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Triggers
Shipwrecked Part 5.w3x
Variables
Skipping
Skip Command
Cinema
Intro
Ship Sailing
burned city
Looking for clues
Cam special begin
Ship Sailing Copy
Mysterious Sounds
--- Part 1 of sounds ---
Freaky Forest
--- Part 2 of sounds ---
Lightning Bolt
Thunder
--- Part 3 of sounds ---
Rain Loop
Wind Loop
Mysterious Music
Lunar Caverns
Name
Type
is_array
initial_value
Moonlight
weathereffect
No
Rainy
weathereffect
No
Windy
weathereffect
No
Skip Command
Events
Player - Player 1 (Red) skips a cinematic sequence
Conditions
Actions
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Game - Display to (All players) for 5.00 seconds the text: |c00800000E|r|c00800019n|r|c00800032d|r|c0080004bi|r|c00800064n|r|c0080007dg|r|c00800096 |r|c008000afI|r|c008000c8n|r|c008000e1:|r
Wait 5.00 seconds
Cinematic - Clear the screen of text messages for (All players) .
Game - Display to (All players) for 5.00 seconds the text: 5
Wait 2.00 seconds
Cinematic - Clear the screen of text messages for (All players) .
Game - Display to (All players) for 5.00 seconds the text: 4
Wait 2.00 seconds
Cinematic - Clear the screen of text messages for (All players) .
Game - Display to (All players) for 5.00 seconds the text: 3
Wait 2.00 seconds
Cinematic - Clear the screen of text messages for (All players) .
Game - Display to (All players) for 5.00 seconds the text: 2
Wait 2.00 seconds
Cinematic - Clear the screen of text messages for (All players) .
Game - Display to (All players) for 5.00 seconds the text: 1
Wait 2.00 seconds
Cinematic - Clear the screen of text messages for (All players) .
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
Intro
Events
Map initialization
Conditions
Actions
Game - Set the time of day to 22.00
Unit - Hide Engineer 0124 <gen>
Unit - Hide First Mate 0123 <gen>
Unit - Change color of Engineer 0124 <gen> to Maroon
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Cinematic - Turn cinematic mode On for (All players)
Sound - Play Carriersong1 <gen>
Camera - . Apply . gg_cam_Cinema_Cam for Player 1 (Red) over 0 seconds
Game - Turn the day/night cycle Off
Sound - Setup all volume channels for cinematics
Camera - Change camera smoothing factor to 1
Game - Set time of day speed to 0.00 % of the default speed
-------- Small Wait period (required) --------
Wait 0.00 seconds
Sound - Use the Northrend daytime ambient theme
Sound - Use the Northrend nighttime ambient theme
Sound - Set Ambient Sounds to 0.00 %
Sound - Set Animation and Spell Sounds to 0.00 %
Sound - Set Combat Sounds to 0.00 %
Sound - Set Fire Sounds to 0.00 %
Sound - Set Music to 0.00 %
Sound - Set Unit Movement Sounds to 0.00 %
Sound - Set Unit Response Sounds to 0.00 %
Sound - Set User Interface Sounds to 0.00 %
Environment - Set fog to style Linear , z-start 1000.00 , z-end 5000.00 , density 3.00 and color ( 30.00 %, 30.00 %, 30.00 %)
Environment - Set sky to Fogged Sky
Environment - Create at (Entire map) the weather effect Lordaeron Rain (Heavy)
Environment - Turn (Last created weather effect) On
Wait 2 seconds
Game - Display to (All players) for 10.00 seconds the text: |c0000ff00P|r|c0000fa0bl|r|c0000f516a|r|c0000f021y|r|c0000eb2ce|r|c0000e637r|r|c0000e142_|r|c0000dc4d7|r|c0000d7582|r|c0000d2639|r|c0000cd6e8|r|c0000c8795|r|c0000c384 |r|c0000be8fP|r|c0000b99ar|r|c0000b4a5e|r|c0000afb0s|r|c0000aabbe|r|c0000a5c6n|r|c0000a0d1t|r|c00009bdcs|r|c000096e7:|r
-------- ORGINALLY 9 SECS --------
Wait 9.00 seconds
Cinematic - Clear the screen of text messages for (All players) .
Game - Display to (All players) for 10.00 seconds the text: |c0000ff00P|r|c0000fa0bl|r|c0000f516a|r|c0000f021y|r|c0000eb2ce|r|c0000e637r|r|c0000e142_|r|c0000dc4d7|r|c0000d7582|r|c0000d2639|r|c0000cd6e8|r|c0000c8795|r|c0000c384 |r|c0000be8fP|r|c0000b99ar|r|c0000b4a5e|r|c0000afb0s|r|c0000aabbe|r|c0000a5c6n|r|c0000a0d1t|r|c00009bdcs|r|c000096e7:|r |c00ffffffS|r|c00f1f8ffh|r|c00e3f1ffi|r|c00d5eaffp|r|c00c7e3ffw|r|c00b9dcffr|r|c00abd5ffe|r|c009dceffc|r|c008fc7ffk|r|c0081c0ffe|r|c0073b9ffd|r|c0065b2ff |r|c0057abffP|r|c0049a4ffa|r|c003b9dffr|r|c002d96fft|r|c001f8fff |r|c001188ff5|r
-------- ORGINALLY 10 SECS --------
Wait 9.00 seconds
Trigger - Run Ship_Sailing <gen> (checking conditions)
Ship Sailing
Events
Conditions
Actions
Cinematic - Fade in over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Captain_Start_1 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Captain_Start_2 for Player 1 (Red) over 15.00 seconds
Sound - Set Ambient Sounds to 100 %
Sound - Set Animation and Spell Sounds to 100 %
Sound - Set Combat Sounds to 100 %
Sound - Set Fire Sounds to 85.00 %
Sound - Set Unit Movement Sounds to 100 %
Sound - Set Unit Response Sounds to 100 %
Trigger - Run Wind_Loop <gen> (checking conditions)
Wait 10.00 seconds
Cinematic - Fade out over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Cinematic - Fade in over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Captain_Start_3a for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Captain_Start_3 for Player 1 (Red) over 15.00 seconds
Camera - Sway the camera target for Player 1 (Red) with magnitude 20.00 and velocity 0.1
Wait 6.00 seconds
Cinematic - Fade out over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Cinematic - Fade in over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Captain_Start_4a for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Captain_Start_4b for Player 1 (Red) over 15.00 seconds
Unit - Order Rowboat 0074 <gen> to Move To . (Center of Region_019 <gen>)
Wait until ((Region_019 <gen> contains Rowboat 0074 <gen>) Equal to True) , checking every 0.10 seconds
Wait 1.00 seconds
Unit - Move Paladin 0099 <gen> instantly to (Center of Captain_Move_1 <gen>)
Unit - Unhide First Mate 0123 <gen>
Unit - Unhide Engineer 0124 <gen>
Unit - Move Luther 0100 <gen> instantly to (Center of Luther_move_1 <gen>)
Camera - . Apply . gg_cam_Camera_053 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_054 for Player 1 (Red) over 10.00 seconds
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Luther 0100 <gen> named Luther : Play No sound and display Cap'n, where are we? . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0099 <gen> named Captain Jacob : Play No sound and display We are back home Luther. . . . Modify duration: Set to 5.00 seconds and Wait
Camera - . Apply . gg_cam_Captain_and_Folks_1 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Captain_and_Folks_2 for Player 1 (Red) over 20.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0099 <gen> named Captain Jacob : Play No sound and display This is Cabernet Falls... . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from First Mate 0123 <gen> named First Mate : Play No sound and display Jacob. . . . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from First Mate 0123 <gen> named First Mate : Play No sound and display Jacob. . . Isn't this where you and Luther grew up!? . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0099 <gen> named Captain Jacob : Play No sound and display Aye. . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Luther 0100 <gen> named Luther : Play No sound and display Cap'n, how did this happen? . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Luther 0100 <gen> named Luther : Play No sound and display And why did we come here anyway ? . Modify duration: Set to 5.00 seconds and Wait
Camera - . Apply . gg_cam_Captain_and_Folks_3 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Captain_and_Folks_4 for Player 1 (Red) over 50.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0099 <gen> named Captain Jacob : Play No sound and display Our home was attacked back when we first left. . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0099 <gen> named Captain Jacob : Play No sound and display So . . . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0099 <gen> named Captain Jacob : Play No sound and display I need to know exactly what happened. . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0099 <gen> named Captain Jacob : Play No sound and display I must know who did this. . . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0099 <gen> named Captain Jacob : Play No sound and display I must know who caused this. . . destruction to our home! . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0099 <gen> named Captain Jacob : Play No sound and display Let's split up and check around. . Modify duration: Set to 5.00 seconds and Wait
Wait 2.00 seconds
Camera - . Apply . gg_cam_Captain_and_Folks_5 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Tangina_1 for Player 1 (Red) over 4.00 seconds
Unit - Order Paladin 0099 <gen> to Move To . (Center of Jacob_2 <gen>)
Unit - Order Engineer 0124 <gen> to Move To . (Center of Engineer_1 <gen>)
Unit - Order Luther 0100 <gen> to Move To . (Center of Luther_2 <gen>)
Unit - Order First Mate 0123 <gen> to Move To . (Center of First_Mate_1 <gen>)
Wait 5.50 seconds
Camera - . Apply . gg_cam_Tangina_2 for Player 1 (Red) over 0 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Cinematic - Send transmission to (All players) from Paladin 0099 <gen> named Jacob : Play No sound and display What the hell are those things!?! . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Engineer 0124 <gen> named Engineer : Play No sound and display No idea capn', maybe we should see if they are dangerous? . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from First Mate 0123 <gen> named First Mate : Play No sound and display Capn', if you don't mind, I'll see if these creatures are any threat. . Modify duration: Set to 8.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0099 <gen> named Jacob : Play No sound and display Aye, go on ahead. . Modify duration: Set to 3.00 seconds and Wait
Unit - Order First Mate 0123 <gen> to Attack Once . Mur'gul Reaver 0075 <gen>
Camera - . Apply . gg_cam_Murgul_Attacking_Overhead_Cam_1 for Player 1 (Red) over 0.00 seconds
Unit - Order First Mate 0123 <gen> to Attack Once . Mur'gul Reaver 0075 <gen>
Wait 2.00 seconds
Cinematic - Fade out and back in over 0.50 seconds using texture White Mask and color ( 50.00 %, 50.00 %, 100.00 %) with 0 % transparency
Sound - Play e_thunder_sfx_1 <gen>
Sound - Play e_wind_sfx_heavy5 <gen>
Wait 2.50 seconds
Camera - . Apply . gg_cam_Murgul_Attacking_1 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Murgul_Attacking_2 for Player 1 (Red) over 6.00 seconds
Wait 2.50 seconds
Sound - Play MurlocYesAttack3 <gen>
Unit - Order Mur'gul Reaver 0075 <gen> to Move To . (Position of Mur'gul Slave 0085 <gen>)
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from First Mate 0123 <gen> named First Mate : Play No sound and display Looks like they aren't a threat Capn'. . Modify duration: Set to 5.00 seconds and Wait
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_051 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Captain_Jacob_Luther_Cam_3 for Player 1 (Red) over 6.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0099 <gen> named Captain Jacob : Play No sound and display Okay then. You two go that way. Luther and I will go check the town... Or whats left of it... . Modify duration: Set to 7.20 seconds and Wait
Unit - Order Engineer 0124 <gen> to Move To . (Center of Engineer_2 <gen>)
Unit - Order First Mate 0123 <gen> to Move To . (Center of First_Mate_2 <gen>)
Wait 1.00 seconds
Unit - Order Paladin 0099 <gen> to Move To . (Center of Jacob_3 <gen>)
Unit - Order Luther 0100 <gen> to Move To . (Center of Luther_3 <gen>)
Camera - . Apply . gg_cam_Captain_Jacob_Luther_Cam_4 for Player 1 (Red) over 3.00 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Captain_Jacob_Luther_Cam_5 for Player 1 (Red) over 4.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Captain_Jacob_Luther_Cam_6 for Player 1 (Red) over 0.00 seconds
Wait 4.00 seconds
Unit - Make Luther 0100 <gen> face Mur'gul Slave 0106 <gen> over 0 seconds
Camera - . Apply . gg_cam_Captain_Jacob_Luther_Cam_6 for Player 1 (Red) over 0.00 seconds
Trigger - Run burned_city <gen> (checking conditions)
Wait 25.00 seconds
Unit - Order Paladin 0099 <gen> to Move To . (Center of Jacob_4 <gen>)
Unit - Order Luther 0100 <gen> to Move To . (Center of Luther_4 <gen>)
Camera - . Apply . gg_cam_Captain_Jacob_Luther_Cam_8 for Player 1 (Red) over 0 seconds
Wait 3.00 seconds
Trigger - Run Looking_for_clues <gen> (checking conditions)
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
burned city
Events
Conditions
Actions
Sound - Stop Carriersong1 <gen> After fading
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Sound - Play Lunarcaverns2 <gen>
Cinematic - Fade in over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Burned_city_cam_1 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Burned_city_cam_2 for Player 1 (Red) over 20.00 seconds
Wait 8.00 seconds
Camera - . Apply . gg_cam_Burned_city_cam_3 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Burned_city_cam_4 for Player 1 (Red) over 14.00 seconds
Wait 4.00 seconds
Wait 5.00 seconds
Looking for clues
Events
Conditions
Actions
Wait 3.40 seconds
Cinematic - Fade in over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 7.00 seconds
Sound - Play e_howling_sfx_lo <gen>
Wait 4.00 seconds
Sound - Play e_eerie_sfx_2 <gen>
Wait 4.00 seconds
Sound - Play e_eerie_sfx_5 <gen>
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_013 for Player 1 (Red) over 14.00 seconds
Wait 3.00 seconds
Sound - Play e_rumble_sfx_bassy <gen>
Camera - Shake the camera for Player 1 (Red) with magnitude 2.00
Special Effect - Create a special effect at (Random point in Region_023 <gen>) using Doodads\Cinematic\CavernDust\CavernDust.mdl
Special Effect - Create a special effect at (Random point in Region_022 <gen>) using Doodads\Cinematic\CavernDust\CavernDust.mdl
Special Effect - Create a special effect at (Random point in Region_020 <gen>) using Doodads\Cinematic\CavernDust\CavernDust.mdl
Wait 1.50 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Sound - Play e_eerie_sfx_2 <gen>
Wait 1.50 seconds
Special Effect - Create a special effect at (Random point in Region_023 <gen>) using Doodads\Cinematic\CavernDust\CavernDust.mdl
Special Effect - Create a special effect at (Random point in Region_022 <gen>) using Doodads\Cinematic\CavernDust\CavernDust.mdl
Special Effect - Create a special effect at (Random point in Region_020 <gen>) using Doodads\Cinematic\CavernDust\CavernDust.mdl
Special Effect - Create a special effect at (Random point in Region_023 <gen>) using Doodads\Cinematic\CavernDust\CavernDust.mdl
Special Effect - Create a special effect at (Random point in Region_022 <gen>) using Doodads\Cinematic\CavernDust\CavernDust.mdl
Special Effect - Create a special effect at (Random point in Region_020 <gen>) using Doodads\Cinematic\CavernDust\CavernDust.mdl
Wait 2.00 seconds
Camera - Shake the camera for Player 1 (Red) with magnitude 3.00
Sound - Play e_thunder_sfx_rumble1 <gen>
Special Effect - Create a special effect at (Random point in Region_023 <gen>) using Doodads\Cinematic\CavernDust\CavernDust.mdl
Special Effect - Create a special effect at (Random point in Region_022 <gen>) using Doodads\Cinematic\CavernDust\CavernDust.mdl
Special Effect - Create a special effect at (Random point in Region_020 <gen>) using Doodads\Cinematic\CavernDust\CavernDust.mdl
Wait 1.00 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Wait 1.00 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Death_Decay_Cam_4 for Player 1 (Red) over 0.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Death_Decay_Cam_5 for Player 1 (Red) over 4.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Death_Decay_Cam_6 for Player 1 (Red) over 4.00 seconds
Unit - Order First Mate 0123 <gen> to Move To . (Center of First_Mate_2_Copy <gen>)
Wait 3.00 seconds
Unit - Order First Mate 0123 <gen> to Move To . (Center of First_Mate_3 <gen>)
Camera - . Apply . gg_cam_Death_Decay_Cam_7 for Player 1 (Red) over 4.00 seconds
Wait 3.00 seconds
Trigger - Run Cam_special_begin <gen> (checking conditions)
Cam special begin
Events
Conditions
Actions
Camera - . Apply . gg_cam_Azrael_Pearl_Cam_1 for Player 1 (Red) over 3.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Azrael_Pearl_Cam_2 for Player 1 (Red) over 3.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Azrael_Pearl_Cam_3 for Player 1 (Red) over 3.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Azrael_Pearl_Cam_4 for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Azrael_Pearl_Cam_5 for Player 1 (Red) over 3.00 seconds
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Cinematic - Fade in over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Azrael_Pearl_Cam_6 for Player 1 (Red) over 0.00 seconds
Unit - Make First Mate 0123 <gen> face Azrael 0121 <gen> over 0.00 seconds
Animation - Play First Mate 0123 <gen> 's Stand Defend animation
Cinematic - Send transmission to (All players) from First Mate 0123 <gen> named First Mate : Play No sound and display And what are you doing here ye beasts!?! . Modify duration: Set to 5.00 seconds and Wait
Unit - Make Azrael 0121 <gen> face First Mate 0123 <gen> over 1.00 seconds
Unit - Make Pearl 0122 <gen> face First Mate 0123 <gen> over 1.00 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from First Mate 0123 <gen> named First Mate (Yelling To Engineer) : Play No sound and display I found something! . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from First Mate 0123 <gen> named First Mate (Yelling To Engineer) : Play No sound and display I found something! Go get the Cap'n now! . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from First Mate 0123 <gen> named First Mate : Play No sound and display Any wrong moves out of you beasts and I'll run you through. . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Fade out over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Cinematic - Fade in over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Azrael_Pearl_Cam_7 for Player 1 (Red) over 0 seconds
-------- Move Points --------
Unit - Move Paladin 0099 <gen> instantly to (Center of Jacob_5 <gen>)
Unit - Move Luther 0100 <gen> instantly to (Center of Luther_5 <gen>)
Unit - Move Engineer 0124 <gen> instantly to (Center of Engineer_3 <gen>)
-------- Face Point --------
Unit - Make Paladin 0099 <gen> face Azrael 0121 <gen> over 0 seconds
Unit - Make Engineer 0124 <gen> face Azrael 0121 <gen> over 0 seconds
Unit - Make Luther 0100 <gen> face Azrael 0121 <gen> over 0 seconds
Wait 4.00 seconds
Camera - . Apply . gg_cam_Azrael_Pearl_Cam_8 for Player 1 (Red) over 135.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0099 <gen> named Jacob : Play No sound and display A. . . .Az. . . . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0099 <gen> named Jacob : Play No sound and display A. . . .Az. . . AZRAEL!!! . Modify duration: Set to 6.00 seconds and Wait
Animation - Reset First Mate 0123 <gen> 's animation
Cinematic - Send transmission to (All players) from Azrael 0121 <gen> named Azrael : Play No sound and display I see you made it this far. . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Azrael 0121 <gen> named Azrael : Play No sound and display You must be in total shock about what's happened here. . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from Azrael 0121 <gen> named Azrael : Play No sound and display I know this place use to be beautiful and full of life. But now look at it. This destruction was unnesseccary. . Modify duration: Set to 11.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0099 <gen> named Jacob : Play No sound and display What are you saying? . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0099 <gen> named Jacob : Play No sound and display You have been here before? . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0099 <gen> named Jacob : Play No sound and display And what am I saying. I need to know how you two survived that evil sea-creature!!! . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from Azrael 0121 <gen> named Azrael : Play No sound and display Well, awhile back when we faced the beast, me and Pearl devised a small plan to let the creature "think" it defeated us. . Modify duration: Set to 9.00 seconds and Wait
Cinematic - Send transmission to (All players) from Azrael 0121 <gen> named Azrael : Play No sound and display It was very powerful, and also very stupid to fall for that. . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Azrael 0121 <gen> named Azrael : Play No sound and display Afterwards we followed it underwater and it eventually came here and just. . . . Vanished. . Modify duration: Set to 8.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0099 <gen> named Jacob : Play No sound and display Do either of you have any idea about who made that creature? . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from Azrael 0121 <gen> named Azrael : Play No sound and display Well. . . . . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Azrael 0121 <gen> named Azrael : Play No sound and display Well. . . . Pearl "might" know. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0099 <gen> named Jacob : Play No sound and display Pearl? . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0099 <gen> named Jacob : Play No sound and display Do you really think you might know who did this? . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Pearl 0122 <gen> named Pearl : Play No sound and display As of now, only one person could possibly create such a creature. . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Pearl 0122 <gen> named Pearl : Play No sound and display And that would be my sister Cordina. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0099 <gen> named Jacob : Play No sound and display You have a sister!?! . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Pearl 0122 <gen> named Pearl : Play No sound and display Altho I don't like to admit it, yes. . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Pearl 0122 <gen> named Pearl : Play No sound and display She despises all land creatures. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Pearl 0122 <gen> named Pearl : Play No sound and display Especially humans. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0099 <gen> named Jacob : Play No sound and display Hmm. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0099 <gen> named Jacob : Play No sound and display For now you try to keep an eye on her. . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0099 <gen> named Jacob : Play No sound and display Maybe we can find out if she really did this. . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Pearl 0122 <gen> named Pearl : Play No sound and display Aye Jacob, I'll get a scout to watch her secretly. . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0099 <gen> named Jacob : Play No sound and display Let's head back to the ship and make plans for our next stop. . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0099 <gen> named Jacob : Play No sound and display Azrael, Pearl, you are welcome to come with. . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Azrael 0121 <gen> named Azrael : Play No sound and display Thanks for the offer, but, we'll meet up with you if we find any more out. . Modify duration: Set to 8.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0099 <gen> named Jacob : Play No sound and display Then for now, goodbye. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Azrael 0121 <gen> named Azrael : Play No sound and display Good luck Jacob, and goodbye. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Pearl 0122 <gen> named Pearl : Play No sound and display I'll see what I can find out Jacob, goodbye. . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Fade out over 5.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Order Paladin 0099 <gen> to Move To . (Center of Luther_move_1 <gen>)
Unit - Order Engineer 0124 <gen> to Move To . (Center of Luther_move_1 <gen>)
Unit - Order First Mate 0123 <gen> to Move To . (Center of Luther_move_1 <gen>)
Unit - Order Luther 0100 <gen> to Move To . (Center of Luther_move_1 <gen>)
Wait 5.00 seconds
Game - Display to (All players) the text: |c0000ffffT|r|c0000eeeeo|r|c0000dddd |r|c0000ccccB|r|c0000bbbbe|r|c0000aaaa |r|c00009999C|r|c00008888o|r|c00007777n|r|c00006666t|r|c00005555i|r|c00004444n|r|c00003333u|r|c00002222e|r|c00001111d|r
Wait 6.00 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
Ship Sailing Copy
Events
Conditions
Actions
Cinematic - Fade in over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Captain_Start_1 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Captain_Start_2 for Player 1 (Red) over 10.00 seconds
Unit - Order to Move To . (Center of Ship_move <gen>)
Wait 0.01 seconds
Sound - Set Ambient Sounds to 100 %
Sound - Set Animation and Spell Sounds to 100 %
Sound - Set Combat Sounds to 100 %
Sound - Set Fire Sounds to 85.00 %
Sound - Set Unit Movement Sounds to 100 %
Sound - Set Unit Response Sounds to 100 %
Sound - Set volume of Lunarcaverns2 <gen> to 100 %
Trigger - Run Wind_Loop <gen> (checking conditions)
Wait 6.00 seconds
Camera - . Apply . for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Captain_Start_3 for Player 1 (Red) over 4.00 seconds
Wait 6.00 seconds
Camera - . Apply . gg_cam_Captain_Start_4b for Player 1 (Red) over 0.00 seconds
Wait until , checking every 0.10 seconds
Wait 1.00 seconds
Unit - Move Paladin 0099 <gen> instantly to (Center of Captain_Move_1 <gen>)
Unit - Unhide First Mate 0123 <gen>
Unit - Unhide Engineer 0124 <gen>
Unit - Move Luther 0100 <gen> instantly to (Center of Luther_move_1 <gen>)
Camera - . Apply . gg_cam_Captain_Jacob_Luther_Cam_1 for Player 1 (Red) over 0.00 seconds
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Luther 0100 <gen> named Luther : Play No sound and display Cap'n, where are we? . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0099 <gen> named Captain Jacob : Play No sound and display We are back home Luther. . . . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0099 <gen> named Captain Jacob : Play No sound and display This is Cabernet Falls... . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from First Mate 0123 <gen> named First Mate : Play No sound and display Jacob. . . . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from First Mate 0123 <gen> named First Mate : Play No sound and display Jacob. . . Isn't this where you and Luther grew up! ? ! . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0099 <gen> named Captain Jacob : Play No sound and display Aye. . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Luther 0100 <gen> named Luther : Play No sound and display Cap'n, how did this happen? . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Luther 0100 <gen> named Luther : Play No sound and display And why did we come here anyway ? . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0099 <gen> named Captain Jacob : Play No sound and display Our home was attacked back when we first left. . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0099 <gen> named Captain Jacob : Play No sound and display So . . . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0099 <gen> named Captain Jacob : Play No sound and display I need to know exactly what happened. . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0099 <gen> named Captain Jacob : Play No sound and display I must know who did this. . . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0099 <gen> named Captain Jacob : Play No sound and display I must know who did this. . . destruction to our home . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0099 <gen> named Captain Jacob : Play No sound and display Let's split up and check around. . Modify duration: Set to 5.00 seconds and Wait
Wait 2.00 seconds
Camera - . Apply . gg_cam_Captain_Jacob_Luther_Cam_2 for Player 1 (Red) over 5.00 seconds
Unit - Order Paladin 0099 <gen> to Move To . (Center of Jacob_2 <gen>)
Unit - Order Engineer 0124 <gen> to Move To . (Center of Engineer_1 <gen>)
Unit - Order Luther 0100 <gen> to Move To . (Center of Luther_2 <gen>)
Unit - Order First Mate 0123 <gen> to Move To . (Center of First_Mate_1 <gen>)
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0099 <gen> named Jacob : Play No sound and display What the hell are those things!?! . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Engineer 0124 <gen> named Engineer : Play No sound and display No idea capn', maybe we should see if they are dangerous? . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from First Mate 0123 <gen> named First Mate : Play No sound and display Capn', if you don't mind, I'll see if these creatures are any threat. . Modify duration: Set to 8.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0099 <gen> named Jacob : Play No sound and display Aye, go on ahead. . Modify duration: Set to 3.00 seconds and Wait
Unit - Order First Mate 0123 <gen> to Attack Once . Mur'gul Reaver 0075 <gen>
Camera - . Apply . gg_cam_Mur_gul_attacked_cam for Player 1 (Red) over 3.00 seconds
Unit - Order First Mate 0123 <gen> to Attack Once . Mur'gul Reaver 0075 <gen>
Wait 6.45 seconds
Unit - Order Mur'gul Reaver 0075 <gen> to Move To . (Position of Mur'gul Slave 0085 <gen>)
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from First Mate 0123 <gen> named First Mate : Play No sound and display Looks like they aren't a threat Capn'. . Modify duration: Set to 5.00 seconds and Wait
Wait 1.00 seconds
Camera - . Apply . gg_cam_Captain_Jacob_Luther_Cam_3 for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0099 <gen> named Captain Jacob : Play No sound and display Ok then. You 2 go that away. Me and Luther will go check the town . Modify duration: Set to 8.00 seconds and Wait
Unit - Order Engineer 0124 <gen> to Move To . (Center of Engineer_2 <gen>)
Unit - Order First Mate 0123 <gen> to Move To . (Center of First_Mate_2 <gen>)
Wait 1.00 seconds
Unit - Order Paladin 0099 <gen> to Move To . (Center of Jacob_3 <gen>)
Unit - Order Luther 0100 <gen> to Move To . (Center of Luther_3 <gen>)
Camera - . Apply . gg_cam_Captain_Jacob_Luther_Cam_4 for Player 1 (Red) over 3.00 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Captain_Jacob_Luther_Cam_5 for Player 1 (Red) over 4.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Captain_Jacob_Luther_Cam_6 for Player 1 (Red) over 4.00 seconds
Wait 4.00 seconds
Unit - Make Luther 0100 <gen> face Mur'gul Slave 0106 <gen> over 0 seconds
Camera - . Apply . gg_cam_Captain_Jacob_Luther_Cam_6 for Player 1 (Red) over 6.00 seconds
Trigger - Run burned_city <gen> (checking conditions)
Wait 25.00 seconds
Unit - Order Paladin 0099 <gen> to Move To . (Center of Jacob_4 <gen>)
Unit - Order Luther 0100 <gen> to Move To . (Center of Luther_4 <gen>)
Camera - . Apply . gg_cam_Captain_Jacob_Luther_Cam_8 for Player 1 (Red) over 0 seconds
Wait 3.00 seconds
Trigger - Run Looking_for_clues <gen> (checking conditions)
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Freaky Forest
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Wait 5.00 seconds
Sound - Play FreakyForest2 <gen>
Wait 5.00 seconds
Sound - Play FreakyForest3 <gen>
Wait 5.00 seconds
Sound - Play FreakyForest4 <gen>
Lightning Bolt
Events
Time - Every 54.00 seconds of game time
Conditions
Actions
Sound - Play e_thunder_sfx_2 <gen>
Thunder
Events
Time - Every 55.00 seconds of game time
Conditions
Actions
Sound - Play e_thunder_sfx_rumble1 <gen>
May or may not use this!!
Rain Loop
Events
Conditions
Actions
Sound - Play MonsoonRainLoop01 <gen>
Wind Loop
Events
Conditions
Actions
Sound - Play WindLoopStereo <gen>
Sound - Set volume of WindLoopStereo <gen> to 80.00 %
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