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Triggers
Shipwrecked Part 3.w3x
Variables
Game Information
---Part 3 (the idea)---
Cinemas
---Cinema---
CinematicMode
Part 3 cinema begin
---Cinema---
Shaman meeting
---Cinema---
Volcano troubles
---Cinema---
A new ship
---Cinema---
The path to the volcano
---Cinema---
Volcano Protector
---Cinema---
The volcano and the captain
---Cinema---
Island saved
---Cinema---
Gem Is Safe
A walk to the witch doctor
Path to the doc
Game Helpers
---Game Helpers---
Game set-up
game
Sailing away
Ship Sails Away
Rowboat travells area
Rowboat point 1
Rowboat point 1 Copy
Monks Words
---Monk's Words---
Script
---Script---
---------------------------
---------------------------
---------------------------
Quit
Quit
Hey everyone, I thought that since I didn't have an exact position on where the Captain and Worker were in the first 2 parts. I have now imported a map of where they are exactly, it's pretty simple to see where they are now lol. Anyway, if you can'tview the picture(which seems very few will not be able to) then try to convert the .TGA to something like .JPG if possible.
Name
Type
is_array
initial_value
Evil_Skeleton_mage
unit
No
fx1
effect
No
fx2
effect
No
fx3
effect
No
Rainy
weathereffect
Yes
Spell_Ward
unit
No
Water_Sound
sound
No
SoundNull
Since the end of part - 2, I have been wondering how I would start part - 3. I thought of poison waters for a small twist in the series. The inhabitants of this area are very strange looking, and they seem to have a strange accent. With the completeion of part - 2 in under 3 weeks, I have a big challenge of finishing this map. I have stated in part 2's comments that this will not be done until sometime 2004. This is due to the extreme story-based part. The story is explained through cinema, and it will be awhile to complete the whole story. Hopefully I can come up with some kind of idea of how this whole game will go.
Because of recent trigger events and inspiration, this map may be done by January 30th, 2004.
Your Local Map Creator,
Player_72985
January 1st, 2004
New Trigger found-(wait for condition- )(works perfectly for this game)
January 2nd, 2004
Got my script written out for how the story should go.
January 3rd, 2004
February 2nd, 2004: New Website up and running for all to go and check out, the link to my website is: http://www.orgsites.com/wa/warcraftmaps The site has links to all my maps and has links to some good places to visit. Please visit and e-mail me.
CinematicMode
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Wait 2 seconds
Great, the Captain is lost in a mysterious area and now must try to find his way out, or step onto the lands and ask for help. What would you do in the Captains position? I'd ask, but I'd be afraid of the inhabitants.
Part 3 cinema begin
Events
Map initialization
Conditions
Actions
Cinematic - Fade out over 0.00 seconds using texture War3mappreview.TGA (Unexpected type: 'cinefiltertexture') and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Camera - . Apply . gg_cam_Cinema_cam for Player 1 (Red) over 0 seconds
Wait 0.01 seconds
Sound - Play Naga Theme .
Wait 3.00 seconds
Game - Display to (All players) the text: Five days have passed since Azrael and Pearl died trying to save the Captain and the Worker...
Wait 7.00 seconds
Cinematic - Clear the screen of text messages for (All players) .
Game - Display to (All players) the text: The Captain now finds himself lost in a mysterious land.
Wait 6.00 seconds
Cinematic - Clear the screen of text messages for (All players) .
Game - Display to (All players) the text: An island filled with water so poisonous that a mere taste could mean death.
Wait 7.00 seconds
Cinematic - Clear the screen of text messages for (All players) .
Cinematic - Fade in over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Intro1 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Intro2 for Player 1 (Red) over 4.00 seconds
Wait 3.00 seconds
Trigger - Turn on Quit <gen>
Camera - . Apply . gg_cam_Intro3 for Player 1 (Red) over 7.00 seconds
Wait 6.00 seconds
Camera - . Apply . gg_cam_Intro4 for Player 1 (Red) over 7.00 seconds
Wait 6.00 seconds
Camera - . Apply . gg_cam_Intro5 for Player 1 (Red) over 8.00 seconds
Wait 7.00 seconds
Camera - . Apply . gg_cam_Intro6 for Player 1 (Red) over 6.00 seconds
Wait 5.00 seconds
Camera - . Apply . gg_cam_Intro7 for Player 1 (Red) over 8.00 seconds
Wait 7.00 seconds
Camera - . Apply . gg_cam_Intro8 for Player 1 (Red) over 9.00 seconds
Wait 10.00 seconds
Cinematic - Fade out over 3.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 3.00 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Rowboat_Cam for Player 1 (Red) over 0.00 seconds
Camera - Lock camera target for Player 1 (Red) to Rowboat 0001 <gen> , offset by ( 0 , 0 ) using The unit's rotation
Sound - Stop music After fading
Sound - Play Undead1 <gen>
Trigger - Run Rowboat_point_1 <gen> (checking conditions)
Shaman meeting
Events
Conditions
Actions
Wait 4.00 seconds
Cinematic - Fade in over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Island_camera for Player 1 (Red) over 0 seconds
Sound - Stop Water_Sound After fading
Unit - Move Rowboat 0001 <gen> instantly to (Center of Boat_stops_here <gen>)
Unit - Move Captain 0090 <gen> instantly to (Center of Captain_gets_out <gen>)
Unit - Move Worker 0089 <gen> instantly to (Center of Worker_gets_out <gen>)
Unit - Make Captain 0090 <gen> face Worker 0089 <gen> over 0 seconds
Unit - Make Worker 0089 <gen> face Captain 0090 <gen> over 0 seconds
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Captain 0090 <gen> named Captain : Play No sound and display Well, I guess we might as well ask for help, can't be lost forever. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Worker 0089 <gen> named Worker : Play No sound and display Aye Cap'n, I agree, hopefully we will find out where to... . Modify duration: Add 0 seconds and Wait
Unit - Make Worker 0089 <gen> face Shredder 0019 <gen> over 1.00 seconds
Cinematic - Send transmission to (All players) from Worker 0089 <gen> named Worker : Play No sound and display What is that?!? . Modify duration: Add 0 seconds and Wait
Unit - Order Shredder 0019 <gen> to Move To . (Center of Strange_person_walks_here <gen>)
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Shredder 0019 <gen> named Strange Creature : Play No sound and display Be you new here, strangers? . Modify duration: Add 0 seconds and Wait
Unit - Make Captain 0090 <gen> face Shredder 0019 <gen> over 1.00 seconds
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Captain 0090 <gen> named Captain : Play No sound and display Huh? umm... er... Yeah, we are new. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0090 <gen> named Captain : Play No sound and display Can you please help us out? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0090 <gen> named Captain : Play No sound and display We've been lost in these waters for quite some time. . Modify duration: Add 0 seconds and Wait
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Shredder 0019 <gen> named Strange Creature : Play No sound and display If you lost be, . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Shredder 0019 <gen> named Strange Creature : Play No sound and display If you lost be, then shaman, see you should. . Modify duration: Add 0 seconds and Wait
Camera - Lock camera target for Player 1 (Red) to Shredder 0019 <gen> , offset by ( 0 , 0 ) using The unit's rotation
Cinematic - Send transmission to (All players) from Shredder 0019 <gen> named Strange Creature : Play No sound and display Come now! Follow me! . Modify duration: Add 0 seconds and Wait
Unit - Order Shredder 0019 <gen> to Move To . (Center of Village_entrance <gen>)
Unit - Order Captain 0090 <gen> to Follow . Shredder 0019 <gen>
Unit - Order Worker 0089 <gen> to Follow . Shredder 0019 <gen>
Wait until ((Village_entrance <gen> contains Shredder 0019 <gen>) Equal to True) , checking every 0.10 seconds
Camera - . Apply . gg_cam_Island_cam_2 for Player 1 (Red) over 3.00 seconds
Camera - Lock camera target for Player 1 (Red) to Shredder 0019 <gen> , offset by ( 0 , 0 ) using The unit's rotation
Cinematic - Send transmission to (All players) from Shredder 0019 <gen> named Strange creature : Play No sound and display Village this be, shaman I take you to. . Modify duration: Add 0 seconds and Wait
Unit - Order Shredder 0019 <gen> to Move To . (Center of Through_the_village_1 <gen>)
Wait until ((Through_the_village_1 <gen> contains Shredder 0019 <gen>) Equal to True) , checking every 0.10 seconds
Unit - Order Shredder 0019 <gen> to Move To . (Center of Through_the_village_2 <gen>)
Wait until ((Through_the_village_2 <gen> contains Shredder 0019 <gen>) Equal to True) , checking every 0.10 seconds
Cinematic - Send transmission to (All players) from Shredder 0019 <gen> named Strange creature : Play No sound and display Better around we go. . Modify duration: Add 0 seconds and Wait
Unit - Order Shredder 0019 <gen> to Move To . (Center of Through_the_village_3 <gen>)
Wait until ((Through_the_village_3 <gen> contains Shredder 0019 <gen>) Equal to True) , checking every 0.10 seconds
Unit - Order Shredder 0019 <gen> to Move To . (Center of Through_the_village_4 <gen>)
Wait until ((Through_the_village_4 <gen> contains Shredder 0019 <gen>) Equal to True) , checking every 0.10 seconds
Unit - Order Shredder 0019 <gen> to Move To . (Center of Through_the_village_5 <gen>)
Wait until ((Through_the_village_5 <gen> contains Shredder 0019 <gen>) Equal to True) , checking every 0.10 seconds
Unit - Order Shredder 0019 <gen> to Move To . (Center of Through_the_village_6 <gen>)
Wait until ((Through_the_village_6 <gen> contains Shredder 0019 <gen>) Equal to True) , checking every 0.10 seconds
Unit - Order Shredder 0019 <gen> to Move To . (Center of Strange_creature <gen>)
Unit - Order Captain 0090 <gen> to Move To . (Center of Captain_1 <gen>)
Unit - Order Worker 0089 <gen> to Move To . (Center of Worker_1 <gen>)
Wait 1.00 seconds
Sound - Stop music After fading
Sound - Play DarkAgents <gen>
Cinematic - Send transmission to (All players) from Drak'thul 0051 <gen> named Shaman : Play No sound and display Huh? Who goes there? . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Shaman_Meeting_Cam_1 for Player 1 (Red) over 3.00 seconds
Cinematic - Send transmission to (All players) from Shredder 0019 <gen> named Or'calem : Play No sound and display Be it, me, Or'calem. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Drak'thul 0051 <gen> named Shaman : Play No sound and display Can't you see I'm busy? I told you to not bother me when I'm casting spells! . Modify duration: Add 0 seconds and Wait
Unit - Make Worker 0089 <gen> face Drak'thul 0051 <gen> over 1.00 seconds
Unit - Make Shredder 0019 <gen> face Drak'thul 0051 <gen> over 1.00 seconds
Unit - Make Captain 0090 <gen> face Drak'thul 0051 <gen> over 1.00 seconds
Cinematic - Send transmission to (All players) from Shredder 0019 <gen> named Or'calem : Play No sound and display But be this important. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Shredder 0019 <gen> named Or'calem : Play No sound and display Humans lost, here are they. . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Shaman_Meeting_Cam_2 for Player 1 (Red) over 3.00 seconds
Cinematic - Send transmission to (All players) from Drak'thul 0051 <gen> named Shaman : Play No sound and display Humans, you say? . Modify duration: Add 0 seconds and Wait
Unit - Create 1 . Stasis Trap for Player 1 (Red) at (Center of Spell_Ward <gen>) facing Default building facing degrees
Set Variable Set Spell_Ward = (Last created unit)
Unit - Change color of Spell_Ward to Green
Unit - Pause the expiration timer for Spell_Ward .
Unit - Make Drak'thul 0051 <gen> face Shredder 0019 <gen> over 1.00 seconds
Cinematic - Send transmission to (All players) from Drak'thul 0051 <gen> named Shaman : Play No sound and display Ahh, welcome to our village! How may I help you? . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Shaman_Meeting_Cam_3 for Player 1 (Red) over 3.00 seconds
Cinematic - Send transmission to (All players) from Captain 0090 <gen> named Captain : Play No sound and display Well, me and my friend here are lost. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0090 <gen> named Captain : Play No sound and display Well, me and my friend here are lost. Could you maybe give us directions on how to get to Kalimdor? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Drak'thul 0051 <gen> named Shaman : Play No sound and display Kalimdor, Kalimdor.... . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Drak'thul 0051 <gen> named Shaman : Play No sound and display Kalimdor, Kalimdor....Ahh, I heard the witch doctor speak of it once. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Drak'thul 0051 <gen> named Shaman : Play No sound and display Kalimdor, Kalimdor....Ahh, I heard the witch doctor speak of it once.Head to the NorthWest of this isle and you should find him. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Drak'thul 0051 <gen> named Shaman : Play No sound and display He should be able to help you out. . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Shaman_Meeting_Cam_4 for Player 1 (Red) over 3.00 seconds
Cinematic - Send transmission to (All players) from Captain 0090 <gen> named Captain : Play No sound and display Thank you very much, . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0090 <gen> named Captain : Play No sound and display Thank you very much, we will go see the witch doctor now. . Modify duration: Add 0 seconds and Wait
Unit - Kill Spell_Ward
Unit - Kill Rowboat 0001 <gen>
Animation - Play Drak'thul 0051 <gen> 's Stand Channel animation, using only Common animations
Unit - Make Drak'thul 0051 <gen> face Voodoo Lounge 0052 <gen> over 1.00 seconds
Camera - . Apply . gg_cam_Path_to_the_doc_cam for Player 1 (Red) over 1.00 seconds
Camera - Lock camera target for Player 1 (Red) to Captain 0090 <gen> , offset by ( 0 , 0 ) using The unit's rotation
Trigger - Run Path_to_the_doc <gen> (checking conditions)
Someone has stolen the Gemstone Gem? Is it really that bad?
Volcano troubles
Events
Conditions
Actions
Wait until ((Captain_2 <gen> contains Captain 0090 <gen>) Equal to True) , checking every 0.10 seconds
Unit - Order Worker 0089 <gen> to Move To . (Center of Worker_2 <gen>)
Environment - Turn Rainy[1] Off
Sound - Stop music After fading
Sound - Play Undead1 <gen>
Cinematic - Send transmission to (All players) from Vol'jin 0021 <gen> named Witch Doctor : Play No sound and display Welcome to me home, strangers. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Vol'jin 0021 <gen> named Witch Doctor : Play No sound and display Welcome to me home, strangers. I guess you be wanting to know how to get to Kalimdor? . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Doctor_cam_1 for Player 1 (Red) over 3.00 seconds
Cinematic - Send transmission to (All players) from Captain 0090 <gen> named Captain : Play No sound and display Yes, but how did you... . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Vol'jin 0021 <gen> named Witch Doctor : Play No sound and display I know all that be goin on, mon. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Vol'jin 0021 <gen> named Witch Doctor : Play No sound and display I know all that be goin on, mon. But if you want to get to Kalimdor you must do me a favor. . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Doctor_cam_2 for Player 1 (Red) over 3.00 seconds
Cinematic - Send transmission to (All players) from Captain 0090 <gen> named Captain : Play No sound and display A favor? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0090 <gen> named Captain : Play No sound and display A favor? What kind of favor? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Vol'jin 0021 <gen> named Witch Doctor : Play No sound and display The favor be: . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Doccam3 for Player 1 (Red) over 3.00 seconds
Cinematic - Send transmission to (All players) from Vol'jin 0021 <gen> named Witch Doctor : Play No sound and display The favor be: to go and retrieve a gem that has been stolen. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0090 <gen> named Captain : Play No sound and display A gem? That's it?!? . Modify duration: Add 0 seconds and Wait
Unit - Make Vol'jin 0021 <gen> face Captain 0090 <gen> over 1.00 seconds
Cinematic - Send transmission to (All players) from Vol'jin 0021 <gen> named Witch Doctor : Play No sound and display This be no ordinary gem mon. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Vol'jin 0021 <gen> named Witch Doctor : Play No sound and display This be no ordinary gem mon. You've seen the obilisk by the shamans lounge did you not? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0090 <gen> named Captain : Play No sound and display Well, yea but what does that have to with.... . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Doctor_cam_4 for Player 1 (Red) over 3.00 seconds
Cinematic - Send transmission to (All players) from Vol'jin 0021 <gen> named Witch Doctor : Play No sound and display Listen mon, the gem be very important for this islands survival. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Vol'jin 0021 <gen> named Witch Doctor : Play No sound and display Listen mon, the gem be very important for this islands survival. If the gem is not returned soon, this island will break apart! Also... . Modify duration: Add 0 seconds and Wait
Cinematic - Fade out over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Cinematic - Fade in over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_newvolc1 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_newvolc2 for Player 1 (Red) over 50.00 seconds
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Vol'jin 0021 <gen> named Witch Doctor : Play No sound and display You see, if that Volcano there has the gem placed at the top of it, . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Vol'jin 0021 <gen> named Witch Doctor : Play No sound and display You see, if that Volcano there has the gem placed at the top of it, then that gem will cause a chainreaction causing a portal to open up. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0090 <gen> named Captain : Play No sound and display A portal? What's so bad about that? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Vol'jin 0021 <gen> named Witch Doctor : Play No sound and display The portal be containing very evil demons you see. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Vol'jin 0021 <gen> named Witch Doctor : Play No sound and display The portal be containing very evil demons you see. If they be released, then not only is this village in danger, . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Vol'jin 0021 <gen> named Witch Doctor : Play No sound and display The portal be containing very evil demons you see. If they be released, then not only is this village in danger, but the whole world will be in danger! . Modify duration: Add 0 seconds and Wait
Wait 1.30 seconds
Cinematic - Fade out over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Cinematic - Fade in over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Doctor_cam_5 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Vol'jin 0021 <gen> named Witch Doctor : Play No sound and display Now, please go to see my 3 warlocks, they be near the shaman. . Modify duration: Add 0 seconds and Wait
Cinematic - Fade out over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Trigger - Run A_new_ship <gen> (checking conditions)
Finally, besides a dumb rowboat, the Captain gets a ship to aid in his quest of returning home. But to keep the ship the Captain must help retrieve the gem.
A new ship
Events
Conditions
Actions
Wait 4.00 seconds
Sound - Stop music After fading
Sound - Play Undead2 <gen>
Cinematic - Fade in over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Warlock_cam_1 for Player 1 (Red) over 0 seconds
Unit - Move Captain 0090 <gen> instantly to (Center of Captain_3 <gen>)
Unit - Move Worker 0089 <gen> instantly to (Center of Worker_3 <gen>)
Unit - Make Captain 0090 <gen> face Fel Orc Warlock 0050 <gen> over 0.00 seconds
Unit - Make Worker 0089 <gen> face Fel Orc Warlock 0050 <gen> over 0.00 seconds
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Captain 0090 <gen> named Captain : Play No sound and display Are you 3 the warlocks the witch doctor spoke of? . Modify duration: Add 0 seconds and Wait
Unit Group - Pick every unit in (Units in Ship_Builders <gen> owned by Player 1 (Red)) and do (Make (Picked unit) face Captain 0090 <gen> over 1.00 seconds)
Camera - . Apply . gg_cam_Warlock_cam_2 for Player 1 (Red) over 3.00 seconds
Cinematic - Send transmission to (All players) from Fel Orc Warlock 0050 <gen> named Warlock 2 : Play No sound and display yes, we are the warlocks the doctor spoke of. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Fel Orc Warlock 0048 <gen> named Warlock 1 : Play No sound and display What do you want? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0090 <gen> named Captain : Play No sound and display Well, the doctor said that we should see you about going to the volcano. . Modify duration: Add 0 seconds and Wait
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Fel Orc Warlock 0048 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Set Variable Set fx1 = (Last created special effect)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Fel Orc Warlock 0050 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Set Variable Set fx2 = (Last created special effect)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Fel Orc Warlock 0049 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Set Variable Set fx3 = (Last created special effect)
Wait 2.00 seconds
Special Effect - Destroy fx1
Special Effect - Destroy fx2
Special Effect - Destroy fx3
Cinematic - Send transmission to (All players) from Fel Orc Warlock 0049 <gen> named Warlock 3 : Play No sound and display Mister, not many people go to that volcano. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Fel Orc Warlock 0049 <gen> named Warlock 3 : Play No sound and display Strange things have been going on there recently. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0090 <gen> named Captain : Play No sound and display You've got to help us get to the volcano. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0090 <gen> named Captain : Play No sound and display You've got to help us get to the volcano. The doctor said that the gem is probably there. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Fel Orc Warlock 0048 <gen> named Warlock 1 : Play No sound and display The gem? . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Warlock_cam_3 for Player 1 (Red) over 3.00 seconds
Cinematic - Send transmission to (All players) from Fel Orc Warlock 0048 <gen> named Warlock 1 : Play No sound and display If that is true, then we will build you a ship to get you to the volcano. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Fel Orc Warlock 0050 <gen> named Warlock 2 : Play No sound and display I shall open up a path to build the ship, also you can get to the volcano from there. . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Warlock_cam_4 for Player 1 (Red) over 3.00 seconds
Unit - Order Fel Orc Warlock 0050 <gen> to Move To . (Center of Warlock_stands_here <gen>)
Camera - . Apply . gg_cam_Warlock_cam_5 for Player 1 (Red) over 3.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Warlock_cam_6 for Player 1 (Red) over 3.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Warlock_cam_7 for Player 1 (Red) over 3.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Warlock_cam_8 for Player 1 (Red) over 3.00 seconds
Wait until ((Warlock_stands_here <gen> contains Fel Orc Warlock 0050 <gen>) Equal to True) , checking every 0.10 seconds
Animation - Play Fel Orc Warlock 0050 <gen> 's spell - callStorm animation
Wait 2 seconds
Destructible - Pick every destructible in Kill_everything <gen> and do (Kill (Picked destructible))
Unit Group - Pick every unit in (Units in Kill_everything <gen>) and do (Kill (Picked unit))
Animation - Reset Fel Orc Warlock 0050 <gen> 's animation
Wait 2 seconds
Unit - Order Fel Orc Warlock 0050 <gen> to Move To . (Center of Kill_everything <gen>)
Unit Group - Pick every unit in (Units in Ship_Builders <gen> owned by Player 1 (Red)) and do (Order (Picked unit) to Move To.(Center of Kill_everything <gen>))
Wait 4.00 seconds
Cinematic - Fade out over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Trigger - Run The_path_to_the_volcano <gen> (checking conditions)
The captain and worker now board the ship to sail to the volcano and retrieve the gem.
The path to the volcano
Events
Conditions
Actions
Wait 4.00 seconds
Sound - Play ConstructionLoop1 <gen>
Wait 3.90 seconds
Sound - Play ConstructionLoop2 <gen>
Wait 2.40 seconds
Cinematic - Fade in over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Ship_cam for Player 1 (Red) over 0 seconds
Game - Set the time of day to 15.00
Game - Set time of day speed to 0.00 % of the default speed
Game - Turn the day/night cycle Off
Unit - Unhide Ship 0107 <gen>
Unit - Move Captain 0090 <gen> instantly to (Center of Captain_4 <gen>)
Unit - Move Worker 0089 <gen> instantly to (Center of Worker_4 <gen>)
Cinematic - Send transmission to (All players) from Captain 0090 <gen> named Captain : Play No sound and display Wow, this is great! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0090 <gen> named Captain : Play No sound and display Wow, this is great! Thank you! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Fel Orc Warlock 0050 <gen> named Warlock 2 : Play No sound and display It is no problem. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Fel Orc Warlock 0050 <gen> named Warlock 2 : Play No sound and display It is no problem. Now get going and be careful, . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Fel Orc Warlock 0050 <gen> named Warlock 2 : Play No sound and display It is no problem. Now get going and be careful, who knows who or what is on that island . Modify duration: Add 0 seconds and Wait
Camera - Lock camera target for Player 1 (Red) to Ship 0107 <gen> , offset by ( 0 , 0 ) using The unit's rotation
Unit - Move Captain 0090 <gen> instantly to (Center of Temporary_Movement <gen>)
Unit - Move Worker 0089 <gen> instantly to (Center of Temporary_Movement <gen>)
Unit - Order Ship 0107 <gen> to Move To . (Center of Ships_path_1 <gen>)
Wait until ((Ships_path_1 <gen> contains Ship 0107 <gen>) Equal to True) , checking every 0.10 seconds
Unit - Order Ship 0107 <gen> to Move To . (Center of Ships_path_2 <gen>)
Wait until ((Ships_path_2 <gen> contains Ship 0107 <gen>) Equal to True) , checking every 0.10 seconds
Unit - Order Ship 0107 <gen> to Move To . (Center of Ships_path_3 <gen>)
Wait until ((Ships_path_3 <gen> contains Ship 0107 <gen>) Equal to True) , checking every 0.10 seconds
Unit - Order Ship 0107 <gen> to Move To . (Center of Ships_path_4 <gen>)
Wait until ((Ships_path_4 <gen> contains Ship 0107 <gen>) Equal to True) , checking every 0.10 seconds
Unit - Order Ship 0107 <gen> to Move To . (Center of Ships_path_5 <gen>)
Wait until ((Ships_path_5 <gen> contains Ship 0107 <gen>) Equal to True) , checking every 0.10 seconds
Unit - Order Ship 0107 <gen> to Move To . (Center of Ships_path_6 <gen>)
Wait until ((Ships_path_6 <gen> contains Ship 0107 <gen>) Equal to True) , checking every 0.10 seconds
Unit - Order Ship 0107 <gen> to Move To . (Center of Ships_path_7 <gen>)
Wait until ((Ships_path_7 <gen> contains Ship 0107 <gen>) Equal to True) , checking every 0.10 seconds
Unit - Order Ship 0107 <gen> to Move To . (Center of Ship_stops_here <gen>)
Cinematic - Fade out over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Trigger - Run Volcano_Protector <gen> (checking conditions)
Who is the mysterious man wanting to get to the top of the volcano? And what is that in front of him? It's the jewel!!!
Volcano Protector
Events
Conditions
Actions
Wait 2 seconds
Cinematic - Fade in over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Keeper_cam_1 for Player 1 (Red) over 0 seconds
Unit - Move Captain 0090 <gen> instantly to (Center of Captain_5 <gen>)
Unit - Move Worker 0089 <gen> instantly to (Center of Worker_5 <gen>)
Unit - Set Worker 0089 <gen> movement speed to (Current movement speed of Captain 0090 <gen>)
Wait 3.00 seconds
Unit - Order Captain 0090 <gen> to Move To . (Center of Captain_6 <gen>)
Unit - Order Worker 0089 <gen> to Move To . (Center of Worker_6 <gen>)
Camera - . Apply . gg_cam_Keeper_cam_2 for Player 1 (Red) over 3.00 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Keeper_cam_3 for Player 1 (Red) over 3.00 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Keeper_cam_4 for Player 1 (Red) over 3.00 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Keeper_cam_5 for Player 1 (Red) over 3.00 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Keeper_cam_6 for Player 1 (Red) over 3.00 seconds
Wait until ((Captain_6 <gen> contains Captain 0090 <gen>) Equal to True) , checking every 0.10 seconds
Unit - Order Captain 0090 <gen> to Move To . (Center of Captain_7 <gen>)
Unit - Order Worker 0089 <gen> to Move To . (Center of Worker_7 <gen>)
Camera - . Apply . gg_cam_Keeper_cam_7 for Player 1 (Red) over 3.00 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Keeper_cam_8 for Player 1 (Red) over 3.00 seconds
Wait until ((Captain_7 <gen> contains Captain 0090 <gen>) Equal to True) , checking every 0.10 seconds
Unit - Order Captain 0090 <gen> to Move To . (Center of Captain_8 <gen>)
Unit - Order Worker 0089 <gen> to Move To . (Center of Worker_8 <gen>)
Camera - . Apply . gg_cam_Keeper_cam_9 for Player 1 (Red) over 3.00 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Keeper_cam_9a for Player 1 (Red) over 3.00 seconds
Wait until ((Captain_8 <gen> contains Captain 0090 <gen>) Equal to True) , checking every 0.10 seconds
Unit - Order Worker 0089 <gen> to Move To . (Center of Worker_9 <gen>)
Unit - Order Captain 0090 <gen> to Move To . (Center of Captain_9 <gen>)
Camera - . Apply . gg_cam_Keeper_cam_9b for Player 1 (Red) over 3.00 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Keeper_cam_9c for Player 1 (Red) over 3.00 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Keeper_cam_9d for Player 1 (Red) over 3.00 seconds
Wait until ((Captain_9 <gen> contains Captain 0090 <gen>) Equal to True) , checking every 0.10 seconds
Cinematic - Send transmission to (All players) from Captain 0090 <gen> named Captain : Play No sound and display Hold up little buddy, there are voices up ahead . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Worker 0089 <gen> named Worker : Play No sound and display Aye cap'n, I'll wait . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Keeper_cam_9e for Player 1 (Red) over 3.00 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Keeper_cam_9f for Player 1 (Red) over 3.00 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Keeper_cam_9g for Player 1 (Red) over 3.00 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Keeper_cam_9h for Player 1 (Red) over 3.00 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Keeper_cam_9i for Player 1 (Red) over 3.00 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Keeper_cam_9j for Player 1 (Red) over 3.00 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Keeper_cam_9k for Player 1 (Red) over 3.00 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Keeper_cam_9l for Player 1 (Red) over 3.00 seconds
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Chaplain 0080 <gen> named Evil Man : Play No sound and display Now let me up to the volcano or else!! . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Keeper of the Grove 0082 <gen> named Volcano Protector : Play No sound and display I'll tell you once again.... . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Keeper of the Grove 0082 <gen> named Volcano Protector : Play No sound and display I'll tell you once again....NO!!! . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Keeper of the Grove 0082 <gen> named Volcano Protector : Play No sound and display No one shall pass me, not even you. . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Keeper of the Grove 0082 <gen> named Volcano Protector : Play No sound and display And especially with that gem I shall not let you pass!! . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Chaplain 0080 <gen> named Evil Man : Play No sound and display Whats that? . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Chaplain 0080 <gen> named Evil Man : Play No sound and display What about this gem!?! . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Keeper of the Grove 0082 <gen> named Volcano Protector : Play No sound and display ... . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Chaplain 0080 <gen> named Evil Man : Play No sound and display Fine then, now you shall pay!! . Modify duration: Add 0 seconds and Wait
Animation - Play Chaplain 0080 <gen> 's Spell Attack animation
Unit - Create 1 . Evil Skeletal Mage for Player 2 (Blue) at (Position of Electricity 0106 <gen>) facing Default building facing degrees
Set Variable Set Evil_Skeleton_mage = (Last created unit)
Unit - Remove Electricity 0106 <gen> from the game
Unit - Order Evil_Skeleton_mage to Attack . Treant 0084 <gen>
Unit - Pause Skeletal Mage 0086 <gen>
Unit - Pause Skeletal Mage 0087 <gen>
Unit - Pause Skeletal Mage 0088 <gen>
Unit - Pause Chaplain 0080 <gen>
Wait 5.00 seconds
Unit - Kill Treant 0084 <gen>
Unit - Order Evil_Skeleton_mage to Attack . Treant 0083 <gen>
Wait 2.00 seconds
Unit - Kill Treant 0083 <gen>
Unit - Order Evil_Skeleton_mage to Attack . Keeper of the Grove 0082 <gen>
Wait 2.00 seconds
Unit - Kill Keeper of the Grove 0082 <gen>
Trigger - Run The_volcano_and_the_captain <gen> (checking conditions)
Cinematic - Fade out over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
The volcano and the captain
Events
Conditions
Actions
Wait 4.00 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Keeper_cam_9m for Player 1 (Red) over 0.00 seconds
Sound - Play ArthasTheme <gen>
-------- Sperate --------
Unit - Set Shredder 0000 <gen> movement speed to 350.00
-------- Sperate --------
Unit - Unpause Chaplain 0080 <gen>
-------- Sperate --------
Unit - Make Chaplain 0080 <gen> Vulnerable
Unit - Make Skeletal Mage 0086 <gen> Vulnerable
Unit - Make Skeletal Mage 0087 <gen> Vulnerable
Unit - Make Skeletal Mage 0088 <gen> Vulnerable
-------- Sperate --------
Unit - Unpause Skeletal Mage 0086 <gen>
Unit - Unpause Skeletal Mage 0087 <gen>
Unit - Unpause Skeletal Mage 0088 <gen>
-------- Sperate --------
Unit - Change ownership of Evil_Skeleton_mage to Player 1 (Red) and Retain color
Unit - Change ownership of Chaplain 0080 <gen> to Player 1 (Red) and Retain color
Unit - Change ownership of Skeletal Mage 0086 <gen> to Player 1 (Red) and Retain color
Unit - Change ownership of Skeletal Mage 0087 <gen> to Player 1 (Red) and Retain color
Unit - Change ownership of Skeletal Mage 0088 <gen> to Player 1 (Red) and Retain color
-------- Sperate --------
Animation - Change Evil_Skeleton_mage 's animation speed to 35.00 % of its original speed
Unit - Set Evil_Skeleton_mage movement speed to 200.00
Wait 2 seconds
Cinematic - Send transmission to (All players) from Captain 0090 <gen> named Captain : Play No sound and display I won't let you take another step closer to that volcano!!!! . Modify duration: Set to 7.00 seconds and Wait
Camera - . Apply . gg_cam_Keeper_cam_9n for Player 1 (Red) over 4.00 seconds
Unit - Order Captain 0090 <gen> to Attack-Move To . (Center of Captain_9a <gen>)
Wait until ((Captain_9a <gen> contains Captain 0090 <gen>) Equal to True) , checking every 0.10 seconds
Unit - Unhide Shredder 0000 <gen>
Cinematic - Send transmission to (All players) from Chaplain 0080 <gen> named Evil Man : Play No sound and display Hmm, an intruder? . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Chaplain 0080 <gen> named Evil Man : Play No sound and display Take care of this trespasser my creature of darkness . Modify duration: Set to 5.00 seconds and Wait
Item - Remove gg_item_I000_0081
Unit - Order Chaplain 0080 <gen> to Move To . (Center of Drag_down_Boss_9h <gen>)
Unit - Order Evil_Skeleton_mage to Attack . Captain 0090 <gen>
Unit - Order Shredder 0000 <gen> to Move To . (Center of Creature_takes_blow <gen>)
Wait until ((Creature_takes_blow <gen> contains Shredder 0000 <gen>) Equal to True) , checking every 0.10 seconds
Camera - Lock camera target for Player 1 (Red) to Captain 0090 <gen> , offset by ( 0 , 0 ) using The unit's rotation
Unit - Order Shredder 0000 <gen> to Attack . Evil_Skeleton_mage
Unit - Order Evil_Skeleton_mage to Attack . Shredder 0000 <gen>
Unit - Order Skeletal Mage 0086 <gen> to Attack . Captain 0090 <gen>
Unit - Order Skeletal Mage 0087 <gen> to Attack . Captain 0090 <gen>
Unit - Order Skeletal Mage 0088 <gen> to Attack . Captain 0090 <gen>
Wait 0.30 seconds
Unit - Order Captain 0090 <gen> to Attack . Skeletal Mage 0086 <gen>
Wait 2 seconds
Unit - Kill Skeletal Mage 0086 <gen>
Unit - Order Captain 0090 <gen> to Attack . Skeletal Mage 0087 <gen>
Wait 2 seconds
Unit - Kill Skeletal Mage 0087 <gen>
Unit - Order Captain 0090 <gen> to Attack . Skeletal Mage 0088 <gen>
Wait 2 seconds
Unit - Kill Skeletal Mage 0088 <gen>
Wait 0.30 seconds
Unit - Order Captain 0090 <gen> to Move To . (Center of Drag_down_Boss_1 <gen>)
Unit - Order Chaplain 0080 <gen> to Move To . (Center of Bad_guy_tries_to_put_gem_on_Volcano <gen>)
Camera - . Apply . gg_cam_Captains_volcano_cam for Player 1 (Red) over 6.00 seconds
Wait until ((Drag_down_Boss_1 <gen> contains Captain 0090 <gen>) Equal to True) , checking every 0.10 seconds
Unit - Pause Evil_Skeleton_mage
Unit - Pause Shredder 0000 <gen>
Cinematic - Send transmission to (All players) from Chaplain 0080 <gen> named Evil Man : Play No sound and display Hmm, a rune? What would happen if I... . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0090 <gen> named Captain : Play No sound and display Don't put the gem on that rune!!! . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Chaplain 0080 <gen> named Evil Man : Play No sound and display And what will you do to stop me? . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0090 <gen> named Captain : Play No sound and display This!! . Modify duration: Set to 2.00 seconds and Wait
Unit - Move Shredder 0000 <gen> instantly to (Center of Creature_injured <gen>)
Unit - Move Evil_Skeleton_mage instantly to (Center of Evil_skeleton_starts_toward_worker <gen>)
Unit - Unpause Shredder 0000 <gen>
Unit - Move Worker 0089 <gen> instantly to (Center of Worker_in_trouble <gen>)
Unit - Unpause Evil_Skeleton_mage
Unit - Order Captain 0090 <gen> to Attack Once . Chaplain 0080 <gen>
Wait 2.45 seconds
Animation - Play Chaplain 0080 <gen> 's death animation
Unit - Make Evil_Skeleton_mage face Worker 0089 <gen> over 0 seconds
Unit - Make Worker 0089 <gen> face Evil_Skeleton_mage over 0 seconds
Wait 1.00 seconds
Trigger - Run Island_saved <gen> (checking conditions)
Cinematic - Fade out over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Island saved
Events
Conditions
Actions
Wait 3.00 seconds
Unit - Move Captain 0090 <gen> instantly to (Center of Drag_down_Boss_9j <gen>)
Unit - Make Captain 0090 <gen> face Evil_Skeleton_mage over 0 seconds
Unit - Move Chaplain 0080 <gen> instantly to (Center of Drag_down_Boss_9i <gen>)
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Animation - Change Evil_Skeleton_mage 's animation speed to 10.00 % of its original speed
Unit - Set Evil_Skeleton_mage movement speed to 100.00
Unit - Set life of Shredder 0000 <gen> to 5.00 %
Camera - . Apply . gg_cam_Saved_Volcano_Cam_1 for Player 1 (Red) over 0 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Saved_Volcano_Cam_2 for Player 1 (Red) over 3.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Saved_Volcano_Cam_3 for Player 1 (Red) over 3.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Saved_Volcano_Cam_4 for Player 1 (Red) over 3.00 seconds
Wait 2 seconds
Unit - Order Evil_Skeleton_mage to Move To . (Position of Worker 0089 <gen>)
Cinematic - Send transmission to (All players) from Captain 0090 <gen> named Captain : Play No sound and display ! ! . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0090 <gen> named Captain : Play No sound and display Hey creature!! . Modify duration: Set to 3.00 seconds and Wait
Unit - Order Evil_Skeleton_mage to Stop .
Unit - Make Evil_Skeleton_mage face Captain 0090 <gen> over 3.00 seconds
Cinematic - Send transmission to (All players) from Captain 0090 <gen> named Captain : Play No sound and display Come and get me instead!! . Modify duration: Set to 4.00 seconds and Wait
Animation - Change Evil_Skeleton_mage 's animation speed to 50.00 % of its original speed
Unit - Set Evil_Skeleton_mage movement speed to (Default movement speed of Evil_Skeleton_mage)
Camera - . Apply . gg_cam_Saved_Volcano_Cam_5 for Player 1 (Red) over 3.00 seconds
Unit - Order Evil_Skeleton_mage to Move To . (Center of Summoning_of_creature <gen>)
Wait 2.50 seconds
Camera - . Apply . gg_cam_Saved_Volcano_Cam_6 for Player 1 (Red) over 5.00 seconds
Wait until ((Summoning_of_creature <gen> contains Evil_Skeleton_mage) Equal to True) , checking every 0.10 seconds
Camera - Lock camera target for Player 1 (Red) to Captain 0090 <gen> , offset by ( 0 , 0 ) using The unit's rotation
Cinematic - Send transmission to (All players) from Captain 0090 <gen> named Captain : Play No sound and display What the? ? ? ? . Modify duration: Set to 3.45 seconds and Wait
Cinematic - Fade out over 10.00 seconds using texture White Mask and color ( 0.00 %, 0.00 %, 100.00 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Captain 0090 <gen> named Captain : Play No sound and display The gem is glowing brighter!!! . Modify duration: Set to 5.00 seconds and Wait
Wait 5.00 seconds
Cinematic - Fade in over 10.00 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Unit - Remove Evil_Skeleton_mage from the game
Cinematic - Send transmission to (All players) from Captain 0090 <gen> named Captain : Play No sound and display Wha.. . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0090 <gen> named Captain : Play No sound and display What happened? . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0090 <gen> named Captain : Play No sound and display That was strange. . Modify duration: Set to 4.00 seconds and Wait
Unit - Order Captain 0090 <gen> to Move To . (Center of Captain_goes_to_worker <gen>)
Wait until ((Captain_goes_to_worker <gen> contains Captain 0090 <gen>) Equal to True) , checking every 0.10 seconds
Cinematic - Send transmission to (All players) from Captain 0090 <gen> named Captain : Play No sound and display Are you okay? . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Worker 0089 <gen> named Worker : Play No sound and display Aye, I am alright, but what about him? . Modify duration: Set to 4.00 seconds and Wait
Unit - Order Captain 0090 <gen> to Move To . (Center of Captain_goes_to_worker_Copy <gen>)
Camera - . Apply . gg_cam_Saved_Volcano_Cam_7 for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Captain 0090 <gen> named Captain : Play No sound and display Or'calem are you okay, you look hurt? . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Shredder 0000 <gen> named Or'calem : Play No sound and display Okay I be, . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Shredder 0000 <gen> named Or'calem : Play No sound and display Okay I be, take me Shaman to. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0090 <gen> named Captain : Play No sound and display Okay, just hold on. . Modify duration: Set to 4.00 seconds and Wait
Unit - Order Captain 0090 <gen> to Move To . (Center of Move_Captain_and_Worker <gen>)
Unit - Order Worker 0089 <gen> to Move To . (Center of Move_Captain_and_Worker <gen>)
Unit - Order Shredder 0000 <gen> to Move To . (Center of Move_Captain_and_Worker <gen>)
Unit - Remove Shredder 0019 <gen> from the game
Wait 3.00 seconds
Trigger - Run Gem_Is_Safe <gen> (checking conditions)
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Gem Is Safe
Events
Conditions
Actions
Wait 2.00 seconds
Unit - Move Vol'jin 0021 <gen> instantly to (Center of Through_the_village_4 <gen>)
Unit - Move Captain 0090 <gen> instantly to (Center of Captain_9b <gen>)
Unit - Make Captain 0090 <gen> face Drak'thul 0051 <gen> over 0 seconds
Unit - Move Worker 0089 <gen> instantly to (Center of Worker_9b <gen>)
Unit - Make Worker 0089 <gen> face Drak'thul 0051 <gen> over 0 seconds
Unit - Move Shredder 0000 <gen> instantly to (Center of Strange_creature <gen>)
Unit - Make Shredder 0000 <gen> face Drak'thul 0051 <gen> over 0 seconds
Game - Display to (All players) the text: A few moments later...
Wait 4.00 seconds
Cinematic - Clear the screen of text messages for (All players) .
Cinematic - Fade in over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Shaman_Gem_Cam_1 for Player 1 (Red) over 0 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Captain 0090 <gen> named Captain : Play No sound and display Shaman we have returned with the Gem. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Drak'thul 0051 <gen> named Shaman : Play No sound and display Ahhh good, I shall place it now! . Modify duration: Add 0 seconds and Wait
Unit - Order Vol'jin 0021 <gen> to Move To . (Center of Through_the_village_6 <gen>)
Wait until ((Through_the_village_6 <gen> contains Vol'jin 0021 <gen>) Equal to True) , checking every 0.10 seconds
Unit - Make Captain 0090 <gen> face Vol'jin 0021 <gen> over 1.00 seconds
Unit - Make Shredder 0000 <gen> face Vol'jin 0021 <gen> over 1.00 seconds
Unit - Make Worker 0089 <gen> face Vol'jin 0021 <gen> over 1.00 seconds
Cinematic - Send transmission to (All players) from Vol'jin 0021 <gen> named Witch Doctor : Play No sound and display Very good mon, . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Vol'jin 0021 <gen> named Witch Doctor : Play No sound and display Very good mon, you did a good job gettin' dat Gem. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0090 <gen> named Captain : Play No sound and display Thank you, but could you heal our friend here? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Vol'jin 0021 <gen> named Witch Doctor : Play No sound and display No problem, I shall do so now. . Modify duration: Add 0 seconds and Wait
Unit - Order Vol'jin 0021 <gen> to Move To . (Center of Witch_Doctor_Heals_Creature <gen>)
Wait until ((Witch_Doctor_Heals_Creature <gen> contains Vol'jin 0021 <gen>) Equal to True) , checking every 0.10 seconds
Wait 1.00 seconds
Animation - Play Vol'jin 0021 <gen> 's Spell animation
Wait 0.40 seconds
Special Effect - Create a special effect at (Position of Shredder 0000 <gen>) using Abilities\Spells\Human\Heal\HealTarget.mdl
Unit - Set life of Shredder 0000 <gen> to 100 %
Wait 2 seconds
Cinematic - Send transmission to (All players) from Vol'jin 0021 <gen> named Witch Doctor : Play No sound and display Now let's get you pointed in the right direction. . Modify duration: Add 0 seconds and Wait
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Unit - Move Captain 0090 <gen> instantly to (Center of Captain_Final <gen>)
Unit - Move Ship 0107 <gen> instantly to (Center of Ship_leaves <gen>)
Unit - Make Vol'jin 0021 <gen> face Captain 0090 <gen> over 0 seconds
Unit - Move Worker 0089 <gen> instantly to (Center of Worker_Final <gen>)
Unit - Make Captain 0090 <gen> face Vol'jin 0021 <gen> over 0 seconds
Unit - Move Vol'jin 0021 <gen> instantly to (Center of Witch_Doctor_Final <gen>)
Unit - Make Worker 0089 <gen> face Ship 0107 <gen> over 0 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Leaving_to_Kalimdor for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Vol'jin 0021 <gen> named Witch Doctor : Play No sound and display Just follow de path ye see before ya. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Vol'jin 0021 <gen> named Witch Doctor : Play No sound and display It should take you to Kalimdor in about a week. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0090 <gen> named Captain : Play No sound and display Thank you, I am happy you helped us out. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Vol'jin 0021 <gen> named Witch Doctor : Play No sound and display No, I be thanking you for risking your life for dis isle. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Vol'jin 0021 <gen> named Witch Doctor : Play No sound and display Now be off with ye, don't waste time here. . Modify duration: Add 0 seconds and Wait
Unit - Move Captain 0090 <gen> instantly to (Center of Temporary_Movement <gen>)
Unit - Move Worker 0089 <gen> instantly to (Center of Temporary_Movement <gen>)
Trigger - Run Ship_Sails_Away <gen> (checking conditions)
Path to the doc
Events
Conditions
Actions
Unit - Set Worker 0089 <gen> movement speed to (Current movement speed of Captain 0090 <gen>)
Unit - Order Worker 0089 <gen> to Follow . Captain 0090 <gen>
Unit - Order Captain 0090 <gen> to Move To . (Center of Path_to_doc_1 <gen>)
Wait until ((Path_to_doc_1 <gen> contains Captain 0090 <gen>) Equal to True) , checking every 0.10 seconds
Unit - Order Captain 0090 <gen> to Move To . (Center of Path_to_doc_2 <gen>)
Wait until ((Path_to_doc_2 <gen> contains Captain 0090 <gen>) Equal to True) , checking every 0.10 seconds
Unit - Order Captain 0090 <gen> to Move To . (Center of Path_to_doc_3 <gen>)
Wait until ((Path_to_doc_3 <gen> contains Captain 0090 <gen>) Equal to True) , checking every 0.10 seconds
Unit - Order Captain 0090 <gen> to Move To . (Center of Path_to_doc_4 <gen>)
Wait until ((Path_to_doc_4 <gen> contains Captain 0090 <gen>) Equal to True) , checking every 0.10 seconds
Unit - Order Captain 0090 <gen> to Move To . (Center of Path_to_doc_5 <gen>)
Wait until ((Path_to_doc_5 <gen> contains Captain 0090 <gen>) Equal to True) , checking every 0.10 seconds
Unit - Order Captain 0090 <gen> to Move To . (Center of Path_to_doc_6 <gen>)
Wait until ((Path_to_doc_6 <gen> contains Captain 0090 <gen>) Equal to True) , checking every 0.10 seconds
Unit - Order Captain 0090 <gen> to Move To . (Center of Path_to_doc_7 <gen>)
Wait until ((Path_to_doc_7 <gen> contains Captain 0090 <gen>) Equal to True) , checking every 0.10 seconds
Unit - Order Captain 0090 <gen> to Move To . (Center of Captain_2 <gen>)
Trigger - Run Volcano_troubles <gen> (checking conditions)
Due to making this map before Part - 2 was done and having part 2 posted later than first thought, and having time limits
(I hate AOL). I have not been able to recieve any help from people yet. Hopefully on monday the 5th, I can start looking for any helpers with this map. But until then(less than 2 days) I have been working on this map all by myself, it is hard as you all know. It takes time, patientence, and determination to make huge story maps.
game
Events
Map initialization
Conditions
Actions
Game - Turn the day/night cycle Off
Game - Set the time of day to 15.00
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Faries) and do (Make (Picked unit) Invulnerable)
Unit Group - Pick every unit in (Units owned by Neutral Passive of type Faries) and do (Make (Picked unit) Invulnerable)
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Faries) and do (Make (Picked unit) Invulnerable)
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Electricity) and do (Make (Picked unit) Invulnerable)
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Electricity) and do (Make (Picked unit) Invulnerable)
Unit - Hide Ship 0107 <gen>
Animation - Play Enchanted Gemstone Obelisk 0078 <gen> 's stand second animation
Animation - Play Drak'thul 0051 <gen> 's stand Channel animation
Environment - Set sky to Fogged Sky
Environment - Create at (Entire map) the weather effect Ashenvale Rain (Light)
Set Variable Set Rainy[1] = (Last created weather effect)
Environment - Turn Rainy[1] On
Sound - Play WaterLakeLoop1 <gen> at 100 % volume, attached to Rowboat 0001 <gen>
Set Variable Set Water_Sound = (Last played sound)
Unit - Change ownership of Evil Mermaid 0091 <gen> to Player 1 (Red) and Retain color
Unit Group - Pick every unit in (Units in Turn_units_color_to_green <gen> owned by Player 1 (Red)) and do (Change color of (Picked unit) to Green)
Unit Group - Pick every unit in (Units in suspend_expiration_timer <gen> owned by Player 1 (Red)) and do (Pause the expiration timer for (Picked unit).)
Unit - Change color of Ship 0107 <gen> to Brown
Unit - Change color of Spirit Lodge 0020 <gen> to Maroon
Unit - Change color of Vol'jin 0021 <gen> to Blue
Unit - Change color of Shredder 0000 <gen> to Green
Unit - Hide Shredder 0000 <gen>
Ship Sails Away
Events
Conditions
Actions
Camera - . Apply . gg_cam_Ship_leaving_cam for Player 1 (Red) over 0 seconds
Camera - Lock camera target for Player 1 (Red) to Ship 0107 <gen> , offset by ( 0 , 0 ) using The unit's rotation
Sound - Stop music After fading
Sound - Play Heroic Victory .
Unit - Order Ship 0107 <gen> to Move To . (Center of Ship_leaves_Copy <gen>)
Wait until ((Ship_leaves_Copy <gen> contains Ship 0107 <gen>) Equal to True) , checking every 0.10 seconds
Unit - Order Ship 0107 <gen> to Move To . (Center of Ship_leaves_Copy_2 <gen>)
Wait until ((Ship_leaves_Copy_2 <gen> contains Ship 0107 <gen>) Equal to True) , checking every 0.10 seconds
Unit - Order Ship 0107 <gen> to Move To . (Center of Ship_leaves_Copy_3 <gen>)
Wait until ((Ship_leaves_Copy_3 <gen> contains Ship 0107 <gen>) Equal to True) , checking every 0.10 seconds
Unit - Order Ship 0107 <gen> to Move To . (Center of Ship_leaves_Copy_4 <gen>)
Camera - . Apply . gg_cam_Ship_final_cam for Player 1 (Red) over 0 seconds
Camera - Lock camera target for Player 1 (Red) to Ship 0107 <gen> , offset by ( 0 , 0 ) using The unit's rotation
Wait until ((Ship_leaves_Copy_4 <gen> contains Ship 0107 <gen>) Equal to True) , checking every 0.10 seconds
Unit - Order Ship 0107 <gen> to Move To . (Center of Ship_leaves_Copy_5 <gen>)
Wait until ((Ship_leaves_Copy_5 <gen> contains Ship 0107 <gen>) Equal to True) , checking every 0.10 seconds
Unit - Order Ship 0107 <gen> to Move To . (Center of Ship_leaves_Copy_6 <gen>)
Cinematic - Send transmission to (All players) from Evil Mermaid 0091 <gen> named Evil Mermaid : Play No sound and display . . . . . . . . . . . . . . . . . Modify duration: Add 0 seconds and Wait
Cinematic - Fade out over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Game - Display to (All players) the text: |c00FF0000To Be Continued.................
Wait 7.00 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
Rowboat point 1
Events
Conditions
Actions
Wait 0.10 seconds
Unit - Order Rowboat 0001 <gen> to Move To . (Center of Rowboat_path <gen>)
Cinematic - Send transmission to (All players) from Captain 0090 <gen> named Captain : Play No sound and display Where are we now!? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0090 <gen> named Captain : Play No sound and display Where are we now!? I thought you knew where we were! . Modify duration: Add 0 seconds and Wait
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Worker 0089 <gen> named Worker : Play No sound and display I'm sorry Captain, but you gave me the map upside down! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Worker 0089 <gen> named Worker : Play No sound and display I'm sorry Captain, but you gave me the map upside down! So now whos fault is it? . Modify duration: Add 0 seconds and Wait
Wait 0.10 seconds
Cinematic - Send transmission to (All players) from Captain 0090 <gen> named Captain : Play No sound and display ... . Modify duration: Add 0 seconds and Wait
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Captain 0090 <gen> named Captain : Play No sound and display ...What's this place? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0090 <gen> named Captain : Play No sound and display ...What's this place? Ships? . Modify duration: Add 0 seconds and Wait
Wait 0.10 seconds
Cinematic - Send transmission to (All players) from Captain 0090 <gen> named Captain : Play No sound and display ~Sigh~They've all been destroyed.... . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0090 <gen> named Captain : Play No sound and display ~Sigh~They've all been destroyed... This place is a graveyard! . Modify duration: Add 0 seconds and Wait
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Captain 0090 <gen> named Captain : Play No sound and display Let's stop at that island over there, maybe they can help us out... . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0090 <gen> named Captain : Play No sound and display Let's stop at that island over there, maybe they can help us out... I hope. . Modify duration: Add 0 seconds and Wait
The trigger "Wait until ((region<gen> contains -unit-) equal to true), checking every _.__seconds" comes in real handy for a huge story game like this one (funny how I didn't figure it out until part - 3 lol). If you are interested in making maps like me, just give me a buzz, I'll see what I can teach you (if anything). Anyway, that trigger is better than the "wait 2.00 seconds" trigger because of it's capabilities of running triggers in the proper order for you.
Rowboat point 1 Copy
Events
Unit - A unit enters Rowboat_path <gen>
Conditions
(Entering unit) Equal to Rowboat 0001 <gen>
Actions
Wait 1.00 seconds
Unit - Order Rowboat 0001 <gen> to Move To . (Center of Rowboat_path_1 <gen>)
Wait until ((Rowboat_path_1 <gen> contains Rowboat 0001 <gen>) Equal to True) , checking every 0.10 seconds
Unit - Order Rowboat 0001 <gen> to Move To . (Center of Rowboat_path_2 <gen>)
Wait until ((Rowboat_path_2 <gen> contains Rowboat 0001 <gen>) Equal to True) , checking every 0.10 seconds
Unit - Order Rowboat 0001 <gen> to Move To . (Center of Rowboat_path_3 <gen>)
Wait until ((Rowboat_path_3 <gen> contains Rowboat 0001 <gen>) Equal to True) , checking every 0.10 seconds
Unit - Order Rowboat 0001 <gen> to Move To . (Center of Rowboat_path_4 <gen>)
Wait until ((Rowboat_path_4 <gen> contains Rowboat 0001 <gen>) Equal to True) , checking every 0.10 seconds
Unit - Order Rowboat 0001 <gen> to Move To . (Center of Rowboat_path_5 <gen>)
Wait until ((Rowboat_path_5 <gen> contains Rowboat 0001 <gen>) Equal to True) , checking every 0.10 seconds
Unit - Order Rowboat 0001 <gen> to Move To . (Center of Rowboat_path_6 <gen>)
Wait until ((Rowboat_path_6 <gen> contains Rowboat 0001 <gen>) Equal to True) , checking every 0.10 seconds
Unit - Order Rowboat 0001 <gen> to Move To . (Center of Rowboat_path_7 <gen>)
Wait until ((Rowboat_path_7 <gen> contains Rowboat 0001 <gen>) Equal to True) , checking every 0.10 seconds
Unit - Order Rowboat 0001 <gen> to Move To . (Center of Rowboat_path_8 <gen>)
Wait until ((Rowboat_path_8 <gen> contains Rowboat 0001 <gen>) Equal to True) , checking every 0.10 seconds
Unit - Order Rowboat 0001 <gen> to Move To . (Center of Rowboat_path_9 <gen>)
Wait until ((Rowboat_path_9 <gen> contains Rowboat 0001 <gen>) Equal to True) , checking every 0.10 seconds
Unit - Order Rowboat 0001 <gen> to Move To . (Center of Rowboat_path_9a <gen>)
Wait until ((Rowboat_path_9a <gen> contains Rowboat 0001 <gen>) Equal to True) , checking every 0.10 seconds
Unit - Order Rowboat 0001 <gen> to Move To . (Center of Boat_stops_here <gen>)
Wait 4.00 seconds
Cinematic - Fade out over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Trigger - Run Shaman_meeting <gen> (checking conditions)
Once again a very nicely made cinema made by Player_72985, and Med. MapGuy. Two heads are really better than one in this cinemas case. For this cinema I would have to rate it a (8.95 out of 10). Nice terrain work, camera work, and music work guys. It's amazing what can happen over an extended period of time, I had to wait over a month to finally get this part, sheesh, what a long time spent on 1 cinema. But it was well worth the wait. Can't wait to see what happens for part - 5!! This is one amazing series of cinemas, part 1 was good, part 2 better, and part 3 was even better, I can't wait for the end.
As I have been working on this map (Since December 20th, 2003). I have found out that making a "script" helps out in planning, it also helps out if your stuck somewhere in making the game, you just look at the script and either see what needs to happen next, or change it to meet the requirements of your story.
The captain and Worker have come into a land of poison and mystery. They are pretty lost so they decide to go on the land and ask for some help. They meet a strange creature(Needs Name) who seems friendly, but can he be trusted? He decides to take the Captain and Worker to his village and have them meet the Shaman(Needs name). When they get there it seems the Shaman is having trouble with controlling odd electric surges.
(Shaman creates temporary spell ward for controlling electricity).
The Shaman^ speaks of a witch doctor on the island who can provide a better ship. So the Captain,Worker, and Strange Creature head off to the Witch doctor to see what he could do. They find out that he will give them a ship on the agreement of helping out the Shaman. The witch doctor tells of a mysterious gem which has untold powers, it was orginally on the gemstone obilisk, but it has been stolen! The Shaman canot leave due to his constant spell casting to keep the island from breaking apart.
The Captain agrees to help out the troubled inhabitants, then he and the Worker headoff to speak to the ship builders. They say that thier latest ship has been completed and that they will gladly let the Captain use it to help out.
Afterwards, the Captain is given dierection on where the "Gem" might be if was stolen. As the Captain sails closer to the volcano(Needs Name) he spots a sailboat there. He wonders whos it could be and sails next to it hoping he will find the "Gem." After walking a ways, the captain hears someone talking. The person talking is indeed the one who has stolen the "Gem" As the conversation continues, the person(Needs Name) who stole the"Gem" summons a demon skeleton(Use birth animation) and destroys the Keeper of the Volcano. Before the person can make another move, the Captain lunges out from hiding and confronts the vile person.
Once confronted, the person sends the Demon Skeleton after the captain, before the skeleton has a chance to attack the Captain, the Strange Creature appears out of nowhere and takes the attack head-on. The creature gets up, and starts fighting the skeleton and tells the captain to hurry and get the "Gem" The Captain goes and kills the small "Skeletal Mages" and then threatens the person to hand over the gem or else! The person then takes the "Gem"(remove Gem from Game) And starts climbing up the mountain, the Captain starts after him and keeps him in sight. When the Captain reaches the top, he sees the person get ready to place the "Gem" in the center of the volcano, but before he can the Captain stops him with a smash of his hammer.
The Captain takes the "Gem" away from the person and drags him down the mountain(If possible) and he reaches the bottom to see the Strange creature knocked out and the Demon Skeleton still standing and about to kill the Worker. The Captain calls to the skeleton and demands it attack him instead. The creature slowly turns toward the Captain and slowly walks to him, as the creature draws closer, the Captain notices the "Gem" is glowing, the Captain lifts the "gem" up when the creature is real close. The "Gem" reacts to the skeleton and starts glowing brigther and brighter!! Then a mytsterious light engulfs the land and as the light grows weaker, the Skeleton dissappears.
After the skeleton is gone, the Captain walks up to the Creature which saved his life, and helps the creature up and walks to the ship. All 3 travel back to the shaman and give him the "gem" He immediatly takes it and places it back upon the obilisk, and start chanting a spell, while he is chanting, the witch doctor comes and notices the "Gem" is back, and the Creature is injured badly. The witch doctor brings out some herbal medicine to heal the creature. As the creature rests, the witch doctor thanks the Captain for returning the "Gem"
The Shaman, then finishes his chanting and tells the witch doctor and the Captain that the island is finally safe. After goodbye's are said, the Captain, and the Worker, headoff West to the lands of Kalimdor. As they sail away in thier brand new ship, the Captain & Worker talk about what's to come as they sail. As they sail away into the sea, another strange looking mermaid watches them with an evil glare!!
END PART 3
Quit
Events
Player - Player 1 (Red) skips a cinematic sequence
Conditions
Actions
Trigger - Turn off (This trigger)
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
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