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Triggers
Shipwrecked.w3x
Variables
Game
---A word from the maker---
---Game Set-Up---
Game settings
---Ship, Sailing---
Ships pathing
Ship attacked
---Cinema---
Cinema Start
---Cinema 2---
Island Cinema
---Short cinema---
Rowboats attacked cinema
---Ending Cinema---
ending cinema
Part of end
---Special effects---
Lightning and thunder
---Ambient Sounds---
Sounds
Water
Rain
Wind
---Part 2 info---
---Final Thoughts---
--Monk's words---
Skip Cinema end game
This is the first and only map by: Playing_wc3x, Player_72985, Metroid_samus. Player_72985 is continuing the story for this cinema game, however the others are currently working on different projects that require their immediate skill. Please read the comments for other information. I monk_miroku(B.net USA WEST) shall, however, continue to watch over the development of this series. Lastly I'd like to remind you all to have Grapchice and sound on warcraft to the max so you get the full expierience, it's really kool to hear such great sound and see the amazing weather effects!! And it only took 13 Triggers to create this map.
Name
Type
is_array
initial_value
Moonlight
weathereffect
Yes
Rainy
weathereffect
Yes
Sunlight
weathereffect
Yes
Windy
weathereffect
Yes
Please note, like every other cinema/rpg/melee/non-melee map that others have made, I please ask that you do not edit this map. Me and my team of developers have taken time into our first cinema type game. It might not be great (like TGN's "the Vision" But it's a start. Please if you like this map, e-mail me at [email protected], and please, if you want to know about part 2 of this story let me know, i'll be happy to answer. Lastly I'd like to thank the people who helped in the making of this map; Metroid_Samus who did the triggers. (B.net USA WESTname), Playing_wc3x for camera set-up. Map size 180 x 180, Map ram size 250KB
Finally the biggest thanks to: Monk_Miroku, who helped in map testing and for telling us how each scene looked.(even if he viewed it a million times) And thanx for finding that 1 glitch 8 - ). Thank you Monk_miroku for helping out with this cinema map, it took a long time but you stuck around to watch every update of the map...See ya around. And please don't go Bull S***** in the comment area after you've d/led this map, it's suppose to be for comments not a bunch of s***!! Thank you for downloading "Shipwrecked - Part 1"
These are the current setting to be used in the "Cinema Start." Metroid_samus has the game starting out at night because that is when most storms occur. The "Ashenvale Rainy(Heavy)" weather effect will go great, especially the high wind with the rain!! The final effect in the weather is the Moonlight, it really looks realalistic since it is night time. All cinemas reviewed by: Monk_miroku. (Monk_miroku found a glitch in this cinema, the glitch was when the lightning ocurred, it caused the "Fade - out" to fade in and wreck the cinema a little.)
Game settings
Events
Map initialization
Conditions
Actions
Camera - . Apply . gg_cam_Cinema_Camera for Player 1 (Red) over 0 seconds
Sound - Set Music to 100 %
Sound - Set Ambient Sounds to 75.00 %
Unit Group - Pick every unit in (Units in Rowboats_attacked_scene <gen>) and do (Pause (Picked unit))
Animation - Play Peasant 0037 <gen> 's death animation
Animation - Play Paladin 0000 <gen> 's death animation
Game - Set game speed to Slow
Game - Set the time of day to 22.00
Game - Turn the day/night cycle Off
Environment - Create at (Entire map) the weather effect Ashenvale Rain (Heavy)
Set Variable Set Rainy[1] = (Last created weather effect)
Environment - Turn (Last created weather effect) On
Wait 0.01 seconds
Sound - Play Comradeship <gen>
Environment - Create at (Entire map) the weather effect Wind (Heavy)
Set Variable Set Windy[2] = (Last created weather effect)
Environment - Turn (Last created weather effect) On
Wait 0.01 seconds
Environment - Create at (Entire map) the weather effect Rays Of Moonlight
Set Variable Set Moonlight[3] = (Last created weather effect)
Environment - Turn (Last created weather effect) On
Wait 22.00 seconds
Environment - Set sky to Generic Sky
A ship has to go somewhere if it's out in the middle of the sea doesn't it? Well here's 1 of the smallest triggers right here lol. = The trigger "Ship Attacked" is what causes the ship to start "Leaking," which ends in the crew leaving.
Ships pathing
Events
Unit - A unit enters Ships_path <gen>
Conditions
(Entering unit) Equal to Ship 0012 <gen>
Actions
Unit - Order Ship 0012 <gen> to Move To . (Center of Ships_path_2 <gen>)
Ship attacked
Events
Unit - A unit comes within 256 of Sea Giant 0110 <gen>
Conditions
Actions
Unit - Order Sea Giant 0110 <gen> to Attack Once . Ship 0012 <gen>
"Cinema Start" is the first part of this cinematic, the captain and his crew are sailing through a heavy and fierce storm. Are they crazy sailing through this weather? Or is it something that keeps them going? Find out in this dramatic cinema. Cameras here done by both playing_wc3x and player_72985. *Note* - When the ship is sinking into the water it is not cause of the leak,(can tell by sound) it's caused by the water smashing into the barrels of oil, (for candles) which then knock down the candles and well, oil + fire = BOOM!!
I like the little introduction I have here, it's kool, the little "Welcome ____ please sit back and relax" nice how I have it include the name of the person who is playing.(well thier campaign name at least)
Cinema Start
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Wait 3.00 seconds
Game - Display to (All players) the text: ((|cffFFFF00Welcome + (Name of Player 1 (Red))) + please sit back and relax.)
Wait 8.00 seconds
Cinematic - Clear the screen of text messages for (All players) .
Game - Display to (All players) the text: |c0000FF00The Game cinema will start shortly.
Wait 5.00 seconds
Cinematic - Clear the screen of text messages for (All players) .
Game - Display to (All players) the text: |c0000cdf9Make sure to have volume and video sound/effects at the max!!
Wait 6.00 seconds
Trigger - Turn on Skip_Cinema_end_game <gen>
Cinematic - Clear the screen of text messages for (All players) .
Cinematic - Fade in over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Main_Camera_______Ship for Player 1 (Red) over 3.00 seconds
Camera - Shake the camera for Player 1 (Red) with magnitude 4.50
Trigger - Turn on Rain <gen>
Trigger - Turn on Water <gen>
Trigger - Turn on Wind <gen>
Wait 3.00 seconds
Camera - Lock camera target for Player 1 (Red) to Ship 0012 <gen> , offset by ( 0 , 0 ) using The unit's rotation
Trigger - Run Lightning_and_thunder <gen> (checking conditions)
Unit - Order Ship 0012 <gen> to Move To . (Center of Ships_path <gen>)
Wait 5.00 seconds
Camera - . Apply . gg_cam_Ship_Camera_2 for Player 1 (Red) over 0.00 seconds
Camera - Lock camera target for Player 1 (Red) to Ship 0012 <gen> , offset by ( 0 , 0 ) using The unit's rotation
Camera - Shake the camera for Player 1 (Red) with magnitude 4.50
Cinematic - Send transmission to (All players) from Peasant 0046 <gen> named Worker : Play No sound and display Captain!! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Peasant 0046 <gen> named Worker : Play No sound and display Captain!! This storm is too strong we cannot hold out!! . Modify duration: Add 0 seconds and Wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0000 <gen> named Captain : Play No sound and display How many times must I say this!! . Modify duration: Add 0 seconds and Wait
Trigger - Run Lightning_and_thunder <gen> (checking conditions)
Cinematic - Send transmission to (All players) from Paladin 0000 <gen> named Captain : Play No sound and display How many times must I say this!! We can make it, this ship has been through lots!! . Modify duration: Add 0 seconds and Wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Blood Elf Lieutenant 0045 <gen> named First Mate : Play No sound and display Cap'n the ship is not going to last in this weather!! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Blood Elf Lieutenant 0045 <gen> named First Mate : Play No sound and display Cap'n the ship is not going to last in this weather!! Think about what will happen if we don't stop or turn around! . Modify duration: Add 0 seconds and Wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0000 <gen> named Captain : Play No sound and display Silence!! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0000 <gen> named Captain : Play No sound and display Silence!! I've heard enough of this mutiness talk! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0000 <gen> named Captain : Play No sound and display Silence!! I've heard enough of this mutiness talk! I'm the captain and I say we keep on going! . Modify duration: Add 0 seconds and Wait
Wait 3.00 seconds
Camera - . Apply . gg_cam_Ship_Camera_3 for Player 1 (Red) over 0.00 seconds
Trigger - Run Lightning_and_thunder <gen> (checking conditions)
Camera - Lock camera target for Player 1 (Red) to Ship 0012 <gen> , offset by ( 0 , 0 ) using The unit's rotation
Wait 1.00 seconds
Sound - Play Doom <gen>
Wait 1.00 seconds
Trigger - Run Lightning_and_thunder <gen> (checking conditions)
Camera - Shake the camera for Player 1 (Red) with magnitude 4.50
Cinematic - Send transmission to (All players) from Footman 0047 <gen> named Engineer : Play No sound and display Captain, this is bad. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Footman 0047 <gen> named Engineer : Play No sound and display Captain, this is bad. The ship has been attacked by a creature and we are taking on water! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Footman 0047 <gen> named Engineer : Play No sound and display Captain, this is bad. The ship has been attacked by a creature and we are taking on water! We must abandon ship or we will all die!!! . Modify duration: Add 0 seconds and Wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0000 <gen> named Captain : Play No sound and display No one leaves this ship no matter what!! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0000 <gen> named Captain : Play No sound and display No one leaves this ship no matter what!! You will go and patch up the leak and get rid of the water....is that clear!?! . Modify duration: Add 0 seconds and Wait
Trigger - Run Lightning_and_thunder <gen> (checking conditions)
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Footman 0047 <gen> named Engineer : Play No sound and display Grrrrrr, cap'n I don't care what you say, I'm leaving with the crew and you better come too, or you will die!! . Modify duration: Add 0 seconds and Wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0000 <gen> named Captain : Play No sound and display Leave if you wish! I will patch the ship up myself!!! . Modify duration: Add 0 seconds and Wait
Trigger - Run Lightning_and_thunder <gen> (checking conditions)
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Footman 0047 <gen> named Engineer : Play No sound and display If that is how you feel, then fine, we are leaving NOW!!! . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Ship_Camera_2 for Player 1 (Red) over 0.00 seconds
Camera - Lock camera target for Player 1 (Red) to Ship 0012 <gen> , offset by ( 0 , 0 ) using The unit's rotation
Camera - Shake the camera for Player 1 (Red) with magnitude 4.50
Wait 3.00 seconds
Trigger - Run Lightning_and_thunder <gen> (checking conditions)
Unit - Create 1 . Rowboat for Player 1 (Red) at (Position of Ship 0012 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of Rowboats_path <gen>)
Wait 8.00 seconds
Unit - Remove (Last created unit) from the game
Unit - Create 1 . Rowboat for Player 1 (Red) at (Position of Ship 0012 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of Rowboats_path <gen>)
Trigger - Run Lightning_and_thunder <gen> (checking conditions)
Trigger - Run Lightning_and_thunder <gen> (checking conditions)
Wait 8.00 seconds
Unit - Remove (Last created unit) from the game
Unit - Create 1 . Rowboat for Player 1 (Red) at (Position of Ship 0012 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of Rowboats_path <gen>)
Unit - Set (Last created unit) movement speed to 225.00
Trigger - Run Lightning_and_thunder <gen> (checking conditions)
Wait 8.00 seconds
Wait 3.00 seconds
Cinematic - Fade out over 7.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 7.00 seconds
Sound - Play BuildingDeathLargeHuman <gen> at 100 % volume, attached to Ship 0012 <gen>
Wait 1.00 seconds
Cinematic - Fade out over 4.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Explode Ship 0012 <gen> .
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Environment - Turn Moonlight[3] Off
Environment - Remove (Last created weather effect)
Environment - Turn Rainy[1] Off
Environment - Remove (Last created weather effect)
Environment - Turn Windy[2] Off
Environment - Remove (Last created weather effect)
Trigger - Turn off Water <gen>
Trigger - Turn off Wind <gen>
Trigger - Turn off Rain <gen>
Sound - Set volume of RainAmbience <gen> to 0.00 %
Sound - Set volume of WaterWavesLoop1 <gen> to 0.00 %
Sound - Set volume of WindLoopStereo <gen> to 0.00 %
Trigger - Run Island_Cinema <gen> (checking conditions)
Cinematic - Fade out over 4.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Remove (Last created unit) from the game
"Island Cinema" is part 2 of this game, here we find our captain stranded on an island with no way off! Will he make it off? Did any of his crew survive the strom? Find out in this cinema of the game. Story by: Metroid_samus. Cameras by: playing_wc3x. Terrain by: Player_72985.
Island Cinema
Events
Conditions
Actions
Wait 5.00 seconds
Game - Display to (All players) the text: 5 days later...
Environment - Create at (Entire map) the weather effect Rays Of Light
Environment - Turn (Last created weather effect) On
Environment - Set sky to Lordaeron Summer Sky
Game - Set the time of day to 7.00
Sound - Use the Sunken Ruins daytime ambient theme
Wait 5.00 seconds
Cinematic - Clear the screen of text messages for (All players) .
Cinematic - Fade in over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Play Human3 <gen>
Camera - . Apply . gg_cam_Island_cam_1 for Player 1 (Red) over 0 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Island_cam_2 for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Sound - Play Seagull1 <gen> at 100 % volume, attached to Paladin 0000 <gen>
Camera - . Apply . gg_cam_Island_cam_3 for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Island_cam_4 for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Island_cam_5 for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Island_cam_6 for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Island_cam_7 for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Island_cam_8 for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Sound - Play Seagull1 <gen> at 50.00 % volume, attached to Paladin 0000 <gen>
Cinematic - Send transmission to (All players) from Paladin 0000 <gen> named Captain : Play No sound and display ... . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0000 <gen> named Captain : Play No sound and display ...unnnn. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0000 <gen> named Captain : Play No sound and display ...unnnn. Where... . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0000 <gen> named Captain : Play No sound and display ...unnnn. Where...am I??? . Modify duration: Add 0 seconds and Wait
Wait 3.00 seconds
Animation - Play Paladin 0000 <gen> 's stand animation
Cinematic - Send transmission to (All players) from Paladin 0000 <gen> named Captain : Play No sound and display What happened? . Modify duration: Add 0 seconds and Wait
Unit - Make Paladin 0000 <gen> face (Center of Face_Ship <gen>) over 0 seconds
Cinematic - Send transmission to (All players) from Paladin 0000 <gen> named Captain : Play No sound and display My ship... . Modify duration: Add 0 seconds and Wait
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Paladin 0000 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Cinematic - Send transmission to (All players) from Paladin 0000 <gen> named Captain : Play No sound and display My ship...It's been destroyed! . Modify duration: Add 0 seconds and Wait
Special Effect - Destroy (Last created special effect)
Sound - Play Seagull1 <gen> at 50.00 % volume, attached to Paladin 0000 <gen>
Wait 3.00 seconds
Camera - . Apply . gg_cam_Island_cam_18 for Player 1 (Red) over 3.00 seconds
Unit - Order Paladin 0000 <gen> to Move To . (Center of Walk_point_1 <gen>)
Wait 3.00 seconds
Camera - . Apply . gg_cam_Island_cam_17 for Player 1 (Red) over 3.00 seconds
Unit - Order Paladin 0000 <gen> to Move To . (Center of Walk_point_2 <gen>)
Cinematic - Send transmission to (All players) from Paladin 0000 <gen> named Captain : Play No sound and display How long have I been unconcious? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0000 <gen> named Captain : Play No sound and display How long have I been unconcious? I wonder how my crew is doing... . Modify duration: Add 0 seconds and Wait
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Paladin 0000 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Wait 3.00 seconds
Special Effect - Destroy (Last created special effect)
Camera - . Apply . gg_cam_Island_cam_9 for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0000 <gen> named Captain : Play No sound and display Oh, my!!! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0000 <gen> named Captain : Play No sound and display They didn't make it... . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Main_Camera___Island for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0000 <gen> named Captain : Play No sound and display But then, why is the rowboat destroyed??? . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Island_cam_19 for Player 1 (Red) over 3.00 seconds
Unit - Order Paladin 0000 <gen> to Move To . (Center of Walk_point_3 <gen>)
Wait 3.00 seconds
Sound - Play Seagull1 <gen> at 50.00 % volume, attached to Paladin 0000 <gen>
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Paladin 0000 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Cinematic - Send transmission to (All players) from Paladin 0000 <gen> named Captain : Play No sound and display Someone has been here recently!! . Modify duration: Add 0 seconds and Wait
Special Effect - Destroy (Last created special effect)
Cinematic - Send transmission to (All players) from Paladin 0000 <gen> named Captain : Play No sound and display Someone has been here recently!! Could someone still be alive? . Modify duration: Add 0 seconds and Wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Peasant 0037 <gen> named Worker : Play No sound and display Captain? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Peasant 0037 <gen> named Worker : Play No sound and display Captain? Is that you? . Modify duration: Add 0 seconds and Wait
Sound - Play Seagull1 <gen> at 50.00 % volume, attached to Paladin 0000 <gen>
Camera - . Apply . gg_cam_Island_cam_20 for Player 1 (Red) over 3.00 seconds
Unit - Order Paladin 0000 <gen> to Move To . (Center of Walk_point_4 <gen>)
Wait 5.00 seconds
Camera - . Apply . gg_cam_Island_cam_11 for Player 1 (Red) over 3.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0000 <gen> named Captain : Play No sound and display O my, you're injured! . Modify duration: Add 0 seconds and Wait
Wait 3.00 seconds
Sound - Play Seagull1 <gen> at 50.00 % volume, attached to Paladin 0000 <gen>
Unit - Make Paladin 0000 <gen> face (Position of Peasant 0037 <gen>) over 1.00 seconds
Cinematic - Send transmission to (All players) from Peasant 0037 <gen> named Worker : Play No sound and display It's ok cap'n, I'll be okay. . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Island_cam_12 for Player 1 (Red) over 3.00 seconds
Cinematic - Send transmission to (All players) from Peasant 0037 <gen> named Worker : Play No sound and display It's ok cap'n, I'll be okay. I'm soo happy to see another living soul... . Modify duration: Add 0 seconds and Wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0000 <gen> named Captain : Play No sound and display So, the others didn't survive? . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Island_cam_13 for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Peasant 0037 <gen> named Worker : Play No sound and display No, I'm sorry to say I buried them all. . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Island_cam_14 for Player 1 (Red) over 3.00 seconds
Cinematic - Send transmission to (All players) from Peasant 0037 <gen> named Worker : Play No sound and display No, I'm sorry to say I buried them all. Please captain tell me, do you know what island this is? . Modify duration: Add 0 seconds and Wait
Sound - Play Seagull1 <gen> at 50.00 % volume, attached to Paladin 0000 <gen>
Wait 3.00 seconds
Sound - Play Seagull1 <gen> at 50.00 % volume, attached to Paladin 0000 <gen>
Cinematic - Send transmission to (All players) from Paladin 0000 <gen> named Captain : Play No sound and display I, think... . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0000 <gen> named Captain : Play No sound and display I, think... It's some strange island not too far from where we were sailing. . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Island_cam_15 for Player 1 (Red) over 3.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0000 <gen> named Captain : Play No sound and display But please tell me, what happened? . Modify duration: Add 0 seconds and Wait
Sound - Play Seagull1 <gen> at 50.00 % volume, attached to Paladin 0000 <gen>
Cinematic - Send transmission to (All players) from Paladin 0000 <gen> named Captain : Play No sound and display Why are the rowboats you were in destroyed? . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Island_cam_16 for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Peasant 0037 <gen> named Worker : Play No sound and display ~cough,cough~ . Modify duration: Add 0 seconds and Wait
Trigger - Run Rowboats_attacked_cinema <gen> (checking conditions)
Cinematic - Fade out over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Rowboat_scene_cam_1 for Player 1 (Red) over 0 seconds
Sound - Play Seagull1 <gen> at 50.00 % volume, attached to Paladin 0000 <gen>
Cinematic - Fade in over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Peasant 0037 <gen> named Worker : Play No sound and display We were attacked! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Peasant 0037 <gen> named Worker : Play No sound and display As we sailed away from the ship mysterious creatures came and started attacking us. . Modify duration: Add 0 seconds and Wait
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Peasant 0037 <gen> named Worker : Play No sound and display We fought them off as long as we could, but there were too many. . Modify duration: Add 0 seconds and Wait
Animation - Play Peasant 0037 <gen> 's stand animation
Unit - Make Peasant 0037 <gen> face (Position of Paladin 0000 <gen>) over 1.00 seconds
Sound - Play Seagull1 <gen> at 50.00 % volume, attached to Paladin 0000 <gen>
Wait 12.35 seconds
Cinematic - Fade in over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Island_cam_10 for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Peasant 0037 <gen> named Worker : Play No sound and display The last surviving crew and I got here 2 days ago and we noticed that there were even more creatures here. . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Peasant 0037 <gen> named Worker : Play No sound and display We fought them off, but not without a price....heavy wounds that could not be treated... . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Sound - Play Seagull1 <gen> at 50.00 % volume, attached to Paladin 0000 <gen>
Cinematic - Send transmission to (All players) from Paladin 0000 <gen> named Captain : Play No sound and display Damn!! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0000 <gen> named Captain : Play No sound and display Those creatures will pay!! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0000 <gen> named Captain : Play No sound and display O my I forgot, don't worry, I'll treat your wounds, there are is a medical box here, maybe it will help. . Modify duration: Add 0 seconds and Wait
Sound - Play Seagull1 <gen> at 50.00 % volume, attached to Paladin 0000 <gen>
Cinematic - Fade out over 4.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Environment - Turn (Last created weather effect) Off
Wait 3.00 seconds
Game - Display to (All players) the text: Later that night...
Wait 3.00 seconds
Cinematic - Clear the screen of text messages for (All players) .
Trigger - Run ending_cinema <gen> (checking conditions)
This is what happened after the rowboats/crew left the ship... this cinema is #3 but it's more like #2 still since it is during cinema 2. This short scene by:Playing_wc3x, player_72985 & Metroid_samus. 14 trigger comments. 1 catagory. a mess of triggers. alot of work. and alot of patience can pay off in a 180 x 180 map, it may have taken 5 days and 15 hours of non-stop work, but it payed off when it all came together.
last note: don't make a map by yourself!! Get a friend or 2 to help you out, or, go and post a question for some help, that way you can get the map done and not have trouble!!!
Rowboats attacked cinema
Events
Conditions
Actions
Unit - Make Rowboat 0105 <gen> Invulnerable
Unit Group - Pick every unit in (Units in Rowboats_attacked_scene <gen>) and do (Unpause (Picked unit))
Camera - . Apply . gg_cam_Rowboat_scene_cam_1 for Player 1 (Red) over 0 seconds
Sound - Play DarkVictory <gen>
Wait 2 seconds
Unit - Order Rowboat 0105 <gen> to Move To . (Center of Rowboat_survivor_path <gen>)
Unit - Set Rowboat 0105 <gen> movement speed to 200.00
Unit - Kill Sea Giant 0111 <gen>
Wait 2 seconds
Unit - Kill Rowboat 0107 <gen>
Wait 2 seconds
Camera - . Apply . gg_cam_Rowboat_scene_cam_2 for Player 1 (Red) over 2.00 seconds
Unit - Kill Sea Giant 0118 <gen>
Wait 3.00 seconds
Unit - Kill Sea Giant 0108 <gen>
Wait 3.00 seconds
Unit - Kill Rowboat 0106 <gen>
Camera - . Apply . gg_cam_Rowboat_scene_cam_3 for Player 1 (Red) over 2.00 seconds
Unit Group - Pick every unit in (Units in Rowboats_attacked_scene <gen>) and do (Order (Picked unit) to Follow.Rowboat 0105 <gen>)
Camera - Lock camera target for Player 1 (Red) to Rowboat 0105 <gen> , offset by ( 0 , 0 ) using Default rotation
Wait 3.00 seconds
Unit - Kill Sea Giant 0112 <gen>
Unit - Kill Sea Giant 0113 <gen>
Unit - Kill Sea Giant 0114 <gen>
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Fade out over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
The final cinema "Cinema 4," this is the last cinema where we find captain and the worker talking about the last of the crew and thier sad, sad, fate. Trigger set-up:Metroid_samus,Playing_wc3x & Player_72985. Camera set-up:Metroid_samus,Playing_wc3x & Player_72985. This cinema has been worked on by Metroid_samus,Playing_wc3x & Player_72985, it took all 3 to create this 4th and final cinemtaic portion of the game.
Hopefully Part 2 will be just as good with the help of anyone who reads this, and finally thanks to Monk_miroku who watched this cinema and told us what we should do next, we are grateful to your everlasting help.
Map creation time: 5 days, 15 hours, and a ton of grueling work
Cinematic game time total: 10 minutes and 45 seconds
Visit campaigncreations.org for great skins and models
Thank you for downloading this map
People total who helped with map: 4
ending cinema
Events
Conditions
Actions
Sound - Play Comradeship <gen>
Game - Set the time of day to 0.00
Environment - Set sky to Generic Sky
Environment - Create at (Entire map) the weather effect Rays Of Moonlight
Environment - Turn (Last created weather effect) On
Wait 2.00 seconds
Unit - Move Peasant 0037 <gen> instantly to (Center of worker <gen>)
Unit - Move Paladin 0000 <gen> instantly to (Center of captain <gen>)
Unit - Make Paladin 0000 <gen> face Peasant 0037 <gen> over 0 seconds
Unit - Make Peasant 0037 <gen> face Paladin 0000 <gen> over 0 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Ending_cinema_cam_1 for Player 1 (Red) over 0 seconds
Wait 2 seconds
Cinematic - Fade in over 2.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0000 <gen> named Captain : Play No sound and display So, how did you make it?...with all those creatures that is. . Modify duration: Add 0 seconds and Wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Peasant 0037 <gen> named Worker : Play No sound and display I stayed back and helped the injured as much as possible... . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Peasant 0037 <gen> named Worker : Play No sound and display I stayed back and helped the injured as much as possible...I don't like fighting much, so thats why I tried to help. . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Ending_cinema_cam_2 for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0000 <gen> named Captain : Play No sound and display I see... . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Ending_cinema_cam_3 for Player 1 (Red) over 3.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0000 <gen> named Captain : Play No sound and display I see...did anyone else try to assist you? . Modify duration: Add 0 seconds and Wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Peasant 0037 <gen> named Worker : Play No sound and display No... . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Ending_cinema_cam_4 for Player 1 (Red) over 3.00 seconds
Cinematic - Send transmission to (All players) from Peasant 0037 <gen> named Worker : Play No sound and display No...they all fought hard to gain controll of this isle... . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Peasant 0037 <gen> named Worker : Play No sound and display If only I could have found the medical supplies, alot more would have lived. . Modify duration: Add 0 seconds and Wait
Wait 3.00 seconds
Camera - . Apply . gg_cam_Ending_cinema_cam_5 for Player 1 (Red) over 3.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0000 <gen> named Captain : Play No sound and display Didn't anyone make it off this island alive? . Modify duration: Add 0 seconds and Wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Peasant 0037 <gen> named Worker : Play No sound and display Well, they tried to get off.... . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Peasant 0037 <gen> named Worker : Play No sound and display But those awful creatures hid deep underwater and then attacked without warning... . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Ending_cinema_cam_6 for Player 1 (Red) over 3.00 seconds
Cinematic - Send transmission to (All players) from Peasant 0037 <gen> named Worker : Play No sound and display It was terrible hearing the screams as they got killed right before my eyes. . Modify duration: Add 0 seconds and Wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0000 <gen> named Captain : Play No sound and display Their fate wasn't your fault... . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Ending_cam_11 for Player 1 (Red) over 3.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0000 <gen> named Captain : Play No sound and display Thier fate wasn't your fault...they went out themselves and got killed. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0000 <gen> named Captain : Play No sound and display Thier fate wasn't your fault...they went out themselves and got killed.Not even you could stop them from going out. . Modify duration: Add 0 seconds and Wait
Wait 3.00 seconds
Camera - . Apply . gg_cam_Ending_cam_12 for Player 1 (Red) over 3.00 seconds
Cinematic - Send transmission to (All players) from Peasant 0037 <gen> named Worker : Play No sound and display I understand cap'n. . Modify duration: Add 0 seconds and Wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0000 <gen> named Captain : Play No sound and display It's getting late... . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Ending_cinema_cam_7 for Player 1 (Red) over 3.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0000 <gen> named Captain : Play No sound and display It's getting late...we should get some sleep for tomorrow... . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0000 <gen> named Captain : Play No sound and display It's getting late...we should get some sleep for tomorrow...maybe, just maybe we can think of something to get us off this place. . Modify duration: Add 0 seconds and Wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Peasant 0037 <gen> named Worker : Play No sound and display Aye cap'n... . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Ending_cam_13 for Player 1 (Red) over 3.00 seconds
Cinematic - Send transmission to (All players) from Peasant 0037 <gen> named Worker : Play No sound and display Aye cap'n...goodnight then. . Modify duration: Add 0 seconds and Wait
Unit - Order Peasant 0037 <gen> to Move To . (Center of Tent <gen>)
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0000 <gen> named Captain : Play No sound and display ... . Modify duration: Add 0 seconds and Wait
Sound - Play HeroicVictory <gen>
Unit - Make Paladin 0000 <gen> face (Center of Out_to_see <gen>) over 1.00 seconds
Camera - . Apply . gg_cam_Ending_cinema_cam_8 for Player 1 (Red) over 3.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0000 <gen> named Captain : Play No sound and display The sea... . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0000 <gen> named Captain : Play No sound and display The sea...beautiful and deadly... . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Ending_cinema_cam_9 for Player 1 (Red) over 3.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0000 <gen> named Captain : Play No sound and display The sea...beautiful and deadly...I will avenge my slain crew... . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Ending_cinema_cam_10 for Player 1 (Red) over 3.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0000 <gen> named Captain : Play No sound and display I Promise!!!! . Modify duration: Add 0 seconds and Wait
Unit - Order Paladin 0000 <gen> to Move To . (Center of Tent <gen>)
Cinematic - Fade out over 4.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 3.50 seconds
Game - Display to (All players) the text: To be continued.......
Wait 10.00 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
Part of end
Events
Unit - A unit enters Tent <gen>
Conditions
Actions
Unit - Remove (Entering unit) from the game
Hey a cinema has go to have special effects right? Well anyway here are my special effects and sounds to go with them. I have the trigger "Initally off" because of the glitch that it caused during "cinema start," So instead of having it this way - Every "Time" of game do this - I have in "Cinema Start" in random areas - Run trigger Lightning and thunder (checking conditions) - that is the best way to use it and not have the cinema glitch up.
Lightning and thunder
Events
Conditions
Actions
Special Effect - Create a special effect at (Center of Lightning_bolt_1 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Wait 0.01 seconds
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Center of Lightning_bolt_1_Copy_2 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Wait 0.01 seconds
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Center of Lightning_bolt_1_Copy_2_Copy_10 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Wait 0.01 seconds
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Center of Lightning_bolt_1_Copy_2_Copy_11 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Wait 0.01 seconds
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Center of Lightning_bolt_1_Copy_2_Copy_12 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Wait 0.01 seconds
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Center of Lightning_bolt_1_Copy_2_Copy_2 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Wait 0.01 seconds
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Center of Lightning_bolt_1_Copy_2_Copy_3 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Wait 0.01 seconds
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Center of Lightning_bolt_1_Copy_2_Copy_4 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Wait 0.01 seconds
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Center of Lightning_bolt_1_Copy_2_Copy_5 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Wait 0.01 seconds
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Center of Lightning_bolt_1_Copy_2_Copy_6 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Wait 0.01 seconds
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Center of Lightning_bolt_1_Copy_2_Copy_7 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Wait 0.01 seconds
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Center of Lightning_bolt_1_Copy_2_Copy_8 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Wait 0.01 seconds
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Center of Lightning_bolt_1_Copy_2_Copy_9 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Wait 0.01 seconds
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Center of Lightning_bolt_1_Copy_2_Copy <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Wait 0.01 seconds
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Center of Lightning_bolt_1_Copy <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Wait 0.01 seconds
Cinematic - Fade out and back in over 0.35 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 25.00 % transparency
Special Effect - Destroy (Last created special effect)
Wait 1.00 seconds
Sound - Play RollingThunder1 <gen> at 100 % volume, attached to Ship 0012 <gen>
Note: Use the trigger command "Sound - Play Sound <gen> at 100.00% volume, attached to Unit 0000 <gen>," to make the sound as loud as you want it to be, this is very important since you'll want to hear a voice you may have set-up to be played properly!! *Please note* - I only want e-mails sent to [email protected], because Monk_miroku does not want various e-mails from people he doesn't know, but he has said 1 thing - "If you want to e-mail me, put in the subject line (Question), or if you want me to take a look at your map, put in (Map), My e-mail address is [email protected], I will not open other subject lines!!"
Sounds
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Sound - Set Music to 100 %
Sound - Setup all volume channels for cinematics
Sound - Setup all volume channels for speech
Wait 4.00 seconds
Sound - Set Ambient Sounds to 75.00 %
Sound - Set Animation and Spell Sounds to 100 %
Sound - Set Combat Sounds to 100 %
Sound - Set Fire Sounds to 100 %
Sound - Set Unit Movement Sounds to 100 %
Sound - Set Unit Response Sounds to 100 %
Sound - Set User Interface Sounds to 100 %
Water
Events
Time - Every 4.55 seconds of game time
Conditions
Actions
Sound - Play WaterWavesLoop1 <gen> at 100 % volume, attached to Ship 0012 <gen>
Rain
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
Sound - Play RainAmbience <gen> at 100 % volume, attached to Ship 0012 <gen>
Wind
Events
Time - Every 6.00 seconds of game time
Conditions
Actions
Sound - Play WindLoopStereo <gen> at 100 % volume, attached to Ship 0012 <gen>
Part 2 will be in production very soon, as with this map it will take awhile to plan out the story etc. etc. If you think you could possibly help in anyway e-mail me with the address I typed out in the comment(s) above. Please also include what skills you have(Ex:Triggers,Terrain,Story etc.) Part 2 should be more detailed in camera work and special effects, and production should begin on or around "December 10th" And should hopefully be completed by Christmas. Once completed I will submit the map on the 24th as an early X-mas present to all of you who have d/led the map.
By; Player_72985. Wow, I didn't think we would ever get this map done since we had no clue what to do for the final cinematic!! This is great our very first cinematic map....How Exciting!! Well it's not great (as commented before) but you have start somewhere when you make something like this. After part 2 is done there might be a part 3, it depends on what the new team thinks, but I can promise you this; this isn't gonna be the last time you see my name on a map (excluding part 2 and/or 3) I can promise you newer and even better maps for the future, and as long as there are people like you. See ya 'round®
The game set-up is good but I think the game needs more for part 2 definetly. the cinemas are good as far as camera work and special effects.
The sound and weather set-up is however the best I've seen in awhile, the way the wind rain and moonlight all stops after cinema 1 is quite impressive, these 3 have really put some thought into what they wanted done. This map on my scoring of 1 - 10 is a 6 & 1/2. There are many things that still need working on, at least for part 2. The cinemas need to be a little more enhanced so that they are more interesting. The charcter movement is good, but it could use some work. ---------------
As far as everything else goes in this game, it's perfect. I give the sound effects a perfect 10 as well as a 10 in detail on the terrain form of the island, and the combination of playing cinema 2 while playing cinema 3(which is awesome) I give that a perfect 10 also. The sound effects were sweet, but maybe need a touch of imported files needed for better sounds. I don't want you people to give this map a bad rating due to my words, what I typed is my opinion and mine only, everyone has a a freedom of speech and it shouldn't be wasted by what other people say.
Anyway, this map is pretty good in my standards.............GJ!!!!
Skip Cinema end game
Events
Player - Player 1 (Red) skips a cinematic sequence
Conditions
Actions
Trigger - Turn off (This trigger)
Cinematic - Fade out over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
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