlock 0461 <gen> to Move To . (Center of Region_007_Copy <gen>)
Unit - Order Sea Giant 0465 <gen> to Move To . (Center of Region_007 <gen>)
Unit - Order Sea Giant 0462 <gen> to Move To . (Center of Region_007_Copy_2 <gen>)
Unit - Order Naga General 0464 <gen> to Move To . (Center of Region_007_Copy_3 <gen>)
Wait 2.50 seconds
Camera - . Apply . gg_cam_Camera_035 for Player 1 (Red) over 0.00 seconds
part 5
Events
Unit - A unit enters Region_007_Copy_3 <gen>
Conditions
(Entering unit) Equal to Naga General 0464 <gen>
Actions
Unit - Order (Entering unit) to Stop .
Camera - . Apply . gg_cam_Camera_036 for Player 1 (Red) over 0 seconds
Animation - Play Stormreaver Warlock 0461 <gen> 's Stand Channel animation, using only Common animations
Wait 1.00 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Naga 0463 <gen> using Abilities\Spells\Other\Charm\CharmTarget.mdl
Sound - Play RunesGlow <gen>
Sound - Play DarkRitualTarget1 <gen>
Wait 4.00 seconds
Sound - Stop RunesGlow <gen> Immediately
Animation - Change Naga 0463 <gen> 's animation speed to 100 % of its original speed
Animation - Reset Naga 0463 <gen> 's animation
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_051 for Player 1 (Red) over 1.00 seconds
Sound - Play SargerasRoar <gen>
Animation - Change Naga 0463 <gen> 's animation speed to 50.00 % of its original speed
Animation - Play Naga 0463 <gen> 's Attack Slam animation
Wait 1.00 seconds
Animation - Change Naga 0463 <gen> 's animation speed to 100.00 % of its original speed
Wait 0.10 seconds
Animation - Reset Naga 0463 <gen> 's animation
Animation - Play Sea Giant 0465 <gen> 's Death animation
Wait 0.10 seconds
Animation - Play Stormreaver Warlock 0461 <gen> 's Death animation
Wait 0.10 seconds
Animation - Play Sea Giant 0462 <gen> 's Death animation
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Naga 0463 <gen> named Naga : Play No sound and display I have returned! What is the purpose behind my awakening?! Speak! . Modify duration: Set to 4.00 seconds and Don't wait
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Naga General 0464 <gen> named Naga : Play No sound and display Master, our leader Cordina has fallen in battle against the surface dwellers. She instructed to awaken you if such thing was to ever happen. . Modify duration: Set to 6.00 seconds and Don't wait
Wait 7.00 seconds
Cinematic - Send transmission to (All players) from Naga 0463 <gen> named Naga : Play No sound and display Cordina...I remember...so long ago. Dead? Her death means nothing to me. . Modify duration: Set to 5.00 seconds and Don't wait
Wait 7.00 seconds
Cinematic - Send transmission to (All players) from Naga General 0464 <gen> named Naga : Play No sound and display You would still be dead without her. . Modify duration: Set to 2.00 seconds and Don't wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Naga 0463 <gen> named Naga : Play No sound and display Who is the one who ended her life? . Modify duration: Set to 3.00 seconds and Don't wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Naga General 0464 <gen> named Naga : Play No sound and display A human by the name of Jacob defeated her at the battle of Bian'tor. He is now dead, but his two sons remain. One of which has a strong power within him. It is said that he is able to put an end to us all. . Modify duration: Set to 8.00 seconds and Don't wait
Wait 9.00 seconds
Cinematic - Send transmission to (All players) from Naga 0463 <gen> named Naga : Play No sound and display Then the time is now. The war to end all wars and all life on land. I will destroy this human and all of his kind. Come. It is time to awaken my grand army. . Modify duration: Set to 6.00 seconds and Don't wait
Wait 8.00 seconds
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Stop OceansDeep1 <gen> After fading
Wait 3.00 seconds
Trigger - Run Credits <gen> (ignoring conditions)
Stop Naga1
Events
Unit - A unit enters Region_007_Copy_2 <gen>
Conditions
(Entering unit) Equal to Sea Giant 0462 <gen>
Actions
Unit - Order (Entering unit) to Stop .
Stop Naga2
Events
Unit - A unit enters Region_007_Copy <gen>
Conditions
(Entering unit) Equal to Stormreaver Warlock 0461 <gen>
Actions
Unit - Order (Entering unit) to Stop .
Stop Naga3
Events
Unit - A unit enters Region_007 <gen>
Conditions
(Entering unit) Equal to Sea Giant 0465 <gen>
Actions
Unit - Order (Entering unit) to Stop .
To-Do:
Voice Acting
Cinematic - Fade in over 0.00 seconds using texture Black Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
Credits
Events
Conditions
Actions
Environment - Set sky to None
Environment - Set fog to style Linear , z-start 0.00 , z-end 0.00 , density 0 and color ( 0.00 %, 0.00 %, 0.00 %)
Camera - . Apply . gg_cam_Camera_046 for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Sound - Play LOST___Life___Death_Theme <gen>
Cinematic - Fade out and back in over 7.00 seconds using texture war3mapImported\credits1.blp (Unexpected type: 'cinefiltertexture') and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 9.00 seconds
Cinematic - Fade out and back in over 7.00 seconds using texture war3mapImported\credits2.blp (Unexpected type: 'cinefiltertexture') and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 9.00 seconds
Cinematic - Fade out and back in over 7.00 seconds using texture war3mapImported\credits3.blp (Unexpected type: 'cinefiltertexture') and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 9.00 seconds
Cinematic - Fade out and back in over 7.00 seconds using texture war3mapImported\credits4.blp (Unexpected type: 'cinefiltertexture') and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 9.00 seconds
Cinematic - Fade out and back in over 7.00 seconds using texture war3mapImported\credits5.blp (Unexpected type: 'cinefiltertexture') and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 9.00 seconds
Cinematic - Fade out and back in over 7.00 seconds using texture war3mapImported\credits6.blp (Unexpected type: 'cinefiltertexture') and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 9.00 seconds
Cinematic - Fade out and back in over 7.00 seconds using texture war3mapImported\credits7.blp (Unexpected type: 'cinefiltertexture') and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 10.00 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
Skip
Events
Player - Player 1 (Red) skips a cinematic sequence
Conditions
Actions
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
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