Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Ship of the bundle Ship. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Ship.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing Ship.mdx
Now Click the "Import File" Button:
Next select 'Ship.mdx' in the folder which you extracted from the zip archive:
Ship
Bamboo1.blp
Bark1.blp
CoastalRock1.blp
MetalPewter1.blp
MetalRusty1.blp
Parus.blp
ParusNone.blp
Rope.blp
TelvPodwalls.blp
Wood1.blp
Wood1Blackwood.blp
Wood1Planks.blp
Wood1Trim.blp
Wood2Planks.blp
WoodCut1.blp
WoodDoor.blp
The file has been properly added to the map archive:
Ship.mdx
Model
1,434
war3mapimported/Ship.mdx
Done, you have imported the file Ship.mdx.
Importing Bamboo1.blp
Now Click the "Import File" Button:
Next select 'Bamboo1.blp' in the folder which you extracted from the zip archive:
Ship
Ship.mdx
Bark1.blp
CoastalRock1.blp
MetalPewter1.blp
MetalRusty1.blp
Parus.blp
ParusNone.blp
Rope.blp
TelvPodwalls.blp
Wood1.blp
Wood1Blackwood.blp
Wood1Planks.blp
Wood1Trim.blp
Wood2Planks.blp
WoodCut1.blp
WoodDoor.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Ship.mdx
Model
1,434
war3mapimported/Ship.mdx
Bamboo1.blp
Image / Texture
40
war3mapimported/Bamboo1.blp
Double-click the file Bamboo1.blp:
Bamboo1.blp
Image / Texture
40
war3mapimported/Bamboo1.blp
Tick the box "Use Custom Path" and type in the correct path:
Bamboo1.blp
Image / Texture
40
Bamboo1.blp
The file has been properly added to the map archive:
Ship.mdx
Model
1,434
war3mapimported/Ship.mdx
Bamboo1.blp
Image / Texture
40
Bamboo1.blp
Done, you have imported the file Bamboo1.blp.
Importing Bark1.blp
Now Click the "Import File" Button:
Next select 'Bark1.blp' in the folder which you extracted from the zip archive:
Ship
Ship.mdx
Bamboo1.blp
CoastalRock1.blp
MetalPewter1.blp
MetalRusty1.blp
Parus.blp
ParusNone.blp
Rope.blp
TelvPodwalls.blp
Wood1.blp
Wood1Blackwood.blp
Wood1Planks.blp
Wood1Trim.blp
Wood2Planks.blp
WoodCut1.blp
WoodDoor.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Ship.mdx
Model
1,434
war3mapimported/Ship.mdx
Bamboo1.blp
Image / Texture
40
Bamboo1.blp
Bark1.blp
Image / Texture
54
war3mapimported/Bark1.blp
Double-click the file Bark1.blp:
Bark1.blp
Image / Texture
54
war3mapimported/Bark1.blp
Tick the box "Use Custom Path" and type in the correct path:
Bark1.blp
Image / Texture
54
Bark1.blp
The file has been properly added to the map archive:
Ship.mdx
Model
1,434
war3mapimported/Ship.mdx
Bamboo1.blp
Image / Texture
40
Bamboo1.blp
Bark1.blp
Image / Texture
54
Bark1.blp
Done, you have imported the file Bark1.blp.
Importing CoastalRock1.blp
Now Click the "Import File" Button:
Next select 'CoastalRock1.blp' in the folder which you extracted from the zip archive:
Ship
Ship.mdx
Bamboo1.blp
Bark1.blp
MetalPewter1.blp
MetalRusty1.blp
Parus.blp
ParusNone.blp
Rope.blp
TelvPodwalls.blp
Wood1.blp
Wood1Blackwood.blp
Wood1Planks.blp
Wood1Trim.blp
Wood2Planks.blp
WoodCut1.blp
WoodDoor.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Ship.mdx
Model
1,434
war3mapimported/Ship.mdx
Bamboo1.blp
Image / Texture
40
Bamboo1.blp
Bark1.blp
Image / Texture
54
Bark1.blp
CoastalRock1.blp
Image / Texture
66
war3mapimported/CoastalRock1.blp
Double-click the file CoastalRock1.blp:
CoastalRock1.blp
Image / Texture
66
war3mapimported/CoastalRock1.blp
Tick the box "Use Custom Path" and type in the correct path:
CoastalRock1.blp
Image / Texture
66
CoastalRock1.blp
The file has been properly added to the map archive:
Ship.mdx
Model
1,434
war3mapimported/Ship.mdx
Bamboo1.blp
Image / Texture
40
Bamboo1.blp
Bark1.blp
Image / Texture
54
Bark1.blp
CoastalRock1.blp
Image / Texture
66
CoastalRock1.blp
Done, you have imported the file CoastalRock1.blp.
Importing MetalPewter1.blp
Now Click the "Import File" Button:
Next select 'MetalPewter1.blp' in the folder which you extracted from the zip archive:
Ship
Ship.mdx
Bamboo1.blp
Bark1.blp
CoastalRock1.blp
MetalRusty1.blp
Parus.blp
ParusNone.blp
Rope.blp
TelvPodwalls.blp
Wood1.blp
Wood1Blackwood.blp
Wood1Planks.blp
Wood1Trim.blp
Wood2Planks.blp
WoodCut1.blp
WoodDoor.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Ship.mdx
Model
1,434
war3mapimported/Ship.mdx
Bamboo1.blp
Image / Texture
40
Bamboo1.blp
Bark1.blp
Image / Texture
54
Bark1.blp
CoastalRock1.blp
Image / Texture
66
CoastalRock1.blp
MetalPewter1.blp
Image / Texture
34
war3mapimported/MetalPewter1.blp
Double-click the file MetalPewter1.blp:
MetalPewter1.blp
Image / Texture
34
war3mapimported/MetalPewter1.blp
Tick the box "Use Custom Path" and type in the correct path:
MetalPewter1.blp
Image / Texture
34
MetalPewter1.blp
The file has been properly added to the map archive:
Ship.mdx
Model
1,434
war3mapimported/Ship.mdx
Bamboo1.blp
Image / Texture
40
Bamboo1.blp
Bark1.blp
Image / Texture
54
Bark1.blp
CoastalRock1.blp
Image / Texture
66
CoastalRock1.blp
MetalPewter1.blp
Image / Texture
34
MetalPewter1.blp
Done, you have imported the file MetalPewter1.blp.
Importing MetalRusty1.blp
Now Click the "Import File" Button:
Next select 'MetalRusty1.blp' in the folder which you extracted from the zip archive:
Ship
Ship.mdx
Bamboo1.blp
Bark1.blp
CoastalRock1.blp
MetalPewter1.blp
Parus.blp
ParusNone.blp
Rope.blp
TelvPodwalls.blp
Wood1.blp
Wood1Blackwood.blp
Wood1Planks.blp
Wood1Trim.blp
Wood2Planks.blp
WoodCut1.blp
WoodDoor.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Ship.mdx
Model
1,434
war3mapimported/Ship.mdx
Bamboo1.blp
Image / Texture
40
Bamboo1.blp
Bark1.blp
Image / Texture
54
Bark1.blp
CoastalRock1.blp
Image / Texture
66
CoastalRock1.blp
MetalPewter1.blp
Image / Texture
34
MetalPewter1.blp
MetalRusty1.blp
Image / Texture
38
war3mapimported/MetalRusty1.blp
Double-click the file MetalRusty1.blp:
MetalRusty1.blp
Image / Texture
38
war3mapimported/MetalRusty1.blp
Tick the box "Use Custom Path" and type in the correct path:
MetalRusty1.blp
Image / Texture
38
MetalRusty1.blp
The file has been properly added to the map archive:
Ship.mdx
Model
1,434
war3mapimported/Ship.mdx
Bamboo1.blp
Image / Texture
40
Bamboo1.blp
Bark1.blp
Image / Texture
54
Bark1.blp
CoastalRock1.blp
Image / Texture
66
CoastalRock1.blp
MetalPewter1.blp
Image / Texture
34
MetalPewter1.blp
MetalRusty1.blp
Image / Texture
38
MetalRusty1.blp
Done, you have imported the file MetalRusty1.blp.
Importing Parus.blp
Now Click the "Import File" Button:
Next select 'Parus.blp' in the folder which you extracted from the zip archive:
Ship
Ship.mdx
Bamboo1.blp
Bark1.blp
CoastalRock1.blp
MetalPewter1.blp
MetalRusty1.blp
ParusNone.blp
Rope.blp
TelvPodwalls.blp
Wood1.blp
Wood1Blackwood.blp
Wood1Planks.blp
Wood1Trim.blp
Wood2Planks.blp
WoodCut1.blp
WoodDoor.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Ship.mdx
Model
1,434
war3mapimported/Ship.mdx
Bamboo1.blp
Image / Texture
40
Bamboo1.blp
Bark1.blp
Image / Texture
54
Bark1.blp
CoastalRock1.blp
Image / Texture
66
CoastalRock1.blp
MetalPewter1.blp
Image / Texture
34
MetalPewter1.blp
MetalRusty1.blp
Image / Texture
38
MetalRusty1.blp
Parus.blp
Image / Texture
39
war3mapimported/Parus.blp
Double-click the file Parus.blp:
Parus.blp
Image / Texture
39
war3mapimported/Parus.blp
Tick the box "Use Custom Path" and type in the correct path:
Parus.blp
Image / Texture
39
Parus.blp
The file has been properly added to the map archive:
Ship.mdx
Model
1,434
war3mapimported/Ship.mdx
Bamboo1.blp
Image / Texture
40
Bamboo1.blp
Bark1.blp
Image / Texture
54
Bark1.blp
CoastalRock1.blp
Image / Texture
66
CoastalRock1.blp
MetalPewter1.blp
Image / Texture
34
MetalPewter1.blp
MetalRusty1.blp
Image / Texture
38
MetalRusty1.blp
Parus.blp
Image / Texture
39
Parus.blp
Done, you have imported the file Parus.blp.
Importing ParusNone.blp
Now Click the "Import File" Button:
Next select 'ParusNone.blp' in the folder which you extracted from the zip archive:
Ship
Ship.mdx
Bamboo1.blp
Bark1.blp
CoastalRock1.blp
MetalPewter1.blp
MetalRusty1.blp
Parus.blp
Rope.blp
TelvPodwalls.blp
Wood1.blp
Wood1Blackwood.blp
Wood1Planks.blp
Wood1Trim.blp
Wood2Planks.blp
WoodCut1.blp
WoodDoor.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Ship.mdx
Model
1,434
war3mapimported/Ship.mdx
Bamboo1.blp
Image / Texture
40
Bamboo1.blp
Bark1.blp
Image / Texture
54
Bark1.blp
CoastalRock1.blp
Image / Texture
66
CoastalRock1.blp
MetalPewter1.blp
Image / Texture
34
MetalPewter1.blp
MetalRusty1.blp
Image / Texture
38
MetalRusty1.blp
Parus.blp
Image / Texture
39
Parus.blp
ParusNone.blp
Image / Texture
21
war3mapimported/ParusNone.blp
Double-click the file ParusNone.blp:
ParusNone.blp
Image / Texture
21
war3mapimported/ParusNone.blp
Tick the box "Use Custom Path" and type in the correct path:
ParusNone.blp
Image / Texture
21
ParusNone.blp
The file has been properly added to the map archive:
Ship.mdx
Model
1,434
war3mapimported/Ship.mdx
Bamboo1.blp
Image / Texture
40
Bamboo1.blp
Bark1.blp
Image / Texture
54
Bark1.blp
CoastalRock1.blp
Image / Texture
66
CoastalRock1.blp
MetalPewter1.blp
Image / Texture
34
MetalPewter1.blp
MetalRusty1.blp
Image / Texture
38
MetalRusty1.blp
Parus.blp
Image / Texture
39
Parus.blp
ParusNone.blp
Image / Texture
21
ParusNone.blp
Done, you have imported the file ParusNone.blp.
Importing Rope.blp
Now Click the "Import File" Button:
Next select 'Rope.blp' in the folder which you extracted from the zip archive:
Ship
Ship.mdx
Bamboo1.blp
Bark1.blp
CoastalRock1.blp
MetalPewter1.blp
MetalRusty1.blp
Parus.blp
ParusNone.blp
TelvPodwalls.blp
Wood1.blp
Wood1Blackwood.blp
Wood1Planks.blp
Wood1Trim.blp
Wood2Planks.blp
WoodCut1.blp
WoodDoor.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Ship.mdx
Model
1,434
war3mapimported/Ship.mdx
Bamboo1.blp
Image / Texture
40
Bamboo1.blp
Bark1.blp
Image / Texture
54
Bark1.blp
CoastalRock1.blp
Image / Texture
66
CoastalRock1.blp
MetalPewter1.blp
Image / Texture
34
MetalPewter1.blp
MetalRusty1.blp
Image / Texture
38
MetalRusty1.blp
Parus.blp
Image / Texture
39
Parus.blp
ParusNone.blp
Image / Texture
21
ParusNone.blp
Rope.blp
Image / Texture
15
war3mapimported/Rope.blp
Double-click the file Rope.blp:
Rope.blp
Image / Texture
15
war3mapimported/Rope.blp
Tick the box "Use Custom Path" and type in the correct path:
Rope.blp
Image / Texture
15
Rope.blp
The file has been properly added to the map archive:
Ship.mdx
Model
1,434
war3mapimported/Ship.mdx
Bamboo1.blp
Image / Texture
40
Bamboo1.blp
Bark1.blp
Image / Texture
54
Bark1.blp
CoastalRock1.blp
Image / Texture
66
CoastalRock1.blp
MetalPewter1.blp
Image / Texture
34
MetalPewter1.blp
MetalRusty1.blp
Image / Texture
38
MetalRusty1.blp
Parus.blp
Image / Texture
39
Parus.blp
ParusNone.blp
Image / Texture
21
ParusNone.blp
Rope.blp
Image / Texture
15
Rope.blp
Done, you have imported the file Rope.blp.
Importing TelvPodwalls.blp
Now Click the "Import File" Button:
Next select 'TelvPodwalls.blp' in the folder which you extracted from the zip archive:
Ship
Ship.mdx
Bamboo1.blp
Bark1.blp
CoastalRock1.blp
MetalPewter1.blp
MetalRusty1.blp
Parus.blp
ParusNone.blp
Rope.blp
Wood1.blp
Wood1Blackwood.blp
Wood1Planks.blp
Wood1Trim.blp
Wood2Planks.blp
WoodCut1.blp
WoodDoor.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Ship.mdx
Model
1,434
war3mapimported/Ship.mdx
Bamboo1.blp
Image / Texture
40
Bamboo1.blp
Bark1.blp
Image / Texture
54
Bark1.blp
CoastalRock1.blp
Image / Texture
66
CoastalRock1.blp
MetalPewter1.blp
Image / Texture
34
MetalPewter1.blp
MetalRusty1.blp
Image / Texture
38
MetalRusty1.blp
Parus.blp
Image / Texture
39
Parus.blp
ParusNone.blp
Image / Texture
21
ParusNone.blp
Rope.blp
Image / Texture
15
Rope.blp
TelvPodwalls.blp
Image / Texture
63
war3mapimported/TelvPodwalls.blp
Double-click the file TelvPodwalls.blp:
TelvPodwalls.blp
Image / Texture
63
war3mapimported/TelvPodwalls.blp
Tick the box "Use Custom Path" and type in the correct path:
TelvPodwalls.blp
Image / Texture
63
TelvPodwalls.blp
The file has been properly added to the map archive:
Ship.mdx
Model
1,434
war3mapimported/Ship.mdx
Bamboo1.blp
Image / Texture
40
Bamboo1.blp
Bark1.blp
Image / Texture
54
Bark1.blp
CoastalRock1.blp
Image / Texture
66
CoastalRock1.blp
MetalPewter1.blp
Image / Texture
34
MetalPewter1.blp
MetalRusty1.blp
Image / Texture
38
MetalRusty1.blp
Parus.blp
Image / Texture
39
Parus.blp
ParusNone.blp
Image / Texture
21
ParusNone.blp
Rope.blp
Image / Texture
15
Rope.blp
TelvPodwalls.blp
Image / Texture
63
TelvPodwalls.blp
Done, you have imported the file TelvPodwalls.blp.
Importing Wood1.blp
Now Click the "Import File" Button:
Next select 'Wood1.blp' in the folder which you extracted from the zip archive:
Ship
Ship.mdx
Bamboo1.blp
Bark1.blp
CoastalRock1.blp
MetalPewter1.blp
MetalRusty1.blp
Parus.blp
ParusNone.blp
Rope.blp
TelvPodwalls.blp
Wood1Blackwood.blp
Wood1Planks.blp
Wood1Trim.blp
Wood2Planks.blp
WoodCut1.blp
WoodDoor.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Ship.mdx
Model
1,434
war3mapimported/Ship.mdx
Bamboo1.blp
Image / Texture
40
Bamboo1.blp
Bark1.blp
Image / Texture
54
Bark1.blp
CoastalRock1.blp
Image / Texture
66
CoastalRock1.blp
MetalPewter1.blp
Image / Texture
34
MetalPewter1.blp
MetalRusty1.blp
Image / Texture
38
MetalRusty1.blp
Parus.blp
Image / Texture
39
Parus.blp
ParusNone.blp
Image / Texture
21
ParusNone.blp
Rope.blp
Image / Texture
15
Rope.blp
TelvPodwalls.blp
Image / Texture
63
TelvPodwalls.blp
Wood1.blp
Image / Texture
19
war3mapimported/Wood1.blp
Double-click the file Wood1.blp:
Wood1.blp
Image / Texture
19
war3mapimported/Wood1.blp
Tick the box "Use Custom Path" and type in the correct path:
Wood1.blp
Image / Texture
19
Wood1.blp
The file has been properly added to the map archive:
Ship.mdx
Model
1,434
war3mapimported/Ship.mdx
Bamboo1.blp
Image / Texture
40
Bamboo1.blp
Bark1.blp
Image / Texture
54
Bark1.blp
CoastalRock1.blp
Image / Texture
66
CoastalRock1.blp
MetalPewter1.blp
Image / Texture
34
MetalPewter1.blp
MetalRusty1.blp
Image / Texture
38
MetalRusty1.blp
Parus.blp
Image / Texture
39
Parus.blp
ParusNone.blp
Image / Texture
21
ParusNone.blp
Rope.blp
Image / Texture
15
Rope.blp
TelvPodwalls.blp
Image / Texture
63
TelvPodwalls.blp
Wood1.blp
Image / Texture
19
Wood1.blp
Done, you have imported the file Wood1.blp.
Importing Wood1Blackwood.blp
Now Click the "Import File" Button:
Next select 'Wood1Blackwood.blp' in the folder which you extracted from the zip archive:
Ship
Ship.mdx
Bamboo1.blp
Bark1.blp
CoastalRock1.blp
MetalPewter1.blp
MetalRusty1.blp
Parus.blp
ParusNone.blp
Rope.blp
TelvPodwalls.blp
Wood1.blp
Wood1Planks.blp
Wood1Trim.blp
Wood2Planks.blp
WoodCut1.blp
WoodDoor.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Ship.mdx
Model
1,434
war3mapimported/Ship.mdx
Bamboo1.blp
Image / Texture
40
Bamboo1.blp
Bark1.blp
Image / Texture
54
Bark1.blp
CoastalRock1.blp
Image / Texture
66
CoastalRock1.blp
MetalPewter1.blp
Image / Texture
34
MetalPewter1.blp
MetalRusty1.blp
Image / Texture
38
MetalRusty1.blp
Parus.blp
Image / Texture
39
Parus.blp
ParusNone.blp
Image / Texture
21
ParusNone.blp
Rope.blp
Image / Texture
15
Rope.blp
TelvPodwalls.blp
Image / Texture
63
TelvPodwalls.blp
Wood1.blp
Image / Texture
19
Wood1.blp
Wood1Blackwood.blp
Image / Texture
19
war3mapimported/Wood1Blackwood.blp
Double-click the file Wood1Blackwood.blp:
Wood1Blackwood.blp
Image / Texture
19
war3mapimported/Wood1Blackwood.blp
Tick the box "Use Custom Path" and type in the correct path:
Wood1Blackwood.blp
Image / Texture
19
Wood1Blackwood.blp
The file has been properly added to the map archive:
Ship.mdx
Model
1,434
war3mapimported/Ship.mdx
Bamboo1.blp
Image / Texture
40
Bamboo1.blp
Bark1.blp
Image / Texture
54
Bark1.blp
CoastalRock1.blp
Image / Texture
66
CoastalRock1.blp
MetalPewter1.blp
Image / Texture
34
MetalPewter1.blp
MetalRusty1.blp
Image / Texture
38
MetalRusty1.blp
Parus.blp
Image / Texture
39
Parus.blp
ParusNone.blp
Image / Texture
21
ParusNone.blp
Rope.blp
Image / Texture
15
Rope.blp
TelvPodwalls.blp
Image / Texture
63
TelvPodwalls.blp
Wood1.blp
Image / Texture
19
Wood1.blp
Wood1Blackwood.blp
Image / Texture
19
Wood1Blackwood.blp
Done, you have imported the file Wood1Blackwood.blp.
Importing Wood1Planks.blp
Now Click the "Import File" Button:
Next select 'Wood1Planks.blp' in the folder which you extracted from the zip archive:
Ship
Ship.mdx
Bamboo1.blp
Bark1.blp
CoastalRock1.blp
MetalPewter1.blp
MetalRusty1.blp
Parus.blp
ParusNone.blp
Rope.blp
TelvPodwalls.blp
Wood1.blp
Wood1Blackwood.blp
Wood1Trim.blp
Wood2Planks.blp
WoodCut1.blp
WoodDoor.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Ship.mdx
Model
1,434
war3mapimported/Ship.mdx
Bamboo1.blp
Image / Texture
40
Bamboo1.blp
Bark1.blp
Image / Texture
54
Bark1.blp
CoastalRock1.blp
Image / Texture
66
CoastalRock1.blp
MetalPewter1.blp
Image / Texture
34
MetalPewter1.blp
MetalRusty1.blp
Image / Texture
38
MetalRusty1.blp
Parus.blp
Image / Texture
39
Parus.blp
ParusNone.blp
Image / Texture
21
ParusNone.blp
Rope.blp
Image / Texture
15
Rope.blp
TelvPodwalls.blp
Image / Texture
63
TelvPodwalls.blp
Wood1.blp
Image / Texture
19
Wood1.blp
Wood1Blackwood.blp
Image / Texture
19
Wood1Blackwood.blp
Wood1Planks.blp
Image / Texture
40
war3mapimported/Wood1Planks.blp
Double-click the file Wood1Planks.blp:
Wood1Planks.blp
Image / Texture
40
war3mapimported/Wood1Planks.blp
Tick the box "Use Custom Path" and type in the correct path:
Wood1Planks.blp
Image / Texture
40
Wood1Planks.blp
The file has been properly added to the map archive:
Ship.mdx
Model
1,434
war3mapimported/Ship.mdx
Bamboo1.blp
Image / Texture
40
Bamboo1.blp
Bark1.blp
Image / Texture
54
Bark1.blp
CoastalRock1.blp
Image / Texture
66
CoastalRock1.blp
MetalPewter1.blp
Image / Texture
34
MetalPewter1.blp
MetalRusty1.blp
Image / Texture
38
MetalRusty1.blp
Parus.blp
Image / Texture
39
Parus.blp
ParusNone.blp
Image / Texture
21
ParusNone.blp
Rope.blp
Image / Texture
15
Rope.blp
TelvPodwalls.blp
Image / Texture
63
TelvPodwalls.blp
Wood1.blp
Image / Texture
19
Wood1.blp
Wood1Blackwood.blp
Image / Texture
19
Wood1Blackwood.blp
Wood1Planks.blp
Image / Texture
40
Wood1Planks.blp
Done, you have imported the file Wood1Planks.blp.
Importing Wood1Trim.blp
Now Click the "Import File" Button:
Next select 'Wood1Trim.blp' in the folder which you extracted from the zip archive:
Ship
Ship.mdx
Bamboo1.blp
Bark1.blp
CoastalRock1.blp
MetalPewter1.blp
MetalRusty1.blp
Parus.blp
ParusNone.blp
Rope.blp
TelvPodwalls.blp
Wood1.blp
Wood1Blackwood.blp
Wood1Planks.blp
Wood2Planks.blp
WoodCut1.blp
WoodDoor.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Ship.mdx
Model
1,434
war3mapimported/Ship.mdx
Bamboo1.blp
Image / Texture
40
Bamboo1.blp
Bark1.blp
Image / Texture
54
Bark1.blp
CoastalRock1.blp
Image / Texture
66
CoastalRock1.blp
MetalPewter1.blp
Image / Texture
34
MetalPewter1.blp
MetalRusty1.blp
Image / Texture
38
MetalRusty1.blp
Parus.blp
Image / Texture
39
Parus.blp
ParusNone.blp
Image / Texture
21
ParusNone.blp
Rope.blp
Image / Texture
15
Rope.blp
TelvPodwalls.blp
Image / Texture
63
TelvPodwalls.blp
Wood1.blp
Image / Texture
19
Wood1.blp
Wood1Blackwood.blp
Image / Texture
19
Wood1Blackwood.blp
Wood1Planks.blp
Image / Texture
40
Wood1Planks.blp
Wood1Trim.blp
Image / Texture
48
war3mapimported/Wood1Trim.blp
Double-click the file Wood1Trim.blp:
Wood1Trim.blp
Image / Texture
48
war3mapimported/Wood1Trim.blp
Tick the box "Use Custom Path" and type in the correct path:
Wood1Trim.blp
Image / Texture
48
Wood1Trim.blp
The file has been properly added to the map archive:
Ship.mdx
Model
1,434
war3mapimported/Ship.mdx
Bamboo1.blp
Image / Texture
40
Bamboo1.blp
Bark1.blp
Image / Texture
54
Bark1.blp
CoastalRock1.blp
Image / Texture
66
CoastalRock1.blp
MetalPewter1.blp
Image / Texture
34
MetalPewter1.blp
MetalRusty1.blp
Image / Texture
38
MetalRusty1.blp
Parus.blp
Image / Texture
39
Parus.blp
ParusNone.blp
Image / Texture
21
ParusNone.blp
Rope.blp
Image / Texture
15
Rope.blp
TelvPodwalls.blp
Image / Texture
63
TelvPodwalls.blp
Wood1.blp
Image / Texture
19
Wood1.blp
Wood1Blackwood.blp
Image / Texture
19
Wood1Blackwood.blp
Wood1Planks.blp
Image / Texture
40
Wood1Planks.blp
Wood1Trim.blp
Image / Texture
48
Wood1Trim.blp
Done, you have imported the file Wood1Trim.blp.
Importing Wood2Planks.blp
Now Click the "Import File" Button:
Next select 'Wood2Planks.blp' in the folder which you extracted from the zip archive:
Ship
Ship.mdx
Bamboo1.blp
Bark1.blp
CoastalRock1.blp
MetalPewter1.blp
MetalRusty1.blp
Parus.blp
ParusNone.blp
Rope.blp
TelvPodwalls.blp
Wood1.blp
Wood1Blackwood.blp
Wood1Planks.blp
Wood1Trim.blp
WoodCut1.blp
WoodDoor.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Ship.mdx
Model
1,434
war3mapimported/Ship.mdx
Bamboo1.blp
Image / Texture
40
Bamboo1.blp
Bark1.blp
Image / Texture
54
Bark1.blp
CoastalRock1.blp
Image / Texture
66
CoastalRock1.blp
MetalPewter1.blp
Image / Texture
34
MetalPewter1.blp
MetalRusty1.blp
Image / Texture
38
MetalRusty1.blp
Parus.blp
Image / Texture
39
Parus.blp
ParusNone.blp
Image / Texture
21
ParusNone.blp
Rope.blp
Image / Texture
15
Rope.blp
TelvPodwalls.blp
Image / Texture
63
TelvPodwalls.blp
Wood1.blp
Image / Texture
19
Wood1.blp
Wood1Blackwood.blp
Image / Texture
19
Wood1Blackwood.blp
Wood1Planks.blp
Image / Texture
40
Wood1Planks.blp
Wood1Trim.blp
Image / Texture
48
Wood1Trim.blp
Wood2Planks.blp
Image / Texture
39
war3mapimported/Wood2Planks.blp
Double-click the file Wood2Planks.blp:
Wood2Planks.blp
Image / Texture
39
war3mapimported/Wood2Planks.blp
Tick the box "Use Custom Path" and type in the correct path:
Wood2Planks.blp
Image / Texture
39
Wood2Planks.blp
The file has been properly added to the map archive:
Ship.mdx
Model
1,434
war3mapimported/Ship.mdx
Bamboo1.blp
Image / Texture
40
Bamboo1.blp
Bark1.blp
Image / Texture
54
Bark1.blp
CoastalRock1.blp
Image / Texture
66
CoastalRock1.blp
MetalPewter1.blp
Image / Texture
34
MetalPewter1.blp
MetalRusty1.blp
Image / Texture
38
MetalRusty1.blp
Parus.blp
Image / Texture
39
Parus.blp
ParusNone.blp
Image / Texture
21
ParusNone.blp
Rope.blp
Image / Texture
15
Rope.blp
TelvPodwalls.blp
Image / Texture
63
TelvPodwalls.blp
Wood1.blp
Image / Texture
19
Wood1.blp
Wood1Blackwood.blp
Image / Texture
19
Wood1Blackwood.blp
Wood1Planks.blp
Image / Texture
40
Wood1Planks.blp
Wood1Trim.blp
Image / Texture
48
Wood1Trim.blp
Wood2Planks.blp
Image / Texture
39
Wood2Planks.blp
Done, you have imported the file Wood2Planks.blp.
Importing WoodCut1.blp
Now Click the "Import File" Button:
Next select 'WoodCut1.blp' in the folder which you extracted from the zip archive:
Ship
Ship.mdx
Bamboo1.blp
Bark1.blp
CoastalRock1.blp
MetalPewter1.blp
MetalRusty1.blp
Parus.blp
ParusNone.blp
Rope.blp
TelvPodwalls.blp
Wood1.blp
Wood1Blackwood.blp
Wood1Planks.blp
Wood1Trim.blp
Wood2Planks.blp
WoodDoor.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Ship.mdx
Model
1,434
war3mapimported/Ship.mdx
Bamboo1.blp
Image / Texture
40
Bamboo1.blp
Bark1.blp
Image / Texture
54
Bark1.blp
CoastalRock1.blp
Image / Texture
66
CoastalRock1.blp
MetalPewter1.blp
Image / Texture
34
MetalPewter1.blp
MetalRusty1.blp
Image / Texture
38
MetalRusty1.blp
Parus.blp
Image / Texture
39
Parus.blp
ParusNone.blp
Image / Texture
21
ParusNone.blp
Rope.blp
Image / Texture
15
Rope.blp
TelvPodwalls.blp
Image / Texture
63
TelvPodwalls.blp
Wood1.blp
Image / Texture
19
Wood1.blp
Wood1Blackwood.blp
Image / Texture
19
Wood1Blackwood.blp
Wood1Planks.blp
Image / Texture
40
Wood1Planks.blp
Wood1Trim.blp
Image / Texture
48
Wood1Trim.blp
Wood2Planks.blp
Image / Texture
39
Wood2Planks.blp
WoodCut1.blp
Image / Texture
13
war3mapimported/WoodCut1.blp
Double-click the file WoodCut1.blp:
WoodCut1.blp
Image / Texture
13
war3mapimported/WoodCut1.blp
Tick the box "Use Custom Path" and type in the correct path:
WoodCut1.blp
Image / Texture
13
WoodCut1.blp
The file has been properly added to the map archive:
Ship.mdx
Model
1,434
war3mapimported/Ship.mdx
Bamboo1.blp
Image / Texture
40
Bamboo1.blp
Bark1.blp
Image / Texture
54
Bark1.blp
CoastalRock1.blp
Image / Texture
66
CoastalRock1.blp
MetalPewter1.blp
Image / Texture
34
MetalPewter1.blp
MetalRusty1.blp
Image / Texture
38
MetalRusty1.blp
Parus.blp
Image / Texture
39
Parus.blp
ParusNone.blp
Image / Texture
21
ParusNone.blp
Rope.blp
Image / Texture
15
Rope.blp
TelvPodwalls.blp
Image / Texture
63
TelvPodwalls.blp
Wood1.blp
Image / Texture
19
Wood1.blp
Wood1Blackwood.blp
Image / Texture
19
Wood1Blackwood.blp
Wood1Planks.blp
Image / Texture
40
Wood1Planks.blp
Wood1Trim.blp
Image / Texture
48
Wood1Trim.blp
Wood2Planks.blp
Image / Texture
39
Wood2Planks.blp
WoodCut1.blp
Image / Texture
13
WoodCut1.blp
Done, you have imported the file WoodCut1.blp.
Importing WoodDoor.blp
Now Click the "Import File" Button:
Next select 'WoodDoor.blp' in the folder which you extracted from the zip archive:
Ship
Ship.mdx
Bamboo1.blp
Bark1.blp
CoastalRock1.blp
MetalPewter1.blp
MetalRusty1.blp
Parus.blp
ParusNone.blp
Rope.blp
TelvPodwalls.blp
Wood1.blp
Wood1Blackwood.blp
Wood1Planks.blp
Wood1Trim.blp
Wood2Planks.blp
WoodCut1.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Ship.mdx
Model
1,434
war3mapimported/Ship.mdx
Bamboo1.blp
Image / Texture
40
Bamboo1.blp
Bark1.blp
Image / Texture
54
Bark1.blp
CoastalRock1.blp
Image / Texture
66
CoastalRock1.blp
MetalPewter1.blp
Image / Texture
34
MetalPewter1.blp
MetalRusty1.blp
Image / Texture
38
MetalRusty1.blp
Parus.blp
Image / Texture
39
Parus.blp
ParusNone.blp
Image / Texture
21
ParusNone.blp
Rope.blp
Image / Texture
15
Rope.blp
TelvPodwalls.blp
Image / Texture
63
TelvPodwalls.blp
Wood1.blp
Image / Texture
19
Wood1.blp
Wood1Blackwood.blp
Image / Texture
19
Wood1Blackwood.blp
Wood1Planks.blp
Image / Texture
40
Wood1Planks.blp
Wood1Trim.blp
Image / Texture
48
Wood1Trim.blp
Wood2Planks.blp
Image / Texture
39
Wood2Planks.blp
WoodCut1.blp
Image / Texture
13
WoodCut1.blp
WoodDoor.blp
Image / Texture
25
war3mapimported/WoodDoor.blp
Double-click the file WoodDoor.blp:
WoodDoor.blp
Image / Texture
25
war3mapimported/WoodDoor.blp
Tick the box "Use Custom Path" and type in the correct path:
WoodDoor.blp
Image / Texture
25
WoodDoor.blp
The file has been properly added to the map archive:
Ship.mdx
Model
1,434
war3mapimported/Ship.mdx
Bamboo1.blp
Image / Texture
40
Bamboo1.blp
Bark1.blp
Image / Texture
54
Bark1.blp
CoastalRock1.blp
Image / Texture
66
CoastalRock1.blp
MetalPewter1.blp
Image / Texture
34
MetalPewter1.blp
MetalRusty1.blp
Image / Texture
38
MetalRusty1.blp
Parus.blp
Image / Texture
39
Parus.blp
ParusNone.blp
Image / Texture
21
ParusNone.blp
Rope.blp
Image / Texture
15
Rope.blp
TelvPodwalls.blp
Image / Texture
63
TelvPodwalls.blp
Wood1.blp
Image / Texture
19
Wood1.blp
Wood1Blackwood.blp
Image / Texture
19
Wood1Blackwood.blp
Wood1Planks.blp
Image / Texture
40
Wood1Planks.blp
Wood1Trim.blp
Image / Texture
48
Wood1Trim.blp
Wood2Planks.blp
Image / Texture
39
Wood2Planks.blp
WoodCut1.blp
Image / Texture
13
WoodCut1.blp
WoodDoor.blp
Image / Texture
25
WoodDoor.blp
Done, you have imported the file WoodDoor.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.