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Triggers
Shipwrecked Part 2.w3x
Variables
Game Info
---About this cinema---
Game set-up
---Map Load-up---
Initialization
Naga Pirate cutscene
---Naga Pirate---
Naga swim path
Rowboat cutscene
Path 1
Sounds
---sounds---
Seagull
Cinemas
---Cinema 1---
Island Cinema
---Cinema 2---
Enemy Cinema
---Cinema 3---
Cinema Of Allies
---Cinema 4---
Underwater Cinema
---Cinema 5---
The Attack Cinema
---Cinema 6---
The attack Cinema Continued
---Cinema 7---
The Battle
---Cinema 8---
After the great battle
---Cinema 9---
Leaving the island
---Final Cinema---
Finally gone
---Cinema Time total---
Lightning and thunder
Lightning
Naga Pirate
---About the Pirate---
---About the Pirate 2---
Monks final words
---Monk_miroku---
Updates
---Updates---
Final Big Question
---About the Game---
Credits fun
Credits
---Credits---
Skip credits and end game
Full Credits
Credits
Non stop credits
The night passed fast, and morning came, the captain and the worker ate breakfast and began working on thier plan for escaping the island they were on.
This is not the last part if the series, in fact there are going to be more parts to this dramatic cinematic series. Expect nothing less than the best from player_72985 ( well his best best possible). This series will blow you away in ways you never imagined (The Underwater Segment for instance). And one thing to point out to all of you: Never expect something Cliche, this story will have twists and turns unlike any story before.
My rating (out of 10) = 8.5
Thank you, as always: Monk_miroku
Name
Type
is_array
initial_value
Moonlight
weathereffect
Yes
Rainy
weathereffect
Yes
Sunlight
weathereffect
Yes
Windy
weathereffect
Yes
~Hi, and welcome to part 2 of the game Shipwrecked. As you may remember, the Captain and the Worker, had gone to sleep and were stuck on this island. The Captain is now making plans to get off the dreaded isle, and return home.~
This game has taken quite a long time to make, Part - 1 was easier than this part, in this part you msy have noticed the many triggers and cameras and regions I have used. It took me a long time to figure out how to put the story together and the camera/triger set-up.
Luckily in the last game I had help. This time around, I had help, but had to do alot of things all by myself; like, the terrain for underwater scene, and all the triggers, music, sounds. Also helpfule info from the comments lol.
Because of comments from part 1 of the series, I have included more action of walking and a nice battle scene (finally) This games progress started immediatly after part 1 was posted for download. Since that time I have been working day and night for several days creating everything you've seen. The only other help I've had was from the user:Karmz, who came up with ideas for this map like: The cursed Pirate, The Mermaid, and the Unknown sea fiend. Also help from reviewers like:Zeratanus, Dragoon35 and the_dragonXXL. I used thier ideas to put together this map, plus the orginal story of getting off the island was my main plot, of course it is part 1 and 2's story. And Sycondaman for his camera help on a couple parts and his additional conversation.
There now has been a sudden boost of information given away in this story, as you may remember, the sea fiend killed Pearl and Azrael. This could mean, that someone is in command of an evil sea creature.....but who? Who are they and what are thier plans? This story grows more and more everytime it comes time to completion. I didn't think I would extend this game to past part 2, but since I started making this map, I have become a true story teller of the adventure of the Captain and the Worker.
Great help to Monk_miroku 8 - )
Initialization
Events
Map initialization
Conditions
Actions
Wait 0.01 seconds
Environment - Create at (Entire map) the weather effect Rays Of Light
Set Variable Set Sunlight[4] = (Last created weather effect)
Environment - Turn (Last created weather effect) On
Game - Set time of day speed to 0.00 % of the default speed
Unit - Hide Rowboat 0040 <gen>
Game - Set the time of day to 8.00
Game - Turn the day/night cycle Off
Sound - Disable dawn and dusk sounds
Sound - Play ArthasTheme <gen>
Sound - Set music volume to 100 %
Sound - Disable dawn and dusk sounds
Game - Lock the game speed
Unit - Set Naga (cursed Pirate) 0030 <gen> movement speed to 300.00
Player - Disable sleeping for all creeps
Player - Set the current research level of Rhlh (Unexpected type: 'techcode') to 1 for Player 1 (Red)
Player - Set the current research level of Rhlh (Unexpected type: 'techcode') to 2 for Player 1 (Red)
Player - Set the current research level of Rhlh (Unexpected type: 'techcode') to 3 for Player 1 (Red)
Naga swim path
Events
Unit - A unit enters Naga_move_1 <gen>
Conditions
(Entering unit) Equal to Naga (cursed Pirate) 0030 <gen>
Actions
Unit - Order (Entering unit) to Move To . (Center of Naga_move_2 <gen>)
Wait until ((Naga_move_2 <gen> contains Naga (cursed Pirate) 0030 <gen>) Equal to True) , checking every 0.10 seconds
Unit - Order (Entering unit) to Move To . (Center of Naga_move_3 <gen>)
Wait until ((Naga_move_3 <gen> contains Naga (cursed Pirate) 0030 <gen>) Equal to True) , checking every 0.10 seconds
Unit - Order (Entering unit) to Move To . (Center of Naga_move_4 <gen>)
Unit - Remove Worker 0012 <gen> from the game
Unit - Move Worker 0036 <gen> instantly to (Center of Worker_stands_here <gen>)
Unit - Make Worker 0036 <gen> face Naga (cursed Pirate) 0030 <gen> over 1.00 seconds
Wait until ((Naga_move_4 <gen> contains Naga (cursed Pirate) 0030 <gen>) Equal to True) , checking every 0.10 seconds
Unit - Order (Entering unit) to Move To . (Center of Naga_move_5 <gen>)
Wait until ((Naga_move_5 <gen> contains Naga (cursed Pirate) 0030 <gen>) Equal to True) , checking every 0.10 seconds
Unit - Order (Entering unit) to Move To . (Center of Naga_move_6 <gen>)
Wait until ((Naga_move_6 <gen> contains Naga (cursed Pirate) 0030 <gen>) Equal to True) , checking every 0.10 seconds
Unit - Order (Entering unit) to Move To . (Center of Naga_move_7 <gen>)
Wait until ((Naga_move_7 <gen> contains Naga (cursed Pirate) 0030 <gen>) Equal to True) , checking every 0.10 seconds
Unit - Order (Entering unit) to Move To . (Center of Naga_move_8 <gen>)
Wait until ((Naga_move_8 <gen> contains Naga (cursed Pirate) 0030 <gen>) Equal to True) , checking every 0.10 seconds
Unit - Order (Entering unit) to Move To . (Center of Naga_move_9 <gen>)
Wait until ((Naga_move_9 <gen> contains Naga (cursed Pirate) 0030 <gen>) Equal to True) , checking every 0.10 seconds
Unit - Order (Entering unit) to Move To . (Center of Naga_move_9a <gen>)
Wait until ((Naga_move_9a <gen> contains Naga (cursed Pirate) 0030 <gen>) Equal to True) , checking every 0.10 seconds
Unit - Order (Entering unit) to Move To . (Center of Naga_move_9b <gen>)
Trigger - Run Cinema_Of_Allies <gen> (checking conditions)
Path 1
Events
Unit - A unit enters Boat_path <gen>
Conditions
(Entering unit) Equal to Rowboat 0040 <gen>
Actions
Unit - Order (Entering unit) to Move To . (Center of Boat_path_copy <gen>)
Wait until ((Boat_path_copy <gen> contains Rowboat 0040 <gen>) Equal to True) , checking every 0.10 seconds
Unit - Order (Entering unit) to Move To . (Center of Boat_path_copy_1 <gen>)
Wait until ((Boat_path_copy_1 <gen> contains Rowboat 0040 <gen>) Equal to True) , checking every 0.10 seconds
Trigger - Run Lightning <gen> (checking conditions)
Unit - Order (Entering unit) to Move To . (Center of Boat_path_copy_2 <gen>)
Wait until ((Boat_path_copy_2 <gen> contains Rowboat 0040 <gen>) Equal to True) , checking every 0.10 seconds
Unit - Order (Entering unit) to Move To . (Center of Boat_path_copy_3 <gen>)
Wait until ((Boat_path_copy_3 <gen> contains Rowboat 0040 <gen>) Equal to True) , checking every 0.10 seconds
Unit - Order (Entering unit) to Move To . (Center of Boat_path_copy_4 <gen>)
Wait until ((Boat_path_copy_4 <gen> contains Rowboat 0040 <gen>) Equal to True) , checking every 0.10 seconds
Trigger - Run Lightning <gen> (checking conditions)
Unit - Order (Entering unit) to Move To . (Center of Boat_path_copy_5 <gen>)
Wait until ((Boat_path_copy_5 <gen> contains Rowboat 0040 <gen>) Equal to True) , checking every 0.10 seconds
Unit - Order (Entering unit) to Move To . (Center of Boat_path_copy_6 <gen>)
Trigger - Run Lightning <gen> (checking conditions)
Wait until ((Boat_path_copy_6 <gen> contains Rowboat 0040 <gen>) Equal to True) , checking every 0.10 seconds
Trigger - Run Leaving_the_island <gen> (checking conditions)
Cinematic - Fade out over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Seagull
Events
Time - Every 35.00 seconds of game time
Conditions
Actions
Sound - Play Seagull1 <gen> at 65.00 % volume, attached to Captain 0000 <gen>
At last. Morning has come, night has past, and all that remains....is the way of getting off the island. This is part - 2 of the Shipwrecked series. This game has alot put into it, including some input from people that have d/l.ed this map. It has taken weeks to get this cinematic acomplished, and for the help anyone has given me, I have put your name/s in the "Credits" portion of this map.
Welcome back to the Shipwrecked series. This is part 2 of this series of cinematic games. The story takes place right where part 1 left off, the captain and the worker now are trying to get off the island they are on, but getting off is just 1 of thier problems...
Island Cinema
Events
Map initialization
Conditions
Actions
Environment - Set sky to Lordaeron Summer Sky
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Cinema_cam for Player 1 (Red) over 0 seconds
Sound - Setup all volume channels for cinematics
Game - Display to (All players) the text: Player_72985 Presents:
Wait 7.00 seconds
Sound - Set Music to 100.00 %
Cinematic - Clear the screen of text messages for (All players) .
Game - Display to (All players) the text: Player_72985 Presents: Shipwrecked Part - 2
Wait 8.00 seconds
Cinematic - Clear the screen of text messages for (All players) .
Game - Display to (All players) the text: We now find our 2 survivors making plans for thier escape...
Wait 7.00 seconds
Cinematic - Clear the screen of text messages for (All players) .
Cinematic - Fade in over 4.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Island_cam_1 for Player 1 (Red) over 0.00 seconds
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Captain 0000 <gen> named Captain : Play No sound and display Ok, after a good nights rest I have decided on what to do. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0000 <gen> named Captain : Play No sound and display Ok, after a good nights rest I have decided on what to do. We will make a rowboat out of these trees. . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Island_cam_2 for Player 1 (Red) over 3.00 seconds
Cinematic - Send transmission to (All players) from Captain 0000 <gen> named Captain : Play No sound and display There's more than enough to use, We should get started right away! . Modify duration: Add 0 seconds and Wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Worker 0012 <gen> named Worker : Play No sound and display Aye, aye, cap'n. . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Island_cam_3 for Player 1 (Red) over 3.00 seconds
Cinematic - Send transmission to (All players) from Worker 0012 <gen> named Worker : Play No sound and display Aye, aye, cap'n. I'll begin collecting lumber now. . Modify duration: Add 0 seconds and Wait
Unit - Order Worker 0012 <gen> to Harvest . Ruins Tree Wall 0118 <gen>
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Captain 0000 <gen> named Captain : Play No sound and display Great, now we can get off this deserted place. . Modify duration: Add 0 seconds and Wait
Trigger - Run Enemy_Cinema <gen> (checking conditions)
Cinematic - Fade out over 4.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
We findthe leader of the Sea Giants talking to his fellow giants, the plan....kill the humans and take controll of all creatures in the vicinity.
Enemy Cinema
Events
Conditions
Actions
Sound - Set music volume to 100 %
Wait 3.00 seconds
Sound - Play DarkVictory <gen>
Game - Display to (All players) the text: Meanwhile...
Wait 3.00 seconds
Cinematic - Fade in over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Enemy_cam_1 for Player 1 (Red) over 0 seconds
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Sea Giant Behemoth 0063 <gen> named Sea Giant (Leader) : Play No sound and display Creatures of the deep, get ready! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Sea Giant Behemoth 0063 <gen> named Sea Giant (Leader) : Play No sound and display The time to attack grows closer! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Sea Giant Behemoth 0063 <gen> named Sea Giant (Leader) : Play No sound and display The time to attack grows closer! Those blasted land dwellers have slautered many of our troops! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Sea Giant Behemoth 0063 <gen> named Sea Giant (Leader) : Play No sound and display We must attack at night! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Sea Giant Behemoth 0063 <gen> named Sea Giant (Leader) : Play No sound and display We must attack at night! If they try escaping I want it reported to me immediatly so that we may stop them!! . Modify duration: Add 0 seconds and Wait
Wait 3.00 seconds
Cinematic - Fade out over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Cinematic - Fade in over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Camera - Lock camera target for Player 1 (Red) to Naga (cursed Pirate) 0030 <gen> , offset by ( 0 , 0 ) using The unit's rotation
Unit - Order Naga (cursed Pirate) 0030 <gen> to Move To . (Center of Naga_move_1 <gen>)
We find a mysterious Naga spying on the Giants and is now talking to the Captain, what does he want? Who is he? Why has he been cursed.. Will this Naga be friend....or foe? And, can he be trusted?
Cinema Of Allies
Events
Conditions
Actions
Sound - Play Comradeship <gen>
Sound - Set music volume to 100 %
Camera - . Apply . gg_cam_Island_cam_4 for Player 1 (Red) over 3.00 seconds
Cinematic - Send transmission to (All players) from Captain 0000 <gen> named Captain : Play No sound and display What the... . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0000 <gen> named Captain : Play No sound and display What the...who are you... . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Island_cam_5 for Player 1 (Red) over 3.00 seconds
Cinematic - Send transmission to (All players) from Captain 0000 <gen> named Captain : Play No sound and display What the...who are you...what do you want!!! . Modify duration: Add 0 seconds and Wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Naga (cursed Pirate) 0030 <gen> named Mysterious Naga : Play No sound and display I am sorry to have troubled you... . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Island_cam_6 for Player 1 (Red) over 3.00 seconds
Cinematic - Send transmission to (All players) from Naga (cursed Pirate) 0030 <gen> named Mysterious Naga : Play No sound and display I am sorry to have troubled you...but I am not one of those evil creatures... . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Naga (cursed Pirate) 0030 <gen> named Cursed Pirate : Play No sound and display I am a pirate who has been cursed. . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Island_cam_7 for Player 1 (Red) over 3.00 seconds
Cinematic - Send transmission to (All players) from Naga (cursed Pirate) 0030 <gen> named Cursed Pirate : Play No sound and display I am a pirate who has been cursed. My name is Azrael, I wish to bring you information that will help you out. . Modify duration: Add 0 seconds and Wait
Wait 3.00 seconds
Camera - . Apply . gg_cam_Island_cam_8 for Player 1 (Red) over 3.00 seconds
Cinematic - Send transmission to (All players) from Captain 0000 <gen> named Captain : Play No sound and display Information? Go on, please... . Modify duration: Add 0 seconds and Wait
Wait 3.00 seconds
Camera - . Apply . gg_cam_Island_cam_9 for Player 1 (Red) over 3.00 seconds
Cinematic - Send transmission to (All players) from Naga (cursed Pirate) 0030 <gen> named Azrael : Play No sound and display I just overheard the Sea Giants leader say that they will be attacking you soon. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Naga (cursed Pirate) 0030 <gen> named Azrael : Play No sound and display If you would allow me, I could call on some "Friends" to aid you. . Modify duration: Add 0 seconds and Wait
Wait 3.00 seconds
Camera - . Apply . gg_cam_Island_cam_9A for Player 1 (Red) over 3.00 seconds
Cinematic - Send transmission to (All players) from Captain 0000 <gen> named Captain : Play No sound and display Very well. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0000 <gen> named Captain : Play No sound and display Very well. If what you say is true, . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Island_cam_9B for Player 1 (Red) over 3.00 seconds
Cinematic - Send transmission to (All players) from Captain 0000 <gen> named Captain : Play No sound and display Very well. If what you say is true, then we must get all the help we can possibly get. . Modify duration: Add 0 seconds and Wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Naga (cursed Pirate) 0030 <gen> named Azrael : Play No sound and display I will return in a while... . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Naga (cursed Pirate) 0030 <gen> named Azrael : Play No sound and display I will return in a while... if those creatures make any kind of movement, you should, throw 3 rocks into the water. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Naga (cursed Pirate) 0030 <gen> named Azrael : Play No sound and display I will come back a.s.a.p. with what friends I could assemble. . Modify duration: Add 0 seconds and Wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Captain 0000 <gen> named Captain : Play No sound and display Ok, I'll remember that, now please hurry . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Camera - Lock camera target for Player 1 (Red) to Naga (cursed Pirate) 0030 <gen> , offset by ( 0 , 0 ) using Default rotation
Unit - Order Naga (cursed Pirate) 0030 <gen> to Move To . (Center of Back_into_the_sea <gen>)
Wait 4.00 seconds
Unit - Order Naga (cursed Pirate) 0030 <gen> to Stop .
Unit - Make Worker 0036 <gen> face Captain 0000 <gen> over 0 seconds
Camera - . Apply . gg_cam_Island_cam_1 for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Worker 0036 <gen> named Worker : Play No sound and display Think we can trust 'im cap'n? . Modify duration: Add 0.00 seconds and Wait
Wait 2.00 seconds
Unit - Make Captain 0000 <gen> face Worker 0036 <gen> over 0 seconds
Cinematic - Send transmission to (All players) from Captain 0000 <gen> named Captain : Play No sound and display I'm not sure. . Modify duration: Add 0.00 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0000 <gen> named Captain : Play No sound and display I'm not sure. But if he is telling the truth about the Giants, we have no choice but to trust him. . Modify duration: Add 0.00 seconds and Wait
Sound - Set Ambient Sounds to 1.00 %
Trigger - Run Underwater_Cinema <gen> (checking conditions)
Cinematic - Fade out over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Remove Naga (cursed Pirate) 0030 <gen> from the game
The Cursed Pirate now is in a meeting with his friends, and hopefully they will help him take down the evil sea giants and help the humans escape to freedom...
Underwater Cinema
Events
Conditions
Actions
Wait 3.00 seconds
Environment - Turn Sunlight[4] Off
Environment - Remove (Last created weather effect)
Environment - Set sky to Lordaeron Winter Sky (Purple)
Sound - Set Music to 100.00 %
Sound - Set music volume to 100 %
Sound - Setup all volume channels for cinematics
Trigger - Turn off Seagull <gen>
Unit - Change ownership of Sea Elemental 0054 <gen> to Player 1 (Red) and Retain color
Sound - Set volume of Seagull1 <gen> to 0.00 %
Sound - Play BloodElfTheme <gen>
Game - Display to (All players) the text: Moments later...
Animation - Play Naga (cursed Pirate) 0001 <gen> 's stand ready animation
Wait 4.00 seconds
Game - Set the time of day to 0.00
Cinematic - Hide filter
Cinematic - Fade in over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Underwater_cam_9D for Player 1 (Red) over 0.00 seconds
Environment - Set fog to style Linear , z-start 0.00 , z-end 6000.00 , density 1.00 and color ( 0.00 %, 100 %, 100 %)
Environment - Set fog to style Linear , z-start 0.00 , z-end 6000.00 , density 1.00 and color ( 0.00 %, 0.00 %, 100 %)
Wait 3.00 seconds
Camera - . Apply . gg_cam_Underwater_cam_9E for Player 1 (Red) over 3.00 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Underwater_cam_9F for Player 1 (Red) over 3.00 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Underwater_cam_9G for Player 1 (Red) over 3.00 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Underwater_cam_1 for Player 1 (Red) over 5.00 seconds
Wait 4.00 seconds
Camera - . Apply . gg_cam_Underwater_cam_2 for Player 1 (Red) over 3.00 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Underwater_cam_3 for Player 1 (Red) over 3.00 seconds
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Naga (cursed Pirate) 0001 <gen> named Azrael : Play No sound and display My friends . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Underwater_cam_4 for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Naga (cursed Pirate) 0001 <gen> named Azrael : Play No sound and display I wish for you to help me. . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Underwater_cam_5 for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Naga (cursed Pirate) 0001 <gen> named Azrael : Play No sound and display My friends up above need our assistance. . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Underwater_cam_6 for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Naga (cursed Pirate) 0001 <gen> named Azrael : Play No sound and display The evil Sea Giants are planning to attack them! . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Underwater_cam_7 for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Naga (cursed Pirate) 0001 <gen> named Azrael : Play No sound and display They have no way of defending themselves against such creatures. . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Underwater_cam_8 for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Naga (cursed Pirate) 0001 <gen> named Azrael : Play No sound and display So I ask you to please help me defeat these creatures once and for all! . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Underwater_cam_9 for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Naga (cursed Pirate) 0001 <gen> named Azrael : Play No sound and display Are you with me!! . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Underwater_cam_9A for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Sea Elemental 0054 <gen> named Elemental : Play No sound and display On behalf of the sea creatures I would like to say that we will help you out! . Modify duration: Add 0 seconds and Wait
Unit - Order Sea Elemental 0054 <gen> to Move To . (Center of Elemental_moves_here <gen>)
Camera - . Apply . gg_cam_Underwater_cam_9B for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Sea Elemental 0054 <gen> named Elemental : Play No sound and display For too long the Sea Giants have kept us down here. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Sea Elemental 0054 <gen> named Elemental : Play No sound and display Now it's time we go up there and kick some fishy butt!! . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Underwater_cam_9C for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Trigger - Run The_Attack_Cinema <gen> (checking conditions)
Cinematic - Fade out over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
We now find a mysterious woman creature at the base of the island...who is she? How does she know the cursed pirate? Is she gonna be helpfull? Watch and see the rest of this great story...
The Attack Cinema
Events
Conditions
Actions
Wait 3.00 seconds
Sound - Set Music to 100.00 %
Environment - Create at (Entire map) the weather effect Rays Of Moonlight
Set Variable Set Moonlight[2] = (Last created weather effect)
Environment - Turn Moonlight[2] On
Unit Group - Pick every unit in (Units in Change_to_player_1 <gen>) and do (Change ownership of (Picked unit) to Player 1 (Red) and Change color)
Unit - Unhide Rowboat 0040 <gen>
Sound - Play TragicConfrontation <gen>
Game - Display to (All players) the text: Hours later, at the base of the island...
Environment - Reset fog to default values
Environment - Set sky to Dalaran Sky
Wait 7.00 seconds
Cinematic - Clear the screen of text messages for (All players) .
Cinematic - Fade in over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Attack_cinema_cam_1 for Player 1 (Red) over 0 seconds
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Mermaid 0033 <gen> named Mystery Woman : Play No sound and display So... . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Mermaid 0033 <gen> named Mystery Woman : Play No sound and display So...this is the island where the mortals landed? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Mermaid 0033 <gen> named Mystery Woman : Play No sound and display I don't see why Azrael wanted soo many to help out land dwellers. . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Sea Giant Behemoth 0063 <gen> named Sea Giant (Leader) : Play No sound and display Ok fellow Sea Giants, it is night and it is time to attack! . Modify duration: Add 0 seconds and Wait
Unit - Make Mermaid 0033 <gen> face Sea Giant Behemoth 0063 <gen> over 1.00 seconds
Camera - . Apply . gg_cam_Attack_cinema_cam_2 for Player 1 (Red) over 3.00 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Attack_cinema_cam_3 for Player 1 (Red) over 3.00 seconds
Cinematic - Send transmission to (All players) from Sea Giant Behemoth 0063 <gen> named Sea Giant (Leader) : Play No sound and display We must attack while they are asleep! . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Attack_cinema_cam_4 for Player 1 (Red) over 3.00 seconds
Cinematic - Send transmission to (All players) from Sea Giant Behemoth 0063 <gen> named Sea Giant (Leader) : Play No sound and display We are going to win this fight easily! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Sea Giant Behemoth 0063 <gen> named Sea Giant (Leader) : Play No sound and display Those blasted humans have no way to save themselves now, . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Sea Giant Behemoth 0063 <gen> named Sea Giant (Leader) : Play No sound and display Those blasted humans have no way to save themselves now, Let's make thier deaths painfully slow... . Modify duration: Add 0 seconds and Wait
Sound - Play SargerasLaugh <gen> at 100 % volume, attached to Sea Giant Behemoth 0063 <gen>
Wait 3.00 seconds
Camera - . Apply . gg_cam_Attack_cinema_cam_1 for Player 1 (Red) over 5.00 seconds
Cinematic - Send transmission to (All players) from Mermaid 0033 <gen> named Mystery Woman : Play No sound and display I see.... . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Mermaid 0033 <gen> named Mystery Woman : Play No sound and display Those Sea Giants are going to attack the humans! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Mermaid 0033 <gen> named Mystery Woman : Play No sound and display Azrael can't handle this on his own. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Mermaid 0033 <gen> named Mystery Woman : Play No sound and display Azrael can't handle this on his own. I better get some help from my friends. . Modify duration: Add 0 seconds and Wait
Wait 3.00 seconds
Unit - Order Mermaid 0033 <gen> to Move To . (Center of Mermaid_leaves_camera_area <gen>)
Unit - Order Couatl 0039 <gen> to Move To . (Center of Mermaid_leaves_camera_area <gen>)
Unit - Order Couatl 0034 <gen> to Move To . (Center of Mermaid_leaves_camera_area <gen>)
Wait 3.00 seconds
Unit Group - Pick every unit in (Units in Unit_Remove <gen> owned by Player 2 (Blue)) and do (Remove (Picked unit) from the game)
Trigger - Run The_attack_Cinema_Continued <gen> (checking conditions)
Cinematic - Fade out over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
This is finally what everyone (including me) has been waiting for. The battle between the Sea Giants, and the Sea creatures from below.(Sorry can't think of a better name for the friends of Azrael) This is the big fight scene which alot of people said there should have been in Part - 1. So here it is for all of you who requested it.
Finally what everyone has been waiting for, the battle of good VS. evil!! This is going to be one nice battle scene, there will be survivors, and there will be deaths, and we will find Azrael helping out alot also! For the people who have watched this and are reading this now, I must really thank you, without out you, I would not have had much action in this game. Hopefully you have enjoyed this game. 8- )
The attack Cinema Continued
Events
Conditions
Actions
Destructible - Pick every destructible in Kill_all_trees <gen> and do (Remove (Picked destructible))
Wait 4.00 seconds
Unit - Move Worker 0036 <gen> instantly to (Center of Worker_sees_the_attack_coming <gen>)
Unit - Move Captain 0000 <gen> instantly to (Center of Captain_Gets_message <gen>)
Unit - Make Worker 0036 <gen> face Sea Giant Behemoth 0078 <gen> over 0 seconds
Unit - Make Captain 0000 <gen> face (Center of Worker_Alerts_Captain <gen>) over 0 seconds
Sound - Play PursuitTheme <gen>
Wait 3.00 seconds
Game - Display to (All players) the text: And now, the battle begins.....
Wait 3.00 seconds
Cinematic - Fade in over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Attack_cinema_cam_5 for Player 1 (Red) over 0 seconds
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Sea Giant Behemoth 0078 <gen> named Sea Giant (Leader) : Play No sound and display Everyone, . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Sea Giant Behemoth 0078 <gen> named Sea Giant (Leader) : Play No sound and display Everyone, be prepared, . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Sea Giant Behemoth 0078 <gen> named Sea Giant (Leader) : Play No sound and display Everyone, be prepared, we are going to attack! . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Attack_cinema_cam_6 for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Worker 0036 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Cinematic - Send transmission to (All players) from Worker 0036 <gen> named Worker : Play No sound and display O my! I better warn cap'n!! . Modify duration: Add 0 seconds and Wait
Special Effect - Destroy (Last created special effect)
Camera - . Apply . gg_cam_Worker_cam for Player 1 (Red) over 0.00 seconds
Camera - Lock camera target for Player 1 (Red) to Worker 0036 <gen> , offset by ( 0 , 0 ) using The unit's rotation
Unit - Order Worker 0036 <gen> to Move To . (Center of Worker_Alerts_Captain <gen>)
Wait 8.00 seconds
Cinematic - Send transmission to (All players) from Worker 0036 <gen> named Worker : Play No sound and display Cap'n, we must go now! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Worker 0036 <gen> named Worker : Play No sound and display The Sea Giants have arrived and are preparing to attack!! . Modify duration: Add 0 seconds and Wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Captain 0000 <gen> named Captain : Play No sound and display Grrr!! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0000 <gen> named Captain : Play No sound and display Grrr!! We cannot go now... . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Captain_cam for Player 1 (Red) over 3.00 seconds
Cinematic - Send transmission to (All players) from Captain 0000 <gen> named Captain : Play No sound and display Grrr!! We cannot go now...I must alert Azrael so that he may help us out! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Worker 0036 <gen> named Worker : Play No sound and display Captain, we haven't enough time. Let's just go! Azrael might be on his way. . Modify duration: Add 0 seconds and Wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Captain 0000 <gen> named Captain : Play No sound and display Ok, c'mon, we are heading to the rowboat before the Sea Giants spot us. I just hope Azrael arrives in time. . Modify duration: Add 0 seconds and Wait
Unit - Order Worker 0036 <gen> to Move To . (Center of Worker_gets_in_rowboat <gen>)
Unit - Order Captain 0000 <gen> to Move To . (Center of Capn_gets_in_rowboat <gen>)
Camera - Lock camera target for Player 1 (Red) to Captain 0000 <gen> , offset by ( 0 , 0 ) using The unit's rotation
Wait 3.00 seconds
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Camera - . Apply . gg_cam_Attack_cinema_cam_6 for Player 1 (Red) over 0 seconds
Unit Group - Pick every unit in (Units in Sea_Giants_attack <gen> owned by Player 2 (Blue)) and do (Order (Picked unit) to Attack-Move To.(Center of Sea_Giant_Leader <gen>))
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Sea Giant Behemoth 0078 <gen> named Sea Giant (Leader) : Play No sound and display Everyone start scouting the island I need those humans found so that I may watch them suffer!! . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Attack_cinema_cam_7 for Player 1 (Red) over 3.00 seconds
Wait 6.00 seconds
Unit - Pause all units
Trigger - Run The_Battle <gen> (checking conditions)
Cinematic - Fade out over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit Group - Pick every unit in (Units in Change_to_player_1 <gen> owned by Player 1 (Red)) and do (Move (Picked unit) instantly to (Center of Azrael_and_friends <gen>))
Unit Group - Pick every unit in (Units in Azrael_and_friends <gen> owned by Player 1 (Red)) and do (Make (Picked unit) face (Center of Sea_Giant_Leader <gen>) over 0 seconds)
Unit - Move Naga (cursed Pirate) 0001 <gen> instantly to (Center of Azrael_here <gen>)
Unit - Make Naga (cursed Pirate) 0001 <gen> face (Center of Sea_Giant_Leader <gen>) over 0 seconds
The Battle
Events
Conditions
Actions
Wait 2 seconds
Destructible - Pick every destructible in Kill_remaining_trees <gen> and do (Kill (Picked destructible))
Unit - Make Mermaid 0033 <gen> Invulnerable
Unit - Make Naga (cursed Pirate) 0001 <gen> Invulnerable
Unit Group - Pick every unit in (Units in Mermaids_Helpers <gen> owned by Player 1 (Red)) and do (Move (Picked unit) instantly to (Center of Mermaids_Helpers_Copy <gen>))
Cinematic - Fade in over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Battle_Cinema_Cam_1 for Player 1 (Red) over 0 seconds
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Naga (cursed Pirate) 0001 <gen> named Azrael : Play No sound and display Your not going any further beast!! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Naga (cursed Pirate) 0001 <gen> named Azrael : Play No sound and display I shall die, before I let you take another step! . Modify duration: Add 0 seconds and Wait
Unit - Unpause all units
Unit Group - Pick every unit in (Units in Azrael_and_friends <gen> owned by Player 1 (Red)) and do (Order (Picked unit) to Attack-Move To.(Center of Sea_Giant_Leader <gen>))
Camera - . Apply . gg_cam_Battle_Cinema_Cam_2 for Player 1 (Red) over 3.00 seconds
Wait 2.00 seconds
Unit - Kill Sea Giant 0076 <gen>
Unit - Kill Sea Giant 0065 <gen>
Camera - . Apply . gg_cam_Battle_Cinema_Cam_3 for Player 1 (Red) over 3.00 seconds
Unit - Kill Sea Giant 0082 <gen>
Wait 3.00 seconds
Unit Group - Pick every unit in (Units in Mermaids_Helpers <gen> owned by Player 1 (Red)) and do (Order (Picked unit) to Attack-Move To.(Center of Kill_all_trees <gen>))
Cinematic - Send transmission to (All players) from Mermaid 0033 <gen> named Mermaid : Play No sound and display Hey there Azrael, thought you could use a little help, so I dropped by. . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Battle_Cinema_Cam_4 for Player 1 (Red) over 5.00 seconds
Wait 4.00 seconds
Unit - Kill Makrura Tidal Lord 0062 <gen>
Camera - . Apply . gg_cam_Battle_Cinema_Cam_5 for Player 1 (Red) over 3.00 seconds
Unit - Kill Sea Turtle Hatchling 0057 <gen>
Wait 2.00 seconds
Camera - . Apply . gg_cam_Battle_Cinema_Cam_6 for Player 1 (Red) over 3.00 seconds
Unit - Kill Sea Elemental 0054 <gen>
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Naga (cursed Pirate) 0001 <gen> named Azrael : Play No sound and display Pearl? What are you doing here? . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Battle_Cinema_Cam_7 for Player 1 (Red) over 3.00 seconds
Cinematic - Send transmission to (All players) from Mermaid 0033 <gen> named Pearl : Play No sound and display Hey come on, like you can handle these monsters alone, . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Mermaid 0033 <gen> named Pearl : Play No sound and display Hey come on, like you can handle these monsters alone, I always have to help you men... ha ha . Modify duration: Add 0 seconds and Wait
Wait 3.00 seconds
Camera - . Apply . gg_cam_Battle_Cinema_Cam_8 for Player 1 (Red) over 3.00 seconds
Wait 2.00 seconds
Unit - Kill Sea Giant 0045 <gen>
Unit - Kill Sea Giant 0066 <gen>
Unit - Kill Sea Giant 0047 <gen>
Camera - . Apply . gg_cam_Battle_Cinema_Cam_9 for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Naga (cursed Pirate) 0001 <gen> named Azrael : Play No sound and display Allright, we are winning keep going guys!! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Mermaid 0033 <gen> named Pearl : Play No sound and display And don't forget women! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Naga (cursed Pirate) 0001 <gen> named Azrael : Play No sound and display Ha, ha very funny, keep fighting will ya. . Modify duration: Add 0 seconds and Wait
Unit - Kill Sea Giant Behemoth 0078 <gen>
Cinematic - Send transmission to (All players) from Sea Giant Behemoth 0078 <gen> named Sea Giant (Leader) : Play No sound and display ARRRRRRGH!! . Modify duration: Add 0 seconds and Wait
Wait 3.00 seconds
Trigger - Run After_the_great_battle <gen> (checking conditions)
Cinematic - Fade out over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Unit Group - Pick every unit in (Units in Kill_all_trees <gen> owned by Player 2 (Blue)) and do (Kill (Picked unit))
Unit Group - Pick every unit in (Units in (Entire map) owned by Player 2 (Blue)) and do (Remove (Picked unit) from the game)
Unit - Create a Snap Dragon corpse for Neutral Passive at (Center of Captain_Gets_message <gen>)
Unit - Create a Naga Royal Guard corpse for Neutral Passive at (Center of Worker_Alerts_Captain <gen>)
Unit - Create a Naga Siren corpse for Neutral Passive at (Center of Captain_Gets_message <gen>)
Unit - Create a Couatl corpse for Neutral Passive at (Center of Worker_Alerts_Captain <gen>)
After the great battle
Events
Conditions
Actions
Sound - Play NightElfX1 <gen>
Environment - Create at (Entire map) the weather effect Ashenvale Rain (Heavy)
Set Variable Set Rainy[1] = (Last created weather effect)
Environment - Turn Rainy[1] On
Wait 3.00 seconds
Unit - Make Naga (cursed Pirate) 0001 <gen> Vulnerable
Unit - Make Mermaid 0033 <gen> Vulnerable
Game - Display to (All players) the text: An hour later...
Wait 3.00 seconds
Cinematic - Clear the screen of text messages for (All players) .
Unit - Move Mermaid 0033 <gen> instantly to (Center of Captain_Gets_message_Copy <gen>)
Unit - Move Naga (cursed Pirate) 0001 <gen> instantly to (Center of Worker_Alerts_Captain <gen>)
Unit Group - Pick every unit in (Units in Kill_all_trees <gen> owned by Player 1 (Red)) and do (Remove (Picked unit) from the game)
Unit - Make Naga (cursed Pirate) 0001 <gen> face Mermaid 0033 <gen> over 0 seconds
Unit - Make Mermaid 0033 <gen> face Naga (cursed Pirate) 0001 <gen> over 0 seconds
Cinematic - Fade in over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_After_Battle_Cam_1 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Naga (cursed Pirate) 0001 <gen> named Azrael : Play No sound and display Finally, those creatures are gone... . Modify duration: Add 0 seconds and Wait
Trigger - Run Lightning <gen> (checking conditions)
Cinematic - Send transmission to (All players) from Naga (cursed Pirate) 0001 <gen> named Azrael : Play No sound and display Finally, those creatures are gone...I still can't believe you came Pearl, . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Naga (cursed Pirate) 0001 <gen> named Azrael : Play No sound and display Finally, those creatures are gone...I still can't believe you came Pearl, what made you come help out? . Modify duration: Add 0 seconds and Wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Mermaid 0033 <gen> named Pearl : Play No sound and display Well, I saw those Sea Giants and thought you might need assistance. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Mermaid 0033 <gen> named Pearl : Play No sound and display Looks like I was right, we barely fought them off. . Modify duration: Add 0 seconds and Wait
Wait 3.00 seconds
Trigger - Run Lightning <gen> (checking conditions)
Cinematic - Send transmission to (All players) from Naga (cursed Pirate) 0001 <gen> named Azrael : Play No sound and display Aye, barely, but now I must escort the humans to thier destination so they do not get harmed. . Modify duration: Add 0 seconds and Wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Mermaid 0033 <gen> named Pearl : Play No sound and display I see, . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Mermaid 0033 <gen> named Pearl : Play No sound and display I see, Azrael, I shall accompany you so that the humans have more protection from the ocean. . Modify duration: Add 0 seconds and Wait
Wait 3.00 seconds
Camera - . Apply . gg_cam_After_battle_cam_2 for Player 1 (Red) over 3.00 seconds
Wait 2.00 seconds
Unit - Order Naga (cursed Pirate) 0001 <gen> to Move To . (Center of Azrael_escort <gen>)
Unit - Order Mermaid 0033 <gen> to Move To . (Center of Pearl_escort <gen>)
Camera - . Apply . gg_cam_After_battle_cam_3 for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Trigger - Run Lightning <gen> (checking conditions)
Camera - . Apply . gg_cam_After_battle_cam_4 for Player 1 (Red) over 3.00 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_After_battle_cam_5 for Player 1 (Red) over 3.00 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_After_battle_cam_6 for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Naga (cursed Pirate) 0001 <gen> named Azrael : Play No sound and display Ok, you two can get in the rowboat now, we will escort you to your destination. . Modify duration: Add 0 seconds and Wait
Wait 3.00 seconds
Trigger - Run Lightning <gen> (checking conditions)
Cinematic - Send transmission to (All players) from Captain 0000 <gen> named Captain : Play No sound and display Thank you Azrael, we will start off now! . Modify duration: Add 0 seconds and Wait
Unit - Move Captain 0000 <gen> instantly to (Center of Move_capn_and_worker_temporarily <gen>)
Unit - Move Worker 0036 <gen> instantly to (Center of Move_capn_and_worker_temporarily <gen>)
Wait 3.00 seconds
Unit - Set Rowboat 0040 <gen> movement speed to 522.00
Unit - Order Naga (cursed Pirate) 0001 <gen> to Follow . Rowboat 0040 <gen>
Unit - Order Mermaid 0033 <gen> to Follow . Rowboat 0040 <gen>
Unit - Set Naga (cursed Pirate) 0001 <gen> movement speed to (Current movement speed of Rowboat 0040 <gen>)
Unit - Set Mermaid 0033 <gen> movement speed to (Current movement speed of Rowboat 0040 <gen>)
Unit - Order Rowboat 0040 <gen> to Move To . (Center of Boat_path <gen>)
Camera - . Apply . gg_cam_Rowboat_camera for Player 1 (Red) over 3.00 seconds
Camera - Lock camera target for Player 1 (Red) to Rowboat 0040 <gen> , offset by ( 0 , 0 ) using The unit's rotation
Trigger - Run Lightning <gen> (checking conditions)
Goodness gracious great balls of....Water? That's right, a huge sea creature stands in the way of our survivors escape, what will happen, will they get by this enormous creature?
Leaving the island
Events
Conditions
Actions
Wait 2 seconds
Sound - Set Combat Sounds to 100.00 %
Sound - Set Animation and Spell Sounds to 100.00 %
Sound - Set Fire Sounds to 100.00 %
Sound - Set Unit Movement Sounds to 100.00 %
Sound - Set Unit Response Sounds to 100.00 %
Sound - Set Music to 50.00 %
Cinematic - Fade in over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Sea_Creature_Cam_1 for Player 1 (Red) over 0.00 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Captain 0000 <gen> named Captain : Play No sound and display WHAT THE HELL!!! . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Sea_Creature_Cam_2 for Player 1 (Red) over 3.00 seconds
Trigger - Run Lightning <gen> (checking conditions)
Wait 2 seconds
Cinematic - Send transmission to (All players) from Naga (cursed Pirate) 0001 <gen> named Azrael : Play No sound and display Creature!! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Naga (cursed Pirate) 0001 <gen> named Azrael : Play No sound and display Creature!! Move out of our way now!! . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Sound - Play SargerasRoar <gen> at 100 % volume, attached to Unknown Sea Fiend 0037 <gen>
Cinematic - Send transmission to (All players) from Unknown Sea Fiend 0037 <gen> named Sea Fiend (Unknown) : Play No sound and display . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Sea_Creature_Cam_3 for Player 1 (Red) over 3.00 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Naga (cursed Pirate) 0001 <gen> named Azrael : Play No sound and display Pearl! . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Sea_Creature_Cam_4 for Player 1 (Red) over 3.00 seconds
Cinematic - Send transmission to (All players) from Naga (cursed Pirate) 0001 <gen> named Azrael : Play No sound and display Pearl! We are going to have to fight our way through! . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Trigger - Run Lightning <gen> (checking conditions)
Cinematic - Send transmission to (All players) from Mermaid 0033 <gen> named Pearl : Play No sound and display Ok Azrael, . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Sea_Creature_Cam_5 for Player 1 (Red) over 3.00 seconds
Cinematic - Send transmission to (All players) from Mermaid 0033 <gen> named Pearl : Play No sound and display Ok Azrael, you two leave now!! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Mermaid 0033 <gen> named Pearl : Play No sound and display Ok Azrael, you two leave now!! And don't turn back!!!! . Modify duration: Add 0 seconds and Wait
Unit - Make Rowboat 0040 <gen> Invulnerable
Wait 3.00 seconds
Trigger - Run Lightning <gen> (checking conditions)
Unit - Order Rowboat 0040 <gen> to Move To . (Center of Leaving_the_island <gen>)
Unit - Change ownership of Unknown Sea Fiend 0037 <gen> to Player 2 (Blue) and Retain color
Unit - Order Naga (cursed Pirate) 0001 <gen> to Attack . Unknown Sea Fiend 0037 <gen>
Unit - Order Mermaid 0033 <gen> to Attack . Unknown Sea Fiend 0037 <gen>
Wait 3.00 seconds
Trigger - Run Finally_gone <gen> (checking conditions)
Wait 2 seconds
Sad, but true, Azrael and Pearl have died, but luckily, the Captain and Worker have sailed far away enough so the creature cannot get to them. What will happen since there are no body gaurds? Where will the Captain end up? Will he ever get home!?!
Finally gone
Events
Conditions
Actions
Sound - Play DarkVictory <gen>
Sound - Set Music to 50.00 %
Camera - . Apply . gg_cam_Sea_Creature_Cam_1 for Player 1 (Red) over 3.00 seconds
Wait 7.00 seconds
Cinematic - Send transmission to (All players) from Naga (cursed Pirate) 0001 <gen> named Azrael : Play No sound and display Arrrrg! . Modify duration: Add 0 seconds and Wait
Sound - Play MyrmidonDeathSwim1 <gen> at 100 % volume, attached to Unknown Sea Fiend 0037 <gen>
Unit - Kill Naga (cursed Pirate) 0030 <gen>
Trigger - Run Lightning <gen> (checking conditions)
Unit - Kill Naga (cursed Pirate) 0001 <gen>
Cinematic - Send transmission to (All players) from Mermaid 0033 <gen> named Pearl : Play No sound and display uuuugh! . Modify duration: Add 0 seconds and Wait
Sound - Play SirenDeathSwim1 <gen> at 100 % volume, attached to Unknown Sea Fiend 0037 <gen>
Unit - Kill Mermaid 0033 <gen>
Sound - Play SargerasRoar <gen> at 100 % volume, attached to Unknown Sea Fiend 0037 <gen>
Wait 4.00 seconds
Cinematic - Fade out over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Game - Display to (All players) the text: To be continued...
18 minutes is quite alot more than part 1, which only had 10-12 minutes total.
Lightning
Events
Conditions
Actions
Cinematic - Fade out and back in over 0.25 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 10.00 seconds
Sound - Play RollingThunder1 <gen> at 100 % volume, attached to Rowboat 0040 <gen>
If you remember. I said in the comments above, that the cursed pirates background would be discovered. Since his death, his background could not be revealed, so I am telling his story here in these series of comments. This may be a short ending to a comment but...---Next Comment---
The Cursed Pirate: Azrael. This cursed man has lived 50 years cursed because of a mistake!
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
50 years ago, Azrael was sailing through the seas, (like our hero) he ventured upon this island and found himself face to face with an evil Sea Witch! Seeing this rare elusive creature made Azrael bring out a gun and just as he was about to shoot the Se Witch, she cast a spell on him and his crew. The curse you may have guessed was being turned into creatures like the witch herself. After being transformed, Azrael and his crew slew the evil Sea Witch, but now Azrael travells this ocean cursed forever...
Ok, as of the 25th of December, the map:Shipwrecked part - 3 is only 2% done. A little slow at working on this, yes, but it will become more and more complete in time, now about this game. This game is pretty good, player_72985 did a great job with the underwater scene, the fish, the bubbles and using night(as underwater look) was totally amazing indeed. But even those earn a 10, the game does not, this is because of a few things:Cameras not perfect, sailor talk, and not enough special effects. The lightning was good, but there could have been more easily. And I do agree with TGB(Thegreatnoob) that cameras need more work, it's a major factor in my opinion.
And to all of you who read this, sorry about getting this map out sooner, player_72985 has a time limit and (didn't tell me), it's kool. Since then, Player_7285 has been hard at work creating the cinema you see during the credits, I must say that was funny, it is almost the best part in the game!! Indeed this game is very good for a beginer at any kind of game, I've seen Player_72985's previous work with games......not that good, not even good for letting the public download (sorry lol). Anyway, this map has been submitted on Friday the 26th of December so hopefully it will be available for download very very soon.
Last note: part 3 will be available late 2004, and how this series will end up....I don't even know. Anyway to Player_72985 and crew, you guys did good at helping make a fine game, 8.5 out of 10 (in my opinion) is pretty cool. See you around everyone, later.
*Update* Part - 3 is 85% complete
*Doodad Update* Fixed all doodads so that they are bigger.
*Unit Update* Fixed unit colors in "Underwater Segment".
*Trigger Update* Fixed a trigger that caused the game to "Fade in" too fast.
*Trigger Amount Reduced* Took the many triggers for Azrael's Path to the Captain and reduced to 1. Also did the same with Rowboat Path.
*Trigger Fix* Fixed a trigger that caused the Sea Fiend (Unknown's) roar to not be heard well.
*Sound Update* Decreased Volume in Sea Fiend Cinema so that can now hear the Roar alot easier.
*Battle Scene Update* Fixed all cameras on battle scene
*Gameplay Update* Increased "Unit - Movement Speed" so that rowboat goes exactly 522 speed.
*Camera applied Update* Moved cameras around for the trees height.
*Movement speed update* Adjusted speed for Azrael and Pearl so they keep up with the rowboat.
*Credits Update* Fixed small misspell in credits.
*Cinema Update* Added fog effect to underwater segement and a fade filter as you go from land scene to underwater scene.
*In the future I may or may not update this cinematic depending on reviews.*
Ok here is my question to all of you; Should the Captain and Worker get a name? This question has been bothering me for quite some time so that is why I ask it in the update of this game. Please notify me immediatly if you know an answer please include full imformation -name of Captain-name of Worker- thank you
A few ideas have come in for ideas, so your idea may or may not be used.
Of course since I have part 2 in, I might as well include credits to people who helped with this map, and the people who helped with Part - 1.
Skip credits and end game
Events
Player - Player 1 (Red) skips a cinematic sequence
Conditions
Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Dragon Turtle named Credits advisor at (Center of (Entire map)) : Play No sound and display Your game will now end. Goodbye . Modify duration: Add 0 seconds and Wait
Wait 5.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Skip scores)
Thanks to all who have d/l.ed my map and to those who d/l.ed part - 1 also. This game took a long time to make, every detail and every little sound you hear was put into this game with percision. Also, thanks to the people who reviewed this map and have given out pieces of advice for what I should do.
Credits
Events
Conditions
Actions
Unit - Change ownership of Dreadlord 0111 <gen> to Player 6 (Orange) and Retain color
Trigger - Turn on Skip_credits_and_end_game <gen>
Unit Group - Pick every unit in (Units in (Entire map) owned by Player 1 (Red)) and do (Remove (Picked unit) from the game)
Sound - Disable dawn and dusk sounds
Sound - Set Ambient Sounds to 0.00 %
Sound - Set Music to 100.00 %
Game - Set the time of day to 12
Trigger - Run Non_stop_credits <gen> (checking conditions)
Non stop credits
Events
Conditions
Actions
Camera - . Apply . gg_cam_Cinema_cam for Player 1 (Red) over 1.00 seconds
Game - Display to (All players) the text: |cffff8c00Please note that these are the credits and that they make take a little time to watch all the way through. If you wish to skip the credits you may do so by pressing the ESC key anytime during the credits...
Wait 5.00 seconds
Cinematic - Clear the screen of text messages for (All players) .
Game - Display to (All players) the text: Lastly, old computers may expierience difficulty with the music during the credits, please try to ignore this problem, thank you. 8 - )
Wait 5.00 seconds
Cinematic - Clear the screen of text messages for (All players) .
Game - Display to (All players) the text: |c00FF0000---PART 2 CREDITS---
Wait 5.00 seconds
Cinematic - Clear the screen of text messages for (All players) .
Sound - Play PH1 <gen>
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Timber Wolf named at (Center of (Playable map area)) : Play No sound and display Map copied by: Player_72985 . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Sea Witch named at (Center of (Playable map area)) : Play No sound and display Terrain also by:Player_72985 . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Marine named at (Center of (Playable map area)) : Play No sound and display Map ideas thought of by:Karmz & Sycondaman . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Credits_cam_1 for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Naga (cursed Pirate) 0101 <gen> named Azrael : Play No sound and display MY name IS Azrael, no that's not it. . Modify duration: Add 0 seconds and Wait
Wait 0.05 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Naga (cursed Pirate) 0101 <gen> using Objects\RandomObject\RandomObject.mdl
Cinematic - Send transmission to (All players) from Naga (cursed Pirate) 0101 <gen> named Azrael : Play No sound and display Can you repeat to me how to say this line again? . Modify duration: Add 0 seconds and Wait
Special Effect - Destroy (Last created special effect)
Wait 2 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Infernal named at (Center of (Playable map area)) : Play No sound and display Game story created by:Player_72985 & Karmz & Sycondaman . Modify duration: Add 0 seconds and Wait
Unit - Order Red Dragon 0107 <gen> to Attack Once . Naga (cursed Pirate) 0101 <gen>
Wait 2 seconds
Unit - Kill Naga (cursed Pirate) 0101 <gen>
Wait 2 seconds
Unit - Remove Naga (cursed Pirate) 0101 <gen> from the game
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Blue Dragonspawn Overseer named at (Center of (Playable map area)) : Play No sound and display Cameras by: Player_72985 & Sycondaman . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Dark Ranger named at (Center of (Playable map area)) : Play No sound and display Trigger Design By:Player_72985 . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Ogre Lord named at (Center of (Playable map area)) : Play No sound and display Game Reviewers: Zeratanus, Karmz, The_dragonXXL, Supraman411777, Sycondaman, & Monk_miroku . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Camera - . Apply . gg_cam_Credits_cam_2 for Player 1 (Red) over 3.00 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Mermaid 0102 <gen> named Pearl : Play No sound and display Azrael is gonna need more than those friends of his to beat the Sea Giants. . Modify duration: Add 0 seconds and Wait
Wait 0.05 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Mermaid 0102 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Cinematic - Send transmission to (All players) from Mermaid 0102 <gen> named Pearl : Play No sound and display I'm not getting payed enough to do this! Wheres my lawer!?! . Modify duration: Add 0 seconds and Wait
Special Effect - Destroy (Last created special effect)
Wait 2 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Blood Elf Lieutenant named at (Center of (Playable map area)) : Play No sound and display |c0000cdf9---PART 1 CREDITS--- . Modify duration: Add 0 seconds and Wait
Unit - Order Red Dragon 0107 <gen> to Attack Once . Mermaid 0102 <gen>
Wait 2 seconds
Unit - Kill Mermaid 0102 <gen>
Unit - Remove Mermaid 0102 <gen> from the game
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Demon Hunter (Morphed), (Evil) named at (Center of (Playable map area)) : Play No sound and display Map made by: Metroid_samus, Playing_wc3x & Player_72985 . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Lich named at (Center of (Playable map area)) : Play No sound and display Triggers by: Metroid_samus . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Camera - . Apply . gg_cam_Credits_cam_3 for Player 1 (Red) over 3.00 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Sea Giant Behemoth 0103 <gen> named Sea Giant (Leader) : Play No sound and display Prepare to destroy the humans!! . Modify duration: Add 0 seconds and Wait
Wait 0.05 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Sea Giant Behemoth 0103 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Cinematic - Send transmission to (All players) from Sea Giant Behemoth 0103 <gen> named Sea Giant (Leader) : Play No sound and display Jeez! . Modify duration: Add 0 seconds and Wait
Wait 0.05 seconds
Cinematic - Send transmission to (All players) from Sea Giant Behemoth 0103 <gen> named Sea Giant (Leader) : Play No sound and display Jeez! You could have come up with better lines! . Modify duration: Add 0 seconds and Wait
Wait 0.05 seconds
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Sea Giant Behemoth 0103 <gen> using Objects\RandomObject\RandomObject.mdl
Cinematic - Send transmission to (All players) from Sea Giant Behemoth 0103 <gen> named Sea Giant (Leader) : Play No sound and display Jeez! You could have come up with better lines! Can I ask for a rewrite? . Modify duration: Add 0 seconds and Wait
Special Effect - Destroy (Last created special effect)
Wait 2 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Spirit Walker named at (Center of (Playable map area)) : Play No sound and display Terrain by: Player_72985 . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Unit - Order Red Dragon 0110 <gen> to Attack Once . Sea Giant Behemoth 0103 <gen>
Wait 2 seconds
Unit - Kill Sea Giant Behemoth 0103 <gen>
Wait 2 seconds
Unit - Remove Sea Giant Behemoth 0103 <gen> from the game
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Elder Voidwalker named at (Center of (Playable map area)) : Play No sound and display Story help: Playing_wc3x . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Death Knight (Evil) named at (Center of (Playable map area)) : Play No sound and display Camera help: Playing_wc3x . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Granite Golem named at (Center of (Playable map area)) : Play No sound and display Game reviewer: Monk_miroku . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Camera - . Apply . gg_cam_Credits_cam_4 for Player 1 (Red) over 5.00 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Dreadlord 0111 <gen> named Director : Play No sound and display Getting actors is soo tough nowadays! . Modify duration: Add 0 seconds and Wait
Wait 0.05 seconds
Cinematic - Send transmission to (All players) from Dreadlord 0111 <gen> named Director : Play No sound and display Will someone please tell me who hired these morons!?! . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Animation - Play Dreadlord 0111 <gen> 's death animation
Wait 2 seconds
Unit - Remove Dreadlord 0111 <gen> from the game
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Green Dragon named at (Center of (Playable map area)) : Play No sound and display Special thanks to: Everyone at Maps.warcraftiii.net and all who downloaded part 1 and part 2 of this game. And to Thegreatnoob, for the information on the cameras.(tried harder with the cams this round) . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Naga Royal Guard named at (Center of (Playable map area)) : Play No sound and display Final thanks to: Karmz, Zeratanus, The_DragonXXL, Supraman411777, Sycondaman, & Maps.warcraftiii.net . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Flying Machine named at (Center of (Playable map area)) : Play No sound and display Coming in 2004: . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Dragonhawk Rider named at (Center of (Playable map area)) : Play No sound and display Coming in 2004: Shipwrecked Part - 3 (The Poisoned Waters) . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
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