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Triggers
Ship to Ship Combat v2.w3x
Variables
Initialization
Extra
Music
Music Copy
TEST
Melee Initialization
Gold
Gold Advanced
Starting Gold
Quest
Help
LOOSING
WIN
WIN Copy
LOOSE
LOOSE Copy
LOOSE Copy 2
LOOSE Copy 3
LOOSE Copy 4
LOOSE Copy 5
LOOSE Copy 6
LOOSE Copy 7
LOOSE Copy 8
LOOSE Copy 9
LOOSE Copy 10
LOOSE Copy 11
Name
Type
is_array
initial_value
Player
player
No
unit
unitcode
No
h005
Extra
Events
Player - Player 2 (Blue) types a chat message containing -rock (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -rock (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -rock (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -rock (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -rock (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -rock (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -rock (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -rock (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -rock (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -rock (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play rock_song <gen>
Music
Events
Map initialization
Conditions
Actions
Sound - Play opener <gen>
Sound - Set music volume to 100 %
Player Group - Pick every player in (All players controlled by a Computer player) and do (Start campaign AI script for (Picked player): war3mapImported\Ship to Ship AI.ai (Unexpected type: 'aiscript'))
Music Copy
Events
Map initialization
Conditions
Actions
If ((Player 1 (Red) controller) Equal to Computer) then do (Order Cabin Boy 0024 <gen> to build a Archer Post at (Center of Player_Red <gen>)) else do (Do nothing)
If ((Player 2 (Blue) controller) Equal to Computer) then do (Order Cabin Boy 0012 <gen> to build a Archer Post at (Center of Player_Blue <gen>)) else do (Do nothing)
If ((Player 3 (Teal) controller) Equal to Computer) then do (Order Cabin Boy 0013 <gen> to build a Archer Post at (Center of Player_Teal <gen>)) else do (Do nothing)
If ((Player 4 (Purple) controller) Equal to Computer) then do (Order Cabin Boy 0014 <gen> to build a Archer Post at (Center of Player_purple <gen>)) else do (Do nothing)
If ((Player 5 (Yellow) controller) Equal to Computer) then do (Order Cabin Boy 0015 <gen> to build a Archer Post at (Center of Player_Yellow <gen>)) else do (Do nothing)
If ((Player 6 (Orange) controller) Equal to Computer) then do (Order Cabin Boy 0016 <gen> to build a Archer Post at (Center of Player_Orange <gen>)) else do (Do nothing)
If ((Player 7 (Green) controller) Equal to Computer) then do (Order Cabin Boy 0025 <gen> to build a Archer Post at (Center of Player_Green <gen>)) else do (Do nothing)
If ((Player 8 (Pink) controller) Equal to Computer) then do (Order Cabin Boy 0017 <gen> to build a Archer Post at (Center of Player_Pink <gen>)) else do (Do nothing)
If ((Player 9 (Gray) controller) Equal to Computer) then do (Order Cabin Boy 0018 <gen> to build a Archer Post at (Center of Player_Grey <gen>)) else do (Do nothing)
If ((Player 10 (Light Blue) controller) Equal to Computer) then do (Order Cabin Boy 0019 <gen> to build a Archer Post at (Center of Player_Light_Blue <gen>)) else do (Do nothing)
If ((Player 11 (Dark Green) controller) Equal to Computer) then do (Order Cabin Boy 0020 <gen> to build a Archer Post at (Center of Player_Dark_Green <gen>)) else do (Do nothing)
If ((Player 12 (Brown) controller) Equal to Computer) then do (Order Cabin Boy 0021 <gen> to build a Archer Post at (Center of Player_Brown <gen>)) else do (Do nothing)
TEST
Events
Player - Player 1 (Red) types a chat message containing z (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn off WIN <gen>
Trigger - Turn off WIN_Copy <gen>
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Visibility - Disable black mask
Gold
Events
Time - Every 0.75 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Add 1 to (Picked player).Current gold)
Gold Advanced
Events
Unit - A unit Gains a level
Conditions
(Unit-type of (Leveling Hero)) Equal to Bank
Actions
Player - Add 50 to (Owner of (Leveling Hero)) . Current gold
Starting Gold
Events
Map initialization
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: Velex: Have fun everyone!
Player Group - Pick every player in (All players) and do (Set (Picked player).Current gold to 25)
Help
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Quest - Create a Optional quest titled HELP with the description -Use Archers to try to destroy the enemy. -Use the splash damage icon to attack ground on the enemy boat. -To win kill all enemy cabin boys.-Don't let your cabinboy die-TYPE (-rock) for no reason , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Optional quest titled RowBoat with the description -Build rowboats on the water ONLY-Unload and load troops only on water , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
WIN
Events
Time - Every 5.00 seconds of game time
Conditions
(Player 7 (Green) slot status) Not equal to Is playing
(Player 8 (Pink) slot status) Not equal to Is playing
(Player 9 (Gray) slot status) Not equal to Is playing
(Player 10 (Light Blue) slot status) Not equal to Is playing
(Player 11 (Dark Green) slot status) Not equal to Is playing
(Player 12 (Brown) slot status) Not equal to Is playing
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Trigger - Turn off (This trigger)
WIN Copy
Events
Time - Every 5.00 seconds of game time
Conditions
(Player 1 (Red) slot status) Not equal to Is playing
(Player 2 (Blue) slot status) Not equal to Is playing
(Player 3 (Teal) slot status) Not equal to Is playing
(Player 4 (Purple) slot status) Not equal to Is playing
(Player 5 (Yellow) slot status) Not equal to Is playing
(Player 6 (Orange) slot status) Not equal to Is playing
Actions
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
Trigger - Turn off (This trigger)
LOOSE
Events
Unit - Cabin Boy 0012 <gen> Dies
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by (Owner of (Dying unit))) and do (Remove (Picked unit) from the game)
Game - Defeat Player 2 (Blue) with the message: Defeat!
LOOSE Copy
Events
Unit - Cabin Boy 0013 <gen> Dies
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by (Owner of (Dying unit))) and do (Remove (Picked unit) from the game)
Game - Defeat Player 3 (Teal) with the message: Defeat!
LOOSE Copy 2
Events
Unit - Cabin Boy 0014 <gen> Dies
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by (Owner of (Dying unit))) and do (Remove (Picked unit) from the game)
Game - Defeat Player 4 (Purple) with the message: Defeat!
LOOSE Copy 3
Events
Unit - Cabin Boy 0015 <gen> Dies
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by (Owner of (Dying unit))) and do (Remove (Picked unit) from the game)
Game - Defeat Player 5 (Yellow) with the message: Defeat!
LOOSE Copy 4
Events
Unit - Cabin Boy 0016 <gen> Dies
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by (Owner of (Dying unit))) and do (Remove (Picked unit) from the game)
Game - Defeat Player 6 (Orange) with the message: Defeat!
LOOSE Copy 5
Events
Unit - Cabin Boy 0019 <gen> Dies
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by (Owner of (Dying unit))) and do (Remove (Picked unit) from the game)
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
LOOSE Copy 6
Events
Unit - Cabin Boy 0018 <gen> Dies
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by (Owner of (Dying unit))) and do (Remove (Picked unit) from the game)
Game - Defeat Player 8 (Pink) with the message: Defeat!
LOOSE Copy 7
Events
Unit - Cabin Boy 0017 <gen> Dies
Conditions
Actions
Game - Defeat Player 8 (Pink) with the message: Defeat!
Unit Group - Pick every unit in (Units in (Playable map area) owned by (Owner of (Dying unit))) and do (Remove (Picked unit) from the game)
LOOSE Copy 8
Events
Unit - Cabin Boy 0021 <gen> Dies
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by (Owner of (Dying unit))) and do (Remove (Picked unit) from the game)
Game - Defeat Player 12 (Brown) with the message: Defeat!
LOOSE Copy 9
Events
Unit - Cabin Boy 0020 <gen> Dies
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by (Owner of (Dying unit))) and do (Remove (Picked unit) from the game)
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
LOOSE Copy 10
Events
Unit - Cabin Boy 0025 <gen> Dies
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by (Owner of (Dying unit))) and do (Remove (Picked unit) from the game)
Game - Defeat Player 7 (Green) with the message: Defeat!
LOOSE Copy 11
Events
Unit - Cabin Boy 0024 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Defeat!
Unit Group - Pick every unit in (Units in (Playable map area) owned by (Owner of (Dying unit))) and do (Remove (Picked unit) from the game)
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